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Lifelongnoob
Caldari Final Conflict UK Ethereal Dawn
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Posted - 2009.04.09 01:16:00 -
[31]
i must admit this looks good... great graphics but also DOG FIGHTING style pvp.... orbit n fire is kinda boring and a bit unrealistic
fingers x'd it will turn out to be a decent game... but i suspect lag will be a big issue
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2009.04.09 01:26:00 -
[32]
Originally by: Lifelongnoob unrealistic
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DesuSigs |
Lifelongnoob
Caldari Final Conflict UK Ethereal Dawn
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Posted - 2009.04.09 01:38:00 -
[33]
yer i meant unrealistic as in combat style....
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Ruze Ahkor'Murkon
Amarr No Applicable Corporation
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Posted - 2009.04.09 01:42:00 -
[34]
Originally by: Lifelongnoob yer i meant unrealistic as in combat style....
EvE works on a different scale than what most gamers and the lightweight sci-fi geeks understand. EvE is naval battles. There's a huge difference from being a captain, and being a pilot.
Luke Skywalker is a pilot. Jean Luc Picard is a captain. One dogfights, flies with the joystick between his legs and pulls the trigger himself, the other orders other people to fire at will and gives a heading to fly in.
In EvE, you're a captain. That's VERY realistic ... it just takes the player to look at flying a spaceship in a different light than just watching Star Wars and wanting to be Han Solo.
Originally by: 5pinDizzy Troll Score-o-Meter --------Failure----------|||-----------Succes------- 10-9-8-7-6-5-4-3-2-1--0--1-2-3-4-5-6-7-8-9-10
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Lifelongnoob
Caldari Final Conflict UK Ethereal Dawn
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Posted - 2009.04.09 01:46:00 -
[35]
actually most of the star trek ships had closer to dogfights than they did orbit n shoot.... look at the defiant and those klingon bird of prey in the dominion wars.
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2009.04.09 01:57:00 -
[36]
Edited by: Crumplecorn on 09/04/2009 01:57:54
Originally by: Lifelongnoob yer i meant unrealistic as in combat style....
And, eh, what would 'realistic' space combat look like pray tell?
Originally by: Lifelongnoob actually most of the star trek ships had closer to dogfights than they did orbit n shoot.... look at the defiant and those klingon bird of prey in the dominion wars.
Actually Birds of Prey and Defiant class ships are the exception to the rule, along with the Jem'Hadar fighters. Vor'cha, D'deridex, Galor and Galaxy classes (and similar) were the mainstay of the Alpha Quadrant sides in those fights, and none of those classes get into dogfights. -
DesuSigs |
Ruze Ahkor'Murkon
Amarr No Applicable Corporation
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Posted - 2009.04.09 02:16:00 -
[37]
Originally by: Crumplecorn Edited by: Crumplecorn on 09/04/2009 01:57:54
Originally by: Lifelongnoob yer i meant unrealistic as in combat style....
And, eh, what would 'realistic' space combat look like pray tell?
Originally by: Lifelongnoob actually most of the star trek ships had closer to dogfights than they did orbit n shoot.... look at the defiant and those klingon bird of prey in the dominion wars.
Actually Birds of Prey and Defiant class ships are the exception to the rule, along with the Jem'Hadar fighters. Vor'cha, D'deridex, Galor and Galaxy classes (and similar) were the mainstay of the Alpha Quadrant sides in those fights, and none of those classes get into dogfights.
Another proof of the rule:
"There's always a bigger geek!"
Originally by: 5pinDizzy Troll Score-o-Meter --------Failure----------|||-----------Succes------- 10-9-8-7-6-5-4-3-2-1--0--1-2-3-4-5-6-7-8-9-10
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Pilot Abilene
Caldari Caldari Provisions
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Posted - 2009.04.09 04:23:00 -
[38]
Originally by: Crumplecorn Edited by: Crumplecorn on 09/04/2009 01:57:54
Originally by: Lifelongnoob yer i meant unrealistic as in combat style....
And, eh, what would 'realistic' space combat look like pray tell?
Well for starters, not frigates that send battleships flying through space upon impact and ships that don't spin out of control when stuck on an object like stargates, asteroids, structures etc considering the thousands of people inside that are getting thrown against the ships interior...
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Kyoko Sakoda
Caldari Veto. Veto Corp
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Posted - 2009.04.09 04:45:00 -
[39]
I highly doubt the upgrade to DirectX 9.0c was the last upgrade Eve will ever see. The devs originally wanted to make the upgrade DX10 only.
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Latest video: War Has Come (720p) |
Ruze Ahkor'Murkon
Amarr No Applicable Corporation
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Posted - 2009.04.09 05:09:00 -
[40]
Originally by: Pilot Abilene
Originally by: Crumplecorn Edited by: Crumplecorn on 09/04/2009 01:57:54
Originally by: Lifelongnoob yer i meant unrealistic as in combat style....
And, eh, what would 'realistic' space combat look like pray tell?
Well for starters, not frigates that send battleships flying through space upon impact and ships that don't spin out of control when stuck on an object like stargates, asteroids, structures etc considering the thousands of people inside that are getting thrown against the ships interior...
Well, lets look at some of the backstory, for one. You're frigate doesn't actually run into his battleship. You have safety overides ... both of you ... which causes your computer to perform micro-propulsion and push away from the object you're about to run into.
As far as getting 'stuck'? Hahahah ... let's see them try to explain away that one.
On the subject of your crew getting thrown around ... the fact that they have gravity on their ships, to start, could lead to an interesting bit of science that *could* go into explaining how the mechanics which keep the crews feet planted on the ground, might also be what keeps them from getting tossed against the bulkheads. At least, too violently.
Science Fiction. One part science, many parts fiction
Originally by: 5pinDizzy Troll Score-o-Meter --------Failure----------|||-----------Succes------- 10-9-8-7-6-5-4-3-2-1--0--1-2-3-4-5-6-7-8-9-10
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TestingOneTwoThree
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Posted - 2009.04.09 05:16:00 -
[41]
Originally by: Mioelnir If I hadn't known it to be Black Prophecy, I expected a "Wing Commander: Privateer MMO" label at the end.
From the trailers, FAQ etc I expect it to be a fun, arcade style game with a long term motivational problem.
yup, welcome to "Auto Assault/Tabula Rasa in space..."
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VoiceInTheDesert
Zebra Corp Circle-Of-Two
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Posted - 2009.04.09 05:47:00 -
[42]
This one and Jumpgate both have me really excited. I'm a big fan of flight sims and sci-fi, so when you put those two together (x-wing games, tie fighter games, etc), I have a gamegasm.
I may not be playing EVE once these hit the stores....I just can't afford them all/don't have the time.
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Mire Stoude
Cash Money Brothers
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Posted - 2009.04.09 06:06:00 -
[43]
Originally by: Lisandraia That's just a multiplayer version of Wing Commander.
Huzzah?! Is that supposed to be a bad thing or just a statement? Because, I started playing Eve because I hoped it was a Wing Commander / Privateer / Freelancer type MMO. In some ways it is, but definitely not in how you control and interact with you ship in space.
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temponita
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Posted - 2009.04.09 07:36:00 -
[44]
Originally by: Mire Stoude
Originally by: Lisandraia That's just a multiplayer version of Wing Commander.
Huzzah?! Is that supposed to be a bad thing or just a statement? Because, I started playing Eve because I hoped it was a Wing Commander / Privateer / Freelancer type MMO. In some ways it is, but definitely not in how you control and interact with you ship in space.
Same here! I know many many people who feel the same way also. Eve is nice... but it just doesn't feed the action space adventure so many people crave.
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Sir Scorpion
Black Banners
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Posted - 2009.04.09 07:50:00 -
[45]
Originally by: Grek Forto Edited by: Grek Forto on 09/04/2009 00:55:14
Originally by: Helena Zeugir
EDIT: On another, totally unrelated topic... HOLY FREAKING GUANO, I've been waiting for a decent space shooter game ever since I fell in love with Tachyon: The Fringe. Looks like this is it! Thanks for pointing me out to that link OP, I love you long time!
Another person who has actually played Tachyon: The Fringe!!!!!!!!!
I never really played the whole game, but the demo that came with my copy of the first Delta Force game, I was like, ten years old. It, was, AWESOME!
Anyone know if it's abandonware?
Free space 1&2 rules them all
Never did a game impress me with a story line, and well set voice acting and breafing, as well as well thought missions tasks.
It was simply amazing. Starlancer comes 2nd, loved the world war 2 in space theme alltogh they toke it too much with Good VS evil, a more blending line would have been nicer, Tachyon was nice too.
Dark prophecy looks pretty, I am sure ill play it for a while, always wanted EVE to be Skill based, but they are not offering the true space sim I am waiting for which eve partly dose, no risks, no scale no real industry.
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The Snowman
Gallente Aliastra
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Posted - 2009.04.09 08:51:00 -
[46]
I can see a lot of people jumping ship, if you'll pardon the pun.
I was excited before trinity, to hear that they were completely remaking the models from the bottom up. Of course, I took this to mean they were re-designing them, but what they actually did was copy the old design and put some glitter on.
More frustrating is that CCP continue to tell us that we cant have missile launcher models and logo's because of the ship design, they had the chance to do it when remaking the models with trinity, but they chose not to.
I can see the same thing happening with planets and moons, they will still be solid color balls in space just higher resolution.
The graphics for WiS look technically awesome, but they are still metal box's, no feeling of being in space, so there is more disappointment ahead.
Now, I know that a lot of people who play eve dont really care about graphics (or sound) but many people do and games like JGE and BP (maybe even ST:O) will prove this.
Now, games like Age of Conan and Tabula Rasa prove that just because you have stunning graphics, doesn't mean the game will be a success, however the industry is crying out for a fun, entertaining and good looking Sci-fi game, Eve is non of these and will either have to compromise public opinion with their own stubborn opinion or prepare to see their first ever downturn in their subscription rates.
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Mithfindel
Khanid Unionist Movement
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Posted - 2009.04.09 09:04:00 -
[47]
I will be still waiting for a MMO version of Frontier: First Encounters. There's you're space combat sim. (Admitted, I'd hope to see laser ranges upped a bit, and perchance even have a laser that'd lock into target within a limited arc of fire.)
Note for haters of the flight model in the game (FFE): In combat you can't use the automatic "hold speed" gadget, you need to fly with manual controls. (Preferably with JJFFE nowadays, which allows you to "strafe" with up/down and starboard/port maneuvering thrusters.) Dogfighting at a few thousand km/s just needs different kind of a mindset.
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Glengrant
TOHA Heavy Industries
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Posted - 2009.04.09 09:12:00 -
[48]
Originally by: The Snowman I can see a lot of people jumping ship, if you'll pardon the pun.
Yup - quite likely many will try new alternatives.
Also likely many/most will come back weeks/months later when the new and shiny has worn off and people notice that they miss what makes EVE different (and so far unique).
To those who said that EVE is not player-skill based - that is only (mostly) true with regard to twitch-style piloting/shooting. There is quite a bit of player-skill involved in fitting, choosing range/speed, fleet ops, etc...
And if you think lag can be annoying with EVE-style combat - wait till you fly twitch-style and get lag. What works well for you vs 10 npcs in a solo game - or even small group networked game is a whole different thing when applied to 50 or 500. --- Save the forum: Think before you post. ISK BUYER = LOSER EVE TV- Bring it back! Laptop, NVidia7900GS, Ubuntu 8.04, WINE |
Hirana Yoshida
Behavioral Affront
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Posted - 2009.04.09 09:21:00 -
[49]
That disclaimer of yours is of little to no use. The most common game design involves making it as pretty and snazzy as possible to get as many pretty pictures and videos in previews .. creates buzz = sales.
One has to question the ability of their systems to handle large scale conflicts though, somehow I think they won't have the hundreds of people slugging it out that Eve has.
We can only hope they opt for the free trial approach so people can try it out without having to pay small fortunes just to be disappointed.
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Grim Asse
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Posted - 2009.04.09 09:22:00 -
[50]
The graphics really look good, but let's see how it handles the multiplayer aspect (i.e. huge fleet fights).
Regardless of the graphics, both games are not an alternative to me, as what keeps me fascinated with eve for years now is the single server cluster and the skill system - it's not so much the sci-fi factor that lets me stick to eve but just that.
My Eve accounts would be more endangered by a fantasy/whatever MMO that has a single cluster and a grindless skill-system.
Having that said, whenever I recommend Eve to friends, they are turned off by the indirect ship control they consider to be completely unimersive. Why they don't simply offer an option to lock the camera behind the ship and spend us some simple ****pit models is beyond me - especially new players who fly frigs are turned off by the fact they can't buzz through asteroid fields and speed along some cap ship star-wars style.
Instead they waste their time on ambulation that doesn't enhance the overall gameplay in eve at all, which is still situated in space.
Offer direct ship control as an option, and start filling the voidness of eve space up - give us some nebulas that disturb sensors to hide in - asteroid belts you can run into in a frig and a cruiser wont be able to follow because it's too dense and they can't maneuver through, acidic clouds only BS's can survive in because frig shield and armour get eaten - just an environment that allows for tactic combat in space...
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Destination SkillQueue
Are We There Yet
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Posted - 2009.04.09 09:25:00 -
[51]
Originally by: The Snowman I can see a lot of people jumping ship, if you'll pardon the pun.
I don't think anyone in the industry has any significant technological advantage compared to their competitors. There aren't any miracle workers either, that can program things, that are impossible for others. That means if you improve significantly on one aspect of EVE, you have to sacrifice on others. For those who care only about a single aspect of EVE or really hate most parts of EVE, some of these new games might be exactly what they are looking for. For those that mostly like the EVE package as a whole, there isn't anything significant in the horizon. That and EVE hasn't stopped evolving since day one, so any true competition might take a long time to materialize.
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Tippia
Raddick Explorations BlackWater.
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Posted - 2009.04.09 09:35:00 -
[52]
Originally by: Crumplecorn
Originally by: Lifelongnoob yer i meant unrealistic as in combat style....
And, eh, what would 'realistic' space combat look like pray tell?
Very boring ——— “If you're not willing to fight for what you have in =v=… you don't deserve it, and you will lose it.” — Karath Piki |
Maria Kalista
Amarr Emerald Forest Securities
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Posted - 2009.04.09 09:57:00 -
[53]
Originally by: Mioelnir If I hadn't known it to be Black Prophecy, I expected a "Wing Commander: Privateer MMO" label at the end.
From the trailers, FAQ etc I expect it to be a fun, arcade style game with a long term motivational problem.
Most likey: Other features include the innovative mission system, the extensive and flexible modular system for ships and space stations, and a fast levelling curve, giving players access to all areas of the game with relatively little time invested.
Originally by: Jacharian This sounds like a bad idea. I'm in.
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Winters Chill
Amarr Ministry of War
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Posted - 2009.04.09 10:10:00 -
[54]
I've invested too much time in eve to leave now. I'll be here until the servers close.
You guys realise that some people only play eve because its the only space mmo on the market right? And some people who don't PvP want to, but don't because:-
1) Playing an RTS when you only control one unit isn't for everyone. 2) Investing huge amounts of time to build/buy a ship to have it destroyed in 20 seconds by 70 guys isn't for everyone.
Eves success could actually be its own undoing, it proven to the world that an otherwise risky genre of game (space/flight/trade) is a viable money maker.
Watch out CCP.
Its good news for the loyal players though, it means all the cool stuff CCP has been playing close to its chest for the compitition will come out in a strangely timely manner.
Yay for healthy compitition. \o/
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The Snowman
Gallente Aliastra
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Posted - 2009.04.09 10:19:00 -
[55]
Oh I dont disagree, but the op made it clear that his topic was about graphics, not gameplay.
I have whole different opinions on these new sci-fi games "gameplay"... A recent JGE Video I saw one of their dev's start by saying "This game is all about the players skill" the very next thing he said was "But its incredibly simply to play, you just track and shoot"... LOL, go figure.
My point being: visual stimuli for many can be far more of a hook than gameplay, World of warcraft proves this more than I ever could. I'm afraid that intellectual stimulus is not the reason many people play games.
Its well known that Eve's community is, on average, more mature! maybe as the human mind matures it requires more intellectual entertainment, but there will still be a large portion of its populous which will be instantly addicted to a visually attractive game with more simpler game mechanics. No more playing EVE for 6 months before you begin to understand the game.
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Sawirek
Caldari BLACK BARONS
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Posted - 2009.04.09 10:42:00 -
[56]
It's still early to say anything about BP compared to EvE. Looks like a totaly different games based around similar scenario. Let's wait and see which one is more fun, if BP will get anywhere close to a MMO Freelancer, CCP could have problem at their next Fanfest explaining the drop in PPS. There is also Jumpgate Evolution comming, well good times are over CCP, you'll have competition starting this year is seems.
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Ankhesentapemkah
Gallente State Protectorate
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Posted - 2009.04.09 10:51:00 -
[57]
I like the dynamic encounters. In Eve, flying through space often feels so pointless, because all systems are the same and nothing happens during transit. I miss the old days of Ultima Online and just walking around, always finding something to do.
That and the more casual nature of this game would be nice. Eve always remains the second-job-you-have-to-pay-for to me, not something you actually do for, you know, fun.
---
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Solj RichPopolous
Amarr Eve Liberation Force Intrepid Crossing
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Posted - 2009.04.09 19:58:00 -
[58]
Edited by: Solj RichPopolous on 09/04/2009 19:59:47 Edited by: Solj RichPopolous on 09/04/2009 19:58:22 Oh yes I know what will be getting my subscription when this comes out, and it won't be train skills for years to be utterly ineffective in a blob/lag fest EVE-Online. Watching the trailer brings back memories of playing X3 and thinking how wonderful it would be if they ever made a MMO out of it.
Imagine a game where pilot's skill actually mattered again like tachyon the fridge because lets face it alot of people in EVE know they just can't hang with people who can play with twitch skills (just ask any old guy in your fleet who says he wouldn't like EVE if it were joystick compatible, because he'd be outclassed.)
2. Is Black Prophecy anything like Eve Online?
Black Prophecy is a Massively Multiplayer Online Space Shooter with role-play elements focusing on fast and exciting real-time combat space battles. Our approach is to provide quick and easy game fun without the necessity to develop your character over months. So besides the fact that both games play in space, they do not have much more in common.
BOOYAH, playing with people who have the skills versus the skill points FTW.
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Ruze Ahkor'Murkon
Amarr No Applicable Corporation
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Posted - 2009.04.09 20:04:00 -
[59]
Originally by: Solj RichPopolous Edited by: Solj RichPopolous on 09/04/2009 19:58:22 Oh yes I know what will be getting my subscription when this comes out, and it won't be train skills for years to be utterly ineffective in a blob/lag fest EVE-Online. Watching the trailer brings back memories of playing X3 and thinking how wonderful it would be if they ever made a MMO out of it.
Imagine a game where pilot's skill actually mattered again like tachyon the fridge because lets face it alot of people in EVE know they just can't hang with people who can play with twitch skills (just ask any old guy in your fleet who says he wouldn't like EVE if it were joystick compatible, because he'd be outclassed.)
Everyone has their niche. Some guys think that, because they are young and still have a good bit of hand-eye coordination, they are obviously superior. And so, they'll stick with the genre of games that makes them look better.
Very rarely do you have the Micheal Jordans ... the guys who are absolutely great at one thing, but still put their all into doing something they are miserable in, like baseball. Most people are smart enough to stick with what they are good at.
So, you justify that, if ONLY you could play a twitch-based starship game, you would prove that you are better than those other pilots. The problem with that logic, though, is EvE is the field your currently in, and EvE's the game you are currently playing. If you suck at this game, then you suck.
If you want to tote how much you win at something else, then by all means. Just don't take yourself too seriously when the people who are old and wise enough to stick with what they enjoy, don't come over and let your punk self dominate them in a game they don't feel like playing, heheheh ....
Originally by: 5pinDizzy Troll Score-o-Meter --------Failure----------|||-----------Succes------- 10-9-8-7-6-5-4-3-2-1--0--1-2-3-4-5-6-7-8-9-10
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Lifelongnoob
Caldari Final Conflict UK Ethereal Dawn
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Posted - 2009.04.09 20:07:00 -
[60]
ah yes X3 is a great game but a shame it was never made into an mmo
better ship designs + graphics.... much more fun combat
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