| Author |
Thread Statistics | Show CCP posts - 7 post(s) |

Bloph
Lamarr Industries Rock Ridge Alliance
4
|
Posted - 2012.05.10 17:29:00 -
[1] - Quote
CCP Goliath wrote:Interesting analogy  . I personally look at it more like the evolution from a Flintstones model of car (totally functional, pretty basic) to a modern day automobile - there's a ton of bells and whistles on it, you're not sure if you need or want them all (but hey they're free so might as well take them), the only drawback is you need to learn how to drive it!
Is it me or does that sound like the 1000 dollar jeans speech a certain person made a while back.
Imho the new system is no where near as useable as the current system on TQ, yes it has many features - they just aren't very easy to use. Personally I don't like getting into my car by climbing through the trunk! |

Bloph
Lamarr Industries Rock Ridge Alliance
10
|
Posted - 2012.05.13 15:42:00 -
[2] - Quote
Tippia wrote:Anyway, random mumblings. I'm writing a long-form blog post about it as well, but it'll take a while to finishGǪ
Congrats on an excellent video highlighting the main problems with the 'improved' system
|

Bloph
Lamarr Industries Rock Ridge Alliance
12
|
Posted - 2012.05.19 13:24:00 -
[3] - Quote
It's still a mess.
A quick five minutes testing: Docked - right click on ship 'open cargo bay' - it doesn't - it open the unified inventory screen in its last known state.
Docked - right click ship - no options to open Ore bay, Ship bay, corp hangers...
Docked - open and position windows for cargo, ore & corp hangers; then undock, leaving only a single cargo bay open; redock & still only cargo bay open. Setup with multiple windows is always lost.
Docked - open ship maintenance bay; undock, ship bay closes and is replaced with drone bay!!!
Inspace - open cargo, ore & corp hangers; dock, only a single window open - the others are closed and lost.
Docked - Open multiple corp hangers, tab then together; undock - all windows close, re-open & tabbing lost.
Docked - open cargo bay, ship bay & hanger; undock & redock - only cargo bay remains open others are lost.
Only three days left to fix it - good luck with that!
|

Bloph
Lamarr Industries Rock Ridge Alliance
12
|
Posted - 2012.05.19 18:04:00 -
[4] - Quote
Seismic Stan wrote:I posed the following question in the live CSM Town Hall meeting today on EVE Radio:
"There is concern from some quarters about how the Inferno release of the Unified Inventory will be received by the playerbase. There are some well-reasoned arguments that the feature is incomplete and reduces functionality. Have the CSM been consulted on this matter at any point, what are your thoughts and do you think there will be a player backlash after patch day?"
The CSM representatives who addressed this (sorry, didn't catch who) gave a succinct "everything is fine, Inferno is meant to upset players" response (this echoes the sentiments recently voiced by CCP Unifex). Those CSMers who had tried it out on SiSi seemed to experience no problems and gave the impression they were perfectly happy with the system as it stands and see it as a great experience. I suspect they have only given it a cursory look and like the idea in principle, but haven't had time to notice its shortcomings.
What! Inferno is "meant to upset players" - wtf. How about we upset CCP! I guess we can best measure the rage on 22nd.
Pffff.
|
| |
|