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Ruze Ahkor'Murkon
Amarr No Applicable Corporation
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Posted - 2009.04.13 17:06:00 -
[31]
Originally by: Marlenus As BE is well aware, the devs are working on some sort of unspecified suite of improved intel tools. They don't plan to mess with local in 0.0 or anywhere else until the new suite is ready.
I do fully agree that delayed local works well in w-space. But we won't see it anywhere else until the new tools come out.
I very much hope the new tools include anchorable intel platforms -- this game needs more deployable infrastructure that grants local advantages until probed down and destroyed.
Off topic, but somebody in this thread mentioned an in-system asset for sov-holders that you could use to order up some fighters, which I think makes game sense and is a really nifty idea. I'd also enjoy a structure that launches some sort of big warp-capable capital missiles, available like calling in artillery; if you can tackle the target and paint it and hold it for a few minutes until the big slow lumbering missles drop out of warp, you don't need the DPS to actually kill it. Suddenly your younger members could defend your systems in frigates.
I'd also like to see more stuff in space. But on the issue of the fighter platform, I've been bugging over that idea for weeks now. What it would have to translate to, I think, is a command outpost that you anchor somewhere in space.
It would have to be fueled, and stocked with the fighters. Those fighters could be called by those with the appropriate roles. Obviously they wouldn't be infinite, and would have to be scaled so that they aren't the i-win. Maybe a distress call pulls two fighters to your location ... just enough firepower to turn the tide.
Great for defending your area of space from roaming pirates, specifically useful for miners and the like. Would have limitations on how far they can be called, at most like 5au (so one platform can only cover two or three locations).
I think the mindset should be to work like the NPC's do. Anyone who's done a mission has probably taken out a listening outpost, or remote launching area, etc. Give these same tools over to players ... and better yet, let them become part of the fight.
If you could prep your invasion of an enemy corporations system by deploying your own fighter platform and listening stations? If you had to take out a systems defenses in an area before you could carry out your piracy?
More static locations. Make a system be FULL of stuff. Belts, planets, moons ... but also deadspaces, platforms, outposts, stations, etc.
I'd love to see the day when more than one medium-sized corporation could use the same system without ever having to really see one another.
Originally by: 5pinDizzy Troll Score-o-Meter --------Failure----------|||-----------Succes------- 10-9-8-7-6-5-4-3-2-1--0--1-2-3-4-5-6-7-8-9-10
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Santiago Fahahrri
Galactic Geographic
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Posted - 2009.04.13 17:30:00 -
[32]
Originally by: Jolla Skyia Edited by: Jolla Skyia on 13/04/2009 17:08:42
Originally by: Santiago Fahahrri I completely support changing local in 0.0 to operate as it does in w-space.
It's awesome when you first pick up unknown ships on scan - you don't know if they are friend or foe, you have no pilot info so you can't check age or employement history. You have to actively engage in a cat and mouse game to try to get eyes on the unkown ships to determine if it's someone you should shoot at, hide from, wave to, or ignore.
It completely improves the immersion and gameplay.
You mean it allows you to easily camp gates and use no "real" skill or tactics to get a kill. Warp bubbles are already lame enough. They already reach out 100km which is far enough out to catch anyone that warps to the gate, with no real counter other than to scan for it (if you can).
It's bad enough there are many systems that don't have belts or objects close enough to a gate to scan it down, yet that's not enough of an advantage? You also need a warp bubble to not show up on scan to make it even easier to get lame kills?
If it were up to me, warp bubble would be invisible, because they didn't exist. IMO they are very un-EVE like and just encourage laziness and use of no "real" tactics for the ones using it. Big surprise that someone whom obviously uses them would want "no local".
No local = Even less PVP and more lame gate camps and blobs.
You make many assumptions - and you know what they say about those.
I'm actually on the other sideo of the coin. I don't gate camp, and I'm normally the person who is running the gate camp or risking loss of a ship because someone is camping the gate.
I scout for a small nomadic corp that prefers 0.0 (known or wormhole) space. We don't pirate and we often deal with gate campers.
I like this change because it helps "the little guy", it helps the smaller corporations and independants operate in 0.0. Right now, as soon as I jump into a system in 0.0 every single pilot already in the system knows I arrived. If the locals believe they own the system, a blob forms and shows up in a very short time.
Losing the instant notification system benefits those who choose to travel in 0.0 ~ Santiago Fahahrri Galactic Geographic |
Lonzo Kincaid
Black Nova Corp KenZoku
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Posted - 2009.04.13 17:34:00 -
[33]
w-space doesn't have things like highway/bottleneck systems or well used logistical routes involving stargates (yes this part is in w-sapce i think -> ) out of scan range of other objects in space like 0.0 does.
These can be easily bubbled and camped with smartbombing bs that can do alot of damage to traveling ships.
I can't imagen anybody wanting to spend ages managing their capacitor down so they can get into range of a stargate to scan in every single system of their long journey.
People still set up camps like this, but you can see them in local and can try to find out if they're doing this or not, without local you'd kill traveling in anything other than a capital with pre-placed cynos. ----------------------
Hey bro |
Jolla Skyia
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Posted - 2009.04.13 17:43:00 -
[34]
Originally by: Santiago Fahahrri
Originally by: Jolla Skyia Edited by: Jolla Skyia on 13/04/2009 17:08:42
Originally by: Santiago Fahahrri I completely support changing local in 0.0 to operate as it does in w-space.
It's awesome when you first pick up unknown ships on scan - you don't know if they are friend or foe, you have no pilot info so you can't check age or employement history. You have to actively engage in a cat and mouse game to try to get eyes on the unkown ships to determine if it's someone you should shoot at, hide from, wave to, or ignore.
It completely improves the immersion and gameplay.
You mean it allows you to easily camp gates and use no "real" skill or tactics to get a kill. Warp bubbles are already lame enough. They already reach out 100km which is far enough out to catch anyone that warps to the gate, with no real counter other than to scan for it (if you can).
It's bad enough there are many systems that don't have belts or objects close enough to a gate to scan it down, yet that's not enough of an advantage? You also need a warp bubble to not show up on scan to make it even easier to get lame kills?
If it were up to me, warp bubble would be invisible, because they didn't exist. IMO they are very un-EVE like and just encourage laziness and use of no "real" tactics for the ones using it. Big surprise that someone whom obviously uses them would want "no local".
No local = Even less PVP and more lame gate camps and blobs.
You make many assumptions - and you know what they say about those.
I'm actually on the other sideo of the coin. I don't gate camp, and I'm normally the person who is running the gate camp or risking loss of a ship because someone is camping the gate.
I scout for a small nomadic corp that prefers 0.0 (known or wormhole) space. We don't pirate and we often deal with gate campers.
I like this change because it helps "the little guy", it helps the smaller corporations and independants operate in 0.0. Right now, as soon as I jump into a system in 0.0 every single pilot already in the system knows I arrived. If the locals believe they own the system, a blob forms and shows up in a very short time.
Losing the instant notification system benefits those who choose to travel in 0.0
Yes, but a delayed local would also hurt the small groups as much as it might help them. As I mentioned it would be a dream come true for gate campers in 0.0.
Right now, if you jump into a system in both 0.0 and low sec and see a large number of players, you instantly know there is a possibility of a gate camp. It's up to you if you decide to power back to the gate you came through or continue on risking the gate camp.
With no local or a delayed local you would never know what was waiting for you at the next gate. True the locals might not know you are there, but TBH, any Alliance that deserves their space should have guards on the gates and have a intel channel..
Delayed or no local would lead to nothing but even more gate camps, because that would be the only way to catch anyone. It would be very bad for the game and anyone whom roams around.
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C4rnag3
Space Pioneers Blade.
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Posted - 2009.04.13 17:47:00 -
[35]
plz change the name of the topic to: remove local from 0.0 its just another whinning thread about the local. you just tried to suck up to CCP with "...the overwhelmingly successfully blaah blaah..."
just read CCPs threads carefully. then u know that the "local-thing" is in the todo list.
btw: wrong forums, thx
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Ruze Ahkor'Murkon
Amarr No Applicable Corporation
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Posted - 2009.04.13 17:50:00 -
[36]
Originally by: Jolla Skyia
Yes, but a delayed local would also hurt the small groups as much as it might help them. As I mentioned it would be a dream come true for gate campers in 0.0.
Right now, if you jump into a system in both 0.0 and low sec and see a large number of players, you instantly know there is a possibility of a gate camp. It's up to you if you decide to power back to the gate you came through or continue on risking the gate camp.
With no local or a delayed local you would never know what was waiting for you at the next gate. True the locals might not know you are there, but TBH, any Alliance that deserves their space should have guards on the gates and have a intel channel..
Delayed or no local would lead to nothing but even more gate camps, because that would be the only way to catch anyone. It would be very bad for the game and anyone whom roams around.
To be quite honest, many players ALREADY do exactly that. The advantage, though, of being the guy warping into a gate camp where nobody is aware that your coming, versus the guys sitting at a gate camp for hours happening to be ready JUST when you arrive? They don't quite equal out.
As well, any player moving through hostile space should be using scouts and reconnaissance. Right now it's just so very easy. If your gate camping and someone comes into system, wham, you know to be ready. If your traveling and nobody is in the system you just warped into, you know you can relax.
Many players complain vehemently about the 'weakining of EvE', but local is one of the most simplistic and overpowered tools in ANY game.
Scanning the gate your about to warp to is NOT that difficult or even time consuming. Nor is it hard to figure out. It's just one process that players who have grown accustomed to god-mode intelligence don't want to lose ... and to be straight and honest, there's no real misunderstanding as why.
Originally by: 5pinDizzy Troll Score-o-Meter --------Failure----------|||-----------Succes------- 10-9-8-7-6-5-4-3-2-1--0--1-2-3-4-5-6-7-8-9-10
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Tenely
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Posted - 2009.04.13 18:12:00 -
[37]
Edited by: Tenely on 13/04/2009 18:12:04 This will never happen.
Goons will threadnaught it to death.
If local was changed to delayed they wouldn't be able to spam it like they do now without putting themselves at a disadvantage of giving away their numbers.
So yeah, goons would cry and CCP would cave in. Wont happen.
Oh and /threadwin.
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Serpents smile
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Posted - 2009.04.13 18:32:00 -
[38]
Originally by: C4rnag3 just read CCPs threads carefully. then u know that the "local-thing" is in the todo list.
...and that they started to experiment with it in WH's.
What that means for the future of local, is up in the air for now. Some want it, some want to die for, it some hate it.
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Tekutep
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Posted - 2009.04.13 18:35:00 -
[39]
I would love to see 0.0 local in delayed mode if a number of intel-gathering options were added that could help offset the loss. I think this would actually increase the depth of the game and add new roles and possibilities for people.
Intel platforms - various sized structures that could be anchored (and require fuel, etc) anywhere you have sov that broadcasts certain things into a specific chat channel. When anchoring the device the channel is specified (including password). These platforms could have 4 fitting slots that could house one of five types of sensors (gravimetric, radar, etc. and a multispec). The racial specific modules would give a cumulative 25% chance of detecting that type of ship, so if you fitted all 4 of the platform's slots with ladar then you have a 100% chance to detect ladar ships. 2 ladar and 2 radar loaded means you'd have a 50% chance for those types, and so on. Whenever these platforms detected a ship that doesn't belong to the alliance it's anchored for it broadcasts that information to the previously setup chat channel. Standard cloaking devices could reduce the detection chance by something like 50% for the lowest one, 75% for the middle grade one, and 100% (or maybe 99%) for the covert ops cloak. The end result is that people who have sov in a system can be alerted when enemy ships come within range of those intel platforms (obviously positioned at gates), but cloaking ships can potentially sneak by them. Imagine then that a couple of stealth bombers make it past a platform and then destroy it. The chat channel its attached to is notified of its destruction, but then those who monitor it don't know if a large fleet moves in behind it (unless of course they have another platform nearby).
Remote scanning - pilots with extraordinarily high skills in scanning could send probes into adjacent systems to get some basic scanning information. These sorts of skills could require the kind of timeframe currently associated with super-cap ships training. A pilot sends his remote probe to the neighbhoring system then waits a good bit of time for the signals to come back informing him of some basic information such as the number of ships and structures in that system (including warp bubbles).
Localized scanning - pilots with high skills in scanning could launch probes in their local system that actively tell them when new pilots arrive, similar to intel platforms above. This would require decently high skills as well so that not everyone can do it - these types of probing pilots would be valued in an alliance. Bonuses could even be given if the pilot is in a system that his alliance holds sov over.
Just some random ideas I had that I think might make the whole concept of scanning and enemy detection more fun, IMO.
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Chris Liath
Gallente Nex Exercitus Skunk-Works
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Posted - 2009.04.13 18:37:00 -
[40]
Local is why we can't have nice things!
"Oh dear," says God, "I hadn't thought of that," and promptly vanishes in a puff of logic. |
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Hyveres
Caldari
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Posted - 2009.04.13 18:40:00 -
[41]
Originally by: Shenko Minara I'd rather they first took out a lot of the 'easy living' cushty benefits of wasting your life in Empire.
The empty belts , overpopulated and laggy missionhubs and general inflation in tradehubs from margintraders are gradually making empire less and less lucrative. "Subtlety is a thing for philosophy, not combat. If you're going to kill someone, you might as well kill them a whole lot." - Vulcan Raven, The Last Days Of Foxhound |
Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.04.13 18:44:00 -
[42]
Originally by: Ruze Ahkor'Murkon
Scanning the gate your about to warp to is NOT that difficult or even time consuming. Nor is it hard to figure out. It's just one process that players who have grown accustomed to god-mode intelligence don't want to lose ... and to be straight and honest, there's no real misunderstanding as why.
You should do this routinely anyway tbh.
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Ruze Ahkor'Murkon
Amarr No Applicable Corporation
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Posted - 2009.04.13 18:47:00 -
[43]
Originally by: Malcanis
Originally by: Ruze Ahkor'Murkon
Scanning the gate your about to warp to is NOT that difficult or even time consuming. Nor is it hard to figure out. It's just one process that players who have grown accustomed to god-mode intelligence don't want to lose ... and to be straight and honest, there's no real misunderstanding as why.
You should do this routinely anyway tbh.
Agreed. Many players already do.
Originally by: 5pinDizzy Troll Score-o-Meter --------Failure----------|||-----------Succes------- 10-9-8-7-6-5-4-3-2-1--0--1-2-3-4-5-6-7-8-9-10
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Santiago Fahahrri
Galactic Geographic
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Posted - 2009.04.13 18:51:00 -
[44]
Originally by: Ruze Ahkor'Murkon
Originally by: Malcanis
Originally by: Ruze Ahkor'Murkon
Scanning the gate your about to warp to is NOT that difficult or even time consuming. Nor is it hard to figure out. It's just one process that players who have grown accustomed to god-mode intelligence don't want to lose ... and to be straight and honest, there's no real misunderstanding as why.
You should do this routinely anyway tbh.
Agreed. Many players already do.
Yep. My corp uses this practice religiously in 0.0, w-space, and low sec. ~ Santiago Fahahrri Galactic Geographic |
Esmenet
Gallente
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Posted - 2009.04.13 19:14:00 -
[45]
Originally by: Jolla Skyia Edited by: Jolla Skyia on 13/04/2009 17:08:42
Originally by: Santiago Fahahrri I completely support changing local in 0.0 to operate as it does in w-space.
It's awesome when you first pick up unknown ships on scan - you don't know if they are friend or foe, you have no pilot info so you can't check age or employement history. You have to actively engage in a cat and mouse game to try to get eyes on the unkown ships to determine if it's someone you should shoot at, hide from, wave to, or ignore.
It completely improves the immersion and gameplay.
You mean it allows you to easily camp gates and use no "real" skill or tactics to get a kill. Warp bubbles are already lame enough. They already reach out 100km which is far enough out to catch anyone that warps to the gate, with no real counter other than to scan for it (if you can).
It's bad enough there are many systems that don't have belts or objects close enough to a gate to scan it down, yet that's not enough of an advantage? You also need a warp bubble to not show up on scan to make it even easier to get lame kills?
If it were up to me, warp bubble would be invisible, because they didn't exist. IMO they are very un-EVE like and just encourage laziness and use of no "real" tactics for the ones using it. Big surprise that someone whom obviously uses them would want "no local".
No local = Even less PVP and more lame gate camps and blobs.
Without bubbles many ships are practically invulnerable. Most can be if you consider the mwd cloak trick. And yea this is my sig. Real PVP'ers only use f1. |
Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2009.04.13 23:07:00 -
[46]
Originally by: Malcanis
Originally by: Ruze Ahkor'Murkon
Scanning the gate your about to warp to is NOT that difficult or even time consuming. Nor is it hard to figure out. It's just one process that players who have grown accustomed to god-mode intelligence don't want to lose ... and to be straight and honest, there's no real misunderstanding as why.
You should do this routinely anyway tbh.
Currently you need to do this only if there are potential hostiles in Local. With delayed Local you will need to do this with every single gate. The volume of bookmarks will swell up again and drown the database. ...
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Jolla Skyia
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Posted - 2009.04.13 23:13:00 -
[47]
Originally by: Razin
Originally by: Malcanis
You should do this routinely anyway tbh.
Currently you need to do this only if there are potential hostiles in Local. With delayed Local you will need to do this with every single gate. The volume of bookmarks will swell up again and drown the database.
Not to mention that you don't always have objects close to a gate that is within scan range. Also if traveling you likely wont have BM's in all the systems for easy gate checks. It would make traveling dreadful and a total PITA.
No local in 00 & low sec, is just bad all around.
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Derus Grobb
Selectus Pravus Lupus
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Posted - 2009.04.13 23:32:00 -
[48]
Agree with the general consensus of this thread. Delayed local in WH is absolute win. For 0.0 and other, well it'd need some better intel tools than *scan* wait *scan* wait. It'll be interesting to see CCP's proposals.
I have to say, going from my WH into a 0.0 system, and seeing everyone in local, on a list, is utter ****. ---
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ShadowMaiden
Amarr Divine Radiance
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Posted - 2009.04.14 00:26:00 -
[49]
Originally by: Zaknussem
As for 0.0 and delayed local, you're "conveniently" forgetting the people that own 0.0.
They don't own 0.0, it belongs to CCP, who allow alliances the privilege of borrowing it.
Originally by: Zaknussem They have yet to give their opinion on delayed local
Their opinion is absolutely irrelevant. It's CCP's game not theirs. If CCP want to introduce delayed local to 0.0, they will; regardless of whether people want it or not.
Originally by: Zaknussem And meta-gaming shenanigans will continue, as the lazy, crybaby alliances will have to actually start defending "their" space properly, instead of relying on free intel from what is supposed to be a chat channel.
Fixed that bit for you.
Originally by: Zaknussem I think this thread is about 6 months premature, at the least.
More like way overdue. Alliances have had too easy for too long.
Tell you what, we make 0.0 local delayed; but if you have Sov you have to pay a huge extra charge (e.g. 1 Billion a week) for local to update immediately, sound fair?
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Wet Ferret
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Posted - 2009.04.14 00:50:00 -
[50]
The bustling T3 market is a testament to the roaring success of w-space, amirite?
But, yeah. These forums seriously need some indicator that the post has ended and the sig has started. |
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Wet Ferret
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Posted - 2009.04.14 00:52:00 -
[51]
Originally by: ShadowMaiden Alliances have had too easy for too long.
rofl, I know! 0.0 life is just so easy!
It's no wonder a whole 10% of the population lives there. Nerf that shiat posthaste.
But, yeah. These forums seriously need some indicator that the post has ended and the sig has started. |
Elisabeth Dakar
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Posted - 2009.04.14 01:09:00 -
[52]
I mostly agree with the op, but i see some issues.
We still lack a appropriate intel tool in w-space. hitting "scan" every few seconds to look for combat probes is not a good mechanic in my opinion. Maybe a POS module or a deployable scanner array could fic this.
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Ruze Ahkor'Murkon
Amarr No Applicable Corporation
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Posted - 2009.04.14 01:17:00 -
[53]
Originally by: Elisabeth Dakar I mostly agree with the op, but i see some issues.
We still lack a appropriate intel tool in w-space. hitting "scan" every few seconds to look for combat probes is not a good mechanic in my opinion. Maybe a POS module or a deployable scanner array could fic this.
I'd personally like to see the onboard scanner upgraded. Maybe allow a 'active' setting which is limited to half an au, and makes a sound whenever another ship enters within that field. This setting wouldn't work while cloaked, and would increase the signal of the ship using it (making it slightly easier for those using probes to find you).
The onboard scanner could still do it's thing like normal, but with a slight delay between scans (to prevent scan-spam, which I'm sure has an effect on lag).
This, combined with delayed local in ALL systems (or at least nulsec), would allow a player to be slightly more secure in their immediate area, even as the entire system becomes slightly less secure.
Originally by: 5pinDizzy Troll Score-o-Meter --------Failure----------|||-----------Succes------- 10-9-8-7-6-5-4-3-2-1--0--1-2-3-4-5-6-7-8-9-10
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Trak Cranker
Finn Inc
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Posted - 2009.04.14 01:43:00 -
[54]
Edited by: Trak Cranker on 14/04/2009 01:43:53 A couple of notes that haven't really been mentioned here or focused on enough, imo:
- Wormholes decreases the potential number and types of ships being present in a wormhole system at a given time.
- Presence and reach into wormhole systems is random and short term to a high degree. There is little to be gained or lost from the lack of intel from local. Very, very few people are fixed to a wormhole system. For the rest the threat is only to their ship and pod.
In 0.0 this could hide monster fleets preparing to wrestle away sovereignty or significantly disrupt movement/production/ressource gathering and living in general.
It would make guerilla warfare a lot easier. Which there is something to be said for. But I am not sure that it would not, given the current mechanics, create a larger a task of scanning/probing/intelling to counter the threat than would be fair.
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Wet Ferret
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Posted - 2009.04.14 02:01:00 -
[55]
Originally by: Ruze Ahkor'Murkon
Originally by: Elisabeth Dakar I mostly agree with the op, but i see some issues.
We still lack a appropriate intel tool in w-space. hitting "scan" every few seconds to look for combat probes is not a good mechanic in my opinion. Maybe a POS module or a deployable scanner array could fic this.
I'd personally like to see the onboard scanner upgraded. Maybe allow a 'active' setting which is limited to half an au, and makes a sound whenever another ship enters within that field. This setting wouldn't work while cloaked, and would increase the signal of the ship using it (making it slightly easier for those using probes to find you).
The onboard scanner could still do it's thing like normal, but with a slight delay between scans (to prevent scan-spam, which I'm sure has an effect on lag).
This, combined with delayed local in ALL systems (or at least nulsec), would allow a player to be slightly more secure in their immediate area, even as the entire system becomes slightly less secure.
Half an AU? this would change what, exactly? You wouldn't know someone was coming until they were practically entering your grid.
But, yeah. These forums seriously need some indicator that the post has ended and the sig has started. |
Ruze Ahkor'Murkon
Amarr No Applicable Corporation
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Posted - 2009.04.14 02:01:00 -
[56]
Originally by: Trak Cranker Edited by: Trak Cranker on 14/04/2009 01:43:53 A couple of notes that haven't really been mentioned here or focused on enough, imo:
- Wormholes decreases the potential number and types of ships being present in a wormhole system at a given time.
- Presence and reach into wormhole systems is random and short term to a high degree. There is little to be gained or lost from the lack of intel from local. Very, very few people are fixed to a wormhole system. For the rest the threat is only to their ship and pod.
In 0.0 this could hide monster fleets preparing to wrestle away sovereignty or significantly disrupt movement/production/ressource gathering and living in general.
It would make guerilla warfare a lot easier. Which there is something to be said for. But I am not sure that it would not, given the current mechanics, create a larger a task of scanning/probing/intelling to counter the threat than would be fair.
You just made me think of something. There needs to be some tactical advantage to moving in small numbers. This drew me to thinking of how scanning works, since in the current system, scanning or probing ships allows for little difference between an individual or a mass.
What if signals could be 'grouped'. So, for instance, if you are in a large group of ships (all within a certain range of one another), it might be possible for CCP to allow these ships to appear as a group on scans and probes. The more ships in the same area, the easier the signal is to find and the quicker your enemy can get to your position.
This also could allow for interesting use of environments. Think of the idea of hiding your mining orca in an asteroid belt, whereas the density of the belt around you allows your ship to blend with that signal.
Meh, interesting thoughts and concepts, just what it is ...
Originally by: 5pinDizzy Troll Score-o-Meter --------Failure----------|||-----------Succes------- 10-9-8-7-6-5-4-3-2-1--0--1-2-3-4-5-6-7-8-9-10
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Nova Fox
Gallente Novafox Shipyards
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Posted - 2009.04.14 02:38:00 -
[57]
Not sure if w-space can be considered a success yet. Time is a waiting factor to see how it evolves on working out there, but if tech 3 is going to remain at the high prices they are today because of lack of interest then Ill consider w-space a failure on the same level as low sec. A place with unique resources for unqiue items that nobody wants to gather and build off of. Now if just the nature of w-space or the lack of instant local chat to blame would be hard to claim solely.
However if we impliment delayed local to 0.0 and we start seeing tech 2 cruiesrs going for 500 million a pop muraders at 2 billion and frigates at 100-200 million then it would easy to say delayed local could be at fault.
However way to many what if's and speculation. I rather see the localized effects in 0.0 than the delayed local to be honest. This may increase tactical holding some areas or contain an advantage to intercept a certain fleet at a certain location not fit to fight there.
Pre-order your Sisters of ≡v≡ Exploration ship today, Updated 6Apr09 |
Salmeria
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Posted - 2009.04.14 04:44:00 -
[58]
I would be down for delayed local once we get sentry guns that we could deploy in systems.
Just make it so you get one gun per level of sov at a stargate. You could even go as far as making it so that you anchor and online a 'generator' module that powers the turrets. You could incap the guns or incap the generator (although it will have much much more hp).
The generator would use liquid ozone at a rate of 1/2 of a small tower.
That way, your systems are guarded and it adds a benefit to having a high level of sov.
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Joethelions
Caldari Perkone
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Posted - 2009.04.14 06:06:00 -
[59]
Reason why people aren't whining:
They view W-Space as different than 0.0 Space.
If you want delayed local, go to W-Space.
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ollobrains
Caldari State Inc.
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Posted - 2009.04.14 06:23:00 -
[60]
actually 3 more acnient races 7500 new wsystems to come new t3 types
Yeah plenty of room for expasnion the other factor is that anything over a calss 4 system is usually insta death so no one uses those and class 1-4 systems are unless its to a hot low sec or 00 pvp area generally quite because ther ats are generally not soloable or to hard and the reward isnt worth it
So CCP have hit a home run with this one
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