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Drake Draconis
Minmatar Shadow Cadre Worlds End Consortium
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Posted - 2009.04.14 21:05:00 -
[1]
I know its been tossed around... but THIS specific request is very reasonable and rational enough that I'm fairly certain that everyone can agree.
Joe Pilot has Minmatar Industrial Ship Skill to be completed at level V very soon.
Joe Pilot want's to train Transport Ships.
Joe Pilot can't train transport ship until he completes training his skill.
If the skill is in the queue and will complete it within 24 hours... why the hell can't joe pilot Inject the next skill in that same 24 hour window so he can immediately train that skill without losing time?
If he changes skills the Queue can throw an error window saying you got something in your queue blah blah blah (tosses skill back into the item hanger bay).
Surely this is something doable right?
TLDR : Give us the ability to inject/queue skills that meet prerequisite requirements within the 24 hour window of the Skill Queue. ========================= CEO of Shadow Cadre http://www.shadowcadre.com =========================
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Drake Draconis
Shadow Cadre Worlds End Consortium
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Posted - 2009.04.14 21:06:00 -
[2]
Obviously I dig it. ========================= CEO of Shadow Cadre http://www.shadowcadre.com =========================
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Efrim Black
Apellon
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Posted - 2009.04.14 21:19:00 -
[3]
Originally by: Drake Draconis
I know its been tossed around... but THIS specific request is very reasonable and rational enough that I'm fairly certain that everyone can agree.
Joe Pilot has Minmatar Industrial Ship Skill to be completed at level V very soon.
Joe Pilot want's to train Transport Ships.
Joe Pilot can't train transport ship until he completes training his skill.
If the skill is in the queue and will complete it within 24 hours... why the hell can't joe pilot Inject the next skill in that same 24 hour window so he can immediately train that skill without losing time?
If he changes skills the Queue can throw an error window saying you got something in your queue blah blah blah (tosses skill back into the item hanger bay).
Surely this is something doable right?
TLDR : Give us the ability to inject/queue skills that meet prerequisite requirements within the 24 hour window of the Skill Queue.
Sorry to quote your whole post, I'll edit when I get home. On a mac.
I argued against this proposal initially, however it was not this specific, yes you should be able to inject skills while training a prerequisite skill. I would like a safeguard like, if you inject it, you then can no longer edit which skill is training until it has completed. (to avoid abuse)
Thats my thought + support.
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Herschel Yamamoto
Bloodmoney Incorporated
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Posted - 2009.04.14 21:46:00 -
[4]
I prefer free injection, but this is still better than the status quo. If the watered-down version will pass, then I'll support it. ----- Bloodmoney Incorporated is recruiting! |
Drake Draconis
Minmatar Shadow Cadre Worlds End Consortium
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Posted - 2009.04.14 21:54:00 -
[5]
Originally by: Efrim Black Edited by: Efrim Black on 14/04/2009 21:42:26
Originally by: Drake Draconis
TLDR : Give us the ability to inject/queue skills that meet prerequisite requirements within the 24 hour window of the Skill Queue.
I argued against this proposal initially, however it was not this specific, yes you should be able to inject skills while training a prerequisite skill. I would like a safeguard like, if you inject it, you then can no longer edit which skill is training until it has completed. (to avoid abuse)
Thats my thought + support.
That's why I said it would throw the book back in the item hanger of which it originated. ========================= CEO of Shadow Cadre http://www.shadowcadre.com =========================
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Clansworth
Good Rock Materials
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Posted - 2009.04.14 23:08:00 -
[6]
How do you envision this being abused? I don't see why it couldn't just be free injection... Any examples of potential abuse? and what harm that abuse would cause that would outweigh the utility of the idea?
System Influence |
Omber Zombie
Frontier Technologies
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Posted - 2009.04.15 00:19:00 -
[7]
pretty much my suggested change to the original proposal ----------------------
My Blog |
De'Veldrin
Special Projects Executive
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Posted - 2009.04.15 00:56:00 -
[8]
Yes, please, sooner rather than later.
--Vel
Originally by: Liang Nuren
10 shots really makes me a sad panda
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Kralin Ignatov
The Colour Out of Space Un-Natural Selection
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Posted - 2009.04.15 03:32:00 -
[9]
I can see one major abuse as "safe transport"
I.E. "Backdoor Bandit" has "Gallente Titan I" to train soon, but has not yet met the prereqs. He is in empire and has bought the skill, but naturally wants to get out to 0.0 where his soon to be built Erebus awaits him. Instead of risking the expensive skill in a Cov Ops trip, or having it jumped in a carrier, both of which not that risky, but do carry slight risk, insteads plugs it in and all is well"
This could be countered simply by the rule that if you get podded, all skills that have 0 points in, disappear, as if you did have the prereq's there is no reason why not to at least add 1 point to the skill.
btw, supported
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Drake Draconis
Minmatar Shadow Cadre Worlds End Consortium
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Posted - 2009.04.15 05:28:00 -
[10]
Originally by: Kralin Ignatov I can see one major abuse as "safe transport"
I.E. "Backdoor Bandit" has "Gallente Titan I" to train soon, but has not yet met the prereqs. He is in empire and has bought the skill, but naturally wants to get out to 0.0 where his soon to be built Erebus awaits him. Instead of risking the expensive skill in a Cov Ops trip, or having it jumped in a carrier, both of which not that risky, but do carry slight risk, insteads plugs it in and all is well"
This could be countered simply by the rule that if you get podded, all skills that have 0 points in, disappear, as if you did have the prereq's there is no reason why not to at least add 1 point to the skill.
btw, supported
wut? ========================= CEO of Shadow Cadre http://www.shadowcadre.com =========================
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Herschel Yamamoto
Bloodmoney Incorporated
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Posted - 2009.04.15 06:20:00 -
[11]
Originally by: Drake Draconis
Originally by: Kralin Ignatov I can see one major abuse as "safe transport"
I.E. "Backdoor Bandit" has "Gallente Titan I" to train soon, but has not yet met the prereqs. He is in empire and has bought the skill, but naturally wants to get out to 0.0 where his soon to be built Erebus awaits him. Instead of risking the expensive skill in a Cov Ops trip, or having it jumped in a carrier, both of which not that risky, but do carry slight risk, insteads plugs it in and all is well"
This could be countered simply by the rule that if you get podded, all skills that have 0 points in, disappear, as if you did have the prereq's there is no reason why not to at least add 1 point to the skill.
btw, supported
wut?
It's a horribly contrived situation where a pilot "exploits" the proposed mechanic in order to make a trip with a jumpclone a bit earlier so that they can launch a Titan right when they get the skill to 1(because of course you're going to give a Titan to a guy who just finished training the skill to 1, right?) instead of having to wait a trivial amount of time to use their skill. And even the guy who came up with this "exploit" thinks it can be safely ignored, because he supported the proposal. This is why I say there's no need(from a gameplay point of view, I can't speak to the technical) to restrict skill injection in any way - all the attempts I've seen or can think of to abuse it are laughable and obviously contrived. It's a convenience with no drawback. ----- Bloodmoney Incorporated is recruiting! |
CrestoftheStars
Eternum Pariah
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Posted - 2009.04.15 20:28:00 -
[12]
supported ___________________________________________ Whoever appeals to the law against his fellow man is either a fool or a coward. Whoever cannot take care of himself without that law is both. For a wounded |
Drake Draconis
Minmatar Shadow Cadre Worlds End Consortium
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Posted - 2009.04.15 21:06:00 -
[13]
Quote: Untrained skills can now be added to the skill queue by using the "Train after current queue" from the skill book context menu. It should be noted that all pre-requisites must be trained for any skill book being added by this method.
Patch notes for the new patch.
/me thumbs up.
Hopefully this means what I think it means. Otherwise this is going to be a continual pain in our sides. ========================= CEO of Shadow Cadre http://www.shadowcadre.com =========================
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Dmian
Gallenterrorisme
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Posted - 2009.04.15 21:40:00 -
[14]
Originally by: Drake Draconis Patch notes for the new patch.
/me thumbs up.
Hopefully this means what I think it means. Otherwise this is going to be a continual pain in our sides.
I don't think that means what you think. And I support your proposal. ----
Originally by: Anne M. Lindbergh There is no sin punished more implacably by nature than the sin of resistance to change
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Tesseract d'Urberville
Tadakastu-Obata Corporation The Honda Accord
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Posted - 2009.04.15 21:50:00 -
[15]
Supported. --------------------------------- Thomas Hardy is going to eat your brains. |
Drake Draconis
Minmatar Shadow Cadre Worlds End Consortium
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Posted - 2009.04.15 22:27:00 -
[16]
Then why did they bring it up?
It would mean there's no change to the current system. ========================= CEO of Shadow Cadre http://www.shadowcadre.com =========================
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DragonWarp
Forsaken Forerunners Fidelas Constans
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Posted - 2009.05.07 10:36:00 -
[17]
I support this idea. Just make it so you can inject any skill if you have all the required skills already, even if they aren't at the right level. Thus:
You could inject cruiser once you have Frig level 1. You would not be able to put a single point into cruiser until you had frig level 4. You would be able to queue cruiser to go right after frig 4.
I think the issue about having to carry a skill around with you for a day, or week, before you can train it isn't something we need to worry about. But that's just me.
~Dragon |
Ranamar
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Posted - 2009.05.08 04:53:00 -
[18]
This problem is stupid. Supported.
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Corsys
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Posted - 2009.05.19 19:26:00 -
[19]
Hell I wouldn't mind being able to just inject every skill and train in them once the prerequisites are complete.
But I concur, it would be a nice hassle saver.
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Galen Gallente
Gallente
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Posted - 2009.05.19 19:32:00 -
[20]
I would think the issue is at the moment the check for prereqs is on injection and not training queue.
I agree it would be good to pre-inject.
What should be changed is that you can inject any skill you can't train it until pre-reqs are met. Since the queue is smart enough to escalate the training time base off of queue status the pre-req. check can be based off of trained + queue.
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Cilvius Sanctus
The Order of Chivalry Nex Eternus
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Posted - 2009.05.20 00:24:00 -
[21]
I've been wanting this since the skill queue came out.
Make it happen CCP. |
steave435
SniggWaffe
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Posted - 2009.05.20 09:21:00 -
[22]
Edited by: steave435 on 20/05/2009 09:24:03 Hmm, I'm a little bit worried about it being abused to move high value skillbooks without risk. Just Start training a short unrelated skill followed by the pre-req skill (which has been trained long enough to fit into to 24H timer despite the first unrelated skill) and then inject Amarr Titan or whatever. Then start moving to wherever you want that skillbook to be, and when you get there, cancel the pre req skill and recieve 1 super expensive skillbook that could be moved anywhere without risk, and then resold. Not sure how to fix that, but I'm confident a soloution can be found, so I'll support this anyway.
EDIT: Maybe have the queue enable you to add a skill that you do not yet have injected to your queue, and when it's time to train it, it looks for the skillbook in your cargohold, aswell as in your hangar if you're docked? Would allow you to queue it, while still having to drag the skillbook with you just like it is now.
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Felix Haret
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Posted - 2009.05.20 15:09:00 -
[23]
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Galen Gallente
Gallente
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Posted - 2009.05.20 15:22:00 -
[24]
Originally by: steave435 Edited by: steave435 on 20/05/2009 09:24:03 Hmm, I'm a little bit worried about it being abused to move high value skillbooks without risk. Just Start training a short unrelated skill followed by the pre-req skill (which has been trained long enough to fit into to 24H timer despite the first unrelated skill) and then inject Amarr Titan or whatever. Then start moving to wherever you want that skillbook to be, and when you get there, cancel the pre req skill and recieve 1 super expensive skillbook that could be moved anywhere without risk, and then resold. Not sure how to fix that, but I'm confident a soloution can be found, so I'll support this anyway.
EDIT: Maybe have the queue enable you to add a skill that you do not yet have injected to your queue, and when it's time to train it, it looks for the skillbook in your cargohold, aswell as in your hangar if you're docked? Would allow you to queue it, while still having to drag the skillbook with you just like it is now.
Um if you use the modification I suggested by allow Injection of any skill at any time and just make the training trigger a pre-req check means that the skill book would never be respawned which already fixes the exploit you are worried about.
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Drake Draconis
Minmatar Shadow Cadre People for Organised Peace
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Posted - 2009.05.20 17:12:00 -
[25]
Originally by: steave435 Edited by: steave435 on 20/05/2009 09:24:03 Hmm, I'm a little bit worried about it being abused to move high value skillbooks without risk. Just Start training a short unrelated skill followed by the pre-req skill (which has been trained long enough to fit into to 24H timer despite the first unrelated skill) and then inject Amarr Titan or whatever. Then start moving to wherever you want that skillbook to be, and when you get there, cancel the pre req skill and recieve 1 super expensive skillbook that could be moved anywhere without risk, and then resold. Not sure how to fix that, but I'm confident a soloution can be found, so I'll support this anyway.
EDIT: Maybe have the queue enable you to add a skill that you do not yet have injected to your queue, and when it's time to train it, it looks for the skillbook in your cargohold, aswell as in your hangar if you're docked? Would allow you to queue it, while still having to drag the skillbook with you just like it is now.
Simple... treat it like a rig... once injected... no going back... if you don't pass pre-reqs... skill book is destroyed. ========================= CEO of Shadow Cadre http://www.shadowcadre.com ========================= Dependable, Honorable, Intelligent, No-nonsense Vote Herschel Yamamoto for CSM! |
Darkerz Reloaded
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Posted - 2009.05.20 17:33:00 -
[26]
yes.
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Corey Feldman
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Posted - 2009.06.10 01:02:00 -
[27]
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Terra Mikael
Private Nuisance
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Posted - 2009.06.10 02:51:00 -
[28]
You don't meet the requirements to train this skill.
Seems self explanatory. |
Drake Draconis
Minmatar Shadow Cadre
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Posted - 2009.06.10 03:19:00 -
[29]
Originally by: Terra Mikael You don't meet the requirements to train this skill.
Seems self explanatory.
You don't meet the requirements to reply to this post.
Seems self explanatory.
In case your wondering with your OMGWTFPWN....
The idea is that you will meet the requirements if the required skills are done within the queue time frame... if you change your queue before you finish.. skills are ejected into the point of origin of which they where injected or the nearest station if it was a ship at the time.
If you dont have the brains or the sense to read the post then please.. don't bother responding... just say no... makes you look smarter than you are now. |
Oam Mkoll
The Legion of Spoon Curatores Veritatis Alliance
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Posted - 2009.06.10 11:18:00 -
[30]
Yup, my pet peeve as well, on all the alts I'm currently training. Make it so! |
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Verys
The Black Ops Black Core Alliance
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Posted - 2009.06.10 21:01:00 -
[31]
An annoyance I have had SO MANY DAMN TIMES. I go to empire to do a bit of skill shopping and I would have to wait 5 hours to get that skill finally plugged in. Then of course something happens stuff going on in 0.0 you know the deal and you will have to clone jump. Extending the time again until you visit empire and are able to inject that skill.
I say yes to this proposal but I do wonder if it would be possible with the current code around skill training.
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Jonas Calvin
House Theodoulos
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Posted - 2009.06.10 22:54:00 -
[32]
This one issue has been rather frustrating at times.
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Pian Shu
Bene Gesserit ChapterHouse Tread Alliance
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Posted - 2009.06.10 22:59:00 -
[33]
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Uronksur Suth
Imperial Academy
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Posted - 2009.06.11 00:59:00 -
[34]
I think its reasonable to be able to inject a skill without being able to train it. I hate flying around with skill books I can't use. Lets say as long as I have all the pre-req skills, but just not necessarily at the proper level (meaning the pre-reqs would show skills listed as yellow circles) allow us to inject it.
Justify it by saying that we Capsuleers are just dumping the raw data into our memory implants or some crap. We won't be able to train it, but we would be able to carry most skills safely.
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Drake Draconis
Minmatar Shadow Cadre
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Posted - 2009.06.11 17:10:00 -
[35]
Can we get a CSM update on this particular Proposal?
It's picked up some steam and I'd like to know if the CSM is going to discuss it. ========================= CEO of Shadow Cadre http://www.shadowcadre.com ========================= Dependable, Honorable, Intelligent, No-nonsense Vote Herschel Yamamoto for CSM! |
Drake Draconis
Minmatar Shadow Cadre
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Posted - 2009.06.12 17:32:00 -
[36]
Again Im asking for CSM update please. ========================= CEO of Shadow Cadre http://www.shadowcadre.com ========================= Dependable, Honorable, Intelligent, No-nonsense Vote Herschel Yamamoto for CSM! |
Oam Mkoll
Caldari The Legion of Spoon Curatores Veritatis Alliance
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Posted - 2009.06.12 18:22:00 -
[37]
Originally by: Drake Draconis Again Im asking for CSM update please.
I second that request. It's a very straightforward issue. There may be significant difficulties getting it implemented but that's for CCP to determine. We'd just like to know if the CSM sees any downsides to this. |
W3370Pi4
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Posted - 2009.06.13 01:49:00 -
[38]
yes _______ Join the "BULK ML" Mailing list For bulk deals *Scam free* |
Clansworth
Farstrider Industries MARS WARFARE CENTRE
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Posted - 2009.06.13 14:16:00 -
[39]
My past experience has shown that this really shouldn't be that difficult to implement. The check for pre-reqs currently occurs at two points. When injecting a skill, and when starting/continuing training for a skill. I do the second check is already in place, as I had Starbase Defense Management or whatever it used to be partially trained up, BEFORE they added the Anchoring pre-req. After the change, i was unable to restart/continue training it until I had completed the pre-req. All that would be required to implement this would be to REMOVE the injection check. Seems simple enough to me at least..
Intel/Nomad |
RedSplat
Heretic Army
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Posted - 2009.06.13 14:38:00 -
[40]
Sure.
Originally by: CCP Mitnal
I don't sleep. I am always here. Watching. Waiting.
Originally by: CCP Mitnal it does get progressively longer.
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Tsubutai
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Posted - 2009.06.13 14:40:00 -
[41]
.
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soldieroffortune 258
Gallente Soldier of Fortune Inc.
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Posted - 2009.06.13 15:54:00 -
[42]
Originally by: Corsys Hell I wouldn't mind being able to just inject every skill and train in them once the prerequisites are complete.
But I concur, it would be a nice hassle saver.
this is exactly why it could be abused
i support this idea though, but you have to be training the final prereq first before you inject the skill
i had this problem last night whilst finally training for stealth bombers
i wanted to inject the Covert Ops skill but i couldnt because electronics upgrades V was still being trained, i like this idea, but like someone has said, you have to be training the final prereq whatever it might be before you can inject the skill, and the que is then locked |
RedSplat
Heretic Army
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Posted - 2009.06.13 16:14:00 -
[43]
Originally by: soldieroffortune 258
i wanted to inject the Covert Ops skill but i couldnt because electronics upgrades V was still being trained, i like this idea, but like someone has said, you have to be training the final prereq whatever it might be before you can inject the skill, and the que is then locked
What if there was a compromise
You can put inject and put Covops I in the Queue as long as up Electronics upgrade V is in the Queue.
If at any point after injecting the Covops Skill, before it begins to train, you change your skill plan then the skill disappears. You will have to buy ANOTHER skillbook.
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Agent Known
Apotheosis of Virtue
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Posted - 2009.06.13 19:29:00 -
[44]
Originally by: RedSplat
Originally by: soldieroffortune 258
i wanted to inject the Covert Ops skill but i couldnt because electronics upgrades V was still being trained, i like this idea, but like someone has said, you have to be training the final prereq whatever it might be before you can inject the skill, and the que is then locked
What if there was a compromise
You can put inject and put Covops I in the Queue as long as up Electronics upgrade V is in the Queue.
If at any point after injecting the Covops Skill, before it begins to train, you change your skill plan then the skill disappears. You will have to buy ANOTHER skillbook.
I can see it now..."GUYS! I had Amarr Titan queued, but then I had to train another skill, and I LOST MY 4.6BIL SKILLBOOK!!!! /emoragequit"
Of course, if you don't realize that you have something that expensive queued you shouldn't be messing with it anyway.
Supported.
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StationSpinner
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Posted - 2009.06.13 22:13:00 -
[45]
Originally by: Drake Draconis Again Im asking for CSM update please.
"Waah waah, pay me some attention"
Jeez, let it go already
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Clansworth
Farstrider Industries MARS WARFARE CENTRE
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Posted - 2009.06.14 12:38:00 -
[46]
Originally by: soldieroffortune 258
Originally by: Corsys Hell I wouldn't mind being able to just inject every skill and train in them once the prerequisites are complete.
But I concur, it would be a nice hassle saver.
this is exactly why it could be abused
i support this idea though, but you have to be training the final prereq first before you inject the skill
Just because someone could inject a ton of skillbooks they don't have the ability to train yet, I find it hard to call that 'abuse'. The same person can buy all those skillbooks and put them in a hanger as well, and there is no effective difference, other than more convenience. Honestly, i don't see what unfair advantage this would provide to someone, other than removing a cumbersome, non-essential step from the process. Implementing the 'has to have pre-reqs already training' is pointless, and potentially even MORE confusing.
Intel/Nomad |
Hayaishi
Gallente East Eve Trading Co.
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Posted - 2009.06.14 13:28:00 -
[47]
/signed
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Soldis
Minmatar Privateers Privateer Alliance
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Posted - 2009.06.14 14:00:00 -
[48]
NOT SUPPORTED It would lessen empire <--> 0.0 movement.
People need to carry skillbooks in their cargohold from empire to 0.0 or they will just pod-jump (pod self-destruct) to empire from low-sec/0.0, inject all skills and pod themselves back to 0.0, WHICH ELIMINATES RISK associated with living in 0.0, being an outlaw and stuff.
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Verys
The Black Ops Black Core Alliance
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Posted - 2009.06.14 14:19:00 -
[49]
Edited by: Verys on 14/06/2009 14:19:10
Originally by: Soldis NOT SUPPORTED It would lessen empire <--> 0.0 movement.
People need to carry skillbooks in their cargohold from empire to 0.0 or they will just pod-jump (pod self-destruct) to empire from low-sec/0.0, inject all skills and pod themselves back to 0.0, WHICH ELIMINATES RISK associated with living in 0.0, being an outlaw and stuff.
Only the impatient move skillbooks around from empire to 0.0 by flight. You've got capitals to move them around in safety or you can just wait a few days and then train that skill by going to empire and injecting them there.
The thing is if you have like 11 hours left until you can do the skill it is a real annoyance that you need to go back later if you are needed back down in nul-sec.
Plus do you really thing being able to queue the skill within a 24 hour time frame is going to kill all skillbook transportation?
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Drake Draconis
Minmatar Shadow Cadre
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Posted - 2009.06.14 19:20:00 -
[50]
Keep in mind... This is not about open free reign injection of skill books.... This is strictly within the 24 hour queue time frame. This will not disrupt skill book transport... ========================= CEO of Shadow Cadre http://www.shadowcadre.com ========================= Dependable, Honorable, Intelligent, No-nonsense Vote Herschel Yamamoto for CSM! |
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Sep'Shoni
Gallente Carpe Diem inc.
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Posted - 2009.06.14 22:08:00 -
[51]
Originally by: RedSplat
Originally by: soldieroffortune 258
i wanted to inject the Covert Ops skill but i couldnt because electronics upgrades V was still being trained, i like this idea, but like someone has said, you have to be training the final prereq whatever it might be before you can inject the skill, and the que is then locked
What if there was a compromise
You can put inject and put Covops I in the Queue as long as up Electronics upgrade V is in the Queue.
If at any point after injecting the Covops Skill, before it begins to train, you change your skill plan then the skill disappears. You will have to buy ANOTHER skillbook.
This version makes sense to me.
Pre-injection into the skill queue -- but only if you cannot alter the skill queue afterwards without losing the skill. |
Shatovar
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Posted - 2009.06.14 22:45:00 -
[52]
Why so focused on the injection part? The point is to have training continue:
- The following skill isn't injected until the prereqs are fully skilled but you can still queue it before that time. When the prereqs are met and the skill is next in queue, the system checks the cargo hold and the station hangar for a copy of the skill book
or
- Limited slots for premature skill injection. For instance, you can load 3 skills into your brain before all prereqs are met. You can switch them at any point in time. Kinda like modules slots on a ship (as opposed to rig slots)
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Aethrwolf
Home for Wayward Gamers
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Posted - 2009.06.15 03:30:00 -
[53]
Heres a possible compromise for the "I want to inject everything" and the "this would cause abuse/less traffic between 0.0/lowsec and empire" crowds.
A. Allow injection of any skills you can get your impatient hands on...
B. If you are podded/clonejump, all skills with 0 points in them are DELETED.
C. give your brain a cache that can hold up to a set number of skills to be trained in the future. AKA.. put a limit on the number of skills you may have at <lvl 1.. meaning a skills that has sp but hasnt been trained to lvl1 still counts the sam as a skill with 0sp in regards to the limit.*
*most likely would not be necessary if b was implemented
Absolutely everything is subjective. |
Clansworth
Farstrider Industries MARS WARFARE CENTRE
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Posted - 2009.06.15 14:39:00 -
[54]
I think the reason most (including myself) would prefer the inject everything model, is that it is the easiest to implement, and least confusing of the bunch. IT doesn't really do much of anything different than all the more convoluted, harder to program options, but is MUCH easier for CCP to implement, as it just takes removing/bypassing a single pre-reqs look-up.
Intel/Nomad |
Slave 2739FKZ
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Posted - 2009.06.15 19:20:00 -
[55]
Despite your usual trolling on this subforum I will support this.
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Ulstan
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Posted - 2009.06.16 00:31:00 -
[56]
Definitely supported. Throws a wrench into the seamlessness of the skill queue the way it works now - you have to log in every time a pre-req finishes.
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Verone
Veto Corp
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Posted - 2009.06.16 15:05:00 -
[57]
Got to agree here |
Drake Draconis
Minmatar Shadow Cadre
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Posted - 2009.06.21 02:16:00 -
[58]
Come on guys... don't let this die.
It's simple... I know alot of people would rather have total free injection.
But I'm willing to help everyone around by suggesting a compromise.
Allow skills to be injected into the queue if your going to meet hem within the 24 hour window.
If you change the queue... the skill can be destroyed.
Honestly its that simple.
Whether CCP says it is...is a different story... but it wouldn't hurt to have CSM bring it up.
please give support! ========================= CEO of Shadow Cadre http://www.shadowcadre.com ========================= Dependable, Honorable, Intelligent, No-nonsense Vote Herschel Yamamoto for CSM! |
Omber Zombie
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Posted - 2009.06.21 04:17:00 -
[59]
I'll bring it up next meeting. ----------------------
My Blog |
mazzilliu
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Posted - 2009.06.21 05:18:00 -
[60]
Originally by: Clansworth I think the reason most (including myself) would prefer the inject everything model, is that it is the easiest to implement, and least confusing of the bunch. IT doesn't really do much of anything different than all the more convoluted, harder to program options, but is MUCH easier for CCP to implement, as it just takes removing/bypassing a single pre-reqs look-up.
MAZZILLIU 2009. CHANGE I CAN IMPOSE ON YOU. |
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Mos7Wan7ed
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Posted - 2009.06.21 05:37:00 -
[61]
Edited by: Mos7Wan7ed on 21/06/2009 06:06:56
"""Joe Pilot has Minmatar Industrial Ship Skill to be completed at level V very soon"""
the "blah blah" was the reason your skill was not inject-able. you must have all prerequisites 100% trained and have less then 24 hours in the current queue. If you do, then the skill should be inject-able.
if you find a problem with the current system then add another long skill train to the end of your current queue, and log in when the prerequisite skill has completed and inject the skill then.
is CSM really going to bring this to CCP? you want CCP code for early injections of skills that currently have prerequisites in queue? whats next? people will want a queue of inject-able skills added to the skill queue.
Has CCP not put enough time coding and breaking and recoding these features to add flexibility and convenience in eve with the skill queue, and inject-able skills for you? i trained 30M SP worth of skills without a skill queue and i managed not to complain about skill training time.
if it is a serious problem for you not being able to queue a injection i think you should quit playing.
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Larkonis TrassIer
Neo Spartans Laconian Syndicate
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Posted - 2009.06.21 11:32:00 -
[62]
No...
I'm sorry, I can't agree with this.
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Xailz
Godless Horizon.
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Posted - 2009.06.21 11:39:00 -
[63]
I really can't see why not, and I've had this minor annoyance myself quite a few times.
Supported
Xz |
Trinity Nova
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Posted - 2009.06.21 13:18:00 -
[64]
I support this proposal.
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Kaito Haakkainen
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Posted - 2009.06.21 17:43:00 -
[65]
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Izkhanilov
Epsilon Manufacturing
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Posted - 2009.07.03 23:10:00 -
[66]
It seems I'm gnawing on an issue previously adressed, and never realized it.
My post here: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1112001
I obviously support this, just read my post (or not, doesn't really matter) to see why.
שששששששששששששששששששששששששששששששששששששששש
Rethink, Redesign, Rebuild. |
Xenon Barinade
Helix Protocol
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Posted - 2009.07.04 01:34:00 -
[67]
Totally agree, this is really annoying!
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Hashin Kyojin
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Posted - 2009.07.04 02:08:00 -
[68]
supported
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Izkhanilov
Epsilon Manufacturing
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Posted - 2009.07.04 03:18:00 -
[69]
Originally by: Mos7Wan7ed Edited by: Mos7Wan7ed on 21/06/2009 06:06:56 is CSM really going to bring this to CCP? you want CCP code for early injections of skills that currently have prerequisites in queue? whats next? people will want a queue of inject-able skills added to the skill queue.
I think you're seeing this the wrong way. We just think it's kind of ridiculous that we can't line up our skills so that they train when we have all the prerequisites done. Doesn't that strike as a bit odd to you?
שששששששששששששששששששששששששששששששששששששששש
Rethink, Redesign, Rebuild. |
Fille Balle
Dissolution Of Eternity Event Horizon.
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Posted - 2009.07.04 10:41:00 -
[70]
Oh yeah, some necro support is always good.
Hm... anyways, anything that makes this game less time consuming is good.
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Mahai Ano
Center for Advanced Studies
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Posted - 2009.07.04 16:03:00 -
[71]
Needed change for elitists. So yes, supported.
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Vero Null
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Posted - 2009.07.09 07:43:00 -
[72]
Definitely supported. This always bugged me.
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Fille Balle
Ballbreakers R us
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Posted - 2009.08.26 23:10:00 -
[73]
Hehe, I think you need a bump!
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Drake Draconis
Minmatar Shadow Cadre
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Posted - 2009.08.26 23:13:00 -
[74]
Bumps are good!
/me grumbles at the fact he will have to wait needlessly for yet an another skill to finish before he can inject next skill he wants. ========================= CEO of Shadow Cadre http://www.shadowcadre.com ========================= |
Roland Deschaines
The Gentlemen of Low Moral Fibre
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Posted - 2009.08.27 08:46:00 -
[75]
-- Monsieur Rolly
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