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Neesmah
Caldari
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Posted - 2009.04.16 14:01:00 -
[1]
So the new stealth bombers sound interesting:
Cov-ops cloak, i think most will love this cheaper bombs, will make life abit cheaper for those who use them torps, now i wonder peoples opinion on these, i've never used them before, just how useless are they on anything moving? with or without t/p ? Immensea |

Ricgard
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Posted - 2009.04.16 14:16:00 -
[2]
Interestingly, as I write this reply, I'm not able to log on to eve because of an extended DT fro a patch. As part of the new patch, your ideas are being implemented.
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Neesmah
Caldari
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Posted - 2009.04.16 14:25:00 -
[3]
i realise thankyou, hence why there in the patchnotes.
I was just wondering on people opinions of what the new sb are going to be like? whether they'll be more useable Immensea |

Sir Substance
Minmatar MagiTech Alliance Inc. MagiTech Corp
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Posted - 2009.04.16 14:39:00 -
[4]
im very glad to see torps being added.
it will give the SB's serious punch, not against frigs, obviously, but if the torps have the same sig raduis bonus as the cruiser missiles did, it will make them a deadly thing against anything cruiser sized or larger.
should make SB's a viable low sec pack hunter.
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TimMc
Gallente Brutal Deliverance
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Posted - 2009.04.16 14:56:00 -
[5]
I expect them to be used alot in recon gangs, normal gangs and gangs solely of stealth bombers.
Will be alot of fun to drop 5 of them on mission runners in empire.
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ACE81
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Posted - 2009.04.16 14:57:00 -
[6]
EEK 
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Jack Coutu
Gallente Duty.
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Posted - 2009.04.16 14:57:00 -
[7]
I eagerly await the next pack of SB's to fire upon my Ishtar in low sec, whilst I grab one and zoom away from the torps, then rip another apart as they fire another volley.
Against a Domi though, i'd be real sad.
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Deeplander
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Posted - 2009.04.16 14:58:00 -
[8]
Originally by: Sir Substance im very glad to see torps being added.
it will give the SB's serious punch, not against frigs, obviously, but if the torps have the same sig raduis bonus as the cruiser missiles did, it will make them a deadly thing against anything cruiser sized or larger.
should make SB's a viable low sec pack hunter.
You will see more assault Frigs now as a result of the buff to S.B's as escorts to large fleets  |

TimMc
Gallente Brutal Deliverance
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Posted - 2009.04.16 15:00:00 -
[9]
Originally by: Jack Coutu I eagerly await the next pack of SB's to fire upon my Ishtar in low sec, whilst I grab one and zoom away from the torps, then rip another apart as they fire another volley.
Against a Domi though, i'd be real sad.
Yeah against HACs, SBs arent that great. But they look like another nail in battleships coffin. Its getting very unfun to fly a battleship through the last few patches.
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LiNuXb0y
Amarr Imperial Shipment
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Posted - 2009.04.16 15:01:00 -
[10]
The issue i found with them on sisi was that they are still paper thin, and seeing as you need to be close for torps (my max range was 37km) you get pop'd very very quickly, any amarr bs can hit you as you get into position, and anything like a heavy missile drake is going to have a field day.
The covert-ops cloak is nice though
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Caldari Acolyte
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Posted - 2009.04.16 15:05:00 -
[11]
Originally by: Deeplander
Originally by: Sir Substance im very glad to see torps being added.
it will give the SB's serious punch, not against frigs, obviously, but if the torps have the same sig raduis bonus as the cruiser missiles did, it will make them a deadly thing against anything cruiser sized or larger.
should make SB's a viable low sec pack hunter.
You will see more assault Frigs now as a result of the buff to S.B's as escorts to large fleets 
yep, as an AF pilot, im looking fowars to killing tons of them..fun
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Haniblecter Teg
F.R.E.E. Explorer Wildly Inappropriate.
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Posted - 2009.04.16 15:05:00 -
[12]
Cov Ops jump 25 SB's into a cyno jammed system and tool around sniping BS's that venture outside the shield.
Hell, imaging what's going through a pilots head as he sees 25 torps 'speeding' through space at 2,000m/s would be hilarious enough.
"OOOOH GOOOD, I only have 30 seconds to get back into the shield!!!"
Trying to maneuver around that torp speed would be interesting. In a big fight, having a couple SB's come late to a fight would probably be the most used tactic. ----------------- Friends Forever |

AK Archangel
Warhamsters Against ALL Authorities
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Posted - 2009.04.16 15:10:00 -
[13]
SB is dead, stop mutulating corps
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Commander Azrael
Three Shades of Brown
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Posted - 2009.04.16 15:17:00 -
[14]
Edited by: Commander Azrael on 16/04/2009 15:18:28
Originally by: AK Archangel SB is dead, stop mutulating corps
Does that sentence come in english?
It's going to be interesting to see how people adapt their fits now their range is significantly reduced. I think theres a real possibility, considering the paper thin nature of this ship, that they will no longer be used in small groups as they once were. <40km range?.... ouch 
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Lindsay Logan
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Posted - 2009.04.16 15:18:00 -
[15]
Originally by: AK Archangel SB is dead, stop mutulating corps
Not really. SB now got a proper role. SB was dead before, a useless non-dps ship not really capable at anything else then gangking frig ratters.
Now it at least got some decent dps, bomb capability and a needed cov ops cloak.
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Renesis Maximus
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Posted - 2009.04.16 15:22:00 -
[16]
Is there an explosion velocity bonus? If not, i can't see these being any more viable now than they were before. Yay, you get a cov ops cloak, but when you have to get within 40k to unload a payload that probably will do pitiful volley damage due to the explosion velocity nerf and slow-as-**** torpedoes that take a good 10-15 seconds to hit your target from maximum range, you really (still) just have a cloaky coffin that spits at people.
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DARTHxFREE
State Protectorate
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Posted - 2009.04.16 15:24:00 -
[17]
Change's are a blessing, Recon warfare has been begging for DPS
If a Rapier can make a seiged Phoenix 2 shot BS's, I think it can make torp-bombers melt pretty much anything.
/join Cheeze & Whine Club
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xxxak
Caldari O.W.N. Corp OWN Alliance
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Posted - 2009.04.16 15:24:00 -
[18]
Depends.. on the actual range and how much agility they have.
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Kaz Yobnoc
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Posted - 2009.04.16 15:26:00 -
[19]
According to the Tribune:
Torpedo flight time has been increased by 50% (13.5 sec) making the torpedo effective range 60k - 130k dependant on fitting
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Minaruars
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Posted - 2009.04.16 15:27:00 -
[20]
Originally by: Renesis Maximus Is there an explosion velocity bonus? If not, i can't see these being any more viable now than they were before. Yay, you get a cov ops cloak, but when you have to get within 40k to unload a payload that probably will do pitiful volley damage due to the explosion velocity nerf and slow-as-**** torpedoes that take a good 10-15 seconds to hit your target from maximum range, you really (still) just have a cloaky coffin that spits at people.
You obviously know nothing about torps,
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Mad0ne
Caldari Enterprise Estonia Cult of War
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Posted - 2009.04.16 15:30:00 -
[21]
Actually stealthbombers are now real mean 0.0 ratting machines.
About small roaming gang, well.. one scramming jamming falcon + 2 bombers POP-ed (all skills level 5) tanked abbaddon really, I mean realllly fast and that all while using T1 launchers and ammo.
I tihnk that we will be seeing much kitsune + 2 bombers gangs soon. ----------------------------------------------- Limit cloaks to cloaking ships! Or Make covert ops`s to scan prototype and improved cloaks!!!
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Captain Sage
Certo Cita
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Posted - 2009.04.16 15:30:00 -
[22]
I HATE the re-cloaking delay idea!! I suppose a good SB pilot with a passive targeter and a couple of damps might be able to stop a single BS/BC locking them for the 15seconds, but if ANYTHING else is around then your done, stops it being useful in fleet battles where it might have been used to hassle the enemies BS's...
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Adaera
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Posted - 2009.04.16 15:36:00 -
[23]
I've tested the new bombers on Sisi, and one observation I made was this;
People moaned a lot about torps not hitting smaller stuff for full damage. This is true; but what they didn't realise was they still hit for ENOUGH to cause serious harm.
If you get 2 TPs and a web or two on a cruiser, the volleys I was dealing out were horrendous and they dropped very quickly.
However it does remain to be seen if they'll live long enough at that close range to do so, so I'll reserve judgement, but I think it's promising. ___________________
I for one welcome our new bee overlords |

AK Archangel
Warhamsters Against ALL Authorities
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Posted - 2009.04.16 15:38:00 -
[24]
Originally by: Lindsay Logan
Originally by: AK Archangel SB is dead, stop mutulating corps
Not really. SB now got a proper role. SB was dead before, a useless non-dps ship not really capable at anything else then gangking frig ratters.
Now it at least got some decent dps, bomb capability and a needed cov ops cloak.
Well i still cant fit 3 bomb launcher ..... and speed under covop cloack is suxx
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Relaed
Minmatar
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Posted - 2009.04.16 15:41:00 -
[25]
The one change they needed to make to the Stealth Bomber was made - real stealth ability with the covert cloak, back the way it was when it was first brought to the game.
However, the ship is no longer a bomber, they changed it to close range, slow ass torpedoes. If you think anyone is going to waste their money on that ship now, because you have to decloak and fire in short range of any ship a Torpedo can actually hit - forget it. You are dead meat.
They made the Stealth Bomber another recon ship - thanks CCP, you still can't get it right. Fail. " You will pay the price for your lack of vision." |

SurrenderMonkey
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Posted - 2009.04.16 15:48:00 -
[26]
Originally by: Relaed The one change they needed to make to the Stealth Bomber was made - real stealth ability with the covert cloak, back the way it was when it was first brought to the game.
However, the ship is no longer a bomber, they changed it to close range, slow ass torpedoes. If you think anyone is going to waste their money on that ship now, because you have to decloak and fire in short range of any ship a Torpedo can actually hit - forget it. You are dead meat.
They made the Stealth Bomber another recon ship - thanks CCP, you still can't get it right. Fail.
How is 60-130km "close range"? --------------- Faction-Militia:Player-Alliance::Newbie-corp:Player-corp |

Seamus McLove
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Posted - 2009.04.16 16:07:00 -
[27]
Can you imagine how savage a gang with SB's and a couple of rapiers are gonna be?? maybe a keres too; TP'd, webbed targets are gonna burst, and no chance of shooting back with a keres or arazu damping. Savage.
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Adaera
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Posted - 2009.04.16 16:07:00 -
[28]
Originally by: SurrenderMonkey
Originally by: Relaed The one change they needed to make to the Stealth Bomber was made - real stealth ability with the covert cloak, back the way it was when it was first brought to the game.
However, the ship is no longer a bomber, they changed it to close range, slow ass torpedoes. If you think anyone is going to waste their money on that ship now, because you have to decloak and fire in short range of any ship a Torpedo can actually hit - forget it. You are dead meat.
They made the Stealth Bomber another recon ship - thanks CCP, you still can't get it right. Fail.
How is 60-130km "close range"?
How did you get torps to 130km? ___________________
I for one welcome our new bee overlords |

Malcanis
Vanishing Point. The Initiative.
|
Posted - 2009.04.16 16:10:00 -
[29]
Originally by: Adaera
Originally by: SurrenderMonkey
Originally by: Relaed The one change they needed to make to the Stealth Bomber was made - real stealth ability with the covert cloak, back the way it was when it was first brought to the game.
However, the ship is no longer a bomber, they changed it to close range, slow ass torpedoes. If you think anyone is going to waste their money on that ship now, because you have to decloak and fire in short range of any ship a Torpedo can actually hit - forget it. You are dead meat.
They made the Stealth Bomber another recon ship - thanks CCP, you still can't get it right. Fail.
How is 60-130km "close range"?
How did you get torps to 130km?
Javs, range rigs?
|

TimMc
Gallente Brutal Deliverance
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Posted - 2009.04.16 16:21:00 -
[30]
Originally by: Malcanis
Originally by: Adaera
How did you get torps to 130km?
Javs, range rigs?
How? Can barely get Javlins to 65km with a Raven.
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SurrenderMonkey
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Posted - 2009.04.16 16:21:00 -
[31]
Edited by: SurrenderMonkey on 16/04/2009 16:25:11 Edited by: SurrenderMonkey on 16/04/2009 16:24:52
Originally by: Adaera
Originally by: SurrenderMonkey
Originally by: Relaed The one change they needed to make to the Stealth Bomber was made - real stealth ability with the covert cloak, back the way it was when it was first brought to the game.
However, the ship is no longer a bomber, they changed it to close range, slow ass torpedoes. If you think anyone is going to waste their money on that ship now, because you have to decloak and fire in short range of any ship a Torpedo can actually hit - forget it. You are dead meat.
They made the Stealth Bomber another recon ship - thanks CCP, you still can't get it right. Fail.
How is 60-130km "close range"?
How did you get torps to 130km?
I haven't even looked at the numbers, but I've seen a few people in a few different threads (including this one) post that and I haven't seen anyone refute it yet, so, being a lazy bastard, I'm just assuming it's right until someone says otherwise (or until EFT updates).
Edit: This, apparently, is the source of that number:
http://www.eve-tribune.com/index.php?no=4_16&page=1 --------------- Faction-Militia:Player-Alliance::Newbie-corp:Player-corp |

Cortana AI
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Posted - 2009.04.16 16:25:00 -
[32]
Roaming gangs will probably see an increased use, and as far as scouts, if you dont want a 200mil Recon to be your eyes SB's are now extremely viable.
I expect to see many video's on youtube of OMFGWTFBBQ 50 SB's uncloak and insta pop a BS 
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Dr Fighter
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Posted - 2009.04.16 16:27:00 -
[33]
Originally by: Cortana AI
I expect to see many video's on youtube of OMFGWTFBBQ 50 SB's uncloak and insta pop a BS 
try a gang of 50 bombers portaled in by a black ops 5 jumps away, then one vollying a BS 
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Adaera
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Posted - 2009.04.16 16:34:00 -
[34]
Originally by: TimMc
Originally by: Malcanis
Originally by: Adaera
How did you get torps to 130km?
Javs, range rigs?
How? Can barely get Javlins to 65km with a Raven.
This. And bombers have 1 less rig slot than a Raven... ___________________
I for one welcome our new bee overlords |

SurrenderMonkey
|
Posted - 2009.04.16 16:38:00 -
[35]
Assuming the stats haven't changed since sisi, at lvl 5 cov ops it's 1.5x flight time and 2x velocity.
At all 5s... Jav flight time: 9 (* 1.5) = 13.5 s Jav velocity: 4753 (* 2) = 9506 m/s
13.5 * 9506 = 128,331m
Add a hydraulic bay thruster and it's 147,580m --------------- Faction-Militia:Player-Alliance::Newbie-corp:Player-corp |

Dr Fighter
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Posted - 2009.04.16 16:39:00 -
[36]
Patch notes: "Stealth Bombers now have a flight time and velocity bonus to torpedoes"
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Sidus Isaacs
Gallente
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Posted - 2009.04.16 16:39:00 -
[37]
Originally by: TimMc
Originally by: Malcanis
Originally by: Adaera
How did you get torps to 130km?
Javs, range rigs?
How? Can barely get Javlins to 65km with a Raven.
Failed to read bonuses?
|

Adaera
|
Posted - 2009.04.16 16:39:00 -
[38]
Originally by: Dr Fighter
Originally by: Cortana AI
I expect to see many video's on youtube of OMFGWTFBBQ 50 SB's uncloak and insta pop a BS 
try a gang of 50 bombers portaled in by a black ops 5 jumps away, then one vollying a BS 
I saw a vid on youtube of something like that ages ago but lost it  Huuuuuge bomber blob gate camp, was insane. ___________________
I for one welcome our new bee overlords |

Orions Pirate
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Posted - 2009.04.16 17:10:00 -
[39]
So any suggestions about a setup for these mean machines?
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Aluin Chaput
Caldari Infernal RetrIbution
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Posted - 2009.04.16 17:18:00 -
[40]
I really like the changes. I am a bit worried about what a gang of them will do to my Drake, but at the same time, it spices things up. I think Jerico fraction is going to have a field day and start trying to blow up more dreads with SB fleets...
SBs are what they should have been the entire time. Mini Uboats in space. I also love that bombing is a valid tactic now.
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.04.16 17:19:00 -
[41]
Originally by: Orions Pirate So any suggestions about a setup for these mean machines?
They've had their fittings changed a bit, so tricky atm. I would suggest sensor damps + a rapier in gang or target painters + an arazu in gang.
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Aceru
Gallente Apellon
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Posted - 2009.04.16 17:34:00 -
[42]
I was using my bomber to rat in lowsec before this update, honestly. Never been in factional warfare or any of that. Kind of sad to see getting a good cloak speed requires cloaking 4 but I guess its worth the wait. I won't be able to rat with it a lot now except against battleships. That'll be fun.
Originally by: Vall Kor If you're in a fair fight, you didn't plan it properly.
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AK Archangel
Warhamsters Against ALL Authorities
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Posted - 2009.04.16 18:22:00 -
[43]
Ok i think CCP forget change cargo size .... not so much ammo ...
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Abram Enroch
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Posted - 2009.04.16 18:56:00 -
[44]
Edited by: Abram Enroch on 16/04/2009 18:56:48 - recloaking bonus gone (you are sitting duck for 15 secs, no more blinky fire)
- as a result, you have to fit in propulsion mod now (1 med slot gone)
- cloaked velocity bonus gone (even if you succeed to cloak, alive after 15 secs, you are not safe now, so easy to be decloaked at 100 m/S)
TBH, i dont give an eff about the weapon changes, they can be adapted.. But the above points have completely ruined this ship IMO.
The only way I can see they'd be of any use is ganging 10 of them, ganking some guy, losing 2-3 in the way.
SB =/= Stealth Bomber SB = Suicide Bomber
Small gang warfare? Pfft.. These changes will only encourage the blob, sadly.
I'd happily still fit the Imp.Cloak II instead of a Covops for one, only if the points I mentioned were changed back to the way they used to be.
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Daquaris
Caldari Novus Aevum Transport and Industries Novus Aevum
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Posted - 2009.04.16 19:37:00 -
[45]
Originally by: Abram Enroch Edited by: Abram Enroch on 16/04/2009 18:56:48 - cloaked velocity bonus gone (even if you succeed to cloak, alive after 15 secs, you are not safe now, so easy to be decloaked at 100 m/S)
With my admittedly crap covops/cloak skills, my nemesis still seems able to sustain 316m/s cloaked.
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Hav0cide
Caldari Bureau of Somnium Operations
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Posted - 2009.04.16 19:45:00 -
[46]
Some much needed changes. Though they need to invent some tougher/different covert ships and such to give a bit more variety.
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Opertone
Caldari Gladiators of Rage Wildly Inappropriate.
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Posted - 2009.04.16 19:52:00 -
[47]
I think that AFs and SB have become fun again, there is motivation to fly them
Can't wait till they do the same to Destroyers and certain faction cruisers
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Cruentiorus
Ministry of War
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Posted - 2009.04.16 20:05:00 -
[48]
Originally by: Abram Enroch Edited by: Abram Enroch on 16/04/2009 18:56:48 - recloaking bonus gone (you are sitting duck for 15 secs, no more blinky fire)
- as a result, you have to fit in propulsion mod now (1 med slot gone)
- cloaked velocity bonus gone (even if you succeed to cloak, alive after 15 secs, you are not safe now, so easy to be decloaked at 100 m/S)
TBH, i dont give an eff about the weapon changes, they can be adapted.. But the above points have completely ruined this ship IMO.
The only way I can see they'd be of any use is ganging 10 of them, ganking some guy, losing 2-3 in the way.
SB =/= Stealth Bomber SB = Suicide Bomber
Small gang warfare? Pfft.. These changes will only encourage the blob, sadly.
I'd happily still fit the Imp.Cloak II instead of a Covops for one, only if the points I mentioned were changed back to the way they used to be.
Are you daft? 100m/s, are you fitting cargo rigs or something? my Purifier does a base 300+ since patch... You can do all 100% of your speed with cov ops cloak. Yes 15s delay blows, but i can warp in on a ratting raven or Drake, hit an AB II, orbit at 20km and plow away with my torps. Watch out for light drones, call it a day.
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Nalena Arlath
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Posted - 2009.04.16 20:13:00 -
[49]
Stealth bombers get 100+km range because their torps get flight time + velocity bonuses.
As most should know, especially if you fly in a carebear raven, missile range = flight time x velocity.
L2Read ship bonuses.
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Abram Enroch
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Posted - 2009.04.16 20:20:00 -
[50]
My apologies.. I had the Improved cloak on, and was shocked to see the cloaked velocity bonus gone.
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Bronson Hughes
ADVANCED Combat and Engineering
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Posted - 2009.04.16 20:26:00 -
[51]
Edited by: Bronson Hughes on 16/04/2009 20:26:44
Originally by: Abram Enroch
- cloaked velocity bonus gone (even if you succeed to cloak, alive after 15 secs, you are not safe now, so easy to be decloaked at 100 m/S)
...
I'd happily still fit the Imp.Cloak II instead of a Covops for one, only if the points I mentioned were changed back to the way they used to be.
In case you didn't realize, the CovOps cloak doesn't have the same velocity penalties that the other cloaks do. Previously, with CovOps IV you moved as fast as uncloaked and at CovOps V you got a slight bonus whereas now you move at the same speed all the time. Keep in mind too that Bombers got their base speed buffed, so the only people going slower, and even then just a little bit, are pilots who had CovOps V. (EDIT: You posted your realization while I was typing this; not trying to beat a dead horse)
The number of people who don't realize that the new bombers are pretty much every bit as good as the old ones, and better, really staggers me. Sure they won't be able to one-volley un-attentive frigates from 150km anymore, but they'll be able to do gobs of damage to non-frigates from 80-100km, warp while cloaked, and have better fitting.
The one complaint that I hear from people that I somewhat agree with is the 'wasting' of skill points that went into Cruise Missile specific skills (i.e. Cruise Missiles, Cruise Missile Spec., Guided Missile Precision); for general combat pilots it's not a huge deal but for people (like me) who have CovOps alts who only trained missile skills specifically for the stealth bomber, it's annoying. CCP may very well remove CM specific rigs from bombers if you petition it, but I highly doubt they'll ever refund skill points. -------------------- "I am hard pressed on my right; my centre is giving way; situation excellent; I am attacking." - Ferdinand Foch at the Battle of the Marne |

Mad0ne
Caldari Enterprise Estonia Cult of War
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Posted - 2009.04.16 20:51:00 -
[52]
Originally by: Mad0ne Actually stealthbombers are now real mean 0.0 ratting machines.
About small roaming gang, well.. one scramming jamming falcon + 2 bombers POP-ed (all skills level 5) tanked abbaddon really, I mean realllly fast and that all while using T1 launchers and ammo.
I tihnk that we will be seeing much kitsune + 2 bombers gangs soon.
Oke I¦ve tested bomber now whole time in real situations... aaand I really have to take my words back.
0.0 ratting forget it... if you bump into roids, ur done! If you go against Angel rats or any other race whose ships fly faster than 500 m/s = no torpedo damage at all. Just doesnt work....
Now gatecamps n stuff.. anything worth shooting at is maybe just maybe battlecruiser and then bs sised ships. Anything smaller can speed tank torps or just sig radius is so small that torps do almost no damage.
About bombers in fleets... No not going to happen, In a huge fleet you dont need that much speed and cloaking ability, bombers do 3/4 of ravens damage so... and cant remote repair or tank.
Random interceptor/force recon/af/interdictor/whatever crusier will instapop bomber.
About taking bomber to roam.. well there is no point :\ taking bomber means that you only go after ratting battleships and nothing else so why take on long trip if you can take some other fluffy crap and kill basically anything that you encounter.
I mean.. if like 6 taranises can pop orca and kronos, theres no need for such ship as sb.. not at all!
Overally CCP came up with idea to make bomber interesting for 5 minutes until you realise that now its TOTALLY useless.
By the way random bs which has some light/medium drones even t1 will kill bomber faster than battleship is in even half the shields.
stealth bomber is still junk and wont be never useful if ccp wont give it decloaking bomb to hunt cloakers. period! ----------------------------------------------- Limit cloaks to cloaking ships! Or Make covert ops`s to scan prototype and improved cloaks!!!
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Great Smirnov
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Posted - 2009.04.17 13:13:00 -
[53]
Originally by: Mad0ne
Overally CCP came up with idea to make bomber interesting for 5 minutes until you realise that now its TOTALLY useless.
agree. imho it will be useful only if it gets the possibility to pop average battleship with torps in the time that ship need to send his light drones after the bomber. otherwise it is laughable. before i was using SB as anti-falcon, longer range good explosion signature. but now its kinda useless, damage on cruiser size hulls sucks, target painter now mandatory.
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logeoff now
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Posted - 2009.04.17 13:19:00 -
[54]
Originally by: Great Smirnov
Originally by: Mad0ne
Overally CCP came up with idea to make bomber interesting for 5 minutes until you realise that now its TOTALLY useless.
agree. imho it will be useful only if it gets the possibility to pop average battleship with torps in the time that ship need to send his light drones after the bomber. otherwise it is laughable. before i was using SB as anti-falcon, longer range good explosion signature. but now its kinda useless, damage on cruiser size hulls sucks, target painter now mandatory.
Yeah at least back then bombers had one job to do... scare those damn falcons away which could get oppsing BS fleet killed really fast (BECAUSE OF FALCONS)
Now falcons got nerft well ok... but they will be still used. BUT there is no need for bomber anymore... and any FC who has just a little bit of common sense will not take SB into fleet to go kill opposing BS fleet.
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.04.17 13:56:00 -
[55]
Originally by: Great Smirnov
Originally by: Mad0ne
Overally CCP came up with idea to make bomber interesting for 5 minutes until you realise that now its TOTALLY useless.
agree. imho it will be useful only if it gets the possibility to pop average battleship with torps in the time that ship need to send his light drones after the bomber. otherwise it is laughable. before i was using SB as anti-falcon, longer range good explosion signature. but now its kinda useless, damage on cruiser size hulls sucks, target painter now mandatory.
Breaking news: Stealth bombers can fire torps from outside drone range.
Normal maximum drone range: 57Km (very few people train EW Drones V) Maximum T1 torp bomber range: 60Km -> 69Km with 1 rig -> 72Km with a 3% implant
A single unbonused scan res damp applied to a battleship brings the targetting time up to 30 seconds or more.
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Mad0ne
Caldari Enterprise Estonia Cult of War
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Posted - 2009.04.17 14:11:00 -
[56]
And then?
Okok.. it works if someone tackles the BS and can outrun drones or jam.
But do you see many battleships being lonely targets in 0.0 these days?
I dont... ----------------------------------------------- Limit cloaks to cloaking ships! Or Make covert ops`s to scan prototype and improved cloaks!!!
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Echo Mande
StarCom Industries APEX Conglomerate
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Posted - 2009.04.17 14:52:00 -
[57]
I'm not yet close to being able to fly one but on reading it looks like an interesting change. I can't wait to see the first capital ship or POS killmail where the majority of damage got done by a horde of stealth bombers.
I'll have to check when I get my Manticore.
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Thercon Jair
Minmatar Nex Exercitus Skunk-Works
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Posted - 2009.04.17 14:52:00 -
[58]
Originally by: Mad0ne And then?
Okok.. it works if someone tackles the BS and can outrun drones or jam.
But do you see many battleships being lonely targets in 0.0 these days?
I dont...
There's an awful lot of them around, ratting. But then, you wont be able to catch them unless they remodel the way 0.0 local channel works to how WH local channel works, in delayed mode (I think it is called). If they do change it, you will be easily able to kill the farmers that you couldn't touch so far, because, everytime someone entered local, they would just warp to their SS and cloak (I hear they like to use macros for that too).
It would be quite a change, and re-introduce the "challenge-factor" into 0.0, that is lost with people ratting unthreatened in 0.0 systems. Hi Chinese Gold Farmer (one once called me a mother****er in chinese, when I managed to pop his hauler that brought 2 full giant cans of paradise cruise missiles out ^^ ). Other than that, you are currently unable to get rid of them, because the ratters themselves don't have to travel at all. Real men do it the hard way: fly Minmatar! |

Dreamwalker
|
Posted - 2009.04.17 16:04:00 -
[59]
Originally by: Malcanis
Originally by: Great Smirnov
Originally by: Mad0ne
Overally CCP came up with idea to make bomber interesting for 5 minutes until you realise that now its TOTALLY useless.
agree. imho it will be useful only if it gets the possibility to pop average battleship with torps in the time that ship need to send his light drones after the bomber. otherwise it is laughable. before i was using SB as anti-falcon, longer range good explosion signature. but now its kinda useless, damage on cruiser size hulls sucks, target painter now mandatory.
Breaking news: Stealth bombers can fire torps from outside drone range.
Normal maximum drone range: 57Km (very few people train EW Drones V) Maximum T1 torp bomber range: 60Km -> 69Km with 1 rig -> 72Km with a 3% implant
A single unbonused scan res damp applied to a battleship brings the targetting time up to 30 seconds or more.
Wouldn't the use of the bomb now take care of the drones?
Originally by: CCP Whisper Local chat in known 0.0, low sec and empire space will remain as it is today, in all it's insta-intel giving, afk cloaker panic inducing, jita trade spamming glory.
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Atsuko Ratu
Caldari Perkone
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Posted - 2009.04.17 16:48:00 -
[60]
It's amazing how dumb most of you are 
Compare the old SB to these, and you complain? What could it even do before? Shoot AFK frigates? 
> Cheaper bomb prices > Better fittings > Higher DPS and Volley > About the same speed while cloaked > Can warp cloaked ffs > Easier to fit bombs
The only down side is doing less dps to ships smaller than a BC. The SB was totally meaningless before the patch. As of now, they are still pretty much out performed by most of the other ship classes, but at least you won't feel totally useless on ops.
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SurrenderMonkey
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Posted - 2009.04.17 16:56:00 -
[61]
Originally by: Atsuko Ratu It's amazing how dumb most of you are 
Compare the old SB to these, and you complain? What could it even do before? Shoot AFK frigates? 
> Cheaper bomb prices > Better fittings > Higher DPS and Volley > About the same speed while cloaked > Can warp cloaked ffs > Easier to fit bombs
The only down side is doing less dps to ships smaller than a BC. The SB was totally meaningless before the patch. As of now, they are still pretty much out performed by most of the other ship classes, but at least you won't feel totally useless on ops.
Yeah, I don't get it, either. Old stealth bombers were good for...popping frigates. So the only thing they were good for was a task that could already be done a dozen different faster, cheaper, and more effective ways. --------------- Faction-Militia:Player-Alliance::Newbie-corp:Player-corp |

krytan
Amarr Galaxy Punks Axiom Empire
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Posted - 2009.04.17 17:30:00 -
[62]
Originally by: Jack Coutu I eagerly await the next pack of SB's to fire upon my Ishtar in low sec, whilst I grab one and zoom away from the torps, then rip another apart as they fire another volley.
Against a Domi though, i'd be real sad.
funny, against 2-3 sb¦s that sensor damps u, u wont stand a chance, as they do like 3-4k hits on cruisers
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Minamel
Stardust Heavy Industries Majesta Empire
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Posted - 2009.04.18 09:58:00 -
[63]
Edited by: Minamel on 18/04/2009 10:04:08 I love the new bomber.
I never cared for Cruise missles and i dont care for Torps i am and was fan of bombs. Sure until now it was a bit useless and expensive to use them but look what the changed.
First there is the cost advantage. As i remember the bomb productioncosts where abbout 5-7 Mil Isk per unit so now if you get 20 instead of 3 it should be abbout 1 Mil per Unit. So you have really not to care if you drop some here and there.
than there is the damage. Now you can have 3? Bomblaunchers and can? now drop 3 Bombs with one ship resulting in 300% the damage. And you have to consider the overall Damage of course. Aggainst a single ship a damage is weak but think abbout Fleetfights 20 Carrier and 100 Bs hanging out somewhere and you come with 4 small cheap Ships and lauch 6 em and 20 sec later 6 kin Bombs right bevore your 20 Carrier and 100 bs warp in. if you hit just 20-30 Ships the summed up made damage should be really nice and maybe this is the advantage you need when the forces are even. Of course all Bombers that are not death after first strike could add some Lockbreacker bombs to the fight or something.
Biggest problem for me until now when i was on bombing tour was to warp in bomber now i can do it cloaked. I have to say "YEEEEEEEAAAAAAAA" to this.
After all i see the Bomber as tool to drop bombs into fleets. And with all the changes they incredibly increased the bombers ability to do this. 3 Bomblaunchers, cheap Bombs, Covert Cloak... its just amazing..lets have fun..holy war..yeeaaa..if you ever have seen the "BOOM" of an bomb exploding between some BS. The visual alone is worth it. thx CCP.
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Wideen
Warped Mining Strip Mining Club
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Posted - 2009.04.18 10:25:00 -
[64]
I've been using my purifier for ninja sec status ratting and it's been working just fine.
My missile skills are lacking (support skills only 3&4) so I get a torp range of 50km. I've been ratting Blood in a shield tanked purifier (tank = permarunning small shield booster II).
I fitted an AB to keep transversal and sig high and low repsectively and it kills a BS rat fast, rinse and repeat.
I like these new changes although it requires a different approach as how to fly them
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Solid Prefekt
Sebiestor tribe
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Posted - 2009.04.18 10:59:00 -
[65]
In roaming gangs it was rare for my stealth bomber to go beyond 90km for most engagements. It was not like I had time to setup at 150km. And with Javs 90km won't be an issue. The ability to warp in cloak is a HUGE buff in my opinion. The advantages do outweigh the negatives which is apparent when you look at the market (torps and bombers have sky rocketed in price, falcon . . . not so much)
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Li Ter
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Posted - 2009.04.18 11:45:00 -
[66]
Originally by: Haniblecter Teg Cov Ops jump 25 SB's into a cyno jammed system and tool around sniping BS's that venture outside the shield.
Hell, imaging what's going through a pilots head as he sees 25 torps 'speeding' through space at over 4,000m/s would be hilarious enough.
"OOOOH GOOOD, I only have 30 seconds to get back into the shield!!!"
Trying to maneuver around that torp speed would be interesting. In a big fight, having a couple SB's come late to a fight would probably be the most used tactic.
fixed for ya :)
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Rigsta
Gallente Raddick Explorations BlackWater.
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Posted - 2009.04.18 22:03:00 -
[67]
Pros: Warp while cloaked Higher PG and CPU Higher base velocity Cheaper bombs Bomb launchers don't take up a launcher slot any more 760-800 volley damage against a tanked Bship every 9.3s (cov ops 5, torps 4, faction ammo) 50km range with T1/faction, 100km with T2
Cons: Can't hit frigates and cruisers very well any more 15s recloaking delay
Yeah, I think I like the new bombers.
Originally by: Jim McGregor I felt the disturbance... it was like a million voices suddenly stopped whining for a second. Unfortunantly it then continued.
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Naiya Athorn
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Posted - 2009.04.20 14:35:00 -
[68]
Originally by: Minamel
Now you can have 3? Bomblaunchers and can? now drop 3 Bombs with one ship resulting in 300% the damage.
Can we get a difinative answer on this? I thought the patch notes said you could now fit multiple bomb launchers on a ship, but the toolbar for the launchers still say 1 per ship.
Can we get a confirmation from someone who has tried to fit multiples to a bomber?
Thanks
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Sebastien LaForge
Quantum Cats Syndicate
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Posted - 2009.04.20 14:46:00 -
[69]
Originally by: krytan
funny, against 2-3 sb¦s that sensor damps u, u wont stand a chance, as they do like 3-4k hits on cruisers
What kind of cruisers are you hitting? Unhardened Caldari cruisers with large shield extenders? Only time I've gotten anywhere near 1k in a VOLLEY is against a large shield extended Caracal.
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Aceru
Gallente Apellon
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Posted - 2009.04.20 18:57:00 -
[70]
Covert Ops III, Cloaking III, Torpedoes I.
My bomber uses the improved cloaking device, first thing I noticed was the "0.3" CPU use. I fit 3 BCU II in my Hound's low, two best named target painters and an X5 web in the mid. Using arbalest launchers, I fire off two volleys within 10 seconds. Even though I have -40% scan resolution, I still lock battleships within 4 seconds. That gives me time to do massive damage within the 15 seconds between cloaks.
I do fly close range, and its not THAT suicidal if you know what you're doing. The damage I'm doing is incredible right now, can't wait till I have better skills.
Originally by: Vall Kor If you're in a fair fight, you didn't plan it properly.
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Blackbird Fly
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Posted - 2009.04.20 21:19:00 -
[71]
Originally by: Aceru Covert Ops III, Cloaking III, Torpedoes I.
My bomber uses the improved cloaking device, first thing I noticed was the "0.3" CPU use. I fit 3 BCU II in my Hound's low, two best named target painters and an X5 web in the mid. Using arbalest launchers, I fire off two volleys within 10 seconds. Even though I have -40% scan resolution, I still lock battleships within 4 seconds. That gives me time to do massive damage within the 15 seconds between cloaks.
I do fly close range, and its not THAT suicidal if you know what you're doing. The damage I'm doing is incredible right now, can't wait till I have better skills.
BCU dont mod the damage. you only got the RoF.
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Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2009.04.20 21:31:00 -
[72]
New SBs rock. Borderline OP'ed if you ask me. I'm sure having fun griefing with them.
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Phantasms Shadow
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Posted - 2009.04.20 22:42:00 -
[73]
Ballistic Control System II: RoF bonus: +10.5%. Missile Damage bonus: 10%.
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Great Smirnov
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Posted - 2009.04.20 23:11:00 -
[74]
Originally by: Malcanis
Breaking news: Stealth bombers can fire torps from outside drone range. Normal maximum drone range: 57Km (very few people train EW Drones V) Maximum T1 torp bomber range: 60Km -> 69Km with 1 rig -> 72Km with a 3% implant A single unbonused scan res damp applied to a battleship brings the targetting time up to 30 seconds or more.
that doesn't work, riging the glass ship that die with 1 shot is plain loss of ISK. its already expensive enough for "1 shot wonder". FORGET IT. thats first. second many ships that use drones fit drone link augmentor or have innate range bonuses like ishtar. third it is not about the drones, but mainly about all primary weapon systems of battleships, that will kill you with one shot. before it was tremendous range that have saved you, they were not able to target you at all. sensorbooster and dampeners were basically mandatory for a bomber to have some chance of success and surviverability. fourth dampening something in resolution won't work as you can not kill now anything with 1-2 salvo. you have to stay here for minutes to do damage in order to pop something, but you can't because they lock you and kill you with one shot. solo pvp isn't possible anymore, small group pvp need too much hassle and even then for the same money any cruiser will have more chance to survive and do more damage in total. fleets will laugh at you. fifth anyone who goes in to pvp with implanted clones has too much money and should transfer them to noobcorps.
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Atsuko Ratu
Caldari Perkone
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Posted - 2009.04.20 23:42:00 -
[75]
Originally by: Great Smirnov
> do not care, no one use them. > better fittings screwed by the fact that target painters are now mandatory, that means less CPU and way less cap. > dps and volley drastically reduced by speed and signature, which alltogether means may be only half the numbers and more importains your volleys ain't gonna kill anything regardless of the size. > its not about being cloaked that caused the concerns, but being uncloaked. > there are already other covert ops that can scout too and that way better. > bombs? which bombs? who need them anyway? kill own tacklers? or kill other bombs? go try to get a small fleet of 10 same bombers, who have all the skills needed for launching bombs.
> A lot of people use bombs. They are now about 600k a piece to make, as opposed to 8m a piece. > Cap has never been, and never will be, an issue on the SB. I can also fit a manti out pretty easily now, even with 2 bcus and all t2 mods, without much effort. I couldn't do this was cruises unless I fit all sensor boosters. > This is a common misconception. You'll be doing more damage to the same targets with torps all the way down to non-moving cruisers. Your volleys never killed anything active. > People have complained about cloak speed. I was calling them idiots. > You can now freely choose your point of engagement without needing to warp onto grid uncloaked, and cloak and move several hundred KM to where you want to be. This is a massive buff to the SB. If you can't see this, you are the biggest moron in this game. > Bombs are pretty useful, but mostly during larger fleet fights (ECM and neut bombs being the big ones) and can do some fun stuff to smaller fleets if done correctly.
Overall, your post seems to show a lack of even the most basic knowledge of the SB.
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Hawkiee
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Posted - 2009.04.20 23:55:00 -
[76]
i think the biggest draw back to most that feel this was a poor desision such as myself, is the fact u have to change ur tatic, and skill in torps after u have skilled CM.useing the rite tatic, such as add damage in a gang , fire, relcloak, the come back out in fire again, with the rite torp skills this can be a very good ship. just have to learn ur new tatic that works for u.as a new tatic for myself, its made me turn my skill plan in another direction, so im learning new things, i have fitted 3 torps, scanner, i think this will be a good scan ship. passive targeter,target painter, c ops cloak in 2 days, rigs for targeting and bonus of volisity,this mite turn out ok if ur sneaky and not to bold , so i think ill wait till i make my mind up.but i did like the long range CM on them i will miss that,,good luck and fly safe,
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Triladir
Gallente SPORADIC MOVEMENT Cult of War
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Posted - 2009.04.21 01:01:00 -
[77]
Edited by: Triladir on 21/04/2009 01:01:40 I'm LOVING the new SB and having a whale of a time with one in Great Wildlands....
They're great for station/gate campers...
If the drones are out, just drop a bomb, warp to a spot still on grid and watch their drones die... I haven't got any ship kills yet (got several ships into structure) but have killed more drones/fighters than the cost of the bombs..
Quick slashing attacks on cyno alts and guys who insist on camping station exits in their pimpmobiles is absolutely hilarious...
I'm loving these ships for the sheer value of the volume of smack I'm getting means that I'm REALLY getting underneath some skins already 
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Kahega Amielden
Minmatar Suddenly Ninjas
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Posted - 2009.04.21 01:14:00 -
[78]
The new SB is pretty much awesome. It has two main roles with torpedoes (more with bombs)
1) DPS for a frigate gang. Jump in, hold everything down, then decloak the ****mobiles to pound the larger stuff into submission. With 2x TPs, my Hound can actually do rather good damage against cruisers...and even MWDing frigates. Add rapiers/huginns/hyenas for extra lulz
2) DPS for a recon gang. Trade in the mobility of a frig gang for the cloaky goodness of a recon gang. Roam around, hold stuff down and make it useless with the recons and pound them into submission with SBs. Since this is a buff to cloaky gangs, this is also an indirect buff to black ops.
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Sin Fae
Income Redistribution Service
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Posted - 2009.04.21 05:20:00 -
[79]
Originally by: Kahega Amielden
2) DPS for a recon gang. Trade in the mobility of a frig gang for the cloaky goodness of a recon gang. Roam around, hold stuff down and make it useless with the recons and pound them into submission with SBs. Since this is a buff to cloaky gangs, this is also an indirect buff to black ops.
I did this last night (recon gang). It worked quite well. Didn't need to warp out, only got down to half shields, and I was dishing out between 1500 and 3k a salvo (vs BCs and BS) - and putting a point on one of them. Can't wait till I get bombs up heh.
As others have said you have to figure out how to fly them. It is tricky (and I am still learning) but that covops cloak is definately the thing that was needed.
. .
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Mad0ne
Caldari Enterprise Estonia Cult of War
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Posted - 2009.04.21 06:09:00 -
[80]
Originally by: Kahega Amielden The new SB is pretty much awesome. It has two main roles with torpedoes (more with bombs)
1) DPS for a frigate gang. Jump in, hold everything down, then decloak the ****mobiles to pound the larger stuff into submission. With 2x TPs, my Hound can actually do rather good damage against cruisers...and even MWDing frigates. Add rapiers/huginns/hyenas for extra lulz
2) DPS for a recon gang. Trade in the mobility of a frig gang for the cloaky goodness of a recon gang. Roam around, hold stuff down and make it useless with the recons and pound them into submission with SBs. Since this is a buff to cloaky gangs, this is also an indirect buff to black ops.
1. Raprier basically two shots you. Interceptor/frigate/interdictor/af/other cruisers kill you about in 15-30 seconds.
Got high abit on numbers much? eh?
2. How? mumblebumble without any real facts...
You guys ever think about how stuff really works? One heavy missile drake boat can beat the ***** out of 3 bombers AT ONCE! Not talking about cerberus or sacrilige <- which tanks like ridiculous. other hacs for sure also.
You cannot paint frigate bigger than basically 290 Sig radius because of TP stacking penalty! Hello? ever heard about this penalty? Now how much is torps explosion velocity? How fast can frigate travel without mwd or ab? Now think how much damage you would be actually doing to rifter for ex. eh? Now think if one has ab or mwd fitted which is a MUST in 0.0 space. How much damage now? 6 HP of damage per 1 torp?
And that one rifter can mess up whole operation, so hows its going to be now?
Sbombers have one viable role now, hardcore POS defender!
1. you can do some heavy damage on logistics drones (since attacking ones are too far away) 2. You can kill all attacking drones near your pos guns with 2 bombs! IT will deal yes alot of damage to your own guns also but the damage nerf to opposing fleet would be sky high. 3. you can throw lockbreaking bombs at bs groups which makes their remote armor repairing pain in the ass + your pos gunner could then effectively bang the weakest link. 4. You can throw energy neutralizer bombs at bs fleet that kinda fast drains abbaddons, therefore their dps will drop to almost 0 if noone is boosting them <- this also makes remote repairing really hard.
----------------------------------------------- Limit cloaks to cloaking ships! Or Make covert ops`s to scan prototype and improved cloaks!!!
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Corstaad
Minmatar Vardr ok Lidskjalv
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Posted - 2009.04.21 06:33:00 -
[81]
tell me about dmg rapiers! I'm all hawt bothered about this!
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Mad0ne
Caldari Enterprise Estonia Cult of War
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Posted - 2009.04.21 06:50:00 -
[82]
Originally by: Corstaad tell me about dmg rapiers! I'm all hawt bothered about this!
You need just about 50 dps to kill stealthbomber in 20-30 seconds. <- this situation is when sbomber gets to fly 1800+ m/s
Decent rapier can pull out 300 dps. Rapier can and will web you down to 400 ms even if you go 2000 m/s initially.
1. Guns wil track then and wipe your shield + armor away. 2. By that time drones have cought up and will "pew pew" the last bit of hull you had around your pod.
Need any more explaining? ----------------------------------------------- Limit cloaks to cloaking ships! Or Make covert ops`s to scan prototype and improved cloaks!!!
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Dracoknight
|
Posted - 2009.04.21 07:15:00 -
[83]
When do people realize that SBs is a Fleet Support ship?
For what i have seen the new stealth bomber is now a Fleet Support Anti-BS Frigate, and Bomb deployer with varied results depending on the bomb you use ( Ewar/extra damage )
And the reason to why it have cloak its because it cant tank for ****, so why do people complaining about their tank when their main purpose is to deal damage then GTFO BEFORE the damage gets in ?
If you say SBs sucks now, then you are doing it wrong.
Rawr! |

Mad0ne
Caldari Enterprise Estonia Cult of War
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Posted - 2009.04.21 07:34:00 -
[84]
Nice to see that people are finally starting to get it :) ----------------------------------------------- Limit cloaks to cloaking ships! Or Make covert ops`s to scan prototype and improved cloaks!!!
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Najenna
Minmatar Minmatar and Gallente Association
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Posted - 2009.04.21 08:35:00 -
[85]
Edited by: Najenna on 21/04/2009 08:38:45 First I want to say STFU to all of you whineing noobs that don't know wtf your talking about. The stealth Bomber is not a solo BBQ your ass machine. It is a support ship for fleet or roaming gangs and or for blobbing. If you want to solo go play WOW or HELLO KITTY..
Eve is not supposed to be 100% soloable. I feel the changes to the stealth bomber are 100% right on and I am very happy to see them. I have to agree with one point and that is the fact you spent all the time training cruise missle skills for it but any good pilot would train all missle skills to at least lvl 4.
So Great job C.C.P. and to all you whiners adapt or G.T.F.O. and lastly... Stuff.. Can I have??
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Dracoknight
|
Posted - 2009.04.21 08:42:00 -
[86]
Originally by: Najenna Edited by: Najenna on 21/04/2009 08:38:45 First I want to say STFU to all of you whineing noobs that don't know wtf your talking about. The stealth Bomber is not a solo BBQ your ass machine. It is a support ship for fleet or roaming gangs and or for blobbing. If you want to solo go play WOW or HELLO KITTY..
Eve is not supposed to be 100% soloable. I feel the changes to the stealth bomber are 100% right on and I am very happy to see them. I have to agree with one point and that is the fact you spent all the time training cruise missle skills for it but any good pilot would train all missle skills to at least lvl 4.
So Great job C.C.P. and to all you whiners adapt or G.T.F.O. and lastly... Stuff.. Can I have??
Marry me...
Rawr! |

Great Smirnov
|
Posted - 2009.04.21 09:17:00 -
[87]
Originally by: Atsuko Ratu
> A lot of people use bombs. They are now about 600k a piece to make, as opposed to 8m a piece. > Cap has never been, and never will be, an issue on the SB. I can also fit a manti out pretty easily now, even with 2 bcus and all t2 mods, without much effort. I couldn't do this was cruises unless I fit all sensor boosters. > This is a common misconception. You'll be doing more damage to the same targets with torps all the way down to non-moving cruisers. Your volleys never killed anything active. > People have complained about cloak speed. I was calling them idiots. > You can now freely choose your point of engagement without needing to warp onto grid uncloaked, and cloak and move several hundred KM to where you want to be. This is a massive buff to the SB. If you can't see this, you are the biggest moron in this game. > Bombs are pretty useful, but mostly during larger fleet fights (ECM and neut bombs being the big ones) and can do some fun stuff to smaller fleets if done correctly. Overall, your post seems to show a lack of even the most basic knowledge of the SB.
>never seen one fitted with bombs, really. most probably because i like 90% of playerbase live in higsec. >well it never was but it is now. nowadays you HAVE to fit target painter and the damn thing draws a lot of cap. otherwise you won't be doing damage. >lol? cruis missiles based bomber have done the job pretty well to kill something, from interceptor to battlecruiser. now i need 4-6 volleys for frigate size and 4-6 volleys for cruiser size hulls. already tested myself, don't lie me about huge damage. >its your problem how you wish to demonstrate your rudeness. and the problem of your parents, who didn't taught you to be polite in discussion. >no, you can now die with one shot, thats what you can. SB ain't scouts, they killer like a sharks, lurking around for easy kills. but now they lacks the teeth cose every target NOW can either escape or just nail SB down. > bombs are not useful, period. from a single BS its a pitiful damage that of a problem, you not going to kill solo with them something worth to be killed. in small gangs you will probably nuke your own tacklers with them, very bad idea. in bigger fleets you never will have enough SB player of the same type, so your bombs will nuke the bombs of your fleet members. you as so much experienced SB player should have known it. overall, your post seems to show a lack of courtliness and your experience with SBs is rather theoretical then practical.
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Dracoknight
|
Posted - 2009.04.21 09:48:00 -
[88]
It seems you missed the little skill that is called "Co-ordination"... a good fleet commander wouldnt sendt all his SBs into a cluster**** without knowing what he is doing..
You dont need ALL your SBs to let your bombs out at once, you can equip them with ECM bombs or Neut bombs to disturb the enemy fleet, and then use the rest of your force to fight...
People is so stupid when it comes to warfare tactics.. >_<
So the usefulness of bombs is all up to the planning, the situation, and its purpose, but most people seems to rather use pure brute force with HUGE ships shooting rainbow beams all over the place..... *sigh*
Or are you telling me that a fleet battle is just a bunch of random guys shooting at random ships and hope it will go down ? Rawr! |

Mad0ne
Caldari Enterprise Estonia Cult of War
|
Posted - 2009.04.21 10:55:00 -
[89]
LOL yeah... many people have never did any pvp at all I believe and if they get gankt in lowsec then they come to cry here.
Now there they heard smth about sbomber change and they automatically draw conclusions... "ooom cov ops cloaks + siege launchers + bombs = uber PVP solo boat"
Now they train up skills and head for 0.0 "YES im gonna so own all, EVEN interceptor, IM gunna onevolley lololol them!"
They go, they see, they die...
and they come here to whine how **** bomber is, not realising why bombers are meant at first place...
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Dracoknight
|
Posted - 2009.04.21 11:01:00 -
[90]
I forgot to add:
Bombs arent effective to frigate classes... So your tacklers are safe unless they are near death... And pulling out your taklers to 20km away from the bomb might be a good idea to avoid the friendly fire, but have you thought of that? very unlikely... |

Ivan Kinsikor
Amarr Void Engineers
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Posted - 2009.04.21 11:36:00 -
[91]
Edited by: Ivan Kinsikor on 21/04/2009 11:36:24
Originally by: Mad0ne LOL yeah... many people have never did any pvp at all I believe and if they get gankt in lowsec then they come to cry here.
Now there they heard smth about sbomber change and they automatically draw conclusions... "ooom cov ops cloaks + siege launchers + bombs = uber PVP solo boat"
Now they train up skills and head for 0.0 "YES im gonna so own all, EVEN interceptor, IM gunna onevolley lololol them!"
They go, they see, they die...
and they come here to whine how **** bomber is, not realising why bombers are meant at first place...
Ding ding ding, we have a winner. What's sad is that CCP pays attention to all those whining ******s.
Quote: >never seen one fitted with bombs, really. most probably because i like 90% of playerbase live in higsec.
Lemme fix that for you
Quote: >never seen one fitted with bombs, really. Most probably because I, like 90% of the playerbase, don't have an opinion about actual pvp that's worth a god damn thing.
---------------------------------------- *****es don't know 'bout my nano'd Titan ---------------------------------------- |

Mephistophilis
Domination. PuPPet MasTers
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Posted - 2009.04.21 11:41:00 -
[92]
I think the fact that SB's are all over killboards now speaks for it's self! I love them now, they have a real role at last
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xVx dreadnaught
Caldari D00M. Triumvirate.
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Posted - 2009.04.21 13:58:00 -
[93]
Originally by: Phantasms Shadow Ballistic Control System II: RoF bonus: +10.5%. Missile Damage bonus: 10%.
I think there is a slight problem with the mod interacting with bombers... I had my fitting window open and was checking the difference with BCU and withoguth, but the DMG wasn't changing (the ROF) altho when I did a launch test the dmg had increased... did a single volly to a frig NPC for over 3K (1TP) so these bombers will still have a fighting chance against frigs, aslong as there the ones calling the shots
***Something Elite Written here*** |

dathoran
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Posted - 2009.04.21 16:56:00 -
[94]
Originally by: SurrenderMonkey
Originally by: Relaed The one change they needed to make to the Stealth Bomber was made - real stealth ability with the covert cloak, back the way it was when it was first brought to the game.
However, the ship is no longer a bomber, they changed it to close range, slow ass torpedoes. If you think anyone is going to waste their money on that ship now, because you have to decloak and fire in short range of any ship a Torpedo can actually hit - forget it. You are dead meat.
They made the Stealth Bomber another recon ship - thanks CCP, you still can't get it right. Fail.
How is 60-130km "close range"?
i agree, im hitting at about 58 km with my torps, the problem now is the cloaking delay... 11 sec to recloak.. whats the point of having a cloaking device if the first time you decloak it is no longer worth anything. ya its nice to hit hard with torps and warp cloaked but if they have anything smaller the a Battleship, your dead meat.
i agree
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.04.21 17:17:00 -
[95]
Originally by: xVx dreadnaught
Originally by: Phantasms Shadow Ballistic Control System II: RoF bonus: +10.5%. Missile Damage bonus: 10%.
I think there is a slight problem with the mod interacting with bombers... I had my fitting window open and was checking the difference with BCU and withoguth, but the DMG wasn't changing (the ROF) altho when I did a launch test the dmg had increased... did a single volly to a frig NPC for over 3K (1TP) so these bombers will still have a fighting chance against frigs, aslong as there the ones calling the shots
drop a can and shoot it or test it with a friend in a battleship. if the BCS isn't working properly it should be bug reported.
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Taedrin
Gallente Golden Mechanization Protectorate
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Posted - 2009.04.21 17:55:00 -
[96]
Stealth bombers are not a solo ship Stealth bombers are not a solo ship
STEALTH BOMBERS ARE NOT A SOLO SHIP.
If stealth bombers die quickly to certain ships, then you have to adapt your strategies and tactics around this fact. A gang with a mix of recons and stealth bombers should be more than enough to take down a similar size gang of battleships with moderate support. Your recons take care of the support, while stealth bombers lay some DPS on the battleships (perhaps slap a few scan res sensor damps on them too).
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Grimpak
Gallente Celestial Horizon Corp. I.C.C Industrial Drive Yards
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Posted - 2009.04.21 19:01:00 -
[97]
Originally by: Great Smirnov
Originally by: Atsuko Ratu
> A lot of people use bombs. They are now about 600k a piece to make, as opposed to 8m a piece. > Cap has never been, and never will be, an issue on the SB. I can also fit a manti out pretty easily now, even with 2 bcus and all t2 mods, without much effort. I couldn't do this was cruises unless I fit all sensor boosters. > This is a common misconception. You'll be doing more damage to the same targets with torps all the way down to non-moving cruisers. Your volleys never killed anything active. > People have complained about cloak speed. I was calling them idiots. > You can now freely choose your point of engagement without needing to warp onto grid uncloaked, and cloak and move several hundred KM to where you want to be. This is a massive buff to the SB. If you can't see this, you are the biggest moron in this game. > Bombs are pretty useful, but mostly during larger fleet fights (ECM and neut bombs being the big ones) and can do some fun stuff to smaller fleets if done correctly. Overall, your post seems to show a lack of even the most basic knowledge of the SB.
>never seen one fitted with bombs, really. most probably because i like 90% of playerbase live in higsec. >well it never was but it is now. nowadays you HAVE to fit target painter and the damn thing draws a lot of cap. otherwise you won't be doing damage. >lol? cruis missiles based bomber have done the job pretty well to kill something, from interceptor to battlecruiser. now i need 4-6 volleys for frigate size and 4-6 volleys for cruiser size hulls. already tested myself, don't lie me about huge damage. >its your problem how you wish to demonstrate your rudeness. and the problem of your parents, who didn't taught you to be polite in discussion. >no, you can now die with one shot, thats what you can. SB ain't scouts, they killer like a sharks, lurking around for easy kills. but now they lacks the teeth cose every target NOW can either escape or just nail SB down. > bombs are not useful, period. from a single BS its a pitiful damage that of a problem, you not going to kill solo with them something worth to be killed. in small gangs you will probably nuke your own tacklers with them, very bad idea. in bigger fleets you never will have enough SB player of the same type, so your bombs will nuke the bombs of your fleet members. you as so much experienced SB player should have known it. overall, your post seems to show a lack of courtliness and your experience with SBs is rather theoretical then practical.
yet you just kept talking in one long incredible unbroken sentence moving from topic to topic so that no one had the chance to interrupt, it was really quite hypnotic. ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |

Meatball Enema
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Posted - 2009.04.21 22:21:00 -
[98]
Originally by: Grimpak
yet you just kept talking in one long incredible unbroken sentence moving from topic to topic so that no one had the chance to interrupt, it was really quite hypnotic.
quite hypnotic. |

Solomunio Kzenig
Amarr SPORADIC MOVEMENT Cult of War
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Posted - 2009.04.22 11:36:00 -
[99]
Originally by: Triladir Edited by: Triladir on 21/04/2009 01:01:40 I'm LOVING the new SB and having a whale of a time with one in Great Wildlands....
They're great for station/gate campers...
If the drones are out, just drop a bomb, warp to a spot still on grid and watch their drones die... I haven't got any ship kills yet (got several ships into structure) but have killed more drones/fighters than the cost of the bombs..
Quick slashing attacks on cyno alts and guys who insist on camping station exits in their pimpmobiles is absolutely hilarious...
I'm loving these ships for the sheer value of the volume of smack I'm getting means that I'm REALLY getting underneath some skins already 
^^This, was listening in on TS when loads of **** n' giggles went down with a mixed SB/Recon gang.
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Grimpak
Gallente Celestial Horizon Corp. I.C.C Industrial Drive Yards
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Posted - 2009.04.22 11:39:00 -
[100]
Originally by: Meatball Enema
Originally by: Grimpak
yet you just kept talking in one long incredible unbroken sentence moving from topic to topic so that no one had the chance to interrupt, it was really quite hypnotic.
quite hypnotic.
quite hypnotic. ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |

Atsuko Ratu
Caldari Perkone
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Posted - 2009.04.22 22:07:00 -
[101]
Edited by: Atsuko Ratu on 22/04/2009 22:06:58 I spend a good amount of my time in lowsec. I've seen more SB in the last week (in one system, actually) than I've ever seen them in highsec, lowsec, and 0.0 combined. They are obviously becoming much more used, even if just for now, for the "new ship" factor.
Originally by: Great Smirnov >never seen one fitted with bombs, really. most probably because i like 90% of playerbase live in higsec.
If you have no experience with 0.0 bombers, why are you talking about them? 
Originally by: Great Smirnov >well it never was but it is now. nowadays you HAVE to fit target painter and the damn thing draws a lot of cap. otherwise you won't be doing damage.
I don't know how bad your cap skills are, but I can run an MWD + target painter + damp + sensor booster for over a minute. I don't plan on being there for a minute 
Even if I want to fly a manticore with 4 target painters, I can perma run it 
It's painfully obvious you've never flown a stealth bomber.
Originally by: Great Smirnov >lol? cruis missiles based bomber have done the job pretty well to kill something, from interceptor to battlecruiser. now i need 4-6 volleys for frigate size and 4-6 volleys for cruiser size hulls. already tested myself, don't lie me about huge damage.
I'm sure you did 
Originally by: Great Smirnov >its your problem how you wish to demonstrate your rudeness. and the problem of your parents, who didn't taught you to be polite in discussion.
I don't know where you live, but insulting my parents is pretty rude. 
I'm not being rude. If you complain about the ability to warp cloaked, and think it's a disadvantage to the ship, you are a moron.
Originally by: Great Smirnov >no, you can now die with one shot, thats what you can. SB ain't scouts, they killer like a sharks, lurking around for easy kills. but now they lacks the teeth cose every target NOW can either escape or just nail SB down.
I never said they were scouts. Stealth bomber EHP is the same as it was before.
I don't even know what to say at this point. Giving it the option to ****ING WARP CLOAKED is somehow BAD? What is the downside? I'm pretty sure you're trolling me at this point, and god is it working; I am RAGING.
Originally by: Great Smirnov > bombs are not useful, period. from a single BS its a pitiful damage that of a problem, you not going to kill solo with them something worth to be killed. in small gangs you will probably nuke your own tacklers with them, very bad idea. in bigger fleets you never will have enough SB player of the same type, so your bombs will nuke the bombs of your fleet members. you as so much experienced SB player should have known it.
If you have no experience with 0.0 bombers, why are you talking about them? 
You've never been in a fleet fight. I'm not going to explain why a bomb is useful to you.
Originally by: Great Smirnov overall, your post seems to show a lack of courtliness and your experience with SBs is rather theoretical then practical.
Um. "I live in highsec but here is why bombs suck even though I've never seen or used one..." Seriously? I'm theoretical and yet you're the one talking about an item you've never seen before 
Sigh. I'm being trolled 
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