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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Kaya Divine
Gallente The Scope
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Posted - 2009.10.19 20:17:00 -
[1081]
Overhaul of insurance:
Those who have -0.1 (not mitigated) shouldn't be able to insure ships. This would implement a good ISK drain, and indirectly give usefulness for having sec status which is above 0.0
Ninja salvaging fix:
Currently it could be more profitable then running lvl4s mission. My proposal, just remove salvage from high security, which would move some people to low security, not only some mission runners but also and ninja salvagers.
Shoot your shot... |
JitaPriceChecker2
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Posted - 2009.10.20 11:41:00 -
[1082]
* blasters cant track properly in their optimal
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Battlingbean
Heaven's Gate
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Posted - 2009.10.20 23:13:00 -
[1083]
I. Passive Tanking and Shield vs. Armor - I can shield tank and armor tank, but at this point I'd armor tank everything if I could. Passive tanking is not effective atm because fights don't last long enough for it to be effective(Drake is the exception of course). All ships of the same class have the same shield recharge time, that seems wrong, shouldn't Caldari and some Minmatar be naturally faster?
II. T2 ammo - Simply not worth using.
III. Certain weapon systems - Rockets, artillery(so I hear), railguns etc.
If possible please don't nerf anything just buff others. Nerf doesn't exist in RL and will probably just cause whining.
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Onin Ra
Absinthe Brothers Consortium
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Posted - 2009.10.20 23:54:00 -
[1084]
I really liked the idea i read in the other topic about removing tiers or making just 2 tiers for frigs and cruiser and makinng all these ships viable. In all my time in eve i had never had the need to fly a Condor or Heron for example, same with other races, these ships, you know what ships im talking about, are UTTERLY AND TOTALY USELESS. Sure a newbie here and there fly's it, but 95% of the time nobody even thinks of them viable. Alot of cruiser are never getting used at all. Instead of adding new ships every time, how about making other ships that are already in game USEFULL. Tier system works fairly well with BS's for example, probably for the reason that there are only 3 tiers. Adding few slots here and there, some different bonuses and we will have much more diverese t1 enviroment. You keep adding t2, event t3 ships, but we still have Condors that nobody ever uses.
--- First pvp expirience in eve is alot like having first sex, you have absolutely no idea what you are doing, but it is exciting and one way or another its over way too fast.
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2009.10.23 05:55:00 -
[1085]
Last time I posted about rockets, my post was repeatedly deleted by moderators... let's see what happens now.
Module: Rockets (torpedoes seems to be okay, HAM's have issues, but I unsure about possible fixes) Issue: They're sucks, comparing... to anything. Okay, I know (well, I really know) - it is absolutely separate weapon classes, but some parallels exists. At least light missiles are closer counterpart, than, say, drones or guns.
So, keeping it in mind:
Issue #1: Reload time affecting rockets DPS insanely. Namely by 10%. I've had feeling that all what i'm doing flying my Vengeance, is waiting for rocket launchers to reload... then I've placed numbers on paper... and saw it was not only feeling. Suggested fix: Increase launcher capacity. (Double it at least) Issue #2: Single rocket doing close to no damage, they're fired very often, resulting in Issue #1 plus huge load to EVE cluster. Suggestion: Increase duration, damage in half. Issue #3: Rockets are slow. Really... Not a counter to interceptors. Not even close to. I suggest increase in speed. From half to twice increase. Who want to play with numbers: Screenshot and OOo calc document ADD: Considering all these changes, Suggested addition: Increase rocket launchers fitting cost a bit. More precisely, increase PG usage slightly (keep in mind to increase available PG on some ships as well, if that hurts them, namely Kestrel has so weak powergrid, depends on increase, it may never be able to fit rockets on it any more) -- Thanks CCP for cu |
Ahalya
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Posted - 2009.10.23 17:44:00 -
[1086]
Overhaul of insurance: ----------------------- Those who have -0.1 (not mitigated) shouldn't be able to insure ships. This would implement a good ISK drain, and indirectly give usefulness for having sec status which is above 0.0
Ninja salvaging fix: ---------------------- Currently it could be more profitable then running lvl4s mission. My proposal, just remove salvage from high security, which would move some people to low security, not only some mission runners but also and ninja salvagers.
TWO EXCELLENT IDEAS - get these in!!!
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
I just want to second Kaya Divine's post!! In fact it's the 2 best suggestions I can find in this whole forum!!
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Larinioides cornutus
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Posted - 2009.10.24 11:18:00 -
[1087]
Edited by: Larinioides cornutus on 24/10/2009 11:18:29 Overhaul of insurance: ----------------------- Those who have -0.1 (not mitigated) shouldn't be able to insure ships. This would implement a good ISK drain, and indirectly give usefulness for having sec status which is above 0.0
Ninja salvaging fix: ---------------------- Currently it could be more profitable then running lvl4s mission. My proposal, just remove salvage from high security, which would move some people to low security, not only some mission runners but also and ninja salvagers.
TWO EXCELLENT IDEAS - get these in!!!
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
I just want to second Kaya Divine's post!! In fact it's the 2 best suggestions I can find in this whole forum!!
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
I second his opinion.
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Mayweather Edstonbery
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Posted - 2009.10.26 03:19:00 -
[1088]
Bumping this for great justice so that Nozh knows that some of us remember when he completely abandons a thread / idea and pretends it never happened.
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WuChiJIanRen
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Posted - 2009.10.27 23:02:00 -
[1089]
1.ECM and ECM drones:They are balanced and do not need to be changed.
2.Ninja Salvage: It's also balanced and fair,do not need to be changed,too.
3.Boost the Usage of some sleep ships
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Letifer Deus
Total Mayhem. Cry Havoc.
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Posted - 2009.10.28 03:10:00 -
[1090]
deimos. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "Brought to you by the letter ARRR!" |
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Ahalya
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Posted - 2009.10.29 12:19:00 -
[1091]
The fact is, for one example, ninja salvage is very unfair, especially for solo players.
There needs to be more balance for the solo player, especially in hi-sec, where they should be protected.
Another simple idea, make cargo scanning illegal in hi-sec. If someone scan you they are doing something wrong!
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Yolkree
Kinkou. Stella Polaris.
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Posted - 2009.10.30 12:28:00 -
[1092]
Edited by: Yolkree on 30/10/2009 12:29:03 Eris\other interdictors - no balance Really not enough cpu for missiles+hybrid turret platform. Also, 2 med\4 low slots for dictor ?
links about it: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=981263 http://www.eveonline.com/ingameboard.asp?a=topic&threadID=953402 http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1184576
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Haniblecter Teg
F.R.E.E. Explorer Wildly Inappropriate.
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Posted - 2009.10.30 16:32:00 -
[1093]
Edited by: Haniblecter Teg on 30/10/2009 16:33:14 Wow, bunch of carebear whiners here!
More about ninja looting. I feel its beneath me and I've never done it, but oh well, that's the game. If you want WoW with 'corpses' that only you can loot and No Drop items then go to wow. If you want a thrilling game with thieves and real danger in getting wiped out, play this game.
No insurance for those under -.1?
Wtf? I've pirated only a handful of times, but you obviously want to remove the pirate element from this game. Why many I ask? Because you lost things to a pirate? Some high sec ganking happening? Just like above, this game is as fun as it is BECAUSE you can be killed anywhere (and with little, if any, consequences most anywhere).
Hell, the real reason you two whiners are *****ing soo much is because you lost ISK. Your deaths have cost you ingame money. Sad thing is, its the very risky nature of this game, the do or die (cobra kie!) nature of EVE that creates such a demand of the ISKies. You remove the risk, you kill peoples ability to prey on you sheep, and a bit of the power of ISK evaporates.
So before you ***s start railing against those neferarious types, think for a second whether they contribute anything to the ambiance of the game you play. ----------------- Friends Forever |
Dale Konstantine
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Posted - 2009.10.31 19:38:00 -
[1094]
1. Blasters: Improved tracking and maybe a bit more optimal would help, damage may need to be slightly decreased in compensation.
2. EW drones: The non ecm types need some help to bring them up to par with ecm drones. Allowing character ewar skills to factor in for drone ewar bonuses would help here as well, even if some EW drones need to be weakened to compensate.
3. Tech 2 ammo: Hybrid ammo Void: remove the tracking penalty, add a large penalty to the weapon signature and increase damage, so it is not so effective against smaller targets yet hurts larger targets. Null: remove the tracking penalty, slightly increase weapon signature Spike: dont fix what is not broken Javlin: remove the tracking penalty, add a tracking bonus and increase the range penalty.
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Ahalya
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Posted - 2009.11.01 11:31:00 -
[1095]
What needs balance?
1. High sec Solo pilot methods to get away/defensive options from unwanted battles and ganks!!
2. Ninja Salvage (obviously).
3. Level 4 mission rewards - Drop slightly and give to level 3!!
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RedSplat
Noir.
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Posted - 2009.11.02 23:39:00 -
[1096]
Originally by: Ahalya
What needs balance?
1. High sec Solo pilot methods to get away/defensive options from unwanted battles and ganks!!
2. Ninja Salvage (obviously).
3. Level 4 mission rewards - Drop slightly and give to level 3!!
Troll?
Anyway, that aside...
The racial balance is still seriously out of whack.
Increase laser cap use considerable, reduce scorch range bonus and tracking.
Then nerf Armor plate, LSE and Trimark/CDFE HP bonus'
Increase base racial special resists on T1 and T2 ships.
Oh and increase medium/large blaster tracking, then re-assess you 'Minmatar Buff' as its misguided and entirely misses an important point.
1 KM FALLOFF IS NOT ThH EQUAL IN UTILITY OF 1 KM OF OPTIMAL
/END RANT
Originally by: CCP Mitnal
I don't sleep. I am always here. Watching. Waiting.
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Tylara duChelm
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Posted - 2009.11.03 13:26:00 -
[1097]
"high cost" should not directly mean "high utility" There is no need to buff something "expensive" just because it is expensive.
4 guns with 125% damage bonus is better than 8 guns with a 25% damage bonus, if only because you can then equip 3 utility high items (Nos, etc.) This means the Nightmare and now the Bhaalgorn will still be the favored pirate ships.
Is there an actual reasonable explanation why pirates have the best gear in the game? The dominion pirate battleships are better than their t1 or t2 "empire" counterparts, even the navy versions. Most of the cruisers are better than the HACs of either of the constituant races. Likewise the frigs are near as good (If not outright better) than the assault frigates. Why do the pirates have better tech than the civilized empire factions?
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Traska Gannel
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Posted - 2009.11.03 17:10:00 -
[1098]
1) Revamp of T2 ammo
2) Comment on L4 missions ... - there are players who use level 4 missions to fund other activities like PVP - these folks complain that the risk/reward for L4s is too low - there are also a very large number of players who run L4 missions since they find them to be fun and like solo challenges without the likelihood of another player disrupting the fun - this is the classic "carebear". These players do not want to play in losec ... they make ISK to fund the purchase of expensive ships and faction mods that they use to run missions faster or more efficiently. For this group, the highest priority would be new missions, a wider variety with interesting themes and some challenges, including variations on a static theme so that the mission isn't completely predictable. Enjoyable PVE content with limited PVP risk, decent rewards and variety are probably the highest priority for this group. Higher rewards might tempt some of these out of high sec into losec or 0.0. Moving L4s to losec would probably drive most of these folks out of the game. - finally, you can make significantly more ISK trading or manufacturing with even less risk than missions ... so the risk/reward for missions can't be the primary motivation for the calls to modify L4s
3) Tweaks to combat mechanics ... remote repping should activate the in-combat timer so that the remote-repper can dock or jump until one minute after the last rep cycle completed. If the remote repper gains an aggression countdown then they also need to gain an in-combat coutdown before docking is permitted.
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1amont cranston
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Posted - 2009.11.04 00:03:00 -
[1099]
1 : Tengu can tank to much dps and still match other T3's with dps
2: Ninja salvaging and looters salvaging wreaks should get flaged as there salvaging my wreaks be for i can get into my salvaging ship
3: Skill points Tanking so long to Get SP
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DaHeaVYFo
Rage of Inferno Zenith Affinity
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Posted - 2009.11.05 02:36:00 -
[1100]
Increase blaster tracking AND damage. Blasters are super close range and have the highest risk to get in to optimal range (especially after nano nerf) so they should have the highest possible reward.
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Drake Aura
Legion.. The Council.
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Posted - 2009.11.05 08:40:00 -
[1101]
1. Cap ship jump range Black OPS need to be the same range as dreads etc JFs should have the range of carriers so that JFs are utilised more for logistics than carriers, the way it should be. Especially as a JF costs more and is a sitting duck away from a station.
2. 0.0 truesec status of a lot of systems is stupid, some have the same ores as highsec. Why would a miner bother going there when most of 0.0 is just a more dangerous area with same profits as empire???
3. Maybe allow more than 2 JB's into one system so that the JB networks can be simpler and more straightforward!! :)
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Svartak
Caldari School of Applied Knowledge
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Posted - 2009.11.06 14:35:00 -
[1102]
Edited by: Svartak on 06/11/2009 14:38:25 1. More hi-risk/high-reward balance for a solo-miner. Because of his role in the universe right now (s)he has no real possibility to arm her/his mining boat. It takes 2-3 good shots to get blown up = no chance to run.
Therefore (s)he has to stay in hi-sec. Give minerboats in addition to the mining bonus some sort of evasion bonus (eg vaster warp, 99% shield resistance, built in ecm)so that the lure to go to lo-sec would be greater.
2. Give caldari more gun-oriented boats. Right now they are more or less forced to go the missile way.
3. Implants. Reduce the slotnumbers and replace slot 1-5 with permanent skills. That would reduce the big sting for pilots that are still accumulating SP that get podded in lo-sec. It would entice more people that are not in a very large corporation to leave hi-sec earlier because it would balance the RISK/reward for players with low SP and expense implants. Alternatively: make it very very hard to destroy pods.
In the end we do eveything for one person called "me". |
Tom Peeping
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Posted - 2009.11.06 18:40:00 -
[1103]
1. Any activity which causes one to go red... i.e. aggression (including remote repping) should result in a timer that does not allow docking 2. Fix all the ships that have only 1 mid slot.... (seriously... 2 mids is sooooo mandatory) 3. Battlecruisers are simply to effective for their price/insurance/dps/tank in comparison to t2 ships. I love em, and fly em all the time.. but I have to admit they are overpowered. Anyone who does small gang roams and worries about killboard efficiency, knows not to fly command ships or hacs when you get such similar results at so much less risk/cost. (in some cases... better dps than racial command ships too...) 4. ECM drones don't actually seem to overpowered to me. If we have to have something that turns most ships off at all.... I'd far rather see a missile specific defense that actually works... flares or something. 5. Salvage... I could give a flying flip about this... but I'm getting sick of seeing constant whine threads demanding fairness. Just give em aggro when we salvage like they keep asking. Yes, I know they'll start dieing in even greater hordes, but sheesh, if they want "consistency" so bad, just give it to them. 6. It'd be really nice to make it so that active tanks were worth fitting again.... Of note, that would have a significant effect on item number 3.
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ashe peake
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Posted - 2009.11.07 16:59:00 -
[1104]
Edited by: ashe peake on 07/11/2009 17:06:29 To be balanced? Ninja looters in HiSec for sure. I completely not agree with who says that the ninja looters improve the ambience of this game. Since if this would be true, I would have the possibility to defend my wrecks. But that's not true: the ninja looter steals my salvage and I can't shoot him because I'm in HiSec... Is this a joke? Who is illegal? Him or me? And how it work in RL? I can defend my properties in RL. Or police defends me. What's wrong in that? OK. Give the possibility to ninja looter to make his fckn job, but give me the possibility to defend my wrecks from him without Concord shoots me as if I'm the one doing something illegal... Also because, frankly, a lot of ninja looters work for ISK sellers companies, which are illegal. This is a notorius question: do not tell fairy tales about, discussing about ambience and other bullshi**. I use to play in EVE, not to work. So this must be fixed ASAP IMO.
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Tale Chaser
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Posted - 2009.11.08 07:54:00 -
[1105]
1. armor vs shield tanks--shield tanekrs use reppers of different/large ship classes. armor tankers can. the end result, is exemplified by tengu/proteus comparisons (6500 dps perma running tengu tank, bus 1300 dps proteus tank).
2. mining, as a profession, and as a source of income is pathetic. 40% of some mins, 60% of others, dont come from mining. as close to 100% of mins produced, should be from mining.
3. tech 2 ship invention. sucks. much. it is fail.
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Wenisicia Corrino
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Posted - 2009.11.10 03:40:00 -
[1106]
Edited by: Wenisicia Corrino on 10/11/2009 03:41:45 Stop nerfing the game in favor of PvP.
An option to stop ninja salvagers.
Tech II ships should be insurable foe their full purchase price, not the price of the Tech I hull.
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Super Whopper
I can Has Cheeseburger
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Posted - 2009.11.10 06:51:00 -
[1107]
I. Moon rebalancing. Fountain, Delve and Esoteria have too many high-end moons. Despite the upcoming nerf those regions will still remain excessively rich due to currently mid quality moon distribution.
II. Blasters need a boost, as nobody uses them thanks to every other gun out-ranging them.
III. LVL 4's need a nerf.
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Goloith
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Posted - 2009.11.11 03:45:00 -
[1108]
1.) Please provide a better Drone UI and commands. Also maybe let the pilot warp to only "his/her" sentry drones?....might make Ishtars actually roaming snipers comparable to that of the Zealot.
2.) Please buff Blaster boats! They get pawned before they can even do any damage! Idk maybe give them a "Blink" ability at the cost of capacitor or shuts off MWD temporary after "Blinking" to the target. (can't increase their speed cause thats Minmatar's role.)
3.) Make 0.0 minerals more lucrative? Maybe buff up Mercoxit/Morphite prices since it's found in the lowest of 0.0 systems. Also please find a better way to remove isk farmers from the game!!!
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Kublai Khaan
Gallente Bulgarian Mafia Squad
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Posted - 2009.11.14 17:37:00 -
[1109]
1.Drones - management, interface, implants , rigs, etc.More drone love. 2.Suicide ganking in high sec. 3.Drones.
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Kaurapa
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Posted - 2009.11.17 14:55:00 -
[1110]
The risk vs return ratio in eve is skewed heavily in favour of high sec l4 mission runners. Removing Ninja Salvaging would skew this balance further. Note: Wrecks are not property. Any RL comparison with property rights is flawed. Ninja Salvaging is a highly skilled operation. It is also reasonably easy to avoid being "Ninja'd"
Projectile Turrets and Minmatar Battleships in general are still going to ******ily weak compared to Amarr after Dominion release if sisi is to be believed.
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