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Nebachadnezza
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Posted - 2009.04.21 01:37:00 -
[1]
I'm at a crossroad. I'm a minnie pilot that is done taking my learning skills to 5/4, but am light on all other skills. I'm looking to take my skill in one specific direction so I can be good at something as fast as possible. I want to PvP, and I need to be able to solo it. I've done a fair bit of research on the subject, and am mainly looking at either a vagabond or a hurricane. Both being powerful enough to handle others of the similar size, and not so big as to not be able to handle frigs. Being solo, I'll need to tackle and have a decent tank. It also needs to be a fairly balanced setup, not geared toward a specific target, as I won't know what I'm going up against before hand.
any help with deciding between a vagabond, hurricane or better suggestion would be good. Also a fitting to back up your claim would be good.
Thanks a bunch
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AstroPhobic
Minmatar
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Posted - 2009.04.21 01:56:00 -
[2]
Well.
Rifter, Rupture, Hurricane.
These are all staple ships of the minmatar pvp lineup. Cheap, generally effective, not requiring 30m SP. I'd aim for them first before you go off aiming for a vagabond. Once you're comfortable there you can compare the fighting styles of the stabber and rupture (very different, mind you), and if you like the stabber, you'll probably like a vagabond.
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Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2009.04.21 02:03:00 -
[3]
Vaga all the way. Yes, the Cane is cheaper, and insurable, but fact is, you'll probably end up losing a crapload when flying solo, so in the end, I'm not sure cost-effectiveness is even on the side of the Cane.
That being said, cane's a damned good ship, and their's no shame in flying it.
As for a vaga fit:
5x 220mm II, Barrage M, RF EMP M 1x whatever (I use assault missile launcher)
1x MWD II 1x WD II 2x LSE II
2-3x Gyro II 2-3x Nano II
Kinetic resist rig Falloff rig
5x Warrior II / Hobgoblin II
Fairly standard fit.
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Nebachadnezza
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Posted - 2009.04.21 03:05:00 -
[4]
Barrage has a tracking penalty. With no web, would a faster frigate like an assault ship pose a giant threat? I'm not sure how well that would hit in practise.
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Kahega Amielden
Minmatar Suddenly Ninjas
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Posted - 2009.04.21 03:32:00 -
[5]
Originally by: Nebachadnezza Barrage has a tracking penalty. With no web, would a faster frigate like an assault ship pose a giant threat? I'm not sure how well that would hit in practise.
The tracking penalty is something to watch out for, but it depends on the AF. If the AF gets you scrammed and thus disables your MWD, then you're in trouble. You can always switch to another ammo type in this situation, but you'd still have trouble hitting him.
However, assuming you can keep out of scram range, you can stay well outside of his effective range, where you can track pretty easily, and maneuver in such a way that minimizes transversal...for that reason, you should take down most AFs pretty easily...again, unless you get scrammed.
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xxxak
Caldari O.W.N. Corp OWN Alliance
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Posted - 2009.04.21 03:32:00 -
[6]
Originally by: Nebachadnezza Barrage has a tracking penalty. With no web, would a faster frigate like an assault ship pose a giant threat? I'm not sure how well that would hit in practise.
The answer is that yes, it CAN be an issue, but against most frigates you can use your Warrior IIs and or just MWD almost as fast as them, thus giving you a bit less transverse. Also, carry short range ammo. Done.
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Corstaad
Minmatar Vardr ok Lidskjalv
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Posted - 2009.04.21 03:38:00 -
[7]
Use a ruppy with ECM drones for low skills. After awhile with decent drone skills ie T2 drones switch to the combat drones. Buffer plate it with largest plate then add a dcu. You'd be surprised how effective that ship is even with T1 guns. Also Barrage isn't end all for AC's you lose tracking can't control range like you used to. Hurricane is a great ship but without good skills it doesn't open you up to new classes you can fight.
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Ard UnjiiGo
The Bastards
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Posted - 2009.04.21 04:15:00 -
[8]
If you are thinking Vaga as a possibility then you have the iskies to also take a look at the Fleet Issue Stabber. It's a very good ship in it's own right and, last time I checked, was a little cheaper.
Keep in mind that the Fleet Issue Stabber is quite a bit different from the Stabber in the way it flies and the way it's fitted. It's more like a Rupture on steroids with the kinds of fits most folks lean toward with it.
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Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2009.04.21 04:25:00 -
[9]
Originally by: Nebachadnezza Barrage has a tracking penalty. With no web, would a faster frigate like an assault ship pose a giant threat? I'm not sure how well that would hit in practise.
Most (all?) AFs are slower than you. Inties are faster, but they go down like a ton of bricks as soon as you pull out the Warrior IIs.
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Furb Killer
Gallente
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Posted - 2009.04.21 05:28:00 -
[10]
However if an mwd AF drops out of warp at 15km distance (or you near the AF), then there is a good chance he got a scram on you before you can get further away. Sure you can switch to emp, but wont do you much good. I would drop down to dual 180mm ACs, fit a med neut, and fall off rigs. ---------------------------------------------
Originally by: Neth'Rae Military experts are calling this a troll.
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Terianna Eri
Amarr Scrutari
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Posted - 2009.04.21 06:50:00 -
[11]
Originally by: Deschenus Maximus
Originally by: Nebachadnezza Barrage has a tracking penalty. With no web, would a faster frigate like an assault ship pose a giant threat? I'm not sure how well that would hit in practise.
Most (all?) AFs are slower than you. Inties are faster, but they go down like a ton of bricks as soon as you pull out the Warrior IIs.
They also die pretty hard to Barrage if they're at range. Vaga can pull a hell of a lot of transversal; overload that MWD and you can get speeds on the order of magnitude of a MWDing ceptor.
P.S. I recommend a medium neut in the utility highslot over the assault missile launcher. There aren't a lot of frigates that can deal with high speed + medium neut + high tracking guns + 5x warrior IIs and the medium neut does nice things like shut off nasty, nasty scrams and webs. You might have some problems fitting 220mm + neut + T2 midslots + 2x falloff rigs though, it's asking a little much out of the Vaga's grid, so I dropped down to D180s...
Quote: [Vagabond, Teri's Vagabond] Overdrive Injector System II Nanofiber Internal Structure II Damage Control II Gyrostabilizer II Gyrostabilizer II
10MN MicroWarpdrive II Warp Disruptor II Large Shield Extender II Large Shield Extender II
Dual 180mm AutoCannon II, Barrage M Dual 180mm AutoCannon II, Barrage M Dual 180mm AutoCannon II, Barrage M Dual 180mm AutoCannon II, Barrage M Dual 180mm AutoCannon II, Barrage M Medium Unstable Power Fluctuator I
Projectile Ambit Extension I Projectile Ambit Extension I
Warrior II x5
I love the Vagabond tbh, it's easily my favorite minmatar ship. If only falloff didn't cut your DPS so much, it'd be perfect. __________________________________
Originally by: CCP Whisper Boo hoo. Cry some more.
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Smokeyblood
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Posted - 2009.04.21 07:37:00 -
[12]
Please keep thinking a ship will just orbit you and theres nothing you can do about it, i enjoy easy kills.
Seriously if you don't know how to mess up a frig attacking you, you shouldn't be in a vaga, serious vaga pilots will never, EVER, EVER die to a frigate of any kind. / PS, learn to manually fly.
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Ig Neus
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Posted - 2009.04.21 08:41:00 -
[13]
If you let an Assault Frigate or a Combat Interceptor with Web and Scrambler to get close to you and do not have an Energy Neutralizer equiped, you are in trouble. But you should be if you suck that much. Assault Frigates are slower than you and Inties have close to no tank so you should kill them before they get close.
P.S. : 5 Warriors II, by themselves, cannot even kill some T1 PvP Frigate. Ask any can flipper, he knows...
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