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ikillu532
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Posted - 2009.04.21 22:01:00 -
[1]
CCP needs to put out a new t2 bs. Maruaders are the only t2 bs's of tactical use, you don't train black ops unless your training for a black ops ship specifically. I'm not sure what t2 they would put in but I'm sure they could think of one. Or maybe just a beef-up of t1 bs's is in order.
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Allahs Warrior
Gallente I.M.M
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Posted - 2009.04.21 22:13:00 -
[2]
the system is cynojammed! *** what do we do? Send in bombers and recons But all gates are camped! black ops. oshi- *BOOSH*
Marauders are the ones that suck. Nobody ever uses marauders in 0.0
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ikillu532
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Posted - 2009.04.21 22:20:00 -
[3]
I never said black ops suck, I'm just saying damage-wise they can't be up to par with a maruader. |

chrisss0r
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Posted - 2009.04.21 22:21:00 -
[4]
dps is the only important thing in eve! |

ikillu532
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Posted - 2009.04.21 22:29:00 -
[5]
Does anyone have any 'serious' suggestions to a new t2 bs? |

Waxau
Mortis Angelus The Church.
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Posted - 2009.04.21 22:36:00 -
[6]
Originally by: ikillu532 Does anyone have any 'serious' suggestions to a new t2 bs?
How bout we let CCP fix the ones they released over a year ago first? 
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Guillame Herschel
Gallente Buffalo Soldiers
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Posted - 2009.04.21 22:41:00 -
[7]
Originally by: Allahs Warrior Marauders are the ones that suck. Nobody ever uses marauders in 0.0
I've seen plenty. They make great belt ratters, you know, what non-mining residents of 0.0 do for income...
-- The Theorem Theorem: If If, Then Then --
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Kahega Amielden
Minmatar Suddenly Ninjas
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Posted - 2009.04.21 22:54:00 -
[8]
Quote: you don't train black ops unless your training for a black ops ship specifically.
Fascinating.
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Scyala
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Posted - 2009.04.21 23:22:00 -
[9]
Originally by: ikillu532 Does anyone have any 'serious' suggestions to a new t2 bs?
Do you? 'I want more' Seems like a poor excuse for a thread. What role do you feel needs to be filled that is not currently? |

ikillu532
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Posted - 2009.04.21 23:33:00 -
[10]
Do you? 'I want more' Seems like a poor excuse for a thread. What role do you feel needs to be filled that is not currently?
Well I was thinking of a class that was basically interceptor bs's, for tackling and evasion purposes. |

Constantine Arcanum
IMPERIAL SENATE
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Posted - 2009.04.21 23:35:00 -
[11]
Originally by: ikillu532 Do you? 'I want more' Seems like a poor excuse for a thread. What role do you feel needs to be filled that is not currently?
Well I was thinking of a class that was basically interceptor bs's, for tackling and evasion purposes.
But for that we have HICS, dictors, and inties. |

ikillu532
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Posted - 2009.04.21 23:41:00 -
[12]
The tech 2 resists and bonuses would give it that extra power it needs to outlast HIC's, dictors, and inties. The sheer destruction of large guns and cruise/siege missiles would make a formidable ship that players would strive to train for.
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Leon Caedo
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Posted - 2009.04.21 23:45:00 -
[13]
Originally by: ikillu532 The tech 2 resists and bonuses would give it that extra power it needs to outlast HIC's, dictors, and inties. The sheer destruction of large guns and cruise/siege missiles would make a formidable ship that players would strive to train for.
... you mean like what a marauder is? The only reasons it 'sucks' in pvp as far as I can see are its price tag and crappy sensor strength.
Its kind of hard to finance pvp using a ship that costs close to 1 bil before mods.
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ikillu532
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Posted - 2009.04.21 23:48:00 -
[14]
Never mind, it was a ******ed idea, just fix what we have. |

odst Captain15
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Posted - 2009.04.22 01:04:00 -
[15]
we need a more wallet freindly t2 pvp battleship....... |

AFTERMARKET
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Posted - 2009.04.22 02:00:00 -
[16]
Originally by: odst Captain15 we need a more wallet freindly t2 pvp battleship.......
but then i would miss the t1 battleships
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Artemis Rose
Sileo In Pacis PuPPet MasTers
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Posted - 2009.04.22 02:03:00 -
[17]
I'd say the Black Ops have more tactical uses than a Marauder.
A marauder is generally only used by gatecampers e-peen waving when they've got the situation fully in their control, or by docking range heroes. At least the Black Op does something different than tank 'n gank. *** Currently Playing: Trolls from Outer Space Current Equipment: VISAcard chain mail, +2 Amulet of Epic Whine, Self Banstick +2 WTB: +666 E-peen killboard stats |

Scyala
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Posted - 2009.04.22 02:13:00 -
[18]
Originally by: odst Captain15 we need a more wallet freindly t2 pvp battleship.......
that's a T1 battleship...
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Gabriel Lioncourt
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Posted - 2009.04.22 02:30:00 -
[19]
perhaps a Superheavy Assault Ship is in order here?
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Dallenovic
Rionnag Alba Against ALL Authorities
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Posted - 2009.04.22 03:02:00 -
[20]
This is a fail thread, there is not much room for more t2 battleships. If you go with the super doopa heavy assault ships style it will make things go "breasts" up in the game as this will be the new ship of choice and completely savage all others. Marauders are fun as they have dps, tank but very low sensor strength so using them in pvp is a bit dodgey.
Black ops PWN, get a bomber gang with a couple of rapiers and arazu with covert cynos on and your off for a wicked gang that has plenty of DPS and tackle. If u want some super support, bring in the redeemers and widows.
Someone had the idea of bs sized logistics which is a great idea, but given the effectiveness of the RR gangs i neve atmthis will only increase there strength. But they could be implemented with soem kind of draw back to make these ships fair. And these would also have to be used a lot as bait... awsome EHPs
If you want to have a great battleship and use your high battleship skills then why not grab a faction battleship. Giving battleships extra bonii related to pvp would make them far too overpowered. In all fairness CCP need to look into command ships as these are being less frequently used now in pvp. BC sized assault t2 is imo the highest hull size these ships should go and field command ships are it. |

EFT Warrior
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Posted - 2009.04.22 03:13:00 -
[21]
Judging by the release of T3 cruisers, I'd say we don't need much more variety as it were. The only other non-dedicated role I can think of is a Salvaging/Exploration type ship.
Now me personally I would've put remote sensor boosters or remote ECCM on the Gallente/Caldari logistics ship instead of energy transfers and tracking links. It seems that may have been the entire point of those modules was to fit it to logistics. |

Angelos
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Posted - 2009.04.22 03:17:00 -
[22]
We just need more faction BS's, that's all. |

Gabriel Lioncourt
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Posted - 2009.04.22 03:45:00 -
[23]
We need Jove ships        |

Dallenovic
Rionnag Alba Against ALL Authorities
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Posted - 2009.04.22 03:56:00 -
[24]
Originally by: Gabriel Lioncourt We need Jove ships       
WTB Jovian frigate with 99.9% shield resists !!!! 500 dps and 8k/s |

Gabriel Lioncourt
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Posted - 2009.04.22 04:17:00 -
[25]
Originally by: Dallenovic
Originally by: Gabriel Lioncourt We need Jove ships       
WTB Jovian frigate with 99.9% shield resists !!!! 500 dps and 8k/s
OMFG YES!!!!!!!!!!!!!!!!!!!!!!!!!   |

Angelos
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Posted - 2009.04.22 04:40:00 -
[26]
Originally by: Gabriel Lioncourt
Originally by: Dallenovic
Originally by: Gabriel Lioncourt We need Jove ships       
WTB Jovian frigate with 99.9% shield resists !!!! 500 dps and 8k/s
OMFG YES!!!!!!!!!!!!!!!!!!!!!!!!!  
Saw one for sale yesterday for 1 bil. |

Renarla
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Posted - 2009.04.22 05:47:00 -
[27]
I'm no 0.0 dweller, but this is how I see a Black Ops covert jump bridge op trying to get into a cynojammed system going:
Scout goes in, gate is camped. If he's lucky he can warp to a SS in his CovOps and drop a Covert Cyno. Black Ops has enough fuel to jump about 5 Stealth Bombers and itself in. Shoot 1 volley at POS or gatecamp Lose about a billion isk? |

Sonreir
Gallente Band of Builders Inc. Libera Alliance
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Posted - 2009.04.22 06:59:00 -
[28]
An anti-support BS with bonuses to medium turrets/heavy missiles might be fun to fly. For Gallente maybe add a bonus to drone hit points, speed, and damage.
Nerf the lock range down to 30km (base) or so and give heavy bonuses to tracking or explosion velocity. Keep drone bandwidth at 25.
Also, keep the DPS relatively low so it's not a serious threat to other large ships, but something that outclasses BCs for killing cruisers and below. |

Aceru
Gallente Apellon
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Posted - 2009.04.22 07:20:00 -
[29]
Originally by: Sonreir An anti-support BS with bonuses to medium turrets/heavy missiles might be fun to fly. For Gallente maybe add a bonus to drone hit points, speed, and damage.
Nerf the lock range down to 30km (base) or so and give heavy bonuses to tracking or explosion velocity. Keep drone bandwidth at 25.
Also, keep the DPS relatively low so it's not a serious threat to other large ships, but something that outclasses BCs for killing cruisers and below.
Someone's going to bash you in a moment for this, so I'll do it in a nice way. HACs. Gtfo. Much love, Aceru. <3 |

4 LOM
United Gamers
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Posted - 2009.04.22 07:34:00 -
[30]
Originally by: Sonreir An anti-support BS with bonuses to medium turrets/heavy missiles might be fun to fly. For Gallente maybe add a bonus to drone hit points, speed, and damage.
And we could call it a battlecruiser.... wait no that name is allready taken...
Why on earth would anyone run a tech 2 bs (so ~1B isk ship) as an anti-support ship when there are tons of ships that would do the job better for fractions of the isk.
I dont think we need any more tech 2 battleships. (only possible one i would support would be logistics, but in that price range just bringa carrier)
What i want to see next: are strategic frigates, and i hate to say this but some exploration ships, and maybe some more industrial type ships (combat haulers? use current hulls and show up on scanners like those current hulls but have a vastly reduced caro hold and incrase combata capability).
Originally by: Twilight Moon of course you have nice hair. That pod goo, is actually VO5 conditioner. 
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Tippia
Raddick Explorations BlackWater.
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Posted - 2009.04.22 07:42:00 -
[31]
Originally by: ikillu532 The tech 2 resists and bonuses would give it that extra power it needs to outlast HIC's, dictors, and inties. The sheer destruction of large guns and cruise/siege missiles would make a formidable ship that players would strive to train for.
And that's why it's not a good addition. If you want a ship that "outclasses" an existing ship type, then it's a bad idea by default and shouldn't be added to the game. We have HICs, dictors and inties. Therefore we do not need a bigger version that does the same thing, only better.
Originally by: Sonreir An anti-support BS with bonuses to medium turrets/heavy missiles might be fun to fly. […] something that outclasses BCs for killing cruisers and below.
We already have this — it's called HACs and BCs. Therefore we don't need a bigger version that does the same thing, only better.
This is the perennial problem with suggesting new ship types: finding a purpose for them. "Bigger and better" is not a purpose — just an arms race that removes existing content as a viable alternative. If you have a suggestion for a new ship type, consider the following questions:
1. What is its purpose? 2. Why does this niche need to be filled? 3. What other ships/classes do something similar? 4. What is it about the suggested class that makes it different from the existing types? 5. What is it about the existing classes that make then worth having even with the new addition? |

TimMc
Gallente Brutal Deliverance Blackguard Coalition
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Posted - 2009.04.22 08:24:00 -
[32]
Originally by: Kahega Amielden
Quote: you don't train black ops unless your training for a black ops ship specifically.
Fascinating.
Yes it is indeed interesting. I never realised you could train Marauders if you didn't want to fly one.
Also OP, I would like a t2 bs that does 600 DPS a second. That would be good. |

Tippia
Raddick Explorations BlackWater.
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Posted - 2009.04.22 08:42:00 -
[33]
Originally by: TimMc Also OP, I would like a t2 bs that does 600 DPS a second. That would be good.
It would make titans and dreads go out of fashion in a hurry, that's for sure…  ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |

Ripley Wisdomseeker
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Posted - 2009.04.22 09:08:00 -
[34]
I could imagine a drone-marauder / mini-carrier...
Maybe Abbadon hull with bigger drone hangar and bandwidth, bonuses on rr, armor resists, drone range, damage or tank. No fighters. No turret bonuses. Pricetag above faction bs: 500m
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.04.22 09:18:00 -
[35]
Originally by: Waxau
Originally by: ikillu532 Does anyone have any 'serious' suggestions to a new t2 bs?
How bout we let CCP fix the ones they released over a year ago first? 
Didn't BOPs just get a rather nice buff? |

NeoTheo
Dark Materials Heretic Nation
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Posted - 2009.04.22 11:59:00 -
[36]
Originally by: Waxau
Originally by: ikillu532 Does anyone have any 'serious' suggestions to a new t2 bs?
How bout we let CCP fix the ones they released over a year ago first? 
trying to say the pimp-as-hell widow i have sux?
ohh wait...
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Ixich
Divinity Within Vort3x.
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Posted - 2009.04.22 14:06:00 -
[37]
Edited by: Ixich on 22/04/2009 14:08:11 I agree with alot of the posts, there isn't really any place for another t2 battleship.
The only thing i could think of was something in line with a command ships and the use of gang link assist.
Flagship: Battleship skill bonus: 5% to gun/missile damage and 5% to shield/armor resist. Flagship skill bonus: 5/7.5% to tracking/optimal/velocity/falloff and 10% to warfare link effectiveness.
Role: 99% CPU reduction on warfare links and 100% gun/missile damage.
The idea is they have 4 guns/missile slots, with the rest of the highs with warfare links. You'll probably need to give them weak sensor strength like marauders also.
The pros: High Damage, Resists, Gang Assist The cons: SLOWWWW, Weak to EWAR
This is just a thought, i'm sure it has many flaws :D |

Morikai Acler
Caldari Demon Theory Wildly Inappropriate.
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Posted - 2009.04.22 14:56:00 -
[38]
Actually I would like to see Tech 2 versions of the Tier 3 BS's (rokh, hyperion, abaddon, Maelstrom). Also I'd like to see tech 2 versions of the Tier 2 Battle cruisers. I almost always thought that they should of released the tier 2 bc's before they command ships, then they could of used one for the fleet, and one for the field command models. |

Enden Assulu
Caldari Blood Money Inc. Blood Money Cartel
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Posted - 2009.04.22 15:25:00 -
[39]
Originally by: Ixich Edited by: Ixich on 22/04/2009 14:08:11 I agree with alot of the posts, there isn't really any place for another t2 battleship.
The only thing i could think of was something in line with a command ships and the use of gang link assist.
Flagship: Battleship skill bonus: 5% to gun/missile damage and 5% to shield/armor resist. Flagship skill bonus: 5/7.5% to tracking/optimal/velocity/falloff and 10% to warfare link effectiveness.
Role: 99% CPU reduction on warfare links and 100% gun/missile damage.
The idea is they have 4 guns/missile slots, with the rest of the highs with warfare links. You'll probably need to give them weak sensor strength like marauders also.
The pros: High Damage, Resists, Gang Assist The cons: SLOWWWW, Weak to EWAR
This is just a thought, i'm sure it has many flaws :D
This is known as the Fleet Command Ship 
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Dallenovic
Rionnag Alba Against ALL Authorities
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Posted - 2009.04.22 15:39:00 -
[40]
Originally by: Renarla I'm no 0.0 dweller, but this is how I see a Black Ops covert jump bridge op trying to get into a cynojammed system going:
Scout goes in, gate is camped. If he's lucky he can warp to a SS in his CovOps and drop a Covert Cyno. Black Ops has enough fuel to jump about 5 Stealth Bombers and itself in. Shoot 1 volley at POS or gatecamp Lose about a billion isk?
Seriously u dont know much here then do u lol. For a start you cna jump a hell of a lot more bombers in than that. And i dont think that bombers could successfully take down a cyno jammer, as this would take so dam long as obviously u cannot stay in range of the pos. however if u apply a bit of thought and use 4-6 covert ops pilots u can get them set up so that they are set 10km from teh cyno jammer each side on aline, also have two move covert ops set up in same line (use a celestial if possible) say 300km away from cyno jammer but still on grid. u warp down to the nearest covert to cyno and u at 10km and as u warp u decloak launch a volley and warp to the far covert, this way your voley counts and u dont get tackled. then repeat and rinse, your auto aligned and before u get locked youve warped. But still this would take too dam long. And youd get bubbled etc at some point.
So what u want is to run a similar tactic to this on a gate camp and maybe even suicide a couple of actual bomberrs to kill a gate camp / kill sniper bs etc. The best use of this style warfare is to clear the system of gatecamps and bs before your bs come into take cyno jammer down.
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TimMc
Gallente Brutal Deliverance Blackguard Coalition
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Posted - 2009.04.22 16:02:00 -
[41]
Originally by: Enden Assulu
Originally by: Ixich Edited by: Ixich on 22/04/2009 14:08:11 I agree with alot of the posts, there isn't really any place for another t2 battleship.
The only thing i could think of was something in line with a command ships and the use of gang link assist.
Flagship: Battleship skill bonus: 5% to gun/missile damage and 5% to shield/armor resist. Flagship skill bonus: 5/7.5% to tracking/optimal/velocity/falloff and 10% to warfare link effectiveness.
Role: 99% CPU reduction on warfare links and 100% gun/missile damage.
The idea is they have 4 guns/missile slots, with the rest of the highs with warfare links. You'll probably need to give them weak sensor strength like marauders also.
The pros: High Damage, Resists, Gang Assist The cons: SLOWWWW, Weak to EWAR
This is just a thought, i'm sure it has many flaws :D
This is known as the Fleet Command Ship 
Yeah looks like a Fleet Command, except they only have 3% bonuses iirc instead of that massive 10%. Pretty overpowered and bad sensor strength is not a good balance. People don't like being jammed even if they do **** poor dps.
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