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Nostalus
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Posted - 2009.04.23 04:10:00 -
[1]
So I've been researching Command Ships the last week and doing fitting tests to compare what kind of stats are possible between each of the races.
The only conclusion I could come to is that the Nighthawk and Astarte are pretty mediocre looking in terms of PVP capabilities. That's not to say that they are bad Field Command Ships, but that they at least "look" subpar to the Absolution and Sleipnir.
My best fitting calculation for the Absolution for DPS was right at 816 counting drone damage and maintaining a solid passive tank with all armor resists above 80% with a DCU II running, and 55k EHP. The Sleipnir peaked out right around 900 DPS but with several resists in the low 70's and an EHP of 46k.
The above numbers obviously take the Absolutions 25% armor resist but not the Sleipnir's Armor Booster bonus, which can be quite extensive. At this it is worth mentioning that I was unable to fit an X-Large Shield Booster and maintain the over 900 DPS. Infact with out a CPU inplant the fitting outline doesn't work for either Field Command Ship setup.
Question I have now, after watching a few hours worth of PVP videos on youtube.com with both Absolutions and Sleipnir's is which one actually plays out the best?
You can't keep a Shield Booster running all the time with out support, so with out support you're only a god for the few minutes until one boosters catches up to the other. Or you get Neuted (which is a far bigger concern) and then your bonus is completely negated, leaving you pretty much defeneless unless you can kill the neuter(funny line). On the other side though the Absolution can run a passive tank with ENM's and sure your Energy Turrets take Cap but its not as intensive as the Booster. Also the BC bonus of 25% extra armor resists across the board cannot be negated.
At the end of the day I'm just looking for an excuse to not go with the Sleipnir as that is one of the ugliest ships in Eve. I panned in on the model and looked away for a few seconds, came back and thought I was looking at a satellite. That's to say the Sleipnir does't even really resemble a space ship, whereas the Absolution looks like some kind of mutant space bird with a very very very large beak and small chubby body.
Now that that detour is over; does anyone have any thoughts on which Field Command Ship is better for solo/small gang PVP than the others? Also any fitting suggestions would be appreciated.
Thank you,
Nostalus
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Phantom Slave
JUDGE DREAD Inc.
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Posted - 2009.04.23 05:57:00 -
[2]
Don't fit out the absolution like a glass cannon. Use those resists to your advantage.
[Absolution, PvP - Buffer] Damage Control II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Energized Regenerative Membrane II 1600mm Reinforced Rolled Tungsten Plates I 800mm Reinforced Rolled Tungsten Plates I Heat Sink II
Medium Electrochemical Capacitor Booster I, Cap Booster 800 Warp Disruptor II 10MN MicroWarpdrive II
Focused Medium Pulse Laser II, Amarr Navy Multifrequency M Focused Medium Pulse Laser II, Amarr Navy Multifrequency M Focused Medium Pulse Laser II, Amarr Navy Multifrequency M Focused Medium Pulse Laser II, Amarr Navy Multifrequency M Focused Medium Pulse Laser II, Amarr Navy Multifrequency M Focused Medium Pulse Laser II, Amarr Navy Multifrequency M Medium Energy Neutralizer II
Trimark Armor Pump I Trimark Armor Pump I
Warrior II x5
With my skills/implants it has 485 DPS with 138 EHP. It'll tear your setup apart. Yours has less than 2x the DPS and less than 1/2 the EHP. Your superior DPS would be completely mitigated by the fact that this setup has a much larger buffer.
If you want to go with a Glass cannon ship, go with a Harbinger. I can show you a glass cannon setup that does 797 dps and has 40k EHP.
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Delichon
Perkone
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Posted - 2009.04.23 09:00:00 -
[3]
Originally by: Phantom Slave
With my skills/implants it has 485 DPS with 139 EHP. It'll tear your setup apart.
Dual rep Abso tanks about 600 unilateral damage (more on EM|Term) as long as it has batteries. And dishes out about 700 DPS. It will tear your setup apart, because it can mitigate ALL your damage while chewing quite rapidly on your passibe tank.
But solo fights between commandships only happen on Sisi, on TQ commandship instantly spawns OMG-blob to take it down. This is why Harbi is uber. ------------------------------------------ "Russian is an unusual language if you're not used to it. It is like speaking to angry aliens from the planet of Murder or something" Nick Breckon |
Rivqua
Caldari Omega Wing R.E.P.O.
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Posted - 2009.04.23 09:19:00 -
[4]
Edited by: Rivqua on 23/04/2009 09:20:31 Please don't fit the Abso like a mini-geddon or costly-throwaway-harbinger. Both those ships will do the job just aswell, and at a lesser cost. The Abso has a nice mix of tank and gank, play to that strenght instead.
EDIT: Just wanted to mention, you really don't want to fly the Abso without CS V, what with both it's dps bonuses being in the commandship skill. And then you want to add +5% ROF and +5% DMG implants to really make it shine. _________________ - Rivqua - --- R.E.P.O. --- |
Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.04.23 10:19:00 -
[5]
Originally by: Phantom Slave Edited by: Phantom Slave on 23/04/2009 06:07:59 Don't fit out the absolution like a glass cannon. Use those resists to your advantage.
[Absolution, PvP - Buffer] Damage Control II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II 1600mm Reinforced Rolled Tungsten Plates I 800mm Reinforced Rolled Tungsten Plates I Heat Sink II
Medium Electrochemical Capacitor Booster I, Cap Booster 800 Warp Disruptor II 10MN MicroWarpdrive II
Focused Medium Pulse Laser II, Amarr Navy Multifrequency M Focused Medium Pulse Laser II, Amarr Navy Multifrequency M Focused Medium Pulse Laser II, Amarr Navy Multifrequency M Focused Medium Pulse Laser II, Amarr Navy Multifrequency M Focused Medium Pulse Laser II, Amarr Navy Multifrequency M Focused Medium Pulse Laser II, Amarr Navy Multifrequency M Medium Energy Neutralizer II
Trimark Armor Pump I Trimark Armor Pump I
Warrior II x5
With my skills/implants it has 485 DPS with 139 EHP. It'll tear your setup apart. Yours has less than 2x the DPS and less than 1/2 the EHP. Your superior DPS would be completely mitigated by the fact that this setup has a much larger buffer.
If you want to go with a Glass cannon ship, go with a Harbinger. I can show you a glass cannon setup that does 797 dps and has 40k EHP.
Can I see that harb fit - sounds similar to one of mine.
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honey bunchetta
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Posted - 2009.04.23 10:35:00 -
[6]
Harbi glass cannon fit.
7 x MP2.
1 x best named mwd. 1 x best named med injector. 1 x fleeting web. 1 x faint point.
3 x t2 heat sinks. 1 x t2 eanm. 1 x t2 anp. 1 x t2 dcu.
5 x hammerhead t2.
760 dps + 40,647 ehp or with gang skills 43,246 ehp.
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AstroPhobic
Minmatar
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Posted - 2009.04.23 10:50:00 -
[7]
Originally by: honey bunchetta Harbi glass cannon fit.
7 x MP2.
1 x best named mwd. 1 x best named med injector. 1 x fleeting web. 1 x faint point.
3 x t2 heat sinks. 1 x t2 eanm. 1 x t2 anp. 1 x t2 dcu.
5 x hammerhead t2.
760 dps + 40,647 ehp or with gang skills 43,246 ehp.
A harby with 7 megapulse II fitted?
WANT.
Note to CCP... More gank is okay as long as you compensate somewhere else important, like tank. See stealth bombers.
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fivetide humidyear
Gallente The Avalon Foundation
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Posted - 2009.04.23 10:57:00 -
[8]
small gangs the sleipnir shines, it's manouverable, easily fits a ganglink and is reasonably neut proof.
I say it's reasonably neut proof because you are already micro managing cap booster and shield booster and after 30s or so you are living in low cap anyway.
absolution can run in small gangs, but it's agility can become more of a problem and as stated the geddon does most of it better.
CS are worth a little faction loveliness to avoid fitting implants.
sleipnir
7x 220mm vulcan II (barrage / RF EMP) 1x skirmish warfare ganglink
10mn mwd II medium electrochemical cap booster invulnerability field II dread guristas x-large shield booster RF disruptor
3x gyrostabilizer II 1x damage control II 1x nanofiber / 1x LADAR backup array.
1x cap sa***aurd 1x cap solidifier
ladar backup array in lows may need a RF gyrostab to fit, i can't remember and don't have EFT at work so will post absolution later but it has 1600mm plate, resists, heavy pulse II and a ganglink iirc.
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Sidus Isaacs
Gallente
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Posted - 2009.04.23 11:30:00 -
[9]
Edited by: Sidus Isaacs on 23/04/2009 11:30:02 You are right, NH is not just mediocre, its pure trash in terms of PvP. A Drke do the job better. A Drake even does the command bit better.
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Delichon
Perkone
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Posted - 2009.04.23 12:23:00 -
[10]
Originally by: honey bunchetta Edited by: honey bunchetta on 23/04/2009 11:04:08 Harbi glass cannon fit.
7 x HP2.
1 x best named mwd. 1 x best named med injector. 1 x fleeting web. 1 x faint point.
3 x t2 heat sinks. 1 x t2 eanm. 1 x t2 anp. 1 x t2 dcu.
5 x hammerhead t2.
760 dps + 40,647 ehp or with gang skills 43,246 ehp.
EDIT: to change the "M" to a "H"...
7 x HP2.
1 x mwd 10MN. 2 x LSE Meta 4. 1 x faint scram.
3 x t2 heat sinks. 1 x t2 DCU. 1 x t2 PDS. 1 x t2 I-stab.
5 x hammerhead t2
1 x EM re rig 2 x Extender rigs
52k EHP, same DPS output and very nice agility to GTFO when needed. :) Add +5% damage Med Laser and +3% damage all turrets imps for the Bringer of Pwnage! :) ------------------------------------------ "Russian is an unusual language if you're not used to it. It is like speaking to angry aliens from the planet of Murder or something" Nick Breckon |
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.04.23 13:13:00 -
[11]
Originally by: Delichon
Originally by: honey bunchetta Edited by: honey bunchetta on 23/04/2009 11:04:08 Harbi glass cannon fit.
7 x HP2.
1 x best named mwd. 1 x best named med injector. 1 x fleeting web. 1 x faint point.
3 x t2 heat sinks. 1 x t2 eanm. 1 x t2 anp. 1 x t2 dcu.
5 x hammerhead t2.
760 dps + 40,647 ehp or with gang skills 43,246 ehp.
EDIT: to change the "M" to a "H"...
7 x HP2.
1 x mwd 10MN. 2 x LSE Meta 4. 1 x faint scram.
3 x t2 heat sinks. 1 x t2 DCU. 1 x t2 PDS. 1 x t2 I-stab.
5 x hammerhead t2
1 x EM re rig 2 x Extender rigs
52k EHP, same DPS output and very nice agility to GTFO when needed. :) Add +5% damage Med Laser and +3% damage all turrets imps for the Bringer of Pwnage! :)
Hmmm mine's armour tanked, loses agility and EHP, but gains a web & cap booster, plus I can squeeze a locus rig in. I do like yours though, I'll maybe give it a try when I get in tonight.
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honey bunchetta
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Posted - 2009.04.23 13:44:00 -
[12]
Originally by: Delichon
Originally by: honey bunchetta
Harbi glass cannon fit.
7 x HP2.
1 x best named mwd. 1 x best named med injector. 1 x fleeting web. 1 x faint point.
3 x t2 heat sinks. 1 x t2 eanm. 1 x t2 anp. 1 x t2 dcu.
5 x hammerhead t2.
760 dps + 40,647 ehp or with gang skills 43,246 ehp.
EDIT: to change the "M" to a "H"...
7 x HP2.
1 x mwd 10MN. 2 x LSE Meta 4. 1 x faint scram.
3 x t2 heat sinks. 1 x t2 DCU. 1 x t2 PDS. 1 x t2 I-stab.
5 x hammerhead t2
1 x EM re rig 2 x Extender rigs
52k EHP, same DPS output and very nice agility to GTFO when needed. :) Add +5% damage Med Laser and +3% damage all turrets imps for the Bringer of Pwnage! :)
Its not a bad fit although considering the weapon range a harbi has im gonna be aligned a lot of the time anyway so agility is not such a big issue.
No web or injector means problems may arise though.
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Delichon
Perkone
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Posted - 2009.04.23 14:45:00 -
[13]
Edited by: Delichon on 23/04/2009 14:48:27
Originally by: honey bunchetta Its not a bad fit although considering the weapon range a harbi has im gonna be aligned a lot of the time anyway so agility is not such a big issue.
No web or injector means problems may arise though.
Agility is for those GTFO moments, when you need to warp off the gate before the chasing gang tackles you. If you jump first - you manage to warp off before the HAC that has jumped right after you manages to decloak and point you (given he has nosensor booster)
But agility mod is one of the modules under question in this fit. You may substitute it with CPU T2 - and then you can squeeze in T2 LSE giving you extra 1-2k EHP or so.
You can check the my KB, there are a few solo kills with this thing. (not much though, I never had much time for proper KB-whoring :( )
P.S. In 1v1 you won't need injector unless you are fighting a curse. In 1 v many you are screwed anyway. As for Web - unless we are talking about ABing frigates, Scram gives you all the stopping factor you need. And yes, this thing has almost no anti-frig capability(meaning Neut, Warriors T2, web) :( , so beware of frigates (ironically - because you would rip face of anything cruiser-sized and most-BCs though) ------------------------------------------ "Russian is an unusual language if you're not used to it. It is like speaking to angry aliens from the planet of Murder or something" Nick Breckon |
Phantom Slave
JUDGE DREAD Inc.
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Posted - 2009.04.23 16:57:00 -
[14]
Edited by: Phantom Slave on 23/04/2009 16:58:09 Edited by: Phantom Slave on 23/04/2009 16:57:32
Originally by: Delichon Dual rep Abso tanks about 600 unilateral damage (more on EM|Term) as long as it has batteries. And dishes out about 700 DPS. It will tear your setup apart, because it can mitigate ALL your damage while chewing quite rapidly on your passibe tank.
But solo fights between commandships only happen on Sisi, on TQ commandship instantly spawns OMG-blob to take it down. This is why Harbi is uber.
Oh I know the Abso can have a massive active tank, but the OP said he wanted to do a passive tanked 55k ehp abso, here's the quote.
Originally by: Nostalus My best fitting calculation for the Absolution for DPS was right at 816 counting drone damage and maintaining a solid passive tank with all armor resists above 80% with a DCU II running, and 55k EHP.
@Malcanis - Here's my Harbie setup. It actually gets 805 DPS with my current set of implants/skills. It's pretty close in setup to Honey Bunchetta but I went with a small booster and a couple of rigs for higher DPS.
[Harbinger, Gank (PvP)] Damage Control II Energized Adaptive Nano Membrane II Adaptive Nano Plating II Heat Sink II Heat Sink II Heat Sink II
Small Capacitor Booster II, Cap Booster 200 X5 Prototype I Engine Enervator Faint Warp Disruptor I Y-T8 Overcharged Hydrocarbon I Microwarpdrive
Heavy Pulse Laser II, Amarr Navy Multifrequency M Heavy Pulse Laser II, Amarr Navy Multifrequency M Heavy Pulse Laser II, Amarr Navy Multifrequency M Heavy Pulse Laser II, Amarr Navy Multifrequency M Heavy Pulse Laser II, Amarr Navy Multifrequency M Heavy Pulse Laser II, Amarr Navy Multifrequency M Heavy Pulse Laser II, Amarr Navy Multifrequency M Medium EMP Smartbomb I /OFFLINE
Energy Burst Aerator I Energy Collision Accelerator I [empty rig slot]
Hammerhead II x5
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kyrv
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Posted - 2009.04.23 17:40:00 -
[15]
the sliepnir is terribly dumb against amarr like most minmatar ships it has explosive dmg and that damage from t2 hail is reduced to a numbing 10-15% or so of your dps, I dont know how they worked it out its totally loopy to me.
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Brutor'Man X
Minmatar Republic Military School
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Posted - 2009.04.23 19:21:00 -
[16]
Originally by: kyrv the sliepnir is terribly dumb against amarr like most minmatar ships it has explosive dmg and that damage from t2 hail is reduced to a numbing 10-15% or so of your dps, I dont know how they worked it out its totally loopy to me.
Well its a good thing minnies can switch out ammo damage type without effecting falloff and that minnie t2 resists laugh at em and thermal damage.
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Delichon
Perkone
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Posted - 2009.04.23 20:37:00 -
[17]
Originally by: kyrv the sliepnir is terribly dumb against amarr like most minmatar ships it has explosive dmg and that damage from t2 hail is reduced to a numbing 10-15% or so of your dps, I dont know how they worked it out its totally loopy to me.
If only they have made different ammo types for minnies that would allow you to switch damage types for a small trade off in damage...
Well, luckly I am amarr and my Harby just CHEWS through the minnie T2 EM/Term resists by switching to its kinetic crystals. Right!? RIGHT!!!??? ------------------------------------------ "Russian is an unusual language if you're not used to it. It is like speaking to angry aliens from the planet of Murder or something" Nick Breckon |
Enden Assulu
Caldari Blood Money Inc. Blood Money Cartel
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Posted - 2009.04.23 20:52:00 -
[18]
Originally by: Delichon
Originally by: kyrv the sliepnir is terribly dumb against amarr like most minmatar ships it has explosive dmg and that damage from t2 hail is reduced to a numbing 10-15% or so of your dps, I dont know how they worked it out its totally loopy to me.
If only they have made different ammo types for minnies that would allow you to switch damage types for a small trade off in damage...
Well, luckly I am amarr and my Harby just CHEWS through the minnie T2 EM/Term resists by switching to its kinetic crystals. Right!? RIGHT!!!???
You sir are correct
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Alchemise
Amarr The Penumbra Initiative OWN Alliance
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Posted - 2009.04.23 23:28:00 -
[19]
I very rarely fly the absolution simply because I can do the same job in a better ship. Either a Geddon or a Zealot. On the occasion I do fly them, I usually go for a buffer tank with a MAR for a sort of hybrid. Comes out very sturdy, and has plenty of dps to boot. Its a real shame the Gang Mods take up so much fitting because it nerfs the Abso fittings and is virtually impossible to fit on a decent Glass Harbi.
But in short, Commandships are mostly shiny toys. I probably will buy another one at some point because its fun to fly, its just difficult the time I would actually use it. I tend to either fly fast HACs or slow BS. Its not very often there is a call for something inbewteen. I can see CS lv5 as a very nice bonus for the Abso, but I can't really justify all the time training for it.
Heres the fitting anyways. Between 600-700 dps depending on skills, and a buffer of 85keHP+ with Gang mod running. Mids can be swapped around of course. Its not exactly fast, but its relatively nippy and can fox a BS' tracking with a good orbit.
[Absolution, Hybrid Tank] Heat Sink II Heat Sink II 800mm Reinforced Rolled Tungsten Plates I Amarr Navy Armor EM Hardener Armor Thermic Hardener II Energized Adaptive Nano Membrane II Medium Armor Repairer II
10MN Afterburner II Balmer Series Targeting Inhibitor I Initiated Harmonic Warp Scrambler I
Heavy Pulse Laser II, Conflagration M Heavy Pulse Laser II, Conflagration M Heavy Pulse Laser II, Conflagration M Heavy Pulse Laser II, Conflagration M Heavy Pulse Laser II, Conflagration M Heavy Pulse Laser II, Conflagration M Armored Warfare Link - Passive Defence
Trimark Armor Pump I Trimark Armor Pump I
Hobgoblin II x5
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Pater Peccavi
Minmatar
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Posted - 2009.04.24 00:03:00 -
[20]
Originally by: kyrv the sliepnir is terribly dumb against amarr like most minmatar ships it has explosive dmg and that damage from t2 hail is reduced to a numbing 10-15% or so of your dps, I dont know how they worked it out its totally loopy to me.
People use Hail? I assumed the people who are selling it on the market are people who got tricked into buying it earlier. This is a post. It says stuff. |
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Nostalus
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Posted - 2009.04.24 00:48:00 -
[21]
Originally by: Alchemise I very rarely fly the absolution simply because I can do the same job in a better ship. Either a Geddon or a Zealot. On the occasion I do fly them, I usually go for a buffer tank with a MAR for a sort of hybrid. Comes out very sturdy, and has plenty of dps to boot. Its a real shame the Gang Mods take up so much fitting because it nerfs the Abso fittings and is virtually impossible to fit on a decent Glass Harbi.
But in short, Commandships are mostly shiny toys. I probably will buy another one at some point because its fun to fly, its just difficult the time I would actually use it. I tend to either fly fast HACs or slow BS. Its not very often there is a call for something inbewteen. I can see CS lv5 as a very nice bonus for the Abso, but I can't really justify all the time training for it.
If you can do better job in a battleship or HAC then what is the purpose of command ships?
What can a Field Command do that other ships cannot? What makes them worth training BC to 5 and spending 200m on the hull?
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Phantom Slave
JUDGE DREAD Inc.
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Posted - 2009.04.24 03:22:00 -
[22]
Originally by: Nostalus If you can do better job in a battleship or HAC then what is the purpose of command ships?
What can a Field Command do that other ships cannot? What makes them worth training BC to 5 and spending 200m on the hull?
You can use Warfare links on a Command ship, you can't use them with a BS or HAC. Think of the Absolution like a Harbinger with more tank. That's all it is. Similar DPS, size, and speed, but more tank. Most of the time if you're in an Absolution in a gang you won't be called primary just because of how large of a tank it has (unless you're massively outnumbered). Harbinger on the other hand is usually one of the first because it's usually fit like a glass cannon.
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Nostalus
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Posted - 2009.04.24 03:41:00 -
[23]
I appreciate the feedback and fitting suggestions.
Next thing is to train into them and see what's what. Gonna be several months of training to get there.
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Misanth
RABBLE RABBLE RABBLE
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Posted - 2009.04.24 05:09:00 -
[24]
Originally by: Phantom Slave
Originally by: Nostalus If you can do better job in a battleship or HAC then what is the purpose of command ships?
What can a Field Command do that other ships cannot? What makes them worth training BC to 5 and spending 200m on the hull?
You can use Warfare links on a Command ship, you can't use them with a BS or HAC. Think of the Absolution like a Harbinger with more tank. That's all it is. Similar DPS, size, and speed, but more tank. Most of the time if you're in an Absolution in a gang you won't be called primary just because of how large of a tank it has (unless you're massively outnumbered). Harbinger on the other hand is usually one of the first because it's usually fit like a glass cannon.
Pretty much this. Command ships need an ideal fleet size (both yours, and the hostile) to really shine. That's really hard to find nowadays.
Imho, the ideal situation to use command ships as it is is if you got the leaderships to match it. And if you're gonna throw on a link, you might as well use the fleet cs.. unless you expect to fight few opponents.
..2-3 years ago the command ships could hold their own against multiple bs, and you wouldn't get outblobbed like today. It was easier to gtfo if you needed as well. Today, that just isn't as viable. Field command ships struggle to find a role as it is today. - This space for rent |
Mortis Tyrathlion
Amarr Ghost Festival
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Posted - 2009.04.24 11:14:00 -
[25]
Originally by: Nostalus If you can do better job in a battleship or HAC then what is the purpose of command ships?
What can a Field Command do that other ships cannot? What makes them worth training BC to 5 and spending 200m on the hull?
Does having the potential to kill two Pilgrims and two frigates attacking you, while sentries are also firing at you, appeal at all?
Yes, a battleship can get the same or superior tank and damage. Yes, a HAC can get one or the other, and a decent amount of agility. But a CS (I'm thinking of the Sleipnir here, not flown any others) blends the two to produce a potentially sickening ship that I'd pick over a battleship any day. I've flown Megathrons, sniper Tempests, Phoons, and got annoyed with them all. Low on agility, low on locking time, awkward weapons, huge targets. A well fit, cannily flown CS has far more potential, IMO. You just have to be willing to cough up for it.
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Morikai Acler
Caldari Demon Theory Wildly Inappropriate.
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Posted - 2009.04.24 14:25:00 -
[26]
Originally by: Nostalus
The only conclusion I could come to is that the Nighthawk and Astarte are pretty mediocre looking in terms of PVP capabilities. That's not to say that they are bad Field Command Ships, but that they at least "look" subpar to the Absolution and Sleipnir.
My best fitting calculation for the Absolution for DPS was right at 816 counting drone damage and maintaining a solid passive tank with all armor resists above 80% with a DCU II running, and 55k EHP. The Sleipnir peaked out right around 900 DPS but with several resists in the low 70's and an EHP of 46k.
Only problem with that logic is I can put a 1k dps passive tank on a Nighthawk that would completely negate your damage, and if I put the right things in my highs can easily outdamage your tank. You're right about the Sleipner, though if you do it right with auto cannons you can do a pretty impressive amount of dps. Friend of mine set one up with passive tank, that could just barely out damage the 900dps passive tank on my drake.
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Aesheera
Amarr The Voyage of the beagle
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Posted - 2009.04.24 16:58:00 -
[27]
Originally by: Nostalus
The only conclusion I could come to is that the Nighthawk and Astarte are pretty mediocre looking in terms of PVP capabilities. That's not to say that they are bad Field Command Ships, but that they at least "look" subpar to the Absolution and Sleipnir.
I agree as far as the Nighthawks lack of ability goes. I completely disagree as far as the Astarte goes.
Astartes will do pretty damn fine if you fit them properly. Glasscannons hurt like a motherf*cker, and a Dualrep setup tanks well and still delivers a magnificant punch.
Abso's imo are due to high resists more of a tanky CS, with damage below any of the similar Astarte fits.
You should research the options a bit more, see what conclusions you will draw then. -- Project Damage. Running missions the improved way. Curious? Contact me. |
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