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Xencieth
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Posted - 2009.04.23 20:54:00 -
[1]
Edited by: Xencieth on 23/04/2009 20:58:15
People are using Small 20km tractor beam on BS ratting, doing missions or exploration where wrecks are usualy even around 100k from you. This is just wrong, CCP have FROM YEARS in their database bigger tractor beams for non capital ships but they just doesnt want to 'turn on' them in the game:
- Medium Tractor Beam 40km base range with 1000m/s speed - Large Tractor Beam 80km base range with 2000m/s speed
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Xencieth
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Posted - 2009.04.23 20:56:00 -
[2]
Best idea 2009
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Lazarann
Darkstorm Command Ethereal Dawn
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Posted - 2009.04.23 21:40:00 -
[3]
Please god yes
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Kahega Amielden
Minmatar Suddenly Ninjas
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Posted - 2009.04.23 23:33:00 -
[4]
I agree. Hisec missiongrinding isn't profitable enough yet.
...there's no reason for this change. Get a ship with a MWD on it to loot.
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CrestoftheStars
Violent Force Productions
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Posted - 2009.04.24 00:11:00 -
[5]
THIS!!! ow yes THISS!!!! PLEASE THIS!!!!..
hate that the developers of tractor beams totally skipped those and made cap sized instead :/ ___________________________________________ Whoever appeals to the law against his fellow man is either a fool or a coward. Whoever cannot take care of himself without that law is both. For a wounded |
Jin Labarre
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Posted - 2009.04.24 01:35:00 -
[6]
I'd like this. Make them require Graviton Physics, though. Like the capital tractor beam.
Medium could require Graviton Physics II Large could require Graviton Physics III Capital already requires Graviton Physics IV
I don't think the range increase has to be as drastic as 100% for each step up, though. 20/30/40 would be enough, as long as the tractor velocity increased with each step.
One thing I'd like even more would be if tractor beams in general had a falloff in addition to their range, yet a smaller base range to compensate, where falloff would affect tractor velocity. That way those who sit still in one place would have a bit more comfort, but actually tractoring the stuff in would take longer for anything beyond base range. That would give other parties interested in the salvage a better chance to fetch the fish right off the hook.
Or:
A rather nasty concept/twist would be to add scripts to tractor beams that allow it to run a tractor beam in high powered mode (when the script is used), where both range and velocity double (or tripple), but with a chance of 50% -5% per level in Graviton Physics, that the wreck is ripped apart in the process and... destroyed. I like potential benefits that include a drawback.
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Isaac Starstriker
Amarr Solaris Operations
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Posted - 2009.04.24 01:35:00 -
[7]
No. Don't like it? Fit a MWD, get someone else to do it, get into a smaller faster ship, don't salvage/loot, etc etc.
Current mechanics work just fine. No change necessary.
--Isaac Isaac's Haul*Mart - Open
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Drake Draconis
Minmatar Shadow Cadre Worlds End Consortium
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Posted - 2009.04.24 01:44:00 -
[8]
BS = Battleship
BS != BattleSalvageShip
Sorry... your "Reasoning" is not strong enough to warrant this change.
Not supported.
Marauders have tractor beam bonuses... but even then they should not be that powerful. ========================= CEO of Shadow Cadre http://www.shadowcadre.com =========================
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Herschel Yamamoto
Bloodmoney Incorporated
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Posted - 2009.04.24 02:03:00 -
[9]
Medium = Small on a Marauder Large = Small on an Orca
Just because they don't have the names doesn't mean that they don't exist. ----- Bloodmoney Incorporated is recruiting! |
GGjita
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Posted - 2009.04.24 04:04:00 -
[10]
I don't think we need more tractor beams. If you think about it the bigger the ship gets the slower the ship gets. This means that the small tractor beam is actually more effective on a BS than on a frig since it will save the the BS more time.
Also, T2 BS = 40km, spend the time and train for it.
I would however maybe support having a T2 small tractor beam that has a 25km range, but that would be pushing it.
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Odetta Harpy
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Posted - 2009.04.24 08:35:00 -
[11]
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Xencieth
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Posted - 2009.04.24 09:40:00 -
[12]
Edited by: Xencieth on 24/04/2009 09:41:37
Originally by: Isaac Starstriker No. Don't like it? Fit a MWD
doesnt work here
Originally by: Isaac Starstriker get someone else to do it
maybe you will spend your time to help me then, and your friends to help other guys which also want better tractor beams?
Originally by: Isaac Starstriker get into a smaller faster ship, don't salvage/loot, etc etc.
Yeah because CCP doesnt really want people to loot/salvage their own wrecks...
Originally by: GGjita Also, T2 BS = 40km, spend the time and train for it.
Medium tractor beam 40km base + bonus from marauder = 80km <=== thats sounds and works ALOT better because many l4 missions have NPCs even around 130k from your warpin point.
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Chinwe Rhei
Minmatar Tribal Liberation Force
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Posted - 2009.04.24 13:50:00 -
[13]
Use a marauder ? I thought that was supposed to be the big advantage of the ship.
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Xencieth
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Posted - 2009.04.24 14:17:00 -
[14]
Edited by: Xencieth on 24/04/2009 14:18:05
Originally by: Kahega Amielden I agree. Hisec missiongrinding isn't profitable enough yet.
Yeah because no one is doing missions in 0.0, no one is ratting in 0.0 and definitely no one is doing a plex in 0.0 and even if then we *all* know that 0.0 NPC's does not leave wrecks.
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Drake Draconis
Minmatar Shadow Cadre Worlds End Consortium
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Posted - 2009.04.24 14:41:00 -
[15]
Whine thread is successful Whine ========================= CEO of Shadow Cadre http://www.shadowcadre.com =========================
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Ben Derindar
Dirty Deeds Corp. Axiom Empire
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Posted - 2009.04.25 05:49:00 -
[16]
I would support the idea but not with such overpowered stats as the OP suggests; missions are lucrative enough as they are without speeding up the process even more.
Perhaps have longer range tractor beams with slower tractor speed as a trade-off, so players might have to think a little more about what sort of tractor beam might suit their style of mission running.
/Ben
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Ranamar
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Posted - 2009.04.25 16:07:00 -
[17]
Originally by: Ben Derindar I would support the idea but not with such overpowered stats as the OP suggests; missions are lucrative enough as they are without speeding up the process even more.
Perhaps have longer range tractor beams with slower tractor speed as a trade-off, so players might have to think a little more about what sort of tractor beam might suit their style of mission running.
/Ben
This, but I'm going to support now rather than later. That said, when salvaging, I frequently end up going too fast if I do it after a mission ends and outrun my own cans, and this is with a BC. Having a longer, slower one which doesn't require as much running around and/or would allow me to grab a can that accidentally fell of the end while I slow down would be nice. (Okay, I admit it, I'm kind of voting for thinking less, but salvaging's pretty brainless as it is, and I'd rather have it be simple and brainless instead of complicated and brainless.)
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Another Forum'Alt
Center for Advanced Studies
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Posted - 2009.04.26 08:14:00 -
[18]
BECAUSE OF FALCON. Guide to forum posting |
Fille Balle
TachyonTubbies Dark Taboo
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Posted - 2009.04.29 14:35:00 -
[19]
I endorse the use/implementation of this product and/or service!
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Gil Warden
Intergalactic Trade and Transport Corporation The Fifth Syndicate
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Posted - 2009.04.30 12:16:00 -
[20]
Supported, just about everything else have Small, Medium and Large versions these days
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Khandara Seraphim
StarHunt Systematic-Chaos
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Posted - 2009.04.30 13:49:00 -
[21]
why yes, i would love to fit 160km tractors at 4 km/s on my marauder ___________
Originally by: CCP Whisper Boo hoo. Cry some more. |
Dav Varan
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Posted - 2009.04.30 14:37:00 -
[22]
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Another Forum'Alt
Gallente Center for Advanced Studies
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Posted - 2009.04.30 15:20:00 -
[23]
Originally by: Khandara Seraphim why yes, i would love to fit 160km tractors at 4 km/s on my marauder
So would I! :) (already supported) BECAUSE OF FALCON. Guide to forum posting |
Elhina Novae
Ginnungagaps Rymdfarargille Blade.
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Posted - 2009.04.30 18:21:00 -
[24]
Edited by: Elhina Novae on 30/04/2009 18:21:23 Implement it and make fitting requirements hard I suppose ------------
Originally by: Boz Well
Originally by: SurrenderMonkey ... There's an Amarr problem?
Nothing that can't be solved by more Minmatar nerfs.
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Efrim Black
Gallente Shadow Cadre
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Posted - 2009.04.30 18:30:00 -
[25]
No.
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Jason Edwards
Internet Tough Guy
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Posted - 2009.05.01 12:38:00 -
[26]
Technically they do exist heh.
Thing is... oh gawd. Marauder + large. WOW I can just imagine. ------------------------ To make a megathron from scratch, you must first invent the eve universe. ------------------------ Life sucks and then you get podded. |
Captian Duffy
Darke Aurora
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Posted - 2009.05.01 14:14:00 -
[27]
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Grann Thefauto
Internal Anarchy
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Posted - 2009.05.01 18:49:00 -
[28]
No, this is silly. This is what destroyers are for.
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Agent Known
Apotheosis of Virtue
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Posted - 2009.05.01 19:28:00 -
[29]
Originally by: Grann Thefauto No, this is silly. This is what destroyers are for.
This is what destroyer alts are for. My siggy ran away... |
Cre'nor
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Posted - 2009.05.01 19:53:00 -
[30]
I would support this, but I think it would be even cooler to have a ship with a salvaging bonus. Some sort of dedicated salvager ship. It could get bonuses in salvaging chance, tractor beam range, and cargo capacity.
However, if this were implemented, I could continue to use my salvagecane with a longer range. :)
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