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Thread Statistics | Show CCP posts - 0 post(s) |
Hexor V
I.M.M
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Posted - 2009.05.02 05:32:00 -
[31]
Thumbs down, I support keeping 20km one.
I do support the idea for a specified salvage/looting ship with tractor bonuses. ____
YHBT
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DragonWarp
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Posted - 2009.05.07 08:44:00 -
[32]
This is a great idea, although, maybe not so drastic range boosts. Going from 20 to 30 and then 40 is plenty, going all the way to 80 is a bit excessive. ~Dragon |
Skandrannon22
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Posted - 2009.05.08 14:19:00 -
[33]
Supported.
Better Tractor Beams are needed.
Anyone who thinks that mishes are too lucrative need to buy gear for ships, or ammo, or replace a lost ship. Oh, and all it takes is 1 ninja to totally mess up making any kind of money on a mish.
-Skan
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Marzaris Onbarny
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Posted - 2009.05.11 19:36:00 -
[34]
Tractors as they are are fine. If adding med or large then make it so you can only use ONE tractor beam and that they have massive range but slow speed. This would solve the 0.0 stuff as you can still approach and it still comes towards you but not fast and only one item at a time.
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Rudolf Miller
Dawn of a new Empire The Initiative.
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Posted - 2009.05.12 03:42:00 -
[35]
support
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Keitoshi Yamada
Caldari Mjolnir Inc.
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Posted - 2009.05.12 04:18:00 -
[36]
I might support this later, we'll see, I like the thought, but with how tractors are right now, two new middle-classes would feel redundant.
Maybe if they had different strengths, and two people could tractor the same object... Tractor Tug-O-War style... then we could go with the +10km range per middle size, with higher strength (tractor velocity, excuse me, call it what you want) or go with the OP's stated +100% and have the larger ones not as strong as the smaller ones.
The idea of the OP's proposal is nice, but tractors need to be reworked a little. This could make fighting ninja salvagers pretty interesting, especially if you go with shorter range increments for the middle-class but make them stronger... they could waste all their tractors on more wrecks, and hope to out-salvage you, or they could try to out-power you by putting more tractors on (this should only raise tractor strength, not velocity, this is why I used the 'strength' term earlier)
Oooh... to expand on that, just combine the two. Make larger tractors have higher strength but lower speed. This could make for some interesting salvage battles =>_>= |
Betonela
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Posted - 2009.05.15 10:57:00 -
[37]
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Karina Redstar
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Posted - 2009.05.15 10:57:00 -
[38]
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Kralin Ignatov
Mentis Fidelis Avarice.
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Posted - 2009.05.15 13:49:00 -
[39]
I like the idea in general, but plz incude theory fitting req's too.
i feel perhaps they would be a little overpowered as you have them right now
perhaps: Medium @ 30k, Large @ 40k, both at 500 m/s.
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Shea Klant
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Posted - 2009.05.17 11:03:00 -
[40]
Just give us a script to loading into the tractor beam that lets it reach out at much father distances, but retrieves at a slower rate.
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Raven Timoshenko
Oberon Incorporated Morsus Mihi
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Posted - 2009.05.17 16:21:00 -
[41]
/sign
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Justice Forever
Shadow and Darkness
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Posted - 2009.05.17 16:50:00 -
[42]
Supported
Having a longer range trator beam would be better for the long range ships like ravens
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Justice Forever
Shadow and Darkness
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Posted - 2009.05.17 16:51:00 -
[43]
/signed
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Foxxy Lady
Dark-Rising
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Posted - 2009.05.17 20:23:00 -
[44]
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Icarus Starkiller
Heretic Army
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Posted - 2009.05.18 13:13:00 -
[45]
Agreed.
T2/faction/meta versions as well... increased retrieval speed or range or both, yes, please! - Battleclinic's sig wizard doesn't work. :(
Life is pain...anyone who says differently is |
Tamahra
Danke fuer den Fisch
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Posted - 2009.05.18 15:33:00 -
[46]
i cant support this, since it would make destroyers / bc¦s for salvaging purposes obsolete. and i dont want this to happen. smaller than bs sized ships should be useful for as many different roles as possible.
and atm we have the marauders and t3 cruisers for the added boni for tractor beams. your proposal would substract from their usefulness as well.
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Skandrannon22
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Posted - 2009.05.18 16:01:00 -
[47]
Originally by: Tamahra i cant support this, since it would make destroyers / bc¦s for salvaging purposes obsolete. and i dont want this to happen. smaller than bs sized ships should be useful for as many different roles as possible.
That, is a problem in itself. What you're saying is, to me: don't do this, b/c then what would be use all the crap ships for? Destroyers are used as trash trucks...
No!
Bad game design!
*swats with newspaper*
-Skan
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Arcane Azmadi
First Flying Wing Inc Primary.
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Posted - 2009.05.18 23:59:00 -
[48]
Originally by: Chinwe Rhei Use a marauder ? I thought that was supposed to be the big advantage of the ship.
At the risk of going off topic by complaining about skill training times again, I will point out that Marauders are unreasonably hard to train for considering what you're getting. I'm currently flying a Raven. To get into a Golem would take me over two-and-a-half goddamn months just to get inside the hull, never mind the T2 launchers and all that. Anyone who thinks a Marauder is a reasonable choice as a salvager needs to adjust their definition of "reasonable".
I see no real reason why NOT to implement larger tractor beams. Since they'd obviously have higher fitting requirements it's not like you could just replace the smalls on your destroyer with mediums; they'd actually make using ships OTHER than destroyers (or Marauders) as salvagers a viable option. People who oppose things purely on the grounds that they're "not necessary" need to stop and realize that itching feeling they get when they sit down might just be that stick they have up their ass. Supported.
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Kahega Amielden
Minmatar Suddenly Ninjas
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Posted - 2009.05.19 01:10:00 -
[49]
Hint: Just because it would make something easier for you doesn't mean it should be implemented. In fact, it's often a very good reason why it should not be implemented.
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SickSeven
The Undead Righteous Knights
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Posted - 2009.05.19 14:55:00 -
[50]
I'll support if medium is 30k range and large 40k range.
OR CCP just's gives us Teir2 dessies with salvaging bonuses already!!
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W3370Pi4
Lords Of Kaos
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Posted - 2009.05.19 15:27:00 -
[51]
Edited by: W3370Pi4 on 19/05/2009 15:28:24
Originally by: Hexor V Thumbs down, I support keeping 20km one.
I do support the idea for a specified salvage/looting ship with tractor bonuses.
yes please
PS: the hurricane being the best salvaging + looting ship i suggest CCP looks at it for an example _______ Join the "BULK ML" Mailing list For bulk deals *Scam free* |
Karina Redstar
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Posted - 2009.06.02 16:10:00 -
[52]
bump for a nice ideea
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Ana Vyr
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Posted - 2009.06.02 17:53:00 -
[53]
Yep, I cannot see how this could be a negative thing.
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RedSplat
Heretic Army
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Posted - 2009.06.02 19:28:00 -
[54]
Supported, but make sure it has equivalent fitting requirements to a large turret
Originally by: CCP Mitnal
I don't sleep. I am always here. Watching. Waiting.
Originally by: CCP Mitnal it does get progressively longer.
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Sumnamna
Flying Scotsmen
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Posted - 2009.06.02 20:32:00 -
[55]
supported
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Forranz
Shadow of xXDEATHXx
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Posted - 2009.06.02 22:49:00 -
[56]
I support this.
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Corey Feldman
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Posted - 2009.06.10 00:54:00 -
[57]
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Kytanos Termek
Darkstorm Command Ethereal Dawn
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Posted - 2009.06.11 07:00:00 -
[58]
Please, make it happen. |
Tasardur
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Posted - 2009.08.15 15:45:00 -
[59]
Just put a falloff on all tractor beams... far from us, slowest.
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Herty
The Sexy Carebear Boredom Convention
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Posted - 2009.08.15 18:00:00 -
[60]
I have a better idea. How about CCP but just puts all the salvage and loot in our hangars for us so we don't need to salvage. Great idea huh?
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