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Grumman Arcturus
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Posted - 2009.04.24 20:53:00 -
[1]
I am fairly new to EVE - so please bear with me on this question. I realize that I am the pilot of my ship (whatever it may be) but visually these ships, even the small ones appear to be very large - so is there an "assumed crew" manning these ships also? If my ship is destroyed is the crew assumed to have escaped in their pods?
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Micia
Minmatar Minmatar Ship Construction Services Ushra'Khan
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Posted - 2009.04.24 20:55:00 -
[2]
Yes, you have a crew. 
_______
Should we fall before the dawn, Say this at our pyre, "They died Matari warriors, Their faces to the fire." |

Gunnar Hondo
Gallente Airborne 1 Enterprises
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Posted - 2009.04.24 20:57:00 -
[3]
You are in a pod surrounded by ooze controlling a massive hulk with electrical impulses from your enormous brain. ---------------------------------------------- Airborne 1 Enterprises
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Tau Cabalander
Caldari
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Posted - 2009.04.24 21:40:00 -
[4]
I figured all the windows were for the crew.
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Tranka Verrane
Public Venture Enterprises
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Posted - 2009.04.24 22:29:00 -
[5]
As Micia said, there is a crew, you just don't have contact with them, like the navigators in Dune.
Ingame: Channels&Mailing lists>Channels>Join>PVE>OK |

Urtok
Caldari State Protectorate
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Posted - 2009.04.25 00:57:00 -
[6]
Originally by: Micia Yes, you have a crew. 
I disagree the ship in that chronicle is NOT a pod controled ship. It was a standard NPC ship which have crews. Capsuleer ships do not have crews, dispite some people saying they do.
read the short story Jovian Wetgrave .
And yes, I just poked the dead horse again.
WoW killer. No, not a joke...really...why won't you belive me!!!! |

Gartel Reiman
Civis Romanus Sum
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Posted - 2009.04.25 01:06:00 -
[7]
Originally by: Urtok
Originally by: Micia Yes, you have a crew. 
I disagree the ship in that chronicle is NOT a pod controled ship. It was a standard NPC ship which have crews. Capsuleer ships do not have crews, dispite some people saying they do.
The pilot in that story is clearly a pod pilot, judging by the way he refers to himself and the terms that he uses (e.g. "demigod"). Especially because the whole point of that chronicle was to highlight the differences between pod pilots and mortals.
Quote: read the short story Jovian Wetgrave
Indeed - especially the bit that says:
Originally by: Jovian Wetgrave "This is a capsule," Anu said to the Caldari. "It is used to control a ship. With it a ship a big as this one can be controlled with only a handful of crew and smaller ships, like your frigates, can even be controlled by a single person."
It's generally uderstood nthat pod pilot frigates have no crew, while everything larger does. This is directly supported by the short story.
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Kuranta
Minmatar Pator Tech School
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Posted - 2009.04.25 01:22:00 -
[8]
Originally by: Urtok
Originally by: Micia Yes, you have a crew. 
I disagree the ship in that chronicle is NOT a pod controled ship. It was a standard NPC ship which have crews. Capsuleer ships do not have crews, dispite some people saying they do.
read the short story Jovian Wetgrave .
And yes, I just poked the dead horse again.
No, your just an idiot, trolling the forum.
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Urtok
Caldari State Protectorate
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Posted - 2009.04.25 01:31:00 -
[9]
Riddle me this then, why are there no corpse when a ship blows up and there is one when a pod blows up?
WoW killer. No, not a joke...really...why won't you belive me!!!! |

Karasuma Akane
Agony Unleashed Agony Empire
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Posted - 2009.04.25 01:49:00 -
[10]
Merciful Serenity, people. The latest Chronicle published five days ago clears this up once and for all...
All These Lives Are Fit To Ruin ----------
Originally by: Richard Phallus
Originally by: Kyrial Tidolfas damn spies.
Damn counter intelligence officers.
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Urtok
Caldari State Protectorate
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Posted - 2009.04.25 02:13:00 -
[11]
Originally by: Karasuma Akane Merciful Serenity, people. The latest Chronicle published five days ago clears this up once and for all...
All These Lives Are Fit To Ruin
lol, well I'll be damn. That's it then.
WoW killer. No, not a joke...really...why won't you belive me!!!! |

Micia
Minmatar Minmatar Ship Construction Services Ushra'Khan
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Posted - 2009.04.25 02:20:00 -
[12]
ISD Caleb Kang wrote a series of interviews with crew members preparing for Alliance Tournament V, as well, back in March '08. The series was called "Following The Crew".
I'd love to link to them, but I can't seem to find the articles on the webiste. 
_______
Should we fall before the dawn, Say this at our pyre, "They died Matari warriors, Their faces to the fire." |

Agent Known
Apotheosis of Virtue
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Posted - 2009.04.25 03:20:00 -
[13]
Kind of reminds me of Homeworld...anyone else?  Obviously what I say isn't always what my alliance thinks. I hate to break it to you, but this is in fact my signature. |

RabbidFerret
Tides of Silence
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Posted - 2009.04.25 05:57:00 -
[14]
to the OP:
Yup, every ship has a crew. Battleships range up to 3000 crew members I believe. The pod simply serves to replace the hundreds of people that would work in a command center and eliminate voice commands. Otherwise crew members go about their normal functions and I believe are attached to the ship regardless of the pilot.
I like to think that the reason crew would sign up for the risky job of being a pod crew vs the relatively safe job of a navy crew member is that something like 6 months or a few years of service can give you enough pay for a comfortable middle-class lifestyle for the rest of your life. Easier said then done though, try to keep a ship for over 6 months and you'll find that its not too easy.
Maybe CCP will introduce crew upgrade slots in the future as another way of customization.
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Hussani Black
Gallente Center for Advanced Studies
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Posted - 2009.04.25 06:57:00 -
[15]
Originally by: RabbidFerret Maybe CCP will introduce crew upgrade slots in the future as another way of customization.
That would be brilliant. Just imagine running a ship with military discipline known for it's skill but feared for it's tenacity. Sounds like a crew I'd love to be a part of... ________________________________________________ We can conquer this...do you believe? Will you stand with me? |

Marine HK4861
Caldari Radical Technologies
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Posted - 2009.04.25 08:16:00 -
[16]
Originally by: RabbidFerret to the OP:
Yup, every ship has a crew. Battleships range up to 3000 crew members I believe.
BS complements range up to 7000 crew according to the chronicles and some old ship schematics.
Cruisers are 1-3 thousand.
Destroyers have anything up to a few hundred.
Frigates are either singly manned or have up to 3 crew members.
Industrials have up to a thousand (I remember a Badger II having 800 crew).
Crew complements vary from empire to empire (Gallente and Caldari ships tend to have fewer crew compared to Minmatar and Amarr).
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Eternum Praetorian
Retribution. Inc.
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Posted - 2009.04.25 19:12:00 -
[17]
I think....
That when Obiwan Kenobi chopped off the aliens arm in a new hope... the heat from the lightsaber should have cauterized the wound. But there was blood... Oh yea, and lets not forget the hand looked all wrong. Who had the werewolf hand? Looked to me like the two aliens involved had something deformed and something that looked like it belonged to a squid 
what to much time on my hands 
So... that alien must have been one of those wierd ones where its blood doesn't cauterize with heat... and it was possibly a shapeshifter?
or maybe... this is only a game and it looks like the ships have windows to me :P
Hows that for poking a dead horse. Kind of more like pouring gas on a flame and standing back to see what happens next 
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Toshiro GreyHawk
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Posted - 2009.04.25 21:48:00 -
[18]
There are a lot of absurd things in most computer games. It's like ... someone gets some idea for some back story ... but then it isn't going to have supporting code written for it as the programmers have to much to do already. So the whole thing with there being a "crew" and all isn't something I'm going to worry about.
As to what you can tell from the published fiction on this web site - I've no idea if everything in them is accepted as cannon by CCP or just something the author threw in. Maintaining cannon requires someone to edit things like that and be versed in all the little details of the back story ... which CCP would have to PAY them to do. Thus ... besides the fluff given to the marketing people to put on the box or into the intro video ... there usually isn't that much done IN GAME to support whatever back story someone's come up with. CCP has made more effort than ... say ... Planetside did. But I've no idea how authoritative any of these stories is.
Now ... CCP has done some. I think right after the FW expansion, there was all this stuff about a giant fleet battle in Kor-Azor (I think) and ... you could go to the beacon there ... and see the wreck of some big ship that got blown up in it.
But it's kind of like having the planets and moons actually orbit their sun. I think at one time, early in the games history, they may have really done that - but they don't do it now. If fluff is taking time away from coding game play ... the fluff tends to fall by the way side.
Of course - if you're an RP person ... then all that is a lot more important. When I first started playing ... I did a few tiny things ... like thinking up a back story for some of my characters ... but ... that all fell away as I became absorbed in trying to make ISK and not get blown up.
*shrug*
Orbiting vs. Kiting Faction Schools |

Tranka Verrane
Public Venture Enterprises
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Posted - 2009.04.25 23:49:00 -
[19]
Originally by: Toshiro GreyHawk There are a lot of absurd things in most computer games. It's like ... someone gets some idea for some back story ... but then it isn't going to have supporting code written for it as the programmers have to much to do already. So the whole thing with there being a "crew" and all isn't something I'm going to worry about.
As to what you can tell from the published fiction on this web site - I've no idea if everything in them is accepted as cannon by CCP or just something the author threw in. Maintaining cannon requires someone to edit things like that and be versed in all the little details of the back story ... which CCP would have to PAY them to do. Thus ... besides the fluff given to the marketing people to put on the box or into the intro video ... there usually isn't that much done IN GAME to support whatever back story someone's come up with. CCP has made more effort than ... say ... Planetside did. But I've no idea how authoritative any of these stories is.
Firstly, the people who write the eve chronicles are paid to do so. Secondly the chronicles are usually written to account for eccentricities of the game, rather than vice versa. Finally I don't see what the problem is people have here. Someone asked if the ships had crews. It was pointed out that CCP have visual and written confirmation that yes indeed they do. If you have no interest in the story of the game that's fine but don't harangue people for asking perfectly reasonable questions. Some people like to enjoy something beyond giggling at shiny thing go boom.
Ingame: Channels&Mailing lists>Channels>Join>PVE>OK |

Toshiro GreyHawk
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Posted - 2009.04.26 04:33:00 -
[20]
Originally by: Tranka Verrane
Originally by: Toshiro GreyHawk There are a lot of absurd things in most computer games. It's like ... someone gets some idea for some back story ... but then it isn't going to have supporting code written for it as the programmers have to much to do already. So the whole thing with there being a "crew" and all isn't something I'm going to worry about.
As to what you can tell from the published fiction on this web site - I've no idea if everything in them is accepted as cannon by CCP or just something the author threw in. Maintaining cannon requires someone to edit things like that and be versed in all the little details of the back story ... which CCP would have to PAY them to do. Thus ... besides the fluff given to the marketing people to put on the box or into the intro video ... there usually isn't that much done IN GAME to support whatever back story someone's come up with. CCP has made more effort than ... say ... Planetside did. But I've no idea how authoritative any of these stories is.
Firstly, the people who write the eve chronicles are paid to do so. Secondly the chronicles are usually written to account for eccentricities of the game, rather than vice versa. Finally I don't see what the problem is people have here. Someone asked if the ships had crews. It was pointed out that CCP have visual and written confirmation that yes indeed they do. If you have no interest in the story of the game that's fine but don't harangue people for asking perfectly reasonable questions. Some people like to enjoy something beyond giggling at shiny thing go boom.
OK. So I guess those stories are cannon then. I had thought there was more fan involvement ... but looking more closely, if the presence of an illustration indicates a paid story then I guess they are not mostly fan generated. I had thought that there were fan generated stories on the site but haven't been able to locate them. Perhaps they are on some other web site or I didn't look hard enough.
I also see your point about the stories being used to explain game eccentricities. Haven't see one to explain being able to fly through mining laser beams - or combat laser beams aimed at another ship - without taking damage, nor the ability to shoot through Asteroids even though the ship itself can't fly through them. Warping through planets and bases I've always assumed was a attribute of being out of phase while in warp (or something like that).
Orbiting vs. Kiting Faction Schools |

Micia
Minmatar Minmatar Ship Construction Services Ushra'Khan
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Posted - 2009.04.26 05:29:00 -
[21]
Originally by: Toshiro GreyHawk OK. So I guess those stories are cannon then. I had thought there was more fan involvement ... but looking more closely, if the presence of an illustration indicates a paid story then I guess they are not mostly fan generated. I had thought that there were fan generated stories on the site but haven't been able to locate them. Perhaps they are on some other web site or I didn't look hard enough.
Fan-generated stories are found in the Library section on the general forums. Also, in the "My EVE" section. 
The stuff up in "Backstory" link (top-left of the screen) is what counts for canon.
Heck, there's even a few stories in there (written by players) that are considered so good, that they became official. (Crystal Boulevard is one, prety sure)
Don't lose any sleep over game mechanics that are just too hard to implement/explain (no line of sight, for example).
_______
Should we fall before the dawn, Say this at our pyre, "They died Matari warriors, Their faces to the fire." |

Alexeph Stoekai
Stoekai Corp
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Posted - 2009.04.26 09:37:00 -
[22]
Originally by: Toshiro GreyHawk
I like to read Sci Fi and once upon a time did read one of the Chronicles on the Gallente Methods of Torture. I guess my biggest problem here - and this IS a slam - is that they have a Dogma to maintain - that EVE is a cold, harsh, cruel place - so - they have things going on that I saw as being written to maintain that dogma. One of the problems - is that the Gallente are the only Democracy. So ... they don't want everyone to play Gallente and thus had to make them evil too - and we get the random torture of their citizens for vague reasons. Reading fiction written to maintain dogma is a waste of my time. So if that was what it was going to be like I didn't want to waste any more. *shrug* Maybe I've missed something by not reading the others ... but I'll probably never know.
You seem to act on the indoctrinated beleif that a democracy doesn't perform evil acts.
It's not about not wanting people to play Gallente, it's about this being a setting where there are no clear-cut good guys. It's what's usually called "shades of gray". -----
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Toshiro GreyHawk
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Posted - 2009.04.26 10:03:00 -
[23]
THAT's!!!! where I saw them.
I knew I'd seen them on here somewhere but was looking for something in the left hand side links where Back story is (which by the way they've misspelled as it's actually two words instead of one ... not that I'd know if the spell checker here hadn't caught it).
And I was under the impression that CCP had used some of them.
Thanks for the info and confirmation on that.
As to the lack of friendly fire and obstructions to fire ... yeah ... I've pretty much accepted that that's just the way they did it. That's what I mean in my first statement about things being fouled up in any game. I came to EVE from Planetside where - taking cover behind objects and friendly fire were very much a part of the game and - if they had chosen to do so - could well be a part of EVE. I can imagine much more interesting fights around all that eye candy they throw into the missions or in the belts. Small, agile ships would have something else to use as a tactic besides orbiting. Of course, the whole mouse "click in the general direction you want to go" interface does NOT lend itself to that type of maneuvering.
A joystick and throttle as well as thruster buttons would be more appropriate for that - and - there are some other space ship games out there that use a Joystick and cross hairs for sighting, making them more akin to a flight sim (which it is logical for a space ship game to be) than is EVE. But - in EVE you can run multiple accounts on the same computer - and that might not work so well. Though ... if you still had the Maintain Distance command ... if the lead pilot were flying by Joystick ... and if you had a fire control link so that the other ships automatically targeted the same target as the flight (squad) leader ... that might work.
In any case - that's all academic. EVE is a good game and I have fun playing it just the way it is so I'm not troubled by all of these things, just taking note of them. There were things about Planetside that were absurd too. The aircraft flew at the speed of cars, couldn't go higher than a couple of hundred meters or so and the tanks and artillery only had a range of a few hundred meters. That and people could dance back and forth and dodge bullets ... But those were all game mechanics that most people accepted as just being the way the developers had done it. WWII Online was in fact a Sim and much more realistic but then ... it had it's own set of problems too ...
*shrug*
I'm sure that no one playing the game would want a thousand pods instantly appearing on screen as the "crew" ejected from an exploding ship. Instant lag fest. Imagine a fleet battle with tens of thousands of pods trying to warp to the jump gate. "You are 25,245th in the jump gate queue. Average waiting time to use the gate is 1.735 weeks."
*shrug*
Of course - I just assumed that there weren't crews when I first started playing. They could have done that too. You're sitting in this pod with all the ships functions responding to your mental commands - and carried out by droids or robotic ship function. Until I heard of there being crews ... that was the rationalization I'd assumed for how the ships work.
*eh ... whatever*
What I want - is for each of us to have a holo-deck in our home - linked to the world through a much ... much ... much faster internet connection ... Yep. With replicator food to eat and functional plumbing ... I doubt some of us would EVER come out!
Orbiting vs. Kiting Faction Schools |

Toshiro GreyHawk
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Posted - 2009.04.26 10:31:00 -
[24]
Edited by: Toshiro GreyHawk on 26/04/2009 10:35:16
Originally by: Alexeph Stoekai
Originally by: Toshiro GreyHawk
I like to read Sci Fi and once upon a time did read one of the Chronicles on the Gallente Methods of Torture. I guess my biggest problem here - and this IS a slam - is that they have a Dogma to maintain - that EVE is a cold, harsh, cruel place - so - they have things going on that I saw as being written to maintain that dogma. One of the problems - is that the Gallente are the only Democracy. So ... they don't want everyone to play Gallente and thus had to make them evil too - and we get the random torture of their citizens for vague reasons. Reading fiction written to maintain dogma is a waste of my time. So if that was what it was going to be like I didn't want to waste any more. *shrug* Maybe I've missed something by not reading the others ... but I'll probably never know.
You seem to act on the indoctrinated beleif that a democracy doesn't perform evil acts.
It's not about not wanting people to play Gallente, it's about this being a setting where there are no clear-cut good guys. It's what's usually called "shades of gray".
Thank You! I knew some one would say that!
The fact of the matter is ... mostly ... democracies don't perform truly heinous acts. Without getting into the realm of politics of the right and wrong of it all - just look at the news coverage of what was in fact relatively mild interrogations (compared to those described in the above article about the Gallente). THAT is what you get in a democracy. It isn't that these things don't happen - it's that EVERYONE knows about it (sooner or later) when they do - and it's not that easily done.
And - don't you see - that the REASON that ALL the Factions have to be evil is so that almost everyone doesn't pick the good guys to play?
Of course there are other factors - I think the reason the Caldari have the largest population is that most people playing EVE are primarily mission runners and they are generally considered to have the best mission ships. But - the Gallente are second. The Amarr are last because people don't want to be religious, fundamentalist slave holders and the Minmatar third because people don't want to be ex-slaves either.
Think about it. When you start the game and don't know anything about it - all you have to pick your characters on IS the back story. "Oh ... I'll fight for the Gallente ... they're a democracy." I think that's also one of the reasons they made the Gallente French (who are not so popular in certain areas of the world ... for various political reasons I'll not go into).
The real world is all shades of grey - but in a computer game - they have to have some balance - so they had to come up with reasons for people to NOT want to play Gallente (having chosen to make them a democracy - which they didn't have to do).
It would be interesting to see the statistics on what people's first character choices were. I'm sure that there are plenty who would chose the Caldari Militarists, the Minmatar Freedom Fighters - or - the Evil Amarr Slave holders as their first characters. But most people ... (IMHO) would rather be the good guys, especially with the stigma slaves and slave holders have in some countries.
*shrug*
I could easily be wrong but that's the way it's always looked to me. With more than one account, I intentionally made characters from all the Factions but - that's why MY first character was a Gallente.
Orbiting vs. Kiting Faction Schools |

Tranka Verrane
Public Venture Enterprises
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Posted - 2009.04.26 10:49:00 -
[25]
Originally by: Toshiro GreyHawk
Thanks for the information, as I said - there were things I didn't know but I think your assumed slam of people who liked role playing or knowing the back story was more knee jerk response than anything in what I actually said.
Sorry Toshiro, I should have made clearer; that particular comment was directed at the couple of people above you who just seemed to be trolling rather than discussing the topic in a logical manner.
Ingame: Channels&Mailing lists>Channels>Join>PVE>OK |

Toshiro GreyHawk
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Posted - 2009.04.26 11:12:00 -
[26]
Originally by: Tranka Verrane
Originally by: Toshiro GreyHawk
Thanks for the information, as I said - there were things I didn't know but I think your assumed slam of people who liked role playing or knowing the back story was more knee jerk response than anything in what I actually said.
Sorry Toshiro, I should have made clearer; that particular comment was directed at the couple of people above you who just seemed to be trolling rather than discussing the topic in a logical manner.
No problem.
Orbiting vs. Kiting Faction Schools |

Alexeph Stoekai
Stoekai Corp
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Posted - 2009.04.26 12:31:00 -
[27]
Originally by: Toshiro GreyHawk
I knew I'd seen them on here somewhere but was looking for something in the left hand side links where Back story is (which by the way they've misspelled as it's actually two words instead of one ... not that I'd know if the spell checker here hadn't caught it).
No, "backstory" is correct.
Originally by: Toshiro GreyHawk
As to the lack of friendly fire and obstructions to fire [...] joystick and throttle [...]
To have this in the game would involve INSANE amounts of code to be altered, not to mention the fact that such a total change of the game would make half of the playerbase ragequit in a SWG-like manner. Also, "more logical" doesn't always equal "better".
Originally by: Toshiro GreyHawk making them more akin to a flight sim (which it is logical for a space ship game to be)
EVE is more like naval warfare than aereal.
Originally by: Toshiro GreyHawk But those were all game mechanics that most people accepted as just being the way the developers had done it.
It's called Game Balancing and Optimization.
Originally by: Toshiro GreyHawk The fact of the matter is ... mostly ... democracies don't perform truly heinous acts.
1. The Gallente Torture chronicle has no context. You have no idea who the torturers are or on whose orders they are operating. 2. Your frame of reference is limited to the political landscape of Earth in the 21st century. The Gallente Federation is an interstellar empire 20,000 years in the future, so your (indoctrinated) moral view might be a bit narrow. 3. Democracies don't perform heinous acts - people do, and people are evil bastards.
Originally by: Toshiro GreyHawk And - don't you see - that the REASON that ALL the Factions have to be evil is so that almost everyone doesn't pick the good guys to play?
Yes, that's why no-one plays Germans in WW2 games or the Brotherhood of Nod in C&C. There's more to the EVE factions than what shade of gray (you seem to have your contrast set too high) they are.
Originally by: Toshiro GreyHawk I think that's also one of the reasons they made the Gallente French (who are not so popular in certain areas of the world ... for various political reasons I'll not go into).
Yes, it couldn't possibly be because France was one of the first modern democracies, or that they are famous for their libertarian views.
Originally by: Toshiro GreyHawk The real world is all shades of grey - but in a computer game - they have to have some balance - so they had to come up with reasons for people to NOT want to play Gallente (having chosen to make them a democracy - which they didn't have to do).
The Gallente are what they are, it's nothing to do with balancing player numbers. It's clear that the Gallente Federation is the lightest shade of gray in EVE, but that doesn't make them white - it never did (nor does slight stains make them black). Every nation has skeletons in its closet, the Torture chronicle just gave you a glimpse of one of the Federation's.
-----
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Marine HK4861
Caldari Radical Technologies
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Posted - 2009.04.26 13:09:00 -
[28]
Originally by: Toshiro GreyHawk
Small, agile ships would have something else to use as a tactic besides orbiting.
Bear in mind that frigates in EVE (the smallest most agile ships) range from 53-73 metres in length, which is on a comparable size with a boeing 747. Modern fighter jets have a length of approx 17-20m. X-wings from Star Wars are only 12.5m long, while starfuries from Babylon 5 are only 7.5m long
EVE ships are more like naval ships than agile dog-fighters. The closest you'll find in EVE to what you want are the manned fighter drones used by carriers.
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Toshiro GreyHawk
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Posted - 2009.04.27 10:01:00 -
[29]
Sorry guys but I said what I had to say and don't have any special desire to argue over some minor, irrelevant points.
Mostly I agree with you, you just don't realize it but it isn't worth clearing things up. I think the problem is that you took a lot of the things I said more seriously than I meant them. There's a difference between mentioning points of discussion and advocating changes to the game. Just because I said that they COULD have done something differently doesn't mean I meant that they SHOULD have done it differently. As I said, a lot of this was purely an academic discussion.
Have a nice day.
Orbiting vs. Kiting Faction Schools |
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