|
Pages: 1 2 3 4 5 6 7 8 [9] 10 :: one page | |
Author | Thread Statistics | Show CCP posts - 0 post(s) |
Caldorous |
Posted - 2005.02.24 14:04:00 -
[241]Originally by: Argho Seles No offence intended but seems that your character is far to "young" to understand what does a 100mn ab in a maller, thats a easy question to answer: First, this post was made pre-exodus, so at that time putting an oversized ab in a cruiser was a usual thing (like putting an oversized ab in a frigate). Second, at that time the ab only booted the ship's speed by a 35% and had lesser powergrid requirements Third, nowadays (as i have heard) putting an oversized ab in a ship greately reduces the ship's agility and is very difficult to use it, at that time, the only thing they did was give a 350% speed boost and take out most of the usable pg of the ship (i cannot remember if the cap use was important or not) Forth, and last, look the post date, if it is more than four months old, leave it alone ----------------------------- 2005.03.13 01:11:29combatYour 350mm Railgun I perfectly strikes Asteroid (Veldspar), wrecking for 0.0 damage. |
Caldorous Gallente |
Posted - 2005.02.24 14:04:00 -
[242]Originally by: Argho Seles No offence intended but seems that your character is far to "young" to understand what does a 100mn ab in a maller, thats a easy question to answer: First, this post was made pre-exodus, so at that time putting an oversized ab in a cruiser was a usual thing (like putting an oversized ab in a frigate). Second, at that time the ab only booted the ship's speed by a 35% and had lesser powergrid requirements Third, nowadays (as i have heard) putting an oversized ab in a ship greately reduces the ship's agility and is very difficult to use it, at that time, the only thing they did was give a 350% speed boost and take out most of the usable pg of the ship (i cannot remember if the cap use was important or not) Forth, and last, look the post date, if it is more than four months old, leave it alone ----------------------------- |
dalgett |
Posted - 2005.03.16 22:52:00 -
[243] i am currently running a duro maller but am still training all relavent cap and pwr skills up to level 4 and 5 but i am just wondering if this setup if any good for pvp fighting as i dont tend to do missions, but rather prefer belt to belt hunting hence it is important that if i come across a player piarate i can defend myself. I realise this depends entirelly on his/her ship but take a good frig or cruiser for example. |
dalgett |
Posted - 2005.03.16 22:52:00 -
[244] i am currently running a duro maller but am still training all relavent cap and pwr skills up to level 4 and 5 but i am just wondering if this setup if any good for pvp fighting as i dont tend to do missions, but rather prefer belt to belt hunting hence it is important that if i come across a player piarate i can defend myself. I realise this depends entirelly on his/her ship but take a good frig or cruiser for example. |
dalgett |
Posted - 2005.03.17 01:22:00 -
[245] i forgot to say what i had Highs 5x focused modulated pulse energy beam 1's, 1x med nos (e50 prototype) Meds f-b10nominal cap recharger,large peroxide 1 capacitor power cell, y-58 hydrocarbon 1 afterburner lows reactor contrl unit 1, armour em hardner 1, cap pwr relay 1, 2x small armour recharger 2's, skadi coolant system 1. After re-reading the post specs on the duromaller i eventually realised that i was using med lasers instead of frig lasers and this was the prob with my cap and pwr grid that i was having. but im not convinced that doing away with them is a good idea thaey were real expencive and took ages to find. will i realy be able to do equil; damage with lighter lasers against 100k spawns and pvp |
dalgett |
Posted - 2005.03.17 01:22:00 -
[246] i forgot to say what i had Highs 5x focused modulated pulse energy beam 1's, 1x med nos (e50 prototype) Meds f-b10nominal cap recharger,large peroxide 1 capacitor power cell, y-58 hydrocarbon 1 afterburner lows reactor contrl unit 1, armour em hardner 1, cap pwr relay 1, 2x small armour recharger 2's, skadi coolant system 1. After re-reading the post specs on the duromaller i eventually realised that i was using med lasers instead of frig lasers and this was the prob with my cap and pwr grid that i was having. but im not convinced that doing away with them is a good idea thaey were real expencive and took ages to find. will i realy be able to do equil; damage with lighter lasers against 100k spawns and pvp |
ZaKma |
Posted - 2005.03.25 15:42:00 -
[247] the orignal post is ooooooold so i was woundering if it still works or what? |
ZaKma Eternity INC. Mercenary Coalition |
Posted - 2005.03.25 15:42:00 -
[248] the orignal post is ooooooold so i was woundering if it still works or what? |
dalgett |
Posted - 2005.03.25 22:14:00 -
[249] yes it does still work, i changed the lasers in the end ind with reasonable cap and pwr skills u can tank alot of npc ships. i have also tanked against mates firing cruise missles and torp's at me and if u can get close done reasonable damage to most cruisers, and providing they dont have real good skills, battle cruisers as well, but u need to be able to lock and run the nos or u will run dry. also for pvp it's prob best to fit a med armour rep 11 and fit a backup array in the spair slot as if u are jammed and webbed u are stuffed |
dalgett |
Posted - 2005.03.25 22:14:00 -
[250] yes it does still work, i changed the lasers in the end ind with reasonable cap and pwr skills u can tank alot of npc ships. i have also tanked against mates firing cruise missles and torp's at me and if u can get close done reasonable damage to most cruisers, and providing they dont have real good skills, battle cruisers as well, but u need to be able to lock and run the nos or u will run dry. also for pvp it's prob best to fit a med armour rep 11 and fit a backup array in the spair slot as if u are jammed and webbed u are stuffed |
Honsou Toramino |
Posted - 2005.04.03 01:58:00 -
[251] Are the quad light beams still a viable option? |
Honsou Toramino |
Posted - 2005.04.03 01:58:00 -
[252] Are the quad light beams still a viable option? |
Honsou Toramino |
Posted - 2005.04.03 20:05:00 -
[253] Actually now that Exodus has been out what is the weapon of choice for the Duramaller setup? My friend lost his Duramaller in 0.0 when he ran out of cap to 3 mutant lords. How can I avoid the same mistake? |
Honsou Toramino |
Posted - 2005.04.03 20:05:00 -
[254] Actually now that Exodus has been out what is the weapon of choice for the Duramaller setup? My friend lost his Duramaller in 0.0 when he ran out of cap to 3 mutant lords. How can I avoid the same mistake? |
Honsou Toramino |
Posted - 2005.04.03 20:05:00 -
[255] Actually now that Exodus has been out what is the weapon of choice for the Duramaller setup? My friend lost his Duramaller in 0.0 when he ran out of cap to 3 mutant lords. How can I avoid the same mistake? |
ZaKma |
Posted - 2005.04.03 21:58:00 -
[256] Edited by: ZaKma on 04/04/2005 16:33:14 Edited by: ZaKma on 03/04/2005 21:57:58 i reccomend using.. HI 5x named/t2 laser's (small)(pulse) 1x named medium nosferatu MED 2x named cap rechargers 10mn afterburner t2 lo 3x hardners (excluding em) 1600mm rolled tungston plates med armor repairer t2 named cap power relay this holds cap for a long while with lvl4 (idealy lvl 5) energy skills, and remember amarr cruiser lvl4 so all your resistances after the hardners are on are between 68% -- 74% with 4k hitpoints also dont use the ab to much, only when necessery, it eats a fair bit of cap even with good navi skill's i use it when the fight is over to collect loot and in small bursts to get closer to my optimal (althou' alot of npc rats like to get close to you so with small pulse's and fair tracking skills you cna hit them and dont have to use ab to get in range) |
ZaKma Eternity INC. Mercenary Coalition |
Posted - 2005.04.03 21:58:00 -
[257] Edited by: ZaKma on 04/04/2005 16:33:14 Edited by: ZaKma on 03/04/2005 21:57:58 i reccomend using.. HI 5x named/t2 laser's (small)(pulse) 1x named medium nosferatu MED 2x named cap rechargers 10mn afterburner t2 lo 3x hardners (excluding em) 1600mm rolled tungston plates med armor repairer t2 named cap power relay this holds cap for a long while with lvl4 (idealy lvl 5) energy skills, and remember amarr cruiser lvl4 so all your resistances after the hardners are on are between 68% -- 74% with 4k hitpoints also dont use the ab to much, only when necessery, it eats a fair bit of cap even with good navi skill's i use it when the fight is over to collect loot and in small bursts to get closer to my optimal (althou' alot of npc rats like to get close to you so with small pulse's and fair tracking skills you cna hit them and dont have to use ab to get in range) |
ZaKma Eternity INC. Mercenary Coalition |
Posted - 2005.04.03 21:58:00 -
[258] Edited by: ZaKma on 04/04/2005 16:33:14 Edited by: ZaKma on 03/04/2005 21:57:58 i reccomend using.. HI 5x named/t2 laser's (small)(pulse) 1x named medium nosferatu MED 2x named cap rechargers 10mn afterburner t2 lo 3x hardners (excluding em) 1600mm rolled tungston plates med armor repairer t2 named cap power relay this holds cap for a long while with lvl4 (idealy lvl 5) energy skills, and remember amarr cruiser lvl4 so all your resistances after the hardners are on are between 68% -- 74% with 4k hitpoints also dont use the ab to much, only when necessery, it eats a fair bit of cap even with good navi skill's i use it when the fight is over to collect loot and in small bursts to get closer to my optimal (althou' alot of npc rats like to get close to you so with small pulse's and fair tracking skills you cna hit them and dont have to use ab to get in range) |
Honsou Toramino |
Posted - 2005.04.05 16:57:00 -
[259] Can anyone else second this setup? 3 hardeners and a 1600mm plate sounds like a bit much but I am probably wrong. |
Honsou Toramino |
Posted - 2005.04.05 16:57:00 -
[260] Can anyone else second this setup? 3 hardeners and a 1600mm plate sounds like a bit much but I am probably wrong. |
Honsou Toramino |
Posted - 2005.04.05 16:57:00 -
[261] Can anyone else second this setup? 3 hardeners and a 1600mm plate sounds like a bit much but I am probably wrong. |
Asestorian |
Posted - 2005.04.05 18:15:00 -
[262] i believe the point of the duramaller was to have ott tanking but limited firepower. so the 1600mm plate etc is whats supposed to be there in this kinda set-up. ---------------- |
Asestorian Minmatar Domination. |
Posted - 2005.04.05 18:15:00 -
[263] i believe the point of the duramaller was to have ott tanking but limited firepower. so the 1600mm plate etc is whats supposed to be there in this kinda set-up. --- --- |
Asestorian Minmatar Domination. |
Posted - 2005.04.05 18:15:00 -
[264] i believe the point of the duramaller was to have ott tanking but limited firepower. so the 1600mm plate etc is whats supposed to be there in this kinda set-up. --- --- |
ZaKma |
Posted - 2005.04.05 20:26:00 -
[265] dude i got 2.7mil sp, can fit with lvl4 electronic/engernering skills, all 'cos of the small weapons :) try it dont cost to much, oh also i didnt say use n-type heardners i reccomend!!! |
ZaKma Eternity INC. Mercenary Coalition |
Posted - 2005.04.05 20:26:00 -
[266] dude i got 2.7mil sp, can fit with lvl4 electronic/engernering skills, all 'cos of the small weapons :) try it dont cost to much, oh also i didnt say use n-type heardners i reccomend!!! |
ZaKma Eternity INC. Mercenary Coalition |
Posted - 2005.04.05 20:26:00 -
[267] dude i got 2.7mil sp, can fit with lvl4 electronic/engernering skills, all 'cos of the small weapons :) try it dont cost to much, oh also i didnt say use n-type heardners i reccomend!!! |
dalgett |
Posted - 2005.04.10 22:48:00 -
[268] i have now been using the duro maller for quite a while and have impressed my mates in there bs as to how well i can tank i now have got another maller and have fitted teck 2 lasers and terck 2 heat sink it tanks real well, the small lasers enable u to keep cap for ages while firing real quick so making up for lack of damage its actually good for pvp if ur nor jammed but i was wondering if it would be worth using the same setup or idea on an apok but obveously tripeling the size of the mods, would it be worth using large or medium lasers instead of mega's to improve the tank.? i dont own an apoc yet but will soon i had just hoped this might work as it would make fitting the ship that bit less confusing i really want a sacrelage but will have to settle for an apoc as the training times for the sac are obsene. |
dalgett |
Posted - 2005.04.10 22:48:00 -
[269] i have now been using the duro maller for quite a while and have impressed my mates in there bs as to how well i can tank i now have got another maller and have fitted teck 2 lasers and terck 2 heat sink it tanks real well, the small lasers enable u to keep cap for ages while firing real quick so making up for lack of damage its actually good for pvp if ur nor jammed but i was wondering if it would be worth using the same setup or idea on an apok but obveously tripeling the size of the mods, would it be worth using large or medium lasers instead of mega's to improve the tank.? i dont own an apoc yet but will soon i had just hoped this might work as it would make fitting the ship that bit less confusing i really want a sacrelage but will have to settle for an apoc as the training times for the sac are obsene. |
dalgett |
Posted - 2005.04.10 22:48:00 -
[270] i have now been using the duro maller for quite a while and have impressed my mates in there bs as to how well i can tank i now have got another maller and have fitted teck 2 lasers and terck 2 heat sink it tanks real well, the small lasers enable u to keep cap for ages while firing real quick so making up for lack of damage its actually good for pvp if ur nor jammed but i was wondering if it would be worth using the same setup or idea on an apok but obveously tripeling the size of the mods, would it be worth using large or medium lasers instead of mega's to improve the tank.? i dont own an apoc yet but will soon i had just hoped this might work as it would make fitting the ship that bit less confusing i really want a sacrelage but will have to settle for an apoc as the training times for the sac are obsene. |
Pages: 1 2 3 4 5 6 7 8 [9] 10 :: one page | |
First page | Previous page | Next page | Last page |
Copyright © 2006-2024, Chribba - OMG Labs. All Rights Reserved. - perf 0,08s, ref 20240419/1510 EVE-Online™ and Eve imagery © CCP. bitcoin: 1CHRiBBArqpw5Yz7x5KS2RRtN5ubEn5gF |
COPYRIGHT NOTICE EVE Online, the EVE logo, EVE and all associated logos and designs are the intellectual property of CCP hf. All artwork, screenshots, characters, vehicles, storylines, world facts or other recognizable features of the intellectual property relating to these trademarks are likewise the intellectual property of CCP hf. EVE Online and the EVE logo are the registered trademarks of CCP hf. All rights are reserved worldwide. All other trademarks are the property of their respective owners. CCP hf. has granted permission to EVE-Search.com to use EVE Online and all associated logos and designs for promotional and information purposes on its website but does not endorse, and is not in any way affiliated with, EVE-Search.com. CCP is in no way responsible for the content on or functioning of this website, nor can it be liable for any damage arising from the use of this website. |