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obscuroditus
obscuroditus

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.08.31 00:21:00 - [1]

Edited by: obscuroditus on 31/08/2004 00:30:38
After several weeks of finetuning and using it in all the major empire factions (Running L3 combat missions for Amarr, Caldari, Gallante and Minmatar regions) I am proud to present you the DuramallerÖ - a maller configured to be durable, yet strong enough in offence to take down any NPC quickly and effectively.

Being an agentrunner I have been looking at alternatives for my trusty caracal I started with several months ago - using a 100mn AB and 5 missile launchers, small shieldbooster and a hardener suited to my enemy it proved reliable, sturdy, and an excellent long/shortrange damagedealer. After several ships passed the revue, I laid my final choice on the Maller. It's huge number of high, med and lowslots, large capacitor capacity and biggest powergrid of any cruiser made it a versatile and interesting choice for me.

I set several guidelines for myself when starting the DuramallerÖ design, with L3 combat missions firmly in mind :

  • 1) It must be able to sustain any damage thrown at it from any L3 agent NPC spawn, and keep the tanking up for as long as it takes to finish any spawn - with room to spare.


  • 2) Deal enough damage to finish of spawns in a similar speed as the Caracal with it's 5 heavy missiles and good missileskills


  • 3) It must be able to achieve speeds of at least 500m/sec - Flying from/to stargates, and cargopicking all cost a considerable amount of time in a slow ship.


  • 4) It must cover as much ranges as possible, and be able to take down both frigates and cruisers in a short time - besides pure damage we also need to look at tracking!



Now the above lead me to try out and thoroughly test a number of setups, and the following has been my setup for the past week - I am quite satisfied with it.


------- Highslots :
5xAnode or Modulated Medium Pulse Laser
Medium Nosferatu (or a named Medium Smartbomb - requires engineering L5)

** The medium nosferatu is to keep the capacitor running when firing repairers, hardeners, lasers and occasionally afterburner. If you have Engineering Level 5 and good capacitor skills go for a Med Smartbomb - it will give you a lot of closerange damage!

** I am usually equipped with Xray or Multifrequency for close-range 0-8km combat, but can swap in for Microwaves to get effective reach of 14-15km with decent damage output for frigs and small cruisers (45-50k). They go down quick.


------- Medslots :
100mn AB, preferred is Lif-Booster or TechII
Large Capacitor Battery, try find a Large Peroxide
Capacitor recharger - named if possible (I use F-B10 17.5%)

** The 100mn oversized AB will not be possible in Shiva most likeley - exchange the capacitor recharger and 100mn for 2x techII 10mn afterburner, a backupsetting I tested sucesfully (Slower, but still good enough at +- 500m/sec)



------- Lowslots :
2x Small TechII armor repairer
2x NPC-specific 50% hardeners (Against Amarr passive 32.5% EM and 50% Thermal will do)
Heatsink (named - I use a Skadi coolant)
Capacitor Power relay (20% capacitor rechargerate versus 10% loss of shieldboost)

** Against certain enemies you can opt for swapping the heatsink with a third active or passive hardener - Olufami is such an exception, since he deals a lot of EM, a lot of thermal and a quite some explosive damage - as well as his 4 rogue pirate escorts. I tried with and without, and if you play it right there is no need for the 3rd hardener - but if you are unsure of your skills and/or fighting abilities dont take riscs.


[ Continued on next page ]
obscuroditus
obscuroditus

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.08.31 00:21:00 - [2]

Edited by: obscuroditus on 31/08/2004 00:30:38
After several weeks of finetuning and using it in all the major empire factions (Running L3 combat missions for Amarr, Caldari, Gallante and Minmatar regions) I am proud to present you the DuramallerÖ - a maller configured to be durable, yet strong enough in offence to take down any NPC quickly and effectively.

Being an agentrunner I have been looking at alternatives for my trusty caracal I started with several months ago - using a 100mn AB and 5 missile launchers, small shieldbooster and a hardener suited to my enemy it proved reliable, sturdy, and an excellent long/shortrange damagedealer. After several ships passed the revue, I laid my final choice on the Maller. It's huge number of high, med and lowslots, large capacitor capacity and biggest powergrid of any cruiser made it a versatile and interesting choice for me.

I set several guidelines for myself when starting the DuramallerÖ design, with L3 combat missions firmly in mind :

  • 1) It must be able to sustain any damage thrown at it from any L3 agent NPC spawn, and keep the tanking up for as long as it takes to finish any spawn - with room to spare.


  • 2) Deal enough damage to finish of spawns in a similar speed as the Caracal with it's 5 heavy missiles and good missileskills


  • 3) It must be able to achieve speeds of at least 500m/sec - Flying from/to stargates, and cargopicking all cost a considerable amount of time in a slow ship.


  • 4) It must cover as much ranges as possible, and be able to take down both frigates and cruisers in a short time - besides pure damage we also need to look at tracking!



Now the above lead me to try out and thoroughly test a number of setups, and the following has been my setup for the past week - I am quite satisfied with it.


------- Highslots :
5xAnode or Modulated Medium Pulse Laser
Medium Nosferatu (or a named Medium Smartbomb - requires engineering L5)

** The medium nosferatu is to keep the capacitor running when firing repairers, hardeners, lasers and occasionally afterburner. If you have Engineering Level 5 and good capacitor skills go for a Med Smartbomb - it will give you a lot of closerange damage!

** I am usually equipped with Xray or Multifrequency for close-range 0-8km combat, but can swap in for Microwaves to get effective reach of 14-15km with decent damage output for frigs and small cruisers (45-50k). They go down quick.


------- Medslots :
100mn AB, preferred is Lif-Booster or TechII
Large Capacitor Battery, try find a Large Peroxide
Capacitor recharger - named if possible (I use F-B10 17.5%)

** The 100mn oversized AB will not be possible in Shiva most likeley - exchange the capacitor recharger and 100mn for 2x techII 10mn afterburner, a backupsetting I tested sucesfully (Slower, but still good enough at +- 500m/sec)



------- Lowslots :
2x Small TechII armor repairer
2x NPC-specific 50% hardeners (Against Amarr passive 32.5% EM and 50% Thermal will do)
Heatsink (named - I use a Skadi coolant)
Capacitor Power relay (20% capacitor rechargerate versus 10% loss of shieldboost)

** Against certain enemies you can opt for swapping the heatsink with a third active or passive hardener - Olufami is such an exception, since he deals a lot of EM, a lot of thermal and a quite some explosive damage - as well as his 4 rogue pirate escorts. I tried with and without, and if you play it right there is no need for the 3rd hardener - but if you are unsure of your skills and/or fighting abilities dont take riscs.


[ Continued on next page ]
obscuroditus
obscuroditus
Zorg Enterprises

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.08.31 00:21:00 - [3]

Edited by: obscuroditus on 31/08/2004 00:30:38
After several weeks of finetuning and using it in all the major empire factions (Running L3 combat missions for Amarr, Caldari, Gallante and Minmatar regions) I am proud to present you the DuramallerÖ - a maller configured to be durable, yet strong enough in offence to take down any NPC quickly and effectively.

Being an agentrunner I have been looking at alternatives for my trusty caracal I started with several months ago - using a 100mn AB and 5 missile launchers, small shieldbooster and a hardener suited to my enemy it proved reliable, sturdy, and an excellent long/shortrange damagedealer. After several ships passed the revue, I laid my final choice on the Maller. It's huge number of high, med and lowslots, large capacitor capacity and biggest powergrid of any cruiser made it a versatile and interesting choice for me.

I set several guidelines for myself when starting the DuramallerÖ design, with L3 combat missions firmly in mind :

  • 1) It must be able to sustain any damage thrown at it from any L3 agent NPC spawn, and keep the tanking up for as long as it takes to finish any spawn - with room to spare.


  • 2) Deal enough damage to finish of spawns in a similar speed as the Caracal with it's 5 heavy missiles and good missileskills


  • 3) It must be able to achieve speeds of at least 500m/sec - Flying from/to stargates, and cargopicking all cost a considerable amount of time in a slow ship.


  • 4) It must cover as much ranges as possible, and be able to take down both frigates and cruisers in a short time - besides pure damage we also need to look at tracking!



Now the above lead me to try out and thoroughly test a number of setups, and the following has been my setup for the past week - I am quite satisfied with it.


------- Highslots :
5xAnode or Modulated Medium Pulse Laser
Medium Nosferatu (or a named Medium Smartbomb - requires engineering L5)

** The medium nosferatu is to keep the capacitor running when firing repairers, hardeners, lasers and occasionally afterburner. If you have Engineering Level 5 and good capacitor skills go for a Med Smartbomb - it will give you a lot of closerange damage!

** I am usually equipped with Xray or Multifrequency for close-range 0-8km combat, but can swap in for Microwaves to get effective reach of 14-15km with decent damage output for frigs and small cruisers (45-50k). They go down quick.


------- Medslots :
100mn AB, preferred is Lif-Booster or TechII
Large Capacitor Battery, try find a Large Peroxide
Capacitor recharger - named if possible (I use F-B10 17.5%)

** The 100mn oversized AB will not be possible in Shiva most likeley - exchange the capacitor recharger and 100mn for 2x techII 10mn afterburner, a backupsetting I tested sucesfully (Slower, but still good enough at +- 500m/sec)



------- Lowslots :
2x Small TechII armor repairer
2x NPC-specific 50% hardeners (Against Amarr passive 32.5% EM and 50% Thermal will do)
Heatsink (named - I use a Skadi coolant)
Capacitor Power relay (20% capacitor rechargerate versus 10% loss of shieldboost)

** Against certain enemies you can opt for swapping the heatsink with a third active or passive hardener - Olufami is such an exception, since he deals a lot of EM, a lot of thermal and a quite some explosive damage - as well as his 4 rogue pirate escorts. I tried with and without, and if you play it right there is no need for the 3rd hardener - but if you are unsure of your skills and/or fighting abilities dont take riscs.


[ Continued on next page ]
obscuroditus
obscuroditus

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.08.31 00:23:00 - [4]

Edited by: obscuroditus on 31/08/2004 22:33:09
Edited by: obscuroditus on 31/08/2004 00:26:26
Effectively this setup is completely invincinble for agentmissionrunning, and deals damage at short and medium range that will take down any frig or cruiser in a short period of time - and you can use your afterburner selectively if needed, when running two repairers and firing weapons.

There are a lot more reasons I opted for this setup - several of them being ease of use (I like just sitting in the middle of a beserk spawn and shooting everything around me hehe), financially attractive (no ammo), and good at everything it does, simply put.

The maller is a beautifull ship this way, and I can confirm that it's right up there with the caracal for # missions/hour. (Which in my view, besides the funfactor, is what counts).

Arent there any downsides? Yes there are, as always. The rather limited cargospace of 280m3 means that you might have to leave the odd drone or capacitor booster behind - in contrast with the Caracals huge 450m3. Lack of long-range defences such as drones or lasers being able to hit beyond 15km - something that is nicely covered by given the afterburner a soft nudge, and you'll be close to your target in seconds. It's essentially a "blastherax" with much better tanking abilities, and more flexible weaponranges.

Something I did not know before turning a small laser user, was that these medium pulses have the pleasing property to give very good damage output at ANY range below optimal - at 50 meter they still do very decent damage.

------------------------------- summary -------------------------------

The above setup has proven very reliable - ( well, durable :) ) - in any type of combat I put it in for L3 agent combat missions.

I have tanked without dipping below 80% armor the feared Olufami and his 4 rogue pirate escorts spamming heavy missiles, and some of the tougher Sansha/Serpentis/Guristas spawns containing up to about 12 ships - three cruisers, and 9 frigates. (Systemcleaning missions). The blockade and Gone Beserk pose no serious threat, not even with the 550k commander spawns having a go at you.

Simply warp in 15km, use the afterburner to get close to your target(s), and start eliminating them as quickly as possible. The two small techII repairers are obviously the key to this rather odd setup - allowing an uncommon blend of over and undersized modules to give this ship a nearly unlimited cap, very good damage output, excellent speed and unsurpassed tanking abilities - without making sacrifices.

With the above setup and caprelated skills trained to Level 4, powergrid to level 4 and electronics to level 4 I can run two repairers/hardeners and all laser weapons indefenitly, and run the afterburner on and off - or the afterburner continously and one repairer/hardeners.

All relevant armor resistances are well in the 75% range - and this can be further increased by training Amarr Cruiser to Level4 to give another 5% boost to all resistances.
Interchanging hardeners is usually limited for exchanging a Kinetic with an Explosive, or adding an explosive one in favor of the heatsink.

Some specifications of the above setup with my skills :

- 1882 unhardened armor repaired / minute (Level3 repairskills)
- Simultanious Damageresistances to 3-4 damagetypes of 66-75% (Amarr Cruiser Level 3)
- An insane 2010+ Capacitor capacity at a rechargerate of 227 seconds! (Energy man. / systems operation @ L4)
- Topspeeds going well in the 800-900 range (depending on which 100mn AB you use)
- Excellent damagedealer from 0-15km, takes the toughest cruisers down in a minute with just two sets of crystals (multifrequency or xray and microwave)
- Very good tracking of small targets 0.20x rad/sec (with anode's and L3 gunneryskills)

----------------------------------------------------------------

As a last word I would like to say that the Maller might not even dissapoint the 0.1-0.4 low-sec NPC hunters out there - I know you're reading this too . Fit the medslot with a webber instead of the caprecharger, and opt for two or three tech II energised hardeners - and you just got yourself a very good ship to fend off interceptors and rifters. The nosferatu on high combined with webbing and very good tracking/damageoutput will fry most pilots instantly - this is not a setup they are going to expect.

That was it for now, what are you waiting for ?
There's an exciting and fun way to do missions efficiently - and you're still sitting here! Cool
obscuroditus
obscuroditus

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.08.31 00:23:00 - [5]

Edited by: obscuroditus on 31/08/2004 22:33:09
Edited by: obscuroditus on 31/08/2004 00:26:26
Effectively this setup is completely invincinble for agentmissionrunning, and deals damage at short and medium range that will take down any frig or cruiser in a short period of time - and you can use your afterburner selectively if needed, when running two repairers and firing weapons.

There are a lot more reasons I opted for this setup - several of them being ease of use (I like just sitting in the middle of a beserk spawn and shooting everything around me hehe), financially attractive (no ammo), and good at everything it does, simply put.

The maller is a beautifull ship this way, and I can confirm that it's right up there with the caracal for # missions/hour. (Which in my view, besides the funfactor, is what counts).

Arent there any downsides? Yes there are, as always. The rather limited cargospace of 280m3 means that you might have to leave the odd drone or capacitor booster behind - in contrast with the Caracals huge 450m3. Lack of long-range defences such as drones or lasers being able to hit beyond 15km - something that is nicely covered by given the afterburner a soft nudge, and you'll be close to your target in seconds. It's essentially a "blastherax" with much better tanking abilities, and more flexible weaponranges.

Something I did not know before turning a small laser user, was that these medium pulses have the pleasing property to give very good damage output at ANY range below optimal - at 50 meter they still do very decent damage.

------------------------------- summary -------------------------------

The above setup has proven very reliable - ( well, durable :) ) - in any type of combat I put it in for L3 agent combat missions.

I have tanked without dipping below 80% armor the feared Olufami and his 4 rogue pirate escorts spamming heavy missiles, and some of the tougher Sansha/Serpentis/Guristas spawns containing up to about 12 ships - three cruisers, and 9 frigates. (Systemcleaning missions). The blockade and Gone Beserk pose no serious threat, not even with the 550k commander spawns having a go at you.

Simply warp in 15km, use the afterburner to get close to your target(s), and start eliminating them as quickly as possible. The two small techII repairers are obviously the key to this rather odd setup - allowing an uncommon blend of over and undersized modules to give this ship a nearly unlimited cap, very good damage output, excellent speed and unsurpassed tanking abilities - without making sacrifices.

With the above setup and caprelated skills trained to Level 4, powergrid to level 4 and electronics to level 4 I can run two repairers/hardeners and all laser weapons indefenitly, and run the afterburner on and off - or the afterburner continously and one repairer/hardeners.

All relevant armor resistances are well in the 75% range - and this can be further increased by training Amarr Cruiser to Level4 to give another 5% boost to all resistances.
Interchanging hardeners is usually limited for exchanging a Kinetic with an Explosive, or adding an explosive one in favor of the heatsink.

Some specifications of the above setup with my skills :

- 1882 unhardened armor repaired / minute (Level3 repairskills)
- Simultanious Damageresistances to 3-4 damagetypes of 66-75% (Amarr Cruiser Level 3)
- An insane 2010+ Capacitor capacity at a rechargerate of 227 seconds! (Energy man. / systems operation @ L4)
- Topspeeds going well in the 800-900 range (depending on which 100mn AB you use)
- Excellent damagedealer from 0-15km, takes the toughest cruisers down in a minute with just two sets of crystals (multifrequency or xray and microwave)
- Very good tracking of small targets 0.20x rad/sec (with anode's and L3 gunneryskills)

----------------------------------------------------------------

As a last word I would like to say that the Maller might not even dissapoint the 0.1-0.4 low-sec NPC hunters out there - I know you're reading this too . Fit the medslot with a webber instead of the caprecharger, and opt for two or three tech II energised hardeners - and you just got yourself a very good ship to fend off interceptors and rifters. The nosferatu on high combined with webbing and very good tracking/damageoutput will fry most pilots instantly - this is not a setup they are going to expect.

That was it for now, what are you waiting for ?
There's an exciting and fun way to do missions efficiently - and you're still sitting here! Cool
obscuroditus
obscuroditus
Zorg Enterprises

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.08.31 00:23:00 - [6]

Edited by: obscuroditus on 31/08/2004 22:33:09
Edited by: obscuroditus on 31/08/2004 00:26:26
Effectively this setup is completely invincinble for agentmissionrunning, and deals damage at short and medium range that will take down any frig or cruiser in a short period of time - and you can use your afterburner selectively if needed, when running two repairers and firing weapons.

There are a lot more reasons I opted for this setup - several of them being ease of use (I like just sitting in the middle of a beserk spawn and shooting everything around me hehe), financially attractive (no ammo), and good at everything it does, simply put.

The maller is a beautifull ship this way, and I can confirm that it's right up there with the caracal for # missions/hour. (Which in my view, besides the funfactor, is what counts).

Arent there any downsides? Yes there are, as always. The rather limited cargospace of 280m3 means that you might have to leave the odd drone or capacitor booster behind - in contrast with the Caracals huge 450m3. Lack of long-range defences such as drones or lasers being able to hit beyond 15km - something that is nicely covered by given the afterburner a soft nudge, and you'll be close to your target in seconds. It's essentially a "blastherax" with much better tanking abilities, and more flexible weaponranges.

Something I did not know before turning a small laser user, was that these medium pulses have the pleasing property to give very good damage output at ANY range below optimal - at 50 meter they still do very decent damage.

------------------------------- summary -------------------------------

The above setup has proven very reliable - ( well, durable :) ) - in any type of combat I put it in for L3 agent combat missions.

I have tanked without dipping below 80% armor the feared Olufami and his 4 rogue pirate escorts spamming heavy missiles, and some of the tougher Sansha/Serpentis/Guristas spawns containing up to about 12 ships - three cruisers, and 9 frigates. (Systemcleaning missions). The blockade and Gone Beserk pose no serious threat, not even with the 550k commander spawns having a go at you.

Simply warp in 15km, use the afterburner to get close to your target(s), and start eliminating them as quickly as possible. The two small techII repairers are obviously the key to this rather odd setup - allowing an uncommon blend of over and undersized modules to give this ship a nearly unlimited cap, very good damage output, excellent speed and unsurpassed tanking abilities - without making sacrifices.

With the above setup and caprelated skills trained to Level 4, powergrid to level 4 and electronics to level 4 I can run two repairers/hardeners and all laser weapons indefenitly, and run the afterburner on and off - or the afterburner continously and one repairer/hardeners.

All relevant armor resistances are well in the 75% range - and this can be further increased by training Amarr Cruiser to Level4 to give another 5% boost to all resistances.
Interchanging hardeners is usually limited for exchanging a Kinetic with an Explosive, or adding an explosive one in favor of the heatsink.

Some specifications of the above setup with my skills :

- 1882 unhardened armor repaired / minute (Level3 repairskills)
- Simultanious Damageresistances to 3-4 damagetypes of 66-75% (Amarr Cruiser Level 3)
- An insane 2010+ Capacitor capacity at a rechargerate of 227 seconds! (Energy man. / systems operation @ L4)
- Topspeeds going well in the 800-900 range (depending on which 100mn AB you use)
- Excellent damagedealer from 0-15km, takes the toughest cruisers down in a minute with just two sets of crystals (multifrequency or xray and microwave)
- Very good tracking of small targets 0.20x rad/sec (with anode's and L3 gunneryskills)

----------------------------------------------------------------

As a last word I would like to say that the Maller might not even dissapoint the 0.1-0.4 low-sec NPC hunters out there - I know you're reading this too . Fit the medslot with a webber instead of the caprecharger, and opt for two or three tech II energised hardeners - and you just got yourself a very good ship to fend off interceptors and rifters. The nosferatu on high combined with webbing and very good tracking/damageoutput will fry most pilots instantly - this is not a setup they are going to expect.

That was it for now, what are you waiting for ?
There's an exciting and fun way to do missions efficiently - and you're still sitting here! Cool
Moridan
Moridan

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.08.31 00:33:00 - [7]

I am favoring a Rupture loaded with the following. its not fast, but its safe. why be durable when you can be untouched(except for a missle now and then)

highs:Artilleries, defender missles, and a heavy launcher with your pick of missles.

meds: MWD, Cap charger, 3rd slot optional, i use a 10Mn afterburner

lows: 400mm armor, med armor repairer, dmg mod, and enough power and cpu mods to fit everything.

Just warp in at 60k and kill everything before it can get in range. no threat at all to your safety. in fact hell you don't even need more armor, pack in as much firepower as you can.
"Speak quietly and carry a big torpedo."

Moridan
Moridan

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.08.31 00:33:00 - [8]

I am favoring a Rupture loaded with the following. its not fast, but its safe. why be durable when you can be untouched(except for a missle now and then)

highs:Artilleries, defender missles, and a heavy launcher with your pick of missles.

meds: MWD, Cap charger, 3rd slot optional, i use a 10Mn afterburner

lows: 400mm armor, med armor repairer, dmg mod, and enough power and cpu mods to fit everything.

Just warp in at 60k and kill everything before it can get in range. no threat at all to your safety. in fact hell you don't even need more armor, pack in as much firepower as you can.
"Speak quietly and carry a big torpedo."

Moridan
Moridan
Caldari
GalacTECH Unlimited
Gunboat Diplomacy

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.08.31 00:33:00 - [9]

I am favoring a Rupture loaded with the following. its not fast, but its safe. why be durable when you can be untouched(except for a missle now and then)

highs:Artilleries, defender missles, and a heavy launcher with your pick of missles.

meds: MWD, Cap charger, 3rd slot optional, i use a 10Mn afterburner

lows: 400mm armor, med armor repairer, dmg mod, and enough power and cpu mods to fit everything.

Just warp in at 60k and kill everything before it can get in range. no threat at all to your safety. in fact hell you don't even need more armor, pack in as much firepower as you can.
"Speak quietly and carry a big torpedo."

obscuroditus
obscuroditus

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.08.31 00:42:00 - [10]

Originally by: Moridan
I am favoring a Rupture loaded with the following. its not fast, but its safe. why be durable when you can be untouched(except for a missle now and then)

highs:Artilleries, defender missles, and a heavy launcher with your pick of missles.

meds: MWD, Cap charger, 3rd slot optional, i use a 10Mn afterburner

lows: 400mm armor, med armor repairer, dmg mod, and enough power and cpu mods to fit everything.

Just warp in at 60k and kill everything before it can get in range. no threat at all to your safety. in fact hell you don't even need more armor, pack in as much firepower as you can.


By your reasoning I am surprised you're not flying a caracal :) The caracal is the undisputed king of ease of use / damge output. Five heavymissile launchers, your caldari kinetic bonus and some mild l3/l4 missile skills and a 100mn ab or even 10mn MWD give you very good speeds, and I can assure you nothing will ever hit you. It will easely outdamage your artilleries that are currently blessed with crap tracking and limited damage over time, despite yielding amazing damage per shot. Scourge missiles and 5 (named) missile launchers will spit out damage faster than most other cruisers in EVE at ranges beyond 15km.

But whats the fun in that? I got bored doing missions with the caracal - and missions like beserk and the blockade are irritating to do from a distance - you will have cans spread over 100km. I want action, fun, speed and diversity - and a longrange setup is certianly not giving me that - it feels similar to doing cargorunning.

So essentially the above post is for everyone who wants to do agent missions at speeds similar to the caracal - but have more fun doing them, and know that you're quite safe for a lot of pirates in low security zones as well.
obscuroditus
obscuroditus

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.08.31 00:42:00 - [11]

Originally by: Moridan
I am favoring a Rupture loaded with the following. its not fast, but its safe. why be durable when you can be untouched(except for a missle now and then)

highs:Artilleries, defender missles, and a heavy launcher with your pick of missles.

meds: MWD, Cap charger, 3rd slot optional, i use a 10Mn afterburner

lows: 400mm armor, med armor repairer, dmg mod, and enough power and cpu mods to fit everything.

Just warp in at 60k and kill everything before it can get in range. no threat at all to your safety. in fact hell you don't even need more armor, pack in as much firepower as you can.


By your reasoning I am surprised you're not flying a caracal :) The caracal is the undisputed king of ease of use / damge output. Five heavymissile launchers, your caldari kinetic bonus and some mild l3/l4 missile skills and a 100mn ab or even 10mn MWD give you very good speeds, and I can assure you nothing will ever hit you. It will easely outdamage your artilleries that are currently blessed with crap tracking and limited damage over time, despite yielding amazing damage per shot. Scourge missiles and 5 (named) missile launchers will spit out damage faster than most other cruisers in EVE at ranges beyond 15km.

But whats the fun in that? I got bored doing missions with the caracal - and missions like beserk and the blockade are irritating to do from a distance - you will have cans spread over 100km. I want action, fun, speed and diversity - and a longrange setup is certianly not giving me that - it feels similar to doing cargorunning.

So essentially the above post is for everyone who wants to do agent missions at speeds similar to the caracal - but have more fun doing them, and know that you're quite safe for a lot of pirates in low security zones as well.
obscuroditus
obscuroditus
Zorg Enterprises

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Posted - 2004.08.31 00:42:00 - [12]

Originally by: Moridan
I am favoring a Rupture loaded with the following. its not fast, but its safe. why be durable when you can be untouched(except for a missle now and then)

highs:Artilleries, defender missles, and a heavy launcher with your pick of missles.

meds: MWD, Cap charger, 3rd slot optional, i use a 10Mn afterburner

lows: 400mm armor, med armor repairer, dmg mod, and enough power and cpu mods to fit everything.

Just warp in at 60k and kill everything before it can get in range. no threat at all to your safety. in fact hell you don't even need more armor, pack in as much firepower as you can.


By your reasoning I am surprised you're not flying a caracal :) The caracal is the undisputed king of ease of use / damge output. Five heavymissile launchers, your caldari kinetic bonus and some mild l3/l4 missile skills and a 100mn ab or even 10mn MWD give you very good speeds, and I can assure you nothing will ever hit you. It will easely outdamage your artilleries that are currently blessed with crap tracking and limited damage over time, despite yielding amazing damage per shot. Scourge missiles and 5 (named) missile launchers will spit out damage faster than most other cruisers in EVE at ranges beyond 15km.

But whats the fun in that? I got bored doing missions with the caracal - and missions like beserk and the blockade are irritating to do from a distance - you will have cans spread over 100km. I want action, fun, speed and diversity - and a longrange setup is certianly not giving me that - it feels similar to doing cargorunning.

So essentially the above post is for everyone who wants to do agent missions at speeds similar to the caracal - but have more fun doing them, and know that you're quite safe for a lot of pirates in low security zones as well.
Moridan
Moridan

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Posted - 2004.08.31 01:14:00 - [13]

The problem with the caracal setup is money. Missles cost quite a lot more.

Also, from over 20k the cruiser sized projectiles still hit ok, especially if you throw a tracking computer into the mix.

I agree that blockade missions are a pain, but any more i don't even pick up most frigate loot. You can bunch the cans together better by MWD'ing back to where you started every couple waves.
"Speak quietly and carry a big torpedo."

Moridan
Moridan

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Posted - 2004.08.31 01:14:00 - [14]

The problem with the caracal setup is money. Missles cost quite a lot more.

Also, from over 20k the cruiser sized projectiles still hit ok, especially if you throw a tracking computer into the mix.

I agree that blockade missions are a pain, but any more i don't even pick up most frigate loot. You can bunch the cans together better by MWD'ing back to where you started every couple waves.
"Speak quietly and carry a big torpedo."

Moridan
Moridan
Caldari
GalacTECH Unlimited
Gunboat Diplomacy

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Posted - 2004.08.31 01:14:00 - [15]

The problem with the caracal setup is money. Missles cost quite a lot more.

Also, from over 20k the cruiser sized projectiles still hit ok, especially if you throw a tracking computer into the mix.

I agree that blockade missions are a pain, but any more i don't even pick up most frigate loot. You can bunch the cans together better by MWD'ing back to where you started every couple waves.
"Speak quietly and carry a big torpedo."

obscuroditus
obscuroditus

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Posted - 2004.08.31 01:22:00 - [16]

Originally by: Moridan
The problem with the caracal setup is money. Missles cost quite a lot more.

Also, from over 20k the cruiser sized projectiles still hit ok, especially if you throw a tracking computer into the mix.

I agree that blockade missions are a pain, but any more i don't even pick up most frigate loot. You can bunch the cans together better by MWD'ing back to where you started every couple waves.


Aye thats what I was doing. Frigateloot DEFENITLY should never be left behind - about 90% of my cargoexpanders I found in frigateloot (and we're not talking Marked SS here - but Beta, Local hull, Alpha, Type-D, partial). I've also found a lot of other interesting stuff in frigate loot (BS named AB, named caprechargers such as eutectic etc).
obscuroditus
obscuroditus

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Posted - 2004.08.31 01:22:00 - [17]

Originally by: Moridan
The problem with the caracal setup is money. Missles cost quite a lot more.

Also, from over 20k the cruiser sized projectiles still hit ok, especially if you throw a tracking computer into the mix.

I agree that blockade missions are a pain, but any more i don't even pick up most frigate loot. You can bunch the cans together better by MWD'ing back to where you started every couple waves.


Aye thats what I was doing. Frigateloot DEFENITLY should never be left behind - about 90% of my cargoexpanders I found in frigateloot (and we're not talking Marked SS here - but Beta, Local hull, Alpha, Type-D, partial). I've also found a lot of other interesting stuff in frigate loot (BS named AB, named caprechargers such as eutectic etc).
obscuroditus
obscuroditus
Zorg Enterprises

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Posted - 2004.08.31 01:22:00 - [18]

Originally by: Moridan
The problem with the caracal setup is money. Missles cost quite a lot more.

Also, from over 20k the cruiser sized projectiles still hit ok, especially if you throw a tracking computer into the mix.

I agree that blockade missions are a pain, but any more i don't even pick up most frigate loot. You can bunch the cans together better by MWD'ing back to where you started every couple waves.


Aye thats what I was doing. Frigateloot DEFENITLY should never be left behind - about 90% of my cargoexpanders I found in frigateloot (and we're not talking Marked SS here - but Beta, Local hull, Alpha, Type-D, partial). I've also found a lot of other interesting stuff in frigate loot (BS named AB, named caprechargers such as eutectic etc).
obscuroditus
obscuroditus

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Posted - 2004.08.31 14:36:00 - [19]

Well guys, I'm glad to say that even the new missions available after the patch seem to be within the tanking abilities of the duramaller :

-----------------------
To complete the mission, the following must be performed by you:
one unit of Data Sheets must be provided at ***** - *******
two Mercenary Commanders and ten Mercenary Elite Fighters must be destroyed in *****
-----------------------

Thats a grand total of TWELVE tough damagedealers - 10 Elite merlins spamming missiles, and two of the big caracals having a go at you with lasers and heavy missiles.

I fitted my maller with an extra passive 32.5% thermal, swapping out my damagemod. Resistances were 78% for EM (one EM hardener), and 77.5% for thermal (50% thermal hardener + 32.5% passive) .

My armor was dented to about 55% - the key is to shoot the elitefrigs down as quickly as possible ,reducing the damage done to you as quick as possible (The mercenaries are tough suckers, they take a minute or so). Using crystals that can hit at about 8-9km is the best advice, since the elite frigs will hover around you at that range.

The Duramaller persevered anyways...time to claim my velocity implant Cool
obscuroditus
obscuroditus

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Posted - 2004.08.31 14:36:00 - [20]

Well guys, I'm glad to say that even the new missions available after the patch seem to be within the tanking abilities of the duramaller :

-----------------------
To complete the mission, the following must be performed by you:
one unit of Data Sheets must be provided at ***** - *******
two Mercenary Commanders and ten Mercenary Elite Fighters must be destroyed in *****
-----------------------

Thats a grand total of TWELVE tough damagedealers - 10 Elite merlins spamming missiles, and two of the big caracals having a go at you with lasers and heavy missiles.

I fitted my maller with an extra passive 32.5% thermal, swapping out my damagemod. Resistances were 78% for EM (one EM hardener), and 77.5% for thermal (50% thermal hardener + 32.5% passive) .

My armor was dented to about 55% - the key is to shoot the elitefrigs down as quickly as possible ,reducing the damage done to you as quick as possible (The mercenaries are tough suckers, they take a minute or so). Using crystals that can hit at about 8-9km is the best advice, since the elite frigs will hover around you at that range.

The Duramaller persevered anyways...time to claim my velocity implant Cool
obscuroditus
obscuroditus
Zorg Enterprises

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Posted - 2004.08.31 14:36:00 - [21]

Well guys, I'm glad to say that even the new missions available after the patch seem to be within the tanking abilities of the duramaller :

-----------------------
To complete the mission, the following must be performed by you:
one unit of Data Sheets must be provided at ***** - *******
two Mercenary Commanders and ten Mercenary Elite Fighters must be destroyed in *****
-----------------------

Thats a grand total of TWELVE tough damagedealers - 10 Elite merlins spamming missiles, and two of the big caracals having a go at you with lasers and heavy missiles.

I fitted my maller with an extra passive 32.5% thermal, swapping out my damagemod. Resistances were 78% for EM (one EM hardener), and 77.5% for thermal (50% thermal hardener + 32.5% passive) .

My armor was dented to about 55% - the key is to shoot the elitefrigs down as quickly as possible ,reducing the damage done to you as quick as possible (The mercenaries are tough suckers, they take a minute or so). Using crystals that can hit at about 8-9km is the best advice, since the elite frigs will hover around you at that range.

The Duramaller persevered anyways...time to claim my velocity implant Cool
Harry Voyager
Harry Voyager

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Posted - 2004.08.31 16:08:00 - [22]

Interesting setup.

I have actually been toying with the idea of acquiring a Mauler for casual rat hunting in 0.0 space myself.

My current ship is an Armageddon, but I find that most of the damage that I take is being dealt by the cruisers and jammer rats, rather than the battleships. Additionally, there are situations where things just go wrong, and IÆll find myself faced down with three+ 1.5m battleships spamming cruise missiles and four jammer rats doing their level best to lock me down, so it would be nice to not have to worry so much about the costs of losing a ship out there. With the improved dodge of the cruiser, and greatly improved hit probabilities of the light pulse lasers, it would seem to me that that may be a highly useful rig for hunting higher value rats as well.

I will have to try it out.

Harry Voyager
Harry Voyager
Harry Voyager

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Posted - 2004.08.31 16:08:00 - [23]

Interesting setup.

I have actually been toying with the idea of acquiring a Mauler for casual rat hunting in 0.0 space myself.

My current ship is an Armageddon, but I find that most of the damage that I take is being dealt by the cruisers and jammer rats, rather than the battleships. Additionally, there are situations where things just go wrong, and IÆll find myself faced down with three+ 1.5m battleships spamming cruise missiles and four jammer rats doing their level best to lock me down, so it would be nice to not have to worry so much about the costs of losing a ship out there. With the improved dodge of the cruiser, and greatly improved hit probabilities of the light pulse lasers, it would seem to me that that may be a highly useful rig for hunting higher value rats as well.

I will have to try it out.

Harry Voyager
Harry Voyager
Harry Voyager
Obscurity LLC

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Posted - 2004.08.31 16:08:00 - [24]

Interesting setup.

I have actually been toying with the idea of acquiring a Mauler for casual rat hunting in 0.0 space myself.

My current ship is an Armageddon, but I find that most of the damage that I take is being dealt by the cruisers and jammer rats, rather than the battleships. Additionally, there are situations where things just go wrong, and IÆll find myself faced down with three+ 1.5m battleships spamming cruise missiles and four jammer rats doing their level best to lock me down, so it would be nice to not have to worry so much about the costs of losing a ship out there. With the improved dodge of the cruiser, and greatly improved hit probabilities of the light pulse lasers, it would seem to me that that may be a highly useful rig for hunting higher value rats as well.

I will have to try it out.

Harry Voyager
throbbinnoggin
throbbinnoggin

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Posted - 2004.08.31 21:34:00 - [25]

Originally by: obscuroditus
Edited by: obscuroditus on 31/08/2004 00:26:26
Besides being usefull to keep the powergrid usage down, the small repairers also have another unique advantage - Two techII small armor repairers repair 1660 armor/minute, versus 1400 for a single Medium tech II (Base stats, not taking skills into account) - yet both at an identical 800 cap/minute!


From my understanding the base specs of a T2 small armor repairer is 80 armor repaired every 6 seconds. 2 of which gives you 160 every 6 secs = 320 every 12 seconds which is the same as a T2 med armor rep. The grid savings are viable and cap use identical but you do have to sacrifice a low slot for this arrangement.
Tis better to be silent and be thought a fool, than to speak and remove all doubt.
'Abraham Lincoln'
throbbinnoggin
throbbinnoggin

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Posted - 2004.08.31 21:34:00 - [26]

Originally by: obscuroditus
Edited by: obscuroditus on 31/08/2004 00:26:26
Besides being usefull to keep the powergrid usage down, the small repairers also have another unique advantage - Two techII small armor repairers repair 1660 armor/minute, versus 1400 for a single Medium tech II (Base stats, not taking skills into account) - yet both at an identical 800 cap/minute!


From my understanding the base specs of a T2 small armor repairer is 80 armor repaired every 6 seconds. 2 of which gives you 160 every 6 secs = 320 every 12 seconds which is the same as a T2 med armor rep. The grid savings are viable and cap use identical but you do have to sacrifice a low slot for this arrangement.
Tis better to be silent and be thought a fool, than to speak and remove all doubt.
'Abraham Lincoln'
throbbinnoggin
throbbinnoggin
Gallente
Eminent Domain

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Posted - 2004.08.31 21:34:00 - [27]

Originally by: obscuroditus
Edited by: obscuroditus on 31/08/2004 00:26:26
Besides being usefull to keep the powergrid usage down, the small repairers also have another unique advantage - Two techII small armor repairers repair 1660 armor/minute, versus 1400 for a single Medium tech II (Base stats, not taking skills into account) - yet both at an identical 800 cap/minute!


From my understanding the base specs of a T2 small armor repairer is 80 armor repaired every 6 seconds. 2 of which gives you 160 every 6 secs = 320 every 12 seconds which is the same as a T2 med armor rep. The grid savings are viable and cap use identical but you do have to sacrifice a low slot for this arrangement.
----------------------------------------------------------------------------------------------
No, the Curse was a noob ship. Now it might take some actual skill to fly. "James Grand"
Scerenity
Scerenity

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Posted - 2004.08.31 22:12:00 - [28]

My current maller setup (although for a bit of fun pvp'ing) is:

High:
2x Heavy Pulse Lasers
3x Medium Beam Lasers
1x Small Neutralizer (exchage for nos\sb if not doing pvp)

Medium:
1x Web
1x Scrambler (exhchange for cap recharger if not doing pvp)
1x Cap Recharger

Low:
1x Medium Accomodation Armour Rep
1x Explosive, Thermal and Kinetic Hardners
1x 1600mm Plate
1x RCU

Can tank and shoot pretty much forever vs any frig\cruiser, and it can tank 3/4 120k rats. Having 3700 armour on a cruiser with more than 60% resistance to everything also feels good :p



------
Scerenity
Selling Me!
Scerenity
Scerenity

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Posted - 2004.08.31 22:12:00 - [29]

My current maller setup (although for a bit of fun pvp'ing) is:

High:
2x Heavy Pulse Lasers
3x Medium Beam Lasers
1x Small Neutralizer (exchage for nos\sb if not doing pvp)

Medium:
1x Web
1x Scrambler (exhchange for cap recharger if not doing pvp)
1x Cap Recharger

Low:
1x Medium Accomodation Armour Rep
1x Explosive, Thermal and Kinetic Hardners
1x 1600mm Plate
1x RCU

Can tank and shoot pretty much forever vs any frig\cruiser, and it can tank 3/4 120k rats. Having 3700 armour on a cruiser with more than 60% resistance to everything also feels good :p



------
Scerenity
Selling Me!
Scerenity
Scerenity
Gallente
Destructive Influence
Band of Brothers

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Posted - 2004.08.31 22:12:00 - [30]

My current maller setup (although for a bit of fun pvp'ing) is:

High:
2x Heavy Pulse Lasers
3x Medium Beam Lasers
1x Small Neutralizer (exchage for nos\sb if not doing pvp)

Medium:
1x Web
1x Scrambler (exhchange for cap recharger if not doing pvp)
1x Cap Recharger

Low:
1x Medium Accomodation Armour Rep
1x Explosive, Thermal and Kinetic Hardners
1x 1600mm Plate
1x RCU

Can tank and shoot pretty much forever vs any frig\cruiser, and it can tank 3/4 120k rats. Having 3700 armour on a cruiser with more than 60% resistance to everything also feels good :p



------
Scerenity
Selling Me!
Shevar
Shevar

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Posted - 2004.08.31 22:22:00 - [31]

Originally by: throbbinnoggin
Originally by: obscuroditus
Edited by: obscuroditus on 31/08/2004 00:26:26
Besides being usefull to keep the powergrid usage down, the small repairers also have another unique advantage - Two techII small armor repairers repair 1660 armor/minute, versus 1400 for a single Medium tech II (Base stats, not taking skills into account) - yet both at an identical 800 cap/minute!


From my understanding the base specs of a T2 small armor repairer is 80 armor repaired every 6 seconds. 2 of which gives you 160 every 6 secs = 320 every 12 seconds which is the same as a T2 med armor rep. The grid savings are viable and cap use identical but you do have to sacrifice a low slot for this arrangement.


Do you have enough pg to swap a small rep for a diag and the other rep for a medium one?
--------
-The only real drug problem is scoring real good drugs
Shevar
Shevar

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Posted - 2004.08.31 22:22:00 - [32]

Originally by: throbbinnoggin
Originally by: obscuroditus
Edited by: obscuroditus on 31/08/2004 00:26:26
Besides being usefull to keep the powergrid usage down, the small repairers also have another unique advantage - Two techII small armor repairers repair 1660 armor/minute, versus 1400 for a single Medium tech II (Base stats, not taking skills into account) - yet both at an identical 800 cap/minute!


From my understanding the base specs of a T2 small armor repairer is 80 armor repaired every 6 seconds. 2 of which gives you 160 every 6 secs = 320 every 12 seconds which is the same as a T2 med armor rep. The grid savings are viable and cap use identical but you do have to sacrifice a low slot for this arrangement.


Do you have enough pg to swap a small rep for a diag and the other rep for a medium one?
--------
-The only real drug problem is scoring real good drugs
Shevar
Shevar
Minmatar
A.W.M
Ka-Tet

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Posted - 2004.08.31 22:22:00 - [33]

Originally by: throbbinnoggin
Originally by: obscuroditus
Edited by: obscuroditus on 31/08/2004 00:26:26
Besides being usefull to keep the powergrid usage down, the small repairers also have another unique advantage - Two techII small armor repairers repair 1660 armor/minute, versus 1400 for a single Medium tech II (Base stats, not taking skills into account) - yet both at an identical 800 cap/minute!


From my understanding the base specs of a T2 small armor repairer is 80 armor repaired every 6 seconds. 2 of which gives you 160 every 6 secs = 320 every 12 seconds which is the same as a T2 med armor rep. The grid savings are viable and cap use identical but you do have to sacrifice a low slot for this arrangement.


Do you have enough pg to swap a small rep for a diag and the other rep for a medium one?

---
-The only real drug problem is scoring real good drugs
obscuroditus
obscuroditus

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Posted - 2004.08.31 22:31:00 - [34]

Originally by: throbbinnoggin
Originally by: obscuroditus
Edited by: obscuroditus on 31/08/2004 00:26:26
Besides being usefull to keep the powergrid usage down, the small repairers also have another unique advantage - Two techII small armor repairers repair 1660 armor/minute, versus 1400 for a single Medium tech II (Base stats, not taking skills into account) - yet both at an identical 800 cap/minute!


From my understanding the base specs of a T2 small armor repairer is 80 armor repaired every 6 seconds. 2 of which gives you 160 every 6 secs = 320 every 12 seconds which is the same as a T2 med armor rep. The grid savings are viable and cap use identical but you do have to sacrifice a low slot for this arrangement.


You are absolutely right, I corrected this on the EVE-i forum version, but forgot to correct it here. I doubt I was fully awake when making these calculations, because even when trying to figure out how I came to the results, I keep scratching my head in utter amazement :)

Thanks for pointing that out here, I'll correct it *right now* :)
obscuroditus
obscuroditus

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Posted - 2004.08.31 22:31:00 - [35]

Originally by: throbbinnoggin
Originally by: obscuroditus
Edited by: obscuroditus on 31/08/2004 00:26:26
Besides being usefull to keep the powergrid usage down, the small repairers also have another unique advantage - Two techII small armor repairers repair 1660 armor/minute, versus 1400 for a single Medium tech II (Base stats, not taking skills into account) - yet both at an identical 800 cap/minute!


From my understanding the base specs of a T2 small armor repairer is 80 armor repaired every 6 seconds. 2 of which gives you 160 every 6 secs = 320 every 12 seconds which is the same as a T2 med armor rep. The grid savings are viable and cap use identical but you do have to sacrifice a low slot for this arrangement.


You are absolutely right, I corrected this on the EVE-i forum version, but forgot to correct it here. I doubt I was fully awake when making these calculations, because even when trying to figure out how I came to the results, I keep scratching my head in utter amazement :)

Thanks for pointing that out here, I'll correct it *right now* :)
obscuroditus
obscuroditus
Zorg Enterprises

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Posted - 2004.08.31 22:31:00 - [36]

Originally by: throbbinnoggin
Originally by: obscuroditus
Edited by: obscuroditus on 31/08/2004 00:26:26
Besides being usefull to keep the powergrid usage down, the small repairers also have another unique advantage - Two techII small armor repairers repair 1660 armor/minute, versus 1400 for a single Medium tech II (Base stats, not taking skills into account) - yet both at an identical 800 cap/minute!


From my understanding the base specs of a T2 small armor repairer is 80 armor repaired every 6 seconds. 2 of which gives you 160 every 6 secs = 320 every 12 seconds which is the same as a T2 med armor rep. The grid savings are viable and cap use identical but you do have to sacrifice a low slot for this arrangement.


You are absolutely right, I corrected this on the EVE-i forum version, but forgot to correct it here. I doubt I was fully awake when making these calculations, because even when trying to figure out how I came to the results, I keep scratching my head in utter amazement :)

Thanks for pointing that out here, I'll correct it *right now* :)
obscuroditus
obscuroditus

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Posted - 2004.08.31 22:33:00 - [37]

Originally by: Shevar
Originally by: throbbinnoggin
Originally by: obscuroditus
Edited by: obscuroditus on 31/08/2004 00:26:26
Besides being usefull to keep the powergrid usage down, the small repairers also have another unique advantage - Two techII small armor repairers repair 1660 armor/minute, versus 1400 for a single Medium tech II (Base stats, not taking skills into account) - yet both at an identical 800 cap/minute!


From my understanding the base specs of a T2 small armor repairer is 80 armor repaired every 6 seconds. 2 of which gives you 160 every 6 secs = 320 every 12 seconds which is the same as a T2 med armor rep. The grid savings are viable and cap use identical but you do have to sacrifice a low slot for this arrangement.


Do you have enough pg to swap a small rep for a diag and the other rep for a medium one?


What would that fix exactly? Except giving you less flexibility, and higher skillrequirements ? Just curious...
obscuroditus
obscuroditus

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.08.31 22:33:00 - [38]

Originally by: Shevar
Originally by: throbbinnoggin
Originally by: obscuroditus
Edited by: obscuroditus on 31/08/2004 00:26:26
Besides being usefull to keep the powergrid usage down, the small repairers also have another unique advantage - Two techII small armor repairers repair 1660 armor/minute, versus 1400 for a single Medium tech II (Base stats, not taking skills into account) - yet both at an identical 800 cap/minute!


From my understanding the base specs of a T2 small armor repairer is 80 armor repaired every 6 seconds. 2 of which gives you 160 every 6 secs = 320 every 12 seconds which is the same as a T2 med armor rep. The grid savings are viable and cap use identical but you do have to sacrifice a low slot for this arrangement.


Do you have enough pg to swap a small rep for a diag and the other rep for a medium one?


What would that fix exactly? Except giving you less flexibility, and higher skillrequirements ? Just curious...
obscuroditus
obscuroditus
Zorg Enterprises

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.08.31 22:33:00 - [39]

Originally by: Shevar
Originally by: throbbinnoggin
Originally by: obscuroditus
Edited by: obscuroditus on 31/08/2004 00:26:26
Besides being usefull to keep the powergrid usage down, the small repairers also have another unique advantage - Two techII small armor repairers repair 1660 armor/minute, versus 1400 for a single Medium tech II (Base stats, not taking skills into account) - yet both at an identical 800 cap/minute!


From my understanding the base specs of a T2 small armor repairer is 80 armor repaired every 6 seconds. 2 of which gives you 160 every 6 secs = 320 every 12 seconds which is the same as a T2 med armor rep. The grid savings are viable and cap use identical but you do have to sacrifice a low slot for this arrangement.


Do you have enough pg to swap a small rep for a diag and the other rep for a medium one?


What would that fix exactly? Except giving you less flexibility, and higher skillrequirements ? Just curious...
Shevar
Shevar

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.08.31 23:18:00 - [40]

Edited by: Shevar on 31/08/2004 23:20:12
Originally by: obscuroditus

What would that fix exactly? Except giving you less flexibility, and higher skillrequirements ? Just curious...


It would give you 7.5% less cap recharge time, 4% more cap and 7.5% extra shields (and some crappy shield recharge decrease).
--------
-The only real drug problem is scoring real good drugs
Shevar
Shevar

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Posted - 2004.08.31 23:18:00 - [41]

Edited by: Shevar on 31/08/2004 23:20:12
Originally by: obscuroditus

What would that fix exactly? Except giving you less flexibility, and higher skillrequirements ? Just curious...


It would give you 7.5% less cap recharge time, 4% more cap and 7.5% extra shields (and some crappy shield recharge decrease).
--------
-The only real drug problem is scoring real good drugs
Shevar
Shevar
Minmatar
A.W.M
Ka-Tet

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Posted - 2004.08.31 23:18:00 - [42]

Edited by: Shevar on 31/08/2004 23:20:12
Originally by: obscuroditus

What would that fix exactly? Except giving you less flexibility, and higher skillrequirements ? Just curious...


It would give you 7.5% less cap recharge time, 4% more cap and 7.5% extra shields (and some crappy shield recharge decrease).

---
-The only real drug problem is scoring real good drugs
obscuroditus
obscuroditus

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Posted - 2004.08.31 23:46:00 - [43]

Originally by: Shevar
Edited by: Shevar on 31/08/2004 23:20:12
Originally by: obscuroditus

What would that fix exactly? Except giving you less flexibility, and higher skillrequirements ? Just curious...


It would give you 7.5% less cap recharge time, 4% more cap and 7.5% extra shields (and some crappy shield recharge decrease).


Oh Power *diag* ...yeah ...well 5% of 1000-ish is 50, and you'd need at least 140 to compensate. So that wasnt possible. I know I tested this a looong time ago with a reactor control +10 and that also didnt work, powergridwise.

As said, the dual small repairer is the key to making this strange setup possible in the first place ...but if I train powergridskill to L5 (engineering) I might be able to swap around a couple of things here and there, but it wont really make a real difference in performance. You give some here, you take some there.
obscuroditus
obscuroditus

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Posted - 2004.08.31 23:46:00 - [44]

Originally by: Shevar
Edited by: Shevar on 31/08/2004 23:20:12
Originally by: obscuroditus

What would that fix exactly? Except giving you less flexibility, and higher skillrequirements ? Just curious...


It would give you 7.5% less cap recharge time, 4% more cap and 7.5% extra shields (and some crappy shield recharge decrease).


Oh Power *diag* ...yeah ...well 5% of 1000-ish is 50, and you'd need at least 140 to compensate. So that wasnt possible. I know I tested this a looong time ago with a reactor control +10 and that also didnt work, powergridwise.

As said, the dual small repairer is the key to making this strange setup possible in the first place ...but if I train powergridskill to L5 (engineering) I might be able to swap around a couple of things here and there, but it wont really make a real difference in performance. You give some here, you take some there.
obscuroditus
obscuroditus
Zorg Enterprises

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Posted - 2004.08.31 23:46:00 - [45]

Originally by: Shevar
Edited by: Shevar on 31/08/2004 23:20:12
Originally by: obscuroditus

What would that fix exactly? Except giving you less flexibility, and higher skillrequirements ? Just curious...


It would give you 7.5% less cap recharge time, 4% more cap and 7.5% extra shields (and some crappy shield recharge decrease).


Oh Power *diag* ...yeah ...well 5% of 1000-ish is 50, and you'd need at least 140 to compensate. So that wasnt possible. I know I tested this a looong time ago with a reactor control +10 and that also didnt work, powergridwise.

As said, the dual small repairer is the key to making this strange setup possible in the first place ...but if I train powergridskill to L5 (engineering) I might be able to swap around a couple of things here and there, but it wont really make a real difference in performance. You give some here, you take some there.
throbbinnoggin
throbbinnoggin

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Posted - 2004.09.01 05:47:00 - [46]

Originally by: Scerenity
My current maller setup (although for a bit of fun pvp'ing) is:

High:
2x Heavy Pulse Lasers
3x Medium Beam Lasers
1x Small Neutralizer (exchage for nos\sb if not doing pvp)

Medium:
1x Web
1x Scrambler (exhchange for cap recharger if not doing pvp)
1x Cap Recharger

Low:
1x Medium Accomodation Armour Rep
1x Explosive, Thermal and Kinetic Hardners
1x 1600mm Plate
1x RCU

Can tank and shoot pretty much forever vs any frig\cruiser, and it can tank 3/4 120k rats. Having 3700 armour on a cruiser with more than 60% resistance to everything also feels good :p



Interesting setup. Is there an way to grid a medium nosferatu instead of the small using maybe a T2 rcu? I'm too lazy to do the mathWink. It would do almost as much damage as a small neut and at a longer range. Another plus would be the extra cap you receive instead of expending.

Tis better to be silent and be thought a fool, than to speak and remove all doubt.
'Abraham Lincoln'
throbbinnoggin
throbbinnoggin

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Posted - 2004.09.01 05:47:00 - [47]

Originally by: Scerenity
My current maller setup (although for a bit of fun pvp'ing) is:

High:
2x Heavy Pulse Lasers
3x Medium Beam Lasers
1x Small Neutralizer (exchage for nos\sb if not doing pvp)

Medium:
1x Web
1x Scrambler (exhchange for cap recharger if not doing pvp)
1x Cap Recharger

Low:
1x Medium Accomodation Armour Rep
1x Explosive, Thermal and Kinetic Hardners
1x 1600mm Plate
1x RCU

Can tank and shoot pretty much forever vs any frig\cruiser, and it can tank 3/4 120k rats. Having 3700 armour on a cruiser with more than 60% resistance to everything also feels good :p



Interesting setup. Is there an way to grid a medium nosferatu instead of the small using maybe a T2 rcu? I'm too lazy to do the mathWink. It would do almost as much damage as a small neut and at a longer range. Another plus would be the extra cap you receive instead of expending.

Tis better to be silent and be thought a fool, than to speak and remove all doubt.
'Abraham Lincoln'
throbbinnoggin
throbbinnoggin
Gallente
Eminent Domain

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.09.01 05:47:00 - [48]

Originally by: Scerenity
My current maller setup (although for a bit of fun pvp'ing) is:

High:
2x Heavy Pulse Lasers
3x Medium Beam Lasers
1x Small Neutralizer (exchage for nos\sb if not doing pvp)

Medium:
1x Web
1x Scrambler (exhchange for cap recharger if not doing pvp)
1x Cap Recharger

Low:
1x Medium Accomodation Armour Rep
1x Explosive, Thermal and Kinetic Hardners
1x 1600mm Plate
1x RCU

Can tank and shoot pretty much forever vs any frig\cruiser, and it can tank 3/4 120k rats. Having 3700 armour on a cruiser with more than 60% resistance to everything also feels good :p



Interesting setup. Is there an way to grid a medium nosferatu instead of the small using maybe a T2 rcu? I'm too lazy to do the mathWink. It would do almost as much damage as a small neut and at a longer range. Another plus would be the extra cap you receive instead of expending.

----------------------------------------------------------------------------------------------
No, the Curse was a noob ship. Now it might take some actual skill to fly. "James Grand"
Gravimetric
Gravimetric

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Posted - 2004.09.01 07:30:00 - [49]

I switched from using an Arma for level 3 kill missions to a Maller. Works very nicely.

Highs
-----
5x Quad Light Beam Lasers (Laugh, but try them first) (Usually Radios and warp in at 20k)
1x Medium Smart Bomb

Mids
----
1x 10mn MWD
1x Tracking Computer
1x Medium Cap Battery

Lows
----
1x Medium Armor Repairer
1x 400mm Plate
1x Heat Sink 1
3x Cap Power Relays

Thus far all missions have been easy. No cap or armor issues and the setup is very cheap using common stuff. If you like tech 2 then switch out the cap battery for a tech2 recharger and the tracking comp, armor repairer, and heat sink for tech2 versions.
Gravimetric
Gravimetric

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Posted - 2004.09.01 07:30:00 - [50]

I switched from using an Arma for level 3 kill missions to a Maller. Works very nicely.

Highs
-----
5x Quad Light Beam Lasers (Laugh, but try them first) (Usually Radios and warp in at 20k)
1x Medium Smart Bomb

Mids
----
1x 10mn MWD
1x Tracking Computer
1x Medium Cap Battery

Lows
----
1x Medium Armor Repairer
1x 400mm Plate
1x Heat Sink 1
3x Cap Power Relays

Thus far all missions have been easy. No cap or armor issues and the setup is very cheap using common stuff. If you like tech 2 then switch out the cap battery for a tech2 recharger and the tracking comp, armor repairer, and heat sink for tech2 versions.
Gravimetric
Gravimetric

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Posted - 2004.09.01 07:30:00 - [51]

I switched from using an Arma for level 3 kill missions to a Maller. Works very nicely.

Highs
-----
5x Quad Light Beam Lasers (Laugh, but try them first) (Usually Radios and warp in at 20k)
1x Medium Smart Bomb

Mids
----
1x 10mn MWD
1x Tracking Computer
1x Medium Cap Battery

Lows
----
1x Medium Armor Repairer
1x 400mm Plate
1x Heat Sink 1
3x Cap Power Relays

Thus far all missions have been easy. No cap or armor issues and the setup is very cheap using common stuff. If you like tech 2 then switch out the cap battery for a tech2 recharger and the tracking comp, armor repairer, and heat sink for tech2 versions.
Raeff
Raeff

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Posted - 2004.09.01 14:32:00 - [52]

ive been training my amarr cruiser skills up to try a maller out .. very interesting, i'll have to give this setup a try, and i was thinking the same thing about the 2 small armor repairer 2's .. i use them alot in frig v frig battle aswell .. was getting tired of spamming missiles from my caracal & crow, and although the Moa is nice, its not much to look at, and i cant stand doing agent missions in my battleship bleh .. just wish the maller had atleast some type of drone space, but i do love the resistance bonus, its been tempting me for a while Wink

Raeff
Raeff

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Posted - 2004.09.01 14:32:00 - [53]

ive been training my amarr cruiser skills up to try a maller out .. very interesting, i'll have to give this setup a try, and i was thinking the same thing about the 2 small armor repairer 2's .. i use them alot in frig v frig battle aswell .. was getting tired of spamming missiles from my caracal & crow, and although the Moa is nice, its not much to look at, and i cant stand doing agent missions in my battleship bleh .. just wish the maller had atleast some type of drone space, but i do love the resistance bonus, its been tempting me for a while Wink

Raeff
Raeff
Eternity INC.
Mercenary Coalition

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Posted - 2004.09.01 14:32:00 - [54]

ive been training my amarr cruiser skills up to try a maller out .. very interesting, i'll have to give this setup a try, and i was thinking the same thing about the 2 small armor repairer 2's .. i use them alot in frig v frig battle aswell .. was getting tired of spamming missiles from my caracal & crow, and although the Moa is nice, its not much to look at, and i cant stand doing agent missions in my battleship bleh .. just wish the maller had atleast some type of drone space, but i do love the resistance bonus, its been tempting me for a while Wink


Cadman Weyland
Cadman Weyland

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Posted - 2004.09.02 08:19:00 - [55]

Yeah Raeff, a lil drone space or a single launcher point for Defenders would make it ideal.
ugh



Director of Empire Ops and Chief Carebear
Cadman Weyland
Cadman Weyland

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Posted - 2004.09.02 08:19:00 - [56]

Yeah Raeff, a lil drone space or a single launcher point for Defenders would make it ideal.
ugh



Director of Empire Ops and Chief Carebear
Cadman Weyland
Cadman Weyland
Eternity INC.
Mercenary Coalition

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.09.02 08:19:00 - [57]

Yeah Raeff, a lil drone space or a single launcher point for Defenders would make it ideal.
ugh
OLORDHUX
OLORDHUX

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Posted - 2004.09.03 22:38:00 - [58]

correct me if im wrong, but youre using frigate size lasers?

hmm
--------------------
http://ol.the650.org
OLORDHUX
OLORDHUX

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Posted - 2004.09.03 22:38:00 - [59]

correct me if im wrong, but youre using frigate size lasers?

hmm
--------------------
http://ol.the650.org
OLORDHUX
OLORDHUX
Amarr
Imperial Shipment

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.09.03 22:38:00 - [60]

correct me if im wrong, but youre using frigate size lasers?

hmm
--------------------
http://ol.the650.org
Medjai
Medjai

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Posted - 2004.09.04 13:16:00 - [61]

I've tried this Duramaller setup, and trust me, it works great. Granted I have to make minor modifications to make up for my current skills, but I love it.
Medjai
Medjai

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Posted - 2004.09.04 13:16:00 - [62]

I've tried this Duramaller setup, and trust me, it works great. Granted I have to make minor modifications to make up for my current skills, but I love it.
Medjai
Medjai
Amarr
Imperial Shipment

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.09.04 13:16:00 - [63]

I've tried this Duramaller setup, and trust me, it works great. Granted I have to make minor modifications to make up for my current skills, but I love it.
Dred 'Morte
Dred 'Morte

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Posted - 2004.09.04 14:34:00 - [64]

Edited by: Dred 'Morte on 04/09/2004 14:36:30
Originally by: obscuroditus
Edited by: obscuroditus on 31/08/2004 00:30:38
After several weeks of finetuning and using it in all the major empire factions (Running L3 combat missions for Amarr, Caldari, Gallante and Minmatar regions) I am proud to present you the DuramallerÖ - a maller configured to be durable, yet strong enough in offence to take down any NPC quickly and effectively.

Being an agentrunner I have been looking at alternatives for my trusty caracal I started with several months ago - using a 100mn AB and 5 missile launchers, small shieldbooster and a hardener suited to my enemy it proved reliable, sturdy, and an excellent long/shortrange damagedealer. After several ships passed the revue, I laid my final choice on the Maller. It's huge number of high, med and lowslots, large capacitor capacity and biggest powergrid of any cruiser made it a versatile and interesting choice for me.

I set several guidelines for myself when starting the DuramallerÖ design, with L3 combat missions firmly in mind :

  • 1) It must be able to sustain any damage thrown at it from any L3 agent NPC spawn, and keep the tanking up for as long as it takes to finish any spawn - with room to spare.


  • 2) Deal enough damage to finish of spawns in a similar speed as the Caracal with it's 5 heavy missiles and good missileskills


  • 3) It must be able to achieve speeds of at least 500m/sec - Flying from/to stargates, and cargopicking all cost a considerable amount of time in a slow ship.


  • 4) It must cover as much ranges as possible, and be able to take down both frigates and cruisers in a short time - besides pure damage we also need to look at tracking!



Now the above lead me to try out and thoroughly test a number of setups, and the following has been my setup for the past week - I am quite satisfied with it.


------- Highslots :
5xAnode or Modulated Medium Pulse Laser
Medium Nosferatu (or a named Medium Smartbomb - requires engineering L5)

** The medium nosferatu is to keep the capacitor running when firing repairers, hardeners, lasers and occasionally afterburner. If you have Engineering Level 5 and good capacitor skills go for a Med Smartbomb - it will give you a lot of closerange damage!

** I am usually equipped with Xray or Multifrequency for close-range 0-8km combat, but can swap in for Microwaves to get effective reach of 14-15km with decent damage output for frigs and small cruisers (45-50k). They go down quick.


------- Medslots :
100mn AB, preferred is Lif-Booster or TechII
Large Capacitor Battery, try find a Large Peroxide
Capacitor recharger - named if possible (I use F-B10 17.5%)

** The 100mn oversized AB will not be possible in Shiva most likeley - exchange the capacitor recharger and 100mn for 2x techII 10mn afterburner, a backupsetting I tested sucesfully (Slower, but still good enough at +- 500m/sec)



------- Lowslots :
2x Small TechII armor repairer
2x NPC-specific 50% hardeners (Against Amarr passive 32.5% EM and 50% Thermal will do)
Heatsink (named - I use a Skadi coolant)
Capacitor Power relay (20% capacitor rechargerate versus 10% loss of shieldboost)

** Against certain enemies you can opt for swapping the heatsink with a third active or passive hardener - Olufami is such an exception, since he deals a lot of EM, a lot of thermal and a quite some explosive damage - as well as his 4 rogue pirate escorts. I tried with and without, and if you play it right there is no need for the 3rd hardener - but if you are unsure of your skills and/or fighting abilities dont take riscs.


[ Continued on next page ]



I have a few ideas, trade 100mnAB for 10mnMWD, now we have 25% less cap but more speed and 350 more pg, now i can have nosferatu without engineering 5 and medium techII armor repairer insted of 2 small ones, and now i have one free low slot for anotehr cap relay for example, i might even have enough grid for a cap battery insted of cap recharger.

So lets make this simpler:

High Slots
-5X Medium Pulse Lasers (55pg)
-Medium Nosferatu (150pg)
Medium Slots
-10mnMWD (150pg)
-Large Cap Battery (no idea)
-Medium Cap Battery (i think its 75pg not sure)
Low Slots
-Medium T2 Armor Repairer (200pg)
-Heat Sink
-2X hardeners (i would have Energized Adaptive Nano Membranes if i knew the enemys will not or may not be Sanshas/Blood Raiders.
-2X Capacitor Relay (the 2nd replaces cap recharger)

This a total of 630 pg without counting on Large Cap Battery. CPU shouldnt be a problem because weapons are frigate size.

Smile can someone plzzzzzzz test it and tell me if it works??
Dred 'Morte
Dred 'Morte

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.09.04 14:34:00 - [65]

Edited by: Dred 'Morte on 04/09/2004 14:36:30
Originally by: obscuroditus
Edited by: obscuroditus on 31/08/2004 00:30:38
After several weeks of finetuning and using it in all the major empire factions (Running L3 combat missions for Amarr, Caldari, Gallante and Minmatar regions) I am proud to present you the DuramallerÖ - a maller configured to be durable, yet strong enough in offence to take down any NPC quickly and effectively.

Being an agentrunner I have been looking at alternatives for my trusty caracal I started with several months ago - using a 100mn AB and 5 missile launchers, small shieldbooster and a hardener suited to my enemy it proved reliable, sturdy, and an excellent long/shortrange damagedealer. After several ships passed the revue, I laid my final choice on the Maller. It's huge number of high, med and lowslots, large capacitor capacity and biggest powergrid of any cruiser made it a versatile and interesting choice for me.

I set several guidelines for myself when starting the DuramallerÖ design, with L3 combat missions firmly in mind :

  • 1) It must be able to sustain any damage thrown at it from any L3 agent NPC spawn, and keep the tanking up for as long as it takes to finish any spawn - with room to spare.


  • 2) Deal enough damage to finish of spawns in a similar speed as the Caracal with it's 5 heavy missiles and good missileskills


  • 3) It must be able to achieve speeds of at least 500m/sec - Flying from/to stargates, and cargopicking all cost a considerable amount of time in a slow ship.


  • 4) It must cover as much ranges as possible, and be able to take down both frigates and cruisers in a short time - besides pure damage we also need to look at tracking!



Now the above lead me to try out and thoroughly test a number of setups, and the following has been my setup for the past week - I am quite satisfied with it.


------- Highslots :
5xAnode or Modulated Medium Pulse Laser
Medium Nosferatu (or a named Medium Smartbomb - requires engineering L5)

** The medium nosferatu is to keep the capacitor running when firing repairers, hardeners, lasers and occasionally afterburner. If you have Engineering Level 5 and good capacitor skills go for a Med Smartbomb - it will give you a lot of closerange damage!

** I am usually equipped with Xray or Multifrequency for close-range 0-8km combat, but can swap in for Microwaves to get effective reach of 14-15km with decent damage output for frigs and small cruisers (45-50k). They go down quick.


------- Medslots :
100mn AB, preferred is Lif-Booster or TechII
Large Capacitor Battery, try find a Large Peroxide
Capacitor recharger - named if possible (I use F-B10 17.5%)

** The 100mn oversized AB will not be possible in Shiva most likeley - exchange the capacitor recharger and 100mn for 2x techII 10mn afterburner, a backupsetting I tested sucesfully (Slower, but still good enough at +- 500m/sec)



------- Lowslots :
2x Small TechII armor repairer
2x NPC-specific 50% hardeners (Against Amarr passive 32.5% EM and 50% Thermal will do)
Heatsink (named - I use a Skadi coolant)
Capacitor Power relay (20% capacitor rechargerate versus 10% loss of shieldboost)

** Against certain enemies you can opt for swapping the heatsink with a third active or passive hardener - Olufami is such an exception, since he deals a lot of EM, a lot of thermal and a quite some explosive damage - as well as his 4 rogue pirate escorts. I tried with and without, and if you play it right there is no need for the 3rd hardener - but if you are unsure of your skills and/or fighting abilities dont take riscs.


[ Continued on next page ]



I have a few ideas, trade 100mnAB for 10mnMWD, now we have 25% less cap but more speed and 350 more pg, now i can have nosferatu without engineering 5 and medium techII armor repairer insted of 2 small ones, and now i have one free low slot for anotehr cap relay for example, i might even have enough grid for a cap battery insted of cap recharger.

So lets make this simpler:

High Slots
-5X Medium Pulse Lasers (55pg)
-Medium Nosferatu (150pg)
Medium Slots
-10mnMWD (150pg)
-Large Cap Battery (no idea)
-Medium Cap Battery (i think its 75pg not sure)
Low Slots
-Medium T2 Armor Repairer (200pg)
-Heat Sink
-2X hardeners (i would have Energized Adaptive Nano Membranes if i knew the enemys will not or may not be Sanshas/Blood Raiders.
-2X Capacitor Relay (the 2nd replaces cap recharger)

This a total of 630 pg without counting on Large Cap Battery. CPU shouldnt be a problem because weapons are frigate size.

Smile can someone plzzzzzzz test it and tell me if it works??
Dred 'Morte
Dred 'Morte
Winds of Dawn

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.09.04 14:34:00 - [66]

Edited by: Dred 'Morte on 04/09/2004 14:36:30
Originally by: obscuroditus
Edited by: obscuroditus on 31/08/2004 00:30:38
After several weeks of finetuning and using it in all the major empire factions (Running L3 combat missions for Amarr, Caldari, Gallante and Minmatar regions) I am proud to present you the DuramallerÖ - a maller configured to be durable, yet strong enough in offence to take down any NPC quickly and effectively.

Being an agentrunner I have been looking at alternatives for my trusty caracal I started with several months ago - using a 100mn AB and 5 missile launchers, small shieldbooster and a hardener suited to my enemy it proved reliable, sturdy, and an excellent long/shortrange damagedealer. After several ships passed the revue, I laid my final choice on the Maller. It's huge number of high, med and lowslots, large capacitor capacity and biggest powergrid of any cruiser made it a versatile and interesting choice for me.

I set several guidelines for myself when starting the DuramallerÖ design, with L3 combat missions firmly in mind :

  • 1) It must be able to sustain any damage thrown at it from any L3 agent NPC spawn, and keep the tanking up for as long as it takes to finish any spawn - with room to spare.


  • 2) Deal enough damage to finish of spawns in a similar speed as the Caracal with it's 5 heavy missiles and good missileskills


  • 3) It must be able to achieve speeds of at least 500m/sec - Flying from/to stargates, and cargopicking all cost a considerable amount of time in a slow ship.


  • 4) It must cover as much ranges as possible, and be able to take down both frigates and cruisers in a short time - besides pure damage we also need to look at tracking!



Now the above lead me to try out and thoroughly test a number of setups, and the following has been my setup for the past week - I am quite satisfied with it.


------- Highslots :
5xAnode or Modulated Medium Pulse Laser
Medium Nosferatu (or a named Medium Smartbomb - requires engineering L5)

** The medium nosferatu is to keep the capacitor running when firing repairers, hardeners, lasers and occasionally afterburner. If you have Engineering Level 5 and good capacitor skills go for a Med Smartbomb - it will give you a lot of closerange damage!

** I am usually equipped with Xray or Multifrequency for close-range 0-8km combat, but can swap in for Microwaves to get effective reach of 14-15km with decent damage output for frigs and small cruisers (45-50k). They go down quick.


------- Medslots :
100mn AB, preferred is Lif-Booster or TechII
Large Capacitor Battery, try find a Large Peroxide
Capacitor recharger - named if possible (I use F-B10 17.5%)

** The 100mn oversized AB will not be possible in Shiva most likeley - exchange the capacitor recharger and 100mn for 2x techII 10mn afterburner, a backupsetting I tested sucesfully (Slower, but still good enough at +- 500m/sec)



------- Lowslots :
2x Small TechII armor repairer
2x NPC-specific 50% hardeners (Against Amarr passive 32.5% EM and 50% Thermal will do)
Heatsink (named - I use a Skadi coolant)
Capacitor Power relay (20% capacitor rechargerate versus 10% loss of shieldboost)

** Against certain enemies you can opt for swapping the heatsink with a third active or passive hardener - Olufami is such an exception, since he deals a lot of EM, a lot of thermal and a quite some explosive damage - as well as his 4 rogue pirate escorts. I tried with and without, and if you play it right there is no need for the 3rd hardener - but if you are unsure of your skills and/or fighting abilities dont take riscs.


[ Continued on next page ]



I have a few ideas, trade 100mnAB for 10mnMWD, now we have 25% less cap but more speed and 350 more pg, now i can have nosferatu without engineering 5 and medium techII armor repairer insted of 2 small ones, and now i have one free low slot for anotehr cap relay for example, i might even have enough grid for a cap battery insted of cap recharger.

So lets make this simpler:

High Slots
-5X Medium Pulse Lasers (55pg)
-Medium Nosferatu (150pg)
Medium Slots
-10mnMWD (150pg)
-Large Cap Battery (no idea)
-Medium Cap Battery (i think its 75pg not sure)
Low Slots
-Medium T2 Armor Repairer (200pg)
-Heat Sink
-2X hardeners (i would have Energized Adaptive Nano Membranes if i knew the enemys will not or may not be Sanshas/Blood Raiders.
-2X Capacitor Relay (the 2nd replaces cap recharger)

This a total of 630 pg without counting on Large Cap Battery. CPU shouldnt be a problem because weapons are frigate size.

Smile can someone plzzzzzzz test it and tell me if it works??

Signature made by Mr Floppykickners
Axyom
Axyom

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Posted - 2004.09.05 08:40:00 - [67]

It may be okay as far as grid is concerned, but you're actually quite a bit over on CPU.
Axyom
Axyom

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Posted - 2004.09.05 08:40:00 - [68]

It may be okay as far as grid is concerned, but you're actually quite a bit over on CPU.
Axyom
Axyom

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Posted - 2004.09.05 08:40:00 - [69]

It may be okay as far as grid is concerned, but you're actually quite a bit over on CPU.
Raeff
Raeff

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Posted - 2004.09.07 14:55:00 - [70]

Edited by: Raeff on 07/09/2004 14:57:55
sorry had to bump this thread, made me into a believer Very Happy .. and here is the best setup ive come up with after toying with all the setups above:

HI: 5x Medium Pulse(frig) / 1x Medium Nos
MID: 100mn AB / Web / Large cap battery
LOW: 2x Small armor repair II / 2x Armor hardeners / 1x Cap power relay / 1x heat sink II

..everyone keeps trying to put a medium armor repairer on when you honestly dont need it .. i can run the lasers/web/nos/hardeners/1x small repairer ALL DAY LONG without dropping below 60% cap and im just really only above average skills when it comes to armor tanking .. 99% of the time thats all you will need is the 1x small repairer anyway, although you need the second on those occasions you forget to change hardeners, and even then with the ships uber resistances you might only have to tap it 2-3 times maybe .. with this setup, you can not fail on lvl 3 agent missions, thats how good it is ...

Raeff
Raeff

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.09.07 14:55:00 - [71]

Edited by: Raeff on 07/09/2004 14:57:55
sorry had to bump this thread, made me into a believer Very Happy .. and here is the best setup ive come up with after toying with all the setups above:

HI: 5x Medium Pulse(frig) / 1x Medium Nos
MID: 100mn AB / Web / Large cap battery
LOW: 2x Small armor repair II / 2x Armor hardeners / 1x Cap power relay / 1x heat sink II

..everyone keeps trying to put a medium armor repairer on when you honestly dont need it .. i can run the lasers/web/nos/hardeners/1x small repairer ALL DAY LONG without dropping below 60% cap and im just really only above average skills when it comes to armor tanking .. 99% of the time thats all you will need is the 1x small repairer anyway, although you need the second on those occasions you forget to change hardeners, and even then with the ships uber resistances you might only have to tap it 2-3 times maybe .. with this setup, you can not fail on lvl 3 agent missions, thats how good it is ...

Raeff
Raeff
Eternity INC.
Mercenary Coalition

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.09.07 14:55:00 - [72]

Edited by: Raeff on 07/09/2004 14:57:55
sorry had to bump this thread, made me into a believer Very Happy .. and here is the best setup ive come up with after toying with all the setups above:

HI: 5x Medium Pulse(frig) / 1x Medium Nos
MID: 100mn AB / Web / Large cap battery
LOW: 2x Small armor repair II / 2x Armor hardeners / 1x Cap power relay / 1x heat sink II

..everyone keeps trying to put a medium armor repairer on when you honestly dont need it .. i can run the lasers/web/nos/hardeners/1x small repairer ALL DAY LONG without dropping below 60% cap and im just really only above average skills when it comes to armor tanking .. 99% of the time thats all you will need is the 1x small repairer anyway, although you need the second on those occasions you forget to change hardeners, and even then with the ships uber resistances you might only have to tap it 2-3 times maybe .. with this setup, you can not fail on lvl 3 agent missions, thats how good it is ...


Qutsemnie
Qutsemnie

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Posted - 2004.09.08 05:41:00 - [73]

If your going to use a frigate size gun theres nothing about the maller tieing you to lasers. The gurista type rats and most of the rats near caldari space for example are more susceptable to kinetic damage on the whole then anything else. Im inclined to use hybrids against those rats myself.


Qutsemnie
Qutsemnie

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Posted - 2004.09.08 05:41:00 - [74]

If your going to use a frigate size gun theres nothing about the maller tieing you to lasers. The gurista type rats and most of the rats near caldari space for example are more susceptable to kinetic damage on the whole then anything else. Im inclined to use hybrids against those rats myself.


Qutsemnie
Qutsemnie
Caldari
Deep Core Mining Inc.

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.09.08 05:41:00 - [75]

If your going to use a frigate size gun theres nothing about the maller tieing you to lasers. The gurista type rats and most of the rats near caldari space for example are more susceptable to kinetic damage on the whole then anything else. Im inclined to use hybrids against those rats myself.


Sir Ezekiel
Sir Ezekiel

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Posted - 2004.09.19 02:16:00 - [76]

When seeing this post I just had to get my but out of 0.0 and go to my agent to try it out! =P Fetched an old Maller I had collecting dust and fitted him as your DuramallerÖ. Been doing around 40 missions the last 2 days and I love it! Going head to head to those guys is much more fun than long range encounters IMO and the time spent on collecting the cans is minimal.

Great setup mate!
Sir Ezekiel
Sir Ezekiel

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.09.19 02:16:00 - [77]

When seeing this post I just had to get my but out of 0.0 and go to my agent to try it out! =P Fetched an old Maller I had collecting dust and fitted him as your DuramallerÖ. Been doing around 40 missions the last 2 days and I love it! Going head to head to those guys is much more fun than long range encounters IMO and the time spent on collecting the cans is minimal.

Great setup mate!
Sir Ezekiel
Sir Ezekiel

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.09.19 02:16:00 - [78]

When seeing this post I just had to get my but out of 0.0 and go to my agent to try it out! =P Fetched an old Maller I had collecting dust and fitted him as your DuramallerÖ. Been doing around 40 missions the last 2 days and I love it! Going head to head to those guys is much more fun than long range encounters IMO and the time spent on collecting the cans is minimal.

Great setup mate!
tenp1
tenp1

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Posted - 2004.09.21 08:29:00 - [79]

If you have the skills try this setup, it deals good damage and can tank constant with no problems. Infact it's only downside is speed

5xHeavy pulse lasers, 1 small smart bomb
3 cap recharger 2's
1 pdu 2, 1 rcu 2, 1 cap relay, 1 medium armour repairer 2 and 2 energised nano membrane 2's

I can tank the damage of 5 cruisers with this setup when I run missions
tenp1
tenp1

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.09.21 08:29:00 - [80]

If you have the skills try this setup, it deals good damage and can tank constant with no problems. Infact it's only downside is speed

5xHeavy pulse lasers, 1 small smart bomb
3 cap recharger 2's
1 pdu 2, 1 rcu 2, 1 cap relay, 1 medium armour repairer 2 and 2 energised nano membrane 2's

I can tank the damage of 5 cruisers with this setup when I run missions
tenp1
tenp1

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.09.21 08:29:00 - [81]

If you have the skills try this setup, it deals good damage and can tank constant with no problems. Infact it's only downside is speed

5xHeavy pulse lasers, 1 small smart bomb
3 cap recharger 2's
1 pdu 2, 1 rcu 2, 1 cap relay, 1 medium armour repairer 2 and 2 energised nano membrane 2's

I can tank the damage of 5 cruisers with this setup when I run missions
Twee
Twee

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.09.22 09:11:00 - [82]

Originally by: Sir Ezekiel
When seeing this post I just had to get my but out of 0.0 and go to my agent to try it out! =P Fetched an old Maller I had collecting dust and fitted him as your DuramallerÖ. Been doing around 40 missions the last 2 days and I love it! Going head to head to those guys is much more fun than long range encounters IMO and the time spent on collecting the cans is minimal.

Great setup mate!

Indeed, this setup is great, but one word of warning. The mission "Infiltrate enemy base", where you meet two mercenary commanders and ten mercenary elite frigates is just a little too much. My beloved DuramallerÖ, the Barracuda I, was toast in 56 seconds. Crying or Very sad
The Barracuda II is a worthy succesor though, but sometimes you need a bit of ranged guns...
/emote reaches for his Caracal

BTW anyone tested this setup in Caladari space with hybrids? Should be interesting too





---------------------------------------
Have spaceship. Will travel.
Twee
Twee

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.09.22 09:11:00 - [83]

Originally by: Sir Ezekiel
When seeing this post I just had to get my but out of 0.0 and go to my agent to try it out! =P Fetched an old Maller I had collecting dust and fitted him as your DuramallerÖ. Been doing around 40 missions the last 2 days and I love it! Going head to head to those guys is much more fun than long range encounters IMO and the time spent on collecting the cans is minimal.

Great setup mate!

Indeed, this setup is great, but one word of warning. The mission "Infiltrate enemy base", where you meet two mercenary commanders and ten mercenary elite frigates is just a little too much. My beloved DuramallerÖ, the Barracuda I, was toast in 56 seconds. Crying or Very sad
The Barracuda II is a worthy succesor though, but sometimes you need a bit of ranged guns...
/emote reaches for his Caracal

BTW anyone tested this setup in Caladari space with hybrids? Should be interesting too





---------------------------------------
Have spaceship. Will travel.
Twee
Twee
FinFleet

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.09.22 09:11:00 - [84]

Originally by: Sir Ezekiel
When seeing this post I just had to get my but out of 0.0 and go to my agent to try it out! =P Fetched an old Maller I had collecting dust and fitted him as your DuramallerÖ. Been doing around 40 missions the last 2 days and I love it! Going head to head to those guys is much more fun than long range encounters IMO and the time spent on collecting the cans is minimal.

Great setup mate!

Indeed, this setup is great, but one word of warning. The mission "Infiltrate enemy base", where you meet two mercenary commanders and ten mercenary elite frigates is just a little too much. My beloved DuramallerÖ, the Barracuda I, was toast in 56 seconds. Crying or Very sad
The Barracuda II is a worthy succesor though, but sometimes you need a bit of ranged guns...
/emote reaches for his Caracal

BTW anyone tested this setup in Caladari space with hybrids? Should be interesting too
---------------------------------------
obscuroditus
obscuroditus

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.09.22 14:33:00 - [85]

Edited by: obscuroditus on 22/09/2004 14:38:34
Originally by: Twee
Originally by: Sir Ezekiel
When seeing this post I just had to get my but out of 0.0 and go to my agent to try it out! =P Fetched an old Maller I had collecting dust and fitted him as your DuramallerÖ. Been doing around 40 missions the last 2 days and I love it! Going head to head to those guys is much more fun than long range encounters IMO and the time spent on collecting the cans is minimal.

Great setup mate!

Indeed, this setup is great, but one word of warning. The mission "Infiltrate enemy base", where you meet two mercenary commanders and ten mercenary elite frigates is just a little too much. My beloved DuramallerÖ, the Barracuda I, was toast in 56 seconds. Crying or Very sad
The Barracuda II is a worthy succesor though, but sometimes you need a bit of ranged guns...
/emote reaches for his Caracal

BTW anyone tested this setup in Caladari space with hybrids? Should be interesting too


Twee, sad to hear you lost your maller... but I do think that it could have been prevented!

I've done the missions quite a few times, both before and after I had the cruiser level 4 trained (e.g. slightly higher resistances) and it posed no threat at all.

Hopefully you've not lost your trust in the duramaller and are willing to give him/her a second try with this specific mission - and come out victoriously with your armor never dipping below 50% !

They key however to that specific mission is fitting the right hardeners (1x Thermal 1x EM 50%) and finishing off a few of the small frigates first (about 3-4) and then trying to keep close to one of the commanders. It's all about lowering the amount of damage done to you quickly to a level that you can tank indefenitly or at least long enough to finish off the spawn. Try to focus on the small frigates first, they go down very quickly - use your afterburner, get close to the action. If they stay just out of your weaponrange with multifreq or xray try a longer range crystal (microwave gives you 13km) - this means you can keep taking frigs down without having to fly to each and everyone.

The two commanders do hurt significantly but once you have taken about 4 frigs out of the eqation your armor levels out with both hardeners running, and you can focus on one of the two caracals and finish them off quickly.

I had no trouble tanking this mission, but it is indeed one of the toughest together with the mordus, (most damagedealing on short range) missions out there. As always, MAKE SURE YOU KNOW WHAT DAMAGE THEY DEAL! This shipsetup is only as good as the hardeners you fit it with! I've lost one myself due to this exact issue - so knowing your enemy is what it's all about.
obscuroditus
obscuroditus

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.09.22 14:33:00 - [86]

Edited by: obscuroditus on 22/09/2004 14:38:34
Originally by: Twee
Originally by: Sir Ezekiel
When seeing this post I just had to get my but out of 0.0 and go to my agent to try it out! =P Fetched an old Maller I had collecting dust and fitted him as your DuramallerÖ. Been doing around 40 missions the last 2 days and I love it! Going head to head to those guys is much more fun than long range encounters IMO and the time spent on collecting the cans is minimal.

Great setup mate!

Indeed, this setup is great, but one word of warning. The mission "Infiltrate enemy base", where you meet two mercenary commanders and ten mercenary elite frigates is just a little too much. My beloved DuramallerÖ, the Barracuda I, was toast in 56 seconds. Crying or Very sad
The Barracuda II is a worthy succesor though, but sometimes you need a bit of ranged guns...
/emote reaches for his Caracal

BTW anyone tested this setup in Caladari space with hybrids? Should be interesting too


Twee, sad to hear you lost your maller... but I do think that it could have been prevented!

I've done the missions quite a few times, both before and after I had the cruiser level 4 trained (e.g. slightly higher resistances) and it posed no threat at all.

Hopefully you've not lost your trust in the duramaller and are willing to give him/her a second try with this specific mission - and come out victoriously with your armor never dipping below 50% !

They key however to that specific mission is fitting the right hardeners (1x Thermal 1x EM 50%) and finishing off a few of the small frigates first (about 3-4) and then trying to keep close to one of the commanders. It's all about lowering the amount of damage done to you quickly to a level that you can tank indefenitly or at least long enough to finish off the spawn. Try to focus on the small frigates first, they go down very quickly - use your afterburner, get close to the action. If they stay just out of your weaponrange with multifreq or xray try a longer range crystal (microwave gives you 13km) - this means you can keep taking frigs down without having to fly to each and everyone.

The two commanders do hurt significantly but once you have taken about 4 frigs out of the eqation your armor levels out with both hardeners running, and you can focus on one of the two caracals and finish them off quickly.

I had no trouble tanking this mission, but it is indeed one of the toughest together with the mordus, (most damagedealing on short range) missions out there. As always, MAKE SURE YOU KNOW WHAT DAMAGE THEY DEAL! This shipsetup is only as good as the hardeners you fit it with! I've lost one myself due to this exact issue - so knowing your enemy is what it's all about.
obscuroditus
obscuroditus
Zorg Enterprises

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.09.22 14:33:00 - [87]

Edited by: obscuroditus on 22/09/2004 14:38:34
Originally by: Twee
Originally by: Sir Ezekiel
When seeing this post I just had to get my but out of 0.0 and go to my agent to try it out! =P Fetched an old Maller I had collecting dust and fitted him as your DuramallerÖ. Been doing around 40 missions the last 2 days and I love it! Going head to head to those guys is much more fun than long range encounters IMO and the time spent on collecting the cans is minimal.

Great setup mate!

Indeed, this setup is great, but one word of warning. The mission "Infiltrate enemy base", where you meet two mercenary commanders and ten mercenary elite frigates is just a little too much. My beloved DuramallerÖ, the Barracuda I, was toast in 56 seconds. Crying or Very sad
The Barracuda II is a worthy succesor though, but sometimes you need a bit of ranged guns...
/emote reaches for his Caracal

BTW anyone tested this setup in Caladari space with hybrids? Should be interesting too


Twee, sad to hear you lost your maller... but I do think that it could have been prevented!

I've done the missions quite a few times, both before and after I had the cruiser level 4 trained (e.g. slightly higher resistances) and it posed no threat at all.

Hopefully you've not lost your trust in the duramaller and are willing to give him/her a second try with this specific mission - and come out victoriously with your armor never dipping below 50% !

They key however to that specific mission is fitting the right hardeners (1x Thermal 1x EM 50%) and finishing off a few of the small frigates first (about 3-4) and then trying to keep close to one of the commanders. It's all about lowering the amount of damage done to you quickly to a level that you can tank indefenitly or at least long enough to finish off the spawn. Try to focus on the small frigates first, they go down very quickly - use your afterburner, get close to the action. If they stay just out of your weaponrange with multifreq or xray try a longer range crystal (microwave gives you 13km) - this means you can keep taking frigs down without having to fly to each and everyone.

The two commanders do hurt significantly but once you have taken about 4 frigs out of the eqation your armor levels out with both hardeners running, and you can focus on one of the two caracals and finish them off quickly.

I had no trouble tanking this mission, but it is indeed one of the toughest together with the mordus, (most damagedealing on short range) missions out there. As always, MAKE SURE YOU KNOW WHAT DAMAGE THEY DEAL! This shipsetup is only as good as the hardeners you fit it with! I've lost one myself due to this exact issue - so knowing your enemy is what it's all about.
Aki Nova
Aki Nova

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.09.27 04:56:00 - [88]

I'm using a duramaller atm.
But my skills are still way low, only 800k skills thus far.

Have to stick with energized armor modules with their resist all 15% since i lack hull upgrade 4. Still, it performs pretty solid.

I wish the maller had at least 250m3 drone space. :( All them lasers doing EM/Thermal take a heap of time to finish of some npcs, need a explosive heavy drone.
Aki Nova
Aki Nova

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.09.27 04:56:00 - [89]

I'm using a duramaller atm.
But my skills are still way low, only 800k skills thus far.

Have to stick with energized armor modules with their resist all 15% since i lack hull upgrade 4. Still, it performs pretty solid.

I wish the maller had at least 250m3 drone space. :( All them lasers doing EM/Thermal take a heap of time to finish of some npcs, need a explosive heavy drone.
Aki Nova
Aki Nova
Caldari

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.09.27 04:56:00 - [90]

I'm using a duramaller atm.
But my skills are still way low, only 800k skills thus far.

Have to stick with energized armor modules with their resist all 15% since i lack hull upgrade 4. Still, it performs pretty solid.

I wish the maller had at least 250m3 drone space. :( All them lasers doing EM/Thermal take a heap of time to finish of some npcs, need a explosive heavy drone.
Elita
Elita

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Posted - 2004.09.29 19:19:00 - [91]

Thanks from another satisfied customer. Smile

I got my Maller four days ago, and tried a few different fittings before settling on a slightly modified DuramallerÖ setup. Here's what I have:

(H): 4x Medium Anode Particle Stream (S X-Ray)
(H): 1x Medium Anode...something (M X-Ray)
(H): Small VF-12 Smartbomb
(M): 100 MN AB
(M): Fb-10 Nominal cap recharger
(M): Large cap battery I
(L): Skadi Coolant
(L): Cap power relay
(L): 2x rat-specific Energized Membranes (usually EM/TH)
(L): 2x Small Armor Repairer II

I'm probably going to refine this a little more because I have CPU and PG to spare, but I need some more skills and some better modules. For example, when I've trained my range skills up a little more, I'll switch to Multifrequency crystals; and when I find a Large Cap Battery II, I'll put that on instead of the T1.

I tried a DuramallerÖ with five frigate guns first, but most of the spawns I go after have at least one cruiser, so I decided to try switching just one of the guns for a medium. And you know what? It makes a big difference! Most of the frigate rats go down quickly enough with only four guns on them, so it's nice to start chewing on the first cruiser rat while I lay into the frigs. Then, by the time the frigs are gone, the cruiser rat's shields are down, and I can focus all five guns on him, chewing him up faster.

Thanks again, Obscuroditus. A week ago, in my Punisher, I was scared of any NPC rat over 55k (especialy after losing the Dura-PunÖ to a pair of them*). Now I go looking for 110k rats, and find level 3 missions a breeze.

*The Dura-PunÖ was directly inspired by the DuramallerÖ. It's a tough little ship that can tank any level 2 mission.

--

"Any sufficiently advanced technology is indistinguishable from magic." -Arthur C. Clarke
Elita
Elita

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.09.29 19:19:00 - [92]

Thanks from another satisfied customer. Smile

I got my Maller four days ago, and tried a few different fittings before settling on a slightly modified DuramallerÖ setup. Here's what I have:

(H): 4x Medium Anode Particle Stream (S X-Ray)
(H): 1x Medium Anode...something (M X-Ray)
(H): Small VF-12 Smartbomb
(M): 100 MN AB
(M): Fb-10 Nominal cap recharger
(M): Large cap battery I
(L): Skadi Coolant
(L): Cap power relay
(L): 2x rat-specific Energized Membranes (usually EM/TH)
(L): 2x Small Armor Repairer II

I'm probably going to refine this a little more because I have CPU and PG to spare, but I need some more skills and some better modules. For example, when I've trained my range skills up a little more, I'll switch to Multifrequency crystals; and when I find a Large Cap Battery II, I'll put that on instead of the T1.

I tried a DuramallerÖ with five frigate guns first, but most of the spawns I go after have at least one cruiser, so I decided to try switching just one of the guns for a medium. And you know what? It makes a big difference! Most of the frigate rats go down quickly enough with only four guns on them, so it's nice to start chewing on the first cruiser rat while I lay into the frigs. Then, by the time the frigs are gone, the cruiser rat's shields are down, and I can focus all five guns on him, chewing him up faster.

Thanks again, Obscuroditus. A week ago, in my Punisher, I was scared of any NPC rat over 55k (especialy after losing the Dura-PunÖ to a pair of them*). Now I go looking for 110k rats, and find level 3 missions a breeze.

*The Dura-PunÖ was directly inspired by the DuramallerÖ. It's a tough little ship that can tank any level 2 mission.

--

"Any sufficiently advanced technology is indistinguishable from magic." -Arthur C. Clarke
Elita
Elita
Gallente
Two Brothers Mining Corp.
Miners With Attitude

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.09.29 19:19:00 - [93]

Thanks from another satisfied customer. Smile

I got my Maller four days ago, and tried a few different fittings before settling on a slightly modified DuramallerÖ setup. Here's what I have:

(H): 4x Medium Anode Particle Stream (S X-Ray)
(H): 1x Medium Anode...something (M X-Ray)
(H): Small VF-12 Smartbomb
(M): 100 MN AB
(M): Fb-10 Nominal cap recharger
(M): Large cap battery I
(L): Skadi Coolant
(L): Cap power relay
(L): 2x rat-specific Energized Membranes (usually EM/TH)
(L): 2x Small Armor Repairer II

I'm probably going to refine this a little more because I have CPU and PG to spare, but I need some more skills and some better modules. For example, when I've trained my range skills up a little more, I'll switch to Multifrequency crystals; and when I find a Large Cap Battery II, I'll put that on instead of the T1.

I tried a DuramallerÖ with five frigate guns first, but most of the spawns I go after have at least one cruiser, so I decided to try switching just one of the guns for a medium. And you know what? It makes a big difference! Most of the frigate rats go down quickly enough with only four guns on them, so it's nice to start chewing on the first cruiser rat while I lay into the frigs. Then, by the time the frigs are gone, the cruiser rat's shields are down, and I can focus all five guns on him, chewing him up faster.

Thanks again, Obscuroditus. A week ago, in my Punisher, I was scared of any NPC rat over 55k (especialy after losing the Dura-PunÖ to a pair of them*). Now I go looking for 110k rats, and find level 3 missions a breeze.

*The Dura-PunÖ was directly inspired by the DuramallerÖ. It's a tough little ship that can tank any level 2 mission.

--
Don't go around the light
It's bound with tape tonight
Theeeeere's a bathroom on the right
Twee
Twee

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.09.29 19:39:00 - [94]

Quote:
Hopefully you've not lost your trust in the duramaller and are willing to give him/her a second try with this specific mission - and come out victoriously with your armor never dipping below 50% !


I'm still a satisfied customer! The Barracuda II has been following your advise, and has since then flown a few "Infiltrate the enemy base" missions without much trouble.
/emote bows to the master





---------------------------------------
Have spaceship. Will travel.
Twee
Twee

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.09.29 19:39:00 - [95]

Quote:
Hopefully you've not lost your trust in the duramaller and are willing to give him/her a second try with this specific mission - and come out victoriously with your armor never dipping below 50% !


I'm still a satisfied customer! The Barracuda II has been following your advise, and has since then flown a few "Infiltrate the enemy base" missions without much trouble.
/emote bows to the master





---------------------------------------
Have spaceship. Will travel.
Twee
Twee
FinFleet

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.09.29 19:39:00 - [96]

Quote:
Hopefully you've not lost your trust in the duramaller and are willing to give him/her a second try with this specific mission - and come out victoriously with your armor never dipping below 50% !


I'm still a satisfied customer! The Barracuda II has been following your advise, and has since then flown a few "Infiltrate the enemy base" missions without much trouble.
/emote bows to the master
---------------------------------------
promatolya
promatolya

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Posted - 2004.09.29 19:50:00 - [97]

the best setup i ever had on a ship to kick npc ass was in my geddon, not super fast, but it held good !! (this was against guaristas, harnders have to be adjusted depending on type of rats)

high slots: 7x megapulse laser with preferably ultraviolet ammo (if you have bs lvl 4, all ammo work just fine)
1x medium smartbomb, to block enemy missiles and torps

medium slots : 3x cap recharger 2

low slots : large armor repairer x2, power diagnostic 1, 2x kinetic harnders, 3x cap power relais

if you got resonable gunnery skills (lvl 3 is minimal tough after my opinion, and some decent cap skills) u can keep all modules u got a board (exept for the 2nd armor repair) running on autorepeat non-stop, and your cap will simply stabilize at 39% with me ... i could just sit there, and if i knew that no pvp'ers would jump in the belt, i could go and have diner, and get back with my ship just ok, caus i could leave all systems exept for 1 rolling non stop, and with the 2nd one on, after about roughly 10-12 repairs, i would have to stop for a minute or so, so thats allmost as good as autorepeat ... i loved that setup, exellent for RAPING enemy npc bs's !!

YARRRR !! YARRRR!!
promatolya
promatolya

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.09.29 19:50:00 - [98]

the best setup i ever had on a ship to kick npc ass was in my geddon, not super fast, but it held good !! (this was against guaristas, harnders have to be adjusted depending on type of rats)

high slots: 7x megapulse laser with preferably ultraviolet ammo (if you have bs lvl 4, all ammo work just fine)
1x medium smartbomb, to block enemy missiles and torps

medium slots : 3x cap recharger 2

low slots : large armor repairer x2, power diagnostic 1, 2x kinetic harnders, 3x cap power relais

if you got resonable gunnery skills (lvl 3 is minimal tough after my opinion, and some decent cap skills) u can keep all modules u got a board (exept for the 2nd armor repair) running on autorepeat non-stop, and your cap will simply stabilize at 39% with me ... i could just sit there, and if i knew that no pvp'ers would jump in the belt, i could go and have diner, and get back with my ship just ok, caus i could leave all systems exept for 1 rolling non stop, and with the 2nd one on, after about roughly 10-12 repairs, i would have to stop for a minute or so, so thats allmost as good as autorepeat ... i loved that setup, exellent for RAPING enemy npc bs's !!

YARRRR !! YARRRR!!
promatolya
promatolya
Universal Exports
Namtz'aar k'in

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Posted - 2004.09.29 19:50:00 - [99]

the best setup i ever had on a ship to kick npc ass was in my geddon, not super fast, but it held good !! (this was against guaristas, harnders have to be adjusted depending on type of rats)

high slots: 7x megapulse laser with preferably ultraviolet ammo (if you have bs lvl 4, all ammo work just fine)
1x medium smartbomb, to block enemy missiles and torps

medium slots : 3x cap recharger 2

low slots : large armor repairer x2, power diagnostic 1, 2x kinetic harnders, 3x cap power relais

if you got resonable gunnery skills (lvl 3 is minimal tough after my opinion, and some decent cap skills) u can keep all modules u got a board (exept for the 2nd armor repair) running on autorepeat non-stop, and your cap will simply stabilize at 39% with me ... i could just sit there, and if i knew that no pvp'ers would jump in the belt, i could go and have diner, and get back with my ship just ok, caus i could leave all systems exept for 1 rolling non stop, and with the 2nd one on, after about roughly 10-12 repairs, i would have to stop for a minute or so, so thats allmost as good as autorepeat ... i loved that setup, exellent for RAPING enemy npc bs's !!

YARRRR !! YARRRR!!
StinkFinger
StinkFinger

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Posted - 2004.09.29 23:13:00 - [100]

Edited by: StinkFinger on 29/09/2004 23:15:36
Originally by: Gravimetric
I switched from using an Arma for level 3 kill missions to a Maller. Works very nicely.

Highs
-----
5x Quad Light Beam Lasers (Laugh, but try them first) (Usually Radios and warp in at 20k)
1x Medium Smart Bomb

Mids
----
1x 10mn MWD
1x Tracking Computer
1x Medium Cap Battery

Lows
----
1x Medium Armor Repairer
1x 400mm Plate
1x Heat Sink 1
3x Cap Power Relays

Thus far all missions have been easy. No cap or armor issues and the setup is very cheap using common stuff. If you like tech 2 then switch out the cap battery for a tech2 recharger and the tracking comp, armor repairer, and heat sink for tech2 versions.


This setup is great. I've been using something similar to this for a while. Instead of the plates consider using another heat sink or targetting enhancer.

All in all, it's the best setup available for the maller, imho.

Edit: Switch the mwd for a 100mn afterburner, preferably named. You're speed is the same as with a mwd but you get no penalties.
--
StinkFinger
StinkFinger

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Posted - 2004.09.29 23:13:00 - [101]

Edited by: StinkFinger on 29/09/2004 23:15:36
Originally by: Gravimetric
I switched from using an Arma for level 3 kill missions to a Maller. Works very nicely.

Highs
-----
5x Quad Light Beam Lasers (Laugh, but try them first) (Usually Radios and warp in at 20k)
1x Medium Smart Bomb

Mids
----
1x 10mn MWD
1x Tracking Computer
1x Medium Cap Battery

Lows
----
1x Medium Armor Repairer
1x 400mm Plate
1x Heat Sink 1
3x Cap Power Relays

Thus far all missions have been easy. No cap or armor issues and the setup is very cheap using common stuff. If you like tech 2 then switch out the cap battery for a tech2 recharger and the tracking comp, armor repairer, and heat sink for tech2 versions.


This setup is great. I've been using something similar to this for a while. Instead of the plates consider using another heat sink or targetting enhancer.

All in all, it's the best setup available for the maller, imho.

Edit: Switch the mwd for a 100mn afterburner, preferably named. You're speed is the same as with a mwd but you get no penalties.
--
StinkFinger
StinkFinger
Caldari
State War Academy

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Posted - 2004.09.29 23:13:00 - [102]

Edited by: StinkFinger on 29/09/2004 23:15:36
Originally by: Gravimetric
I switched from using an Arma for level 3 kill missions to a Maller. Works very nicely.

Highs
-----
5x Quad Light Beam Lasers (Laugh, but try them first) (Usually Radios and warp in at 20k)
1x Medium Smart Bomb

Mids
----
1x 10mn MWD
1x Tracking Computer
1x Medium Cap Battery

Lows
----
1x Medium Armor Repairer
1x 400mm Plate
1x Heat Sink 1
3x Cap Power Relays

Thus far all missions have been easy. No cap or armor issues and the setup is very cheap using common stuff. If you like tech 2 then switch out the cap battery for a tech2 recharger and the tracking comp, armor repairer, and heat sink for tech2 versions.


This setup is great. I've been using something similar to this for a while. Instead of the plates consider using another heat sink or targetting enhancer.

All in all, it's the best setup available for the maller, imho.

Edit: Switch the mwd for a 100mn afterburner, preferably named. You're speed is the same as with a mwd but you get no penalties.
Originally by: Karanth
That's like sitting on your hand till it goes numb, so it's like a stranger. It's not as satisfying, and I'LL know the difference.


Timmuh
Timmuh

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Posted - 2004.09.30 07:27:00 - [103]

I have been running near the same set-up for lvl3 agent missions for somtime, right after the Maller was given it's boost to resistance.
I have reasonable turret skills and I have found the maller to be a very nice ship.
Hands down one of my favorites, I have been thre with the constant spamming of missles from Carcal, and Crow and it get's boring.
I would use a web in a mid slot or a tracking mod, or even replace the heat sink with a tracking enhancer. Some of the new frigs like the "wingman" can be a tough little B.

For the person who posted his geddon set-up to a maller thread, pls this isnt the place for BS's.

The new assault cruiser coming out is what you guys are looking for. Has the same guts as a Maller but added drone bay and missle slots. Truely a sweet looking ride.

I will have to try the two small t2 repairers I been running a Med T2 it sucks cap but restores near 30% of armour loss.

Overall the DuramallerÖ is a awsome ship and I love it. Finally the Maller is getting some light from hiding in the dark corner for so long.
Timmuh
Timmuh

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Posted - 2004.09.30 07:27:00 - [104]

I have been running near the same set-up for lvl3 agent missions for somtime, right after the Maller was given it's boost to resistance.
I have reasonable turret skills and I have found the maller to be a very nice ship.
Hands down one of my favorites, I have been thre with the constant spamming of missles from Carcal, and Crow and it get's boring.
I would use a web in a mid slot or a tracking mod, or even replace the heat sink with a tracking enhancer. Some of the new frigs like the "wingman" can be a tough little B.

For the person who posted his geddon set-up to a maller thread, pls this isnt the place for BS's.

The new assault cruiser coming out is what you guys are looking for. Has the same guts as a Maller but added drone bay and missle slots. Truely a sweet looking ride.

I will have to try the two small t2 repairers I been running a Med T2 it sucks cap but restores near 30% of armour loss.

Overall the DuramallerÖ is a awsome ship and I love it. Finally the Maller is getting some light from hiding in the dark corner for so long.
Timmuh
Timmuh

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.09.30 07:27:00 - [105]

I have been running near the same set-up for lvl3 agent missions for somtime, right after the Maller was given it's boost to resistance.
I have reasonable turret skills and I have found the maller to be a very nice ship.
Hands down one of my favorites, I have been thre with the constant spamming of missles from Carcal, and Crow and it get's boring.
I would use a web in a mid slot or a tracking mod, or even replace the heat sink with a tracking enhancer. Some of the new frigs like the "wingman" can be a tough little B.

For the person who posted his geddon set-up to a maller thread, pls this isnt the place for BS's.

The new assault cruiser coming out is what you guys are looking for. Has the same guts as a Maller but added drone bay and missle slots. Truely a sweet looking ride.

I will have to try the two small t2 repairers I been running a Med T2 it sucks cap but restores near 30% of armour loss.

Overall the DuramallerÖ is a awsome ship and I love it. Finally the Maller is getting some light from hiding in the dark corner for so long.
Elita
Elita

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Posted - 2004.09.30 20:33:00 - [106]

Well, it looks like my DuramallerÖ needs a little work--or maybe my skills, or tactics, or maybe all of the above.

One word: Mordus

How the heck are you supposed to tank all of those missiles at once? I was nearly wtfpwn3d before I took out a single rat! I escaped with 33% of my hull melted away.

My ideas for what i need to make my Maller better:

- Hull upgrades 4 so I can use a T2 Med repper (and get some more armor HP)
- All Gunnery skills to 4 that I currently have to 3
- Active hardeners instead of the Energized Membranes I'm currently using
- Longer-range crystals so I can start doing damage before I'm surrounded.

...or maybe just put some railguns on my Thorax for this mission?

Can anyone offer any suggestions for a Mordu-proof DuramallerÖ?

--

"Any sufficiently advanced technology is indistinguishable from magic." -Arthur C. Clarke
Elita
Elita

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Posted - 2004.09.30 20:33:00 - [107]

Well, it looks like my DuramallerÖ needs a little work--or maybe my skills, or tactics, or maybe all of the above.

One word: Mordus

How the heck are you supposed to tank all of those missiles at once? I was nearly wtfpwn3d before I took out a single rat! I escaped with 33% of my hull melted away.

My ideas for what i need to make my Maller better:

- Hull upgrades 4 so I can use a T2 Med repper (and get some more armor HP)
- All Gunnery skills to 4 that I currently have to 3
- Active hardeners instead of the Energized Membranes I'm currently using
- Longer-range crystals so I can start doing damage before I'm surrounded.

...or maybe just put some railguns on my Thorax for this mission?

Can anyone offer any suggestions for a Mordu-proof DuramallerÖ?

--

"Any sufficiently advanced technology is indistinguishable from magic." -Arthur C. Clarke
Elita
Elita
Gallente
Two Brothers Mining Corp.
Miners With Attitude

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Posted - 2004.09.30 20:33:00 - [108]

Well, it looks like my DuramallerÖ needs a little work--or maybe my skills, or tactics, or maybe all of the above.

One word: Mordus

How the heck are you supposed to tank all of those missiles at once? I was nearly wtfpwn3d before I took out a single rat! I escaped with 33% of my hull melted away.

My ideas for what i need to make my Maller better:

- Hull upgrades 4 so I can use a T2 Med repper (and get some more armor HP)
- All Gunnery skills to 4 that I currently have to 3
- Active hardeners instead of the Energized Membranes I'm currently using
- Longer-range crystals so I can start doing damage before I'm surrounded.

...or maybe just put some railguns on my Thorax for this mission?

Can anyone offer any suggestions for a Mordu-proof DuramallerÖ?

--
Don't go around the light
It's bound with tape tonight
Theeeeere's a bathroom on the right
Dagor Arann
Dagor Arann

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Posted - 2004.09.30 21:34:00 - [109]

Edited by: Dagor Arann on 30/09/2004 21:36:56
All I can say is LOL.

If it has to be fitted with equipment ment for another ship class, perhaps you're better off in a different cruiser..
Dagor Arann
Dagor Arann

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Posted - 2004.09.30 21:34:00 - [110]

Edited by: Dagor Arann on 30/09/2004 21:36:56
All I can say is LOL.

If it has to be fitted with equipment ment for another ship class, perhaps you're better off in a different cruiser..
Dagor Arann
Dagor Arann

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Posted - 2004.09.30 21:34:00 - [111]

Edited by: Dagor Arann on 30/09/2004 21:36:56
All I can say is LOL.

If it has to be fitted with equipment ment for another ship class, perhaps you're better off in a different cruiser..
RabbidFerret
RabbidFerret

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Posted - 2004.10.01 00:01:00 - [112]

About the crappy rupture 720mm setup, a rupture with 4 720mms and tech 2 tracking computers/gyros can hit targets up to 100km away with 100+ dmg shots each time. Add in a heavy missle and 6 drones and you can beat it.
RabbidFerret
RabbidFerret

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.10.01 00:01:00 - [113]

About the crappy rupture 720mm setup, a rupture with 4 720mms and tech 2 tracking computers/gyros can hit targets up to 100km away with 100+ dmg shots each time. Add in a heavy missle and 6 drones and you can beat it.
RabbidFerret
RabbidFerret
Target Practice Inc.
Frontline.

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Posted - 2004.10.01 00:01:00 - [114]

About the crappy rupture 720mm setup, a rupture with 4 720mms and tech 2 tracking computers/gyros can hit targets up to 100km away with 100+ dmg shots each time. Add in a heavy missle and 6 drones and you can beat it.

Co-CEO Target Practice Inc.
Frontline. Alliance


Kaylona Tso
Kaylona Tso

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Posted - 2004.10.01 01:30:00 - [115]

I have a moa that can outlast your duramaller.

4 named medium pulses ( small lasers )
1 malkuth medium ( have some FoF for griefers )
1 rocket w/ defenders

2 Named Large Shield Extenders
1 Web
1 Medium Tech 2 Shield booster

3 PDUs and 1 Extruded HS

5 small drones depeding on NPC type ( people seem to like kinetic drones to get that extra damage type in )

That ship has 4000 hit points on shields and can blast just about anything in the air with ease. You don't need to go fast when you want them close... and webs work wonders against inties!
-----

Kaylona Tso
Kaylona Tso

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.10.01 01:30:00 - [116]

I have a moa that can outlast your duramaller.

4 named medium pulses ( small lasers )
1 malkuth medium ( have some FoF for griefers )
1 rocket w/ defenders

2 Named Large Shield Extenders
1 Web
1 Medium Tech 2 Shield booster

3 PDUs and 1 Extruded HS

5 small drones depeding on NPC type ( people seem to like kinetic drones to get that extra damage type in )

That ship has 4000 hit points on shields and can blast just about anything in the air with ease. You don't need to go fast when you want them close... and webs work wonders against inties!
-----

Kaylona Tso
Kaylona Tso
Doomheim

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.10.01 01:30:00 - [117]

I have a moa that can outlast your duramaller.

4 named medium pulses ( small lasers )
1 malkuth medium ( have some FoF for griefers )
1 rocket w/ defenders

2 Named Large Shield Extenders
1 Web
1 Medium Tech 2 Shield booster

3 PDUs and 1 Extruded HS

5 small drones depeding on NPC type ( people seem to like kinetic drones to get that extra damage type in )

That ship has 4000 hit points on shields and can blast just about anything in the air with ease. You don't need to go fast when you want them close... and webs work wonders against inties!
-----

Cadman Weyland
Cadman Weyland

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Posted - 2004.10.03 22:18:00 - [118]

Q 4 ya. How effective would the Duramaller be at PVE in general, belt to belt kinda thing. Or am i better just using Heavy Beams and a conventional fit? Id be hunting Serpents and Guiristas??



Director of Empire Ops and Chief Carebear
Cadman Weyland
Cadman Weyland

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Posted - 2004.10.03 22:18:00 - [119]

Q 4 ya. How effective would the Duramaller be at PVE in general, belt to belt kinda thing. Or am i better just using Heavy Beams and a conventional fit? Id be hunting Serpents and Guiristas??



Director of Empire Ops and Chief Carebear
Cadman Weyland
Cadman Weyland
Eternity INC.
Mercenary Coalition

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Posted - 2004.10.03 22:18:00 - [120]

Q 4 ya. How effective would the Duramaller be at PVE in general, belt to belt kinda thing. Or am i better just using Heavy Beams and a conventional fit? Id be hunting Serpents and Guiristas??
Kuggington
Kuggington

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Posted - 2004.10.04 03:47:00 - [121]

Originally by: Cadman Weyland
Q 4 ya. How effective would the Duramaller be at PVE in general, belt to belt kinda thing. Or am i better just using Heavy Beams and a conventional fit? Id be hunting Serpents and Guiristas??

My DuramallerÖ works just fine for general hunting. The only thing that will slow you down is the small cargo bay for loot.
Kuggington
Kuggington

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Posted - 2004.10.04 03:47:00 - [122]

Originally by: Cadman Weyland
Q 4 ya. How effective would the Duramaller be at PVE in general, belt to belt kinda thing. Or am i better just using Heavy Beams and a conventional fit? Id be hunting Serpents and Guiristas??

My DuramallerÖ works just fine for general hunting. The only thing that will slow you down is the small cargo bay for loot.
Kuggington
Kuggington

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.10.04 03:47:00 - [123]

Originally by: Cadman Weyland
Q 4 ya. How effective would the Duramaller be at PVE in general, belt to belt kinda thing. Or am i better just using Heavy Beams and a conventional fit? Id be hunting Serpents and Guiristas??

My DuramallerÖ works just fine for general hunting. The only thing that will slow you down is the small cargo bay for loot.
Gynx
Gynx

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Posted - 2004.10.04 04:17:00 - [124]

I use a Duramaller variant for straight PVE, and have had no problems thus far. Granted I havent tried anything more than a 2-3 cruiser spawn.

H: Medium Pulse w/radio (market kind), named small nos.

M: Tracking comp, T2 100MN AB, named cap recharger

L: Nano (market 15% resist all kind), 1600 plate (market kind), 2 named heatsinks, RCU, medium repair.

3300 hp iirc. Just fast enough, and really good range. (6.5m skill points total).

All in all, I love this little ship. Its a blast to fly just for NPC hunting. I team up with my friends Blasterax and it makes for some crazy fun. We are planning a 0.0 trip to BS spawns just to see what we can do. Thanks again for the great setup!
Gynx
Gynx

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Posted - 2004.10.04 04:17:00 - [125]

I use a Duramaller variant for straight PVE, and have had no problems thus far. Granted I havent tried anything more than a 2-3 cruiser spawn.

H: Medium Pulse w/radio (market kind), named small nos.

M: Tracking comp, T2 100MN AB, named cap recharger

L: Nano (market 15% resist all kind), 1600 plate (market kind), 2 named heatsinks, RCU, medium repair.

3300 hp iirc. Just fast enough, and really good range. (6.5m skill points total).

All in all, I love this little ship. Its a blast to fly just for NPC hunting. I team up with my friends Blasterax and it makes for some crazy fun. We are planning a 0.0 trip to BS spawns just to see what we can do. Thanks again for the great setup!
Gynx
Gynx
Minmatar
House of Thoren

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Posted - 2004.10.04 04:17:00 - [126]

I use a Duramaller variant for straight PVE, and have had no problems thus far. Granted I havent tried anything more than a 2-3 cruiser spawn.

H: Medium Pulse w/radio (market kind), named small nos.

M: Tracking comp, T2 100MN AB, named cap recharger

L: Nano (market 15% resist all kind), 1600 plate (market kind), 2 named heatsinks, RCU, medium repair.

3300 hp iirc. Just fast enough, and really good range. (6.5m skill points total).

All in all, I love this little ship. Its a blast to fly just for NPC hunting. I team up with my friends Blasterax and it makes for some crazy fun. We are planning a 0.0 trip to BS spawns just to see what we can do. Thanks again for the great setup!
Kaylona Tso
Kaylona Tso

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Posted - 2004.10.04 05:39:00 - [127]

Originally by: Gynx
We are planning a 0.0 trip to BS spawns just to see what we can do. Thanks again for the great setup!


Shocked See you soon! Twisted Evil
-----

Kaylona Tso
Kaylona Tso

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Posted - 2004.10.04 05:39:00 - [128]

Originally by: Gynx
We are planning a 0.0 trip to BS spawns just to see what we can do. Thanks again for the great setup!


Shocked See you soon! Twisted Evil
-----

Kaylona Tso
Kaylona Tso
Doomheim

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Posted - 2004.10.04 05:39:00 - [129]

Originally by: Gynx
We are planning a 0.0 trip to BS spawns just to see what we can do. Thanks again for the great setup!


Shocked See you soon! Twisted Evil
-----

Hanns
Hanns

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Posted - 2004.10.04 13:54:00 - [130]

Nice setup, ive been messing around with an Omen, doubt its as tough as the maller (because of the mallers resistances bonus) but its still pretty decent agent runner!

High Slots:
4x Focused Medium Pulse
1X Knave Energy Drain (Small Nosferatu)

Medium Slots:
1x 10Mn Tech II After Burner
1x Cap Recharger Tech II
1x Medium Capacitor Battery Tech II (gives more cap per second than another cap recharger!)

Low Slots:
1x Medium Armor Repairer Tech II
1x Kinetic Armor Hardener
1x Thermal Armor Hardener
1x Local Power Capacitor Power Relay
1x Heat Sink Tech II

Drone Bay:
6x Hornet Scout Drone

This is my Guristas Setup, but you can change the Hardeners for Explosive etc if you feel your going to face some explosive damage, and you can change the drones for other damage types!
Hanns
Hanns

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Posted - 2004.10.04 13:54:00 - [131]

Nice setup, ive been messing around with an Omen, doubt its as tough as the maller (because of the mallers resistances bonus) but its still pretty decent agent runner!

High Slots:
4x Focused Medium Pulse
1X Knave Energy Drain (Small Nosferatu)

Medium Slots:
1x 10Mn Tech II After Burner
1x Cap Recharger Tech II
1x Medium Capacitor Battery Tech II (gives more cap per second than another cap recharger!)

Low Slots:
1x Medium Armor Repairer Tech II
1x Kinetic Armor Hardener
1x Thermal Armor Hardener
1x Local Power Capacitor Power Relay
1x Heat Sink Tech II

Drone Bay:
6x Hornet Scout Drone

This is my Guristas Setup, but you can change the Hardeners for Explosive etc if you feel your going to face some explosive damage, and you can change the drones for other damage types!
Hanns
Hanns
Deep Core Mining Inc.

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Posted - 2004.10.04 13:54:00 - [132]

Nice setup, ive been messing around with an Omen, doubt its as tough as the maller (because of the mallers resistances bonus) but its still pretty decent agent runner!

High Slots:
4x Focused Medium Pulse
1X Knave Energy Drain (Small Nosferatu)

Medium Slots:
1x 10Mn Tech II After Burner
1x Cap Recharger Tech II
1x Medium Capacitor Battery Tech II (gives more cap per second than another cap recharger!)

Low Slots:
1x Medium Armor Repairer Tech II
1x Kinetic Armor Hardener
1x Thermal Armor Hardener
1x Local Power Capacitor Power Relay
1x Heat Sink Tech II

Drone Bay:
6x Hornet Scout Drone

This is my Guristas Setup, but you can change the Hardeners for Explosive etc if you feel your going to face some explosive damage, and you can change the drones for other damage types!

Originally by: Tuxford
a new retribution bonus. +1 med slot per levelLaughing
EzTarget II
EzTarget II

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Posted - 2004.10.05 12:54:00 - [133]

Well I used to use a cap/shield tank setup ( heavy/medium beams as you can fit, 10mn mwd, tac sheild, sheild booster, 6x cap relay 1's) it was good, but I would loose the ship to the 110K rats (warping in at max range and get WTFPWND by 3 shots from them :( ).

I setup my dura maller done a few circuits of the local systems belts (just after the new l33t loot was added) grabbed a named med nos, and a few other goodies to replace the market items on the ship. I then headed to a 0.0 system that was close to xentic/sa/ca borders and did a hunt, I found a spawn that made my heart sink a 110K rat with 4 30K elite frig wingmen... lets just say I started to panic, tried to warp off, I was locked down, so I slapped the armour reps on auto and sat there killing the frigs, I was down to 25% armour by the time the frig were killed, so I turned on the 110K, killed him and flew home with the loot. It was a nice hunt, had my heart racing, and also made me a duramaller convert, infact I grabbed a screen shot of a battle I had and made it my sig :D
EzTarget II
EzTarget II

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Posted - 2004.10.05 12:54:00 - [134]

Well I used to use a cap/shield tank setup ( heavy/medium beams as you can fit, 10mn mwd, tac sheild, sheild booster, 6x cap relay 1's) it was good, but I would loose the ship to the 110K rats (warping in at max range and get WTFPWND by 3 shots from them :( ).

I setup my dura maller done a few circuits of the local systems belts (just after the new l33t loot was added) grabbed a named med nos, and a few other goodies to replace the market items on the ship. I then headed to a 0.0 system that was close to xentic/sa/ca borders and did a hunt, I found a spawn that made my heart sink a 110K rat with 4 30K elite frig wingmen... lets just say I started to panic, tried to warp off, I was locked down, so I slapped the armour reps on auto and sat there killing the frigs, I was down to 25% armour by the time the frig were killed, so I turned on the 110K, killed him and flew home with the loot. It was a nice hunt, had my heart racing, and also made me a duramaller convert, infact I grabbed a screen shot of a battle I had and made it my sig :D
EzTarget II
EzTarget II
Amarr
Critical Mass Enterprises

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.10.05 12:54:00 - [135]

Well I used to use a cap/shield tank setup ( heavy/medium beams as you can fit, 10mn mwd, tac sheild, sheild booster, 6x cap relay 1's) it was good, but I would loose the ship to the 110K rats (warping in at max range and get WTFPWND by 3 shots from them :( ).

I setup my dura maller done a few circuits of the local systems belts (just after the new l33t loot was added) grabbed a named med nos, and a few other goodies to replace the market items on the ship. I then headed to a 0.0 system that was close to xentic/sa/ca borders and did a hunt, I found a spawn that made my heart sink a 110K rat with 4 30K elite frig wingmen... lets just say I started to panic, tried to warp off, I was locked down, so I slapped the armour reps on auto and sat there killing the frigs, I was down to 25% armour by the time the frig were killed, so I turned on the 110K, killed him and flew home with the loot. It was a nice hunt, had my heart racing, and also made me a duramaller convert, infact I grabbed a screen shot of a battle I had and made it my sig :D
Slithereen
Slithereen

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Posted - 2004.10.06 07:21:00 - [136]



I have a Maller.

She's called the "Clint Eastwood".

She used to be called Rainbrow Brite, because she used to be all lasers with a different color crystal per laser, creating a marvelous color display when she shoots.

There is a reason why she's now called the Clint Eastwood.

She got five guns, and they are

2 720mm Scout Howitizers
2 250mm Prototype Gauss railguns
1 Dual 150mm Prototype Gauss Railguns

Thrice she's gotten wrecking shots of over 500 from her 720mms.

People have said Clint Eastwood has a strange look, given the way the howitizers protrude from her.


_______________________________________________
"Is it me or the bad guys just getting totally pathetic?"---Clover, Totally Spies,
"Hope is wasted on the Hopeless."---Mandy, The Grim Adventures of Billy and Mandy.
"Stars are holes in the sky from which the light of the Infinite shine through."---Confucius.

Slithereen
Slithereen

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.10.06 07:21:00 - [137]



I have a Maller.

She's called the "Clint Eastwood".

She used to be called Rainbrow Brite, because she used to be all lasers with a different color crystal per laser, creating a marvelous color display when she shoots.

There is a reason why she's now called the Clint Eastwood.

She got five guns, and they are

2 720mm Scout Howitizers
2 250mm Prototype Gauss railguns
1 Dual 150mm Prototype Gauss Railguns

Thrice she's gotten wrecking shots of over 500 from her 720mms.

People have said Clint Eastwood has a strange look, given the way the howitizers protrude from her.


_______________________________________________
"Is it me or the bad guys just getting totally pathetic?"---Clover, Totally Spies,
"Hope is wasted on the Hopeless."---Mandy, The Grim Adventures of Billy and Mandy.
"Stars are holes in the sky from which the light of the Infinite shine through."---Confucius.

Slithereen
Slithereen
Amarr

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.10.06 07:21:00 - [138]



I have a Maller.

She's called the "Clint Eastwood".

She used to be called Rainbrow Brite, because she used to be all lasers with a different color crystal per laser, creating a marvelous color display when she shoots.

There is a reason why she's now called the Clint Eastwood.

She got five guns, and they are

2 720mm Scout Howitizers
2 250mm Prototype Gauss railguns
1 Dual 150mm Prototype Gauss Railguns

Thrice she's gotten wrecking shots of over 500 from her 720mms.

People have said Clint Eastwood has a strange look, given the way the howitizers protrude from her.


_______________________________________________
"Is it me or the bad guys just getting totally pathetic?"---Clover, Totally Spies,
"Hope is wasted on the Hopeless."---Mandy, The Grim Adventures of Billy and Mandy.
"Stars are holes in the sky from which the light of the Infinite shine through."---Confucius.

Bhurak
Bhurak

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Posted - 2004.10.09 14:35:00 - [139]

Thank you, this setup is excellent.


Bhurak Nossrep
Random Miner> Did you how steal my ore, lacked prospects or a bright future the thing you wanted me to take the fight airship to hit you

Bhurak
Bhurak

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Posted - 2004.10.09 14:35:00 - [140]

Thank you, this setup is excellent.


Bhurak Nossrep
Random Miner> Did you how steal my ore, lacked prospects or a bright future the thing you wanted me to take the fight airship to hit you

Bhurak
Bhurak
Amarr
Imperial Shipment

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Posted - 2004.10.09 14:35:00 - [141]

Thank you, this setup is excellent.


Bhurak Nossrep
Random Miner> Did you how steal my ore, lacked prospects or a bright future the thing you wanted me to take the fight airship to hit you

Hephastion
Hephastion

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Posted - 2004.10.10 00:05:00 - [142]

Originally by: tenp1
If you have the skills try this setup, it deals good damage and can tank constant with no problems. Infact it's only downside is speed

5xHeavy pulse lasers, 1 small smart bomb
3 cap recharger 2's
1 pdu 2, 1 rcu 2, 1 cap relay, 1 medium armour repairer 2 and 2 energised nano membrane 2's

I can tank the damage of 5 cruisers with this setup when I run missions


this is the closest to my maller setup with a few twists:

high: special named M guns ( trade secret)
med: 3 cap chargers~ 15% or better t2 if you can
low:1 energized adaptive nanoII, 1 energized adaptive nano, 1 med armor repair II, 1 small armor repair, 2 cap relays.

with this ( and amarr crusier 5) my lowest resist is 59%
but i need to tweak with the low slots..try a different repair/relay combo.
Hephastion
Hephastion

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.10.10 00:05:00 - [143]

Originally by: tenp1
If you have the skills try this setup, it deals good damage and can tank constant with no problems. Infact it's only downside is speed

5xHeavy pulse lasers, 1 small smart bomb
3 cap recharger 2's
1 pdu 2, 1 rcu 2, 1 cap relay, 1 medium armour repairer 2 and 2 energised nano membrane 2's

I can tank the damage of 5 cruisers with this setup when I run missions


this is the closest to my maller setup with a few twists:

high: special named M guns ( trade secret)
med: 3 cap chargers~ 15% or better t2 if you can
low:1 energized adaptive nanoII, 1 energized adaptive nano, 1 med armor repair II, 1 small armor repair, 2 cap relays.

with this ( and amarr crusier 5) my lowest resist is 59%
but i need to tweak with the low slots..try a different repair/relay combo.
Hephastion
Hephastion

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.10.10 00:05:00 - [144]

Originally by: tenp1
If you have the skills try this setup, it deals good damage and can tank constant with no problems. Infact it's only downside is speed

5xHeavy pulse lasers, 1 small smart bomb
3 cap recharger 2's
1 pdu 2, 1 rcu 2, 1 cap relay, 1 medium armour repairer 2 and 2 energised nano membrane 2's

I can tank the damage of 5 cruisers with this setup when I run missions


this is the closest to my maller setup with a few twists:

high: special named M guns ( trade secret)
med: 3 cap chargers~ 15% or better t2 if you can
low:1 energized adaptive nanoII, 1 energized adaptive nano, 1 med armor repair II, 1 small armor repair, 2 cap relays.

with this ( and amarr crusier 5) my lowest resist is 59%
but i need to tweak with the low slots..try a different repair/relay combo.
Clone 410
Clone 410

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Posted - 2004.10.27 07:23:00 - [145]

I've started using this Duramaller setup for lvl 3 missions the last week or so and I have to say it rocks :)

Using the named stuff isn't really nessecary though - I'm running with all vanilla tech 1 gear (apart from the two tech 2 armour reps and a LiF fuel AB) and am having no trouble at all. I do have good skills though, just not got any good loot :)

I can heartily recommend the Duramaller to anyone wanting to do lvl 3 missions fast, cheaply and with a lot of fun too Cool
Clone 410
Clone 410

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Posted - 2004.10.27 07:23:00 - [146]

I've started using this Duramaller setup for lvl 3 missions the last week or so and I have to say it rocks :)

Using the named stuff isn't really nessecary though - I'm running with all vanilla tech 1 gear (apart from the two tech 2 armour reps and a LiF fuel AB) and am having no trouble at all. I do have good skills though, just not got any good loot :)

I can heartily recommend the Duramaller to anyone wanting to do lvl 3 missions fast, cheaply and with a lot of fun too Cool
Clone 410
Clone 410

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Posted - 2004.10.27 07:23:00 - [147]

I've started using this Duramaller setup for lvl 3 missions the last week or so and I have to say it rocks :)

Using the named stuff isn't really nessecary though - I'm running with all vanilla tech 1 gear (apart from the two tech 2 armour reps and a LiF fuel AB) and am having no trouble at all. I do have good skills though, just not got any good loot :)

I can heartily recommend the Duramaller to anyone wanting to do lvl 3 missions fast, cheaply and with a lot of fun too Cool
Vance Valorium
Vance Valorium

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Posted - 2004.10.27 10:35:00 - [148]

Originally by: Clone 410
I've started using this Duramaller setup for lvl 3 missions the last week or so and I have to say it rocks :)

Using the named stuff isn't really nessecary though - I'm running with all vanilla tech 1 gear (apart from the two tech 2 armour reps and a LiF fuel AB) and am having no trouble at all. I do have good skills though, just not got any good loot :)

I can heartily recommend the Duramaller to anyone wanting to do lvl 3 missions fast, cheaply and with a lot of fun too Cool


While "vanilla" gear definitely works just fine with the Duramaller setup, I went ahead and started splurging on Tech 2 and named stuff last week (because I was curious and because I could).

My current setup uses a Large Peroxide Cap Battery, and this ship has pretty much endless cap now. I'm using a Tech II 100mn afterburner for speeds well in excess of 800m/sec. And I spent a small fortune on Tech 2 medium pulses and a Tech 2 heatsink a couple of days ago and tried them on the Mordu's Legion level 3 mission. The damage output was, quite simply, insane. (Over 5.6x damage modifier on the medium pulses, ROF in the mid-3s, and some wrecking shots in excess of 185 hitpoints -- plus I can now use Gamma crystals and still score consistent hits out to 8km thanks to the increased range on Tech 2 medium pulses). I get giddy every time I fly my Maller now.

So even though you don't need named or Tech 2 stuff for your Maller, I highly recommend you try it out. I spent over 20 million ISK refitting my Duramaller with Tech 2 stuff, and after cutting through the Mordu mission a few times like a hot knife through butter, I think it was worth every shilling.
Vance Valorium
Vance Valorium

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.10.27 10:35:00 - [149]

Originally by: Clone 410
I've started using this Duramaller setup for lvl 3 missions the last week or so and I have to say it rocks :)

Using the named stuff isn't really nessecary though - I'm running with all vanilla tech 1 gear (apart from the two tech 2 armour reps and a LiF fuel AB) and am having no trouble at all. I do have good skills though, just not got any good loot :)

I can heartily recommend the Duramaller to anyone wanting to do lvl 3 missions fast, cheaply and with a lot of fun too Cool


While "vanilla" gear definitely works just fine with the Duramaller setup, I went ahead and started splurging on Tech 2 and named stuff last week (because I was curious and because I could).

My current setup uses a Large Peroxide Cap Battery, and this ship has pretty much endless cap now. I'm using a Tech II 100mn afterburner for speeds well in excess of 800m/sec. And I spent a small fortune on Tech 2 medium pulses and a Tech 2 heatsink a couple of days ago and tried them on the Mordu's Legion level 3 mission. The damage output was, quite simply, insane. (Over 5.6x damage modifier on the medium pulses, ROF in the mid-3s, and some wrecking shots in excess of 185 hitpoints -- plus I can now use Gamma crystals and still score consistent hits out to 8km thanks to the increased range on Tech 2 medium pulses). I get giddy every time I fly my Maller now.

So even though you don't need named or Tech 2 stuff for your Maller, I highly recommend you try it out. I spent over 20 million ISK refitting my Duramaller with Tech 2 stuff, and after cutting through the Mordu mission a few times like a hot knife through butter, I think it was worth every shilling.
Vance Valorium
Vance Valorium
Caldari
Destructive Influence

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.10.27 10:35:00 - [150]

Originally by: Clone 410
I've started using this Duramaller setup for lvl 3 missions the last week or so and I have to say it rocks :)

Using the named stuff isn't really nessecary though - I'm running with all vanilla tech 1 gear (apart from the two tech 2 armour reps and a LiF fuel AB) and am having no trouble at all. I do have good skills though, just not got any good loot :)

I can heartily recommend the Duramaller to anyone wanting to do lvl 3 missions fast, cheaply and with a lot of fun too Cool


While "vanilla" gear definitely works just fine with the Duramaller setup, I went ahead and started splurging on Tech 2 and named stuff last week (because I was curious and because I could).

My current setup uses a Large Peroxide Cap Battery, and this ship has pretty much endless cap now. I'm using a Tech II 100mn afterburner for speeds well in excess of 800m/sec. And I spent a small fortune on Tech 2 medium pulses and a Tech 2 heatsink a couple of days ago and tried them on the Mordu's Legion level 3 mission. The damage output was, quite simply, insane. (Over 5.6x damage modifier on the medium pulses, ROF in the mid-3s, and some wrecking shots in excess of 185 hitpoints -- plus I can now use Gamma crystals and still score consistent hits out to 8km thanks to the increased range on Tech 2 medium pulses). I get giddy every time I fly my Maller now.

So even though you don't need named or Tech 2 stuff for your Maller, I highly recommend you try it out. I spent over 20 million ISK refitting my Duramaller with Tech 2 stuff, and after cutting through the Mordu mission a few times like a hot knife through butter, I think it was worth every shilling.
Jane Vladmir
Jane Vladmir

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Posted - 2004.11.03 09:37:00 - [151]

wowSurprised
Jane Vladmir
Jane Vladmir

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.11.03 09:37:00 - [152]

wowSurprised
Jane Vladmir
Jane Vladmir
Gallente
Applied Eugenics

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Posted - 2004.11.03 09:37:00 - [153]

wowSurprised

Diicc Tater
Diicc Tater

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.11.03 10:45:00 - [154]

Edited by: Diicc Tater on 03/11/2004 10:48:46
Has anyone tried it against the Mordus Headhunters and done well in the Maller?
I tried and almost got creamed taking them out. I've cramed in a MWD to get closer fast. In most cases I can take the heat easy but the Mordus ...yea I got structure damage. 5 Terrorists are no problemo.

EDIT--
Ok, Vance has.. :) (got to read carefully)
Diicc Tater
Diicc Tater

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.11.03 10:45:00 - [155]

Edited by: Diicc Tater on 03/11/2004 10:48:46
Has anyone tried it against the Mordus Headhunters and done well in the Maller?
I tried and almost got creamed taking them out. I've cramed in a MWD to get closer fast. In most cases I can take the heat easy but the Mordus ...yea I got structure damage. 5 Terrorists are no problemo.

EDIT--
Ok, Vance has.. :) (got to read carefully)
Diicc Tater
Diicc Tater
Aggressive Tendencies
Veritas Immortalis

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.11.03 10:45:00 - [156]

Edited by: Diicc Tater on 03/11/2004 10:48:46
Has anyone tried it against the Mordus Headhunters and done well in the Maller?
I tried and almost got creamed taking them out. I've cramed in a MWD to get closer fast. In most cases I can take the heat easy but the Mordus ...yea I got structure damage. 5 Terrorists are no problemo.

EDIT--
Ok, Vance has.. :) (got to read carefully)


Promotional FRAPS movie! (69mb)
Formula 1
Formula 1

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Posted - 2004.11.04 02:03:00 - [157]

Edited by: Formula 1 on 04/11/2004 02:06:47
Obscuroditus, could you help me out by piecing together a DurAugoror setup? I have Engineering/Electronics at 4 each and a few support skills in those tabs as well.
Formula 1
Formula 1

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Posted - 2004.11.04 02:03:00 - [158]

Edited by: Formula 1 on 04/11/2004 02:06:47
Obscuroditus, could you help me out by piecing together a DurAugoror setup? I have Engineering/Electronics at 4 each and a few support skills in those tabs as well.
Formula 1
Formula 1
Caldari
Doomheim

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Posted - 2004.11.04 02:03:00 - [159]

Edited by: Formula 1 on 04/11/2004 02:06:47
Obscuroditus, could you help me out by piecing together a DurAugoror setup? I have Engineering/Electronics at 4 each and a few support skills in those tabs as well.
Vance Valorium
Vance Valorium

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.11.04 04:48:00 - [160]

Originally by: Diicc Tater
Edited by: Diicc Tater on 03/11/2004 10:48:46
Has anyone tried it against the Mordus Headhunters and done well in the Maller?
I tried and almost got creamed taking them out. I've cramed in a MWD to get closer fast. In most cases I can take the heat easy but the Mordus ...yea I got structure damage. 5 Terrorists are no problemo.

EDIT--
Ok, Vance has.. :) (got to read carefully)


The first time I tried this mission in my Maller, I lost it. Every time I've tried it since, I've won easily. All that was necessary was a slight change in tactics.

The problem initially was that I was warping in at 15km, trying to get close to the spawn as quickly as possible. This resulted in my Maller being within weapons range of every ship in the spawn.

The second time I did the mission, I warped in at 60km to see what would happen. Sure enough, the Headhunters decided to come to me, but at vastly different speeds. The Mordu Bounty Hunter will reach you the quickest, which is convenient since he is the one with the webber. Very Happy You should be able to take out the Bounty Hunter easily before other Headhunters get within firing range. Just pick them off as they come to you. Take out the smaller escorts first (the Katanas) - they are easy to destroy and taking all of them out will remove a large part of the Headhunter's firepower very quickly. The first wave of the spawn is the hardest. It should be smooth sailing from there.

BTW: I suggest you remove the MWD and put on a 100MN afterburner so that you can utilize one of the Maller's greatest strengths: its capacitor. Equip crystals on the lasers that give you an optimal range of around 8km (this is the range at which the Headhunter escorts will usually orbit you) and you should be able to take out most of the spawn without using any speed boosting at all (assuming you are using the 60km warp-in strategy I described above). Good luck. Cool
Vance Valorium
Vance Valorium

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.11.04 04:48:00 - [161]

Originally by: Diicc Tater
Edited by: Diicc Tater on 03/11/2004 10:48:46
Has anyone tried it against the Mordus Headhunters and done well in the Maller?
I tried and almost got creamed taking them out. I've cramed in a MWD to get closer fast. In most cases I can take the heat easy but the Mordus ...yea I got structure damage. 5 Terrorists are no problemo.

EDIT--
Ok, Vance has.. :) (got to read carefully)


The first time I tried this mission in my Maller, I lost it. Every time I've tried it since, I've won easily. All that was necessary was a slight change in tactics.

The problem initially was that I was warping in at 15km, trying to get close to the spawn as quickly as possible. This resulted in my Maller being within weapons range of every ship in the spawn.

The second time I did the mission, I warped in at 60km to see what would happen. Sure enough, the Headhunters decided to come to me, but at vastly different speeds. The Mordu Bounty Hunter will reach you the quickest, which is convenient since he is the one with the webber. Very Happy You should be able to take out the Bounty Hunter easily before other Headhunters get within firing range. Just pick them off as they come to you. Take out the smaller escorts first (the Katanas) - they are easy to destroy and taking all of them out will remove a large part of the Headhunter's firepower very quickly. The first wave of the spawn is the hardest. It should be smooth sailing from there.

BTW: I suggest you remove the MWD and put on a 100MN afterburner so that you can utilize one of the Maller's greatest strengths: its capacitor. Equip crystals on the lasers that give you an optimal range of around 8km (this is the range at which the Headhunter escorts will usually orbit you) and you should be able to take out most of the spawn without using any speed boosting at all (assuming you are using the 60km warp-in strategy I described above). Good luck. Cool
Vance Valorium
Vance Valorium
Caldari
Destructive Influence

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.11.04 04:48:00 - [162]

Originally by: Diicc Tater
Edited by: Diicc Tater on 03/11/2004 10:48:46
Has anyone tried it against the Mordus Headhunters and done well in the Maller?
I tried and almost got creamed taking them out. I've cramed in a MWD to get closer fast. In most cases I can take the heat easy but the Mordus ...yea I got structure damage. 5 Terrorists are no problemo.

EDIT--
Ok, Vance has.. :) (got to read carefully)


The first time I tried this mission in my Maller, I lost it. Every time I've tried it since, I've won easily. All that was necessary was a slight change in tactics.

The problem initially was that I was warping in at 15km, trying to get close to the spawn as quickly as possible. This resulted in my Maller being within weapons range of every ship in the spawn.

The second time I did the mission, I warped in at 60km to see what would happen. Sure enough, the Headhunters decided to come to me, but at vastly different speeds. The Mordu Bounty Hunter will reach you the quickest, which is convenient since he is the one with the webber. Very Happy You should be able to take out the Bounty Hunter easily before other Headhunters get within firing range. Just pick them off as they come to you. Take out the smaller escorts first (the Katanas) - they are easy to destroy and taking all of them out will remove a large part of the Headhunter's firepower very quickly. The first wave of the spawn is the hardest. It should be smooth sailing from there.

BTW: I suggest you remove the MWD and put on a 100MN afterburner so that you can utilize one of the Maller's greatest strengths: its capacitor. Equip crystals on the lasers that give you an optimal range of around 8km (this is the range at which the Headhunter escorts will usually orbit you) and you should be able to take out most of the spawn without using any speed boosting at all (assuming you are using the 60km warp-in strategy I described above). Good luck. Cool
Diicc Tater
Diicc Tater

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Posted - 2004.11.04 12:24:00 - [163]

I figured out the warp tactict right away so I had no prob getting the Hunter to follow my laserpointers. I found the first wave the easiest. They don't stick together as the later do. The 2nd one was the hardest for me. I could have tried with the AB 10 but I just don't deal damage enough to keep pace with the Hunter in 1st spawn. MWD just to ease the pain while looting and getting out faster.
The MF and Gamma lenses give me 8km+ optimal range and I only use 2 MF since they suck my cap away too fast otherwise.

I've set myself to try this without using T2 stuff mind you. I'm sure some t2 stuff would help out alot. I'll be doing that as soon as my wallet hits 50m again... Rolling Eyes
Diicc Tater
Diicc Tater

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.11.04 12:24:00 - [164]

I figured out the warp tactict right away so I had no prob getting the Hunter to follow my laserpointers. I found the first wave the easiest. They don't stick together as the later do. The 2nd one was the hardest for me. I could have tried with the AB 10 but I just don't deal damage enough to keep pace with the Hunter in 1st spawn. MWD just to ease the pain while looting and getting out faster.
The MF and Gamma lenses give me 8km+ optimal range and I only use 2 MF since they suck my cap away too fast otherwise.

I've set myself to try this without using T2 stuff mind you. I'm sure some t2 stuff would help out alot. I'll be doing that as soon as my wallet hits 50m again... Rolling Eyes
Diicc Tater
Diicc Tater
Aggressive Tendencies
Veritas Immortalis

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.11.04 12:24:00 - [165]

I figured out the warp tactict right away so I had no prob getting the Hunter to follow my laserpointers. I found the first wave the easiest. They don't stick together as the later do. The 2nd one was the hardest for me. I could have tried with the AB 10 but I just don't deal damage enough to keep pace with the Hunter in 1st spawn. MWD just to ease the pain while looting and getting out faster.
The MF and Gamma lenses give me 8km+ optimal range and I only use 2 MF since they suck my cap away too fast otherwise.

I've set myself to try this without using T2 stuff mind you. I'm sure some t2 stuff would help out alot. I'll be doing that as soon as my wallet hits 50m again... Rolling Eyes


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Mortner
Mortner

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.11.18 10:05:00 - [166]

How can you fit a 100nm Afterburner in this setup? My setup for the maller is like that:
High Slots
-5X focused Medium Pulse Lasers I (5x 120pg)
-Medium nos (175pg)
Medium Slots
-10mnMWD (150pg)
-Webber (1pg)
-F-b10 nominal cap regenerator(1pg)
Low Slots
-2x small T2 Armor Repairer (2x 7pg)
-Heat Sink I (1pg)
-2X hardeners (2x 7pg)
-Capacitor power Relay

I have 1062 powergrid with engineering 5, and 944 are used. so even if i take the mwd out, im still missing alot of powergrid to fit a 100nm afterbruner in. So what other skills do i have to train to get more powergrid?

Mortner
Mortner

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.11.18 10:05:00 - [167]

How can you fit a 100nm Afterburner in this setup? My setup for the maller is like that:
High Slots
-5X focused Medium Pulse Lasers I (5x 120pg)
-Medium nos (175pg)
Medium Slots
-10mnMWD (150pg)
-Webber (1pg)
-F-b10 nominal cap regenerator(1pg)
Low Slots
-2x small T2 Armor Repairer (2x 7pg)
-Heat Sink I (1pg)
-2X hardeners (2x 7pg)
-Capacitor power Relay

I have 1062 powergrid with engineering 5, and 944 are used. so even if i take the mwd out, im still missing alot of powergrid to fit a 100nm afterbruner in. So what other skills do i have to train to get more powergrid?

Mortner
Mortner

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.11.18 10:05:00 - [168]

How can you fit a 100nm Afterburner in this setup? My setup for the maller is like that:
High Slots
-5X focused Medium Pulse Lasers I (5x 120pg)
-Medium nos (175pg)
Medium Slots
-10mnMWD (150pg)
-Webber (1pg)
-F-b10 nominal cap regenerator(1pg)
Low Slots
-2x small T2 Armor Repairer (2x 7pg)
-Heat Sink I (1pg)
-2X hardeners (2x 7pg)
-Capacitor power Relay

I have 1062 powergrid with engineering 5, and 944 are used. so even if i take the mwd out, im still missing alot of powergrid to fit a 100nm afterbruner in. So what other skills do i have to train to get more powergrid?

Elrathias
Elrathias

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.11.18 11:09:00 - [169]

Originally by: Mortner
How can you fit a 100nm Afterburner in this setup? My setup for the maller is like that:
High Slots
-5X focused Medium Pulse Lasers I (5x 120pg)
-Medium nos (175pg)
Medium Slots
-10mnMWD (150pg)
-Webber (1pg)
-F-b10 nominal cap regenerator(1pg)
Low Slots
-2x small T2 Armor Repairer (2x 7pg)
-Heat Sink I (1pg)
-2X hardeners (2x 7pg)
-Capacitor power Relay

I have 1062 powergrid with engineering 5, and 944 are used. so even if i take the mwd out, im still missing alot of powergrid to fit a 100nm afterbruner in. So what other skills do i have to train to get more powergrid?



thats because your using medium lasers?
and a medium nos too. take off the nos, take off the guns, cahnge them for "Medium pulse laser I"'s and not medium focused :E
--------------------------

Elrathias
Elrathias

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.11.18 11:09:00 - [170]

Originally by: Mortner
How can you fit a 100nm Afterburner in this setup? My setup for the maller is like that:
High Slots
-5X focused Medium Pulse Lasers I (5x 120pg)
-Medium nos (175pg)
Medium Slots
-10mnMWD (150pg)
-Webber (1pg)
-F-b10 nominal cap regenerator(1pg)
Low Slots
-2x small T2 Armor Repairer (2x 7pg)
-Heat Sink I (1pg)
-2X hardeners (2x 7pg)
-Capacitor power Relay

I have 1062 powergrid with engineering 5, and 944 are used. so even if i take the mwd out, im still missing alot of powergrid to fit a 100nm afterbruner in. So what other skills do i have to train to get more powergrid?



thats because your using medium lasers?
and a medium nos too. take off the nos, take off the guns, cahnge them for "Medium pulse laser I"'s and not medium focused :E
--------------------------

Elrathias
Elrathias
Deep Core Mining Inc.

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.11.18 11:09:00 - [171]

Originally by: Mortner
How can you fit a 100nm Afterburner in this setup? My setup for the maller is like that:
High Slots
-5X focused Medium Pulse Lasers I (5x 120pg)
-Medium nos (175pg)
Medium Slots
-10mnMWD (150pg)
-Webber (1pg)
-F-b10 nominal cap regenerator(1pg)
Low Slots
-2x small T2 Armor Repairer (2x 7pg)
-Heat Sink I (1pg)
-2X hardeners (2x 7pg)
-Capacitor power Relay

I have 1062 powergrid with engineering 5, and 944 are used. so even if i take the mwd out, im still missing alot of powergrid to fit a 100nm afterbruner in. So what other skills do i have to train to get more powergrid?



thats because your using medium lasers?
and a medium nos too. take off the nos, take off the guns, cahnge them for "Medium pulse laser I"'s and not medium focused :E
--------------------------

Vance Valorium
Vance Valorium

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Posted - 2004.11.18 11:19:00 - [172]

Originally by: Elrathias
Originally by: Mortner
How can you fit a 100nm Afterburner in this setup? My setup for the maller is like that:
High Slots
-5X focused Medium Pulse Lasers I (5x 120pg)
-Medium nos (175pg)
Medium Slots
-10mnMWD (150pg)
-Webber (1pg)
-F-b10 nominal cap regenerator(1pg)
Low Slots
-2x small T2 Armor Repairer (2x 7pg)
-Heat Sink I (1pg)
-2X hardeners (2x 7pg)
-Capacitor power Relay

I have 1062 powergrid with engineering 5, and 944 are used. so even if i take the mwd out, im still missing alot of powergrid to fit a 100nm afterbruner in. So what other skills do i have to train to get more powergrid?



thats because your using medium lasers?
and a medium nos too. take off the nos, take off the guns, cahnge them for "Medium pulse laser I"'s and not medium focused :E


Actually with good engineering skills he can keep the Medium Nosferatu. I run either a Medium Vampire or a Medium Smartbomb on my Duramaller at all times (Level 5 Engineering and Electronics).
Vance Valorium
Vance Valorium

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.11.18 11:19:00 - [173]

Originally by: Elrathias
Originally by: Mortner
How can you fit a 100nm Afterburner in this setup? My setup for the maller is like that:
High Slots
-5X focused Medium Pulse Lasers I (5x 120pg)
-Medium nos (175pg)
Medium Slots
-10mnMWD (150pg)
-Webber (1pg)
-F-b10 nominal cap regenerator(1pg)
Low Slots
-2x small T2 Armor Repairer (2x 7pg)
-Heat Sink I (1pg)
-2X hardeners (2x 7pg)
-Capacitor power Relay

I have 1062 powergrid with engineering 5, and 944 are used. so even if i take the mwd out, im still missing alot of powergrid to fit a 100nm afterbruner in. So what other skills do i have to train to get more powergrid?



thats because your using medium lasers?
and a medium nos too. take off the nos, take off the guns, cahnge them for "Medium pulse laser I"'s and not medium focused :E


Actually with good engineering skills he can keep the Medium Nosferatu. I run either a Medium Vampire or a Medium Smartbomb on my Duramaller at all times (Level 5 Engineering and Electronics).
Vance Valorium
Vance Valorium
Caldari
Destructive Influence

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.11.18 11:19:00 - [174]

Originally by: Elrathias
Originally by: Mortner
How can you fit a 100nm Afterburner in this setup? My setup for the maller is like that:
High Slots
-5X focused Medium Pulse Lasers I (5x 120pg)
-Medium nos (175pg)
Medium Slots
-10mnMWD (150pg)
-Webber (1pg)
-F-b10 nominal cap regenerator(1pg)
Low Slots
-2x small T2 Armor Repairer (2x 7pg)
-Heat Sink I (1pg)
-2X hardeners (2x 7pg)
-Capacitor power Relay

I have 1062 powergrid with engineering 5, and 944 are used. so even if i take the mwd out, im still missing alot of powergrid to fit a 100nm afterbruner in. So what other skills do i have to train to get more powergrid?



thats because your using medium lasers?
and a medium nos too. take off the nos, take off the guns, cahnge them for "Medium pulse laser I"'s and not medium focused :E


Actually with good engineering skills he can keep the Medium Nosferatu. I run either a Medium Vampire or a Medium Smartbomb on my Duramaller at all times (Level 5 Engineering and Electronics).
Mortner
Mortner

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Posted - 2004.11.18 14:06:00 - [175]

Ok, thx, that was the problem, i will now fit the small laseres, got confused with the medium lasersSmile
Mortner
Mortner

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Posted - 2004.11.18 14:06:00 - [176]

Ok, thx, that was the problem, i will now fit the small laseres, got confused with the medium lasersSmile
Mortner
Mortner

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Posted - 2004.11.18 14:06:00 - [177]

Ok, thx, that was the problem, i will now fit the small laseres, got confused with the medium lasersSmile
DeFood
DeFood

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Posted - 2004.11.18 14:42:00 - [178]

Remember, just because it says medium, doesn't mean its medium.
DeFood
DeFood

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Posted - 2004.11.18 14:42:00 - [179]

Remember, just because it says medium, doesn't mean its medium.
DeFood
DeFood
Gallente
UMEC

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Posted - 2004.11.18 14:42:00 - [180]

Remember, just because it says medium, doesn't mean its medium.
Cal Drago
Cal Drago

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Posted - 2004.11.18 19:38:00 - [181]

Edited by: Cal Drago on 18/11/2004 19:40:53
I built one of these babies and all I can say is: THIS SHIP TOTALL RULES!! I was running level 3 agent mission with my BS:

A) Because I'm a noob and I couldn't cut it in a cruiser for some reason.

B) Because I didn't seem to have the firepower or tanking to take on the Mordru and one of the other missions.

They're all a piece of cake with this setup. I think I actually PITY the Garistas. Laughing
Cal Drago
Cal Drago

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Posted - 2004.11.18 19:38:00 - [182]

Edited by: Cal Drago on 18/11/2004 19:40:53
I built one of these babies and all I can say is: THIS SHIP TOTALL RULES!! I was running level 3 agent mission with my BS:

A) Because I'm a noob and I couldn't cut it in a cruiser for some reason.

B) Because I didn't seem to have the firepower or tanking to take on the Mordru and one of the other missions.

They're all a piece of cake with this setup. I think I actually PITY the Garistas. Laughing
Cal Drago
Cal Drago
Caldari
The X-Trading Company
Dusk and Dawn

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.11.18 19:38:00 - [183]

Edited by: Cal Drago on 18/11/2004 19:40:53
I built one of these babies and all I can say is: THIS SHIP TOTALL RULES!! I was running level 3 agent mission with my BS:

A) Because I'm a noob and I couldn't cut it in a cruiser for some reason.

B) Because I didn't seem to have the firepower or tanking to take on the Mordru and one of the other missions.

They're all a piece of cake with this setup. I think I actually PITY the Garistas. Laughing
brainsoft
brainsoft

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Posted - 2004.11.22 07:23:00 - [184]

I just made one of these as well, and I love it. I don't even have it fully trained up yet, I only found out about ACTIVE low level resists, i wasn't at all familiar with armour tools, I've always works with shields before.
And am not Amarr
And don't fight.

Maybe I avoided fighting because I never had the right ship, heheh

so... all in all, I'm REALLY happy with it. It's cutting through the lvl2 missions faster and easier than the Rupture was, the loot is all nice and close and it's faster to boot. Tomorrow I'll have the armour hardeners on it, then the only thing that remains is replacing some of the items with named and TL2 stuff... like those guns for starters. Just looted an anode particle stream one, apparently it's... the second highest I believe. Boosted my damage output a little bit at any rate :D

Well, this is mine as it currentl stands, doens't have the hardeners onit becuase, well, i can't fit them yet :(

HIGH
1x Medium Anode Pulse Particle Stream I (UV S)
2x Medium Modal Laser I (Gamma S)
2x Medium Afocal Maser I (Xray S)
1x Medium Nosferatu I

MED
1x 100mn Afterburner I
1x Large Cap Battery I (Larger Peroxide power cell)
1x Cap Recharger I

LOW
2x Small Armour Repairer II
1x 32.5% Explosive resist (i hate those missles)
2x Cap Power Relay I
1x Heatsink I (C4S Coiled blah blah)

I'll be taking out a Cap Relay and that passive resist for two hardeners, they're ready and waiting.

As it stands now I have 2016 cap at 198sec recharge. I used to havea 400mm plate on which gave me upwards of 1900 armour, now it's only 1300, but I still have two repairers, one i never used.

We'll see how the level 3 missions go when i have all the equipment in, I've never done them before :)
brainsoft
brainsoft

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.11.22 07:23:00 - [185]

I just made one of these as well, and I love it. I don't even have it fully trained up yet, I only found out about ACTIVE low level resists, i wasn't at all familiar with armour tools, I've always works with shields before.
And am not Amarr
And don't fight.

Maybe I avoided fighting because I never had the right ship, heheh

so... all in all, I'm REALLY happy with it. It's cutting through the lvl2 missions faster and easier than the Rupture was, the loot is all nice and close and it's faster to boot. Tomorrow I'll have the armour hardeners on it, then the only thing that remains is replacing some of the items with named and TL2 stuff... like those guns for starters. Just looted an anode particle stream one, apparently it's... the second highest I believe. Boosted my damage output a little bit at any rate :D

Well, this is mine as it currentl stands, doens't have the hardeners onit becuase, well, i can't fit them yet :(

HIGH
1x Medium Anode Pulse Particle Stream I (UV S)
2x Medium Modal Laser I (Gamma S)
2x Medium Afocal Maser I (Xray S)
1x Medium Nosferatu I

MED
1x 100mn Afterburner I
1x Large Cap Battery I (Larger Peroxide power cell)
1x Cap Recharger I

LOW
2x Small Armour Repairer II
1x 32.5% Explosive resist (i hate those missles)
2x Cap Power Relay I
1x Heatsink I (C4S Coiled blah blah)

I'll be taking out a Cap Relay and that passive resist for two hardeners, they're ready and waiting.

As it stands now I have 2016 cap at 198sec recharge. I used to havea 400mm plate on which gave me upwards of 1900 armour, now it's only 1300, but I still have two repairers, one i never used.

We'll see how the level 3 missions go when i have all the equipment in, I've never done them before :)
brainsoft
brainsoft
Minmatar
Sebiestor tribe

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.11.22 07:23:00 - [186]

I just made one of these as well, and I love it. I don't even have it fully trained up yet, I only found out about ACTIVE low level resists, i wasn't at all familiar with armour tools, I've always works with shields before.
And am not Amarr
And don't fight.

Maybe I avoided fighting because I never had the right ship, heheh

so... all in all, I'm REALLY happy with it. It's cutting through the lvl2 missions faster and easier than the Rupture was, the loot is all nice and close and it's faster to boot. Tomorrow I'll have the armour hardeners on it, then the only thing that remains is replacing some of the items with named and TL2 stuff... like those guns for starters. Just looted an anode particle stream one, apparently it's... the second highest I believe. Boosted my damage output a little bit at any rate :D

Well, this is mine as it currentl stands, doens't have the hardeners onit becuase, well, i can't fit them yet :(

HIGH
1x Medium Anode Pulse Particle Stream I (UV S)
2x Medium Modal Laser I (Gamma S)
2x Medium Afocal Maser I (Xray S)
1x Medium Nosferatu I

MED
1x 100mn Afterburner I
1x Large Cap Battery I (Larger Peroxide power cell)
1x Cap Recharger I

LOW
2x Small Armour Repairer II
1x 32.5% Explosive resist (i hate those missles)
2x Cap Power Relay I
1x Heatsink I (C4S Coiled blah blah)

I'll be taking out a Cap Relay and that passive resist for two hardeners, they're ready and waiting.

As it stands now I have 2016 cap at 198sec recharge. I used to havea 400mm plate on which gave me upwards of 1900 armour, now it's only 1300, but I still have two repairers, one i never used.

We'll see how the level 3 missions go when i have all the equipment in, I've never done them before :)
DeFood
DeFood

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.11.22 08:31:00 - [187]

Originally by: brainsoft
I just made one of these as well, and I love it. I don't even have it fully trained up yet, I only found out about ACTIVE low level resists, i wasn't at all familiar with armour tools, I've always works with shields before.


Some notes:
1. you have a strange mix of pulse and beam lasers there. You really want to turf the beam lasers, while they have longer range their tracking will ensure that they miss a lot when youre at your optimal. If it doesnt say pulse somewhere in the name, then its not a pulse!

2. I have the same problem. Hull Repair below level IV, so Ive been using the passive hardeners - energized armor coatings, that provide 32.5% passive. This has been good enough for ratting down to 0.2 and most level III kill missions. I can successfully deal with 2 100K cruiser rats - more than that and I'll need those active hardeners.

Basically if the total bounty size of a spawn is <200k isk then the energized armor coatings will do you fine.


DeFood
DeFood

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.11.22 08:31:00 - [188]

Originally by: brainsoft
I just made one of these as well, and I love it. I don't even have it fully trained up yet, I only found out about ACTIVE low level resists, i wasn't at all familiar with armour tools, I've always works with shields before.


Some notes:
1. you have a strange mix of pulse and beam lasers there. You really want to turf the beam lasers, while they have longer range their tracking will ensure that they miss a lot when youre at your optimal. If it doesnt say pulse somewhere in the name, then its not a pulse!

2. I have the same problem. Hull Repair below level IV, so Ive been using the passive hardeners - energized armor coatings, that provide 32.5% passive. This has been good enough for ratting down to 0.2 and most level III kill missions. I can successfully deal with 2 100K cruiser rats - more than that and I'll need those active hardeners.

Basically if the total bounty size of a spawn is <200k isk then the energized armor coatings will do you fine.


DeFood
DeFood
Gallente
UMEC

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.11.22 08:31:00 - [189]

Originally by: brainsoft
I just made one of these as well, and I love it. I don't even have it fully trained up yet, I only found out about ACTIVE low level resists, i wasn't at all familiar with armour tools, I've always works with shields before.


Some notes:
1. you have a strange mix of pulse and beam lasers there. You really want to turf the beam lasers, while they have longer range their tracking will ensure that they miss a lot when youre at your optimal. If it doesnt say pulse somewhere in the name, then its not a pulse!

2. I have the same problem. Hull Repair below level IV, so Ive been using the passive hardeners - energized armor coatings, that provide 32.5% passive. This has been good enough for ratting down to 0.2 and most level III kill missions. I can successfully deal with 2 100K cruiser rats - more than that and I'll need those active hardeners.

Basically if the total bounty size of a spawn is <200k isk then the energized armor coatings will do you fine.


Commander chielzzz
Commander chielzzz

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Posted - 2004.12.01 12:08:00 - [190]

hey,
I have a setup that works really really well.
high slot:
2 limos heavy missile launcher, 2 720 mm artillery guns, 1 280mm artillery for shorter range

med slot:
1 signal amplifier, 1 med shield booster tech II (+90), 1 10mn mwd

low slot:
4 capacitator booster 1 (+20% cap recharge/ -10 shield)
1 item for incresing you rpower a bit.

I have no problems with lvl 3 agnets missions. Now i got 897 cao and only 114sec recharge time, so i can run mwd forever. the better the skills, the less cap boosters you will need, the more shielding hardeners you can fit.
killing is not a game, it is an art,
killing is not nice, it is beautifull,
killing is not something i learned, i was born for it
killing is in my genes.
Commander chielzzz
Commander chielzzz

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.12.01 12:08:00 - [191]

hey,
I have a setup that works really really well.
high slot:
2 limos heavy missile launcher, 2 720 mm artillery guns, 1 280mm artillery for shorter range

med slot:
1 signal amplifier, 1 med shield booster tech II (+90), 1 10mn mwd

low slot:
4 capacitator booster 1 (+20% cap recharge/ -10 shield)
1 item for incresing you rpower a bit.

I have no problems with lvl 3 agnets missions. Now i got 897 cao and only 114sec recharge time, so i can run mwd forever. the better the skills, the less cap boosters you will need, the more shielding hardeners you can fit.
killing is not a game, it is an art,
killing is not nice, it is beautifull,
killing is not something i learned, i was born for it
killing is in my genes.
Commander chielzzz
Commander chielzzz
Minmatar
Spartan Industries
Cruel Intentions

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.12.01 12:08:00 - [192]

hey,
I have a setup that works really really well.
high slot:
2 limos heavy missile launcher, 2 720 mm artillery guns, 1 280mm artillery for shorter range

med slot:
1 signal amplifier, 1 med shield booster tech II (+90), 1 10mn mwd

low slot:
4 capacitator booster 1 (+20% cap recharge/ -10 shield)
1 item for incresing you rpower a bit.

I have no problems with lvl 3 agnets missions. Now i got 897 cao and only 114sec recharge time, so i can run mwd forever. the better the skills, the less cap boosters you will need, the more shielding hardeners you can fit.
killing is not a game, it is an art,
killing is not nice, it is beautifull,
killing is not something i learned, i was born for it
killing is in my genes.
Lano Calani
Lano Calani

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Posted - 2004.12.06 14:55:00 - [193]

Onething i have found with this maller setup is the drone missions are neigh on impossible.

even with multifreq and very fast pulse lasers its still very slow going with normal drones..

I was really happy with this until i came accross shredderdrones, which are within 400m of you and that scrable or web you.

you just have to sit there wishing you had a drone bay or some missiles!

I think smartbombs are a must for these missions.
O.o
Lano Calani
Lano Calani

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Posted - 2004.12.06 14:55:00 - [194]

Onething i have found with this maller setup is the drone missions are neigh on impossible.

even with multifreq and very fast pulse lasers its still very slow going with normal drones..

I was really happy with this until i came accross shredderdrones, which are within 400m of you and that scrable or web you.

you just have to sit there wishing you had a drone bay or some missiles!

I think smartbombs are a must for these missions.
O.o
Lano Calani
Lano Calani

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.12.06 14:55:00 - [195]

Onething i have found with this maller setup is the drone missions are neigh on impossible.

even with multifreq and very fast pulse lasers its still very slow going with normal drones..

I was really happy with this until i came accross shredderdrones, which are within 400m of you and that scrable or web you.

you just have to sit there wishing you had a drone bay or some missiles!

I think smartbombs are a must for these missions.
O.o
Cal Drago
Cal Drago

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Posted - 2004.12.06 19:31:00 - [196]

Originally by: Lano Calani
Onething i have found with this maller setup is the drone missions are neigh on impossible.

even with multifreq and very fast pulse lasers its still very slow going with normal drones..

I was really happy with this until i came accross shredderdrones, which are within 400m of you and that scrable or web you.

you just have to sit there wishing you had a drone bay or some missiles!

I think smartbombs are a must for these missions.


I feel you, Lano. One of those demon spawn children webber drones stuck my DuraMaller in place and I lost it on the very first mission I ran after Exodus. I went back with the Chicken (Prophecy) and got my revenge! That heavy launcher comes in handy (as do the drones). The DuraMaller is still a great ship, though. I probably WOULD fit a smartbomb just to be safe. You really have no other defense against something like that when frig lasers can't even hit it.
Cal Drago
Cal Drago

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Posted - 2004.12.06 19:31:00 - [197]

Originally by: Lano Calani
Onething i have found with this maller setup is the drone missions are neigh on impossible.

even with multifreq and very fast pulse lasers its still very slow going with normal drones..

I was really happy with this until i came accross shredderdrones, which are within 400m of you and that scrable or web you.

you just have to sit there wishing you had a drone bay or some missiles!

I think smartbombs are a must for these missions.


I feel you, Lano. One of those demon spawn children webber drones stuck my DuraMaller in place and I lost it on the very first mission I ran after Exodus. I went back with the Chicken (Prophecy) and got my revenge! That heavy launcher comes in handy (as do the drones). The DuraMaller is still a great ship, though. I probably WOULD fit a smartbomb just to be safe. You really have no other defense against something like that when frig lasers can't even hit it.
Cal Drago
Cal Drago
Caldari
The X-Trading Company
Dusk and Dawn

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Posted - 2004.12.06 19:31:00 - [198]

Originally by: Lano Calani
Onething i have found with this maller setup is the drone missions are neigh on impossible.

even with multifreq and very fast pulse lasers its still very slow going with normal drones..

I was really happy with this until i came accross shredderdrones, which are within 400m of you and that scrable or web you.

you just have to sit there wishing you had a drone bay or some missiles!

I think smartbombs are a must for these missions.


I feel you, Lano. One of those demon spawn children webber drones stuck my DuraMaller in place and I lost it on the very first mission I ran after Exodus. I went back with the Chicken (Prophecy) and got my revenge! That heavy launcher comes in handy (as do the drones). The DuraMaller is still a great ship, though. I probably WOULD fit a smartbomb just to be safe. You really have no other defense against something like that when frig lasers can't even hit it.
Madog Bran
Madog Bran

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Posted - 2004.12.06 21:33:00 - [199]

I built one of these after an old Corp mate (Salek - think he posted earlier) regaled me with his exploits taking down a Scorpion with his. It is the dogs danglers. I've not tried it against all the new deadspace missions, I traded up to the amarrian BC (prophecy?) and kitted it out on the same principle. Massive kudos is due to obscuroditus for his extensive testing and fine tuning and then posting of this gem of a ship.

Obscuro, you get my vote to head up an Eve elite test pilot team Smile

p.s. ironically the prophecy died against 2 blood raider spies, (mallers). Took the dura back and kicked bottom!

p.p.s. another good thing about the dura is the ability to do deadspace missions with no cganges to loadout, unlike those poor blasterax pilots Smile
Madog Bran
Madog Bran

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Posted - 2004.12.06 21:33:00 - [200]

I built one of these after an old Corp mate (Salek - think he posted earlier) regaled me with his exploits taking down a Scorpion with his. It is the dogs danglers. I've not tried it against all the new deadspace missions, I traded up to the amarrian BC (prophecy?) and kitted it out on the same principle. Massive kudos is due to obscuroditus for his extensive testing and fine tuning and then posting of this gem of a ship.

Obscuro, you get my vote to head up an Eve elite test pilot team Smile

p.s. ironically the prophecy died against 2 blood raider spies, (mallers). Took the dura back and kicked bottom!

p.p.s. another good thing about the dura is the ability to do deadspace missions with no cganges to loadout, unlike those poor blasterax pilots Smile
Madog Bran
Madog Bran
Gallente
Stormriders
Fimbulwinter

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.12.06 21:33:00 - [201]

I built one of these after an old Corp mate (Salek - think he posted earlier) regaled me with his exploits taking down a Scorpion with his. It is the dogs danglers. I've not tried it against all the new deadspace missions, I traded up to the amarrian BC (prophecy?) and kitted it out on the same principle. Massive kudos is due to obscuroditus for his extensive testing and fine tuning and then posting of this gem of a ship.

Obscuro, you get my vote to head up an Eve elite test pilot team Smile

p.s. ironically the prophecy died against 2 blood raider spies, (mallers). Took the dura back and kicked bottom!

p.p.s. another good thing about the dura is the ability to do deadspace missions with no cganges to loadout, unlike those poor blasterax pilots Smile
--------------------------------------------------
How do you get triangles from a cow?

You need buttermilk and cheese and an equilateral chainsaw
Lano Calani
Lano Calani

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.12.07 11:20:00 - [202]

The DuraMaller out lived your prophercy?
Would have though the prop would have been much more durable with its 10% armour restance base and much larger armour rating...?

Saying that when i lost my maller i went back and jumped in my omen, equiped it pretty much the same.
Apart from this time i used the 300m of drone bay and stuck on a medium SB (no 100mn AB though).

I kicked there shiny metal arses!

O.o
Lano Calani
Lano Calani

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.12.07 11:20:00 - [203]

The DuraMaller out lived your prophercy?
Would have though the prop would have been much more durable with its 10% armour restance base and much larger armour rating...?

Saying that when i lost my maller i went back and jumped in my omen, equiped it pretty much the same.
Apart from this time i used the 300m of drone bay and stuck on a medium SB (no 100mn AB though).

I kicked there shiny metal arses!

O.o
Lano Calani
Lano Calani

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.12.07 11:20:00 - [204]

The DuraMaller out lived your prophercy?
Would have though the prop would have been much more durable with its 10% armour restance base and much larger armour rating...?

Saying that when i lost my maller i went back and jumped in my omen, equiped it pretty much the same.
Apart from this time i used the 300m of drone bay and stuck on a medium SB (no 100mn AB though).

I kicked there shiny metal arses!

O.o
Spada
Spada

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Posted - 2004.12.18 13:56:00 - [205]

Edited by: Spada on 18/12/2004 13:57:11
Edited by: Spada on 18/12/2004 13:56:53
After two months of PERFECT level 3 missions in my Duramaller Mk3, the 100mn ab option has been totally nerfed by the latest patch - - the ship is now unontrollabel with te AB active, and it takes an age to accelerate

- does anyone have any tips on what to replace with (obvioulsy a 10mn) since we now have a stack of PG back on the grid?

A MASSIVE Thanks to obscuroditus for tho original post and to all those who have contributed to it - this has been the best "power boost" I ever got ingame and am hoping you guys have some suggestions.

And I agree with Madog Bran - obscuroditus for sensei.

Rakk/Spada

Spada
Spada

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Posted - 2004.12.18 13:56:00 - [206]

Edited by: Spada on 18/12/2004 13:57:11
Edited by: Spada on 18/12/2004 13:56:53
After two months of PERFECT level 3 missions in my Duramaller Mk3, the 100mn ab option has been totally nerfed by the latest patch - - the ship is now unontrollabel with te AB active, and it takes an age to accelerate

- does anyone have any tips on what to replace with (obvioulsy a 10mn) since we now have a stack of PG back on the grid?

A MASSIVE Thanks to obscuroditus for tho original post and to all those who have contributed to it - this has been the best "power boost" I ever got ingame and am hoping you guys have some suggestions.

And I agree with Madog Bran - obscuroditus for sensei.

Rakk/Spada

Spada
Spada

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.12.18 13:56:00 - [207]

Edited by: Spada on 18/12/2004 13:57:11
Edited by: Spada on 18/12/2004 13:56:53
After two months of PERFECT level 3 missions in my Duramaller Mk3, the 100mn ab option has been totally nerfed by the latest patch - - the ship is now unontrollabel with te AB active, and it takes an age to accelerate

- does anyone have any tips on what to replace with (obvioulsy a 10mn) since we now have a stack of PG back on the grid?

A MASSIVE Thanks to obscuroditus for tho original post and to all those who have contributed to it - this has been the best "power boost" I ever got ingame and am hoping you guys have some suggestions.

And I agree with Madog Bran - obscuroditus for sensei.

Rakk/Spada

throbbinnoggin
throbbinnoggin

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.12.18 14:52:00 - [208]

Edited by: throbbinnoggin on 18/12/2004 14:56:40
Originally by: Spada
Edited by: Spada on 18/12/2004 13:57:11
Edited by: Spada on 18/12/2004 13:56:53
After two months of PERFECT level 3 missions in my Duramaller Mk3, the 100mn ab option has been totally nerfed by the latest patch - - the ship is now unontrollabel with te AB active, and it takes an age to accelerate

- does anyone have any tips on what to replace with (obvioulsy a 10mn) since we now have a stack of PG back on the grid?

A MASSIVE Thanks to obscuroditus for tho original post and to all those who have contributed to it - this has been the best "power boost" I ever got ingame and am hoping you guys have some suggestions.

And I agree with Madog Bran - obscuroditus for sensei.

Rakk/Spada


high: 5 med pulse, small smartbomb or nos

mid: 10ab (prefer ys-8 or t2), web, large cap batt (named prefer peroxide)

low: med armor rep (t2 prefered), 2 hardeners, 1600 plate (prefer nano due to less speed loss), 2 cpr

you can now get low to mid 400's m/s w/ a 10ab depending on nav skills with reasonable agility. 100's are now borked due to very slow acceleration and poor agility when used. with the above and decent cap skills you can tank indefinately and have enough for your guns and the ocassional burst of ab to close to web range. i tend to carry multi for damage, uv for cap saving/mid range use and radio just in case i need a little more range for some reason although i have yet to use. just a habit of mine to cover my ranges.

i've also messed around with a setup using cruiser size guns and the following also works well if you dont like chasing rats around:

high: 4 focused pulses, 2 small sb or 1 sb and nos (i've found that 5 quad lights work fair as well. while lacking the damage modifyer they compensate through better tracking than heavy or focused pulse and a faster rof. plus low grid req's allow fitting 5 of these while keeping the large batt open as an option)

mid: same as above

low: med armor rep, 3 hardeners, 2 cpr

as said, it works nice if you don't like chasing rats around. sort of 'lazy mans way' if you will. just stand your ground and tank the spawn, switching lenses to match the npc's distance. if anything gets under 10k it gets webbed and i haven't had probs. note: haven't done rogue drones with this but if i do ill bring the 4 focused, dual sb setup with me just in case the web doesn't do it. again for npc i usually keep multi, uv and radio around.
Tis better to be silent and be thought a fool, than to speak and remove all doubt.
'Abraham Lincoln'
throbbinnoggin
throbbinnoggin

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Posted - 2004.12.18 14:52:00 - [209]

Edited by: throbbinnoggin on 18/12/2004 14:56:40
Originally by: Spada
Edited by: Spada on 18/12/2004 13:57:11
Edited by: Spada on 18/12/2004 13:56:53
After two months of PERFECT level 3 missions in my Duramaller Mk3, the 100mn ab option has been totally nerfed by the latest patch - - the ship is now unontrollabel with te AB active, and it takes an age to accelerate

- does anyone have any tips on what to replace with (obvioulsy a 10mn) since we now have a stack of PG back on the grid?

A MASSIVE Thanks to obscuroditus for tho original post and to all those who have contributed to it - this has been the best "power boost" I ever got ingame and am hoping you guys have some suggestions.

And I agree with Madog Bran - obscuroditus for sensei.

Rakk/Spada


high: 5 med pulse, small smartbomb or nos

mid: 10ab (prefer ys-8 or t2), web, large cap batt (named prefer peroxide)

low: med armor rep (t2 prefered), 2 hardeners, 1600 plate (prefer nano due to less speed loss), 2 cpr

you can now get low to mid 400's m/s w/ a 10ab depending on nav skills with reasonable agility. 100's are now borked due to very slow acceleration and poor agility when used. with the above and decent cap skills you can tank indefinately and have enough for your guns and the ocassional burst of ab to close to web range. i tend to carry multi for damage, uv for cap saving/mid range use and radio just in case i need a little more range for some reason although i have yet to use. just a habit of mine to cover my ranges.

i've also messed around with a setup using cruiser size guns and the following also works well if you dont like chasing rats around:

high: 4 focused pulses, 2 small sb or 1 sb and nos (i've found that 5 quad lights work fair as well. while lacking the damage modifyer they compensate through better tracking than heavy or focused pulse and a faster rof. plus low grid req's allow fitting 5 of these while keeping the large batt open as an option)

mid: same as above

low: med armor rep, 3 hardeners, 2 cpr

as said, it works nice if you don't like chasing rats around. sort of 'lazy mans way' if you will. just stand your ground and tank the spawn, switching lenses to match the npc's distance. if anything gets under 10k it gets webbed and i haven't had probs. note: haven't done rogue drones with this but if i do ill bring the 4 focused, dual sb setup with me just in case the web doesn't do it. again for npc i usually keep multi, uv and radio around.
Tis better to be silent and be thought a fool, than to speak and remove all doubt.
'Abraham Lincoln'
throbbinnoggin
throbbinnoggin
Gallente
Eminent Domain

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Posted - 2004.12.18 14:52:00 - [210]

Edited by: throbbinnoggin on 18/12/2004 14:56:40
Originally by: Spada
Edited by: Spada on 18/12/2004 13:57:11
Edited by: Spada on 18/12/2004 13:56:53
After two months of PERFECT level 3 missions in my Duramaller Mk3, the 100mn ab option has been totally nerfed by the latest patch - - the ship is now unontrollabel with te AB active, and it takes an age to accelerate

- does anyone have any tips on what to replace with (obvioulsy a 10mn) since we now have a stack of PG back on the grid?

A MASSIVE Thanks to obscuroditus for tho original post and to all those who have contributed to it - this has been the best "power boost" I ever got ingame and am hoping you guys have some suggestions.

And I agree with Madog Bran - obscuroditus for sensei.

Rakk/Spada


high: 5 med pulse, small smartbomb or nos

mid: 10ab (prefer ys-8 or t2), web, large cap batt (named prefer peroxide)

low: med armor rep (t2 prefered), 2 hardeners, 1600 plate (prefer nano due to less speed loss), 2 cpr

you can now get low to mid 400's m/s w/ a 10ab depending on nav skills with reasonable agility. 100's are now borked due to very slow acceleration and poor agility when used. with the above and decent cap skills you can tank indefinately and have enough for your guns and the ocassional burst of ab to close to web range. i tend to carry multi for damage, uv for cap saving/mid range use and radio just in case i need a little more range for some reason although i have yet to use. just a habit of mine to cover my ranges.

i've also messed around with a setup using cruiser size guns and the following also works well if you dont like chasing rats around:

high: 4 focused pulses, 2 small sb or 1 sb and nos (i've found that 5 quad lights work fair as well. while lacking the damage modifyer they compensate through better tracking than heavy or focused pulse and a faster rof. plus low grid req's allow fitting 5 of these while keeping the large batt open as an option)

mid: same as above

low: med armor rep, 3 hardeners, 2 cpr

as said, it works nice if you don't like chasing rats around. sort of 'lazy mans way' if you will. just stand your ground and tank the spawn, switching lenses to match the npc's distance. if anything gets under 10k it gets webbed and i haven't had probs. note: haven't done rogue drones with this but if i do ill bring the 4 focused, dual sb setup with me just in case the web doesn't do it. again for npc i usually keep multi, uv and radio around.
----------------------------------------------------------------------------------------------
No, the Curse was a noob ship. Now it might take some actual skill to fly. "James Grand"
Spada
Spada

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Posted - 2004.12.21 15:45:00 - [211]

Throb

u are spot on - thanks a bunch - all sorted. I am happy again - long live the DuraMaller

Also - if anybody has the skilz - and the isk - the Prohpecy makes a nice step up from this ship with an otipn for drones and missiles. I recall seeing that said earlier but thought i would mention i tried it - not "quite" as good tanking but better fun wuth a few missiles n diddy drones.

THanks again.
Spada
Spada

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Posted - 2004.12.21 15:45:00 - [212]

Throb

u are spot on - thanks a bunch - all sorted. I am happy again - long live the DuraMaller

Also - if anybody has the skilz - and the isk - the Prohpecy makes a nice step up from this ship with an otipn for drones and missiles. I recall seeing that said earlier but thought i would mention i tried it - not "quite" as good tanking but better fun wuth a few missiles n diddy drones.

THanks again.
Spada
Spada

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Posted - 2004.12.21 15:45:00 - [213]

Throb

u are spot on - thanks a bunch - all sorted. I am happy again - long live the DuraMaller

Also - if anybody has the skilz - and the isk - the Prohpecy makes a nice step up from this ship with an otipn for drones and missiles. I recall seeing that said earlier but thought i would mention i tried it - not "quite" as good tanking but better fun wuth a few missiles n diddy drones.

THanks again.
von Torgo
von Torgo

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Posted - 2004.12.28 09:40:00 - [214]

Edited by: von Torgo on 28/12/2004 13:47:33
Originally by: throbbinnoggin
Edited by: throbbinnoggin on 18/12/2004 14:56:40

i've also messed around with a setup using cruiser size guns and the following also works well if you dont like chasing rats around:

high: 4 focused pulses, 2 small sb or 1 sb and nos (i've found that 5 quad lights work fair as well. while lacking the damage modifyer they compensate through better tracking than heavy or focused pulse and a faster rof. plus low grid req's allow fitting 5 of these while keeping the large batt open as an option)

mid: same as above

low: med armor rep, 3 hardeners, 2 cpr




Very good. But you are wrong if you think large batt as an option when you are fitting cruiser sized guns. It would mean that you would have to use small repairers, get rid of the 10mn ab or leave one hi slot useless (small sb). I don't think any of those would benefit me in any way.

You actually save grid and get faster recharge when you replace large batt with recharger and small repairers with med repairer and CPR.
That's two rechargers against one batt and 176 grid against 264 grid (with t2 repairers).
By leaving large batt out of options, you don't have to sacrifice neither firepower, nor tanking abilities.
You can hit frigates just fine, even without web. They don't speed burst that much when you are sucking their power out.

I use my Maller only in 0.1 rat hunting and this works perfectly for me:
HI: 5 focused pulse, med nosferatu
MID: 10mn ab, 2xCR
LOW: 3x hardener, 2xCPR, med ar
von Torgo
von Torgo

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Posted - 2004.12.28 09:40:00 - [215]

Edited by: von Torgo on 28/12/2004 13:47:33
Originally by: throbbinnoggin
Edited by: throbbinnoggin on 18/12/2004 14:56:40

i've also messed around with a setup using cruiser size guns and the following also works well if you dont like chasing rats around:

high: 4 focused pulses, 2 small sb or 1 sb and nos (i've found that 5 quad lights work fair as well. while lacking the damage modifyer they compensate through better tracking than heavy or focused pulse and a faster rof. plus low grid req's allow fitting 5 of these while keeping the large batt open as an option)

mid: same as above

low: med armor rep, 3 hardeners, 2 cpr




Very good. But you are wrong if you think large batt as an option when you are fitting cruiser sized guns. It would mean that you would have to use small repairers, get rid of the 10mn ab or leave one hi slot useless (small sb). I don't think any of those would benefit me in any way.

You actually save grid and get faster recharge when you replace large batt with recharger and small repairers with med repairer and CPR.
That's two rechargers against one batt and 176 grid against 264 grid (with t2 repairers).
By leaving large batt out of options, you don't have to sacrifice neither firepower, nor tanking abilities.
You can hit frigates just fine, even without web. They don't speed burst that much when you are sucking their power out.

I use my Maller only in 0.1 rat hunting and this works perfectly for me:
HI: 5 focused pulse, med nosferatu
MID: 10mn ab, 2xCR
LOW: 3x hardener, 2xCPR, med ar
von Torgo
von Torgo
Amarr

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Posted - 2004.12.28 09:40:00 - [216]

Edited by: von Torgo on 28/12/2004 13:47:33
Originally by: throbbinnoggin
Edited by: throbbinnoggin on 18/12/2004 14:56:40

i've also messed around with a setup using cruiser size guns and the following also works well if you dont like chasing rats around:

high: 4 focused pulses, 2 small sb or 1 sb and nos (i've found that 5 quad lights work fair as well. while lacking the damage modifyer they compensate through better tracking than heavy or focused pulse and a faster rof. plus low grid req's allow fitting 5 of these while keeping the large batt open as an option)

mid: same as above

low: med armor rep, 3 hardeners, 2 cpr




Very good. But you are wrong if you think large batt as an option when you are fitting cruiser sized guns. It would mean that you would have to use small repairers, get rid of the 10mn ab or leave one hi slot useless (small sb). I don't think any of those would benefit me in any way.

You actually save grid and get faster recharge when you replace large batt with recharger and small repairers with med repairer and CPR.
That's two rechargers against one batt and 176 grid against 264 grid (with t2 repairers).
By leaving large batt out of options, you don't have to sacrifice neither firepower, nor tanking abilities.
You can hit frigates just fine, even without web. They don't speed burst that much when you are sucking their power out.

I use my Maller only in 0.1 rat hunting and this works perfectly for me:
HI: 5 focused pulse, med nosferatu
MID: 10mn ab, 2xCR
LOW: 3x hardener, 2xCPR, med ar
Sollytear
Sollytear

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Posted - 2005.01.09 10:26:00 - [217]

how doesthis handly now shiva is out? From wat i can see, it sohuld stll work no?
Sollytear
Sollytear
Caldari
Caldari Provisions

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.01.09 10:26:00 - [218]

how doesthis handly now shiva is out? From wat i can see, it sohuld stll work no?
Sig removed, please keep it below 24000 bytes, email [email protected] if you have any questions - Xorus
Sollytear
Sollytear

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Posted - 2005.01.09 11:05:00 - [219]

keeping in line with this setup. I have a few comments to make:

  • You need to have moderate (i.e. lvl4) energy skills

  • You should be looking for all nmaed modules... ship + items wont cost more than 20mil even with named gear

  • You should notice that you can change ammo type VERY quickly, so use it.. i take 1 ammo type in my gusn +2 differnt in my cargo

  • The 2 small reps help, BUT one mediu, t2 is EXACTLY the same. I cant see why spend 2 slots when u can take 1

  • Take 2 heat sinks or 3 hardeners.... :)




Sollytear
Sollytear
Caldari
Caldari Provisions

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Posted - 2005.01.09 11:05:00 - [220]

keeping in line with this setup. I have a few comments to make:

  • You need to have moderate (i.e. lvl4) energy skills

  • You should be looking for all nmaed modules... ship + items wont cost more than 20mil even with named gear

  • You should notice that you can change ammo type VERY quickly, so use it.. i take 1 ammo type in my gusn +2 differnt in my cargo

  • The 2 small reps help, BUT one mediu, t2 is EXACTLY the same. I cant see why spend 2 slots when u can take 1

  • Take 2 heat sinks or 3 hardeners.... :)




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Mr Patel
Mr Patel

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Posted - 2005.01.10 21:47:00 - [221]

notice that the pg requirements of one med rep II is far higher that two small II's.. that answers one question.
Mr Patel
Mr Patel

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Posted - 2005.01.10 21:47:00 - [222]

notice that the pg requirements of one med rep II is far higher that two small II's.. that answers one question.
Hellspawn01
Hellspawn01

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Posted - 2005.01.10 21:54:00 - [223]

2 reps repair better as only one cuz the small can repair moredamage over time as the medium. Its just not worth it to use a medium.
---------------------------------------------

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Hellspawn01
Hellspawn01
Amarr
Falcon Advanced Industries

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Posted - 2005.01.10 21:54:00 - [224]

2 reps repair better as only one cuz the small can repair moredamage over time as the medium. Its just not worth it to use a medium.

Ship lovers click here
skitszo
skitszo

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Posted - 2005.01.11 06:42:00 - [225]

lol.... 2 small repairers?


blaa I got enough grid. I'll use medium T2. 8}


I been using radio crystals with 4 nanofibers in low slots for low sec rat hunting. loot fast- and don't need to use ab much unless you need it. fast warp times. great time saver. but i gain little grid by using 2 anode/modulated quad beams for the better frig tracking. besides we all know its easy to change crystals in and out. 8P

3 days to medium energy 5. \o/
skitszo
skitszo
Caldari
Thundercats

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Posted - 2005.01.11 06:42:00 - [226]

lol.... 2 small repairers?


blaa I got enough grid. I'll use medium T2. 8}


I been using radio crystals with 4 nanofibers in low slots for low sec rat hunting. loot fast- and don't need to use ab much unless you need it. fast warp times. great time saver. but i gain little grid by using 2 anode/modulated quad beams for the better frig tracking. besides we all know its easy to change crystals in and out. 8P

3 days to medium energy 5. \o/
Mr Patel
Mr Patel

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Posted - 2005.01.11 15:25:00 - [227]

OK, you'll have to excuse me if I'm talking ****, relative newb. It seems to me no wonder you have no pg issues if you are using 4xnanofibres in low (right?), but aren't we talking about an armour tanking DuraMaller setup here? I would not say there is a right or a wrong answer as to whether to use 2xsmall or 1xlarge, I was merely suggesting why the orgingial poster (sorry, forgot name) who kindly did much testing came up with this innovation to make his excellent tanking setup work (although of course this was orgiginally having to fit an oversize AB before prop changes, which obviously is a lot of pg). So far I like this ship a lot, was using a Caracal before with np, but this a lot more fun Smile Need to do some testing myself to see if I would change it at all.
Mr Patel
Mr Patel

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Posted - 2005.01.11 15:25:00 - [228]

OK, you'll have to excuse me if I'm talking ****, relative newb. It seems to me no wonder you have no pg issues if you are using 4xnanofibres in low (right?), but aren't we talking about an armour tanking DuraMaller setup here? I would not say there is a right or a wrong answer as to whether to use 2xsmall or 1xlarge, I was merely suggesting why the orgingial poster (sorry, forgot name) who kindly did much testing came up with this innovation to make his excellent tanking setup work (although of course this was orgiginally having to fit an oversize AB before prop changes, which obviously is a lot of pg). So far I like this ship a lot, was using a Caracal before with np, but this a lot more fun Smile Need to do some testing myself to see if I would change it at all.
Argho Seles
Argho Seles

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Posted - 2005.02.09 06:28:00 - [229]

I'm a little confused, are the turrets listed medium or small fit?
Argho Seles
Argho Seles

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Posted - 2005.02.09 06:28:00 - [230]

I'm a little confused, are the turrets listed medium or small fit?
Vailin Snow
Vailin Snow

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Posted - 2005.02.09 06:59:00 - [231]

small

Ud be daft to use mediums on a maller.

To be honest with you, unless u have 2 armour reps ur gona fry in a maller as soon as something higher than avarage comes up... Especially with the new missions now.

I'd just go straight for prophesy. Saving up for a zelot myself...
Vailin Snow
Vailin Snow

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Posted - 2005.02.09 06:59:00 - [232]

small

Ud be daft to use mediums on a maller.

To be honest with you, unless u have 2 armour reps ur gona fry in a maller as soon as something higher than avarage comes up... Especially with the new missions now.

I'd just go straight for prophesy. Saving up for a zelot myself...
space emperor
space emperor

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Posted - 2005.02.16 10:35:00 - [233]

Can the Duramaller take out NPC spawns in 0,0.
Like "warlord" and the cruiser following.

If so, wich setup is with best performance to do this?.

After reading this im going to have a maller to try lvl 3 missions, but if it can do 0,0 ratting also it would be awsome.

Thnx.
Website - http://www.ssfed.com

http://oldforums.eveonline.com/?a=topic&threadID=177127


If you **** with us. We **** back
space emperor
space emperor
Amarr
BIG

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Posted - 2005.02.16 10:35:00 - [234]

Can the Duramaller take out NPC spawns in 0,0.
Like "warlord" and the cruiser following.

If so, wich setup is with best performance to do this?.

After reading this im going to have a maller to try lvl 3 missions, but if it can do 0,0 ratting also it would be awsome.

Thnx.
Regards.
Space Emperor.



Boost the raven, stop nerfing it. Boost drone and missiles
Hobbsalong
Hobbsalong

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Posted - 2005.02.16 10:48:00 - [235]

I tried a duramaller setup in 0.0 just recently.

Realised that 3 web/scrambling friggies with 1 mwd thorax can put a hurting on you despite having over 3500 armor and 75 and 65% resitances to kinetic and thermal.

You could prbably take out a BS with it.. if you can avoid the web/scramblers and the cruisers that actually hurt.
Hobbsalong
Hobbsalong
Minmatar
Maza Nostra
RAZOR Alliance

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Posted - 2005.02.16 10:48:00 - [236]

I tried a duramaller setup in 0.0 just recently.

Realised that 3 web/scrambling friggies with 1 mwd thorax can put a hurting on you despite having over 3500 armor and 75 and 65% resitances to kinetic and thermal.

You could prbably take out a BS with it.. if you can avoid the web/scramblers and the cruisers that actually hurt.
bUBbLeS
bUBbLeS

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Posted - 2005.02.16 11:26:00 - [237]

HAC f4tw

i can do level 4 missions in my vagabond \o/

it can tank 3 NPC bships and 10 NPC cruisers...

they only thing that troubles it are thoose pesky NPC interceptors

good thing i've got drones and hvy missiles

\o/

cAKe
Julius ceaser : "operor vos volo MCCCXXXVII laganum bUBbLeS?"

bUBbLeS
bUBbLeS
Minmatar
Evolution
Band of Brothers

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Posted - 2005.02.16 11:26:00 - [238]

HAC f4tw

i can do level 4 missions in my vagabond \o/

it can tank 3 NPC bships and 10 NPC cruisers...

they only thing that troubles it are thoose pesky NPC interceptors

good thing i've got drones and hvy missiles

\o/

cAKe
Argho Seles
Argho Seles

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Posted - 2005.02.24 13:05:00 - [239]

How the heck are you supposed to fit a 100mn AB on a Maller?
Argho Seles
Argho Seles

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Posted - 2005.02.24 13:05:00 - [240]

How the heck are you supposed to fit a 100mn AB on a Maller?
Caldorous
Caldorous

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Posted - 2005.02.24 14:04:00 - [241]

Originally by: Argho Seles
How the heck are you supposed to fit a 100mn AB on a Maller?


No offence intended but seems that your character is far to "young" to understand what does a 100mn ab in a maller, thats a easy question to answer:

First, this post was made pre-exodus, so at that time putting an oversized ab in a cruiser was a usual thing (like putting an oversized ab in a frigate).

Second, at that time the ab only booted the ship's speed by a 35% and had lesser powergrid requirements

Third, nowadays (as i have heard) putting an oversized ab in a ship greately reduces the ship's agility and is very difficult to use it, at that time, the only thing they did was give a 350% speed boost and take out most of the usable pg of the ship (i cannot remember if the cap use was important or not)

Forth, and last, look the post date, if it is more than four months old, leave it alone Wink
-----------------------------

2005.03.13 01:11:29combatYour 350mm Railgun I perfectly strikes Asteroid (Veldspar), wrecking for 0.0 damage.
Caldorous
Caldorous
Gallente

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Posted - 2005.02.24 14:04:00 - [242]

Originally by: Argho Seles
How the heck are you supposed to fit a 100mn AB on a Maller?


No offence intended but seems that your character is far to "young" to understand what does a 100mn ab in a maller, thats a easy question to answer:

First, this post was made pre-exodus, so at that time putting an oversized ab in a cruiser was a usual thing (like putting an oversized ab in a frigate).

Second, at that time the ab only booted the ship's speed by a 35% and had lesser powergrid requirements

Third, nowadays (as i have heard) putting an oversized ab in a ship greately reduces the ship's agility and is very difficult to use it, at that time, the only thing they did was give a 350% speed boost and take out most of the usable pg of the ship (i cannot remember if the cap use was important or not)

Forth, and last, look the post date, if it is more than four months old, leave it alone Wink
-----------------------------
dalgett
dalgett

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Posted - 2005.03.16 22:52:00 - [243]

i am currently running a duro maller but am still training all relavent cap and pwr skills up to level 4 and 5 but i am just wondering if this setup if any good for pvp fighting as i dont tend to do missions, but rather prefer belt to belt hunting hence it is important that if i come across a player piarate i can defend myself. I realise this depends entirelly on his/her ship but take a good frig or cruiser for example.
dalgett
dalgett

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Posted - 2005.03.16 22:52:00 - [244]

i am currently running a duro maller but am still training all relavent cap and pwr skills up to level 4 and 5 but i am just wondering if this setup if any good for pvp fighting as i dont tend to do missions, but rather prefer belt to belt hunting hence it is important that if i come across a player piarate i can defend myself. I realise this depends entirelly on his/her ship but take a good frig or cruiser for example.
dalgett
dalgett

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Posted - 2005.03.17 01:22:00 - [245]

i forgot to say what i had

Highs 5x focused modulated pulse energy beam 1's, 1x med nos (e50 prototype)

Meds f-b10nominal cap recharger,large peroxide 1 capacitor power cell, y-58 hydrocarbon 1 afterburner

lows reactor contrl unit 1, armour em hardner 1, cap pwr relay 1, 2x small armour recharger 2's, skadi coolant system 1.

After re-reading the post specs on the duromaller i eventually realised that i was using med lasers instead of frig lasers and this was the prob with my cap and pwr grid that i was having.

but im not convinced that doing away with them is a good idea thaey were real expencive and took ages to find. will i realy be able to do equil; damage with lighter lasers against 100k spawns and pvp
dalgett
dalgett

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Posted - 2005.03.17 01:22:00 - [246]

i forgot to say what i had

Highs 5x focused modulated pulse energy beam 1's, 1x med nos (e50 prototype)

Meds f-b10nominal cap recharger,large peroxide 1 capacitor power cell, y-58 hydrocarbon 1 afterburner

lows reactor contrl unit 1, armour em hardner 1, cap pwr relay 1, 2x small armour recharger 2's, skadi coolant system 1.

After re-reading the post specs on the duromaller i eventually realised that i was using med lasers instead of frig lasers and this was the prob with my cap and pwr grid that i was having.

but im not convinced that doing away with them is a good idea thaey were real expencive and took ages to find. will i realy be able to do equil; damage with lighter lasers against 100k spawns and pvp
ZaKma
ZaKma

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Posted - 2005.03.25 15:42:00 - [247]

the orignal post is ooooooold so i was woundering if it still works or what?
ZaKma
ZaKma
Eternity INC.
Mercenary Coalition

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Posted - 2005.03.25 15:42:00 - [248]

the orignal post is ooooooold so i was woundering if it still works or what?

dalgett
dalgett

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Posted - 2005.03.25 22:14:00 - [249]

yes it does still work, i changed the lasers in the end ind with reasonable cap and pwr skills u can tank alot of npc ships. i have also tanked against mates firing cruise missles and torp's at me and if u can get close done reasonable damage to most cruisers, and providing they dont have real good skills, battle cruisers as well, but u need to be able to lock and run the nos or u will run dry. also for pvp it's prob best to fit a med armour rep 11 and fit a backup array in the spair slot as if u are jammed and webbed u are stuffed
dalgett
dalgett

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Posted - 2005.03.25 22:14:00 - [250]

yes it does still work, i changed the lasers in the end ind with reasonable cap and pwr skills u can tank alot of npc ships. i have also tanked against mates firing cruise missles and torp's at me and if u can get close done reasonable damage to most cruisers, and providing they dont have real good skills, battle cruisers as well, but u need to be able to lock and run the nos or u will run dry. also for pvp it's prob best to fit a med armour rep 11 and fit a backup array in the spair slot as if u are jammed and webbed u are stuffed
Honsou Toramino
Honsou Toramino

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Posted - 2005.04.03 01:58:00 - [251]

Are the quad light beams still a viable option?
Honsou Toramino
Honsou Toramino

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Posted - 2005.04.03 01:58:00 - [252]

Are the quad light beams still a viable option?
Honsou Toramino
Honsou Toramino

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Posted - 2005.04.03 20:05:00 - [253]

Actually now that Exodus has been out what is the weapon of choice for the Duramaller setup? My friend lost his Duramaller in 0.0 when he ran out of cap to 3 mutant lords. How can I avoid the same mistake?
Honsou Toramino
Honsou Toramino

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Posted - 2005.04.03 20:05:00 - [254]

Actually now that Exodus has been out what is the weapon of choice for the Duramaller setup? My friend lost his Duramaller in 0.0 when he ran out of cap to 3 mutant lords. How can I avoid the same mistake?
Honsou Toramino
Honsou Toramino

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Posted - 2005.04.03 20:05:00 - [255]

Actually now that Exodus has been out what is the weapon of choice for the Duramaller setup? My friend lost his Duramaller in 0.0 when he ran out of cap to 3 mutant lords. How can I avoid the same mistake?
ZaKma
ZaKma

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Posted - 2005.04.03 21:58:00 - [256]

Edited by: ZaKma on 04/04/2005 16:33:14
Edited by: ZaKma on 03/04/2005 21:57:58
i reccomend using..

HI
5x named/t2 laser's (small)(pulse)
1x named medium nosferatu
MED
2x named cap rechargers
10mn afterburner t2
lo
3x hardners (excluding em)
1600mm rolled tungston plates
med armor repairer t2
named cap power relay

this holds cap for a long while with lvl4 (idealy lvl 5) energy skills, and remember amarr cruiser lvl4 so all your resistances after the hardners are on are between 68% -- 74% with 4k hitpoints

also dont use the ab to much, only when necessery, it eats a fair bit of cap even with good navi skill's i use it when the fight is over to collect loot and in small bursts to get closer to my optimal (althou' alot of npc rats like to get close to you so with small pulse's and fair tracking skills you cna hit them and dont have to use ab to get in range)
ZaKma
ZaKma
Eternity INC.
Mercenary Coalition

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Posted - 2005.04.03 21:58:00 - [257]

Edited by: ZaKma on 04/04/2005 16:33:14
Edited by: ZaKma on 03/04/2005 21:57:58
i reccomend using..

HI
5x named/t2 laser's (small)(pulse)
1x named medium nosferatu
MED
2x named cap rechargers
10mn afterburner t2
lo
3x hardners (excluding em)
1600mm rolled tungston plates
med armor repairer t2
named cap power relay

this holds cap for a long while with lvl4 (idealy lvl 5) energy skills, and remember amarr cruiser lvl4 so all your resistances after the hardners are on are between 68% -- 74% with 4k hitpoints

also dont use the ab to much, only when necessery, it eats a fair bit of cap even with good navi skill's i use it when the fight is over to collect loot and in small bursts to get closer to my optimal (althou' alot of npc rats like to get close to you so with small pulse's and fair tracking skills you cna hit them and dont have to use ab to get in range)

ZaKma
ZaKma
Eternity INC.
Mercenary Coalition

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Posted - 2005.04.03 21:58:00 - [258]

Edited by: ZaKma on 04/04/2005 16:33:14
Edited by: ZaKma on 03/04/2005 21:57:58
i reccomend using..

HI
5x named/t2 laser's (small)(pulse)
1x named medium nosferatu
MED
2x named cap rechargers
10mn afterburner t2
lo
3x hardners (excluding em)
1600mm rolled tungston plates
med armor repairer t2
named cap power relay

this holds cap for a long while with lvl4 (idealy lvl 5) energy skills, and remember amarr cruiser lvl4 so all your resistances after the hardners are on are between 68% -- 74% with 4k hitpoints

also dont use the ab to much, only when necessery, it eats a fair bit of cap even with good navi skill's i use it when the fight is over to collect loot and in small bursts to get closer to my optimal (althou' alot of npc rats like to get close to you so with small pulse's and fair tracking skills you cna hit them and dont have to use ab to get in range)

Honsou Toramino
Honsou Toramino

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Posted - 2005.04.05 16:57:00 - [259]

Can anyone else second this setup? 3 hardeners and a 1600mm plate sounds like a bit much but I am probably wrong.
Honsou Toramino
Honsou Toramino

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Posted - 2005.04.05 16:57:00 - [260]

Can anyone else second this setup? 3 hardeners and a 1600mm plate sounds like a bit much but I am probably wrong.
Honsou Toramino
Honsou Toramino

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Posted - 2005.04.05 16:57:00 - [261]

Can anyone else second this setup? 3 hardeners and a 1600mm plate sounds like a bit much but I am probably wrong.
Asestorian
Asestorian

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Posted - 2005.04.05 18:15:00 - [262]

i believe the point of the duramaller was to have ott tanking but limited firepower. so the 1600mm plate etc is whats supposed to be there in this kinda set-up.
----------------
Asestorian
Asestorian
Minmatar
Domination.

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Posted - 2005.04.05 18:15:00 - [263]

i believe the point of the duramaller was to have ott tanking but limited firepower. so the 1600mm plate etc is whats supposed to be there in this kinda set-up.

---

---
Asestorian
Asestorian
Minmatar
Domination.

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Posted - 2005.04.05 18:15:00 - [264]

i believe the point of the duramaller was to have ott tanking but limited firepower. so the 1600mm plate etc is whats supposed to be there in this kinda set-up.

---

---
ZaKma
ZaKma

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Posted - 2005.04.05 20:26:00 - [265]

dude i got 2.7mil sp, can fit with lvl4 electronic/engernering skills, all 'cos of the small weapons :) try it dont cost to much, oh also i didnt say use n-type heardners i reccomend!!!ExclamationExclamation
ZaKma
ZaKma
Eternity INC.
Mercenary Coalition

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Posted - 2005.04.05 20:26:00 - [266]

dude i got 2.7mil sp, can fit with lvl4 electronic/engernering skills, all 'cos of the small weapons :) try it dont cost to much, oh also i didnt say use n-type heardners i reccomend!!!ExclamationExclamation

ZaKma
ZaKma
Eternity INC.
Mercenary Coalition

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Posted - 2005.04.05 20:26:00 - [267]

dude i got 2.7mil sp, can fit with lvl4 electronic/engernering skills, all 'cos of the small weapons :) try it dont cost to much, oh also i didnt say use n-type heardners i reccomend!!!ExclamationExclamation

dalgett
dalgett

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Posted - 2005.04.10 22:48:00 - [268]

i have now been using the duro maller for quite a while and have impressed my mates in there bs as to how well i can tank i now have got another maller and have fitted teck 2 lasers and terck 2 heat sink it tanks real well, the small lasers enable u to keep cap for ages while firing real quick so making up for lack of damage

its actually good for pvp if ur nor jammed

but i was wondering if it would be worth using the same setup or idea on an apok but obveously tripeling the size of the mods, would it be worth using large or medium lasers instead of mega's to improve the tank.?

i dont own an apoc yet but will soon i had just hoped this might work as it would make fitting the ship that bit less confusing

i really want a sacrelage but will have to settle for an apoc as the training times for the sac are obsene.
dalgett
dalgett

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Posted - 2005.04.10 22:48:00 - [269]

i have now been using the duro maller for quite a while and have impressed my mates in there bs as to how well i can tank i now have got another maller and have fitted teck 2 lasers and terck 2 heat sink it tanks real well, the small lasers enable u to keep cap for ages while firing real quick so making up for lack of damage

its actually good for pvp if ur nor jammed

but i was wondering if it would be worth using the same setup or idea on an apok but obveously tripeling the size of the mods, would it be worth using large or medium lasers instead of mega's to improve the tank.?

i dont own an apoc yet but will soon i had just hoped this might work as it would make fitting the ship that bit less confusing

i really want a sacrelage but will have to settle for an apoc as the training times for the sac are obsene.
dalgett
dalgett

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Posted - 2005.04.10 22:48:00 - [270]

i have now been using the duro maller for quite a while and have impressed my mates in there bs as to how well i can tank i now have got another maller and have fitted teck 2 lasers and terck 2 heat sink it tanks real well, the small lasers enable u to keep cap for ages while firing real quick so making up for lack of damage

its actually good for pvp if ur nor jammed

but i was wondering if it would be worth using the same setup or idea on an apok but obveously tripeling the size of the mods, would it be worth using large or medium lasers instead of mega's to improve the tank.?

i dont own an apoc yet but will soon i had just hoped this might work as it would make fitting the ship that bit less confusing

i really want a sacrelage but will have to settle for an apoc as the training times for the sac are obsene.
ZaKma
ZaKma

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Posted - 2005.04.12 21:01:00 - [271]

Edited by: ZaKma on 12/04/2005 21:01:44
well my version of the duramaller works well watch this tankage..

Right Im Stting There Wanting TQ Server To come back online so what do i do? log onto test server and pwn concord natrualy :rofl i though i outa get my frap's and wmm skills up a tiny bit so i done a video of the engageemnt ... enjoyige!

NOTE concord are pants looool took a while to take me down loool

Linkage
ZaKma
ZaKma
Eternity INC.
Mercenary Coalition

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Posted - 2005.04.12 21:01:00 - [272]

Edited by: ZaKma on 12/04/2005 21:01:44
well my version of the duramaller works well watch this tankage..

Right Im Stting There Wanting TQ Server To come back online so what do i do? log onto test server and pwn concord natrualy :rofl i though i outa get my frap's and wmm skills up a tiny bit so i done a video of the engageemnt ... enjoyige!

NOTE concord are pants looool took a while to take me down loool

Linkage

ZaKma
ZaKma
Eternity INC.
Mercenary Coalition

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Posted - 2005.04.12 21:01:00 - [273]

Edited by: ZaKma on 12/04/2005 21:01:44
well my version of the duramaller works well watch this tankage..

Right Im Stting There Wanting TQ Server To come back online so what do i do? log onto test server and pwn concord natrualy :rofl i though i outa get my frap's and wmm skills up a tiny bit so i done a video of the engageemnt ... enjoyige!

NOTE concord are pants looool took a while to take me down loool

Linkage

H0ot
H0ot

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Posted - 2005.04.12 21:11:00 - [274]

Nice video, ZaKma... however the ships you were fighting are faction ships, NOT CONCORD. Very Happy

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(> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination.
H0ot
H0ot

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Posted - 2005.04.12 21:11:00 - [275]

Nice video, ZaKma... however the ships you were fighting are faction ships, NOT CONCORD. Very Happy
H0ot
H0ot

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Posted - 2005.04.12 21:11:00 - [276]

Nice video, ZaKma... however the ships you were fighting are faction ships, NOT CONCORD. Very Happy
Femlin Tilith
Femlin Tilith

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Posted - 2005.04.12 21:15:00 - [277]

Yeah that was a cool video, that Typhoon tore you a new one though, but you almost had him.
Femlin Tilith
Femlin Tilith
Minmatar
Intergalactic Assassin Association
The Dead Parrots

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Posted - 2005.04.12 21:15:00 - [278]

Yeah that was a cool video, that Typhoon tore you a new one though, but you almost had him.
Your signature exceeds the maximum allowed dimensions of 400x120 pixels -Timmeh ([email protected])
Femlin Tilith
Femlin Tilith
Minmatar
Intergalactic Assassin Association
The Dead Parrots

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Posted - 2005.04.12 21:15:00 - [279]

Yeah that was a cool video, that Typhoon tore you a new one though, but you almost had him.
Your signature exceeds the maximum allowed dimensions of 400x120 pixels -Timmeh ([email protected])
ZaKma
ZaKma

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Posted - 2005.04.14 14:58:00 - [280]

damn not concord, damn damn, sorry im not ·ber cleaver :(
ZaKma
ZaKma
Eternity INC.
Mercenary Coalition

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Posted - 2005.04.14 14:58:00 - [281]

damn not concord, damn damn, sorry im not ·ber cleaver :(

ZaKma
ZaKma
Eternity INC.
Mercenary Coalition

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Posted - 2005.04.14 14:58:00 - [282]

damn not concord, damn damn, sorry im not ·ber cleaver :(

Siroc
Siroc

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Posted - 2005.07.07 15:22:00 - [283]

Duramaller idea still somewhat works. Here is my setup:

5 Focused Pulses (multi), small nos (for lightshow)
----------------------
1 AB, 1 large battery, 1 webber (all best named)
----------------------
medium acommidation ARU (learning skills for tech 2)
2 cprs
1 RCU
17.5% to all resistance plate
1 heatsink
----------------------

it has resists around 50+, can run ARU and guns together almost indefinately (talking about 5-10 min non stop), hits 50 damage average per gun @ 5k range, can web enemy in case of intercepters and takes down frigates in 2 volleys (aprox 6-10sec per frigate).

With Eng level 5, i will be able to take off RCU and will be able to add another heatsink or another resist plate. Plus I can still train couple more levels in Amarr cruiser, so resistances can be brought to over 60% while still running those guns.

So far, works like a charm.

aka (Ohotnik)
Siroc
Siroc
Minmatar
Brutor tribe

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Posted - 2005.07.07 15:22:00 - [284]

Duramaller idea still somewhat works. Here is my setup:

5 Focused Pulses (multi), small nos (for lightshow)
----------------------
1 AB, 1 large battery, 1 webber (all best named)
----------------------
medium acommidation ARU (learning skills for tech 2)
2 cprs
1 RCU
17.5% to all resistance plate
1 heatsink
----------------------

it has resists around 50+, can run ARU and guns together almost indefinately (talking about 5-10 min non stop), hits 50 damage average per gun @ 5k range, can web enemy in case of intercepters and takes down frigates in 2 volleys (aprox 6-10sec per frigate).

With Eng level 5, i will be able to take off RCU and will be able to add another heatsink or another resist plate. Plus I can still train couple more levels in Amarr cruiser, so resistances can be brought to over 60% while still running those guns.

So far, works like a charm.

aka (Ohotnik)
Siroc
Siroc
Minmatar
Brutor tribe

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Posted - 2005.07.07 15:22:00 - [285]

Duramaller idea still somewhat works. Here is my setup:

5 Focused Pulses (multi), small nos (for lightshow)
----------------------
1 AB, 1 large battery, 1 webber (all best named)
----------------------
medium acommidation ARU (learning skills for tech 2)
2 cprs
1 RCU
17.5% to all resistance plate
1 heatsink
----------------------

it has resists around 50+, can run ARU and guns together almost indefinately (talking about 5-10 min non stop), hits 50 damage average per gun @ 5k range, can web enemy in case of intercepters and takes down frigates in 2 volleys (aprox 6-10sec per frigate).

With Eng level 5, i will be able to take off RCU and will be able to add another heatsink or another resist plate. Plus I can still train couple more levels in Amarr cruiser, so resistances can be brought to over 60% while still running those guns.

So far, works like a charm.

aka (Ohotnik)
Vishnej
Vishnej

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Posted - 2005.07.07 15:41:00 - [286]

Edited by: Vishnej on 07/07/2005 15:41:49
A Duramaller grafted onto a Thorax chassis is now the cruiser of choice. Use whatever frig guns on it you want - it mounts five with no bonuses to any type. Training Drones 5, drone interfacing 3, and heavy drones allows it to bring its damage up to several times what it was previously.

No it doesn't have the 25% bonus to resistances you would get with cruiser 5, but doing several times the damage more than makes up for that.
Vishnej
Vishnej
Demonic Retribution
Pure.

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Posted - 2005.07.07 15:41:00 - [287]

Edited by: Vishnej on 07/07/2005 15:41:49
A Duramaller grafted onto a Thorax chassis is now the cruiser of choice. Use whatever frig guns on it you want - it mounts five with no bonuses to any type. Training Drones 5, drone interfacing 3, and heavy drones allows it to bring its damage up to several times what it was previously.

No it doesn't have the 25% bonus to resistances you would get with cruiser 5, but doing several times the damage more than makes up for that.
Vishnej
Vishnej
Demonic Retribution
Pure.

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Posted - 2005.07.07 15:41:00 - [288]

Edited by: Vishnej on 07/07/2005 15:41:49
A Duramaller grafted onto a Thorax chassis is now the cruiser of choice. Use whatever frig guns on it you want - it mounts five with no bonuses to any type. Training Drones 5, drone interfacing 3, and heavy drones allows it to bring its damage up to several times what it was previously.

No it doesn't have the 25% bonus to resistances you would get with cruiser 5, but doing several times the damage more than makes up for that.
Siroc
Siroc

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Posted - 2005.07.07 15:50:00 - [289]

bah, big deal. Thorax this, Thorax that. I bet you can't sit in the middle of the spawn and eat missles like a mofo :)

aka (Ohotnik)
Siroc
Siroc
Minmatar
Brutor tribe

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Posted - 2005.07.07 15:50:00 - [290]

bah, big deal. Thorax this, Thorax that. I bet you can't sit in the middle of the spawn and eat missles like a mofo :)

aka (Ohotnik)
Siroc
Siroc
Minmatar
Brutor tribe

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Posted - 2005.07.07 15:50:00 - [291]

bah, big deal. Thorax this, Thorax that. I bet you can't sit in the middle of the spawn and eat missles like a mofo :)

aka (Ohotnik)
SEYKACHU
SEYKACHU

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Posted - 2007.08.06 08:22:00 - [292]

HAC like setup:

Hi: 2 Heavy Anode Particle Stream I (Sansha M Radio I);
2 T2 Focused Medium Pulse Lasers (Conflagration M)

Mid : 2 Monopulse Tracking computers, 10 MN Afterburner

Low : 2 Skadi Coolant Systems,
1 Medium Armor Repairer, 1 Power Diagnostic Unit, 1 Type D Power Core Modification Capacitor Flux, 1Co Processor

Reasoning. This setup will not be able to run on cap for all day long but it has been tested and will run for an ok amount of time. You are able to deliver true devastation; aim is that you should be able to shock with firepower and u can. For very agressive stuff I throw out the afterburner and put on a target painter (I do my salvaging in a coercer fitted with salvagers so). The type D Power Core Mod makes better use of energy than the power relay (which I used to use before). The Power diagnostic system works better than I thouhgt having been sceptical of these before I tried with or without it and it adds some long endurance.

The medium armour repairer is for tight situations, this is not a tank setup where you should sit around tanking all day firing meagre guns. If in ****, then turn it on, warp out.

I am able to rip hundreds in damage especially if i throw in the target painter ontop, and its generally like putting someone in a microwave.


SEYKACHU
SEYKACHU
Amarr
BlackTalon Mining Corp

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Posted - 2007.08.06 08:22:00 - [293]

HAC like setup:

Hi: 2 Heavy Anode Particle Stream I (Sansha M Radio I);
2 T2 Focused Medium Pulse Lasers (Conflagration M)

Mid : 2 Monopulse Tracking computers, 10 MN Afterburner

Low : 2 Skadi Coolant Systems,
1 Medium Armor Repairer, 1 Power Diagnostic Unit, 1 Type D Power Core Modification Capacitor Flux, 1Co Processor

Reasoning. This setup will not be able to run on cap for all day long but it has been tested and will run for an ok amount of time. You are able to deliver true devastation; aim is that you should be able to shock with firepower and u can. For very agressive stuff I throw out the afterburner and put on a target painter (I do my salvaging in a coercer fitted with salvagers so). The type D Power Core Mod makes better use of energy than the power relay (which I used to use before). The Power diagnostic system works better than I thouhgt having been sceptical of these before I tried with or without it and it adds some long endurance.

The medium armour repairer is for tight situations, this is not a tank setup where you should sit around tanking all day firing meagre guns. If in ****, then turn it on, warp out.

I am able to rip hundreds in damage especially if i throw in the target painter ontop, and its generally like putting someone in a microwave.


BlackTalon Mining Corp
Heelay Ashrum
Heelay Ashrum
Caldari
Santhe Sienar Technologies

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Posted - 2007.08.06 08:57:00 - [294]

Originally by: SEYKACHU


bla bla bla




U!!! necromonger!!!
Just watch when was posted the last reply just above.Evil or Very MadEvil or Very Mad


---------------------------
Alternative idea to NOS
obscuroditus
obscuroditus
Deep Core Mining Inc.

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Posted - 2007.10.22 00:08:00 - [295]

Edited by: obscuroditus on 22/10/2007 00:09:32
Great to see that even in 2007 people are still making variations on the DuramallerÖ !

Recently I have became active again in EVE (I had to stop somewhere in 2004), and am experimenting with other ships & setups that are 'contra-mainstream' and unique, but with excellent usability versus good costs.

Thanks for all your support for the Dura!

Stay tuned for my next creations!

Dr Therikal
Dr Therikal
Gallente
Center for Advanced Studies

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Posted - 2007.10.22 01:42:00 - [296]

Originally by: Heelay Ashrum
Originally by: SEYKACHU


bla bla bla




U!!! necromonger!!!
Just watch when was posted the last reply just above.Evil or Very MadEvil or Very Mad


You dumb troll. He's contributing, and putting it in the right thread.
---------------------------------
But courage which goes against military expediency is stupidity, or, if it is insisted upon by a commander, irresponsibility.
-Erwin Rommel
Terianna Eri
Terianna Eri
Amarr
STK Scientific
BIack-0ut

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Posted - 2007.10.22 02:15:00 - [297]

Wow, that's one hell of a necro.
IBTL

(P.S. duramallers nowadays fit 1600mm RT plates)
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