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Ironlenny
Minmatar Bittercup LTD Socius Inter Nos
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Posted - 2009.04.28 05:47:00 -
[1]
Edited by: Ironlenny on 28/04/2009 05:49:32 I want to set up a temporary camp in a wormhole. I'll have my orca and a few other ships stored in it. I plan using a small tower with a corp hanger and a few weapons. What would one suggest for a tower and weapons?
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Ironlenny
Minmatar Bittercup LTD Socius Inter Nos
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Posted - 2009.04.28 06:11:00 -
[2]
No response to my question?
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Volatile Silk
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Posted - 2009.04.28 06:26:00 -
[3]
Smalls cannot properly defend themselves against anything, but luckily you won't be facing anything except battleship gangs. Skip most of the guns and load up on ECM. If you can make shooting your POS as painful as possible (ie. preventing AFK-shooting) you'll be fine. Put medium Pulse/Beams on whatever grid you have left.
Make sure you max stront, hopefully the stront timer will run out after the hostile fleet's wormhole has closed. Use an Amarr for weapon bonuses and so you don't need ammo for your guns.
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Ironlenny
Minmatar Bittercup LTD Socius Inter Nos
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Posted - 2009.04.28 06:40:00 -
[4]
Thank you for the advice. Rails were suggested by a person I know. Is there an advantage to using rails over other weapons? Also, I plan to mostly mine. Would it be more cost effective to use a refinery to refine the ore? I want to maximize my isk per jump (I am aware of the 75% max refine).
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JonShannow
Caldari Regante
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Posted - 2009.04.28 06:50:00 -
[5]
if you intend to refine onsite, you will need at least a med tower, large if you want to put up an intensive refinery
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Ironlenny
Minmatar Bittercup LTD Socius Inter Nos
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Posted - 2009.04.28 06:52:00 -
[6]
I guess I won't refine then. Back to weapons, what should I use?
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Flycksie
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Posted - 2009.04.28 09:39:00 -
[7]
Edited by: Flycksie on 28/04/2009 09:40:47 Edited by: Flycksie on 28/04/2009 09:39:06 To the best of my knowledge and limited experience:
A small tower isn't viably defended by just guns because any RR gang required to take out even a class 4 wormhole's combat site would be more than enough to take it down, and assuming you don't have any gunner alts, the auto-targeting guns won't do enough damage to kill anyone.
Wormhole space offers a very irritating, and extremely potent form of defense, that is, if you take advantage of that quality. Time and logistics can cause many problems for would-be attackers, because of the lifespans of the wormholes, outweighing potential for profit for the attackers. I have found that THE most effective defense for a wormhole station is making your PoS as completely undesirable to attack as possible. Make your tower as lame to kill as it can be. Fit tons of dampeners, even more ECM, and shorter range weaponry. You can even keep a few hardeners around (You'll have plenty of CPU available for a hardener or two, assuming you only fit a hangar and maintenance array). Make your tower take a long time to kill, and as annoying and irritating as possible. A roaming wormhole gang that is working with time constraints won't want to sit there for awhile constantly having to re-target and move in closer.
Bottom line is, anything short of a large death star setup and PoS gunners will eventually explode, and the smaller it is, the faster it will go. It's just a matter of time until you are unlucky enough for a large enough roaming RR gang to wander into your system. At that point, it's just a matter of how long they're willing to sit there, and if the reward is enough. Fun? Definitely not. Rewarding? Probably not either.
Edit: Late-night spelling
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Firkragg
Blue Labs Pandemic Legion
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Posted - 2009.04.28 11:10:00 -
[8]
ecm, mix of small and med guns. Thats assuming you really wanna try defending it. Personally id just stick a few ecm on to mess up anyone trying to afk shoot it and max out its stront so hopefully it comes out after the wormhole that the enemy fleet are using closes.
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Volatile Silk
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Posted - 2009.04.28 16:50:00 -
[9]
Orders of priority:
1) Max Stront 2) ECM 3) Hardeners 4) Damps and Small guns
The idea being that this POS will be obnoxious to kill. Max stront means they need a long wormhole, ECM means they can't AFK shoot. hardeners increase non-AFK shooting time period. You probably wont have grid/cpu for them but damps and small guns will add to their irritation.
Really though, Stront + ECM + hardeners will keep it safe.
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Ironlenny
Minmatar Bittercup LTD Socius Inter Nos
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Posted - 2009.04.28 18:17:00 -
[10]
Thank you all for the advice.
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Flycksie
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Posted - 2009.04.28 19:13:00 -
[11]
Originally by: Volatile Silk Orders of priority:
1) Max Stront 2) ECM 3) Hardeners 4) Damps and Small guns
The idea being that this POS will be obnoxious to kill. Max stront means they need a long wormhole, ECM means they can't AFK shoot. hardeners increase non-AFK shooting time period. You probably wont have grid/cpu for them but damps and small guns will add to their irritation.
Really though, Stront + ECM + hardeners will keep it safe.
Couldn't be more spot-on. Make them hate your PoS and want to leave out of sheer irritation.
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Lexandrius Megens
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Posted - 2009.04.29 09:38:00 -
[12]
Edited by: Lexandrius Megens on 29/04/2009 09:39:15
Originally by: Ironlenny Edited by: Ironlenny on 28/04/2009 05:49:32 I want to set up a temporary camp in a wormhole. I'll have my orca and a few other ships stored in it. I plan using a small tower with a corp hanger and a few weapons. What would one suggest for a tower and weapons?
As for the POS id go amarr tower, fit 4 small en 4 mid size pulse lasers on it. Fit a neuting turret (for breaking active tanks), warp scram and web turret on it and ur done. The caldari tower has way more shields, but it doesnt give the bonus to laser turrets.
Anything sub capital will die anyway and you never have to refill the damn lasers with ammo, so never have the risk you run out of ammo. Solves a lot of supply issues you already have in W-space. Signed,
Lexandrius
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