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OK USA
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Posted - 2009.04.29 08:02:00 -
[1]
I realize this is not an end-all fix for the bounty system but what if say,
Player A blows up players B's ship while in JC #1 (CCP records what clone player A was in at the time) Player B then places a bounty on player A which is linked to JC #1
****ty explanation but it means that if player A blows someone up in his slave set and player B puts a bounty on him, the bounty can only be claimed while player A is in his slave set and obviously won't get a friend to pod himself for 50M isk when his slave's are worth alot more.
Yes/No?
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SDragoon
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Posted - 2009.04.29 08:18:00 -
[2]
Situation: Pirate bob is in a cheap clone with no implants. Pirate bob kills carebear joe. Carebear joe places a bounty of 50mil on pirate bob. Pirate bob buys a jump clone and switches to it since he doesn't want a skull on his tag (and doesn't wanna pod himself either) Pirate blob just essentially removed a 50mil bounty with a 1 mil clone.
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Stitcher
Caldari ForgeTech Industries
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Posted - 2009.04.29 10:46:00 -
[3]
I'm more a fan of a contract-based system, where you award the right to hunt to a bounty hunter, who then receives payment upon succesful completion of the contract.
So rather than making the bounty open to just anybody, instead a hunter has to apply for the right to hunt the target via the bounty office.
So, TargetX McBadguy appears in the bounty office with 100m on his head, offered by Aggrieved PartY. BountyHunter Z wants to claim that bounty, so he right-clicks on TXMcB's bounty entry, and selects "apply for hunting conract". The issuing player then receives an evemail or journal entry telling them "BHZ wishes to hunt TXMcB". They can click "deny" or "accept."
BHZ can now pod TXMcB A) without security rating loss and B) for profit. anybody else trying to kill that pod would still take the sec hit, and wouldn't get the money. - Verin "Stitcher" Hakatain. |
Baldegar
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Posted - 2009.04.29 11:08:00 -
[4]
Edited by: Baldegar on 29/04/2009 11:10:13
Originally by: Stitcher
BHZ can now pod TXMcB A) without security rating loss and B) for profit. anybody else trying to kill that pod would still take the sec hit, and wouldn't get the money.
This would be ok in lowsec, but in highsec this would be a bogus idea I put a bounty of 1 ISK on your head with my alt and get a free pod kill on my main? Pretty exploitable but the idea is basically good. Contractable killrights might do the trick.
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Stitcher
Caldari ForgeTech Industries
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Posted - 2009.04.29 14:23:00 -
[5]
well the counter to that is simple: have the minimum bounty cost X, where X = the number of SP that the target's current required clone type can hold.
So for example, I currently have a little over 42.5m SP. In order to safeguard that lot, I need a Clone Grade Pi, which holds 54.6m SP. So a hypothetical bounty contract against me would need to offer a minimum bounty of 54.6mISK.
That way, you CAN'T put down just 1 ISK. Nor can you issue contracts against characters with neutral or better sec ratings, or who have less than 2m SP. - Verin "Stitcher" Hakatain. |
Pvt Public7
Amarr Imperial Academy
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Posted - 2009.04.30 13:21:00 -
[6]
Put bounty on ship instead. Maximum payout = SP required to fly it. --- SWA was here IAC is a loser |
Baldegar
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Posted - 2009.05.01 09:28:00 -
[7]
Edited by: Baldegar on 01/05/2009 09:29:51
Originally by: Pvt Public7 Put bounty on ship instead. Maximum payout = SP required to fly it.
Then you could leave that ship in a hangar or sell it. The bounty has to be bound to the player otherwise is nonessential. Maybe if the ship won't be able to be contracted, reprocessed and repackaged when you put a bounty on it.
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Halycon Gamma
Caldari The Flying Tigers United Front Alliance
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Posted - 2009.05.01 09:43:00 -
[8]
My answer was to tie the bounty system into security status and factional stuff. Players don't issue bounties. NPCs issue bounties.
Once you hit a low enough security status with a faction, that faction wants you dead. If I kill you, I get some small trophy that proves I killed you. Which I can then turn into the appropriate office for my reward, which is just another mission, but without an agent being the person who issued it. So I upset Amaar Empire, and have a -10 rating with them. Anyone who kills me, can go to amaar and turn my remains over for a bounty.
Meanwhile add a market for kill rights. Players put up kill rights to other players, bounty hunters buy them, and then for their reward, they turn in the body to the appropriate authorities. So if you wanna bounty hunt in 0.0 or lowsec, go for it. Everyone's surely upset someone, even if its only a pirate faction who'll give a reward. But if you wanna do it in highsec, you'll have to check the kill right market to see if anyone has been bad... unless of course they are flashy red, in which case kill rights aren't needed.
Lower the standing someone has with the faction things are turned into, higher the reward the bounty hunter gets.
Probably not a perfect system though.
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Baldegar
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Posted - 2009.05.01 09:50:00 -
[9]
Edited by: Baldegar on 01/05/2009 09:52:49 Edited by: Baldegar on 01/05/2009 09:51:05
Originally by: Halycon Gamma My answer was to tie the bounty system into security status and factional stuff. Players don't issue bounties. NPCs issue bounties.
Once you hit a low enough security status with a faction, that faction wants you dead. If I kill you, I get some small trophy that proves I killed you. Which I can then turn into the appropriate office for my reward, which is just another mission, but without an agent being the person who issued it. So I upset Amaar Empire, and have a -10 rating with them. Anyone who kills me, can go to amaar and turn my remains over for a bounty.
This would turn you into a instant spawning Player Rat enabling other players to create ISK from the Aether. It's fine bounties are issued by other players that have to pay with "their" ISK that already exist in the game. Please don't put any more NPC automated systems ingame keep this game player generated content based.
Contractable or marketable kill rights would be nice though.
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Feilamya
Minmatar
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Posted - 2009.05.01 10:57:00 -
[10]
The bounty system is broken, it serves no purpose, and it causes players to make awful suggestions to change other game mechanics not related to it (such as killrights).
[x] Remove the bounty system
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Pvt Public7
Amarr Imperial Academy
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Posted - 2009.05.03 13:14:00 -
[11]
Originally by: Baldegar Edited by: Baldegar on 01/05/2009 09:29:51
Originally by: Pvt Public7 Put bounty on ship instead. Maximum payout = SP required to fly it.
Then you could leave that ship in a hangar or sell it. The bounty has to be bound to the player otherwise is nonessential. Maybe if the ship won't be able to be contracted, reprocessed and repackaged when you put a bounty on it.
I mean, bounty is payed on ship destruction. In combat. The bounty would still be bound to the player. --- SWA was here IAC is a loser |
Stitcher
Caldari ForgeTech Industries
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Posted - 2009.05.03 17:06:00 -
[12]
Originally by: Pvt Public7 I mean, bounty is payed on ship destruction. In combat. The bounty would still be bound to the player.
That doesn't solve the alt-ganking problem, though. It'd make it worse, actually, because then implants wouldn't be at risk. - Verin "Stitcher" Hakatain. |
Lana Torrin
Minmatar Republic Military Skool
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Posted - 2009.05.04 03:26:00 -
[13]
I had a MUCH better re-write for the bounty system a long time ago. I'm going to re-write it and put it up as a new post.
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Baldegar
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Posted - 2009.05.04 07:32:00 -
[14]
Originally by: Feilamya The bounty system is broken, it serves no purpose, and it causes players to make awful suggestions to change other game mechanics not related to it (such as killrights).
[x] Remove the bounty system
What's wrong with contractable kill rights? Afraid of killing someone's alt in lowsec and then get your ass kicked by his main? Afraid of consequences of your actions?
There's also an article on evelopedia about transferable kill rights. http://wiki.eveonline.com/wiki/Kill_rights_should_be_transferable
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Lana Torrin
Minmatar Republic Military Skool
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Posted - 2009.05.04 07:38:00 -
[15]
Originally by: Baldegar
Originally by: Feilamya The bounty system is broken, it serves no purpose, and it causes players to make awful suggestions to change other game mechanics not related to it (such as killrights).
[x] Remove the bounty system
What's wrong with contractable kill rights? Afraid of killing someone's alt in lowsec and then get your ass kicked by his main? Afraid of consequences of your actions?
There's also an article on evelopedia about transferable kill rights. http://wiki.eveonline.com/wiki/Kill_rights_should_be_transferable
No one would buy them? And it still doesn't fix the 'pod myself with my alt' problem?
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Baldegar
Gallente
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Posted - 2009.05.04 07:44:00 -
[16]
Originally by: Lana Torrin
Originally by: Baldegar
Originally by: Feilamya The bounty system is broken, it serves no purpose, and it causes players to make awful suggestions to change other game mechanics not related to it (such as killrights).
[x] Remove the bounty system
What's wrong with contractable kill rights? Afraid of killing someone's alt in lowsec and then get your ass kicked by his main? Afraid of consequences of your actions?
There's also an article on evelopedia about transferable kill rights. http://wiki.eveonline.com/wiki/Kill_rights_should_be_transferable
No one would buy them? And it still doesn't fix the 'pod myself with my alt' problem?
True, but doesn't contradict the concept of the theory.
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