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Angelhunter
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Posted - 2004.08.31 22:53:00 -
[1]
Edited by: Angelhunter on 31/08/2004 22:58:28 Seems i lost about 20k optimal range between yesterday and today (patch day) wondering where it went. i have the exact same setup, but all my guns lost around 20k on their optimals (all 425 scouts). Repackaged everything but the ship, and it all stays the same, i read over the patch notes and didn't see anything in there about a range nerf or adjustment to tracking enhancer or tracking computers, anyone else having problems??? --------------- |

Angelhunter
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Posted - 2004.08.31 22:53:00 -
[2]
Edited by: Angelhunter on 31/08/2004 22:58:28 Seems i lost about 20k optimal range between yesterday and today (patch day) wondering where it went. i have the exact same setup, but all my guns lost around 20k on their optimals (all 425 scouts). Repackaged everything but the ship, and it all stays the same, i read over the patch notes and didn't see anything in there about a range nerf or adjustment to tracking enhancer or tracking computers, anyone else having problems??? --------------- |

Angelhunter
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Posted - 2004.09.01 01:16:00 -
[3]
Originally by: DarK Yeah I noticed this too. My 250mm proto gauss guns used to do 42km before, now only 37km, I wonder if it has anything to do with tracking enhancers/computers getting harsher penalties maybe...so that those new support ships have a purpose.
Oh man, if thats the case CCP needs to have their heads examined. Changing long-standing game mechanics to make room for ships which take alot of specialized training is just stupid and rediculous. make the new ships give exponential bonus to current mechanics, not nerf current mechanics so new ones bring them back to what they used to be.  --------------- |

Angelhunter
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Posted - 2004.09.01 01:16:00 -
[4]
Originally by: DarK Yeah I noticed this too. My 250mm proto gauss guns used to do 42km before, now only 37km, I wonder if it has anything to do with tracking enhancers/computers getting harsher penalties maybe...so that those new support ships have a purpose.
Oh man, if thats the case CCP needs to have their heads examined. Changing long-standing game mechanics to make room for ships which take alot of specialized training is just stupid and rediculous. make the new ships give exponential bonus to current mechanics, not nerf current mechanics so new ones bring them back to what they used to be.  --------------- |

Angelhunter
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Posted - 2004.09.02 07:09:00 -
[5]
So once again, can we get an official response on this?? This issue seems to be effecting users of all weaponry, and we would like some answers.
NOWHERE in the patch notes did it say anything about weaponry range changes or changes to tracking modules, stealth nerfs are NOT cool! --------------- |

Angelhunter
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Posted - 2004.09.02 07:09:00 -
[6]
So once again, can we get an official response on this?? This issue seems to be effecting users of all weaponry, and we would like some answers.
NOWHERE in the patch notes did it say anything about weaponry range changes or changes to tracking modules, stealth nerfs are NOT cool! --------------- |
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