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Digdepa Fore
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Posted - 2009.04.30 01:42:00 -
[1]
G'Day Guys
I will be able to fly Orca in a week's time. I bought the mindlink modlues and a mindlink implant. Now the thing which is bugging me is that the mindlink implant info says it will will replace the mindlink bonuses to flat 15% increase in the yield. My question is should I use that mindlink implant or let the mindlink foreman modules do the job. Which will give me better bonus at the end of the day.
Thanks for the time Regards Digdepa Fore
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Dark 'Shadow
Infused Alliance
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Posted - 2009.04.30 03:22:00 -
[2]
The implant gives a 15% bonus to mining amount while the modules give either a reduction in strip miner duration, cap needed to activate, or strip miner range. ____________
ShadowFire Industries Fighter Store |
Sir Substance
Minmatar Deep Black Industries House of Mercury
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Posted - 2009.04.30 03:28:00 -
[3]
use both at once, for almost 30% bonus!
15% bonus to yeald from mindlink 10-13% bonus to cycle time from ganklink
total of 25-28% bonus.
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Ruziel
Minmatar RUN Exploration Corps
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Posted - 2009.04.30 03:48:00 -
[4]
The 15% bonus on the Mining Foreman Mindlink replaces the bonus from Mining Foreman (2% per level, so 10% at V), which you need at level V in addition to Mining Director V anyway to use it.
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Clansworth
Good Rock Materials
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Posted - 2009.04.30 11:19:00 -
[5]
Originally by: Ruziel The 15% bonus on the Mining Foreman Mindlink replaces the bonus from Mining Foreman (2% per level, so 10% at V), which you need at level V in addition to Mining Director V anyway to use it.
To clear up some confusing terms: Mining Foreman - skill that gives 2%/level to mining laser YIELD. Mining Foreman Link (not mindlink) - modules that improve laser cycle time, range, or cap use Mining Director - skill that improves effectiveness of Mining Foreman Links by 100%/level Warfare Link Specialist - skill that improves effectiveness of all gang link modules by 10%/level Mining Foreman Mindlink - Implant that provides a 50% boost to effectiveness of Mining Foreman Links AND the Mining Foreman skill. Orca role bonus - 3%/level bonus to effectiveness of Mining Foreman Links Rorqual role bonues - 5%/level bonus to effectiveness of Mining Foreman Links
System Influence |
Lord Fitz
Project Amargosa
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Posted - 2009.04.30 11:48:00 -
[6]
Edited by: Lord Fitz on 30/04/2009 11:48:53
Originally by: Digdepa Fore Now the thing which is bugging me is that the mindlink implant info says it will will replace the mindlink bonuses
The mindlink gives a 50% bonus to the mining director bonus (which is 10% without it) which then means you get 15% to yield, instead of 10%.
The ganglink bonuses get a 50% bonus from the mindlink as well. There is no reason not to use the mindlink. (unless you're not in a properly set up gang, in which case no bonuses apply). |
Clansworth
Good Rock Materials
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Posted - 2009.04.30 21:24:00 -
[7]
Originally by: Lord Fitz The mindlink gives a 50% bonus to the mining director bonus (which is 10% without it) which then means you get 15% to yield, instead of 10%.
This is a 50% bonus to the Mining Foreman bonus... not mining director... As I said before, there is a LOT of confusing terms in this regard...
System Influence |
MarieFrance Tessier
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Posted - 2009.04.30 22:17:00 -
[8]
Originally by: Lord Fitz Edited by: Lord Fitz on 30/04/2009 11:48:53
Originally by: Digdepa Fore Now the thing which is bugging me is that the mindlink implant info says it will will replace the mindlink bonuses
The mindlink gives a 50% bonus to the mining director bonus (which is 10% without it) which then means you get 15% to yield, instead of 10%.
The ganglink bonuses get a 50% bonus from the mindlink as well. There is no reason not to use the mindlink. (unless you're not in a properly set up gang, in which case no bonuses apply).
To clarify: Does a perfectly skilled wing leader WITH the mindlink implant (and orca stuffs) STACK with a perfectly skilled squad leader? (since the squad leader doesn't lose that 10%)?
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Mona X
Caldari Polish Task Forces C0VEN
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Posted - 2009.04.30 23:28:00 -
[9]
No.
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Digdepa Fore
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Posted - 2009.05.01 01:53:00 -
[10]
TUVM Guys
You have been great help, now I understand the concept a bit. Special thanks to Clansworth, good on you mate.
Regards Dig
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Sidrat Flush
Caldari Life is Experience
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Posted - 2009.05.01 02:29:00 -
[11]
This is a general fleet question really, but it does apply to mining bonuses as well.
If the Orca pilot doesn't have wing command skill, but he does have enough to transfer the mining bonus's to the squad members, will the mining bonus apply to the wing commander who's happily mining away in the hulk with the rest of them?
Or do leadership bonuses work top to bottom? Does the Wing commander and Squad Leader bonuses stack up or is there no incentive to use in game skilled squad leaders if the wing commander pilot has equal or better skills?
-------------------------- Life is about memories the more the better. EXP-L Refining Calculator v1.5 |
Centurion Dorn
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Posted - 2009.05.01 03:28:00 -
[12]
Short answer: No.
The highest mining bonus in the fleet takes over for all those under that commander. They do not stack. So, you cannot have a Wing commander give a mining bonus, plus have the squad leaders give an additional bonus. The highest bonus should be in overall wing or fleet command so that their bonus filters down thru the squad commanders, and then to their squad.
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Lord Fitz
Project Amargosa
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Posted - 2009.05.01 09:55:00 -
[13]
Originally by: Clansworth
Originally by: Lord Fitz The mindlink gives a 50% bonus to the mining director bonus (which is 10% without it) which then means you get 15% to yield, instead of 10%.
This is a 50% bonus to the Mining Foreman bonus... not mining director... As I said before, there is a LOT of confusing terms in this regard...
That's what I meant in my head, but seemingly not what I wrote. oops.
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Lord Fitz
Project Amargosa
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Posted - 2009.05.01 10:06:00 -
[14]
Originally by: MarieFrance Tessier
Originally by: Lord Fitz Edited by: Lord Fitz on 30/04/2009 11:48:53
Originally by: Digdepa Fore Now the thing which is bugging me is that the mindlink implant info says it will will replace the mindlink bonuses
The mindlink gives a 50% bonus to the mining director bonus (which is 10% without it) which then means you get 15% to yield, instead of 10%.
The ganglink bonuses get a 50% bonus from the mindlink as well. There is no reason not to use the mindlink. (unless you're not in a properly set up gang, in which case no bonuses apply).
To clarify: Does a perfectly skilled wing leader WITH the mindlink implant (and orca stuffs) STACK with a perfectly skilled squad leader? (since the squad leader doesn't lose that 10%)?
Gang bonuses of the same type never stack. the highest one is used.
Gang bonuses that affect different attributes (like cycle time and yield) will stack with each other, but not with another bonus of the same type. They will also stack with implants that don't effect gang members that do affect the same attribute.
For instance, you can have one character with the Mining Foreman Mindlink, giving 15% yield, and another character in the fleet receiving that and using the Highwall implant giving themselves an additional bonus 5% yield, and they stack fine.
If both had the Mining Foreman Mindlink, only one would apply regardless. It chooses the highest value effect that applies also, and you just get that for gang related effects.
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MarieFrance Tessier
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Posted - 2009.05.01 20:10:00 -
[15]
Originally by: Lord Fitz
Originally by: MarieFrance Tessier
Originally by: Lord Fitz Edited by: Lord Fitz on 30/04/2009 11:48:53
Originally by: Digdepa Fore Now the thing which is bugging me is that the mindlink implant info says it will will replace the mindlink bonuses
The mindlink gives a 50% bonus to the mining director bonus (which is 10% without it) which then means you get 15% to yield, instead of 10%.
The ganglink bonuses get a 50% bonus from the mindlink as well. There is no reason not to use the mindlink. (unless you're not in a properly set up gang, in which case no bonuses apply).
To clarify: Does a perfectly skilled wing leader WITH the mindlink implant (and orca stuffs) STACK with a perfectly skilled squad leader? (since the squad leader doesn't lose that 10%)?
Gang bonuses of the same type never stack. the highest one is used.
Gang bonuses that affect different attributes (like cycle time and yield) will stack with each other, but not with another bonus of the same type. They will also stack with implants that don't effect gang members that do affect the same attribute.
For instance, you can have one character with the Mining Foreman Mindlink, giving 15% yield, and another character in the fleet receiving that and using the Highwall implant giving themselves an additional bonus 5% yield, and they stack fine.
If both had the Mining Foreman Mindlink, only one would apply regardless. It chooses the highest value effect that applies also, and you just get that for gang related effects.
So to be 100% clear, the most perfect bonus you can get in terms of mining is to have a wing commander perfectly skilled with orca links and a mindlink, and a squad commander who is skilled but NO mindlink, so he keeps his bonus that the mindlink takes away? Thusly needing two separate mining commanders?
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Wardo21
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Posted - 2009.05.01 20:15:00 -
[16]
Originally by: MarieFrance Tessier So to be 100% clear, the most perfect bonus you can get in terms of mining is to have a wing commander perfectly skilled with orca links and a mindlink, and a squad commander who is skilled but NO mindlink, so he keeps his bonus that the mindlink takes away? Thusly needing two separate mining commanders?
To be 100% clear, whichever bonus is the highest will apply to all squad members that are in a squad that is "in command". You can have Joe Sixpack in the first squad, set to fleet booster, and so long as the fleet (and all it's wings and squads) are "in command", everyone gets his bonuses.
Usually the squad leader is the squad booster, same for wing and fleet commanders; but that can be altered by a commander or the boss.
I haven't tried out fleets big enough to test against my skills, but the commanders should be the ones that need the right command level skills. Some squad member set to fleet booster should help everyone regardless of his fleet command skill level. (I think, and subject to change because I've not seen it in action to know for sure.)
Short story is look for the little green checkmarks.
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