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MeigsYan
Caldari Black Out Horizons
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Posted - 2009.05.01 13:23:00 -
[1]
I've decided to try my hand at PvP after about nine months of the mining and missioning, and I'm looking for suggestions for what Caldari ship(s) to start out in. I have just over 9M SP's spread out to give me strong "skill level 4" skills in shields and missiles and have Frigates V, propulsion jamming and navigation skills up around level 4, and am just one skill level from having T2 drone skills.
Any suggestions?
Thanks! -Meigs Master of the (Orca Class) Deep Space Exploration And Mining Vessel "Long Shot" |

Intigo
Amarr Endemic Aggression Exalted.
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Posted - 2009.05.01 14:01:00 -
[2]
Unfortunately, Caldari does not have any truly great starter Frigates (such as the Rifter for Minmatar) - depending on what the gang needs you can either play a slight tackling role in a Merlin or you could be very useful in a gang situation flying Griffin / Blackbird. If you have decent ECM skills you will be a much bigger asset in those ships than anything else you will have the skills for at this point.
Later on, Caldari get a lot more viable PvP ships such as Drakes, Cerbs and Ravens (Torps), but in the early stages they are kinda limited to ECM boats unless you have very good Missile skills (in which case you can fly a DPS Caracal I suppose) or wish to branch out to T2 ships (such as a Crow tackler). ___________________
ENEMA, much love. <3 |

MeigsYan
Caldari Black Out Horizons
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Posted - 2009.05.01 14:11:00 -
[3]
Thanks for the advice on the frigates. In this case I'm looking to start flying solo PvP so no gang work at this point. Also, I have good skills for all classes of Caldari ships up through a BS. I have good experience with, and am very fond of Caracals, Drakes, and Ravens. So, if an un-rigged (or rigged if necessary) Caracal or Drake (or Raven?) is a good starting point then I would be pleased to pointed in that direction.
Thanks! -Meigs Master of the (Orca Class) Deep Space Exploration And Mining Vessel "Long Shot" |

Irida Mershkov
Gallente War is Bliss
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Posted - 2009.05.01 14:23:00 -
[4]
Edited by: Irida Mershkov on 01/05/2009 14:23:29 Rook. Drake. Cerberus. Harpy. Crow.
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lollerwaffle
Sileo In Pacis PuPPet MasTers
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Posted - 2009.05.01 14:28:00 -
[5]
Caldari ships tend to be gang oriented, however they do have a few ships that can be viable solo. For some cheap fun, try out a kestrel fitted with a plate and rocket launchers/standard. Caracal can provide some good dps in a gang, but has a very weak tank, limiting its solo capability
I would recommend starting out with a crow for solo, as it gives you some chance of gtfo if things go **** up. Later on when you have a better idea of what you're doing, check out fits for a HAMdrake. It has a decent buffer tank and good resists all around, and does some nice dmg. If you have blaster/railgun skills too, the harpy can be a decent assault frigate if fitted and flown right, and the moa although not as good as some of the other t1 cruisers is still pretty viable as a solo ship.
Best thing would be to join a proper PVP corp who know what they're doing. Flying in a gang of 2-4 might give you a better idea of what you can and cannot do.
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MeigsYan
Caldari Black Out Horizons
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Posted - 2009.05.01 14:41:00 -
[6]
Joining a PvP corp is not an option for now, this is more a sideline than a change in lifestyle (unless I like it!).
I know Drakes pretty much front and back, perhaps that's where I should start? Master of the (Orca Class) Deep Space Exploration And Mining Vessel "Long Shot" |

yani dumyat
Minmatar purple pot hogs
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Posted - 2009.05.01 14:56:00 -
[7]
Use eve search as this topic has been covered in a few threads in the last week.
Consider going to Rens or Amarr and dropping some cans outside the main stations, loose a few merlins and kestrels to get a bit of experience. The test server is also good if you want to try new tactics or fittings.
Caracal is probably the easiest caldari ship to win fights in. Fit it with light assault launchers and find some frigates, don't try to fit it with heavies and fight cruisers, you'll die horribly unless you're in a gang.
Crow is also a great ship to learn pvp in though you'll need T2 launchers / BCU and good skills to do any sort of damage.
Sig_________________________________________________________________________________
My alliance, corp, psychiatrist and parole officer claim no responsibility for my actions on these forums. |

yani dumyat
Minmatar purple pot hogs
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Posted - 2009.05.01 15:03:00 -
[8]
Originally by: MeigsYan Joining a PvP corp is not an option for now, this is more a sideline than a change in lifestyle (unless I like it!).
I know Drakes pretty much front and back, perhaps that's where I should start?
Drake is a fantastic pvp ship but if you win 50% of your fights then you'll need to buy a new one every other fight so BC's can be quite an isk sink if you're not careful. By all means use it but you might want to get your kill to death ratio up in cheaper ships 1st
Sig_________________________________________________________________________________
My alliance, corp, psychiatrist and parole officer claim no responsibility for my actions on these forums. |

Intigo
Amarr Endemic Aggression Exalted.
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Posted - 2009.05.01 15:03:00 -
[9]
Originally by: MeigsYan Joining a PvP corp is not an option for now, this is more a sideline than a change in lifestyle (unless I like it!).
I know Drakes pretty much front and back, perhaps that's where I should start?
Ah. I was expecting you to be doing this in a gang, my bad. A good way to get some PvP experience is joining Faction Warfare, by the way. Also gives you access to gang warfare. ;)
Anyway - if you have good skills for a Drake and decent financial backing, they are a really good solo PvP ship if handled well. Still a bit risky to fly around solo unscouted though, as they will rarely escape any gatecamps unharmed. Do you have any alternate accounts to scout for you?
A good solo Drake fitting that will rip through anything BC-class or below (and quite a few BS if they have rats on them):
7x Heavy Assault Launchers (T1 or T2, your choice) Anything in the last high slot
MWD Web Scram (not Disruptor, a Scram) Large Shield Extender II 2x Invuln II
2 or 3 BCU II 0 or 1 DCU II (or named) PDS II
That's a sample fitting for a good solo ship - it absolutely demolishes anything at close range.
If your wallet isn't that healthy you should be flying Caracals instead though, IMO. They are very inferior to Drakes in terms of solo viability though. ___________________
ENEMA, much love. <3 |

lollerwaffle
Sileo In Pacis PuPPet MasTers
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Posted - 2009.05.01 15:49:00 -
[10]
Originally by: MeigsYan Joining a PvP corp is not an option for now, this is more a sideline than a change in lifestyle (unless I like it!).
I know Drakes pretty much front and back, perhaps that's where I should start?
When you meet a bunch of people you enjoy flying with and popping stuff with, you'll like it no question about it. Just dont give up after your 1st loss (losing tons of isk can be demotivating, fly something cheaper that you can replace with minimal isk and effort)
Sorry but knowing how to fit a passive tanked drake != knowing a drake front and back. Other things to consider are, what is faster the drake (almost everything cruiser sized and below, nonplated BC etc), what range you can get your missiles to, how fast you can change your direction if you're kiting something larger, how much damage you can output and what kind of missiles to use against different ships (resists) etc.
Resist rigs will put less of a dent in your wallet than extender rigs if you decide to fly a drake. Never put purger rigs on it for pvp, unless you feel you have extra money to burn on useless stuff.
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Rajere
No Trademark
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Posted - 2009.05.01 23:17:00 -
[11]
Train Hybrids. Until then, Caracal til you got a feel for the basics of PVP, upgrade to a HAM Drake when your good enough that their cost vs benefits become viable for you. I'd tell you to start with a Frigate, but the best caldari have is the kestrel which, meh. Do not begin your pvp career (ie learning how to Die) flying T2 ships. The last thing you want to do is begin pvping in ships that actually hurt your wallet to lose.
The opinions expressed in my posts do represent my corp -------------------------- NOTR
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Booby Trap
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Posted - 2009.05.02 09:50:00 -
[12]
Try a Caracal for gangs and a Crow for solo work. If you join Caldari FW you can fly cheap Frigates and Destroyers all the time. |

Rexthor Hammerfists
Rage of Inferno Imperial Republic Of the North
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Posted - 2009.05.02 10:39:00 -
[13]
might wonna check this out: http://www.scrapheap-challenge.com/viewtopic.php?t=21767
Your problem wont be what ship to use and what to fit on it, but where to pvp. Where you pvp and what targets you find will determine what to use to take them out.
As example, if youre flying with a smal corp that does the occasional pvp trip somewhere into 0.0 or busy low sec, you want to fly closerange ships - probably medsized (bc and below)
The hamdrake is the ultimate closerange bc imo, but a blaster ferox can do it as well. Blackbirds are always useful and so are its t2 variants, blaster moas work good as well. Caracals arent the crop of the cream, they work when fitted for range and keeping its range from the hostiles.
Thats only an example tho, theres a world of setups for many ships depending on what you plan todo - i suggest you start there ;) -
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Oltham
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Posted - 2009.05.02 10:41:00 -
[14]
Manticore may be a good ship to use as well since the patch fitting siege launchers and a cloaking device makes this a great little ship. With fit etc probably cost about 50m and although you have no tank you will pack a punch.
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4THELULZ
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Posted - 2009.05.02 10:59:00 -
[15]
Edited by: 4THELULZ on 02/05/2009 10:59:48 Tech 1: Kestrel - nice cheap glass cannon
Merlin - can work as well, not quite on par with the rifter but respectable with a blaster fit
Drake - an excellent battlecruiser, very tough
Battleships in general are not a good idea to solo with. The Caracal is a bit lacking as a solo ship, it's made to fight more at range and the power grid suffers accordingly, making it a bit difficult to fit a decent tank and weapons/speed mod to.
Tech 2: Crow - used this myself solo lately and it's great
Harpy - Tanky, ganky, excellent assault frigate
I've probably missed a few but all those ^ work nicely.
Edit in response to the above: he wanted solo pvp ships - a Manticore certainly does NOT fit the "solo" part and is a very bad idea to fly alone at all, let alone when relatively new to pvp.
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Kalexander
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Posted - 2009.05.07 19:27:00 -
[16]
This is a great thread, as i'm sort of looking to get involved in the same sorts of venues.
My problem however is, I really like the idea of railguns... I know theirs some cool harpy fits with railguns, but is their any way to leverage railguns at all as a new player?
I really like the idea of the sniper role in a gang, and I want to get some mileage out of railguns if i'm going to train them up to tech 2 besides a harpy.
What is with the ferox? is it really that bad?
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Eustise
Caldari
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Posted - 2009.05.08 04:33:00 -
[17]
Getting T2 small railguns/blasters and some decent gunnery support will take little in terms of time. Personally i've grown to love my Blaster Harpy but be aware that it can be a tad hard to fit sometimes. Keep in mind, you're still going to use small guns on it, so don't think you'll be sniping at 100 km with it.
The Ferox.. is a tad underrated, but it's cheap to fit and to lose so i think it balances out.
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Intigo
Amarr Endemic Aggression Exalted.
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Posted - 2009.05.08 07:36:00 -
[18]
Originally by: Kalexander This is a great thread, as i'm sort of looking to get involved in the same sorts of venues.
My problem however is, I really like the idea of railguns... I know theirs some cool harpy fits with railguns, but is their any way to leverage railguns at all as a new player?
I really like the idea of the sniper role in a gang, and I want to get some mileage out of railguns if i'm going to train them up to tech 2 besides a harpy.
What is with the ferox? is it really that bad?
The Ferox is a good ship, don't let anyone else tell you otherwise. Depending on the gang / situation, both a rail and blaster fit will be useful.
It really shines as a blaster boat though, if you like flying Caldari Gunboats it is definitely a ship you should aim for.
Fit damage mods + DCU, a small passive shield tank with MWD + Scram and the biggest Blasters you can get on there and you will be golden. ___________________
ENEMA, much love. <3 |

Radon Kadar
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Posted - 2009.05.08 16:57:00 -
[19]
At this point you really need to decide what role you want to play in PvP. Do not worry too much about your race and pick the ship that fits your plan the best.
I would suggest the following:
Frigate: PvP (solo, low sec, cheap): Cross train Minmatar and get a Rifter
Interceptors: Crow is an ok interceptor as part of a gang. Solo you really need to take care. If you get scrammed or webbed you are dead. Best combat interceptors IMHO are Crusader and Rannis. Double sensor boosted Stiletto is good tackler.
Cruisers: Caracal with assault launchers can kill quite a few inties that think they get an easy noob kill.
BC as part of a larger gang: Drake is quite survivable as you will not likely be called primary. In a fight make sure you are 40km out from the center and alligned to a planet so you can bail when you need to. (Also train warrior II drones for ships like the drake.)
I never liked the Harpy all that much. In blaster form you die if more enter to fight. In sniper form you do not that much damage. (Good pod killer though.)
But my best advice is join FW or a PvP corp. (9 months of missions and mining would have driven me bonkers.)
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Chrocell
Caldari 22nd Black Rise Defensive Unit
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Posted - 2009.05.08 18:16:00 -
[20]
First buy some Kessys and Merlins, check out the web for some comman fits and how to fly them. How you fit the ship will determin how you fly it and what it can kill. For starts just fight frigs. know the range/fall off/tracking of common frig fits, you can find these on battleclinic.com normally.
Here is an example on how to think about fights (others might have better examples): You'll see alot rifters. So I know alot of of rifters use auto cannons which means he needs cap to run those guns and speed mod, auto's are only effective under 9k ish. He will rely on speed and range to negate my damage, this is because his autos can normally out range blasters and speed can normally beat the tracking of a rail guns. So if I'm flying a merlin with blasters and rockets I can figure out the best way to beat him. I need to dictate range and drain his cap. Otherwise the rifter will remain outside the range of my blasters. So I'll fit my Merlin with a neut which will drain his cap keeping the guns, speed mod from activating. A web will make sure he can't MWD out of range before his cap is dry. The scram will keep him from warping out when he's in trouble. Finally you'll need a AB so you can get into range to use those mid slots.
If he shoots you with Arty... then spiral in under his guns. Meaning your close and fast enough his arty's can't track you. if you can't close range.... leave cause you can't shoot him unless your close.
So thats kina how you need to think about every frig your fighting vs what you have fit.
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Vyllana
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Posted - 2009.05.08 18:40:00 -
[21]
T1 frig: Kestrel (ok, not best in class, but can solo somewhat) T2 frig: Harpy (right up there with the best AFs for soloing, imo) T1 cruiser: Caracal (not the best, but can be ok especially with assault launchers vs frigs) T1 battlecruiser: Drake (fit it with HAMs, extenders, and MWD, solid ship)
Can't really think of any other Caldari ships I'd recommend soloing in...
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apock21
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Posted - 2009.05.08 18:44:00 -
[22]
Definitely go with a HAM drake. Good fit by intigo a few posts up, thats what I use, along with 2X core defence field extenders, and 1 X EM screen reinforcer rigs. It is an absolute shotgun. If people take a second to think about why their shields just got BBQ'd they would turn and get the hell out of range, but most people aren't thinkers.
As far as starting with smaller ships, you can do it, but my experience is you are going to get killed more often then if you have a substantial ship to shoot back with. You would think that if you flip a person's can with a drake versus a merlin, they would be less apt to shoot back, However, I have not found this to be consistently true. 
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Radon Kadar
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Posted - 2009.05.08 20:10:00 -
[23]
Originally by: Chrocell
You'll see alot rifters. So I know alot of of rifters use auto cannons which means he needs cap to run those guns and speed mod
I have no problem with the general point you are making here, but you should know that projectile weapons do not require cap.
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DARTHxFREE
State Protectorate
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Posted - 2009.05.09 11:54:00 -
[24]
Drake is more popular, but Caldari are blessed by having both tier 1 & 2 BC having a purpose Myrm/Proph/Cyclone are truely usless ships.
To start with, it is near imposible to make a Warfare Link or RR Drake set up so we must turn to the Ferox for this.
These set ups will do average 450-550dps, not a great amount but Ferox or Caldari in general are not DPS machines, more focused on tuffness.
Quote:
[Ferox] Blaster / Lazor]
Damage Control II Magnetic Field Stabilizer II Heat Sink II Magnetic Field Stabilizer II Heat Sink II Magnetic Field Stabilizer II Heat Sink II
10MN MicroWarpdrive I Medium Capacitor Booster II, Cap Booster 800 Invulnerability Field II Large Shield Extender II Warp Disruptor II
Heavy Electron Blaster II Focused MPL II Heavy Electron Blaster II Focused MPL II Heavy Electron Blaster II Focused MPL II Heavy Ion Blaster II Focused MPL II Heavy Ion Blaster II Focused MPL II Heavy Ion Blaster II Focused MPL II Large S95a Partial Shield Transporter Skirmish Warfare Link
Anti-EM Screen Reinforcer I Anti-EM Screen Reinforcer I Anti-Thermal Screen Reinforcer I
Warrior II x5
ZGM1000 - 5% medium hybrid dmg - 2m isk Lancer G2 Gamma - 5% medium lazor dmg - 5m isk
*Warfare Link set up needs a minor shuffle in modules to give the 1-3% extra PG need, or idealy switching to Duel 150mm Railgun II. /join Cheeze & Whine Club
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TraininVain
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Posted - 2009.05.09 15:31:00 -
[25]
Originally by: Vyllana T1 frig: Kestrel (ok, not best in class, but can solo somewhat) T2 frig: Harpy (right up there with the best AFs for soloing, imo) T1 cruiser: Caracal (not the best, but can be ok especially with assault launchers vs frigs) T1 battlecruiser: Drake (fit it with HAMs, extenders, and MWD, solid ship)
Can't really think of any other Caldari ships I'd recommend soloing in...
The Moa looks like you should be able to do something with it with blasters, a web and a scram.
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me bored
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Posted - 2009.05.10 20:35:00 -
[26]
Originally by: Intigo Unfortunately, Caldari does not have any truly great starter Frigates (such as the Rifter for Minmatar)
Actually the kestrel isn't very far behind the rifter and makes a great pvp frig. |

Procopius
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Posted - 2009.05.10 21:18:00 -
[27]
Crows are a lil pricey from what I've seen. Aren't we assuming the pilot is going to die sooner than later?
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Hirana Yoshida
Behavioral Affront
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Posted - 2009.05.10 21:44:00 -
[28]
T1 Frigates: Kestrel - Rockets, mwd/buffer - surprises the hell out of people. Merlin - Blasters/rockets, mwd/buffer - see above. Griffin - Blaster/rockets, ecm (tough little bugger since you can't target the damn thing .. grrrrr 
T1 Cruiser: Moa - Blasters, mwd/buffer .. resist bonus+buffer = evil! Caracal - HAMs/HMLs .. primarily damage support for gang, not that good solo.
T1 Battlecruisers: Ferox - Blasters/neut, injector/booster .. see recent video by Kil2 to see what it can do. Drake - HAMs, mwd/buffer .. solid performer.
Gets even better with T2 hulls, but spend some time in the T1 variants to get a feel for them in combat, can be a bit sluggish.
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