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Nathaniel Sandalphon
Boa Innovations Solar Citizens
6
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Posted - 2012.05.08 18:30:00 -
[1] - Quote
Hey folks,
While doing plexes in null I thought it might be nice to have an option for missiles that you could set how many missiles you want to fire. Lets say you know that rat X needs 10 missiles to explode and you have 10 such rats in plex...so you set it to 10 and then there is no waste or you can check your other toon that is mining and so forth. There would be lets say 5 possible presets for different rats in anomaly, plex what have you and presets for how many repetitions.
If you click on module by default it would fire non stop, but if you lets say left click, select the preset then it would fire specified amount of missiles.
Sugestions and comments welcome.
take care, NS |
Vertisce Soritenshi
Varion Galactic Tragedy.
1618
|
Posted - 2012.05.08 18:44:00 -
[2] - Quote
Funny thing is...there IS a way to do this! Either load 10 rounds into the launcher or turn off the launcher after it fires 10 rounds. Cool huh?
EvE is not about PvP.-á EvE is about the SANDBOX! |
Nathaniel Sandalphon
Boa Innovations Solar Citizens
6
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Posted - 2012.05.08 18:57:00 -
[3] - Quote
Vertisce Soritenshi wrote:Funny thing is...there IS a way to do this! Either load 10 rounds into the launcher or turn off the launcher after it fires 10 rounds. Cool huh?
You do know that reloading takes 10 sec, right? This wouldn't have any delay. Turning off is what am doing (we all are) but this mechanic would make things easier, at least sometimes. |
Katrina Oniseki
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
491
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Posted - 2012.05.08 19:06:00 -
[4] - Quote
Micromanagement isn't always a good thing.
The UI and controls are cluttered and confusing enough without adding more options stuffed into every corner. |
FireT
Royal Advanced Industries Chained Reactions
20
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Posted - 2012.05.08 20:35:00 -
[5] - Quote
So you want more scripts in an already cluttered interface? Lets leave the system the way it is.... and maybe force you to pay attention? |
Drake Draconis
Nexus Advanced Technologies Fidelas Constans
561
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Posted - 2012.05.08 23:03:00 -
[6] - Quote
FireT wrote:So you want more scripts in an already cluttered interface? Lets leave the system the way it is.... and maybe force you to pay attention?
This TBQH.... ================ STOP THE EVEMAIL-áSPAM! https://forums.eveonline.com/default.aspx?g=posts&t=78152
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Uronksur Suth
Viziam Amarr Empire
18
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Posted - 2012.05.09 00:19:00 -
[7] - Quote
FireT wrote:So you want more scripts in an already cluttered interface? Lets leave the system the way it is.... and maybe force you to pay attention?
This. |
Nathaniel Sandalphon
Boa Innovations Solar Citizens
6
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Posted - 2012.05.09 05:45:00 -
[8] - Quote
This is not at all about not paying attention. Its more like micro management as Katrina said before. Some of us just like to do that. But I guess am the only one in the whole EVE universe....
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Gypsio III
Dirty Filthy Perverts
279
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Posted - 2012.05.09 07:54:00 -
[9] - Quote
If you left-click on the active launcher, it will deactivate it. Do this after ten missiles have been launched.
Hope this helps! |
Uronksur Suth
Viziam Amarr Empire
18
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Posted - 2012.05.09 08:14:00 -
[10] - Quote
Nathaniel Sandalphon wrote:This is not at all about not paying attention. Its more like micro management as Katrina said before. Some of us just like to do that. But I guess am the only one in the whole EVE universe....
Yes. Most of us are actually paying some attention when our ship is in combat, and paying attention to ammo. |
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Samillian
Moonshine Industries The Last Chancers.
137
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Posted - 2012.05.09 09:38:00 -
[11] - Quote
I use the on the ancient art of counting, works every time. |
Niko Lorenzio
United Eve Directorate
37
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Posted - 2012.05.09 10:57:00 -
[12] - Quote
Just switch to lasers. Best weapon in the game :) |
Vertisce Soritenshi
Varion Galactic Tragedy.
1623
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Posted - 2012.05.09 11:35:00 -
[13] - Quote
Lets just call the wasted ammo an ISK sink and move on with our day. Shall we? EvE is not about PvP.-á EvE is about the SANDBOX! |
FireT
Royal Advanced Industries Chained Reactions
23
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Posted - 2012.05.09 14:12:00 -
[14] - Quote
Samillian wrote:I use the ancient art of counting, works every time.
How does it work?????????????? |
Gypsio III
Dirty Filthy Perverts
279
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Posted - 2012.05.09 14:31:00 -
[15] - Quote
FireT wrote:Samillian wrote:I use the ancient art of counting, works every time. How does it work??????????????
Something like this, I believe. It appears to be an unreliable concept, however. |
Nathaniel Sandalphon
Boa Innovations Solar Citizens
6
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Posted - 2012.05.09 14:40:00 -
[16] - Quote
Gypsio III wrote:FireT wrote:Samillian wrote:I use the ancient art of counting, works every time. How does it work?????????????? Something like this, I believe. It appears to be an unreliable concept, however.
And that is exactly why we need what I have proposed I rest my case
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Katie Frost
Asgard. Exodus.
41
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Posted - 2012.05.09 23:37:00 -
[17] - Quote
Nathaniel Sandalphon wrote:Hey folks,
While doing plexes in null I thought it might be nice to have an option for missiles that you could set how many missiles you want to fire. Lets say you know that rat X needs 10 missiles to explode and you have 10 such rats in plex...so you set it to 10 and then there is no waste or you can check your other toon that is mining and so forth. There would be lets say 5 possible presets for different rats in anomaly, plex what have you and presets for how many repetitions.
If you click on module by default it would fire non stop, but if you lets say left click, select the preset then it would fire specified amount of missiles.
Sugestions and comments welcome.
take care, NS
A bit of an overkill suggestion for something that would require just some simple changes to the way you run your plexes.
Split your launchers, set auto-repeat off and F1-F* to your hearts content if you are that concerned about wasting some missiles. |
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