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Tom Hanks
Raype Inc.
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Posted - 2009.05.06 10:51:00 -
[1]
Today while my internet was down and I regained normal brain function due to being separated from EVE online, I had a potentially grand idea about a possible rework for ECM.
Instead of using sensor strength and ECM jam strength and a % probability of jamming based on the strengths used, we can replace this system with something that wont simply cut people out of the fight for 20 seconds at a time.
Make ECM modules break random amount of locks on the enemy ship targeted. A random amount and duration of locks can be broken with skills increasing the amount and duration of maxed locked targets being impaired.
This may or may not prevent the targeted ship from shooting at the primary, it depends on luck, which ships the target happens to lose lock on. So instead of waiting 20 seconds to do something, the ships pilot is frantically trying to relock and re-engage targets.
No more racial or multispectral ECM There will no longer be a need for so many types of ECM since they will all do the same thing now.
Scripts for # of locks lost and duration of reduced maxed targets Load your ECM either one.
Doubling/Tripling up ECM Will stack up and reduce ship to very few max locked targets, or potentially 0, but for much shorter duration than 20 seconds, and requiring multiple ECM modules.
ECM no longer win button Now that ECM is no longer as devastating I think ECM ships could maybe be reworked to be more of medium range ships like Curses/Arazus, but as such I think they need more grid so they can fit a decent tank of extenders/plates and still have grid for a decent amount of firepower. They will need it since they only semi jam ships, compared to totally jamming them before.
CCP if you wish to hire me for consulting, you know how to reach me :)
Caldari Racial Purity
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Admiral IceBlock
Caldari Northern Intelligence BricK sQuAD.
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Posted - 2009.05.06 10:56:00 -
[2]
A better idea is for ECM to randomly disable modules instead of lock. :P That way you are not out of the fight, but some of your modules might be.
E.g. Falcon jams an Apocalypse, 3 hardners, 1 lar and 2 guns are disabled for 20 seconds. xD
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Sir Scorpion
Black Banners
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Posted - 2009.05.06 11:02:00 -
[3]
ECM is fine and it has been nerfed enough, back in the days the worse thing you can find in a dark ally is a scorpion battleship with 8ECMS with a 100% chanceā.yeah RIP scorpion.
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Tom Hanks
Raype Inc.
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Posted - 2009.05.06 11:03:00 -
[4]
Except there is no reason for a target jammer to deactivate someones hardeners or shield booster or other modules.
Caldari Racial Purity
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Robert Caldera
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Posted - 2009.05.06 11:20:00 -
[5]
Edited by: Robert Caldera on 06/05/2009 11:20:39 NO.
crap idea, the suggestion would render ECM useless ECM has been nerfed in range already, there is enough luck factor already in the unreliable ECM usage you want to make it more unreliable. Who would then use ECM ships where the pilot never knows if his ECM attempts work, additionally he would not even know if the ECM modules do something useful (breaking the right lock) if they work at all.
NO NO NO to this idea. ECM is already the only working ewar in eve.
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Tom Hanks
Raype Inc.
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Posted - 2009.05.06 11:31:00 -
[6]
This addresses the issue of ECM being a 20 second killer against people leaving them zero options once jammed, unlike every other ecm which at least allows some action.
If ccp buffs the ecm ships a bit defense/offense wise along with this ecm change, it wont make them so overpowered compared to leaving ecm the way it was and giving good guns and defenses. This new idea allows more balanced ecm ships to come into being, instead of just having the 1 trick pony ecm bird of old.
Kind of like how the curse has drones, decent tank, and nos.
Arazu, guns, tank, dampeners, disruptors.
New ECM bird , ecm, missiles, tank.
You are talking to someone who flys falcons 99% of the time and has been doing ecm forever. I honestly think this would make ecm more fun and something that wont induce vomiting in the people who get hit with it.
Caldari Racial Purity
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Robert Caldera
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Posted - 2009.05.06 11:37:00 -
[7]
Originally by: Tom Hanks This addresses the issue of ECM being a 20 second killer against people leaving them zero options once jammed
you have options, you may fly around, rep yourself, warp away but not shoot others. I would say ECM just works in contract to other ewar types which arent used by anyone out there.
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Helldrek Demonstar
Amarr Raype Inc.
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Posted - 2009.05.06 12:09:00 -
[8]
Some pretty good ideas there ___
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Gus Preston
Gallente Raype Inc.
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Posted - 2009.05.06 12:50:00 -
[9]
Bump for tom , i agree with his post fully - ECM needs a rework to bring it inline with the other races.
The next time i get jammed in an ECCM fitted mega by 3 light ECM drones i will probably destroy my screen. Again.
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lecrotta
Minmatar lecrotta Corp
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Posted - 2009.05.06 12:52:00 -
[10]
Apart from most of the ideas in this thread being generaly a poor the OP idea would make a ECM unit a "must have" and literally a "i-win" module on solo ships.
With the solo ships target only having 1 ship to lock (ok maybe drones but they pop easy) the ship will spend most of the fight jammed or relocking.
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Tom Hanks
Raype Inc.
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Posted - 2009.05.06 23:33:00 -
[11]
That could be easily fixed or countered by only allowing ECM to be used on ECM ships (the module, not the drones) and then make ECM significantly less effective when stacked or at very close ranges such as 5km and closer. So simply MWD up and PWN.
Caldari Racial Purity
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Lilith Velkor
Minmatar OVERLOAD. Dead Terrorists
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Posted - 2009.05.07 03:28:00 -
[12]
Edited by: Lilith Velkor on 07/05/2009 03:31:38
Originally by: Tom Hanks This addresses the issue of ECM being a 20 second killer against people leaving them zero options once jammed, unlike every other ecm which at least allows some action.
There is no such issue really, you can still manage your local tank or get remote repped, you can assign your drones to unjammed gangmates, you could shoot FoF if they were working properly (not a ecm issue though).
Lots of options really, people just need to get in their heads there is no difference in a falcon taking out your offense modules to a curse taking out your guns and tank.
The only thing I'd personally like to see with ecm is a hardcap for the jamming chance, like at 80-85%. This would solve the problem with frigs, cruisers and BCs taken out completely.
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Jade Mitch
The Scope
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Posted - 2009.05.07 06:57:00 -
[13]
An ounce of ECCM is worth a pound of DPS.
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Admiral IceBlock
Caldari Northern Intelligence BricK sQuAD.
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Posted - 2009.05.07 20:52:00 -
[14]
Originally by: Tom Hanks Except there is no reason for a target jammer to deactivate someones hardeners or shield booster or other modules.
Its a game, so with that analogy there is really no reason to do anything really. It's all fiction.
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Jumbalaiya
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Posted - 2009.05.07 22:34:00 -
[15]
I think reducing range by 40-60% and reducing strength by 20% is enough of an ewar nerf. I now can easily get demolished by sentry drones, caught by interceptors and popped by snipers within seconds if i don't gtfo immediately. besides, think of fitting ECCM the same as fitting an armor hardener.
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