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Thread Statistics | Show CCP posts - 0 post(s) |
Nikuno
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Posted - 2009.05.07 21:24:00 -
[1]
Seems the mwd/cloak trick to insta warp isn't working on sisi any more.
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Soi Mala
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Posted - 2009.05.07 22:01:00 -
[2]
Good.
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Trimutius III
Legio Octae Rebellion Alliance
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Posted - 2009.05.07 22:11:00 -
[3]
Need to see that... I was talking about this feature in Agility thread and i need to see what happened after that... Looks like i'll download patch tommorow... ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |
Takarina
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Posted - 2009.05.07 22:21:00 -
[4]
This change makes it impossible for any recon to move around 0.0 solo without getting killed in a bubble camp, favors blobbing and really screws solo pvpers. I really hope they dont go through with this.
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Trimutius III
Legio Octae Rebellion Alliance
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Posted - 2009.05.07 22:24:00 -
[5]
First of all need to check if AB works or not... And then it's not totally doom for recons... And yes need to check Cov Ops Cloak too... Just in case... ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |
Ribeye Jaksom
GoonFleet GoonSwarm
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Posted - 2009.05.07 22:30:00 -
[6]
Originally by: Trimutius III First of all need to check if AB works or not... And then it's not totally doom for recons... And yes need to check Cov Ops Cloak too... Just in case...
Are you kidding I will decloak a recon with a AB every single time.
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Trimutius III
Legio Octae Rebellion Alliance
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Posted - 2009.05.07 22:31:00 -
[7]
Originally by: Ribeye Jaksom
Originally by: Trimutius III First of all need to check if AB works or not... And then it's not totally doom for recons... And yes need to check Cov Ops Cloak too... Just in case...
Are you kidding I will decloak a recon with a AB every single time.
I think u are not siting on every gate in EVE... Good tacklers and good decloakers aren't sitting in every gatecamp. ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |
Some Advisor
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Posted - 2009.05.07 22:33:00 -
[8]
Edited by: Some Advisor on 07/05/2009 22:33:51 @OP: what did change?
Originally by: Ribeye Jaksom Are you kidding I will decloak a recon with a AB every single time.
but what if another recon comes before your doomsday device is back?
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Lia Vherokior
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Posted - 2009.05.07 22:54:00 -
[9]
If the speed while cloaked (for real Cloaker ships like Recons and CovOps) goes up i have no issues with that but if not it is a load of BS. They really are nerf happy atm aren't they
Get your cheap GTC 30 and 90 days NOW |
Snowden Vel
GoonFleet GoonSwarm
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Posted - 2009.05.07 23:01:00 -
[10]
Killing covops/recons at gatecamps will be like shooting fish in a barrel if this change goes through. Please don't implement this.
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Alexander Knott
Ars ex Discordia GoonSwarm
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Posted - 2009.05.07 23:09:00 -
[11]
Edited by: Alexander Knott on 07/05/2009 23:10:00 Edited by: Alexander Knott on 07/05/2009 23:09:31
Originally by: Some Advisor Edited by: Some Advisor on 07/05/2009 22:33:51 @OP: what did change?
Originally by: Ribeye Jaksom Are you kidding I will decloak a recon with a AB every single time.
but what if another recon comes before your doomsday device is back?
Engaging a cloak now kills your MWD just like when you're scrammed (doesn't finish its cycle). So, people who squeeze an improved cloak on their ship will no longer be able to do the mwd+cloak trick to run small gatecamps, largely making the improved cloak not worth the extra CPU expense. But a bigger problem is that covops ships lose their main bubble survival trick - mwd+cloak to throw off de-cloaking ships.
It seems kinda broken to take a ship that was pretty much a hyper-specialized scout ship and break its ability to run gate camps the same month you add 'generalist' T3 ships that both can have both a covops cloak and bubble immunity. It's fine for now because the prices are still high, but a year from now it's going to be really stupid.
Won't even go into the nerf this represents to Force Recons, which were already becoming a pretty crappy ship class all on their own.
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Max Hardcase
Art of War Cult of War
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Posted - 2009.05.07 23:31:00 -
[12]
Sheeesh, boost bombers, nerf bombers, make up your mind already. Also, major cloaky recon nerf.
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Trimutius III
Legio Octae Rebellion Alliance
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Posted - 2009.05.07 23:31:00 -
[13]
I think CCP will think a little and Cov Ops cloak will not turn off MWD. (Or they'll give bubble immunity to some ships...) Or if Covert Ops (and bombers), Force Recons and blockade runners will have a significant Afterburner bonus for example, then maybe this will solve problem. ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |
Bronson Hughes
ADVANCED Combat and Engineering
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Posted - 2009.05.08 00:04:00 -
[14]
Does activating your MWD now shut off all modules mid-cycle or just MWDs? Because if it's everything, Recons just took another huge nerf (i.e. jam, cloak, de-cloak, re-jam, etc.). -------------------- "I am hard pressed on my right; my centre is giving way; situation excellent; I am attacking." - Ferdinand Foch at the Battle of the Marne |
Ronin Achuru
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Posted - 2009.05.08 00:33:00 -
[15]
This is a horrible change. Cov ops and especially recons are going to die at every gatecamp now. You are removing their only real chance of staying alive. For the pilots that decent at decloaking in a gate camp, which is currently somewhat challenging, decloaking ships will now be extremely easy and all challenge removed.
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MC McMic
GoonSwarm
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Posted - 2009.05.08 00:35:00 -
[16]
Edited by: MC McMic on 08/05/2009 00:35:53 May I just ask... WHY? In terms of survivability and travel in 0.0, You will render near useless a minimum of three classes of ships (HACs, Combat Recons and Dictors) all in one fell swoop... possibly 8 classes (Covert Ops, Force Recons, Blockade Runners, Black Ops BS, Stealth Bombers), should you implement this nerf on Covert Ops cloaks as well.
The cloak/mwd/insta-warp trick is useful in 1 situation only: camps that don't include dictors. In other words, You will be cutting the legs out from under 8 classes of ships to appease people who want to camp gates in low-sec and empire. Seriously? I sincerely hope this is not your basis for even considering this ridiculous change. I can't think of anything else though.
On the flip side, this will make camping gates far, far more boring. You'll be eliminating the skill of decloaking as we know it. Which, as it stands now, is pretty much the only rewarding experience while camping a gate.
You're essentially sucking the fun out of space travel from both ends simultaneously. Good work.
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Nongbong Fongrong
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Posted - 2009.05.08 01:09:00 -
[17]
This is a terrible idea. You're making my life too easy.
0.0 is going to be a shooting gallery. Sniping battleship gangs with a single frigate on the gate will lay waste to anything trying to use jumpgates to move around. There will be *no* avoiding it.
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Deva Blackfire
D00M.
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Posted - 2009.05.08 02:08:00 -
[18]
Edited by: Deva Blackfire on 08/05/2009 02:08:38 give it a year or 2 and force recons and covops will get bubble immunity... duh.
EDIT: and yea i agree its stupid. At least you had to use dictors to catch proto cloakers. Now you dont even need this.
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mynnna
Caldari GoonFleet GoonSwarm
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Posted - 2009.05.08 03:53:00 -
[19]
This severely harms mobile, guerilla and small group warfare and benefits stale camping and blobs. Don't do this.
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SecHaul
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Posted - 2009.05.08 04:17:00 -
[20]
Edited by: SecHaul on 08/05/2009 04:23:24 Personally I think this is a much needed change. This has always been a 'bug' and it's about time that it's fixed.
This will not kill small roaming gangs, this will not make blob camping any more effective, because large camps already use a bubbles / HICs to achieve a goal that this is not changing, and 'small' roaming gangs of battleships and insta-warping HACs should not be immune to jumping blind through gates.
Personally, I support this change very strongly, and I look forward to it's implementation. If minor tweaks need to be made to compensate for cov-ops cloaking ships, I am sure that they will be. Personally I feel cloaking is over-powered, and it needs a nerf
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Vera Faulk
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Posted - 2009.05.08 05:02:00 -
[21]
Edited by: Vera Faulk on 08/05/2009 05:02:49 CCP: quit breaking the game. There is an old adage that your devs need to put up on the wall:
"If it ain't broke, don't fix it."
I seriously doubt you'll find any gatecamp crews that are heartbroken that THE SHIPS THAT ARE MEANT TO BE SNEAKY can frequently break through gatecamps. That is the point of having a stealthy ship. And if you were to datamine a few of the larger alliance killboards, you would see that it still isn't that hard to kill Recons/Covops and the other sneaky ships.
Right now, ships with a cloak have a fighting chance to break through a camp. Ships with a covert ops cloak have a good chance. THIS IS HOW IT SHOULD BE.
Also, for patching things in general, it really isn't necessary to radically change the game all the time. People have been playing chess using the exact same pieces and the exact same moves for a goodly while now. There is something to be said for consistency.
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dan 1
GoonFleet GoonSwarm
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Posted - 2009.05.08 05:18:00 -
[22]
this is a horrible idea, don't go through with it.
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Mars Frederiksen
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Posted - 2009.05.08 05:24:00 -
[23]
ive been playing eve for almost four years, and not once have i ever felt the need to post in the eve-o forums... until now. this is by far the worst change that i have seen to date. don't do it. just... dont do it.
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Vir Hellnamin
Gradient Electus Matari
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Posted - 2009.05.08 05:27:00 -
[24]
Leave covops cloak out of it, the crap-cloaks can cut MWD short.
(Nerf will just made low sec even more pointless place to wander/go thru...) -- "Entering MH means instant death. It's worse than 0.0. Even the asteroids shoot back." - Alex Harumichi [GRD]
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ZigZag Joe
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2009.05.08 05:51:00 -
[25]
Non-covops cloaks still need a nerf. But this, this is the end of recons in 0.0 as we know it. Not the kind of nerf that was needed.
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Wet Ferret
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Posted - 2009.05.08 07:10:00 -
[26]
More people moving from 0.0 to highsec?
AWESOME!!!!!! I wanted more company anyway.
But, yeah. These forums seriously need some indicator that the post has ended and the sig has started. |
Ombey
Mirkur Draug'Tyr Ushra'Khan
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Posted - 2009.05.08 07:26:00 -
[27]
Originally by: mynnna This severely harms mobile, guerilla and small group warfare and benefits stale camping and blobs. Don't do this.
Completely echo this. Currently our style of solo/ very small gang warfare involves running camps many times a day. We die a lot already, even with the MWD, Cloak, back to gate and out. You do this and this game will turn into lazygatecamp or bringmoarships. Or both.
2d EveMaps|My blog
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Stein Voorhees
Caldari Ghost in the Machine
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Posted - 2009.05.08 07:39:00 -
[28]
Awful change if this change stays applied to Covert Ops Cloaks and the ships you can fit these to (CovOps Frigs, Stealth Bombers, Force Recons). DO NOT DO THIS.
However, great change to anything which fits a Standard or Improved cloak, although you want to exclude Black Ops Battleships.
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Max Hardcase
Art of War Cult of War
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Posted - 2009.05.08 08:22:00 -
[29]
I couldnt care less about impro/proto cloak and mwd. They're easy enough to find. Uncloaked numerous ones in my MWD'd arazu for godsakes, and thats certainly not the end all of agility and speed.
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Durzel
The Xenodus Initiative.
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Posted - 2009.05.08 08:36:00 -
[30]
Edited by: Durzel on 08/05/2009 08:37:00 As a side-buff to this likely nerf would it be too OP to allow Cov Ops ships to use their AB/MWD whilst cloaked (i.e. not just before), or maybe only at 50% efficiency? Trying to think of what good could come out of this nerf.
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