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Zen Dijun
United Researchers Association Omega Vector
0
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Posted - 2011.09.15 14:42:00 -
[1] - Quote
Will it ever be possible to travel between systems without jump gates? How about a hyper-express lane between trade hubs? You would think with all that futuristic innovation, we could find a way to travel without the aid of jump gates. Jump drives are wonderful... How about expanding on that service to include a paid cyno-service at high sec stations?
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Emperor Salazar
Dreddit Test Alliance Please Ignore
28
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Posted - 2011.09.15 14:44:00 -
[2] - Quote
Zen Dijun wrote:Will it ever be possible to travel between systems without jump gates? How about a hyper-express lane between trade hubs? You would think with all that futuristic innovation, we could find a way to travel without the aid of jump gates. Jump drives are wonderful... How about expanding on that service to include a paid cyno-service at high sec stations?
Space needs to be made bigger, not smaller.
This will just make transit easier. Bad idea. |
Zen Dijun
United Researchers Association Omega Vector
0
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Posted - 2011.09.15 14:49:00 -
[3] - Quote
Emperor Salazar wrote:Zen Dijun wrote:Will it ever be possible to travel between systems without jump gates? How about a hyper-express lane between trade hubs? You would think with all that futuristic innovation, we could find a way to travel without the aid of jump gates. Jump drives are wonderful... How about expanding on that service to include a paid cyno-service at high sec stations?
Space needs to be made bigger, not smaller. This will just make transit easier. Bad idea.
How is it hard now? You can pretty much afk travel without any effort at all. Why not give you the same ability without gate jumping (consuming just about as much time). The only advantage you might get is that instead of being forced on a route through gates, you could travel in a straight line. |
Emperor Salazar
Dreddit Test Alliance Please Ignore
29
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Posted - 2011.09.15 15:51:00 -
[4] - Quote
Zen Dijun wrote:Emperor Salazar wrote:Zen Dijun wrote:Will it ever be possible to travel between systems without jump gates? How about a hyper-express lane between trade hubs? You would think with all that futuristic innovation, we could find a way to travel without the aid of jump gates. Jump drives are wonderful... How about expanding on that service to include a paid cyno-service at high sec stations?
Space needs to be made bigger, not smaller. This will just make transit easier. Bad idea. How is it hard now? You can pretty much afk travel without any effort at all. Why not give you the same ability without gate jumping (consuming just about as much time). The only advantage you might get is that instead of being forced on a route through gates, you could travel in a straight line.
I didn't say its hard now. I said this would make it easier, implying that its easy as it is.
As for AFK travel, this is vulnerable to ganking and war targets.
Your idea would allow people to move with even more ease. This is bad. |
Sir Substance
Suddenly Ninjas Tear Extraction And Reclamation Service
16
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Posted - 2011.09.15 15:53:00 -
[5] - Quote
Zen Dijun wrote:How about a hyper-express lane between trade hubs?
They tried that in one of the very early expansions, its where the system of yulai gets its significance from. It used to be the biggest trade hub because it was the hub of the highway gates.
Turns out, it was a ****** idea, so they removed it.
In the end man, Gates are never going to go away. The reason why only 7 classes of ship with jump drives have been added is tied into this, and its why they nerfed jump bridges. The gate system in eve underpins everything. More so even then the market, the gate system defines eve. It creates the boundaries between empires and alliances, it forces combat into chokepoints and provides one of the only tactical locations to hold during some kinds of battle.
If you remove gates, its not eve. It would be like making everyone in counterstrike drive around in tanks instead of walking. Fun, probably, but not counterstrike. |
Zen Dijun
United Researchers Association Omega Vector
0
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Posted - 2011.09.15 16:23:00 -
[6] - Quote
Makes good sense and probably explains why so many pirates hate ships with jump drives allowing those ships to bypass gates and choke points. If they did change to gate-less travel, they would have to find other ways to intercept traveling ships. Such as an interceptor.... So, there are other ways to design the game without the use of gates. |
Plyn
Three 6 MaFiA KRYSIS.
4
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Posted - 2011.09.15 16:53:00 -
[7] - Quote
Lore-wise, Jump Drives are massive systems which consume incredible amounts of energy, beyond what smaller ships are able to produce. Hence, they don't have jump drives.
Personally, and this is my opinion here, I think travel between the hubs, regions, faction zones in highsec ought to be harder instead of easier. It's already stupid simple to set up a war-dec immune transport alt to afk all your crap to Jita... Come2Nullsec |
Mirima Thurander
Deventer Exploration An Acquisition
2
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Posted - 2011.09.15 19:38:00 -
[8] - Quote
Plyn wrote:
Personally, and this is my opinion here, I think travel between the hubs, regions, faction zones in highsec ought to be harder instead of easier. It's already stupid simple to set up a war-dec immune transport alt to afk all your crap to Jita...
that's the fault of neutral NPC corps, i think you should only be allowed inside of a noob corp for a total of 30 days played time( that's time logged in, after 15 days your given a notice ether join a player corp or your getting drafted into the FW corps
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Plyn
Three 6 MaFiA KRYSIS.
4
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Posted - 2011.09.15 20:23:00 -
[9] - Quote
Mirima Thurander wrote:that's the fault of neutral NPC corps, i think you should only be allowed inside of a noob corp for a total of 30 days played time( that's time logged in, after 15 days your given a notice ether join a player corp or your getting drafted into the FW corps
I would totally re-enlist if they made this change lol....
Mmmmmm tasty tasty soft noob-targets
On a more serious note, I don't think they'll ever remove NPC corps, or even limit them in the way you're suggesting. Come2Nullsec |
Nicolo da'Vicenza
Divine Power. Atlas.
75
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Posted - 2011.09.15 20:35:00 -
[10] - Quote
Mirima Thurander wrote:Plyn wrote:
Personally, and this is my opinion here, I think travel between the hubs, regions, faction zones in highsec ought to be harder instead of easier. It's already stupid simple to set up a war-dec immune transport alt to afk all your crap to Jita...
that's the fault of neutral NPC corps, i think you should only be allowed inside of a noob corp for a total of 30 days played time( that's time logged in, after 15 days your given a notice ether join a player corp or your getting drafted into the FW corps
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Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
0
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Posted - 2011.09.16 01:10:00 -
[11] - Quote
cynos and bridges aren't good enough? [IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/OldST.jpg[/IMG] |
Burseg Sardaukar
Sardaukar Merc Guild General Tso's Alliance
6
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Posted - 2011.09.16 06:57:00 -
[12] - Quote
Mirima Thurander wrote:Plyn wrote:
Personally, and this is my opinion here, I think travel between the hubs, regions, faction zones in highsec ought to be harder instead of easier. It's already stupid simple to set up a war-dec immune transport alt to afk all your crap to Jita...
that's the fault of neutral NPC corps, i think you should only be allowed inside of a noob corp for a total of 30 days played time( that's time logged in, after 15 days your given a notice ether join a player corp or your getting drafted into the FW corps
You are awesome. This should be a proposal on its own.
Edit: As to the OP, it'd mean all of the game would have to be redesigned to allow interception of ships in mid-warp (which would be nice) as well as a completely new mechanic of joining the warp tunnel of a freighter going 1/2 AU/s from Jita to Dodixie across several light years. (How long would this take, btw?). We have a blog, it is terrible. How to fix Bounty Hunting |
Cris KillAlot
Hooters and Looters
0
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Posted - 2011.09.16 09:14:00 -
[13] - Quote
If anything like a gate free eve online traveling system should be made serious changes would be necessary First of all if where done whit warping, ships should be able to enter some short of high war when they are out of the stars gravity well! Secondly there would have to some short GÇ£star lanesGÇ¥ routes that ships had follow and a system where pirateGÇÖs npc and player could attack players traveling these lanes, and of cause lanes between high security stat systems would be patrolled giving a chance if you attack someone there that they would come to assist of the poor traveler! And of cause traveling in convoys for increased safety!
but as others say, itGÇÖs a dangerous thing to begin whit, as the current gate system has very profound effect on the world of EVE! And changing it could make the game better, but it also break it!
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Mirima Thurander
Deventer Exploration An Acquisition
4
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Posted - 2011.09.17 02:55:00 -
[14] - Quote
Burseg Sardaukar wrote:
You are awesome. This should be a proposal on its own.
BUT IT IS
https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=10807 |
monkfish1234
Red Federation RvB - RED Federation
0
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Posted - 2011.09.17 03:03:00 -
[15] - Quote
seemless space while being a nice idea just seems like it would end being just another way to protect players that don't want to fight.
warp to 0 has taken away a big part of the harshness of the eve universe cos combat can almost always be avoided. i'd be glad to go back to warp to 15, and for those that really wanted to make the effort bookmarking gates. (if it werent for the db clutter it produced this becasue a great time sink for people to go around bm'ing all the gate. and an interesting comodity as well)
in short pvp needs help, any changes that are introduced need to look to address the state of pvp. warp tunnel interception would be an interesting idea, but pretty sure would be OP. would just be like dropping a fishing net and farming the ships as they dropped warp.
that said if a viable model was built to make it work it would be an amazing achievement even to expand to several systems of seemless space.
monk. |
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