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RedSplat
Heretic Army
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Posted - 2009.05.08 15:12:00 -
[1]
Edited by: RedSplat on 08/05/2009 15:13:02 Edited by: RedSplat on 08/05/2009 15:12:18 The current disparity between loading times of Lasers and other weapon types is far from ideal.
I understand the instant switch of crystals is intended as one of the benefits to the weapons system, but it is one of several factors that has lead to a a prevalent feeling that Lasers are overpowered in direct comparisons with other weapons systems; taking into account cap use on bonus'd ships, T2 base damage and T2 cystals (The phrase 'Scorch Crystals Online' ring any bells?)
I don't want to nerf lasers, but i do want to shave the reloading times down from ten seconds to something better suited to the current environment of buffer tanks.
In a hypothetical situation, where you have two BS doing each aprox. 1000dp/s, but one has to spend a 10 second reload time every 1.5 minutes it is easy to see that there is a huge disparity in damage output over time.
At the extreme, the damage loss over time from reloading large artillery (tiny clip sizes) has contributed significantly to the weapon class consistently under performing against other long range weapons.
I propose the introduction of a rank 1 Mechanics skill, call it 'Munitions Logistics' or whatever. The skill reduces reload times for turrets and missiles (and alternative launchers), such that at lvl 5 it takes 5 seconds to reload.
Is this an issue of interest?
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Isaac Starstriker
Amarr Solaris Operations
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Posted - 2009.05.08 16:47:00 -
[2]
Why is this constantly coming up? Lasers are fine how they are. All other weapons are fine. (I play Caldari too) Its necessary.
No support. No reason to change current mechanics. Isaac's Haul*Mart - Closed
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Jin Labarre
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Posted - 2009.05.08 21:48:00 -
[3]
You cannot compare a 1000 dps EM/THERM laser setup with a 1000 dps KIN/THERM railgun setup and neither is clearly better than the other, unless a lot of secondary effects are factored in. Reload is not the only variable.
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Thresh Avery
Best Path Inc. Ethereal Dawn
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Posted - 2009.05.09 00:03:00 -
[4]
I like the idea - you've given it some thought. But i don't think there is a need for the change if i'm honest, speaking as a minmatar pilot.
On the battlefield these days, i've noticed there is a rather even number off each race, atleast in terms of battleships, compared to how things used to be. Admittedly i think there's a fair few more gallente ships than others, but not a huge amount. And as that's the case, i think any change in reload times would just incur a further increase for those races whilst amarr pilots slip back in the pecking order.
CCP have the game relatively well-balanced at the moment i'd say (missiles definately need some love though, but that discussion is for another time).
However, i think it's worth discussing the topic.
I think the skill would have to be rank 3 or 4 though, so it would take some effort to reduce your reload time.
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Isaac Starstriker
Amarr Solaris Operations
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Posted - 2009.05.09 00:36:00 -
[5]
Here is why I don't support any changes to missiles:
(Yes, I realize its one weapon system that you talked about)
You are Immune to most E-War effects. Only fear is Jamming. You have no optimal range. Just a range. Can shoot at weakest resists.
So guess what, Lasers: Affected by all E-War effects. Have to constantly change crystals to stay in optimal. Only have EM/THERM as their damage options.
So there is why reloading is there. You would be too overpowered otherwise.
--Isaac Isaac's Haul*Mart - Closed
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