Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Parmala Udoni
|
Posted - 2009.05.11 18:54:00 -
[1]
It's admittedly a very cool thing that there are thousands of systems in EVE that adventurous players can visit, and mine and/or pirate to their heart's content.
BUT!
Why, oh why, ye gods of EVE, do I have to look at the whole seething mass all the time? I'm never, ever, [insert an infinite number of 'ever,' here] going to visit 0.0 space, so why can't I hide all that meaningless noise around the edges of the map? In fact, why can't I constrain the view to, say, the current region, or the current region plus its neighbors? Like I can do with the lines (little good though it does me)?
From the point of view of a sometime-designer of software interfaces, the extraneous information offends my sense of parsimony. From the point of view of a software engineer, the memory and CPU cycles wasted maintaining the viewport positions of those distant and therefore altogether meaningless stars is likewise offensive.
But most importantly, from the point of view of a pilot trying to actually use the map to find my way around space, the distant stars are a nearly-intolerable impediment: obscuring the view; capturing careless mouse clicks.
I did a fairly cursory search of the forums to see if anybody else was whining about this and I didn't find anything, so here's my $0.02.
Let the flaming commence!
|
Caldari 5
Amarr The Element Syndicate Black Mesa Project
|
Posted - 2009.05.11 19:00:00 -
[2]
I thought that I was the only one that was accidentally clicking on 5-KLJI3 etc, constraining the map to see only current region and 1 step connected regions would be awesome, or only seeing regions that you have a AP route set through.
|
Bibbleibble
|
Posted - 2009.05.11 19:07:00 -
[3]
This is a very good idea. /signed ________________________________________________ Check out my ideas! New Destroyers |
Santiago Fahahrri
Galactic Geographic
|
Posted - 2009.05.11 20:23:00 -
[4]
The map-browser will show only a region.
The map settings chan be changed to only show lines in your current and connected regions.
The map scrolls in very far so you can only see your system and a few around it.
I'm in favor of more map options.. it just seems like what you're asking for is already in the controls (with the exception of a "show only this region" option, which I suppose would be cool). ~ Santiago Fahahrri Galactic Geographic |
Parmala Udoni
|
Posted - 2009.05.11 21:08:00 -
[5]
Originally by: Santiago Fahahrri it just seems like what you're asking for is already in the controls (with the exception of a "show only this region" option, which I suppose would be cool).
It's not about seeing just one region, it's about the fact that there are ten thousands stars in EVE, and there's no way to cull the star map display so that all the ninety-nine-thousand-nine-hundred-ninety stars I DON'T GIVE A FRACK ABOUT are not getting in front of the ten I'm actually trying to see.
|
Cade Morrigan
Caldari
|
Posted - 2009.05.11 21:11:00 -
[6]
Hijack!
Is there a way to show the names of STARS? Like every star in the region you're in? I get annoyed having to hover over them and haven't seen an option to turn on star names. |
Parmala Udoni
|
Posted - 2009.05.11 21:16:00 -
[7]
Originally by: Cade Morrigan Hijack!
Is there a way to show the names of STARS? Like every star in the region you're in? I get annoyed having to hover over them and haven't seen an option to turn on star names.
Seconded!
I hadn't thought about that (probably because the display is presently in such an abysmal state of information overload to begin with, on account of the subject problem), but you're absolutely right.
Assuming I could get it to cull all the distant stars, it'd be cool to be able to see which stars are what, without having to mouse over them first. In fact, now that I think about it, the map does sometimes put the name of [apparently randomly] selected stars on the display.
|
Santiago Fahahrri
Galactic Geographic
|
Posted - 2009.05.11 21:34:00 -
[8]
A couple, hopefully helpful, suggestions:
F11 - opens the map-browser - kind of good for navigating around your local area / constellation
"Toggle Map" button on the map settings window - the Flat Map is sometimes easier to work with. ~ Santiago Fahahrri Galactic Geographic |
Sep'Shoni
Gallente Carpe Diem inc.
|
Posted - 2009.05.12 19:27:00 -
[9]
Some good ideas here.
How about 3 levels?
One that shows only the region you're in.
One that shows the region you're in and its neighbors.
And one like the current version that shows the whole, bewildering universe.
Additionally, I'd love to have a feature where I could see all the agents for a particular company so that I could more easily locate the places where I want to be. |
Riki Halcyon
|
Posted - 2009.05.12 21:15:00 -
[10]
I agree with the main idea in this post. In fact the only thing I use the in-game map for is to be amazed at the immensity of the universe of EVE . . . and to enjoy the beauty of it. When I navigate I use a flat 2-D adobe doc http://www.ombeve.co.uk/ which is quite useful.
Still it would be nice to have more in-game options for the map. Maybe the map is like a lot of other EVE features - it takes some real time to learn how to use, because I still haven't figured it out. Fortunately for EVE the designers and players agree that outside apps are great and appreciated.
|
|
Santiago Fahahrri
Galactic Geographic
|
Posted - 2009.05.12 21:45:00 -
[11]
Originally by: Riki Halcyon Maybe the map is like a lot of other EVE features - it takes some real time to learn how to use
You are absolutely correct. Using the map well takes some time and practice. Once you've mastered it, there really isn't a need for third party tools. My corp are deep space (all the way to the galactic rim) nomads. We wander full time and so we live and die by the map. I can vouch for it as a very useful, full-featured tool.
I'm also not opposed to any extra features or options that could be added to the map as long as existing functions stay. ~ Santiago Fahahrri Galactic Geographic |
Cade Morrigan
Caldari
|
Posted - 2009.05.13 15:38:00 -
[12]
I'd like this checkbox for the map prefs....
"Show the names of star systems connected to the one currently selected." |
Parmala Udoni
|
Posted - 2009.05.13 15:40:00 -
[13]
Originally by: Santiago Fahahrri
Originally by: Riki Halcyon Maybe the map is like a lot of other EVE features - it takes some real time to learn how to use
You are absolutely correct. Using the map well takes some time and practice. Once you've mastered it, there really isn't a need for third party tools. My corp are deep space (all the way to the galactic rim) nomads. We wander full time and so we live and die by the map. I can vouch for it as a very useful, full-featured tool.
I'm also not opposed to any extra features or options that could be added to the map as long as existing functions stay.
I wasn't really asking for more information on the map, but simply fewer stars. There are, in my opinion, more occasions where you'd want to see a subset of the map that there are where you'd want to see every star in existence.
Imagine you're traveling across country and you're in a state you've never been to. You need to find your way from the border town you're in to another town elsewhere in the state. Which would be more useful, a map of the state, or a world atlas?
Presently, the local system map is roughly equivalent to one of those colorful, highly stylized tourist maps, and the galactic map is likewise the equivalent of a world atlas. Why is there nothing in between? And don't tell me to use the system browser: it's so hideous and so completely devoid of features and useful information that I feel embarrassed for CCP every time I fat-finger the F11 key and accidentally expose it.
But while we're on the subject of more information, it was very aggravating for me just last night that I couldn't get the map to show me all of Chemal Tech's settled systems. That seems like a reasonable, obvious thing to want, doesn't it?
|
Santiago Fahahrri
Galactic Geographic
|
Posted - 2009.05.13 15:49:00 -
[14]
Originally by: Parmala Udoni
Presently, the local system map is roughly equivalent to one of those colorful, highly stylized tourist maps, and the galactic map is likewise the equivalent of a world atlas. Why is there nothing in between?
This atlas has a zoom feature .. if you center it and zoom in the "extra" stars disapear off the edge of the screen. How is this not what you need? Doesn't a zoom feature by it's very nature provide all of the in-between levels? ~ Santiago Fahahrri Galactic Geographic |
ShadowDraqon
The Quantum Company
|
Posted - 2009.05.13 16:02:00 -
[15]
Originally by: Parmala Udoni Imagine you're traveling across country and you're in a state you've never been to. You need to find your way from the border town you're in to another town elsewhere in the state. Which would be more useful, a map of the state, or a world atlas?
Presently, the local system map is roughly equivalent to one of those colorful, highly stylized tourist maps, and the galactic map is likewise the equivalent of a world atlas. Why is there nothing in between?
This pretty much sums up the problem.
/supported
~ MED-SEC ~ AND The Blatantly Obvious |
Daedalus II
|
Posted - 2009.05.13 16:14:00 -
[16]
As have been suggested in other threads:
Implement filters in the world map. You could have filters on station types, system security, neighboring systems, pod kills, number of players, asteroid belts, and on and on and on.
With some simple "AND/OR" mechanic several filters can be added to eachother to perform powerful search functions in the map such as "show only systems that have security 0.7-0.5 AND have a station with medical bay OR a lvl 3 combat agent"
For the OP the filter would simply be "show all systems with security > 0.0.
|
Parmala Udoni
|
Posted - 2009.05.13 16:58:00 -
[17]
Originally by: Santiago Fahahrri
Originally by: Parmala Udoni
Presently, the local system map is roughly equivalent to one of those colorful, highly stylized tourist maps, and the galactic map is likewise the equivalent of a world atlas. Why is there nothing in between?
This atlas has a zoom feature .. if you center it and zoom in the "extra" stars disapear off the edge of the screen. How is this not what you need? Doesn't a zoom feature by it's very nature provide all of the in-between levels?
No, in fact they don't disappear. If you rotate the view, they swarm back in front of what you're trying to look at, grab all your mouse clicks and eat all the damned Oreos.
|
Parmala Udoni
|
Posted - 2009.05.13 17:00:00 -
[18]
Originally by: Daedalus II As have been suggested in other threads:
Implement filters in the world map. You could have filters on station types, system security, neighboring systems, pod kills, number of players, asteroid belts, and on and on and on.
With some simple "AND/OR" mechanic several filters can be added to eachother to perform powerful search functions in the map such as "show only systems that have security 0.7-0.5 AND have a station with medical bay OR a lvl 3 combat agent"
For the OP the filter would simply be "show all systems with security > 0.0.
All those filters already exist. This isn't about missing information, and not so much about information overload, as it is about there being a bunch of useless dots on the screen that interfere with the user's ability to interact with the dots they're interested in.
|
Lear Hepburn
Caldari Ascendant Strategies Inc. The Transcendent
|
Posted - 2009.05.13 17:03:00 -
[19]
How about a "Show stars within X jumps" option, where X is user-defined?
|
Tuscanspeed
|
Posted - 2009.05.13 17:09:00 -
[20]
Originally by: Parmala Udoni
Originally by: Daedalus II As have been suggested in other threads:
Implement filters in the world map. You could have filters on station types, system security, neighboring systems, pod kills, number of players, asteroid belts, and on and on and on.
With some simple "AND/OR" mechanic several filters can be added to eachother to perform powerful search functions in the map such as "show only systems that have security 0.7-0.5 AND have a station with medical bay OR a lvl 3 combat agent"
For the OP the filter would simply be "show all systems with security > 0.0.
All those filters already exist. This isn't about missing information, and not so much about information overload, as it is about there being a bunch of useless dots on the screen that interfere with the user's ability to interact with the dots they're interested in.
Especially since Apoc released and the distance the mouse needs to be the from the star to get a menu was increased, I'm always getting menus for stars that while I may care about in the future, I don't right that minute.
/signed for all map improvements listed above and more than likely any that follow Never have been. Never will be. An Alt. |
|
Daedalus II
|
Posted - 2009.05.13 17:28:00 -
[21]
Originally by: Parmala Udoni
Originally by: Daedalus II As have been suggested in other threads:
Implement filters in the world map. You could have filters on station types, system security, neighboring systems, pod kills, number of players, asteroid belts, and on and on and on.
With some simple "AND/OR" mechanic several filters can be added to eachother to perform powerful search functions in the map such as "show only systems that have security 0.7-0.5 AND have a station with medical bay OR a lvl 3 combat agent"
For the OP the filter would simply be "show all systems with security > 0.0.
All those filters already exist. This isn't about missing information, and not so much about information overload, as it is about there being a bunch of useless dots on the screen that interfere with the user's ability to interact with the dots they're interested in.
I don't think you understood me. The idea is that all systems that DON'T fit the filter isn't shown at all. That way the clutter is removed and the few systems you are interested in will show up as beacons against the black background.
|
Parmala Udoni
|
Posted - 2009.05.13 17:31:00 -
[22]
Originally by: Daedalus II
Originally by: Parmala Udoni
Originally by: Daedalus II As have been suggested in other threads:
Implement filters in the world map. You could have filters on station types, system security, neighboring systems, pod kills, number of players, asteroid belts, and on and on and on.
With some simple "AND/OR" mechanic several filters can be added to eachother to perform powerful search functions in the map such as "show only systems that have security 0.7-0.5 AND have a station with medical bay OR a lvl 3 combat agent"
For the OP the filter would simply be "show all systems with security > 0.0.
All those filters already exist. This isn't about missing information, and not so much about information overload, as it is about there being a bunch of useless dots on the screen that interfere with the user's ability to interact with the dots they're interested in.
I don't think you understood me. The idea is that all systems that DON'T fit the filter isn't shown at all. That way the clutter is removed and the few systems you are interested in will show up as beacons against the black background.
Point taken. I did miss that. In that case, you're right, that would work fine.
|
Sep'Shoni
Gallente Carpe Diem inc.
|
Posted - 2009.05.14 18:26:00 -
[23]
Originally by: Parmala Udoni ... But while we're on the subject of more information, it was very aggravating for me just last night that I couldn't get the map to show me all of Chemal Tech's settled systems. That seems like a reasonable, obvious thing to want, doesn't it?
Just what I was talking about.
Right now to find the nearby available agent for a given company you:
Open the map. Open the corporate information. Manually type each system name into the map search. Set destination. Scroll around until you can clearly see things. Repeat ad nauseum.
Alternately you can:
Open the map. Center your current location. Click apparently nearby stars until you locate one with that company in it. Set destination. Realize that despite apparent proximity the systems are actually 14 jumps away and in different regions. Repeat ad nauseum.
This is not a good situation when all you want is to know how many research agents are within 5-6 jumps and what they specialize in so you can train the right sciences to start doing research -- without having to physically fly to 200-some stations.
Sep'Shoni
Mining ore and making stuff. Its not just a job, its an obsession. |
X Widowmaker
|
Posted - 2009.05.15 02:25:00 -
[24]
the ingame starmap should be something like this http://evemaps.dotlan.net/map/Amarr_VS_Minmatar
not thousands of dots and lines
|
Parmala Udoni
|
Posted - 2009.05.15 03:04:00 -
[25]
Originally by: X Widowmaker the ingame starmap should be something like this http://evemaps.dotlan.net/map/Amarr_VS_Minmatar
not thousands of dots and lines
A little too abstract, but definitely easier to read.
|
Kaylan Jahlar
Minmatar Minmatar Industrial Limited
|
Posted - 2009.06.12 19:13:00 -
[26]
/me bows down to the op in agreement!
Dude, you nailed it. The current map is so ****ty I had to buy the EVE Strategic Maps book from eve-maps just to be able to get the info I wanted. No matter if I use the flattened or 3D view, and no matter which starmap or lines settings I use, I always find there's too much stuff overlapping and showing on the map and that it makes it unreadable.
|
Kaylan Jahlar
Minmatar Minmatar Industrial Limited
|
Posted - 2009.06.12 19:18:00 -
[27]
Edited by: Kaylan Jahlar on 12/06/2009 19:25:04
Originally by: Santiago Fahahrri The map-browser will show only a region.
The map browser is useless and you can't see anything good on it in my opinion. It should be completely removed.
Originally by: Santiago Fahahrri The map settings chan be changed to only show lines in your current and connected regions.
Lines only, not the stars. If you pick a star filtering mode such as "by security status", which is probably the one that is used the most, you see every single star in the system, and they all overlap each other in the distance, so you can't tell if a star you see belongs to the current constellation or the next region.
Originally by: Santiago Fahahrri The map scrolls in very far so you can only see your system and a few around it.
You still see other things in the background when you do this, and if you zoom too close, the camera becomes very hard to use because it's too sensitive.
Originally by: Santiago Fahahrri I'm in favor of more map options.. it just seems like what you're asking for is already in the controls (with the exception of a "show only this region" option, which I suppose would be cool).
I don't agree, the current system is nowhere near what the op is asking for.
|
Kaylan Jahlar
Minmatar Minmatar Industrial Limited
|
Posted - 2009.06.12 19:22:00 -
[28]
Originally by: Lear Hepburn How about a "Show stars within X jumps" option, where X is user-defined?
I would really use that feature if it was implemented. Good suggestion!
|
Tarron Sarek
Gallente Biotronics Inc. Majesta Empire
|
Posted - 2009.06.12 20:36:00 -
[29]
Showing one region only would be cool.
My biggest gripe with the starmap, though, is the mouse-over balloon tip that expands once your mouse moves over it. It's extremely annoying and obtrusive and hinders using the map. I could live with the initial balloon-tip, but changing the mouse-over expand to a left-click expand would be greatly appreciated.
___________________________________
Balance is power, guard hide it well
"Ceterum censeo Polycarbonem esse delendam" |
Sciencegeek deathdealer
|
Posted - 2009.06.12 22:40:00 -
[30]
awsome idea. /signed
|
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |