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Thread Statistics | Show CCP posts - 4 post(s) |
Tester128
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Posted - 2009.05.13 12:02:00 -
[1]
Well, i dont see any mention of fixes for multiple scanning bugs introduced in 1.1. Are they just not in the patchnotes or are they not fixed yet?
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Tester128
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Posted - 2009.05.13 12:32:00 -
[2]
Originally by: CCP Dropbear Edited by: CCP Dropbear on 13/05/2009 12:19:36
Trust me, you want us to take the time it takes to do a proper job on these, rather than arbitrarily rushing out lower quality work just so that we hit the 1.2 patch release deadline. As we get closer to releasing the next batch of arcs, we'll let you know what's coming.
This is very true. And with all the respect for hard work. But nobody actually forced you (or whiever was writing the last epic mission devblog) with a gun and a soldering iron to promise that we can bake them epics every week now that framework engine is ready. And that was 2 month ago.
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Tester128
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Posted - 2009.05.13 13:09:00 -
[3]
Originally by: Midnight Firestarter
No fix fot T3 Interdiction Nullifiers then
this is mentioned in the notes
Quote:
The 4th propulsion subsystem for Tech 3 ships, Interdiction Nullifiers, now utilizes the correct agility bonus per skill level.
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Tester128
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Posted - 2009.05.13 17:14:00 -
[4]
Originally by: Isaac Starstriker
I'm sorry, but could someone actually explain the exact bug with exploration-scanning? My corp mates and I have managed to find many wormholes and signatures rather easily, so I ask, what is the bug?
--Isaac
There are lots of them actually. To name just the few most annoyng: Scan filters are broken and don't do what they are intended to do until reset Terrible lag and the GREEN FLASH on probe warping Scanner always shows one gfx object for a signature, even if it should show more then one - like two probes hit the same sig and should show 2 globes or 3 pobes hit a sig and should show 2 points. Some other stuff like probes lost in warp? probes losing strength bonuses after disconnect and so on
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Tester128
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Posted - 2009.05.13 20:03:00 -
[5]
Originally by: Taraw
Originally by: Tester128
Scanner always shows one gfx object for a signature, even if it should show more then one - like two probes hit the same sig and should show 2 globes or 3 pobes hit a sig and should show 2 points.
Actually, with 2 probes it should show a circle
Actually they should, but in fact they don't. There exists some configurations of probes and signature which gives you individual hits rather then circle. And in case of 3 probes you only ever see 1 of the points instead of two as before apoc 1.1, though you get two distinct hits with the same ID at the scanner.
Joke of the patch -Why covops are dead? -Becouse of the FALCON
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