Pages: 1 [2] 3 4 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Fullmetal Jackass
|
Posted - 2009.05.15 21:15:00 -
[31]
Originally by: Syreniac The solution is to massively (and I mean massively) increase the profitability of low sec missions, and remove the mid range minerals from reprocessed loot (trit and pyer are more than enough for money making purposes). This would mean that mining becomes worth the time and risk in lowsec and the same for the missions.
I agree about the static plexes though.
It's been discussed before. I'm not gonna say the system is perfect right now. It's not. Increasing low sec profits is not the way to go though. Plenty of players operate in low sec now. It may not be the majority of players but there really are lots of people in low sec. It just happens to be mostly pirates. (Why would that be?)
Vastly increasing low sec profit would just mean facing pirates with officer mods, full highgrade pirate implant sets, and t2 rigs.
|
eliminator2
Gallente Annihilate. Shock Alliance
|
Posted - 2009.05.15 21:28:00 -
[32]
/signed high sec needs nerf BOOST LOW SEC
|
Fullmetal Jackass
|
Posted - 2009.05.15 21:42:00 -
[33]
TL;DR If it were easier and more rewarding to fight players that engage in pirate activity, more players would patrol low sec, making it a safer environment to make isk. This would attract more players to low sec, which in turn would provide more targets for player pirates.
It's way easier to travel through low sec now then it ever was before. This may frustrate unskilled pirates, but it's actually good for low sec. Non combat pilots can risk goin to low sec. This means better markets which further supports low sec play.
The more people we can get into low sec the better it will be for low sec play.
I think the best way to improve low sec is to improve bounty hunting and anti piracy in general. Right now most people that want to pvp, go "pirate". I mean why not? You can shoot at anyone you want. Instant pvp with unlimited targets. As long as you don't go below -4.9 sec status you can still get into high sec. If someone puts a bounty on your head, use an alt to pod yourseld in a clean jump clone and you get free cash. Win all the way around.
There really is no reason to be a "good guy" in low sec so few people go that route. You have way fewer targets. You have to find a -5.0 or lower, or let the other guy shoot first. If you do shoot first, you lose sec status and the gate/station guns open up on you. (This basicly makes you a pirate.) There are never any bounties worth goin for plus they are too hard to collect. (Ya blow up an npc ship you get paid. You blow up a player ship, you might get loot. Gotta catch the pod to get any real gain.)
Basicly the bounty and sec status systems need an overhaul. Right now neither mean much of anything. It would also help if high sec status players had a way to "legally" fire on players that are -0.0 to -4.9 .
|
Nephilius
Caldari Grey Legionaires
|
Posted - 2009.05.16 13:33:00 -
[34]
Originally by: Fullmetal Jackass TL;DR If it were easier and more rewarding to fight players that engage in pirate activity, more players would patrol low sec, making it a safer environment to make isk. This would attract more players to low sec, which in turn would provide more targets for player pirates.
It's way easier to travel through low sec now then it ever was before. This may frustrate unskilled pirates, but it's actually good for low sec. Non combat pilots can risk goin to low sec. This means better markets which further supports low sec play.
The more people we can get into low sec the better it will be for low sec play.
I think the best way to improve low sec is to improve bounty hunting and anti piracy in general. Right now most people that want to pvp, go "pirate". I mean why not? You can shoot at anyone you want. Instant pvp with unlimited targets. As long as you don't go below -4.9 sec status you can still get into high sec. If someone puts a bounty on your head, use an alt to pod yourseld in a clean jump clone and you get free cash. Win all the way around.
There really is no reason to be a "good guy" in low sec so few people go that route. You have way fewer targets. You have to find a -5.0 or lower, or let the other guy shoot first. If you do shoot first, you lose sec status and the gate/station guns open up on you. (This basicly makes you a pirate.) There are never any bounties worth goin for plus they are too hard to collect. (Ya blow up an npc ship you get paid. You blow up a player ship, you might get loot. Gotta catch the pod to get any real gain.)
Basicly the bounty and sec status systems need an overhaul. Right now neither mean much of anything. It would also help if high sec status players had a way to "legally" fire on players that are -0.0 to -4.9 .
I think this nails it all the way around. There is no point to me going to lowsec if I want to PvP. Some players may not care about their sec status, but some do. I've played as a pirate for awhile and trust me, that status drops like a lead clown in a kiddie pool when you shoot first, and if you pod someone, well...wheee! Enjoy the ride even further down. There is no way to bring it back up just as fast. So yeah, Fullmetal hit it pretty well...remove any penalties for shooting at someone who has willingly turned to a life of piracy. Make anti-piratacy a real profession like salvaging (which has no penalties) and I guarantee pvp will explode in lowsec. I ate a Carebear once...couldn't quit farting rainbows for a month. |
Bibbleibble
|
Posted - 2009.05.16 13:52:00 -
[35]
I would suggest this so that pirates have a slighter harder time forcing the carebears out. ________________________________________________ Check out my ideas! New Destroyers |
Parmala Udoni
|
Posted - 2009.05.16 15:26:00 -
[36]
Originally by: Renarla No one serious goes to lowsec to make isk.
Not sure why this is a problem...
It's certainly obvious that one can make more money in Manhattan than in Mogadishu, and it's equally obvious *why*. Of course, the pirates (see what I did there?) complain bitterly, especially when the Navy shows up, but who cares what pirates think?
|
Fullmetal Jackass
|
Posted - 2009.05.19 02:34:00 -
[37]
You also pay through the nose to live in Manhattan, but that's not the point.
The point is that low sec space, which is supposed to be an in between of null sec and high sec, is the least used space in the game. That's a lot of wasted systems.
Lets make them semi useful.
|
Shaina Marru
Gallente
|
Posted - 2009.05.19 16:06:00 -
[38]
Where are you pvpers going to learn that NOT EVERYONE should or has to pvp in eve. Traders, Industrialist, Miners, not all these players build up a character that has t2 skills to take on constant ganking in low sec space. They provide a service to the market, ships for you too fly, cheaper prices and stock in stations that normally wouldn't be there. There is more then just one aspect to eve which you all think to be is PVP. Its not an end game like wow where you eventually have to do it too get somewhere. PVP is just something to change the scenery. Running a corp, running a pos, making money is just as hard and if not 3 times the time consumption of pvp is, so when you said these lvl 4 carebears should be moved out into space your wrong. Just because I can run level 4's with my toon doesn't mean I'm fitted for pvp, so if i get popped mission running wheres the fun in that, just because I want to do a mission I have to sacrifice my time for your stupidity. Not everyone has to always fight and hope they win, or run in fear. Not even the real world works like that. Sometimes its nice to not have to lock the doors if you can get that.
|
Bibbleibble
|
Posted - 2009.05.19 16:09:00 -
[39]
PVP doesn't have to feature PEWPEW. Markets, and by extension mining, are also PVP, as you are trying to get the best value for yourself, and give the worst value to your competitors. All that needs to happen is some form of competition amongst mission runners, and then it will be in balance with everything else. ________________________________________________ Check out my ideas! New Destroyers |
Lugburz
|
Posted - 2009.05.19 16:10:00 -
[40]
Originally by: Renarla Edited by: Renarla on 14/05/2009 04:53:31 Seriously, this has been a long time coming. Lowsec consists entirely of 2 types of people: Gankers Week Old Players
No one serious goes to lowsec to make isk. It has the lowest reward for the highest risk. I would like to write out a long detailed argument about this, but I really can't think of a way to put it any less simply than that. Move all high quality L4 agents to lowsec, move all static plexes to lowsec, move all quality exploration sites to lowsec. Just do something in order to make lowsec more than gankers killing each other.
Not getting enough battleship kills?
|
|
asdfasdf12345
|
Posted - 2009.05.19 16:17:00 -
[41]
Here is an example, my domi with my current drone skills is ok but not great, I can run most lvl 4's anywhere from 20 minutes to some that take 2 hours. Now my ship/fit costs 80-90 mill all together give or take. Mission rewards are 700k-1mill every other mission and thats if you make the bonus on time, and then whatever loot you may or may not get as not all mission have good loot. So lets say 10 mill a mission.
So if i move to low sec and go out on my first mission and get scanned out by a pvper and he pops my ship i just lost that 80-90 million. Wherse the incentive to want to go back when it takes up to 2hrs per mission at 10 mill a mission with now that HUGE risk involved to probably just get popped again. This has to be the worst idea for new players just hitting level 4's i've ever seen. And this is all if that game isn't camped first allowing you to even get to the mission area. Its like someone stopping you from getting out of your own home to go to the store just because they feel they need to be in the way.
|
Axium Cog
|
Posted - 2009.05.19 16:49:00 -
[42]
There's an awful lot of flaming going on atm but I do understand the OPs point. I think having the higher level agents in lowsec is a rather logical solution. It stands to reason that the riskier and higher-paying jobs would be in the riskier areas. It just doesn't really make sense to have a lvl 5 agent in a .8 system. It would also play a role to coax missioners into the world of PvP, preparing them for life in 0.0. I dont think moving practically everything worthwhile to lowsec is a good idea tho. Exploration sites should be evenly distributed. I would however argue that the tougher plexes be in close proximity to the more dangerous areas for the same reason as moving the agents.
--AC
|
Axium Cog
|
Posted - 2009.05.19 16:51:00 -
[43]
Originally by: asdfasdf12345 Edited by: asdfasdf12345 on 19/05/2009 16:20:48 Wheres the incentive to want to go back when it takes up to 2hrs per mission at 10 mill a mission with now that HUGE risk involved to probably just get popped again.
Good point id say that they get a boost to payout should they get moved.
|
Valandril
Caldari Ex-Mortis
|
Posted - 2009.05.19 16:55:00 -
[44]
Edited by: Valandril on 19/05/2009 16:54:55
Originally by: asdfasdf12345 wrong stuff
Lvl4 mission runner (with active ship like mega or raven, if you wanna afk-run them then suffer small payout) earns around 22-6m/h just from bounties. Then there is loot + slavage (which is pretty much another 20-30m/hour). Not worth risk ? I beg to differ, you can make very good money just off bounties. Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. Navigator |
Aargh
|
Posted - 2009.05.19 17:04:00 -
[45]
Originally by: Dr Karsun High sec is nerfed already - no good drops, no faction drops, no bp's, nothing of real value
So true. All you get is worthless isk by the hundreds of millions from bounties and mission rewards. I mean seriously, what use is hundreds of millions of isk a week with almost no risk?
And of course, the occasional faction drops in level 4 missions.
And faction loot from agents.
/facepalm
This isn't WoW anyway. Things aren't soulbound. You don't have to go to a 10/10 complex in 0.0 to get faction gear. You just need cash, something that L4 missions provide in spades.
|
ShadowDraqon
The Quantum Company
|
Posted - 2009.05.19 17:04:00 -
[46]
Edited by: ShadowDraqon on 19/05/2009 17:04:56
Originally by: Axium Cog It just doesn't really make sense to have a lvl 5 agent in a .8 system. It would also play a role to coax missioners into the world of PvP, preparing them for life in 0.0.
1) there are no lvl 5 agents in hi-sec.
2) Why do you have to "prepare them for life in 0.0"? Is there some sort of time limit on how long you can stay in hi-sec? Is moving to 0.0 some sort of requirement to be able to play the game?
Stop trolling.
~ MED-SEC ~ AND The Blatantly Obvious |
Valandril
Caldari Ex-Mortis
|
Posted - 2009.05.19 17:10:00 -
[47]
Originally by: ShadowDraqon Edited by: ShadowDraqon on 19/05/2009 17:04:56
Originally by: Axium Cog It just doesn't really make sense to have a lvl 5 agent in a .8 system. It would also play a role to coax missioners into the world of PvP, preparing them for life in 0.0.
1) there are no lvl 5 agents in hi-sec.
Wanna bet on that ? I'll wager you 20b isk.
Originally by: ShadowDraqon 2) Why do you have to "prepare them for life in 0.0"? Is there some sort of time limit on how long you can stay in hi-sec? Is moving to 0.0 some sort of requirement to be able to play the game?
It's called evolution, 0.0 should be more rewarding for everyone (it is for miners, it is for traders, it should be for missioner).
Originally by: ShadowDraqon Stop trolling.
please do. Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. Navigator |
MingoBingo
|
Posted - 2009.05.19 17:16:00 -
[48]
Originally by: Shaina Marru Where are you pvpers going to learn that NOT EVERYONE should or has to pvp in eve. Carebears, Carebears, Carebears, not all these players build up a character that has t2 skills to take on constant ganking in low sec space. They provide a service to the market, ships for you too fly, cheaper prices and stock in stations that normally wouldn't be there. There is more then just one aspect to eve which you all think to be is PVP. Its not an end game like wow where you eventually have to do it too get somewhere. PVP is just something to change the scenery. Running a corp, running a pos, making money is just as hard and if not 3 times the time consumption of pvp is, so when you said these lvl 4 carebears should be moved out into space your wrong. Just because I can run level 4's with my toon doesn't mean I'm fitted for pvp, so if i get popped mission running wheres the fun in that, just because I want to do a mission I have to sacrifice my time for your stupidity. Not everyone has to always fight and hope they win, or run in fear. Not even the real world works like that. Sometimes its nice to not have to lock the doors if you can get that.
FTFY
Sorry, but if you spend any time looking around these forums you will realise that the only form of PvP the people here accept is shooting one another. Everything else and I do mean EVERYTHING is carebear.
|
Elias West
RED SQUAD
|
Posted - 2009.05.19 17:34:00 -
[49]
first : apologys for bad spelling
second : what is broken with lvl 4`s in highsec ? risk vs reward ? hell no. everytime i run lvl 4¦s in high i risk millions of braincells to be damaged cause of the ******ed boringness of missions.
also: the best lvl 4 agents ARE in lowsec. what realy earns the money in missions are not the bountys, but the loyalty points. in low you can get almost twice as much LP than in highsec per mission.
also: if lvl 4¦s in high would be nerfed some more, the loot drop for instant, i bet i would see a lot of people, complaining about lvl 4¦s in high now, come running to the forums again to complain how the ship prices for TI have risen. a huge portion of the lowend minerals needed for TI ship production are coming from highsec mission loot.
also: there are many people that will never come to low, but these people wouldnt be playing eve if not for the highsec stuff, so you couldnt force them into lowsec with nerfed lvl 4`s anyway. another big amount of ppl run lvl 4¦s with alts to afford shiny pew pew ships for their mains that do live in low.
also: there are plenty of targets in low... go and find them ! piracy is not the easy way to play eve. if you dont get enough targets you simply fail as a pirate/ pvpTr / ganker / w/e
|
Valandril
Caldari Ex-Mortis
|
Posted - 2009.05.19 17:43:00 -
[50]
Originally by: Elias West first : apologys for bad spelling
second : what is broken with lvl 4`s in highsec ? risk vs reward ? hell no. everytime i run lvl 4¦s in high i risk millions of braincells to be damaged cause of the ******ed boringness of missions.
also: the best lvl 4 agents ARE in lowsec. what realy earns the money in missions are not the bountys, but the loyalty points. in low you can get almost twice as much LP than in highsec per mission.
also: if lvl 4¦s in high would be nerfed some more, the loot drop for instant, i bet i would see a lot of people, complaining about lvl 4¦s in high now, come running to the forums again to complain how the ship prices for TI have risen. a huge portion of the lowend minerals needed for TI ship production are coming from highsec mission loot.
also: there are many people that will never come to low, but these people wouldnt be playing eve if not for the highsec stuff, so you couldnt force them into lowsec with nerfed lvl 4`s anyway. another big amount of ppl run lvl 4¦s with alts to afford shiny pew pew ships for their mains that do live in low.
also: there are plenty of targets in low... go and find them ! piracy is not the easy way to play eve. if you dont get enough targets you simply fail as a pirate/ pvpTr / ganker / w/e
If you don't enjoy flying missions, why do you fly them ? Sorry but there is no risk (especialy since lvl4 become easly soloable by char with lvl3 tanking/dps skills).
And currently lowsec lvl4 agents are not risk:reward worthy just for lp boost, and lp is not that good since recent tramendous inflation.
Whining/threatening to leave game should never affect decision making process because this is what you call terrorism. Facts are that lvl4 mission are BEST way to make money in game (aside from trading/scamming) and they come with no risk whatsoever so definitly they need to be changed. Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. Navigator |
|
Savasta
|
Posted - 2009.05.19 17:55:00 -
[51]
I would rather CCP fixed low and null sec to make them profitable. Nerfing is never fun.
|
Valandril
Caldari Ex-Mortis
|
Posted - 2009.05.19 18:02:00 -
[52]
Originally by: Savasta I would rather CCP fixed low and null sec to make them profitable. Nerfing is never fun.
As i'm big fan of buff over nerf, "dumb" ways to iskmaking need serious nerf so unless you can **** other ppl all ways around, you will not be rich. Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. Navigator |
Rip Minner
|
Posted - 2009.05.19 18:12:00 -
[53]
Edited by: Rip Minner on 19/05/2009 18:14:25 Edited by: Rip Minner on 19/05/2009 18:12:58 There are level 1 though 5 mission givers in low sec already there not used very much and for one very good reason. It's not that pilots that run missions for isk would not be will to go there and run them if they fix one major flaw in runing missions were pvp can happen. A mission ship gets killed by a pvp ship with the pvp pilot facerolling his keyboard and the pilot in the mission ship going I never had a chance in this set up. Fix that then talk about moving them to low sec kk.
See its the same reason people dont mine low sec if you can get good pilots to guard in you low sec your going to take your gang to 0.0 to mine instead.
Edit: as I set here thinking about it even if you were to run missions with the same set up's that we use for pvp we still would not run them becouse you would still lose most times as they will wait till you have the npcs on you then jump in.
|
Valandril
Caldari Ex-Mortis
|
Posted - 2009.05.19 18:23:00 -
[54]
Originally by: Rip Minner Edited by: Rip Minner on 19/05/2009 18:14:25 Edited by: Rip Minner on 19/05/2009 18:12:58 There are level 1 though 5 mission givers in low sec already there not used very much and for one very good reason. It's not that pilots that run missions for isk would not be will to go there and run them if they fix one major flaw in runing missions were pvp can happen. A mission ship gets killed by a pvp ship with the pvp pilot facerolling his keyboard and the pilot in the mission ship going I never had a chance in this set up. Fix that then talk about moving them to low sec kk.
See its the same reason people dont mine low sec if you can get good pilots to guard in you low sec your going to take your gang to 0.0 to mine instead.
Edit: as I set here thinking about it even if you were to run missions with the same set up's that we use for pvp we still would not run them becouse you would still lose most times as they will wait till you have the npcs on you then jump in.
So you simply want risk/brain free iskprinting which you got now and will be sooner or later taken away from you. Face it, this is risk:reward game, no risk - no reward. Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. Navigator |
Rip Minner
|
Posted - 2009.05.19 18:29:00 -
[55]
Edited by: Rip Minner on 19/05/2009 18:33:09 Edited by: Rip Minner on 19/05/2009 18:31:45 Edited by: Rip Minner on 19/05/2009 18:30:38
Originally by: Fullmetal Jackass You also pay through the nose to live in Manhattan, but that's not the point.
The point is that low sec space, which is supposed to be an in between of null sec and high sec, is the least used space in the game. That's a lot of wasted systems.
Lets make them semi useful.
If you want low sec to be usefull you need to do one of two things make it useable by carebears or make it as profitble as 0.0 for the hardcore 0.0 corps to be worth using.
Low sec is 0.0 with out the full benifits. i.e. if you can get a gang together that can run a mining op in low sec they will go to 0.0 instead as its more mony. So why would the waist there time in low sec. Then theres the other hand. Carebears are not going to use it they dont want to keep geting blown up. Becouse lets face it if they could mine there and make better isk then in high sec they would do so. But they cant so they dont.
So whats that do brings use back to low sec is halve way to crap both ways reathere then realy good to one or the other.
|
Rip Minner
|
Posted - 2009.05.19 18:37:00 -
[56]
Originally by: Valandril
Originally by: Rip Minner Edited by: Rip Minner on 19/05/2009 18:14:25 Edited by: Rip Minner on 19/05/2009 18:12:58 There are level 1 though 5 mission givers in low sec already there not used very much and for one very good reason. It's not that pilots that run missions for isk would not be will to go there and run them if they fix one major flaw in runing missions were pvp can happen. A mission ship gets killed by a pvp ship with the pvp pilot facerolling his keyboard and the pilot in the mission ship going I never had a chance in this set up. Fix that then talk about moving them to low sec kk.
See its the same reason people dont mine low sec if you can get good pilots to guard in you low sec your going to take your gang to 0.0 to mine instead.
Edit: as I set here thinking about it even if you were to run missions with the same set up's that we use for pvp we still would not run them becouse you would still lose most times as they will wait till you have the npcs on you then jump in.
So you simply want risk/brain free iskprinting which you got now and will be sooner or later taken away from you. Face it, this is risk:reward game, no risk - no reward.
No but I have no problem saying I'm a carebear and cant pvp there are lot of players like me you will have a harder time runing level 4 missions then blowing us. So long as there are things to do in high sec even if they make only 1/100 isk per houre then low sec or 0.0 we would still be in high sec doing them and you will still be in low sec going why is no one here.
|
Relf Mintor
|
Posted - 2009.05.19 18:43:00 -
[57]
Well I find it funny that all you complain about is nerfing high sec cause people don't want to risk lower secs and 0.0. It is their choice to do that and you can just complain since you aren't getting your kill mails and I do mean if you are getting bored with not much action in your systems or region then move down to 0.0 or move to another one where the excitement will be for the unknown again. You can't expect to just make people that don't like PVP or don't like always loosing to be forced into it or they will all leave the game then you will be back at what you are doing now is complaining that there isn't enough for you to kill. Not really thinking ahead are you?
|
Valandril
Caldari Ex-Mortis
|
Posted - 2009.05.19 18:55:00 -
[58]
Originally by: Rip Minner Edited by: Rip Minner on 19/05/2009 18:39:57
Originally by: Valandril
Originally by: Rip Minner Edited by: Rip Minner on 19/05/2009 18:14:25 Edited by: Rip Minner on 19/05/2009 18:12:58 There are level 1 though 5 mission givers in low sec already there not used very much and for one very good reason. It's not that pilots that run missions for isk would not be will to go there and run them if they fix one major flaw in runing missions were pvp can happen. A mission ship gets killed by a pvp ship with the pvp pilot facerolling his keyboard and the pilot in the mission ship going I never had a chance in this set up. Fix that then talk about moving them to low sec kk.
See its the same reason people dont mine low sec if you can get good pilots to guard in you low sec your going to take your gang to 0.0 to mine instead.
Edit: as I set here thinking about it even if you were to run missions with the same set up's that we use for pvp we still would not run them becouse you would still lose most times as they will wait till you have the npcs on you then jump in.
So you simply want risk/brain free iskprinting which you got now and will be sooner or later taken away from you. Face it, this is risk:reward game, no risk - no reward.
No but I have no problem saying I'm a carebear and cant pvp there are lot of players like me you will have a harder time runing level 4 missions then blowing us up. So long as there are things to do in high sec even if they make only 1/100 isk per houre then low sec or 0.0 we would still be in high sec doing them and you will still be in low sec going why is no one here.
Not every lvl4 runer is as stuck in highsec, most of them will actualy move to make resonable money. Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. Navigator |
Rip Minner
|
Posted - 2009.05.19 19:02:00 -
[59]
Not every lvl4 runer is as stuck in highsec, most of them will actualy move to make resonable money.
Were not stupid like you we know that a mission fited ship cant fight a pvp fited ship and thats with out haveing gangs of npc spawns on you already.
Also if you bring a gang that can cover you as you do this missions then you and your gang would still make more isk working in 0.0. Just like a mining gang that can operat in low sec can operat in 0.0 and 0.0 pays more. If anything moving level 4's to low sec mite get some more 0.0 gangs to come to low sec. But runing level 4's in high sec is mainly solo work and solo work dont work for low sec or 0.0.
|
Valandril
Caldari Ex-Mortis
|
Posted - 2009.05.19 19:16:00 -
[60]
Edited by: Valandril on 19/05/2009 19:16:18
Originally by: Rip Minner Were not stupid like you we know that a mission fited ship cant fight a pvp fited ship and thats with out haveing gangs of npc spawns on you already.
Also if you bring a gang that can cover you as you do this missions then you and your gang would still make more isk working in 0.0. Just like a mining gang that can operat in low sec can operat in 0.0 and 0.0 pays more. If anything moving level 4's to low sec mite get some more 0.0 gangs to come to low sec. But runing level 4's in high sec is mainly solo work and solo work dont work for low sec or 0.0.
But you don't need a gang to cover you to mission safetly in lowsec/0.0, scanner set to shortrange and you will know if hostiles will be coming early enought to simply warpout. Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. Navigator |
|
|
|
|
Pages: 1 [2] 3 4 :: one page |
First page | Previous page | Next page | Last page |