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Destination SkillQueue
Are We There Yet
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Posted - 2009.05.30 09:03:00 -
[31]
I remember tryin FW once. Was with a small fleet looking for trouble, when trouble found us. Fight started to go badly, so I warped to a station. Long story short, I died about a minute later with my ship not having registered any of the commands I had given it during that time. Good times. Never played FW after that.
I thought the general lag fix and CCPs promise to investigate the later issues, would have produced something more concrete at this point. Can't blame people who find FW lacking at the moment even though I'm out of it. Hope it gets fixed and developed before it goes belly up. Thumbs up.
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Wang Jing
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Posted - 2009.05.30 09:39:00 -
[32]
For many new players FW is their first taste of PvP; does CCP think people are going to want to move on from it to the 0.0 "endgame", as CCP intends, when their experience of PvP is a horrendous lag fest even with 30 man a side fleets?
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Omber Zombie
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Posted - 2009.05.30 09:41:00 -
[33]
Originally by: Ankhesentapemkah
Originally by: Tiger's Spirit Lol. CSM against FW support ? What a hell ? Why ? Because FW fix need hardwares from 0.0 ???? I guess CSM work for players not for against.
And yes +1 signed against FW lag.
Because none of the other CSM have much of a clue about FW besides what I told them, and because they believe it when CCP said "we're working on fixing the lag", despite FW players seeing no results for the past 5 months.
The thing that bothers me is that some FW still don't want to vote for the CSM (Erik and Heartstone are the FW candidates, with Erik having my preference) and thus yet another batch of 0.0 hobo's are likely to get voted in. Don't expect any FW issues to be raised if that happens.
You are so full of yourself it's not funny anymore.
The issue was knocked back as it had already been raised and CCP acknowledged they were tying to fix the situation already. Raising it again would have been a complete waste of time. ----------------------
My Blog |
X Gallentius
MicroFunks
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Posted - 2009.06.04 21:28:00 -
[34]
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1088349
My two cents on occupancy mechanics.
tl;dr - effects should exponentially decay with time. |
Ankhesentapemkah
Gallente Aliastra
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Posted - 2009.06.04 22:56:00 -
[35]
Originally by: Omber Zombie You are so full of yourself it's not funny anymore.
The issue was knocked back as it had already been raised and CCP acknowledged they were tying to fix the situation already. Raising it again would have been a complete waste of time.
First of all the whole issue has never been raised by the CSM, I don't know where you get that idiocy from.
And you are clearly unaware of the seriousness of the situation. CCP has been saying "We're aware of it and will fix it [insert broken promise here]" since november. Last thing we heard is that they had gone through the data the players provided and would roll out fixed "right after Apocrypha". Everything after that is the same old "yeah, we're looking into it".
What the CSM needs to do is say to CCP that the current situation is unacceptable for the FW players, and that resolving the situation needs a much higher priority. It seems me that there are some technical people that want to work on this, but it's being bumped off the to-do list in favor of other things for half a year now. Meanwhile the people in FW are getting sick and tired of this as they can't have any decent-sized fleet combat without the lag rearing it's ugly head. ---
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Dr BattleSmith
PAX Interstellar Services
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Posted - 2009.06.05 06:22:00 -
[36]
Originally by: Ankhesentapemkah
What the CSM needs to do is say to CCP that the current situation is unacceptable for the FW players, and that resolving the situation needs a much higher priority. It seems me that there are some technical people that want to work on this, but it's being bumped off the to-do list in favor of other things for half a year now. Meanwhile the people in FW are getting sick and tired of this as they can't have any decent-sized fleet combat without the lag rearing it's ugly head.
News to me, from all the statements I've read from CCP on FW it would seem that zero development is scheduled.
Sounds like they did it for giggles and are specifically saying that they'd never revisit it, improve it, or fix it.
I can't understand how CCP could imagine that FW could be left the way it is and users would accept that.
1. CCP clarify your position on FW, is it part of the game or not? 2. If it isn't part of the game.... Pull your head outta your ass!
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Dr BattleSmith
PAX Interstellar Services
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Posted - 2009.06.05 06:31:00 -
[37]
Here is the CSM helping us :-)
http://evajobse.net/csmwiki/index.php/Factional_Warfare_-_Lag_Issues
Funny.... A bug.... Gets voted down as an issue LOL!!!!!!
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BattleStar Crusader
Amarr Absinthe Brothers Consortium
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Posted - 2009.06.05 12:12:00 -
[38]
In all honesty i dont think ccp wil even listen. It has been over 5 months and they havnt said a single word to re assure us they are looking into the problem. They seem to have no care for theyre customer base and a lack of understanding of problems. THe jump bug problem was resolved instanly, and they ignored my petition completely. |
Raimo
Wrath of Fenris
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Posted - 2009.06.10 21:13:00 -
[39]
Originally by: fishblades I dont get it, how is faction warfare any different than 0.0 PvP. We have fights in the 200-300 range and its playable.
This is exactly what we in FW have been wondering about quite a bit...
CSM failed hard in their voting, just need to push this up I guess... The problem is dire and it affects everyone participating in FW. That's quite a bit of the player base. |
Raimo
Gallente Wrath of Fenris
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Posted - 2009.06.10 21:15:00 -
[40]
Originally by: Omber Zombie
The issue was knocked back as it had already been raised and CCP acknowledged they were tying to fix the situation already. Raising it again would have been a complete waste of time.
I'm sorry that you feel that way. There has been no updates on this in a long while. Is CSM not here to tell CCP what is worrying the player base? |
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Droog 1
Black Rise Inbreds
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Posted - 2009.06.10 21:53:00 -
[41]
I pay the same for my subs as someone in 0.0. Any chance I could get the same service? |
Dr BattleSmith
PAX Interstellar Services
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Posted - 2009.06.11 02:37:00 -
[42]
Any movement on this very important issue by the CSM?
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Wiccerakith
24th Imperial Crusade
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Posted - 2009.06.11 09:12:00 -
[43]
Lowscale PvP is unplayable in the fw regions at the moment.
Quote:
...the Amarr simply sit there and charge their lasers, secure in their knowledge that God is on their side.
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Gabriel Darkefyre
Shadows Of The Federation
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Posted - 2009.06.11 09:19:00 -
[44]
Supported. To a large group of the Playerbase (ie ANYONE who PVP's in Lowsec, especially the FW Areas) this Problem is a Daily Occurance. I can guarantee that if I go into a FW Fleet Fight, I'll be able to lock and shoot the First Primary and then Module Lag hits followed quickly by the "Entering Space" Loop. |
Hamer43
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Posted - 2009.06.11 11:34:00 -
[45]
/signed
This lag issue needs to be fixed. This is no fun anymore. FIX IT!
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Dohl Khrensen
Huang Yinglong
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Posted - 2009.06.11 20:16:00 -
[46]
Originally by: Dr BattleSmith Any movement on this very important issue by the CSM?
Yes. This issue was brought forward at the last CSM meeting on June 7. Result:
Originally by: Meissa Anunthiel Issue failed ( 5 against, 4 for: Erik, Dierdra, Meissa, Oz).
From what I can make out of the minutes, the issue failed basically because there was an unwillingness to reword the issue from 'Fix the lag!' to a request for information on Faction Warfare (a request that passed through the CSM with virtually no discussion in regards to the industrial expansion that was announced). So, as of right now the issue will not be brought up when the CSM meets CCP next. Not because of unwillingness of the CSM, but the absence of a properly worded issue that has a chance of being a constructive topic for the CSM/CCP showdown.
My take on the situation, anyway.
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RedSplat
Heretic Army
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Posted - 2009.06.11 21:19:00 -
[47]
Start flying in small gangs?
Originally by: CCP Mitnal
I don't sleep. I am always here. Watching. Waiting.
Originally by: CCP Mitnal it does get progressively longer.
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Dr BattleSmith
PAX Interstellar Services
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Posted - 2009.06.12 00:59:00 -
[48]
Originally by: RedSplat Start flying in small gangs?
That's the problem. Even small gangs lag in FW.
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RedSplat
Heretic Army
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Posted - 2009.06.12 01:10:00 -
[49]
Originally by: Dr BattleSmith
Originally by: RedSplat Start flying in small gangs?
That's the problem. Even small gangs lag in FW.
'Small Gangs' in FW terms means 20 a side.
Until Lowsec latency issues are solved i suggest you all start roaming in small gangs of say 5.
There is certainly an issue. CCP is aware of it. It is not easily 'fixed' from wha ti understand due to allocation of resources being different in 0.0 than it is in Lowsec/Highsec.
I believe most of the Lowsec lag can actually be laid at the feet of Missionrunner Hubs and the nature of Lowsec FW blobs. Jumping into the same system with 60 people in lowsec, at the same time and with no-one knowing how to alievate client side issues, is a bad idea.
Originally by: CCP Mitnal
I don't sleep. I am always here. Watching. Waiting.
Originally by: CCP Mitnal it does get progressively longer.
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Onnen Mentar
Murientor Tribe
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Posted - 2009.06.12 01:15:00 -
[50]
I'd just like to add what little voice I have: FW lag needs priority NOW. I bet if they can find a fix, they will have found fixes for various other mechanics in low sec related to scanning and plexes. |
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Mra Rednu
PIE Inc.
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Posted - 2009.06.12 10:20:00 -
[51]
Originally by: Onnen Mentar I'd just like to add what little voice I have: FW lag needs priority NOW.
This.
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Jasmine Chen
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Posted - 2009.06.12 10:23:00 -
[52]
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Furb Killer
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Posted - 2009.06.12 10:45:00 -
[53]
Quote: I dont get it, how is faction warfare any different than 0.0 PvP. We have fights in the 200-300 range and its playable.
That I wonder too.
Yesterday a fight with 50-60 people, we all have to deagress and dock up because half the fleet is desynced.
After that we fight again, and it shows my shipping turning into a pod, and back into a ship, and back into a ship for quite often. Then it shows my pod is taking shield damage. I try to warp, after a while it finally stops showing i warp and then am back at the fight, and i am really in warp. I drop out of warp, and still see the entire enemy fleet on my overview. (And still in my original ship, logs show a total of one missile group hit me, so it wasnt even close to destroying my domi). |
TraininVain
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Posted - 2009.06.12 10:50:00 -
[54]
I hear from pirates that they get extra lag engaging FW blobs.
The theory being mooted a while ago was that it was the extra standings. |
Erik Finnegan
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Posted - 2009.07.06 19:28:00 -
[55]
CCP had announced extra attention to the lag issue in the Q&A. And here we go : Dierdra reports a supposed fix had worked well, which they tried yesterday in a noticeable fleet.
Read up on the facts and figures on the "Issues, Workarounds & Localization" Forum, the thread called "Fighting Lag: Faction Warfare Edition, Round Two!", page 4 ff. |
Syringe
R.E.C.O.N. Minor Threat.
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Posted - 2009.07.06 19:39:00 -
[56]
Originally by: Foolish Bob FIX NOU!! ARGHABARGHABARHAJLKFDJLHSLKNSDFMNK!!!
Tell you what sparky - how about YOU fix it now
I'm pretty sure that CCP knows what's goin on and it's probably not a quick switch flip. "Oh Sven - why don't you hit the 'fast' switch over there on the wall. Yeah - that one. Ok, good - scratch that one off the list."
Not supported because this is not a proposal, this is a whine. --------- War isn't the answer. However, the objective isn't to provide answers rather than eliminate the question. |
Rodj Blake
PIE Inc.
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Posted - 2009.07.07 10:41:00 -
[57]
Edited by: Rodj Blake on 07/07/2009 10:42:22
There was a dev in Taff last night (just before the fighting really kicked off) to check on lag. So they're definitely still looking at this.
Dulce et decorum est pro imperium mori.
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Kaito Haakkainen
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Posted - 2009.07.07 11:02:00 -
[58]
When an issue is repeatedly raised it is not a waste of the CSM's or CCP's time, it's valuable feedback informing them that the change is not being rolled out as quickly as needed and should be a greater priority.
Of course if we could see more of what is being done with these issues such as updates on the test-server changes, the occasional post to state that it is being worked on, and dev-blogs that are about the development of the game (which we get, in my opinion, too few of) issues wouldn't be raised twice because we'd be aware that while the problem may be complex it is being worked on.
The EVE community like to pester and so they should, too often when we don't we find what we assumed was being worked on has been pushed back or dropped altogether. Nothing wrong with more communication from either side. |
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