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Thread Statistics | Show CCP posts - 21 post(s) |
Meditril
T.R.I.A.D Defiant Legacy
78
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Posted - 2012.06.01 15:11:00 -
[1] - Quote
Here are my proposals:
- Remove e-war entirely from NPC in FW missions and plexes. Reason: e-war makes the game too unbalanced for different factions.
- Give the NPCs the sleeper AI. Reason: This will make the "one is tanking the other is providing damage game" not that easy.
- Make NPCs faster, frigates should use MWD and they should hit at least 2000 m/s if they are going for a target. Cruisers should go for 1000 m/s and battleships 500 m/s. Without this, the change above has not much effect.
- NPC should stop spawning once defender (friendly pilot) is in plex.
- Keep the damage output and tanking ability of NPCs as it is.
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Meditril
T.R.I.A.D Ushra'Khan
103
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Posted - 2012.08.23 11:56:00 -
[2] - Quote
Here are my 2ct to this topic:
- Doing large plexes solo with a gun-less frigate should not be possible. Button should only count down if no NPC is on grid.
- NPC should have WH-AI to make them more intelligent. They should not fire contiuosly at a target out range and ignore targets in range etc. With regards to DPS and tank, NPC are fine as they are.
- Since the first change will have a massive impact on large plexes, reduce the timer. I propose make all plex timers 15 minutes at max.
- Large plexes should context / decontext a system significantly more than small ones.
- Stop LP payout for plexing if system is 100% contested / vulnerable.
- It should be impossible to contest a system more than 100%. It should be indeed possible to make a vulnerable system unvulnerable by just defensive plexing one plex. This will cause fights and pressure for the offender to stay in control of all plexes until der bunker is down. This gives a small defender fleet at least a chance to disrupt the offender even if he has a much larger fleet.
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Meditril
T.R.I.A.D Ushra'Khan
103
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Posted - 2012.08.23 12:58:00 -
[3] - Quote
Mortromain wrote: i agree with most point (or don't care) exept with the NPC AI, could you explain why you want an improved NPC AI? it seems to me that it will just limit the number of fit you can have while being in a plex
The reason why I want an improved NPC AI is that it is simply stupid that people get a fast frigate into the large plex which recieves full aggro and move it 200 km of the rats. Then uncloak their StealthBomber and kill everything inside in AFK-mode without the rats being intelligent enough to switch the target. In addition to this they are at no risk, since they are not targeted in the StealthBomber and can therefore immediatelly cloak.
So with WH-AI the NPC rats will sooner or later switch their aggro to the SteathBomber which is from my point of view a reasonable behaviour. Then you have the choice to either speed tank the rats or warp of. Furthermore, this creates at least some risk to the plexer especially if he is playing the lazy AFK mode. |
Meditril
T.R.I.A.D Ushra'Khan
103
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Posted - 2012.08.23 15:21:00 -
[4] - Quote
Deacon Abox wrote: 2. not sure this is a good thing, WH-AI might actually killoff fighting in plexes, because we are stuck with more fragile tech I frig, dest, and cruisers which is not the case as in WH space. 6. hmm, well it would make bunker busting or mass bunker busting more difficult. it might cut down on the extreme ping pong monthly or so lp dumping strategies currently manifesting. Would have to think more about this.
With regards to your concerns to point 2. I was just talking about AI and not about making the NPC harder to kill. Better AI will just make the NPC switch their primary target from time to time and also distributed damage accross targets. FW-NPC should also with new AI not use any E-War. For small plexes this will make no difference since you can kill NPCs easily from range with one destroyer. For larger plexes the difference will be that you with AI can't simply tank all the damage by flying a frigate at 200km of the NPC and doing the damage with a No-Tank Ship. With the AI set-up you have to come with somehow balanced ships which is much closer to what is necessary for PVP which also mean you get better fights. Furthermore NPC-AI will make it also more interesting to fight against pirates in a plex, because NPC might switch their target to the new incomming pirate.
With regards to point 6. Currently if you want to flip a system, then the FC calls everyone to come as big as possible just for the matter of DPS. Such an approach will be naturally in danger if point 6 is implemented. This is fine, because bringing as big as possible ships tends to exclude young players. If point 6 is implemented, then the FC has an incentive to invite players with small ships for the bunker bash too. They than have to take care of keeping the small plexes clean which forces fleets to have a wide spectrum of ships which I think is in fafour of PVP and enables tactical decisions. |
Meditril
T.R.I.A.D Ushra'Khan
103
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Posted - 2012.08.24 11:04:00 -
[5] - Quote
fon Luck wrote:My suggestion: 1. Remove plexs. 2. Give much more LP for killing WT. 3. Increase system contested level from killing WT.
Sorry for my english.
This will simply create a big hole for missuse. In such a scenario you just get an Alt in the enemy milita and then kill him all day to farm LP. Sounds not good to me. |
Meditril
T.R.I.A.D Ushra'Khan
105
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Posted - 2012.08.27 13:25:00 -
[6] - Quote
A big NO for the following points!
Justin Cody wrote: -2) Navy NPC's in high sec should apply points before webs to targets of enemy factions (though perhaps not pirates...cause I am one and I like them helping me to warp faster)
-3) NPC's in low sec should attack any non-militia regardless of standings as they are trespassing on military property...additionally they should at some level (perhaps major and major unrestricted) apply webs, though perhaps not warp scrambling devices. To discourage solo activities on noob alts perhaps all FW plexes should have some form of arp scrambling NPC with the number and toughness of the npc's rising with the supposed plex difficulty rise.
-5) ihub HP is fine, perhaps a boost to its passive recharge rate so that a fleet of 50 or so thrashers can't do it would be nice. or 25% resists even across the board to harden it up a bit. Add a small bit of challenge for attackers. Perhaps have a nice fleet of hostile NPC's protecting it instead of an RF timer. They come fully equipped with ECM, webs, points and might as well be a small incusion force for its difficulty.
In detail: 2- If Navy NPC apply points in High-Sec then you make High-Sec complete save for FW members belonging to the faction of the high sec you are in. On the other hand any voyage into enemy high-sec for the opposite faction will get impossible. This will kill a lot of PVP fun. Therefore a clear NO!
3- Solo activites on noob alts are easily reduced if you need to kill the NPC. Webs or scrams of guarding NPC will completely kill PVP. Everyone will run in Stabbed ships and warp out on every sign on danger. If you force people to bring at least some useful ship and play around with the NPC then they might fight if they feel superior or you might be able to snag them because they are busy.
5- Being able to crush an unguarded IHub with frigates within one hour is fine. Don't force us to bring the 0.0 blob for this job. If you really want to encourage fight then you might think about informing while milita if an IHub is aggressed. |
Meditril
T.R.I.A.D Ushra'Khan
112
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Posted - 2012.09.03 11:22:00 -
[7] - Quote
I really like the proposed changes to plexing mechanics in FW, the only thing I am concerned about is the new size of plexes. Currently T1/Faction Cruisers are almost equivalent to T2-Frigates if it comes to survivability. You never know exactly how the fight will end up which makes it interesting. With the new size rules T1/Faction Cruisers will in the worst case fight against T3-Cruisers which will compeletely outclass them. (And don't forget the Falcon and the Logi.)
Therefore I like to propose the following sizes for plexes:
L1 - Rooky: T1/Faction Frigates only (no Pirate Frigates and no Destroyers). L2 - Small: T1/Faction Cruisers + all Frigates and all T1/T2 Destroyers (no Pirate Cruisers and no BC). L3 - Medum: BC + all Cruisers + all Destroyers L4 - Large: BS + everything including capitals (since no gates) |
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