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Author |
Thread Statistics | Show CCP posts - 21 post(s) |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
13
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Posted - 2012.09.02 18:05:00 -
[1] - Quote
Are the NPCs still going to attack neutrals? They really shouldn't do that. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
64
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Posted - 2012.10.07 12:59:00 -
[2] - Quote
It's funny how bad you all are. I just get the impression that you all fly overpowered pirate faction ships and don't know how to use the scanner. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
88
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Posted - 2012.11.22 19:39:00 -
[3] - Quote
Posting here because it's FW-related. Are acceleration gates going to continue to make people invulnerable? **** is ridiculous. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
88
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Posted - 2012.11.22 19:55:00 -
[4] - Quote
CCP Fozzie wrote:TrouserDeagle wrote:Posting here because it's FW-related. Are acceleration gates going to continue to make people invulnerable? **** is ridiculous. The fact that someone can always enter a FW plex as long as they do not hang around outside for any length of time is intended design.
But... but I need this for anti-blob work, for splitting people up. Why do you guys hate fun so much? |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
88
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Posted - 2012.11.22 20:26:00 -
[5] - Quote
Hans Jagerblitzen wrote:TrouserDeagle wrote: But... but I need this for anti-blob work, for splitting people up. Why do you guys hate fun so much? Right, anti-blob. So when you're in a thrasher, and you want to run some small plexes, a blob of veterans with a massive HAC/BC fleet and insta-locking tackle can't camp a small and keep you from having fun. Plex restrictions would be rendered pointless if you couldn't use them to shake a larger blob to begin with.
(such a scrub)
How about don't warp to things with blobs on them? Just like the rest of the time. It's not like it's hard to D-scan or come in at range. All a camp could do to someone who isn't a noob is deny entry.
The idea is to catch stragglers when a gang is inside, so I have 2 warps-worth of time to kill them before backup lands. Also it would be preferable for me to fight people outside a plex if it's not a blobby situation, because I wouldn't have to deal with a tonne of NPCs attacking me for no reason. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
88
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Posted - 2012.11.22 20:36:00 -
[6] - Quote
Hans Jagerblitzen wrote:TrouserDeagle wrote: because I wouldn't have to deal with a tonne of NPCs attacking me for no reason. Have you even looked out the new plexes yet? And you're welcome to taunt my PvP ability (I'm thoroughly mediocre) but this is not about "L2P, don't warp to blobs noob". It's about a militia's ability to spread out and cover ALL gates in a system, and effectively lock it down with a blob on each plex as they spawn, preventing ANY ships from entering, even if they are small enough to be permitted and the blob isn't.
I've not, but I look forward to them, even if the gate invulnerability nonsense won't be changed. I don't see why it's important that people have the ability to not get caught on acceleration gates when pretty much every day I run into gangs of instalocking destroyers on stargates (I hate them so much). |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
88
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Posted - 2012.11.22 22:28:00 -
[7] - Quote
Hans Jagerblitzen wrote:TrouserDeagle wrote:I don't see why it's important that people have the ability to not get caught on acceleration gates when pretty much every day I run into gangs of instalocking destroyers on stargates (I hate them so much). So in other words, "If I have to suffer this instalocking crap, they should too!" as supposed to "This instalocking crap isn't very fun, wouldn't it be cool if there was a place we could play in the game where this wasn't an issue"
If I were trying to FW plex and hostiles were trying to prevent me from doing so, surely they'd be better off covering the stargates anyway? Unavoidable death for people who don't have scout alts or elite pvp 6th sense, whereas camping the acceleration gate doesn't actually catch anyone who isn't stupid, even if the acceleration gate didn't make the target invulnerable.
How about getting rid of the instalocking entirely, by gutting the effectiveness on all +scan res mods and fixing the stacking on rigs? I think everyone would be down for that, except the awful camper pirates and russians that we all hate. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
89
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Posted - 2012.11.26 18:31:00 -
[8] - Quote
Do plex timers reset/tick down yet when people warp out? |
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