Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 [17] 18 19 20 .. 22 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 23 post(s) |
Taoist Dragon
Forced Penetration
40
|
Posted - 2012.10.05 04:43:00 -
[481] - Quote
How about you can only cap a system that has a capped system ajacent to it.
This would create a 'front line' and would stop a wholesale warzone flip.? That is the Way, the Tao.
Balance is everything. |
Rengerel en Distel
Amarr Science and Industry
449
|
Posted - 2012.10.05 13:45:00 -
[482] - Quote
Taoist Dragon wrote:How about you can only cap a system that has a capped system ajacent to it.
This would create a 'front line' and would stop a wholesale warzone flip.?
The other changes will stop the wholesale warzone flip, as you'll want to have as many systems as possible all the time.
|
Moonair
The Dead Rabbit Society
0
|
Posted - 2012.10.05 22:11:00 -
[483] - Quote
CCP Ytterbium wrote:
Q: HAVE YOU THOUGHT ABOUT ENCOURAGING BORDER FIGHTS BEFORE CLAIMING SOVEREIGNTY IN A CENTRAL SYSTEM? A: Yes, we have quite a lot actually. It's a good idea, as it spreads fights along an outer rim of system while giving a geographical meaning to a war effort. However, implementation is very time and resource consuming, which is why we don't have it actually planned for winter. [/list]
This. THIS!
Soon as please :)
The reason I got bored of Faction Warfare before, was quite simply, the fights dropped off. It became an exercise in running counters down. It was like watching paint dry for hours on end.
There has to be a reason to attack and a reason to defend, to encourage the sort of fights that FW can provide. When it happens - they are a total blast, unlike anything else in EvE, because of the site limitations.
A front line would be a perfect way of making this happen, and remove solo frigate farmers deep in our space - and thus dramatically reducing LP farmers as a big issue. All the do when you enter the plex, is just warp off and they are very hard to catch. Plex sites should also not be doable in a frigate :)
But anything that can be done for winter, and any point releases, that encourages fights, has to be what FW is all about. |
Mike Whiite
Keystone Industrial
72
|
Posted - 2012.10.09 08:44:00 -
[484] - Quote
Not sure where to put this idea, but this thread comes closest I think.
Could CCP split up the LP system in OP and DP Offence point and Defence Points and either give them a separate shop or make them diferent parts of the price in the LP shop.
So to by a Navy vessle you need a certain amount of defence and offence points, that might bring a little change in all the vunrable systems that no one is going to topple and forces plec farmers to deend as wel as to just offend. |
Dan Carter Murray
152
|
Posted - 2012.10.09 09:37:00 -
[485] - Quote
# of systems owned With stations/ # of systems with stations total = basis for tier level
System upgrades separate from tier.
only allow 2-3 systems to spawn plexes per week per side. May change depending on who is winning. i.e. winning side has more systems available to attack.
Lp only from ship/pod and missions (mini arcs as has been proposed).
Cut iHub shield/armor/structure 50%
Accidentally spill coffee on the programmers desk which contains the only copy of the code for allowing carriers, supers, dreads, titans, etc to enter fw space. All of those ships will be ejected and beamed to random WH space.
Ban everyone but fw mains from posting in w&t.
Everything solved.
Give me medal for the solution.
|
X Gallentius
Justified Chaos
521
|
Posted - 2012.10.09 16:44:00 -
[486] - Quote
Moonair wrote: A front line would be a perfect way of making this happen...
Fighting in Eve requires both sides to decide to engage (or requires at least one side to derp around unscouted to get ganked)
Front lines won't solve anything other than allow the dominant side to dominate the frontlines. There will be more blueballing of fleets when one side is larger/more capable than the other. This will lead to fewer fights overall - or more time wasted in stations while the FC comes up with the "perfect fleet" to counter the other sides' "perfect fleet". Boredom will occur.
One example is from 4 years ago when CCP decide to make an "event" out of Martoh for a weekend. PERVS and Caldari dominated the system. A fight was had, and then the rest of the weekend nothing happened because one side was stronger than the other. Nobody is going to consistently choose to engage in fights if he knows he will lose.
The current map allows the weaker side to use "guerilla tactics" and actually allows for a variety of engagements from solo to big fleets. For example, if your side is completely overpowered, then all you have to do is move a few systems away from the other side's home system. The current map also encourages each side to spread out to be more effective.
The "problem" CCP should be solving is how to stop farmers from exploiting the current plexing/LP system without making it too difficult to fight in plexes. The simplest solution was to force somebody running a plex to shoot all the rats. It probably should have been implemented one week into the last patch to see if it would work. But now we're on a different path with new plexes being created, etc.. We'll see what happens in this next iteration. |
Taoist Dragon
Forced Penetration
46
|
Posted - 2012.10.09 21:54:00 -
[487] - Quote
Rengerel en Distel wrote:Taoist Dragon wrote:How about you can only cap a system that has a capped system ajacent to it.
This would create a 'front line' and would stop a wholesale warzone flip.? The other changes will stop the wholesale warzone flip, as you'll want to have as many systems as possible all the time.
I was thinking more in line with giving missions a reason.
With a 'frontline' being created by only allow systems ajacent to current system being able to be flipped then you wouldn't be able to 'deep strike' into enemy space.
So then come in missions. remove current mission mechanics.
Have mission randomly spawn in the FW militia window. These missions will be similar to current missions (destroy the supply, kill the commander etc.)
The mission will be in enemy held space. Once the mission is completed then the enemy held system becomes unlocked to plex. Thus creating a deep strike in enemy space.
It waould also encourage fleets to run missions so the can unlock a system for plexing and hold said system. That is the Way, the Tao.
Balance is everything. |
Deen Wispa
Justified Chaos
332
|
Posted - 2012.10.09 23:21:00 -
[488] - Quote
Moonair wrote:CCP Ytterbium wrote:
Q: HAVE YOU THOUGHT ABOUT ENCOURAGING BORDER FIGHTS BEFORE CLAIMING SOVEREIGNTY IN A CENTRAL SYSTEM? A: Yes, we have quite a lot actually. It's a good idea, as it spreads fights along an outer rim of system while giving a geographical meaning to a war effort. However, implementation is very time and resource consuming, which is why we don't have it actually planned for winter. [/list]
This. THIS! Soon as please :) The reason I got bored of Faction Warfare before, was quite simply, the fights dropped off. It became an exercise in running counters down. It was like watching paint dry for hours on end. There has to be a reason to attack and a reason to defend, to encourage the sort of fights that FW can provide. When it happens - they are a total blast, unlike anything else in EvE, because of the site limitations. A front line would be a perfect way of making this happen, and remove solo frigate farmers deep in our space - and thus dramatically reducing LP farmers as a big issue. All the do when you enter the plex, is just warp off and they are very hard to catch. Plex sites should also not be doable in a frigate :) But anything that can be done for winter, and any point releases, that encourages fights, has to be what FW is all about.
If you can't defend against enemy farmers who are deep in your space, as you say, then you are doing something wrong. There are still tons of fights to be had. And if you're not getting fights, then you're doing something wrong. You should try finding fights pre inferno...where we had issues finding WTs who roam in a BC gang or higher. In fact, looking at your corp name which had nearly 70 members at its peak but so-so activity, then I'm confident in saying that you were/are doing something wrong.
And besides, there already is a frontline. It's called Eha vs Vlillrier/Oicx. Or Nennamalia vs Enaluri. Or Nisuwa vs Rakapas. Or Old Man Star/Ladistier vs Heydielies. Tons of fights in these areas depending on timezones. Gallente FW Blog http://iamsheriff.com/blog C'est La Eve :) |
Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
317
|
Posted - 2012.10.10 07:52:00 -
[489] - Quote
"Time and resource consuming" my ass
Double VP/LP gain from plexes in systems with enemy adjacent. Halve VP/LP gain from plexes in systems with no enemy adjacent. Triple LP-for-Kills in plexes in systems with enemy adjacent.
How can adding static modifiers be a dev resource hog .. should even be relatively easy to determine adjacents as flips will still be completed during the DT database runs.
@Deen: Is that a frontline and not merely a pipe/homesteads?. We have the same sort of thing going on Amarr/Shakorite front with Amamake-Auga-Kourmonen-Kamela/Huola .. basically just the chained systems connecting high-sec exits on the two sides. |
MeBiatch
Republic University Minmatar Republic
617
|
Posted - 2012.10.13 18:09:00 -
[490] - Quote
i would like it if they could remove the reduced clone cost and replaced it with the ability to buy clones with LP directly...
that way i could save isk for more important things... Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |
|
Soko99
Repercussus RAZOR Alliance
9
|
Posted - 2012.10.14 13:49:00 -
[491] - Quote
Not sure if this has been suggested, but 25 pages is a lot to go through..
I know I'll take some flack for this.. But to reduce the farming of the sites, perhaps add a few webbing cruisers, frigs, BS to the sites so that you can't just orbit and speedtank everything for the time it takes. |
Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
319
|
Posted - 2012.10.14 15:57:00 -
[492] - Quote
Soko99 wrote:Not sure if this has been suggested, but 25 pages is a lot to go through.... Not sure if making excuses for not reading before posting or posting in the wrong thread is worse .. hahahaha
Bottom sticky, called "FW: NPC and you" or something like that, is the thread you are looking for. To save you some time however, let me just say Sleeper level AI and super-speedy NPC inties.
The fact that the NPC thread has been gathering dust for months now can only mean that the majority of us are rather happy with CCP's chosen solution .. I know I am .. exceeded my expectations handedly (had/have low expectations though, because :CCP:, but still )
|
Sheynan
Lighting the blight
76
|
Posted - 2012.10.14 17:00:00 -
[493] - Quote
Veshta Yoshida wrote:The fact that the NPC thread has been gathering dust for months now can only mean that the majority of us are rather happy with CCP's chosen solution .. I know I am .. exceeded my expectations handedly (had/have low expectations though, because :CCP:, but still )
Well, they are pretty much ok, except for the fact that defensive plexing can still be done afk in gunless frigates as far as I know. They should really adress that last issue. |
Zarnak Wulf
Imperial Outlaws
658
|
Posted - 2012.10.14 17:33:00 -
[494] - Quote
I think if a militia is at Tier 1 and they choose to upgrade a system to 5 then CCP Guard should appear to provide moral support and troll the enemy. |
Planetwhore001
Inappropriate Contact Infinite Improbabilities
0
|
Posted - 2012.10.15 09:32:00 -
[495] - Quote
Heres a thought or two
Get rid of LP for plexing, implement a capture point system so that as you plex it directly raises/lowers that systems tier.
Bring FW missions in line with similar missions in highsec including removing the local beacon on mission spawn. Factor LP gain to high sec equivalent plus a bonus for being in low sec.
Increase the proportion of LP gained for being on killmails, ie 1 person - 100% 2 - 75% 3 - 68% et al
|
|
CCP Fozzie
C C P C C P Alliance
1899
|
Posted - 2012.10.15 13:57:00 -
[496] - Quote
Hey everyone. I've got a few updates to our plan to share, including one change happening in Inferno 1.3 tomorrow and some tweaks to the earlier described plan taking into account all your excellent feedback and our conversations with the CSM. This stuff affects both this thread and the other one, but I'm just going to post it here because splitting it up doesn't make much sense to me. I'll just link to this post from there, and we can keep the combined feedback here.
Firstly, we have the Inferno 1.3 patch releasing tomorrow which will represent the beginning of the Empires' perpetration for the storm of new immortal infantry they see on the horizon. Most of the changes will be invisible to capsuleers, with the significant exception of Empire influence being increasingly exerted on the temperate planets of their contested zones. The four Empires have all begun to construct installations on the surface of temperate planets within factional warfare space that allow them to affect the system control to a limited but noticeable degree.
At this point the installations are being set up by local militias allied with their ancestral nations, so the planet control is being exerted by the original owners of the system, from before any FW sovereignty changes. This means that until the new mercenaries of DUST 514 begin deployment, the planet control will belong to the historical owners based on region (or another way of putting it, the builders of the stargates in each system). For instance, all temperate planets in Black Rise will exert influence for the Caldari, and all temperate planets in The Bleak Lands will exert influence for the Amarrians.
This influence will take the form of an increase or decrease in the number of Victory Points required to make a system vulnerable. If the same Empire controls both the planet and the Infrastructure Hub, the system will become harder to conquer through a higher VP threshold. If one Empire holds the Ihub and the other holds the planets, the system will become easier to conquer through a lower VP threshold. The influence exerted by each temperate planet is 12.5% of the standard VP threshold in either direction. Most FW systems have either one or zero temperate planets, and the maximum number in any FW system is four, giving a maximum possible VP threshold influence of 50% (12.5*4).
This planet influence will be adjustable once the DUST 514 Mercs are unleashed, but in the meantime it will present a static adjustment of the landscape that may influence which systems each Militia chooses to reinforce and base from. This change will take effect with Inferno 1.3 tomorrow. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
|
Bienator II
madmen of the skies
1027
|
Posted - 2012.10.15 14:46:00 -
[497] - Quote
beside the patch. are the other things still on the roadmap? (e.g: no vulnerable system farming, npc block contesting, lp payout changes, partial lp for defensive plexing ...).
Also: why is there no lp payout for pods anymore? It stopped for some reason. Bounty blog sais that there will be bounty payout for pods... so we should get the lp too IMO. a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |
Jev North
Anshar Incorporated
99
|
Posted - 2012.10.15 15:00:00 -
[498] - Quote
CCP Fozzie wrote:..the beginning of the Empires' perpetration.. They are perpetrating some preparation in preparation for possible penetration?
|
Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
319
|
Posted - 2012.10.15 15:01:00 -
[499] - Quote
CCP Fozzie wrote:Hey everyone. I've got a few updates to our plan to share.... If FW is to be used as a rough template for null sov, then 12.5% may not be enough (assuming numbers used will cross over), or does null space have significantly more temperate planets than low-sec?
All that update did for me was make me look forward to the impending sov revamp even more .. especially the tears and rage that it will probably invoke as XXXX will no longer be able to use tactic YYYY.
PS: If you think about it Fozzie, most of the aspects of FW are interconnected. It is the price of needing to feed both epeen and wallet with the same underlying system .. don't fight it, embrace it!
|
Hoarr
RPS holdings
59
|
Posted - 2012.10.15 15:09:00 -
[500] - Quote
I think this is a great move on CCP's part. It's a move to affect some sort of reset on the FW control before bringing DUST mercs on to TQ without actually just hitting the reset button. It will probably fuel some intense conflicts in the run up to the expansion with the dominant force being pushed out of the weaker force's space to an extent. |
|
Rengerel en Distel
Amarr Science and Industry
460
|
Posted - 2012.10.15 15:15:00 -
[501] - Quote
Hoarr wrote:I think this is a great move on CCP's part. It's a move to affect some sort of reset on the FW control before bringing DUST mercs on to TQ without actually just hitting the reset button. It will probably fuel some intense conflicts in the run up to the expansion with the dominant force being pushed out of the weaker force's space to an extent.
I doubt it'll have much effect until the new bleed numbers. There's too much LP right now for 12.5% to make a dent.
|
Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
3178
|
Posted - 2012.10.15 15:22:00 -
[502] - Quote
Veshta Yoshida wrote: If FW is to be used as a rough template for null sov
It's not.
Vice Secretary of the 7th Council of Stellar Management.
|
Salpun
Paramount Commerce
393
|
Posted - 2012.10.15 15:27:00 -
[503] - Quote
Hans what did you think of Jesters post earlier. Might be over reacting but pushes should be harder right.
Even with some systems pushed to use 50% more LP there is a whole lot of LP out there.
Bucky has the numbers in place already if anyone is interested. |
Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
3178
|
Posted - 2012.10.15 15:28:00 -
[504] - Quote
Bienator II wrote:beside the patch. are the other things still on the roadmap? (e.g: no vulnerable system farming, npc block contesting, lp payout changes, partial lp for defensive plexing ...).
Absolutely, this is just part of the ongoing phased preperation for Dust, and a lot of it is handled by a separate team from CCP Fozzie, CCP Ytterbium, and the rest of the gang who are focused on the core FW fixes. All those other things you mentioned are still being worked on and still in the pipeline for Retribution.
Quote:Also: why is there no lp payout for pods anymore? It stopped for some reason. Bounty blog sais that there will be bounty payout for pods... so we should get the lp too IMO.
I've been getting LP for podkills....maybe this is some new bug? Are others having this problem as well? Vice Secretary of the 7th Council of Stellar Management.
|
Zarnak Wulf
Imperial Outlaws
658
|
Posted - 2012.10.15 15:31:00 -
[505] - Quote
Dal and Siseide have no temperate planets but Raa has three. That's funny. This is a nice Amarr boost in the short run. A plex run offensively or defensively in kam/Kourm/huola will net close to .8 contested movement for Amarr but only .6 for Minmatar. That adds up. |
Gimble Revo
Swift Wing Red Villore Accords
0
|
Posted - 2012.10.15 15:39:00 -
[506] - Quote
Hans Jagerblitzen wrote:I've been getting LP for podkills....maybe this is some new bug? Are others having this problem as well?
Killed a few pods yesterday and received no LP for them. One of them was worth 40m ISK so I thought it was weird that I didn't get anything for it. |
Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
3178
|
Posted - 2012.10.15 15:48:00 -
[507] - Quote
Salpun wrote:Hans what did you think of Jesters post earlier . Might be over reacting but pushes should be harder right. Even with some systems pushed to use 50% more LP there is a whole lot of LP out there. Bucky has the numbers in place already if anyone is interested.
Yeah, I've already looked at the number of systems with temperate planets for each warzone, most have very few or no temperate planets at all, and there's only a couple of systems with four temperate planets for the max 50% effect.
Note that this doesnt affect the amount of LP needed to upgrade the systems, only the number plexes needed to push them to vulnerable. Keep in mind that FW pilots are currently plexing systems as much as 200, 300, or 400% PAST vulnerable - so 50% is kind of weak compared to the amount of plexing activity currently.
This will be a small buff for factions like the Amarr who have a chunk of their traditionally Amarrian systems now under Minmatar control (they will be easier to take back), but shouldn't have such a major effect that you won't see Tier 5 spikes anymore or anything melodramatic like that.
I'm not rushing to the LP store myself in a panic, that's for sure.
This will shake things up a bit, and give us a chance to see how the Dust 514 matches will affect us whenever they launch the game onto Tranquility. Many have concerns that CCP is changing too many variables with Retribution, this is a nice opportunity to see one of the variables in isolation, well enough in advance to make adjustments before the Dustbunnies start tearing things up and changing the warzone themselves. Vice Secretary of the 7th Council of Stellar Management.
|
Asthariye
Angry Mustellid Iron Oxide.
13
|
Posted - 2012.10.15 16:55:00 -
[508] - Quote
More than 24 hours notice would've been nice though for those of us who live in originally hostile systems with several temperate planets :(
Also, LP for podkills - one of our guys petitioned this the other day after he got no LP for a 1.3bil pod and was told it's not a bug, you should never get LP for pods 'because they have no inherent value' and is part of the FW redesign. I told him to escalate that because it sounds like a load of nonsense but I don't know if he's had a reply to that. |
Sheynan
Lighting the blight
76
|
Posted - 2012.10.15 17:12:00 -
[509] - Quote
@Fozzie / Hans
Isn't there any way to get atleast the NPC changes (if they are already finished) or a part of them stealth patched in the near future (read week). When I go through lowsec, it feels like the amount of new farming alts is growing exponentially each day.
I don't think we need to have this ISK fountain running for another 1,5 months, its effects are bad enough already.
|
X Gallentius
Justified Chaos
530
|
Posted - 2012.10.15 17:31:00 -
[510] - Quote
Hans Jagerblitzen wrote: doesnt affect the amount of LP needed to upgrade the systems, only the number plexes needed to push them to vulnerable. Keep in mind that FW pilots are currently plexing systems as much as 200, 300, or 400% PAST vulnerable - so 50% is kind of weak compared to the amount of plexing activity currently.
We all know of course that this level of plexing activity only happens in non-occupied systems.... It's going to change quite a bit with the upcoming patch - so using afk alt plexing as an indicator of how "easy" or "hard" it will be to flip systems with this new feature is misleading at best.
Otherwise, bring it on. More texture to the map is better. |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 [17] 18 19 20 .. 22 :: one page |
First page | Previous page | Next page | Last page |