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Author |
Thread Statistics | Show CCP posts - 23 post(s) |
Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
319
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Posted - 2012.10.15 17:34:00 -
[511] - Quote
Asthariye wrote:More than 24 hours notice would've been nice though for those of us who live in originally hostile systems with several temperate planets :( .... What does it matter .. isn't everything 9001% vulnerable at this point? Even if you happen to base out of a system that has miraculously evaded the gunless locust swarms, a 50% reduction in needed VP still leaves some 75 plexes that has to be lost ..
This is Dust mechanics, will have close to zero influence on the state of things. 'Tis merely spice to give flavour, the composition and nutritional value of the meal lies elsewhere .. NPC, plex and upgrade changes is where its at (better not muck it up this time CCP!). |
Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
3179
|
Posted - 2012.10.15 17:48:00 -
[512] - Quote
Sheynan wrote:@Fozzie / Hans
Isn't there any way to get atleast the NPC changes (if they are already finished) or a part of them stealth patched in the near future (read week) ? When I go through lowsec, it feels like the amount of new farming alts is growing exponentially each day.
I don't think we need to have this ISK fountain running for another 1,5 months, its effects are bad enough already.
Nope. This is all stuff actively being built, than it'll need to go through internal testing, and public testing, before it can be uploaded to Tranquility. Right now, the expected deploy date for all of the FW changes is the Retribution release, it will be highly unlikely we'll see anything sooner.
...and I'll spare the "FW isn't an isk fountain" economics lesson for now since its been thoroughly beaten to death elsewhere. I know it's frustrating for the PvP crowd that will have to hold on for another couple of months until the plexing changes kick in and nerf the amount of AFK ninjafrigs you see around the warzone, but the amount of LP generated right now only benefits an over-inflated economy. Vice Secretary of the 7th Council of Stellar Management.
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Shepard Book
Underground Stargate
83
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Posted - 2012.10.15 17:49:00 -
[513] - Quote
CCP Ytterbium wrote:UPDATED THREAD 31/08/2012 HERE.This is a discussion about system upgrades received when donating LP into the FW infrastructure hub, and how to make them more appealing after Inferno. Please refer to the FW blog for more details. At the moment they are:
- Upgrade level 1 - 10,000 LPs required: +1 more station manufacturing, ME, PE, invention and copy slots*, 10% price reduction for medical clones (not jump clones), 10% reduction in market / contract broker fees
- Upgrade level 2 - 25,000 LPs required: +2 more station manufacturing, ME, PE, invention and copy slots*, 20% price reduction for medical clones (not jump clones), 20% reduction in market / contract broker fees
- Upgrade level 3 - 45,000 LPs required: +3 more station manufacturing, ME, PE, invention and copy slots*, 30% price reduction for medical clones (not jump clones), 30% reduction in market / contract broker fees
- Upgrade level 4 - 70,000 LPs required: +4 more station manufacturing, ME, PE, invention and copy slots*, 40% price reduction for medical clones (not jump clones), 40% reduction in market / contract broker fees
- Upgrade level 5 - 100,000 LPs required: +5 more station manufacturing, ME, PE, invention and copy slots*, 50% price reduction for medical clones (not jump clones), 50% reduction in market / contract broker fees
- Buffer - 100,000+ to 150,000 LPs
* Slots are only given for stations that already have that given activity before upgrade. For instance: a station only having science slots will not receive extra manufacturing slots.It's a start, but nothing fancy. We would like to iterate on that after Inferno, and we have already heard some good comments, but your input is welcome. Some ideas, not necessarily in any order:
- Bring back the cyno jammer, if polished enough to be shot down by neutral third parties. Fanfest taught us it is a very tricky move, so we want to hear from all interested parties here
- Move station deny docking from being automatic when a system is captured to something that only happens when the enemy upgrade a system to level X
- Provide science, manufacturing time reduction bonuses to further encourage industry in low-security space
Speaking of which, how do you feel about neutrals having access to your precious upgrades? As explained in the blog, the original goal was to promote an industrial backbone in low-security space, but you may feel differently. Thanks for your time!
Why not let allies attack an IHUB too? This could also help curb people jumping from one faction to another. |
Zarnak Wulf
Imperial Outlaws
658
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Posted - 2012.10.15 18:40:00 -
[514] - Quote
Auga, Lantorn, Vard, and Huola all have one Temperate planet. Dal, Siseide, and Kourm have none. Kamela and Arzad have two. Very interesting.... |
Destru Kaneda
CTRL-Q Iron Oxide.
106
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Posted - 2012.10.16 11:23:00 -
[515] - Quote
Ourzad FTFY Music for robots, geeks, hackers, and nerds. Nerdiest homepage on the internet? |
Felix Victrix
Federal Defense Union Gallente Federation
0
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Posted - 2012.10.16 14:12:00 -
[516] - Quote
What about plex farming alts?! Dont u think that practice must be stopped?! |
frettson
Caldari Provisions Caldari State
0
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Posted - 2012.10.16 14:23:00 -
[517] - Quote
problem with brastraps? what is taking so long :P |
RavenTesio
Liandri Corporation Liandri Covenant
59
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Posted - 2012.10.16 14:43:00 -
[518] - Quote
Veshta Yoshida wrote:Soko99 wrote:Not sure if this has been suggested, but 25 pages is a lot to go through.... Not sure if making excuses for not reading before posting or posting in the wrong thread is worse .. hahahaha Bottom sticky, called "FW: NPC and you" or something like that, is the thread you are looking for. To save you some time however, let me just say Sleeper level AI and super-speedy NPC inties. The fact that the NPC thread has been gathering dust for months now can only mean that the majority of us are rather happy with CCP's chosen solution .. I know I am .. exceeded my expectations handedly (had/have low expectations though, because :CCP:, but still )
We are still for the most part waiting for their full implimentation. From the CCP Feedback, it seems like most of my initial suggestions back in March were actually taken to heart.
I do recall saying at the time that many of the changes I was suggesting weren't exclusive for Faction Warfare but NPCs as a whole, because they're still for the most part not entertaining to engage. Still when you make such a major design change as a suggestion they can take a considerably long time to see fruition.
Provided CCP stick to the plans they have outlined, would definately say they are on the right track.
This said as far as the Complexes themselves go... the whole King of the Hill Mechanics, in my opinion are flawed because as it stands those inside need to WANT to fight; as opposed to HAVING to fight.
I still firmly stand by my original suggestion, that could lead to the inclusion of DUST Marines being used in a more direct capacity down the road. Where a new module is added for Site Capturing, when it is activated it acts like a Siege / Triage module where-by that module cycles every 1 minute... capturing only occurs while the module is active.
Now this could be offset by this person also receives say a 15% (like a DCU) bonus to their resists to increase their survivability, but still not make this a "Safe" job to undertake by any means.
Especially given the cycle time this would greatly reduce the number of "Deer in Headlights" Farmers, additionally so as obviously Speed Tanking would be impossible.
I would also extend out the Incursion Pay-out system to anyone within the Complex (for the side that Captures it) as such, a Minor (worth 10,000 LP) would actually pay-out 2,000 LP but this would be for up to 5 Players... greater than this then the pay-out becomes deminished until at 10 Players you just get a "Thank You"
This would stop the current "You're in my complex" crying that goes on, and actually get players more focused around TEAMWORK. I mean if you earn 2,000 LP with 1 person, or 5 people... who cares about asking friend to help out. It also means those who already work as fleets to do this don't get punished, but you do if you Blob-Fleet.
Attacking Neutrals within a Complex SHOULD NOT BE A SECURITY STANDINGS HIT. The only Standings hit you should receive in a Complex should be for that Faction, I also believe that should a Civilian enter as Navy Police Spawn should show up and "escort" them out... these would be different from the normal defensive spawn in there.
You can claim this would destroy the "good fights" or whatever, but frankly the sheer number of neutral pirate alts that people use in these complexes is beyond a kitten joke. Especially as they also benefit from our hard work to upgrade systems regardless of the side they have decided to fight for ... that frankly is kitten mess and should be dealt with.
Make the damn standings matter, make choosing a side matter!
DISABLE WARTARGETS DOCKING IN EACH OTHERS HIGH-SEC. I have no issues with the Navy being a push over... but allowing a known war criminal to dock in High-Sec. C'mon, seriously!?
Don't know anyone who was upset about the ability to dock in low-sec, in-fact personally I thought it was a fantastic idea; but for the love of all that it is good it MUST be extended everywhere not just the Warzone. If we want to go to enemy High-Sec most of us have Neutral alts anyway, all this would prevent is the frankly kittenbag move of enemy corporations moving in to High-Sec then using Neutral Logi. Sure some of the changes will kurb that a little bit, but either make the Navy a force to truely be feared or disable High-Sec docking!!
Tags should be removed as an item you pick up, instead change them to "Commendations" they can fill a similar role but are provided automatically to the Player. You can then convert them in batches of 10, 50, 100, 250 Commendation Tokens (like AUR) with the exchange rate based on how much a given corporation likes you.
This still allows you to sell them, but these would be provided exclusively for Kills. The number provided would increase, or atleast increase your chance of a Grade I, II, III based on if it is a Standard NPC, Commander NPC or Player.
LP should still be earnt via Complex / Missions, but I think a small "reward" should also be provided. Rookie = 1,000 LP + 10,000 ISK [1-5] Minor = 2,000 LP + 50,000 ISK [5-10] Medium = 5,000 LP + 150,000 ISK [10-20] Major = 10,000 LP + 250,000 ISK [20-40] Unrestricted = 25,000 LP + 1,000,000 ISK [40+]
This should be based against number of people per complex as shown in the brackets for the equal share they receive under that number. I would also say that EVERYTHING in the LP Store should require "Commendations" / Tags... even if it's a Token amount you can gain in a complex worth of kills, but this would encourage Combat. Especially if High-Grade were awarded frequently from other players.
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Mnemic001
T.R.I.A.D Ushra'Khan
2
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Posted - 2012.10.16 15:06:00 -
[519] - Quote
I don't know if its just me, but i feel that alot of the major issues in FW have not even been adressed. Amarr will still find it difficult to pick up missions to get money because CCP wont allow them to dock in pods and shuttles in the imperial crusade stations. The origionally failed LP system has been nerfed to become even more fail.... why? Because all the LP nulsec alts are now going to disappear, noone will contribute to the system and it will now become impossible to make money for FW for everyone. GREAT.
May i also add there is now going to be even less reason for the amarr to fight back, there is still no incentive for the amarr to regain space and the minitards STILL have minimal targets to shoot.
DONT GET ME STARTED ON DUST.
CCP PLEASE, get rid of this god awfull LP system bring back a sustainable LP store were everyone can maintain some cash, bring back the good fights. ALLOW the amarr to dock/undock in pods/shuttles in their mission stations to get LP. Make it harder for the winning side to keep space and reduce the amount of LP sustained by taking plexs. (as specified on one of my earlyer posts) and make it easier for the loosing side to regain space, and boost the LP they get from taking plexs as well it being less time for them to capture it.
For example Faction Control Amarr 50% - 50% Minmitar (No handicaps or incentives given for either side) Amarr 25% - 75% Minmitar Minmitar (For every percent over 50% = 2% reduction in LP gained from offensive plexing, so in this case a 50% reduction in LP gained. So instead of 30k for a major it would be 15k.) Same should apply for the amount of time it takes to capture a plex, so instead of 20 mins it would take 30 mins (50% extra time to capture a plex at 75% control)
Amarr (for every percent under 50% = 2% gain in LP gained from offensive plexing, so in this case a 50% Increase In LP gained. So instead of 30k gained for a major it would be 55k.) Same applys for the amount of time it takes to capture a plex, so instead of 20 mins to take a plex it would only take 10 mins. (50% less time to capture a plex at 25% control)
BRING BACK THE GOOD FIGHTS!!!
IF by the patch im still finding gunless merlins capturing plexs, if i can no longer make cash, if i have nothing to fight.... Im about ready to pack my bags and quit FW... im done. |
Val Erian
Azure Horizon Federate Militia
8
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Posted - 2012.10.17 17:44:00 -
[520] - Quote
CCP Fozzie wrote:Hey everyone. I've got a few updates to our plan to share, including one change happening in Inferno 1.3 tomorrow and some tweaks to the earlier described plan taking into account all your excellent feedback and our conversations with the CSM. This stuff affects both this thread and the other one, but I'm just going to post it here because splitting it up doesn't make much sense to me. I'll just link to this post from there, and we can keep the combined feedback here. Firstly, we have the Inferno 1.3 patch releasing tomorrow which will represent the beginning of the Empires' preparation for the storm of new immortal infantry they see on the horizon. Most of the changes will be invisible to capsuleers, with the significant exception of Empire influence being increasingly exerted on the temperate planets of their contested zones. The four Empires have all begun to construct installations on the surface of temperate planets within factional warfare space that allow them to affect the system control to a limited but noticeable degree. At this point the installations are being set up by local militias allied with their ancestral nations, so the planet control is being exerted by the original owners of the system, from before any FW sovereignty changes. This means that until the new mercenaries of DUST 514 begin deployment, the planet control will belong to the historical owners based on region (or another way of putting it, the builders of the stargates in each system). For instance, all temperate planets in Black Rise will exert influence for the Caldari, and all temperate planets in The Bleak Lands will exert influence for the Amarrians. This influence will take the form of an increase or decrease in the number of Victory Points required to make a system vulnerable. If the same Empire controls both the planet and the Infrastructure Hub, the system will become harder to conquer through a higher VP threshold. If one Empire holds the Ihub and the other holds the planets, the system will become easier to conquer through a lower VP threshold. The influence exerted by each temperate planet is 12.5% of the standard VP threshold in either direction. Most FW systems have either one or zero temperate planets, and the maximum number in any FW system is four, giving a maximum possible VP threshold influence of 50% (12.5*4). This planet influence will be adjustable once the DUST 514 Mercs are unleashed, but in the meantime it will present a static adjustment of the landscape that may influence which systems each Militia chooses to reinforce and base from. This change will take effect with Inferno 1.3 tomorrow.
This is not the way its working on Tranquility. Neither the Patch Notes or the Dev description are reflected in actual game atm. The icon by the contested status bar shows in every system (3000 + 0.0% = 3000) no matter how many temperate Planets in system.
In addition the pre-patch vp for defending 'original sov" systems is actualy LESS than before this patch while atacking side remains the same.....
for example in original Gallente system of Aldranette with 2 Temperate planets, defensive plexs completed take .6 % off the contested status bar... Offensive plexs done add .7% onto Contested status bar.
Pre - Patch defensive plexs took .8-.9 off of the contested bar.
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Karasuma Akane
Agony Unleashed Agony Empire
0
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Posted - 2012.10.18 05:16:00 -
[521] - Quote
Val Erian wrote:This is not the way its working on Tranquility. Neither the Patch Notes or the Dev description are reflected in actual game atm. The icon by the contested status bar shows in every system (3000 + 0.0% = 3000) no matter how many temperate Planets in system. In addition to Planetary District status modifiers not showing an effect on System Capture status, the status calculations appear to be borked/screwy today. In my home system (two temperate planets), the System Capture Status bar has been fluctuating between Stable/1% and 13%. I myself noticed the System Capture Status bar go from 13% to 1% in a single flash. Also, earlier today some people were seeing 13% on the bar while others are showing 1% on the bar at the same time. The see-saw has continued throughout the day, with the percentage going back and forth from 1-13% within a few minutes as observed by multiple corp members. |
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CCP Fozzie
C C P C C P Alliance
1921
|
Posted - 2012.10.18 11:09:00 -
[522] - Quote
The planet influence not being enabled is a known issue and we now know the cause.
For the unusual behavior of the bar I'd appreciate it if you could submit a bug report to help us get to the bottom of it. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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Yuri Intaki
Nasranite Watch Liandri Covenant
84
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Posted - 2012.10.18 11:24:00 -
[523] - Quote
FW office and screen do not update in proper times. For example, system could be stable but still show contested in both screen/office but when you cap the plex it says "no reward for defending this uncontested system". Sometimes your one account might make it stable, you log another account to system 5 minutes later and show system on whatever % contested.
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Bad Messenger
Nasranite Watch Liandri Covenant
264
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Posted - 2012.10.20 14:18:00 -
[524] - Quote
CCP Fozzie wrote:The planet influence not being enabled is a known issue and we now know the cause.
For the unusual behavior of the bar I'd appreciate it if you could submit a bug report to help us get to the bottom of it.
Anyway FW is unplayable now, farming is only thing left, you can not capture systems anymore because contested levels seem to reset prepatch values on every down time.
some quality control plz.
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Dr Sheng-Ji Yang
The Forsworn Protectorate Imperial Protectorate
13
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Posted - 2012.10.20 15:03:00 -
[525] - Quote
To be honest CCP should reset whole FW in Retribution. They have screwd so much that it isn-¦t fixable without a complete reset and even a complete reset would-¦t fix all. Really don-¦t know how a pack of human beings can do so many mistakes. I remember the times Minmatar plexed amarr to hell while amarr couldnt plex because of rat ewar. Only that first mistake (DEADLY mistake) doomed the amarr militia, not mentioning the other crap that happened. Reset all. |
Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
321
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Posted - 2012.10.20 16:40:00 -
[526] - Quote
Dr Sheng-Ji Yang wrote:To be honest .... Never did get why people use that phrase, it implies that everything said sans phrase is not honest ...
Reset won't happen as CCP would have to admit defeat (again). If it was to be then it should have been done when foreknowledge of impending changes was abused in the 2-3 week long Shakorite plexing frenzy up to Inferno when a single crew could flips as many systems in a day as they had manpower to burn bunkers.
- Reset shouldn't happen as there is glory and honour in clawing ones way back from zero, provided we are given the tools/mechanics to make such a thing conceivable .. which leads to
- Reset doesn't have to happen if CCP designs the system in such a way that being big and fat is detrimental to the general well-being of a militia (read: harsh as hell diminishing returns).
Time will tell if that last one ever comes to pass, initial offering aimed at rewarding being bloated (defensive LP farms) with practically no hope of any sort of comeback for the downtrodden .. hoping that the prolonged silence on that front means that it is being contemplated in earnest, although chances are that it will be implemented "as is" with only minor tweaks .. but here is to hope
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Dr Sheng-Ji Yang
The Forsworn Protectorate Imperial Protectorate
13
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Posted - 2012.10.20 17:10:00 -
[527] - Quote
Quote:Never did get why people use that phrase, it implies that everything said sans phrase is not honest ... Big smile
Reset won't happen as CCP would have to admit defeat (again). If it was to be then it should have been done when foreknowledge of impending changes was abused in the 2-3 week long Shakorite plexing frenzy up to Inferno when a single crew could flips as many systems in a day as they had manpower to burn bunkers.
- Reset shouldn't happen as there is glory and honour in clawing ones way back from zero, provided we are given the tools/mechanics to make such a thing conceivable .. which leads to
- Reset doesn't have to happen if CCP designs the system in such a way that being big and fat is detrimental to the general well-being of a militia (read: harsh as hell diminishing returns).
Time will tell if that last one ever comes to pass, initial offering aimed at rewarding being bloated (defensive LP farms) with practically no hope of any sort of comeback for the downtrodden .. hoping that the prolonged silence on that front means that it is being contemplated in earnest, although chances are that it will be implemented "as is" with only minor tweaks .. but here is to hope Sad
Yeah but so long as CCP doesn-¦t the reset also the new system won-¦t change anything. Okay CCP has announced the changes and everybody knows what will happen: Every militia will try to get with T4 or T5 into Retribution because of the new static system. That means that Minmatar militia is actually f.... when amarr militia decides do bust all the vulnerable systems atm and upgrades short before the update. But Minmatar already know this and are already starting to flip their own systems (!!!!!!!) to bleed them down to vulnerable, farm them and flip them short before update. MADHOUSE. So in theory amarr militia should watch for bunkers in minmatar systems that the minmatar do not flip their own bunkers..... Totaly madhouse. You can-¦t do anything with this completely broken system. Going into retribution with that crap means only that we will have furthermore a ton of crap.
Another example of stupidness: Amarr militia guy tries to kill a plexer: Plexer knows rats do em and thermal so he is fitted against em and thermal. Most amarr militia guys use amarr ships and do laser dmg em and thermal. Means that plexer is perfectly fitted even for pvp and not that easy meal for amarr militia guy.
On the other side: Amarr plexer (I dont know any...) is fitted against minnie rats (kinetic explosive) and the minmatar militia guy knows this and uses heat. Big advantage minmatar militia.
Retribution changes: Rats have more tank and less dmg. Great idea CCP. Again advantage for minmatar militia. Rat shooting with minnie ships don-¦t use cap. On the other side: Now the amarr militia guys need the more cap to shoot the rats with their lasers. Don-¦t know how many times I had to leave a plex and chicken out from a minnie guy because I was already short on cap due to rat shooting. For example fleeing from a rifter in a slicer because cap was down to 50%. In a minnie ship I wouldn-¦t have had these probs. Now the rats should have more tank so that I am even shorter on cap. And so on. And so on. The list of CCPs fails here could be endless.... |
Zarnak Wulf
Imperial Outlaws
660
|
Posted - 2012.10.20 22:01:00 -
[528] - Quote
As long as we're throwing out pipe dreams with no possibility.....
How about a remake of the Amarr vs. Minmatar dynamic? I don't role play. I haven't come across role players. But subconciously a race that is:
Mostly White Slave Owners Religious Fanatics
is very unappealing. You can't design a much more straightforward bad guy. And while you can romanticize Cowboys vs. Indians, the latter made shirts out of their enemies' scalps and were pretty damn scary. Scramble the dynamic just a little bit. |
Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
3191
|
Posted - 2012.10.21 00:25:00 -
[529] - Quote
Zarnak Wulf wrote: And while you can romanticize Cowboys vs. Indians, the latter made shirts out of their enemies' scalps and were pretty damn scary.
Now this is a FANTASTIC proposal! I'll talk to Team Avatar about allowing players to use blueprints and transform Amarrian corpses into wearable clothing. EVE could use a new profession.
Vice Secretary of the 7th Council of Stellar Management.
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Zarnak Wulf
Imperial Outlaws
660
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Posted - 2012.10.21 00:47:00 -
[530] - Quote
Edit: that actually would be pretty motivating... |
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Hulkdriver003
Inappropriate Contact Infinite Improbabilities
1
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Posted - 2012.10.21 06:24:00 -
[531] - Quote
Zarnak Wulf wrote:As long as we're throwing out pipe dreams with no possibility.....
How about a remake of the Amarr vs. Minmatar dynamic? I don't role play. I haven't come across role players. But subconciously a race that is:
Mostly White Slave Owners Religious Fanatics
is very unappealing. You can't design a much more straightforward bad guy. And while you can romanticize Cowboys vs. Indians, the latter made shirts out of their enemies' scalps and were pretty damn scary. Scramble the dynamic just a little bit.
Okay so lets just throw out the entire story of EVE and make it all happy happy ponies and powderpuff.
EVE is EVE, if it offends your sensibilities go and play something else |
Zarnak Wulf
Imperial Outlaws
660
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Posted - 2012.10.21 07:12:00 -
[532] - Quote
Minmatar militia has outstanding numbers. Amarr militia has very poor numbers. If you had actually read what I wrote rather then try to be snarky you would see I'm suggesting the Eve story get expanded. Have the Minmatar nuke an inhabited planet. Dirty up the clear cut dynamics. Make it darker all the way around.
It's a suggestion posted in the features and ideas forum of all places. Moron. |
Dr Sheng-Ji Yang
The Forsworn Protectorate Imperial Protectorate
13
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Posted - 2012.10.21 08:33:00 -
[533] - Quote
@Zarnak Wulf and Hans Jagerblitzen: Some of the best stuff I have heard for a long time! CONGRATS! |
Dr Sheng-Ji Yang
The Forsworn Protectorate Imperial Protectorate
13
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Posted - 2012.10.21 11:34:00 -
[534] - Quote
Another great idiotic actual example of this system and why it doesn-¦t make sense to go into update without reset: Minmatar militia is actiually flipping their own owned systems for amarr to farm them down (Oyeman, Roushzar) and flip them short before update. In theory that means amarr militia would have to guard minmatar Ihubs for not getting shot. How broken, crazy and idiotic is that????????? |
Bouh Revetoile
Barricade.
109
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Posted - 2012.10.21 11:47:00 -
[535] - Quote
Zarnak Wulf wrote:Minmatar militia has outstanding numbers. Amarr militia has very poor numbers. If you had actually read what I wrote rather then try to be snarky you would see I'm suggesting the Eve story get expanded. Have the Minmatar nuke an inhabited planet. Dirty up the clear cut dynamics. Make it darker all the way around.
It's a suggestion posted in the features and ideas forum of all places. Moron. Although Gallante and Minmatar stories could be a bit more darker, I think the problem is more about winmatar than about amarr role play. SFI are quite attractive, quite a lot more than Imperial Navy Omen. |
Tabiothi Talaenei
Royal Order of Security Specialists Late Night Alliance
0
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Posted - 2012.10.22 17:45:00 -
[536] - Quote
each militia should have a state of militia wide effects on its own players. this state should be determined by the tier of the opposing faction, and should modify LP/VPs to encourage that factions militia as a whole to make the right specific tactical moves (like hitting i-hubs or d-plexing or whatever). if you nerf lps a bit in total, and modify the lp rewards based on the military needs of the faction awarding those lps, then militia pvpers and farmers will be making similar profit, both making moves that benefit their militia as a whole. this would keep the wars more balanced and heated. tier 5 could have economic incentives, but should be hard to maintain due to the hefty lp/ vp bonuses that the opposing faction will gain. if you put this info on militia wide states in the menu that shows the tier of your militia, then players just logging in can see that state, read its details, and get a very clear idea of what that faction needs its militia to do. (and what it will be rewarding the most handsomely) |
Sean Parisi
Project Cerberus Caldari State Capturing
2
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Posted - 2012.10.23 00:08:00 -
[537] - Quote
50% Loyalty point reduction for Tier 1 seems to penalize the losing side a bit too much in my opinion. It reduces the incentive to actually Plex and gives them less base loyalty points to actually invest in upgrading systems and pushing forward in order to be competitive.
The primary thing I would like to note on though is to diversify the plex button in order to facilitate different engagement ranges. For example we have "Outposts and Installations" - An outpost could have a button that is essentially 10km away from warp in, encouraging short range tactics such as brawling boats. Where as an Installation could have a button that is 40-50km away. This way we are able to encourage the use of both long range tactics as well as short range tactics. Without polarizing the advantage on solely on type of play style. |
Sean Parisi
Project Cerberus Caldari State Capturing
2
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Posted - 2012.10.23 00:13:00 -
[538] - Quote
I also firmly agree with Vyktor Abyss that if we want to encourage low sec population in relevance to faction warfare upgrades. We should do so in a more creative fashion. I do like the 20% fuel cost reductions and the slot bonus, but it allows industrialists to simply use the station for manufacturing and then sell the goods in low sec. Without actually being present outside of the station at all.
Instead we should improve what type of exploration sites are available, provide Cosmos agents (Agents that improve faction standing maybe?) as he had suggested or even providing an abundance of new ores to upgraded systems. This would encourage industrialists to be present outside of the station and actually put their boots down on the ground.
One thing I would like to note on, is FACTION STANDINGS - Once you get to full rank you no longer gain standing for participating in faction warfare. I would say that participation should allow us to invest loyalty points or have our activity rewarded with a constant boost to standings. This would allow individuals to realistically change factions or use faction warfare as a mechanic to improve their standings. (The rank bonus is still very generous, but it would be nice to see a consistent reward and bonus, not a one time bonus). |
Milton Middleson
Rifterlings Damu'Khonde
131
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Posted - 2012.10.23 07:06:00 -
[539] - Quote
IGÇÖve been thinking a bit more about the proposed system upgrades recently (I realize the thread has moved away from this, but whatever). What strikes me is that many of them are unlikely to hold much appeal for Faction Warriors because they donGÇÖt provide something useful and usable, even indirectly. The bonus manufacturing slots would be great for nullsec, but the warzone is not exactly suffering from a critical shortage of assembly lines. The science slots are better, since they provide something we are short on, but the scarcity of ME and Copy slots means that militia inventors are going to be competing with everyone and their dog to take advantage of the bonus slots, so that is basically a wash in terms of usability. The repair cost and market tax reduction are a step in the right direction, but not a very big step, since these are both fairly minor in the grand scheme of things. The clone costs, POS fuel, and manufacturing time bonuses are spot on, because they each give something that is useful, something that we did not have an abundance of before, and which is mostly non-rivalrous (which in turn means you get to enjoy the benefits of the upgrades you purchased. So they're good, but I don't know if they're good enough to merit the investment they demand.
The key thing is that desirable upgrades must give something we didnGÇÖt already have, must have benefits which are mostly non-rivalrous, and must be significantly useful. |
Rek Seven
Probe Patrol Project Wildfire
449
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Posted - 2012.10.23 09:10:00 -
[540] - Quote
CCP Ytterbium wrote: Bring back the cyno jammer, if polished enough to be shot down by neutral third parties. Fanfest taught us it is a very tricky move, so we want to hear from all interested parties here
I think it would be a good idea and good for low sec as a whole if you allowed faction warfare people to control cynoing. People that have a lot of numbers but don't have the isk/skills to field capital ships will have a place to participate in large fleet fights without the fear of being hot-dropped by some board null sec corp.
However (and this is important) only people in faction warfare should be able to control cyno jamming in low sec. If people who are not in faction warfare want to be able to use a cyno in a certain system, they have three options - 1) Join FW, 2) negotiate with the controlling faction and 3) pay the enemy faction to disrupt the cyno jammer. They see me trolling, they hating... |
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