Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 [19] 20 .. 22 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 23 post(s) |
Rek Seven
Probe Patrol Project Wildfire
449
|
Posted - 2012.10.23 11:07:00 -
[541] - Quote
Hans Jagerblitzen wrote: I'm not so sure about lowering sec status of systems, but what I'd LOVE to see is an increase in taxation or something along those lines, as a penalty for a faction falling behind. What if each faction had a "war acquisitions" initiative where they needed more income to fuel their front line fighters when the war wasn't going their way? Imagine if Faction Warfare could influence Jita's pricing? That tax could even be used as extra direct incentive for those pilots enlisting in the militia that was falling behind, like a "hazard pay" to encourage militia fighters to stay in the game when the chips are down and give them the resouces they need to keep going.
This is all very rough and brainstormy of course, but that's along the lines of what I'd like to see. A system that gives real value and meaning to the war in the context of the entire game, while making the system a bit more elastic in terms of enrollment incentives for a faction getting steamrolled by another.
Yeah, faction warfare should really have an effect on all faction space. If the Gallente FW guys are not pulling their weight, people in Gallente highsec should feel it through decreased mission payouts and higher market taxes. This would mean that everyone would have a vested interest in the state of their factions. They see me trolling, they hating... |
Intaki Kauyon
Quantum Cats Syndicate
5
|
Posted - 2012.10.23 21:06:00 -
[542] - Quote
With Inferno, coordinating a faction to sacrifice some LP one time as a whole to upgrade systems for a GÇ£Cash OutGÇ¥ made some sense. And no one grunted as hand over fist earning versus very little sacrifice. A player will happily depart from 10 to 50K in LP so that their extra LP goes to decreased sales costs so long as dozens of other players are doing it as well.
In actual practice, IGÇÖm not sure that FW really were keeping up with LP donations for the benefits other than one time cash outs.
With these costs now increasing by double and the clear fact that we as a faction wonGÇÖt be just doing it one time, but actually having to keep up system levels for tier advantages to LP gain, it seems more than blatantly obvious that there will be a fundamental flaw.
If previously you could only get players to barely in small groups sacrifice LP for a one-time cash out, what chance do you have that players will donate twice as much LP to just maintain tiers?
LP donating for system upgrades is the flaw itself. There should be another control. Using the toils and labor of the minority that actually care about FW presence so that the majority can benefit is just not going to take place.
No matter what benefits and changes you make to the upgrades, itGÇÖs more important that you remove the LP donation as the control for upgrades. IGÇÖm not sure I see this pointed out enough.
|
Dr Sheng-Ji Yang
The Forsworn Protectorate Imperial Protectorate
14
|
Posted - 2012.10.26 06:10:00 -
[543] - Quote
Some feedback to the new fw patch: GREAT WORK!!!! A little bit late but great patch. You will see still great amounts of defensive plexing but that will be only during the next weeks until metropolis and caldari space isn-¦t contested any more. After that defensive plexing will be almost as dangerous as it was while we were defending kourmonen some days ago. Amarr still would need plexers. Tbh we need plexers. Agony has lost Kourm yesterday because they didn-¦t want any defensive plexing any more. I was also sick of it. But especially plexers are sth that the minmatar do not lack. Like you see it in Metropolis at the moment. All systems theat were vulnerable will be soon stable again. I know that CCp sees still great amount of plexing (especially defensive plexing) but please do not nerf this. The amounts will end until Metro and caldari space is mostly stable again. After that most of the plexers will cash out and be gone.
Great work CCP.
|
Red Teufel
Blackened Skies Nulli Secunda
83
|
Posted - 2012.10.27 20:48:00 -
[544] - Quote
when dust comes out omg. :) |
X Gallentius
Justified Chaos
565
|
Posted - 2012.10.30 06:26:00 -
[545] - Quote
The next big farming issue will be FW missions because the LP multiplier due to tiers that skews everything out of whack. 30k LP/mission is generous, 80k+ LP/mission is overwhelming.
Yes, missions don't affect occupancy warfare, which is a good thing, but they are "infinite" and can be run nonstop. Farming alts will return to mssion running and even with the LP bonus at just Tier 2 (which every faction can attain), they will be omnipresent in all factions. Concentration of wealth through FW activities will continue.
The tier LP multipliers ought to be dampened down much more than they already were. They skew everyting about FW into a farming metagame. Part of the solution may be to remove the LP payout multiplier to FW missions.
|
Onnen Mentar
Murientor Tribe Defiant Legacy
24
|
Posted - 2012.10.30 07:51:00 -
[546] - Quote
^^ as above..
The tier multiplier should not apply to missions as missions don't affect the warzone in any way anyway. |
Rek Seven
Probe Patrol Project Wildfire
460
|
Posted - 2012.10.30 13:03:00 -
[547] - Quote
but what if they did? They see me trolling, they hating... |
Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
347
|
Posted - 2012.10.30 14:30:00 -
[548] - Quote
Rek Seven wrote:but what if they did? Indeed.
Would be awesome if missions: - Were restricted in destination to hostile held space. - Applied some (or all) of their VP towards system occupancy. (Should be careful not to allow it becoming easy mode when taking systems from a downtrodden though) - Had poison pills to activate that wonderful fight profit or flight mechanism.
But it is so far down the list of things that is unlikely to be realised that it is pointless to debate. Factions within CCP are loathe/reluctant/scared of "forcing" people into a specific play style (PvP) and would have people who join a militia at war to grow flowers be allowed to tend their flowerbeds without the need of ever taking up arms (can't make this **** up .. hahahaha).
On a completely unrelated note: Just spent some time studying the Amarr/Shakorite militia interface and the map/setup is even more lopsided than I realised. Amarr are after the pre-patch flurry almost back to full system count, have upgraded most systems (not all fully) and are low tier2. Minmatar have slightly more than 'base', have no upgraded systems that I can see and are high tier 3.
SORT THE DAMN MAP DISCREPANCY! |
Cearain
Imperial Outlaws
621
|
Posted - 2012.10.30 14:32:00 -
[549] - Quote
Rek Seven wrote:but what if they did?
We would make faction war even more of a clash of carebears than it is now. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|
Cearain
Imperial Outlaws
625
|
Posted - 2012.10.31 20:43:00 -
[550] - Quote
Kuehnelt wrote:Hans Jagerblitzen wrote:Nobody enjoys reading a clogged thread dominated by someone who can't respect others once they've made their point about a particular issue. When people are seen to be raising their voices, sometimes it's because they're just jerks, and sometimes it's because someone keeps raising the noise level with comments like "you don't like defensive LP because you want the underdog to starve."
Once you know the backstory you will see Hans isnGÇÖt so innocent as he pretends. Much of what hans is claiming is pretty much taken directly off of Susan Blacks blog. That blog is controversial/some even refer to it as a GÇ£troll blogGÇ¥ because it is basically just minmatar propaganda and often clearly based on false assumptions which are clearly indicated in the comments and other blogs.
These false assumptions are well pointed out in the comments to her blogs, often by those in amarr militia. Hans and susan, however, never mentions those arguments and just continue to repeat their conclusions. So I have to bring them up again and again.
Example one:
Hans Jagerblitzen wrote:There is simply no debate that a system that rewards winners and punishes losers financially will encourage profit-seekers to enlist in whichever militia is winning at the time. This sounds in theory like it would lead to "snowballing" and an unbreakable power monopoly over time. But the numbers show something a little different. As CCP disclosed at the summit, and as publicly available data shows,. the "army of plexing alts" that have joined Minmatar haven't really translated into a noticeable increase in plexing behavior The Amarr have been able to put forth as much warzone activity in terms of kills and victory points, despite the on-paper size advantage that the Minmatar have.
He ignored the fact that her analysis is completely flawed because many of the minmatar plexing alts were plexing in caldari space where they donGÇÖt get vp. But after amarr hit tier 4 and they had more backwaters to plex the vp numbers skyrocketed that week. Wehn this is taken inot account, the numbers do, in fact, show that the army of pelxing alts have translated into noticible increases in captured plexes.
He admitted he saw the comments that demonstrate why her analysis is flawed. So why then is he presenting it as if it is a valid conclusion without even acknowledging the large error in her analysis?
Example 2:
That amarr only made it to tier 4 due to our saviour nulli secunda coming in. This was another well known claim that was lifted off of susan and other minmatar trolls. It was pretty much shot down by people who kept track of the progress amarr was making before nulli even joined. It is also currently debunked by anyone who want to look at the current fw ui and see how many systems amarr has vulnerable. So why is hans repeating and not even attempting to address the problems with this theory?
Well I think its because its clear that the fact that amarr can make a comeback is due to no lp for defensive plexing. And the minmatar want very much to be able to continue to farm systems they already captured.
So Hans continues to try to feed the garbage line:
Hans Jagerblitzen wrote: Most don't want to do this, and I want everyone to have the tools they need to pull themselves up from the bootstraps, ratcheting back up one tier at a time, instead of just phoning some powerful friends when the chips are down and you need a savior.
And several others like it.
Of course he never presents the good reasons to think amarr likely would have at least accomplished this without nulli, even though he read plenty of them. No he is not offering that side at all. That is why I have to post them again in this thread. Because he is only seeing one side of things.
Hans we already can pull ourselves up and have without any savior. Your system where people are immediately rewarded for piling on the winning side will not help the underdog. There will be no bootstraps to pull onto.
Which brings me to example three:
Right after inferno was released it was clear to susan that no lp for defensive plexing was going to be a thorn in minmatarGÇÖs side. It was going to mean amarr would likely be able to come back regardless of their current tier because the minmatar farmers work off greed. So she started making posts to change this on this forum, and made about 5 different blog posts trying to argue they should give lp for defensive plexing. Hans basically supported this the whole way through. Even though it was pointed out this would destroy the balance early on.
Even on his most recent blog post we see this:
GÇ£*Defensive plexing - it blows. "Punishing" players for "winning too much" by boring them to death leads to a lot of people not wanting to play at all.GÇ¥
Does he even mention the down sides of giving lp for defensive plexing? Not a bit.
Yet his concern that minmatar are being punished with inferno is right up there with the more drastic problems faction war faces.
I mean really hans, do you really think one of the major problems with inferno is that it punished minmatar too much for winning?
If Hans was objective and pointed out the disadvantages of these proposals I wouldnGÇÖt have to.But he doesnGÇÖt, so I have to go through all this stuff again and again. It is a bit exasperating when he pretends he has never heard about the problems with susans conclusions someone should point them out.
Seriously hans if you want to be seen as not biased stop parroting what susan black says wholesale without any mention of the well documented problems with her biased views.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|
|
Sheynan
Lighting the blight
105
|
Posted - 2012.10.31 21:40:00 -
[551] - Quote
/o\
Why so much tinfoil ?
I thought this might happen when we elected a FW CSM that thus HAD to be from one of the militias. But I never thought it'd be this bad... Come one Cearain, you're almost at Poetic Stanzils level of hate and bitterness . |
Cearain
Imperial Outlaws
626
|
Posted - 2012.10.31 21:46:00 -
[552] - Quote
Sheynan wrote:/o\ Why so much tinfoil ? I thought this might happen when we elected a FW CSM that thus HAD to be from one of the militias. But I never thought it'd be this bad... Come one Cearain, you're almost at Poetic Stanzils level of hate and bitterness .
Not sure what you mean. That is what he actually said.
Sure enough the first thing addressed is the minmatar's view that they are being punished for winning too much.
Let me ask you:
How is it even possible that someone could conclude that the problem with inferno was it was punishing the winning side too much? Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|
Rengerel en Distel
Amarr Science and Industry
489
|
Posted - 2012.10.31 21:54:00 -
[553] - Quote
Veshta Yoshida wrote:[ On a completely unrelated note: Just spent some time studying the Amarr/Shakorite militia interface and the map/setup is even more lopsided than I realised. Amarr are after the pre-patch flurry almost back to full system count, have upgraded most systems (not all fully) and are low tier2. Minmatar have slightly more than 'base', have no upgraded systems that I can see and are high tier 3.
SORT THE DAMN MAP DISCREPANCY!
You don't see the upgraded system for the enemy militia. There are 70 systems, and you need 84 points to hit tier 2. So even if you had them all, it's impossible to hit tier 2 without upgrading, let alone 3 or higher.
|
Zarnak Wulf
Imperial Outlaws
680
|
Posted - 2012.11.01 07:25:00 -
[554] - Quote
The most important question is 'Why do we want to hold space?' This is a question for not only low sec but null sec as well. It's also a question that needs to be answered to make any upgrades in the FW system worthwhile.
Every blue moon I get in the mood for something slower and pull out Civilization V. That game to anyone who has played it is all about resources. With every new game they spawn randomly around the map. And every game I may find myself without some vital item that ill either have to trade or wage war to get. It's a pretty basic concept really.
With the exception of a few notable examples, there is little resource scarcity in Eve. Rather then ABC ores being all over high and low sec, there should be veins of specific ores that run from high to null sec. The more numerous the ore, the more numerous and deep the veins. Imagine if one if the rarer ores was present in the Amarr/ Minmatar war theater?
Concerned that no one would consider mining in low sec? CCP should think of new ships that would allow pilots a chance to pull it off. That is idea number one.
Idea number two is to spice up low and null with benefits and FW with combinations.
Industry: Manufacturing jobs started in low sec require 5% less materials. Ore refined in low sec produces 5% less waste. In Null both of these bonuses become 10%.
Specific locations: Station x in Eszur is famous for it's efficiency during the rebellion in churning out assault frigates. All Wolfs and Jaguars produced there require 5% less materials. (On top of low sec 5%)
Victory conditions: Kamela has three tech moons around gas giant x. These moons are toxic due to the planet's abnormally large radiation belt. These moons are normally inaccessible. Every Minmatar system with a temperate planet conquered by the Amarr militia allows one tech moon to come into play. (Slave labor)
Last stand - militia is reduced to three systems. LP earned in those systems at triple rate. Adjacent systems at double.
War's momentum - whichever side owns Kourm, huola, and Auga gets 50% reduction in pos fuel throughout the region.
These are all just random ideas I'm throwing out there - hopefully you get the idea.
|
|
CCP Fozzie
C C P C C P Alliance
2335
|
Posted - 2012.11.08 14:23:00 -
[555] - Quote
Hey everyone. I've got another FW update to our plan.
We've been getting a lot of feedback about problems with the geographical layout in the Amarr/Minmatar warzone. We spent some time discussing the options with players from both factions a few months ago, but we had announced anything because we were not sure if we could fit it into our plan for the release.
While doing some triaging of the FW work to fit as much as possible into Retribution we realized that getting these geography changes in would have a good benefit to time ratio so we're putting it into the plan.
Our plan for the moment is to add three new jump gates to the warzone:
- Kurniainen (Bleak Lands) to Isbrabata (Metropolis)
- Siseide (Heimatar) to Eszur (Metropolis)
- Gulmorogod (Heimatar) to Egmar (Metropolis)
Let us know what you think! Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
|
Warde Guildencrantz
TunDraGon
182
|
Posted - 2012.11.08 14:30:00 -
[556] - Quote
CCP Fozzie wrote:Hey everyone. I've got another FW update to our plan. We've been getting a lot of feedback about problems with the geographical layout in the Amarr/Minmatar warzone. We spent some time discussing the options with players from both factions a few months ago, but we had announced anything because we were not sure if we could fit it into our plan for the release. While doing some triaging of the FW work to fit as much as possible into Retribution we realized that getting these geography changes in would have a good benefit to time ratio so we're putting it into the plan. Our plan for the moment is to add three new jump gates to the warzone:
- Kurniainen (Bleak Lands) to Isbrabata (Metropolis)
- Siseide (Heimatar) to Eszur (Metropolis)
- Gulmorogod (Heimatar) to Egmar (Metropolis)
Let us know what you think!
While you are at it make rancer have 0 jump gates ok? |
Cearain
Imperial Outlaws
637
|
Posted - 2012.11.08 14:35:00 -
[557] - Quote
Heres the dotlan maps of the warzone for people who want to look:
http://evemaps.dotlan.net/map/Amarr_VS_Minmatar Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|
Marcel Devereux
Aideron Robotics
171
|
Posted - 2012.11.08 14:49:00 -
[558] - Quote
Dot lan maps with the proposed systems highlighted:
http://evemaps.dotlan.net/map/Amarr_VS_Minmatar/Kurniainen,Isbrabata,Siseide,Eszur,Gulmorogod,Egmar |
Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
3301
|
Posted - 2012.11.08 15:19:00 -
[559] - Quote
CCP Fozzie wrote:Hey everyone. I've got another FW update to our plan. We've been getting a lot of feedback about problems with the geographical layout in the Amarr/Minmatar warzone. We spent some time discussing the options with players from both factions a few months ago, but we had not announced anything because we were not sure if we could fit it into our plan for the release. While doing some triaging of the FW work to fit as much as possible into Retribution we realized that getting these geography changes in would have a good benefit to time ratio so we're putting it into the plan. Our plan for the moment is to add three new jump gates to the warzone:
- Kurniainen (Bleak Lands) to Isbrabata (Metropolis)
- Siseide (Heimatar) to Eszur (Metropolis)
- Gulmorogod (Heimatar) to Egmar (Metropolis)
Let us know what you think! :Edit: Cearain and Jason below had the excellent idea of posting the link to Dotlan's map of the warzone. I really should have included that with the post so I'm going to shamelessly steal the idea from them just in case people don't read down two posts.
Awesome work, thanks for jumping on this Fozzie when the opportunity came up. This should make things a lot more interesting in our area, I'm looking forward to it! Vice Secretary of the 7th Council of Stellar Management.
|
Iris Bravemount
Fweddit I Whip My Slaves Back and Forth
139
|
Posted - 2012.11.08 15:43:00 -
[560] - Quote
So instead of having a bottleneck in Hofjaldgund, we'll have a bottleneck in Eszur?
Why not a Siseide <-> Frerstorn gate instead? Why active tank bonuses are bad for you |
|
Zarnak Wulf
Imperial Outlaws
714
|
Posted - 2012.11.08 15:46:00 -
[561] - Quote
Simplistic, beautiful, and profound in its ramifications. Good work Hans. Sleep well. I'll most likely kill you in the morning. |
|
CCP Fozzie
C C P C C P Alliance
2340
|
Posted - 2012.11.08 15:51:00 -
[562] - Quote
Iris Bravemount wrote:So instead of having a bottleneck in Hofjaldgund, we'll have a bottleneck in Eszur?
Why not a Siseide <-> Frerstorn (or Gebuladi) gate instead?
You'll have two options to enter Eszur (the new one being a regional gate) and three to leave Eszur when heading from Amarr space to the back of Metro. Eszur will still be a hub but it will be a hub that cannot be easily fully locked down. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
|
Altaen
Calamitous-Intent
13
|
Posted - 2012.11.08 16:05:00 -
[563] - Quote
Iris Bravemount wrote:So instead of having a bottleneck in Hofjaldgund, we'll have a bottleneck in Eszur?
Why not a Siseide <-> Frerstorn (or Gebuladi) gate instead?
I'm afraid you must have missed Kurniainen (Bleak Lands) to Isbrabata (Metropolis) and Gulmorogod (Heimatar) to Egmar (Metropolis)
both of which bypass Eszur entirely and in a huge way. |
Iris Bravemount
Fweddit I Whip My Slaves Back and Forth
140
|
Posted - 2012.11.08 16:09:00 -
[564] - Quote
Don't get me wrong, the other two connections seem great, I just said that the Sis - Eszur gate doesn't seem to make that much of a difference. Why active tank bonuses are bad for you |
Altaen
Calamitous-Intent
13
|
Posted - 2012.11.08 16:10:00 -
[565] - Quote
CCP Fozzie wrote:Hey everyone. I've got another FW update to our plan. We've been getting a lot of feedback about problems with the geographical layout in the Amarr/Minmatar warzone. We spent some time discussing the options with players from both factions a few months ago, but we had not announced anything because we were not sure if we could fit it into our plan for the release. While doing some triaging of the FW work to fit as much as possible into Retribution we realized that getting these geography changes in would have a good benefit to time ratio so we're putting it into the plan. Our plan for the moment is to add three new jump gates to the warzone:
- Kurniainen (Bleak Lands) to Isbrabata (Metropolis)
- Siseide (Heimatar) to Eszur (Metropolis)
- Gulmorogod (Heimatar) to Egmar (Metropolis)
Let us know what you think! :Edit: Cearain and Jason below had the excellent idea of posting the link to Dotlan's map of the warzone. I really should have included that with the post so I'm going to shamelessly steal the idea from them just in case people don't read down two posts.
How can a post this epic and awesome only have one like including mine? I'm not even in the milita any more, but I can see how much more dynamic Metropolis will become. |
Shalee Lianne
Imperial Outlaws
104
|
Posted - 2012.11.08 16:13:00 -
[566] - Quote
Thank you for this. Awesome work. http://amarrian.blogspot.com/ -á~ Roleplay blog.http://sovereigntywars.wordpress.com/ ~ Faction War blog. |
Cearain
Imperial Outlaws
639
|
Posted - 2012.11.08 16:28:00 -
[567] - Quote
I am glad we will no longer have the lame gate camps in eszur - assuming this extra gate works to prevent that.
As far as adding the other gates and generally making the fw space smaller- I see pros and cons. But given the the number of active players we have right now the pros outweigh the cons.
I do think the gate from sisiede to eszur will draw some of the focus from kourmonen - which is nice.
I still think I would prefer a jump from sisiede to frerstorn (or even egg to frer or eszur) but this set up has its advantages too.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|
Bienator II
madmen of the skies
1110
|
Posted - 2012.11.08 16:31:00 -
[568] - Quote
awesome work. I was checking the FW area with the latest build... nice changes. But are you sure you want to have destroyers in rookie complexes? T1 frigs vs destroyers is suicide most of the time... esp for rookies. Small plexes have T2 frigs which are a fine match to destroyers. Also the plex description does not mention faction ships at all so i have not tested it. a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |
|
CCP Fozzie
C C P C C P Alliance
2343
|
Posted - 2012.11.08 16:33:00 -
[569] - Quote
Bienator II wrote:awesome work. I was checking the FW area with the latest build... nice changes. But are you sure you want to have destroyers in rookie complexes? T1 frigs vs destroyers is suicide most of the time... esp for rookies. Small plexes have T2 frigs which are a fine match to destroyers. Also the plex description does not mention faction ships at all so i have not tested it.
The plex descriptions are not updated in that build. The rookie plexes will not allow destroyers, will allow navy faction frigs and may or may not allow pirate frigs depending on what we have time to implement. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
|
Miura Bull
Justice League of Egbinger The Devil's Tattoo
30
|
Posted - 2012.11.08 17:29:00 -
[570] - Quote
Fantastic.
How do these changes work?
Does a team of intergalactic highway builders move in during downtime?... (no synthetic coffee breaks allowed). Then much like in Hitchhiker's Guide to the Galaxy and Arthur Dent's journey through creation, CCP Fozzie as Slartibartfast takes Hans on a pleasure ride onto the factory floor of Siseide solar system. Hans stares in amazement at the newly built Superhighway while purists berate the fact that the chamber they just entered did not previously physically exist in New Eden; and it may disturb you. |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 [19] 20 .. 22 :: one page |
First page | Previous page | Next page | Last page |