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Zardoz Ex
Gallente Federal Navy Academy
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Posted - 2009.05.20 16:25:00 -
[1]
Edited by: Zardoz Ex on 20/05/2009 16:26:38
Are there any penalties to scanning other ships? Is it considered an agressive act? Sometimes I would like to know what other ships are loaded with.
Also, I quite often check out the player characters to see their aliances, specially if they show up in yellow. Sometime they have a wanted sign in front of their picture, other than the obvious, what are the implications of this in this game? Has a player posted a bail on the person, are they wanted by the local authorities?
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Marine HK4861
Caldari Radical Technologies
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Posted - 2009.05.20 17:14:00 -
[2]
Cargo scanners and ship scanners will not trigger a concord response or any sort of flagging counter.
Whether it's viewed as an aggressive act depends very much on the person you're scanning.
By default, players with a yellow background have a negative security status. The skull means they have a bounty on their heads.
Presence of a bounty does not allow you to freely attack them or any other form of not normally permitted aggression. All it means that if you manage to kill their pod, you will get the money that they're worth.
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FOl2TY8
Tribal Liberation Force
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Posted - 2009.05.20 17:15:00 -
[3]
Edited by: FOl2TY8 on 20/05/2009 17:15:47 If someone is wanted it means that they have a bounty on them. If you pod them you get the bounty. Scanning someones ship is not an aggressive act and can be done secretly with a passive targeter.
If someone has a bounty but does not have a neg sec status then be careful shooting them in .5 and above as concord will blow you up.
I may be wrong in all of this though because I suck at this game. ---------- This post brought to you by the worst PVP'er in Eve |
Grista
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Posted - 2009.05.20 17:18:00 -
[4]
Cargo and module scanning is not considered an aggressive act by Concord. The other player will see you've locked his ship, though. Cargo scanning freighters before suiciding into them happens all the time (less common since improved Concord response times in 0.5).
If someone appears "yellow" by default on your overview, that just means the player's security status is below 0 and above -5.
I'm not sure how (or if) the billboards currently work, i.e. the players and bounties shown are up to date. Understand that Bounties are placed by players, not Concord. It has nothing to do with a character's sec status and whether or not you may engage them in highsec without being obliterated by Concord.
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Zardoz Ex
Gallente Federal Navy Academy
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Posted - 2009.05.22 16:45:00 -
[5]
Edited by: Zardoz Ex on 22/05/2009 16:47:01 In other words, if there is a bounty on someoneÆs head and you want to go after that bounty, do it in low security sectors, correct? And by attacking another player, regardless of the bounty, will give you a negative security status even though the other player has low security status? Which leads me to the next newb question, how does one get a negative security status? By attacking people, stealing cargo that does not belong to you, not completing NPC missions? I have no intention of becoming a bounty hunter, for I enjoy exploring, but these things are good to know.
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Ki Tarra
Ki Tech Industries
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Posted - 2009.05.22 17:15:00 -
[6]
If you want to claim a bounty then you need to pod that player. The bounty on that player will not affect the rules of engagement.
You lose security status by attacking or killing other players. There is no penalty for taking other peoples stuff beyond what they can inflict during their 15 minute retaliation window. Failing NPC missions affects your standing with that NPC agent, corp and faction, but does not affect your security status. You earn security status by killing Pirate NPC's.
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Marine HK4861
Caldari Radical Technologies
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Posted - 2009.05.22 17:20:00 -
[7]
Originally by: Zardoz Ex
In other words, if there is a bounty on someoneÆs head and you want to go after that bounty, do it in low security sectors, correct? And by attacking another player, regardless of the bounty, will give you a negative security status even though the other player has low security status? Which leads me to the next newb question, how does one get a negative security status? By attacking people, stealing cargo that does not belong to you, not completing NPC missions? I have no intention of becoming a bounty hunter, for I enjoy exploring, but these things are good to know.
If you want someone's bounty, you just need to kill their pod. Granted it's harder in high sec with concord response, but it's theoretically possible with war decs or a gank squad.
You lose sec status by:
- Attacking the ship/pod of players who have above -5 sec status and aren't flagged to you in some way (can/GCC/war target)
- Attacking a neutral structure
- Destroying a ship/structure of the above two items
- Destroying a player's pod
I believe there a couple more ways involving pirate faction missions, but these are the most common.
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Zardoz Ex
Gallente Federal Navy Academy
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Posted - 2009.05.22 22:55:00 -
[8]
Here is a last question. When you find, for example, a serpentis den and you kill the enemy serpentis ships, do you get pinalized by destroying the serpentis lookout space structures? In the same area there are sometimes pubs, casinos, etc... can one assume that those structures belong to serpentis or is it considered neutral property and the bad guys just happen to be in the area? I have been destroying only the enemy ships and leaving the structures alone, for I am not sure.
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Agent Known
Apotheosis of Virtue
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Posted - 2009.05.23 05:05:00 -
[9]
Originally by: Zardoz Ex Here is a last question. When you find, for example, a serpentis den and you kill the enemy serpentis ships, do you get pinalized by destroying the serpentis lookout space structures? In the same area there are sometimes pubs, casinos, etc... can one assume that those structures belong to serpentis or is it considered neutral property and the bad guys just happen to be in the area? I have been destroying only the enemy ships and leaving the structures alone, for I am not sure.
You don't get penalized at all for blowing up structures other than ammo and time taken to blow it up.
However, it's almost never worth blowing up NPC structures since they don't often drop goodies that make it worth the time and ammo, but you might get lucky. Habitats, ammo stores, and silos (sometimes) are good targets. Of course, you could always blow them up just to see pretty explosions as well.
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