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Thread Statistics | Show CCP posts - 2 post(s) |
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CCP Navigator
C C P
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Posted - 2009.05.22 19:09:00 -
[1]
EVE Online Apocrypha 1.2.3 will be deployed during downtime on Tuesday 26th May 2009. Exact downtime details will be added shortly.
This patch contains a critical fix for players experiencing client crashes when jumping through stargates along with some other fixes to science & industry and miscellaneous issues. Patch Notes are available; updates to the notes may be added should any further items be cleared through the Quality Assurance process. These updates will be highlighted with green text.
Please use this thread to discuss the upcoming release.
Navigator Senior Community Representative CCP Games, Create a petition on a forum issue. |
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Estel Arador
Minmatar Estel Arador Corp Services
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Posted - 2009.05.22 19:19:00 -
[2]
Great that it's being fixed, though Tuesday is still a long way away..
FREE! jumpclone service - over 200 locations! |
Lupra Nermona
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Posted - 2009.05.22 19:30:00 -
[3]
Originally by: CCP Navigator EVE Online Apocrypha 1.2.3 will be deployed during downtime on Tuesday 26th May 2009. Exact downtime details will be added shortly.
This patch contains a critical fix for players experiencing client crashes when jumping through stargates along with some other fixes to science & industry and miscellaneous issues. Patch Notes are available; updates to the notes may be added should any further items be cleared through the Quality Assurance process. These updates will be highlighted with green text.
Please use this thread to discuss the upcoming release.
There are player which are not blocked by the Gate-Jump-Crashes? For me the games is unplayable since the last patch: 3..5 jumps until stuck. Most of the time both clients are stuck in the same system.
This patch was the "new high" for your quality assurance.... :(
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Fractal Eye
Gallente Inter-Galactic Research Of Knowledge Dark Cadre
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Posted - 2009.05.22 19:32:00 -
[4]
Edited by: Fractal Eye on 22/05/2009 19:35:59 I've personally been in a wormhole system these past couple weeks (kinda stuck in a class 2 that only exits into 0.0 or a class 5 it seems... but that's another issue lol), so I've only been affected by the gate bug a couple times. I just wanted to say I think the patch notes link is wrong. No big deal, but it sends you to Apocrypha 1.2 patch notes, instead of 1.2.3 (id=187 instead of id=189).
edit: wow, that was quick
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Zombiehu
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Posted - 2009.05.22 19:33:00 -
[5]
The reason it is taking until Tuesday is because the one guy at CCP that actually plays the game is on vacation until Monday. He is the only one that can "replicate" the issue of jump/relog/jump/relog....
Once he gets back on Monday, both programmers/bug hunters/engineers at CCP responsible for actually writing code will gather around his little workstation and watch it happen.
Hope the funny video's that everyone else is working on for fanfest are coming along.
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Phlegia
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Posted - 2009.05.22 19:37:00 -
[6]
This is very late for such an important bug. Is there no chance for a hotfix before tuesday? |
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CCP Explorer
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Posted - 2009.05.22 19:42:00 -
[7]
Originally by: Lupra Nermona There are player which are not blocked by the Gate-Jump-Crashes? For me the games is unplayable since the last patch: 3..5 jumps until stuck. Most of the time both clients are stuck in the same system.
The issue is a timing-related race condition that is very difficult to reproduce. In our testing, when we knew what was causing the issue, the reproduction had a low probability of occurring.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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Snake O'Donell
Gallente Dark-Rising
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Posted - 2009.05.22 19:45:00 -
[8]
Originally by: Phlegia This is very late for such an important bug. Is there no chance for a hotfix before tuesday?
Yes, you do realize that this is a holiday weekend in America right? Most Americans had a half day today, and Monday and Tuesday off. Those of us that were going to log in and play the game will just set a long skill and go play something else.
This needs to be fixed before Tuesday. You have had 4 days already CCP.
If this patch does wait until tuesday, I will be petitioning for 7 days game time reimbursed. I would hope that everyone would do the same.
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Dongo Lars
Dark-Rising
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Posted - 2009.05.22 19:54:00 -
[9]
Is this issue REALLY that icredibly hard to resovle that it takes almost a week? Wish I worked in such environment ... Let's just chill, right?! Carpe Diem ! |
Zostera
Minmatar Honour Bound Sc0rched Earth
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Posted - 2009.05.22 19:55:00 -
[10]
Too long. No apology. Poor service.
Zos
Vote Mazzilliu 09 CSM |
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Re'taka
Minmatar Republic University
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Posted - 2009.05.22 19:59:00 -
[11]
I understand some people can't play the game and that takes priority, but CCP still hasn't said anything about fixing the scanning system, Its one of your main features of the latest expansion, what a joke.
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Gut Punch
Shade. Cry Havoc.
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Posted - 2009.05.22 20:02:00 -
[12]
Unacceptable. This needs to happen sooner. If you are concerned about the fix not working correctly or if you want to not repeat the same screwup you have for the last patch then sure, lets spend some time on SiSi. However, in the mean time can we get back to a working order on TQ? Rollback?
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Dark Sidhe
Minmatar Rage For Order Systematic-Chaos
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Posted - 2009.05.22 20:12:00 -
[13]
It's great that they are fixing this issue but it trashes a three day holiday weekend for everyone in the U.S. who hoped to play EvE.
-------------------------------
"Back away from the Tatoo Ink" |
Micia
Minmatar Minmatar Ship Construction Services Ushra'Khan
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Posted - 2009.05.22 20:14:00 -
[14]
Any ETA on the "brackets stuck on stargates & overview" bug thing?
_______
Should we fall before the dawn, Say this at our pyre, "They died Matari warriors, Their faces to the fire." |
Blane Xero
Amarr The Firestorm Cartel
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Posted - 2009.05.22 20:15:00 -
[15]
Originally by: CCP Explorer
Originally by: Lupra Nermona There are player which are not blocked by the Gate-Jump-Crashes? For me the games is unplayable since the last patch: 3..5 jumps until stuck. Most of the time both clients are stuck in the same system.
The issue is a timing-related race condition that is very difficult to reproduce. In our testing, when we knew what was causing the issue, the reproduction had a low probability of occurring.
Stargates were being Racist! What!. ___________________________________________ Haruhiist since December 2008
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woddel
Gallente Canis Industries Ltd
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Posted - 2009.05.22 20:17:00 -
[16]
hello
thanks for finding and fixing that very very annoying bug. but it really should be released ASAP and not next tuesday. that is like 4 days from now where many ships are at great risk and fleet ops are like completely impossible. PLEASE reconsider!!
regards, woddel --- creator and maintainer of eve commander - complete web based character information tool and ec agent finder |
Spite4U
Sacred Templars Aggression.
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Posted - 2009.05.22 20:32:00 -
[17]
Edited by: Spite4U on 22/05/2009 20:32:15 I think most people are thinking the same thing.
If you have a fix for this now why the hell arent you putting it in tomorrow? (saturday)
Moving fleets anywhere is a nightmare, someone crashes on every jump nearly every time. People are getting empire ganked. And I'm sure as hell none of the losses will be reimburseable since as you pointed out the error is hard to reproduce.
You've listed this as a critical fix so I think a more urgent timeframe for implementing it would seen like common sense to me.
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Gnulpie
Minmatar Miner Tech
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Posted - 2009.05.22 20:47:00 -
[18]
Originally by: Spite4U If you have a fix for this now why the hell arent you putting it in tomorrow? (saturday)
Because maybe they want to TEST the fix first???
People screamed that CCP isn't doing enough QA and now they look for unwanted side-effects and test it properly and it is wrong again?
Make up your mind!!
I don't know about you, but I prefer to wait a few days longer and have a solid and working fix available which doesn't break tons of other stuff as result instead of a rushed and quick hack which will only cause more problems that it solves.
TAKE ALL THE TIME YOU NEED CCP (but not any more than that).
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Clone 1
Laughing Leprechauns Corporation Pioneer Alliance
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Posted - 2009.05.22 20:56:00 -
[19]
Originally by: Spite4U Edited by: Spite4U on 22/05/2009 20:32:15 I think most people are thinking the same thing.
If you have a fix for this now why the hell arent you putting it in tomorrow? (saturday)
Moving fleets anywhere is a nightmare, someone crashes on every jump nearly every time. People are getting empire ganked. And I'm sure as hell none of the losses will be reimburseable since as you pointed out the error is hard to reproduce.
You've listed this as a critical fix so I think a more urgent timeframe for implementing it would seen like common sense to me.
The last time try tried to deploy a fix in a hurry it resulted in this mess we have now.
Anyway 3rd times the charm. -------------------------------------------------- The Angels Have the Phone Box |
TigerWoman
Amarr The Circle
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Posted - 2009.05.22 21:02:00 -
[20]
guys please patch asap, any change cannot make it worse - the current state of the game is gamebreaking for any pvp related gameplay. and pvp is what this game is about.
and cant get worse then it is today
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Rainhailer
Gallente Einherjar Rising Cry Havoc.
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Posted - 2009.05.22 21:05:00 -
[21]
Awesome. Take your time, don't listen to all these whiners who demand instant gratification on every single issue. FFS people, quit being drama queens and making this out to be some catastrophe.
Nice to see a solution to this so soon, better than another week or two!
I'd like to see any other MMO company solve this as quickly as CCP is.
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RetroVertigo
Macabre Votum Morsus Mihi
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Posted - 2009.05.22 21:10:00 -
[22]
Edited by: RetroVertigo on 22/05/2009 21:10:54
Originally by: CCP Explorer In our testing, when we knew what was causing the issue, the reproduction had a low probability of occurring.
Low probability of occurring? I had to relog at EVERY GATE I jumped through, during EVERY fleet op since that last patch. You have pretty much shut down any sort of an op involving more than 1 person.
I can understand that problems will happen and do happen, but own up to the fact you broke the game and ****ed off a lot of you player base, who I will remind you, pay your salary.
This one Isn't as bad as deleting vital system files, but the wait combined with this attitude is getting it up there.
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DaBells
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Posted - 2009.05.22 21:10:00 -
[23]
Great to hear they have sorted the problem. Hopefully they will spend the next 4 days testing it to make sure it doesn't delete a critical system file.... :D
I'll not be petitioning for 7 days extra eve time, however, my petition will ask that they never ever ever ever do another expansion to the game.
Every time they make an expansion things go wrong in game... and in real life things get worse, my wife wants to leave me, my kids hate me, my personal hygiene goes out the window......... I can't deal with this anymore.
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xSnowwhitex
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Posted - 2009.05.22 21:19:00 -
[24]
plz fix this error sooner then tuesday
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Gorion Wassenar
Caldari Stimulus Rote Kapelle
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Posted - 2009.05.22 21:29:00 -
[25]
Lets keep this in mind next time a patch is released. Please make sure that in the future that issues such as this are thoroughly tested and and issues addressed by people who have found issues on SiSi are properly vetted. Lets not waste a week of both of our time if we can help it again. ----- *results may vary*
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Zoon Muidac
eXceed Inc. Minor Threat.
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Posted - 2009.05.22 21:30:00 -
[26]
Primary CCP Navigator
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Orgemagi
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Posted - 2009.05.22 21:32:00 -
[27]
Can an optional patch be released early like the 1.2.1 patch for the black-screen problem was? For some people the jump bug is rare, but for many it's constant and game-breaking.
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Laendra
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Posted - 2009.05.22 21:34:00 -
[28]
Originally by: CCP Explorer In our testing, when we knew what was causing the issue, the reproduction had a low probability of occurring.
So, ****ing tell us what we need to do to prevent it so we can at least play the ****ing game until it's patched.
Oh, let me guess, "if you stay docked or in a single system until post-patch, you won't experience any issues"? -------------------
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Shadow Diggs
Minmatar Path of Now and Forever
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Posted - 2009.05.22 21:42:00 -
[29]
This bug isn't hard to reproduce. We figured it out last night. If more than one ship is jumping at the same time, the "white out" happens and the client locks. Our gang of six was having no problem jumping from gate to gate to gate, as long as we had a jump order estabilished and waited for the last player to jump to say that he/she had finished, before sending the next pilot through.
However, everytime two or more of us jumped together, we would all lock up.
And yes, I agree... this patch needs to be implemented sooner. The issue did end up costing us one ship last night.
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Misanth
The Glenn Quagmire Finishing School for Young Ladies Eternal Rapture
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Posted - 2009.05.22 21:53:00 -
[30]
Originally by: Rainhailer Awesome. Take your time, don't listen to all these whiners who demand instant gratification on every single issue.
Agree. Better let this be tested so it doesn't make things worse, among other things.
Originally by: Rainhailer FFS people, quit being drama queens and making this out to be some catastrophe.
Disagree, because it is a catastrophe. This last patch has singlehandedly destroyed PvP, which is a huge and essential part of EVE. As it is right now, I can't go through gates without knowing if I survive or not. And when I come through, I can't be certain that I even see the hostiles that may or may not be there, because of the overview bug. Same goes with POS'.
Some people have compared this latch patch with RMR and said "at least it wasn't that expansion", but in my personal case I had less issues with RMR than I've had right now. Normally I spend the majority of my gameplay in hostile 0.0, but last week I've had four of my five (one is about to run out, so soon four) docked up in NPC 0.0/lowsec. The final one is in Empire and I've used that to make isk, which is kinda necessary for PvP but it's dull as f*ck.
It is a disaster, simply put, as it kills some of the major parts of the game. The 'whining' is the perfectly sensible approach to this. It won't make anyone happier to read no, but it does ruin the game completely, we do pay for it, and CCP needs to realise how much of a major ****up these bugs are.
But yah, I'd rather see this patch come through with some testing, in that regard I agree with you. I just hope CCP realises the overview bug is nearly as bad as the gate crash, it's bloody risky to PvP when you can't know for sure what's in space in front of you. That things really needs to be as high prio as the gatefix right now. - I'd tell you why but then I'll have to kill you. And to kill you I'd have to log in. And to log in I'd have to stop browsing these forums. Both you and me knows that'll never happen. |
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Chris Fierce
Caldari NoD Imperium
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Posted - 2009.05.22 22:05:00 -
[31]
Ridiculous and unacceptable.
If you know the problem, fix it now. ---------------------------
I gashmoygadied her gaflavity with my googus and won a Hookbill. |
123GuessWho
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Posted - 2009.05.22 22:06:00 -
[32]
Edited by: 123GuessWho on 22/05/2009 22:06:15
Originally by: CCP Explorer
Originally by: Lupra Nermona There are player which are not blocked by the Gate-Jump-Crashes? For me the games is unplayable since the last patch: 3..5 jumps until stuck. Most of the time both clients are stuck in the same system.
The issue is a timing-related race condition that is very difficult to reproduce. In our testing, when we knew what was causing the issue, the reproduction had a low probability of occurring.
Try taking space, you'll see more than half the fleet relog. solo flying it tended not to occur.
And please pritty please HOTFIX the gate bug pvp in 0.0 is near impossible now, defenders are always on the good side since half the attackers wont load
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Reptzo
Channel 4 News Team
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Posted - 2009.05.22 22:09:00 -
[33]
while i can understand it takes time to program the fix, if you have a release date, why cant you hotfix this issue? why are there like 6 other things in there? its not like its a minor deal, just hotfix the jumping problem, as soon as you can, and run the rest in the patch on tuesday.
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Hirana Yoshida
Behavioral Affront
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Posted - 2009.05.22 22:09:00 -
[34]
Originally by: CCP Explorer The issue is a timing-related race condition that is very difficult to reproduce.
Bigoted gate controllers .. wonder what the universe has in store for us next
But you are seriously going to leave this in over a weekend where all the gates will be jam packed as per usual? Going to get ugly.
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Kelidd
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Posted - 2009.05.22 22:11:00 -
[35]
Patching after a holiday weekend for a bug that stops pvp runs the risk of breaking the business model why would you play eve for pvp when any expansion can stop you playing something you pay for for over 7 days (refunds?).
I am not sure anybody who is responsible for their financial performance of ccp is currently involved in this decision, if they are then they really don't care for paying customers and that is a dangerous place to be for a business.
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Jenna Galt
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Posted - 2009.05.22 22:14:00 -
[36]
my client locks at least one time each hour.. impossible to play the game except sitting in jita and m*sturbate with all the scammers. would like to see this patch applied yesterday!
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Dongo Lars
Dark-Rising
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Posted - 2009.05.22 22:14:00 -
[37]
I really don't want to sound as a whiner but I'd like to use this this space to stress out to CCP to wake the hell up. Everyone responsible for running this game (that I really DO like) should understand that the number of subscribers in EVE could very well start to decrease due to this. In past these issues could be tolerated but after the years the development team should learn from these mistakes and start improving.
Let's bear in mind that there isn't and wasn't any right alternative for sci-fi fans in MMOs, this is gonna change real fast real soon with number of space simulation MMOs in development (quite damn a lot of them, don't you think?!) and however the opinions on their quaity may vary, they will indeed find their fan base, it's just up to CCP to show who can offer the best services.
Just some constructive criticism to think about. Some of those great future plans may not be actually possible at all because of this bull**** ...
Carpe Diem ! |
PeHD0M
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Posted - 2009.05.22 22:18:00 -
[38]
1. Effects (warp, cynojump, shield boosting, sensor booster etc) 2. Probing system (probes animation, filters, arrows moving) 3. Sound 4. Hyperion texture quality!
When?
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Brokers Clone
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Posted - 2009.05.22 22:19:00 -
[39]
Edited by: Brokers Clone on 22/05/2009 22:22:11 Oh PLEASE... Have a heart... it's a 3 day weekend, I am going to a LANWAR... I planned 3 days of EVE, not 3 days of.....
WOW [cry]
PLEASE, recatagorize the gate bug from critical to showstopper, and patch it tonight!!!
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Treelox
Amarr Seppuku Warriors
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Posted - 2009.05.22 22:33:00 -
[40]
hehe, silly whiners. I understand exactly where you are coming from, but realize what time it is in Iceland. Your already too late, I bet there was a reason they waited till COB on a Friday to even make mention of this patch/fix. --
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Ghost Prophet
Age of Honour Intrepid Crossing
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Posted - 2009.05.22 22:52:00 -
[41]
Where is my cash refund being sent and when shall I receive it?? - Ghost
"Do not excessively covet swords and daggers made by famous masters. Even if you own a sword or dagger worth 10,000 pieces, it can be overcome by 100 spears each worth 100 pieces. Th |
Ban Doga
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Posted - 2009.05.22 23:49:00 -
[42]
Edited by: Ban Doga on 22/05/2009 23:50:08
Originally by: CCP Explorer
Originally by: Lupra Nermona There are player which are not blocked by the Gate-Jump-Crashes? For me the games is unplayable since the last patch: 3..5 jumps until stuck. Most of the time both clients are stuck in the same system.
The issue is a timing-related race condition that is very difficult to reproduce. In our testing, when we knew what was causing the issue, the reproduction had a low probability of occurring.
I don't understand why "a low probability of occurring" is revelant information at all. People know how often they need to restart their clients and they know how often someone else is doing it in a fleet or talks about it in the chat.
But there's another thing I don't really understand.
The fix is already announced for Tuesday and this either means: a) the fix is ready, tested, and believed to be working - so why wait until Tuesday? b) the fix is not ready or not tested or not believed to be working - so why announce it already?
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slayersalt
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Posted - 2009.05.23 00:00:00 -
[43]
i seem to have a prob with the new patch. i cant download it with out getting errors. i tried downloading it mann way that just said files were corrupt when i went to use it. plus im getting checksum errors and the help links dont help. I NEED HELP SO I CAN PLAY EVE!!!!!
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hired goon
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Posted - 2009.05.23 00:15:00 -
[44]
Put a fix for the sound bugs too! thx :3 -omg-
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De'Veldrin
Minmatar Special Projects Executive
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Posted - 2009.05.23 00:18:00 -
[45]
Originally by: Ban Doga
The fix is already announced for Tuesday and this either means: a) the fix is ready, tested, and believed to be working - so why wait until Tuesday? b) the fix is not ready or not tested or not believed to be working - so why announce it already?
If they didn't annonce it, you lot would all be in here ****ing and moaning about the lack of dev communication. Now that they have announced it, you're ****ing and moaning because they did.
FFS, if you think you can do a better job, hop on the next plane to Iceland, and give it a shot. Otherwise, STFU and wait like the rest of us. --Vel
Experience is what you get right after you need it.
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Grez
Minmatar Core Contingency Laconian Syndicate
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Posted - 2009.05.23 00:30:00 -
[46]
A) The bug didn't destroy PVP. B) It's a weekend, it won't be deployed on a weekend. C) Just because it happens for you 95% of the time, doesn't mean you can reproduce it 100% of the time, and know exactly what causes it. Reproduction is just that, reliably causing it every single time so you know what causes it. Until you can reproduce the issue 100% of the time, it's not "reproducible" in software terms, and so cannot be fixed. --- Grez: I shot the sheriff Kalazar: But I could not lock the Deputy BECAUSE OF FALCON |
John'eh
Center for Advanced Studies
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Posted - 2009.05.23 01:39:00 -
[47]
Edited by: John''eh on 23/05/2009 01:39:50 Its nice to have this fix, but really why the heck did the bug - that seems to be a multi-threading issue based on the discussion so far - exist in the first place?
I understand that your developer talent pool is limited by the fact that you can only hire people so desperate and unable to get a programming job anywhere else in the world that no other competent gaming company would hire them long enough that that they have to move to Iceland to accept work at CCP in order to eat, but really, whatever happened to "adapt or die" in regards to training your people the basic fundamentals of testing, like, oh I don't know, actually attempting to do a basic functional test case before check in?
Your development process has shown that you lack testers of any sort who are technical like SDETs (people who write code that breaks code) and only test the "happy path", if that. As a PAYING CUSTOMER I want a QUALITY PRODUCT, and despite the fact that I'm personally willing to take a little abuse for internet spaceships, the fact is as a company you would be making much more money and have a lot more paying active accounts and monthly subscriptions if CCP did not have a solid, well maintained, well deserved reputation as a company without any quality control standards and devs with crappy programming abilities.
And this bug proves it!
Sooner or later your customer base is going to either rebel, or outright stop playing eve and check out the increasing competition. If you care about EVE at all not just as a company who gets profits from it, you will do your best to increase testing efforts and the technical knowledge of your developers and testers, as well as giving the test circle more power to tell the devs "no, we don't ship this crappy code because it sucks". It will only be then that the developers will stop checking in code that created problems like this!
I demand that the GSM bring this need for better quality in the code base up! - John'eh |
Evil Pookie
BURN EDEN
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Posted - 2009.05.23 01:43:00 -
[48]
ETA on the ghost objects on overview, the can still see objects 30au away on overview or the invisible ships bug?
seriously, ccp is utterly worthless these days..... http://www.youtube.com/watch?v=jVrN-Rv2VEs |
violator2k5
Black Nova Corp KenZoku
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Posted - 2009.05.23 01:58:00 -
[49]
Originally by: CCP Explorer The issue is a timing-related race condition that is very difficult to reproduce. In our testing, when we knew what was causing the issue, the reproduction had a low probability of occurring.
in what way is it time related? as i see it this problem's timing is rather bad and at the moment im wondering if CCP are stalling to deploy an "fix". would it not be possible to deploy a quick hotfix and hope for the best while working on a fix that will surely work and deploy that on the 26th. Understandably i can see why you would want to make sure the fix works before you actually deploy but at the same time this issue is causing players through out the game their assets and im sure your'e being spamed with petitions since this problem has started.
Originally by: RetroVertigo I can understand that problems will happen and do happen, but own up to the fact you broke the game and ****ed off a lot of you player base, who I will remind you, pay your salary.
in my point of view not all of eves populace actually pay for their salaries as we have a lot of players who buy gtcs with ingame currency ---------------------------- BOB 4 LIFE NOT JUST 4 A DAY ----------------------------
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John'eh
Center for Advanced Studies
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Posted - 2009.05.23 02:24:00 -
[50]
Originally by: violator2k5
in my point of view not all of eves populace actually pay for their salaries as we have a lot of players who buy gtcs with ingame currency
The wording you chose to use makes me think your a dev.
Fact is we do pay CCP; without customers playing it Eve would not exist. If they **** off enough customers with this stuff, Eve will not exist. Simple. - John'eh |
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Phantom Slave
JUDGE DREAD Inc.
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Posted - 2009.05.23 02:43:00 -
[51]
To all those screaming for the fix "right now"...remember last hotfix? Remember how it introduced this bug? A hurried hotfix causes more problems than its worth. I say take your time CCP, do it right, and all the whining will go away within a few weeks. Do it poorly and well...you'll be locking forum threads non-stop for a while.
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Giddoni
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Posted - 2009.05.23 02:49:00 -
[52]
Originally by: Chris Fierce Ridiculous and unacceptable.
If you know the problem, fix it now.
Race conditions are tough, dude. Seemingly perfectly valid code goes wonky for no apparent reason. It's hard to reproduce in a lab and near impossible to reproduce in a debugger. You can know the exact line of code that is failing, but finding the reasons why it fails can be excruciating. Give 'em some breathing room.
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John'eh
Center for Advanced Studies
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Posted - 2009.05.23 03:01:00 -
[53]
Edited by: John''eh on 23/05/2009 03:04:44
Originally by: Giddoni
Originally by: Chris Fierce Ridiculous and unacceptable.
If you know the problem, fix it now.
Race conditions are tough, dude. Seemingly perfectly valid code goes wonky for no apparent reason. It's hard to reproduce in a lab and near impossible to reproduce in a debugger. You can know the exact line of code that is failing, but finding the reasons why it fails can be excruciating. Give 'em some breathing room.
Not true.
If thy did something as simple as a Coverity scan and worked to fix all the issues found as best could be done I'm sure it would dramatically improve the code base quality. Yes, they are a harder issue to trace and debug, but the fact is they are a lot easier to test for then they are to find and fix and they should have at least known about this and not shipped the code because of it, and if they really had a QA proccess then it - and the people in QA - failed by letting it through.
It is the QA guys job to say "no, its a ship stopping bug and we cant ship this". They simply either have nobody in the position of doing that job, or simply have nobody doing that job with the skills or balls to actually do their job correctly.
As it stands, I'm seeing a very big lack of technical expertise from CCP and the developers working on Eve, as well as a strong lack of competence running a software shop from the head guys in management that manage the Eve project.
Of course to be fair, I have worked with software that if it contained bugs, could kill people. So my perspective may be biased. - John'eh |
violator2k5
Black Nova Corp KenZoku
|
Posted - 2009.05.23 03:50:00 -
[54]
Originally by: John'eh
The wording you chose to use makes me think your a dev.
Fact is we do pay CCP; without customers playing it Eve would not exist. If they **** off enough customers with this stuff, Eve will not exist. Simple.
lol if only i was, then perhaps half of these so called changes that have come into play in eve's exsistance wouldnt of once i put my point of view accross to the others which by the way im hoping this so called council can do and improve eve for the better.
as for you trying to state that there are players who are paying for this game through continuously playing that is kind of funny. even if they did leave through discust, the use of advertising which i might add CCP + Eve have been granted a lot of free advertising due to the war that has raged on for the better part of 2 years so i am more then sure they could replace any lost customer who is playing through buying with ingame currency, gtcs with ones that are actually willing to pay with real cash. ---------------------------- BOB 4 LIFE NOT JUST 4 A DAY ----------------------------
|
John'eh
Center for Advanced Studies
|
Posted - 2009.05.23 05:05:00 -
[55]
Originally by: violator2k5
as for you trying to state that there are players who are paying for this game through continuously playing that is kind of funny.
You are very funny. If you had a business or marketing background you would understand that every account ccp has for eve - paid for with isk or real money - is a number they can use to market to others to get more customers or venture capital. Its a way to artificially inflate their user count so they seem bigger and more popular than they really are, so in turn they can go and market themselves as that level of big and popular in a continue cycle of marketing, growth, and profit. Nothing more, because they need to seem big to be big enough to get more people.
Originally by: violator2k5
even if they did leave through discust, the use of advertising which i might add CCP + Eve have been granted a lot of free advertising due to the war that has raged on for the better part of 2 years so i am more then sure they could replace any lost customer who is playing through buying with ingame currency, gtcs with ones that are actually willing to pay with real cash.
Only because of the above; And only if the people think its worth it. A negative backlash would hinder this, per the above. - John'eh |
AS101101
Red's Swashbucklers Corp Legion of xXDEATHXx
|
Posted - 2009.05.23 05:12:00 -
[56]
Originally by: CCP Explorer In our testing, when we knew what was causing the issue, the reproduction had a low probability of occurring.
lol, than 100 ppl in my fleet had a run of luck when trying to travel somewhere.
Tuesday is too far away, game is unplayable, give us a hotfix, seriously.
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GatoOFruits
Tribal Liberation Force
|
Posted - 2009.05.23 05:48:00 -
[57]
Originally by: TigerWoman guys please patch asap, any change cannot make it worse - the current state of the game is gamebreaking for any pvp related gameplay. and pvp is what this game is about. and cant get worse then it is today
Please do not challenge the dev team. They can make any patch worse than previous release :)
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John'eh
Center for Advanced Studies
|
Posted - 2009.05.23 05:55:00 -
[58]
Originally by: CCP Explorer In our testing, when we knew what was causing the issue, the reproduction had a low probability of occurring.
I call shenanigans on this. That of course means I am publicly saying that somebody is not being as honest as they could be.
The fact is any decent development/qa team has the ability to put a single system (solar system or not, its still just one unit/module of the product) under load through industry standard test automation; This should have been found and reproduced a dozen times before the code shipped.
And verification of a fix would be as easy as re-running that same test with the same load... and even if ccp is so incompetent that they don't have the skill or the technical ability to do this I'm sure 100 people would be willing to log on to SiSi and help ccp validate the fix. - John'eh |
ISHKUR MASTER
Gallente
|
Posted - 2009.05.23 06:24:00 -
[59]
What jacks me off, is that when they realised 1.1 was fubar, instead of giving us days with a broken game then patching with 1.2 and still giving us a broken game, and then now waiting near a week for the third attempt, thus giving us near 3 WEEKS OF UNPLAYABLE SUB, They could have rolled back the version in the first 24hrs to it's first broken but still playable state when we received the apology for ignoring the multiple threads that Sisi was broken version a week before they launched it.
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Demetri Slavic
Caldari Veto. Veto Corp
|
Posted - 2009.05.23 06:27:00 -
[60]
Originally by: CCP Explorer
Originally by: Lupra Nermona There are player which are not blocked by the Gate-Jump-Crashes? For me the games is unplayable since the last patch: 3..5 jumps until stuck. Most of the time both clients are stuck in the same system.
The issue is a timing-related race condition that is very difficult to reproduce. In our testing, when we knew what was causing the issue, the reproduction had a low probability of occurring.
Having taken a 10 man gang out for a roam tonight.
Its not a low occurance, and I wont be playing eve till the patch is in. Renders the game unplayable tbh.
|
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Rex Garvin
|
Posted - 2009.05.23 06:57:00 -
[61]
I have feeling thier is more to this fix than they are telling us. I think they are testing to make sure they have found the fix.
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Ban Doga
|
Posted - 2009.05.23 07:53:00 -
[62]
Edited by: Ban Doga on 23/05/2009 07:54:38 Edited by: Ban Doga on 23/05/2009 07:53:03
Originally by: De'Veldrin
If they didn't annonce it, you lot would all be in here ****ing and moaning about the lack of dev communication. Now that they have announced it, you're ****ing and moaning because they did.
A simple "we are tracking the problem / we have an idea / we're working on the problem / ..." is communication too. Announcing a solution that will take a couple days to be deployed will of course make people wonder "Why not now?!"
Obviously there are people desperately waiting for this patch and there are several ways to make those people help. E.g. they could deploy a hotfix on Sisi and tell people to get in there and test if they still have the problem. And if it does not solve it, just revert to the former version (assuming this is possible) and take the new data to start another round.
And if the patch includes a fix for this and only this problem, the chances of introducing new problems should be lower. (I don't think that a patch always needs to address several issues).
Originally by: De'Veldrin
FFS, if you think you can do a better job, hop on the next plane to Iceland, and give it a shot. Otherwise, STFU and wait like the rest of us.
I don't need to be a master chef to notice that a soup is too salty.
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Awox
Minmatar The Illuminati.
|
Posted - 2009.05.23 08:12:00 -
[63]
For almost three weeks the game has been unplayable for me, as lot of my game revolves around travel. I'm sure it has been the same for many others.
I wonder if CCP plans on saying "Yeah we let a few bad ones slip through, here's 14 days free game time for you!"
Management at CCP should really get rid of anyone in a QA position, if there are such people. Get in new people, your current team is obviously letting you down. :/
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PeHD0M
|
Posted - 2009.05.23 08:44:00 -
[64]
With every new patch EVE becames more and more buggy than before. This is a sad fact. There are some features, that remains broken since Apocrapblabla patch and a lot of them are in a very bad shape.
I can understand that they can't just work 24\7 and can't (don't want) deploy a fix during holidays.. they are a live people. Additional hurry can only cause more bugs like this.
My advice is: slow down the developing process. Please, take more time to fix the previos problems and properly test the build, before releasing it. Make this a priority 1, before introducing the new game features and hire more QA testers.. and don't push on them too hard.
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Maxsim Goratiev
Gallente Imperial Tau Syndicate Underworld Excavators
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Posted - 2009.05.23 08:47:00 -
[65]
Originally by: Misanth
Originally by: Rainhailer Awesome. Take your time, don't listen to all these whiners who demand instant gratification on every single issue.
Agree. Better let this be tested so it doesn't make things worse, among other things.
Originally by: Rainhailer FFS people, quit being drama queens and making this out to be some catastrophe.
Disagree, because it is a catastrophe. This last patch has singlehandedly destroyed PvP, which is a huge and essential part of EVE. As it is right now, I can't go through gates without knowing if I survive or not. And when I come through, I can't be certain that I even see the hostiles that may or may not be there, because of the overview bug. Same goes with POS'.
Some people have compared this latch patch with RMR and said "at least it wasn't that expansion", but in my personal case I had less issues with RMR than I've had right now. Normally I spend the majority of my gameplay in hostile 0.0, but last week I've had four of my five (one is about to run out, so soon four) docked up in NPC 0.0/lowsec. The final one is in Empire and I've used that to make isk, which is kinda necessary for PvP but it's dull as f*ck.
It is a disaster, simply put, as it kills some of the major parts of the game. The 'whining' is the perfectly sensible approach to this. It won't make anyone happier to read no, but it does ruin the game completely, we do pay for it, and CCP needs to realise how much of a major ****up these bugs are.
But yah, I'd rather see this patch come through with some testing, in that regard I agree with you. I just hope CCP realises the overview bug is nearly as bad as the gate crash, it's bloody risky to PvP when you can't know for sure what's in space in front of you. That things really needs to be as high prio as the gatefix right now.
You are wrong. Seoresly, sometimes i think there are people that are bored, have nothing to do and all they do is whine. Nothing changes in Pvp, Nothing is going to change because your align time and anohter person's sensor strength are adjusted by 0.02%. Hm... |
kenny smith
|
Posted - 2009.05.23 08:55:00 -
[66]
it may be too late to help as you say you already have the fix but it seems to be more likely when your in a gang of say 10 and all jumping together. i traveled 63 jumps alone and crashed twice then go 6 jumps in gang and crash 3 times.
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Jarlath Whitbray
Eve University
|
Posted - 2009.05.23 10:06:00 -
[67]
Please people, calm down, it's not like your boot.ini was deleted or anything. Your 0.02Ç refund will be transferred to your account within this century. And if you feel need to quit, please forward all your ISK and assets to...
<--- this character.
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Enma Silpheed
|
Posted - 2009.05.23 10:56:00 -
[68]
Still no fixes to the sound engine? The loud Invulnerability module sound is annoying.
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Doomed Predator
The Graduates Morsus Mihi
|
Posted - 2009.05.23 11:08:00 -
[69]
Took them long enough The 'Fendahlian Collective' strikes again |
David Grogan
Gallente Final Conflict UK Ethereal Dawn
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Posted - 2009.05.23 11:10:00 -
[70]
i lost an sb due to this bug :(
i jumped ... bugged out and by the time i relogged my sb was in structure SIG: if my message has spelling errors its cos i fail at typing properly :P |
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El'essar Viocragh
Minmatar Meltdown Luftfahrttechnik
|
Posted - 2009.05.23 11:53:00 -
[71]
Originally by: CCP Explorer [...] timing-related race condition [...]
Tautology detected. -- [17:47] <Mephysto> its dead, jim |
borisgs
|
Posted - 2009.05.23 13:54:00 -
[72]
Edited by: borisgs on 23/05/2009 14:01:14 when can i hear and see my 180mm dual autocannons shoot? and please dont tell me again to clear cache files... cuz it dont work.
ah yea... and gallente tower is still flipping, turning, stretching, and other strange stuff, and strange metall parts dance around the tower sometimes lol. please please please ccp, fix stuff before adding new one.
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Mistress 2569
|
Posted - 2009.05.23 15:12:00 -
[73]
Thou shall Carebear till Tuesday.
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I'thari
Minmatar
|
Posted - 2009.05.23 15:43:00 -
[74]
what will they break this tme, I wonder |
Robaticus
Gallente Order of the Griffin
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Posted - 2009.05.23 16:08:00 -
[75]
Wow. Apparently, those of you that are complaining have never worked on a software project more complex than "Hello World." When I think about everything that is in play both on client and server side, I am amazed that we don't have more "game stopping" bugs show up than we do today. I for one laud the CCP developers for creating a game so frakkin addicting that I spend a material portion of my life playing it. I can forgive a couple days of inconvenience.
An off-cycle release (meaning something that doesn't go out during normal patching times) increases overall cost and overall risk of software delivery. Keeping costs down keeps this game the same price it has been for years, and keeping risk down means that we won't see as many break-on-fix issues as we might.
Give these guys a break-- they work hard on one of the best MMO games out there, and one of the most complex, I'm sure.
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Droog 1
Black Rise Inbreds
|
Posted - 2009.05.23 16:50:00 -
[76]
Relax guys. Once the CCP staff have got back from the holiday weekend they will fix the game for the paying customers. The last couple of patches have made PvP near impossible for 2 weeks and waiting 4 more days is no big deal.
However, if CCP already have a fix for this (as they claim) they should deploy it asap. If they think they have a fix but it still needs testing they shouldn't have announced that the problem will be fixed on Tuesday. |
Lolion Reglo
|
Posted - 2009.05.23 17:12:00 -
[77]
I thank the team at CCP for dealing with this bug in a timely fashion. most people don't realized how time consuming the bug process can be for an error such as this so they all need to quit *****ing and let them do their jobs. There are a lot of other games out there that would have taken longer to find a bug as this and even longer to fix it so the fact CCP took care of it within a week i find awesome.
Keep up the good work guys and i look forward to not having to log every time i get glitched...lmao.
oh and someone better tell those stargates to quit being racist...lmao
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Mark Duquesne
|
Posted - 2009.05.23 19:08:00 -
[78]
I can't even relog. I get sound, but no picture. Just an EVE button at the bottom of my desktop. And I only had one character logged in.
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Nomad Alt
|
Posted - 2009.05.23 20:06:00 -
[79]
Dont forget the warp bubble bug
they dont suck you in anymore but they are no the warp to object
so you can warp to them @ range !!!!!!!
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.05.23 21:05:00 -
[80]
The texture for scan probes has been changed to something a little less eye bleeding
Please
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Trellish
The Perfect Storm Controlled Chaos
|
Posted - 2009.05.24 00:08:00 -
[81]
Edited by: Trellish on 24/05/2009 00:13:48
Originally by: CCP Explorer
Originally by: Lupra Nermona There are player which are not blocked by the Gate-Jump-Crashes? For me the games is unplayable since the last patch: 3..5 jumps until stuck. Most of the time both clients are stuck in the same system.
The issue is a timing-related race condition that is very difficult to reproduce. In our testing, when we knew what was causing the issue, the reproduction had a low probability of occurring.
This is simultaneously true and an absolute lie. While there is a low probability that I personally will be the one to lock up at any individual jump, if you go in a gang whether it's pvp, mining, etc. (basically all the activities which constitutes actually playing this game... ) you have a near 100% chance of loosing gangmates at every jump. While I've done some autopiloting to test the bug myself, I found I did indeed have some randomness to the crash... sometimes locking every jump, sometimes going an entire half day without a crash... I don't think that's a very representative way to discuss the problem.
Roaming PVP is almost dead at the moment. The few attempts I've been part of or heard of from mates have involved either spectacular ganks because the other party locked, or horrendous losses becuase you did. It's too out of control and has no correlation to skill. It's simply not fun at the moment. that's the long and the short of it.
While I may not lock up every gate, if you have to wait 4 or 5 minutes at every single gate for all those who did lock up, then it's simply not feasible. One thing I particularly noted... jumping with multiple jumps seems to exacerbate this bug.... while I can often go 10 or 15 jumps without crashing, in a roaming gang of 10, 3 or 4 would crash on every single stupid jump. MUCH higher stats than when looking at individual statistics.
This is not a "Low Probability of occurring" issue guys... please don't treat it as such.
Quick edit: CCP, waiting until tuesday to deploy this fix... Official vote of thumbs down to that decision. I think that was a mistake... especially over a holiday weekend for us US chaps. I recognize that programming for this sort of thing is not a cakewalk, and that it's much more difficult than many give it credit for... however I must say, you have neither been very communicative regarding the problem, apologetic over inadvertently allowing it to happen, nor have you in any way indicated that you have put any significant priority to this game breaking bug.
Honestly, regardless of how difficult (or not) this problem is to solve, you're not doing the things regarding communication that that you have expressly told the EVE community that you would do. Is it any wonder you have significant frustration being vented at you?
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Robaticus
Gallente Order of the Griffin
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Posted - 2009.05.24 02:19:00 -
[82]
Let's be clear. What was said was:
Quote: The issue is a timing-related race condition that is very difficult to reproduce. In our testing, when we knew what was causing the issue, the reproduction had a low probability of occurring.
What this means is that with 40,000 players, the chances of it happening randomly are pretty high. On a test server, getting all of the ducks in a row to make it happen with a small handful of people active, it becomes more difficult.
"Race conditions" are notoriously hard to reproduce when you want to, and notoriously easy to occur in the wild.
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Peter Francisco
|
Posted - 2009.05.24 05:48:00 -
[83]
I understand that this is difficult to reproduce in the lab, and appears to be rare... I understand that *very* well: bugs like that are what I make a living off of ;-)
But while it may be rare in the lab, it's happening *very* often on production servers - and impacting many users. My first question: Has any attempt been made to determine the impact objectively? If not, you may be able to assess the damage by querying how many users disconnect within two minutes of a jump (an underestimate, as it may miss people AFK on autopilot in empire). That should be an easy awk script... Compare to, say, the same time last weekend if possible.
If a fix is available and has confidence, I think it's absolutely worth fixing now instead of Tuesday, ideally during tonight's DT (Sunday morning Eve time), but even if it means rebooting Tranq off schedule. Living with this for an entire holiday weekend is just going to leave many users frustrated, offline, and looking for better ways to spend their time.
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Ghost Prophet
Age of Honour Intrepid Crossing
|
Posted - 2009.05.24 07:31:00 -
[84]
Originally by: Trellish Edited by: Trellish on 24/05/2009 00:17:47 Edited by: Trellish on 24/05/2009 00:13:48
Originally by: CCP Explorer
Originally by: Lupra Nermona There are player which are not blocked by the Gate-Jump-Crashes? For me the games is unplayable since the last patch: 3..5 jumps until stuck. Most of the time both clients are stuck in the same system.
The issue is a timing-related race condition that is very difficult to reproduce. In our testing, when we knew what was causing the issue, the reproduction had a low probability of occurring.
This is simultaneously true and an absolute lie. While there is a low probability that I personally will be the one to lock up at any individual jump, if you go in a gang whether it's pvp, mining, etc. (basically all the activities which constitutes actually playing this game... ) you have a near 100% chance of loosing gangmates at every jump. While I've done some autopiloting to test the bug myself, I found I did indeed have some randomness to the crash... sometimes locking every jump, sometimes going an entire half day without a crash... I don't think that's a very representative way to discuss the problem.
Roaming PVP is almost dead at the moment. The few attempts I've been part of or heard of from mates have involved either spectacular ganks because the other party locked, or horrendous losses becuase you did. It's too out of control and has no correlation to skill. It's simply not fun at the moment. that's the long and the short of it.
While I may not lock up every gate, if you have to wait 4 or 5 minutes at every single gate for all those who did lock up, then it's simply not feasible. One thing I particularly noted... jumping with multiple pilots simultaneously seems to exacerbate this bug.... while I can often go 10 or 15 jumps without crashing, in a roaming gang of 10, 3 or 4 would crash on every single stupid jump. MUCH higher stats than when looking at individual statistics.
This is not a "Low Probability of occurring" issue because of the way it's impacting multiple fliers... please don't treat it as such.
Quick edit: CCP, waiting until tuesday to deploy this fix... Official vote of thumbs down to that decision. I think that was a mistake... especially over a holiday weekend for us US chaps. I recognize that programming for this sort of thing is not a cakewalk, and that it's much more difficult than many give it credit for... however I must say, you have neither been very communicative regarding the problem, apologetic over inadvertently allowing it to happen, nor have you in any way indicated that you have put any significant priority to this game breaking bug.
Honestly, regardless of how difficult (or not) this problem is to solve, you're not doing the things regarding communication that that you have expressly told the EVE community that you would do. Is it any wonder you have significant frustration being vented at you?
Well said. *golfclap* - Ghost
"Do not excessively covet swords and daggers made by famous masters. Even if you own a sword or dagger worth 10,000 pieces, it can be overcome by 100 spears each worth 100 pieces. Th |
Maxsim Goratiev
Gallente Imperial Tau Syndicate Underworld Excavators
|
Posted - 2009.05.24 09:02:00 -
[85]
I was in a roaming low-sec gang yesturday and we did not have problems with this. Hm... |
Zostera
Minmatar Honour Bound Sc0rched Earth
|
Posted - 2009.05.24 09:49:00 -
[86]
Originally by: Maxsim Goratiev I was in a roaming low-sec gang yesturday and we did not have problems with this.
Then you are very lucky.
I was in an 80 man fleet heading to help allies. The bug was stringing out our fleet and we were being chased by a larger hostile fleet. It was impossible to spam invites every jump to coordinate a gate trap so it was jump/log/warp/jump/log as fast as humanly possible.
On two gates I e-warped back to the logoff spot to see half a dozen chasing red tacklers e-warping away as they relogged too.
Some proper keystone cops moments and a truly horrible way to travel.
It is good that a fix is being tested, and testing is what we have pushed for in many many threads. However I think it would have been reasonable to have a Dev team on overtime to apply the patch Sunday or Monday in the event that sisi was succesful.
Furhter to that the one thing which stands out for me in all of this.
No apology from CCP...
Poor QA and development is bad enough, but an inablity to recognise the need to say "Sorry" is inexcusable.
Zos
Vote Mazzilliu 09 CSM |
Milo Caman
Gallente Ghost Festival
|
Posted - 2009.05.24 09:55:00 -
[87]
Originally by: Zostera
Poor QA and development is bad enough, but an inablity to recognise the need to say "Sorry" is inexcusable.
This, to be honest.
Out of Sinq |
hrjushkin
|
Posted - 2009.05.24 10:15:00 -
[88]
Edited by: hrjushkin on 24/05/2009 10:16:12 Some check. Help please.
Someone who sais "I didn't have such a problem" - what is in your ESC -> Display and Graphics -> Anvanced settings (checked) -> Present interval?
The question has been arised after I found that the 1.2.2 patch has forced to set this parameter to "default". I've put it back to my previous "immediate". The result is 2x more FPS and up-to-now 20+ jumps through the gates give me no bug..
Of cause it's may be just a lucky thing but need to be checked in a roaming.
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Colonel Falkland
|
Posted - 2009.05.24 11:21:00 -
[89]
Originally by: violator2k5
in my point of view not all of eves populace actually pay for their salaries as we have a lot of players who buy gtcs with ingame currency
You do realize that however the game time is purchased, CCP gets paid real cash for every second of game time used? If I sell a GTC for in game currency I GUARANTEE you CCP got cash for that GTC not in game currency. Or do you think CCP is selling GTC for in game currency? What kind of business model are you basing your thinking on?
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Jukio
Gallente LFC Executive Outcomes
|
Posted - 2009.05.24 11:22:00 -
[90]
It has thoroughly screwed up all pvp since the last patch was released and to be honest they should just roll back the clients to something that works, and fire the idiots that released this. Havent been there, havent done it and NO, dont have the friggin T-shirt
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eliminator2
Gallente Annihilate. Shock Alliance
|
Posted - 2009.05.24 12:48:00 -
[91]
Originally by: Rainhailer Awesome. Take your time, don't listen to all these whiners who demand instant gratification on every single issue. FFS people, quit being drama queens and making this out to be some catastrophe.
Nice to see a solution to this so soon, better than another week or two!
I'd like to see any other MMO company solve this as quickly as CCP is.
^this
to many moaners and whiners shoutin FIX IT NOW, o wait dnt fix it so fast test it, o wait no no FIX IT ASAP WE HAVE NO LIFE TO FILL IN THE DT FOR A PATCH
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Emma Royd
Caldari Maddled Gommerils
|
Posted - 2009.05.24 16:49:00 -
[92]
TBH the game has so many annoying little 'features' that need fixing such as:
Ships not docking when asked. Gang invites sometimes taking ages to come through and sometimes almost instant. The stupid scanning graphics that look like you're wearing fishnets on your head so you can't see the probes to move them. Rubbish sound engine. Lag (still). Rubbish choice of missions. Not being able to zoom out enough when using probes over 64au.
But none of the above make the game unplayable, but this locking up bug does, it works in a strange way, I had it where I gang warped to the next gate, the client that locked up showed the ship still on the 'in' gate but the ship was on the 'out' gate, could be targetted, fired on and took damage that showed up on the locked up client.
I'm not bothered about the PvP side, but even moving stuff around empire is likely to lock up.
Please ccp, do the decent thing and offer some kind of compensation, be it extra time, or some other little gift as an apology.
It's not often I'm wrong, apart from the comments I make in the signature, and then I'm often wrong. On the other hand maybe I'm getting confused. ......My head hurts :( |
SupaKudoRio
|
Posted - 2009.05.24 20:55:00 -
[93]
Edited by: SupaKudoRio on 24/05/2009 20:56:09
Originally by: hrjushkin Edited by: hrjushkin on 24/05/2009 10:16:12 Some check. Help please.
Someone who sais "I didn't have such a problem" - what is in your ESC -> Display and Graphics -> Anvanced settings (checked) -> Present interval?
The question has been arised after I found that the 1.2.2 patch has forced to set this parameter to "default". I've put it back to my previous "immediate". The result is 2x more FPS and up-to-now 20+ jumps through the gates give me no bug..
Of cause it's may be just a lucky thing but need to be checked in a roaming.
I have it on 'interval one' and I'm not bugging out all that often. Though I still get it if I jump at the same time as someone else, about 50% of the time.
-SIG- The true meaning of CCP; Completely Crap Patches. Truth. |
John'eh
Center for Advanced Studies
|
Posted - 2009.05.24 21:05:00 -
[94]
Its very strange, but I took the time to plot out larger BOB/Kenny conflicts and map them out to the dates and times of the larger game breaking bugs, and they match enough that an overly paranoid paying customer like myself could say that the devs who are a part of BOB/Kenny introduced these bugs to help them in their wars, possibly even without CCP's permission or oversight.
Of course I'm not saying this actualy happened, just mentioning that it is an interesting coincidence.
- John'eh
Your Critics Are Your Best Friends. |
Bfoster
Duty.
|
Posted - 2009.05.24 21:32:00 -
[95]
I have never whined about a game problem before, but waiting this long to fix this is unreal. In fact this is among the worst customer response CCP has done yet. The game is almost un-playable. It is not random, it affects EVERY player, and happens about every 5th gate or so. I work on computers for a living, and starting Monday, im going to tell all my clients that I have a fix for there problems, but I will not deploy it for 5 days because I can.. Lets see how long I keep a job.. -----------------------------------------------
Duty. |
Clemontyne
|
Posted - 2009.05.25 13:40:00 -
[96]
This is a "feature" that only needs to occur *ONCE* to kill you. Last night I was auto-piloting through empire approx 18 jumps, and had to relog 5-6 times. I do not dare travel through 0.0 at this point, as I fear I will jump into a hostile camp and not know it until I relog, and discover myself reading an evemail from myself saying "enjoy your afterlife".
I lose enough ships through my own stupidity; I can't afford to lose any more because of someone elses.
As much as I love this game, I am really beginning to hate it... |
Robaticus
Gallente Order of the Griffin
|
Posted - 2009.05.25 13:56:00 -
[97]
Originally by: Clemontyne This is a "feature" that only needs to occur *ONCE* to kill you. Last night I was auto-piloting through empire approx 18 jumps, and had to relog 5-6 times. I do not dare travel through 0.0 at this point, as I fear I will jump into a hostile camp and not know it until I relog, and discover myself reading an evemail from myself saying "enjoy your afterlife".
I lose enough ships through my own stupidity; I can't afford to lose any more because of someone elses.
As much as I love this game, I am really beginning to hate it...
Obligatory: Can I have your stuff when you quit?
Yeah, it's frustrating. But, look at the bright side. In less than 24 hours, now, it should be fixed. And, for all of you out there complaining-- how many of you actually took the time to file a bug report? |
Aveng3X
Caldari Warped Mining Strip Mining Club
|
Posted - 2009.05.25 14:57:00 -
[98]
I can't believe QA allowed you to release a game that does not work. On top of all the other ridiculous bugs that manage the "slip through" the net of your QA team whose looseness can be likened to a middle aged prostitute.
Please, fire the people who have caused the universal ****ing off of the entire EVE community and invest in some decent testers.
The fact that the last 4 ships I have lost have been "augmented" by bugs such as the warp to 0 on station bug, the terrible nodes you put critical systems on (see: I1Y) and the devs' most recent screw up is simply not acceptable.
CCP, when are you going to hire competent people? Devs who can develop and test in a practical environment? Testers who don't manage to lose fundamental flaws in your game? A community services team that can empathise with the community and apologise?
I will be petitioning for my 7 wasted days of game time and the ships I've lost due to your screw ups. __________________________
Always remember your ship was constructed by the lowest bidder.
|
Maren Jensen
Innocent Victims
|
Posted - 2009.05.25 15:32:00 -
[99]
I really hope they fixed the invisible ship and overview bugs they introduced in the last patch as well.
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Snake O'Donell
Gallente Dark-Rising
|
Posted - 2009.05.25 16:07:00 -
[100]
Originally by: John'eh Its very strange, but I took the time to plot out larger BOB/Kenny conflicts and map them out to the dates and times of the larger game breaking bugs, and they match enough that an overly paranoid paying customer like myself could say that the devs who are a part of BOB/Kenny introduced these bugs to help them in their wars, possibly even without CCP's permission or oversight.
Of course I'm not saying this actualy happened, just mentioning that it is an interesting coincidence.
This bug hasn't helped bob/kenny at all. If anything it has ground their campaign to a stand still because They can't jump into l1y-. Kenny lsot all progress they have made because of this bug.
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Dior Rellik
|
Posted - 2009.05.25 17:33:00 -
[101]
Just wondering if the sound bug is going to get fixed aswell ? Since patch 1.2 i think it was, my sound in game has been absolutey awefull specially when using the MAP, which coincidentally caused me to loose my ship / sister probe launcher on my alt becuase i couldnt "hear" it being attacked ( by a suicide ganker). This sound bug has really played havoc on my hardware too causing alot of crackling. Was fine before the patch.
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DogTyred
Tyrell Corp Fuzzy Nut Attack Squirrels
|
Posted - 2009.05.25 18:23:00 -
[102]
Originally by: Dior Rellik Just wondering if the sound bug is going to get fixed aswell ? Since patch 1.2 i think it was, my sound in game has been absolutey awefull specially when using the MAP, which coincidentally caused me to loose my ship / sister probe launcher on my alt becuase i couldnt "hear" it being attacked ( by a suicide ganker). This sound bug has really played havoc on my hardware too causing alot of crackling. Was fine before the patch.
Eve has sound ?
|
Loco Eve
|
Posted - 2009.05.25 19:16:00 -
[103]
Originally by: CCP Explorer
Originally by: Lupra Nermona There are player which are not blocked by the Gate-Jump-Crashes? For me the games is unplayable since the last patch: 3..5 jumps until stuck. Most of the time both clients are stuck in the same system.
The issue is a timing-related race condition that is very difficult to reproduce. In our testing, when we knew what was causing the issue, the reproduction had a low probability of occurring.
not difficult for me to reproduce. happens to all my alts. no matter if they are white, black, green, purple, yellow etc...
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John'eh
Center for Advanced Studies
|
Posted - 2009.05.25 19:32:00 -
[104]
Originally by: Aveng3X I can't believe QA allowed you to release a game that does not work. On top of all the other ridiculous bugs that manage the "slip through" the net of your QA team whose looseness can be likened to a middle aged prostitute.
Please, fire the people who have caused the universal ****ing off of the entire EVE community and invest in some decent testers.
The fact that the last 4 ships I have lost have been "augmented" by bugs such as the warp to 0 on station bug, the terrible nodes you put critical systems on (see: I1Y) and the devs' most recent screw up is simply not acceptable.
CCP, when are you going to hire competent people? Devs who can develop and test in a practical environment? Testers who don't manage to lose fundamental flaws in your game? A community services team that can empathise with the community and apologise?
I will be petitioning for my 7 wasted days of game time and the ships I've lost due to your screw ups.
/signed |
Reiisan
|
Posted - 2009.05.25 19:35:00 -
[105]
Are we going to see a fix for the overview bug anytime soon (the one where ships stay on overview even when they have warped off grid, or left system sometimes?).
What about the bug with bubbles where you do not get dragged into them properly?
And yes I have filed a bug report for both |
Raimo
Gallente Wrath of Fenris
|
Posted - 2009.05.25 21:04:00 -
[106]
Originally by: Misanth
But yah, I'd rather see this patch come through with some testing, in that regard I agree with you. I just hope CCP realises the overview bug is nearly as bad as the gate crash, it's bloody risky to PvP when you can't know for sure what's in space in front of you. That things really needs to be as high prio as the gatefix right now.
I just had a whole fleet dissappear from my overview. Not too much fun when you're trying to dogfight their ceptors in front of a blob... Totally gamebreaking to me, agreed. --- WOLFY is recruiting!
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Ambioric
|
Posted - 2009.05.25 23:13:00 -
[107]
"Obviously there are people desperately waiting for this patch and there are several ways to make those people help. E.g. they could deploy a hotfix on Sisi and tell people to get in there and test if they still have the problem."
Unfortunately anyone trying to get the test server working right now is also experiencing a bug and cannot get the test server installation process to work. CCP has balls to charge as much as they do for a service that fails so well. If this game were free I'd have no complaints, but instead I feel like I've paid money and wasted an awful lot of my time to playtest a product for them. If EVE were a restaurant I would send my food back to the kitchen and walk out without paying.
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dappaj
|
Posted - 2009.05.26 04:32:00 -
[108]
Edited by: dappaj on 26/05/2009 04:33:22 It is good that you guys were able to get the gate bug fixed , but what about the problems with the sound ? I filed a bug report and still my sound is all messed up. Also you said the sound issue with the salvager was a known issue what ever happened to that?
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Micia
Minmatar Minmatar Ship Construction Services Ushra'Khan
|
Posted - 2009.05.26 07:46:00 -
[109]
Originally by: hrjushkin I found that the 1.2.2 patch has forced to set this parameter to "default". I've put it back to my previous "immediate".
Heh, thanks for mention' that. I was wondering why my graphic card was taking such a beating. Set it back to Interval One, and the computer's behaving much better.
Didn't help with the jump-thing, though. |
Richard Third
Gallente Wrath of Fenris
|
Posted - 2009.05.26 09:06:00 -
[110]
well i'm conficted.... so tired of the gate bug, but not happy about the extra downtime. |
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eXeGee
UK1 Zero G00DFELLAS
|
Posted - 2009.05.26 09:37:00 -
[111]
Originally by: Re'taka I understand some people can't play the game and that takes priority, but CCP still hasn't said anything about fixing the scanning system, Its one of your main features of the latest expansion, what a joke.
yes, thats really sad :(
anyways, cheers for jump-bug fix patch, hope it gonna be working and wont make new bugs
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Sean O'Conner
Caldari HC Industries
|
Posted - 2009.05.26 10:45:00 -
[112]
Edited by: Sean O''Conner on 26/05/2009 10:47:06 Edited by: Sean O''Conner on 26/05/2009 10:45:56
Originally by: Aveng3X I can't believe QA allowed you to release a game that does not work. On top of all the other ridiculous bugs that manage the "slip through" the net of your QA team whose looseness can be likened to a middle aged prostitute.
Please, fire the people who have caused the universal ****ing off of the entire EVE community and invest in some decent testers.
The fact that the last 4 ships I have lost have been "augmented" by bugs such as the warp to 0 on station bug, the terrible nodes you put critical systems on (see: I1Y) and the devs' most recent screw up is simply not acceptable.
CCP, when are you going to hire competent people? Devs who can develop and test in a practical environment? Testers who don't manage to lose fundamental flaws in your game? A community services team that can empathise with the community and apologise?
I will be petitioning for my 7 wasted days of game time and the ships I've lost due to your screw ups.
I see alot of ppl overreacting. Do you think theres anygame in the world that has nothing at all wrong with it on an expansion? Hell no lol(Not even new games that gets released), Everygame there is has problems that needs to be tweaked and fixed. So stop dissing and putting your frustration out of daily life on them.
Ive had problems with the jump bug a ****load but only while i traveled in my Badger, most of my other m8s had the same thing occur, and once again only when they were in badger I or Badger II. Not much of a superproblem.
A good word of advice that goes for all aspects of life. Dont waste energy on something you cant do anything about, Just accept its something wrong, file a petition and let them work it out, have fun in the game. Disregard about the bugs that may happen, theres nothing you can do about it once it happens to you. So tell yourself when it happens, Aw ****, ok it happend, **** happens im just gonna relog now and go on to do whatever i was doing.
Awesome work CCP! I love the game :)
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yuyuyuyuy5
|
Posted - 2009.05.26 11:26:00 -
[113]
Edited by: yuyuyuyuy5 on 26/05/2009 11:33:27 EVE 1.2.3 IS UP well not exactly
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Ruaidre
|
Posted - 2009.05.26 11:39:00 -
[114]
so where is it? 12:40 UTC now
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Minite Marple
|
Posted - 2009.05.26 11:42:00 -
[115]
Originally by: Ruaidre so where is it? 12:40 UTC now
No current time is: 11:43 GMT
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Aqautica
Caldari Deep Core Mining Inc.
|
Posted - 2009.05.26 11:46:00 -
[116]
Hi all
Well just got a 24hour activation time to see if I want to rejoin. Was a EVE boy for 2.5 years then been off 11months.
So far, 4 hours of my 24 time pass taken up with a download and bug fix..:) Nothing new there then. And cluster not taking connection..lol
I guess the game has changed lots in 11months and I am told I can buy Plex's(?) for 300m in the market that allow me 30 day time play...ummm is that anygood?
Was looking forward to playing the game but but it looks like that idea has hit a brick wall.
Still the game appears to look nice, new shiny bits and all.
K..:)
A
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Ruaidre
|
Posted - 2009.05.26 11:46:00 -
[117]
well, I'm +5 here EDT and my understanding is the UK has DST (I know Dublin does, I lived there long time) so where am I wrong?
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EpixGirl
|
Posted - 2009.05.26 11:46:00 -
[118]
The patch is up, i just downloaded it, but the cluster isnt accepting any members? yet there is 8 people online... confused
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Minite Marple
|
Posted - 2009.05.26 11:49:00 -
[119]
Originally by: Ruaidre well, I'm +5 here EDT and my understanding is the UK has DST (I know Dublin does, I lived there long time) so where am I wrong?
But UK is GMT +1 right now due to British Summer Time. GMT is now 11:49 so server has 11 minutes to work then you can moan.
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Inyor Dreams
|
Posted - 2009.05.26 11:50:00 -
[120]
11.48 GMT/EVE client up, 11 players, not accepting connections. Who'll give me odds on an extended DT?
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Kompostor
|
Posted - 2009.05.26 11:51:00 -
[121]
Sure something like that can happen. No problem.
But an explantion and a apology would be in order, not just 4 lines saying some people are experiencing a jump bug and a patch will be available in 4 days.
WeŚre all long term customers and it would be nice be treated with a little more respect.
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Ruaidre
Caldari Barr Heavy Industries
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Posted - 2009.05.26 11:52:00 -
[122]
not moaning. Hated daylight savings time all my life, stupid idea. if we are on DST and you are on BST then still 5 hours and windows seems to agree. Wouldn't mind getting this sorted for the future. No time to play now anyway :-)
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H0NZA
|
Posted - 2009.05.26 11:53:00 -
[123]
Originally by: John'eh
Originally by: Aveng3X I can't believe QA allowed you to release a game that does not work. On top of all the other ridiculous bugs that manage the "slip through" the net of your QA team whose looseness can be likened to a middle aged prostitute.
Please, fire the people who have caused the universal ****ing off of the entire EVE community and invest in some decent testers.
The fact that the last 4 ships I have lost have been "augmented" by bugs such as the warp to 0 on station bug, the terrible nodes you put critical systems on (see: I1Y) and the devs' most recent screw up is simply not acceptable.
CCP, when are you going to hire competent people? Devs who can develop and test in a practical environment? Testers who don't manage to lose fundamental flaws in your game? A community services team that can empathise with the community and apologise?
I will be petitioning for my 7 wasted days of game time and the ships I've lost due to your screw ups.
/signed
/Signed/
|
Sai'tu
Caldari NeoInc Heavy Industries
|
Posted - 2009.05.26 11:55:00 -
[124]
The people online are most likely dev people testing it all
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H0NZA
|
Posted - 2009.05.26 11:56:00 -
[125]
Originally by: Ambioric
"Obviously there are people desperately waiting for this patch and there are several ways to make those people help. E.g. they could deploy a hotfix on Sisi and tell people to get in there and test if they still have the problem."
Unfortunately anyone trying to get the test server working right now is also experiencing a bug and cannot get the test server installation process to work. CCP has balls to charge as much as they do for a service that fails so well. If this game were free I'd have no complaints, but instead I feel like I've paid money and wasted an awful lot of my time to playtest a product for them. If EVE were a restaurant I would send my food back to the kitchen and walk out without paying.
signed
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Inyor Dreams
|
Posted - 2009.05.26 11:57:00 -
[126]
Originally by: Sai'tu The people online are most likely dev people testing it all
But shouldnt that have been done before? Thats why we are waitingfor the server to come back now isnt it?.
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Sai'tu
Caldari NeoInc Heavy Industries
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Posted - 2009.05.26 11:58:00 -
[127]
Any way its says you can login now at my end
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H0NZA
|
Posted - 2009.05.26 11:59:00 -
[128]
Originally by: EpixGirl The patch is up, i just downloaded it, but the cluster isnt accepting any members? yet there is 8 people online... confused
The same with me lol.
CCP can you at least tell us to wait to tell us what"s going on ?
Instead of this bull**** mambo jumbo **** going on for a long time now.
-John
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H0NZA
|
Posted - 2009.05.26 12:02:00 -
[129]
WOW I just loged in and CCP still like almost always does not say what happen whatsoever.
I am the seven player that log in .
-John
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Minite Marple
|
Posted - 2009.05.26 12:03:00 -
[130]
They said it would be up at 12:00 GMT and it now 12:00 and it up so stop moaning at the dev team :)
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H0NZA
|
Posted - 2009.05.26 12:04:00 -
[131]
Originally by: Minite Marple They said it would be up at 12:00 GMT and it now 12:00 and it up so stop moaning at the dev team :)
Still it is bull**** that the Dev team does not communicate with the players. It would make the game alot better if they did so.
-John
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Quagnar
|
Posted - 2009.05.26 12:04:00 -
[132]
The backgrounds of the Eve universe are getting kind of old. Would it be possible to use backgrounds based on actual hubble images and not have nebulas in every background? Also would it would be nice to see the galaxy in the background, depending on the location of the system you are in. For example, above the galactic plain, you would see part of the galaxy from that perspective, or below the galactic plain, edge on views, and so on. I know this is trivial to alot pf people, but detail and realism is important to me, and the change would be nice as well. Just a thought, thanks!
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Raven Six
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Posted - 2009.05.26 12:06:00 -
[133]
Ok, congrats so far on this important hotfix. Now if you would also fix the sound which for what reason whatsoever was totally borked since the last patch (totally unacceptable crackling noises instead of explosions), things would be great again (?). And puh-leeeze bring back the Electron Blaster II models. And while you're at it, the golden shiny floors in Minmatar stations (I understand this was - at least at some point - an intentional change of style).
Thanks :-)
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CPL Madison
|
Posted - 2009.05.26 12:06:00 -
[134]
CARGO MISSION BROKEN
dead space is empty, can you please put the NPC ships back into the game so i can do my mission!!
many thanks!!!
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Daveion Steel
Gallente 6thsense Corp Blue Sun Trust
|
Posted - 2009.05.26 12:07:00 -
[135]
Originally by: John'eh Its very strange, but I took the time to plot out larger BOB/Kenny conflicts and map them out to the dates and times of the larger game breaking bugs, and they match enough that an overly paranoid paying customer like myself could say that the devs who are a part of BOB/Kenny introduced these bugs to help them in their wars, possibly even without CCP's permission or oversight.
Of course I'm not saying this actualy happened, just mentioning that it is an interesting coincidence.
Hog wash
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AeonOfTime
Minmatar Syrkos Technologies Joint Venture Conglomerate
|
Posted - 2009.05.26 12:15:00 -
[136]
From the autopatcher patch notes:
"Fixing an exceptino"
lol! -- Read the captain's log at eve.aeonoftime.com The solo player's corporation - Syrkos Technologies |
CPL Madison
|
Posted - 2009.05.26 12:17:00 -
[137]
did someone forget to put the npc ships back into missions??????
my mission area is empty nice one!
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Jenna Galt
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Posted - 2009.05.26 12:23:00 -
[138]
Thanks for this patch CCP, greatly appreciated!
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wotwentwong
House of Rahl
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Posted - 2009.05.26 12:29:00 -
[139]
Originally by: AeonOfTime From the autopatcher patch notes:
"Fixing an exceptino"
lol!
also, "optomisation"... may be "optomised"... didn't pay much attention, and just sort of
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SillyWaif
Galactic Kingdom
|
Posted - 2009.05.26 12:35:00 -
[140]
Originally by: Evil Pookie ETA on the ghost objects on overview, the can still see objects 30au away on overview or the invisible ships bug?
seriously, ccp is utterly worthless these days.....
I have been reopening the bug report I submitted about this every time they try to shove it under the carpet. Last time they were pointing me to GM's
Seriously annoying overview bug.
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apollo85
|
Posted - 2009.05.26 12:42:00 -
[141]
After reconnect scan probes and recovery my probes freez in status moving. This probes can't recovery to my cargo, i wait 10 minutes...
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PJRiddick
|
Posted - 2009.05.26 12:50:00 -
[142]
I truthfully think its an icelandic thing,...but i could be mistaken -=+>xXx<+=-
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PJRiddick
|
Posted - 2009.05.26 12:52:00 -
[143]
Originally by: CCP Navigator Edited by: CCP Navigator on 26/05/2009 09:01:37 EVE Online Apocrypha 1.2.3 will be deployed during downtime on Tuesday 26th May 2009 between 0900 and 1200 GMT.
This patch contains a critical fix for players experiencing the client locking up when jumping through stargates along with some other miscellaneous issues. Patch Notes are available; updates to the notes may be added should any further items be cleared through the Quality Assurance process. These updates will be highlighted with green text.
YOU HAVE GOT TO BE KIDDING ME,....UPCOMMING RELEASES? YOU GUYS HAVENT GOTEN THIS PATCH WORKING RIGHT YET! FIX the SOUND! GAWD! Please use this thread to discuss the upcoming release.
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YORK CRAFT
Caldari KRAFTWERK
|
Posted - 2009.05.26 13:26:00 -
[144]
Well, atm jumpbug is gone. Patch seems to work nice, smooth and snappy. Hope EVE stays that stable. - GJ so far.
(besides that mission bug mentioned above/can't comment that though)
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Eraggan Sadarr
Phoenix Tribe
|
Posted - 2009.05.26 16:05:00 -
[145]
Originally by: SillyWaif
Originally by: Evil Pookie ETA on the ghost objects on overview, the can still see objects 30au away on overview or the invisible ships bug?
seriously, ccp is utterly worthless these days.....
I have been reopening the bug report I submitted about this every time they try to shove it under the carpet. Last time they were pointing me to GM's
Seriously annoying overview bug.
I have had people on my overview that left system long ago... hmm kinda like W-hole space Please fix this!
Eve Market Scanner - Marketlog comparisons |
Fantome
Section XIII Tau Ceti Federation
|
Posted - 2009.05.28 16:56:00 -
[146]
Edited by: Fantome on 28/05/2009 16:57:26
Originally by: SillyWaif
Originally by: Evil Pookie ETA on the ghost objects on overview, the can still see objects 30au away on overview or the invisible ships bug?
seriously, ccp is utterly worthless these days.....
I have been reopening the bug report I submitted about this every time they try to shove it under the carpet. Last time they were pointing me to GM's
Seriously annoying overview bug.
Lol yes, a little story form 2 mates : they were in gang at a gate, both saw gate activation.
first : deimos get it second : deimos? what deimos (nothing in the overview)
first : he launch drones Second.. ah yes i still don't see the deimos.. but i see very well his drones...
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T'gor
|
Posted - 2009.06.02 04:13:00 -
[147]
Since this latest patch was deployed I can't stay connected for more than fifteen minutes. "socket closed" - I have lost so many drones because when I get back can't get them back - so many mission bonuses and right now I am trying to log back in and unable. was a good game before this. now frustrating the bloody hell out of me. In a battle and everthing just locks up. Gotta logoff and go back.
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