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Boonaki
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Posted - 2004.09.09 03:04:00 -
[31]
I can't see anyone EVER using a tech 2 cruiser in fleet on fleet battles. I can see them being usefull for shiva NPC outposts when ou have 15 NPC battleships sitting there pounding a battleship or two IF they get the aggro right on the NPC's.
Fear the Ibis of doom. |

Boonaki
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Posted - 2004.09.09 03:04:00 -
[32]
I can't see anyone EVER using a tech 2 cruiser in fleet on fleet battles. I can see them being usefull for shiva NPC outposts when ou have 15 NPC battleships sitting there pounding a battleship or two IF they get the aggro right on the NPC's.
Fear the Ibis of doom. |

Harry Voyager
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Posted - 2004.09.09 04:52:00 -
[33]
Ok, so this marvelous depot you've got, why does it require ships with a 750% range bonus? An Armagheddon can fit out eight large remote armour reps, a full bank of cap rechargers and power relays, and repair faster, longer, for lower investment, and when you know where everyone is going to be warping in, within a few kilometers, you aren't even hindered by the limited range.
So why use a Logistics Cruiser?
I certainly hope that Logistics cruisers won't become required for NPC hunting. That would be horribly annoying having to find a "White Mage" every time you wnated to go hunt good rats.
Harry Voyager
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Harry Voyager
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Posted - 2004.09.09 04:52:00 -
[34]
Ok, so this marvelous depot you've got, why does it require ships with a 750% range bonus? An Armagheddon can fit out eight large remote armour reps, a full bank of cap rechargers and power relays, and repair faster, longer, for lower investment, and when you know where everyone is going to be warping in, within a few kilometers, you aren't even hindered by the limited range.
So why use a Logistics Cruiser?
I certainly hope that Logistics cruisers won't become required for NPC hunting. That would be horribly annoying having to find a "White Mage" every time you wnated to go hunt good rats.
Harry Voyager
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Arthur Guinness
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Posted - 2004.09.09 08:56:00 -
[35]
Originally by: Istvaan Shogaatsu I think that you're all missing a very potent application of these cruisers. Yes they're hilariously fragile, yes they'd die in seconds under fire.
Don't put them under fire.
What are fleet battles like? Huge lines of ships pouring fire into each other, attempting to leave once their tank starts to fail - what if you had the forethought or intelligence to set up a repair depot at a beyond-scan-range safespot, staffed by three or four of these support cruisers; cargo holds stuffed with ammo or capcharges, armor repairers ready to fix up the banged up shieldtankers and so forth. Your ships zoom to the impromptu repair depot, get fixed up and return to the fray while the other guy dies to combat attrition.
Ok the following apoc setup: 6x Large remote armor reps 2x Large energy transfer arrays sensor booster, 3x cap recharger II 8x cap relays
Does the job better than any support cruiser. It is fully insured.
As for don't put them under fire, this basically means, don't use them for PvP. |

Arthur Guinness
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Posted - 2004.09.09 08:56:00 -
[36]
Originally by: Istvaan Shogaatsu I think that you're all missing a very potent application of these cruisers. Yes they're hilariously fragile, yes they'd die in seconds under fire.
Don't put them under fire.
What are fleet battles like? Huge lines of ships pouring fire into each other, attempting to leave once their tank starts to fail - what if you had the forethought or intelligence to set up a repair depot at a beyond-scan-range safespot, staffed by three or four of these support cruisers; cargo holds stuffed with ammo or capcharges, armor repairers ready to fix up the banged up shieldtankers and so forth. Your ships zoom to the impromptu repair depot, get fixed up and return to the fray while the other guy dies to combat attrition.
Ok the following apoc setup: 6x Large remote armor reps 2x Large energy transfer arrays sensor booster, 3x cap recharger II 8x cap relays
Does the job better than any support cruiser. It is fully insured.
As for don't put them under fire, this basically means, don't use them for PvP. |

Nafri
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Posted - 2004.09.09 09:06:00 -
[37]
since most bigger battles are a mess out of lag and interceptors easily reaching everyship on the battlefield this logistic cruiser will harldy pay out
even more since you will have problems to find a safe warp in spot when the battles started
enemy ships warp in at all angeles, giving you a hard time
and their defence is not strong enough to survive a 15 seconds battleship fire
and when you say, in this time you could kill a enemy BS, well thy will looste 10% of that what you will loose  Wanna fly with me?
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Nafri
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Posted - 2004.09.09 09:06:00 -
[38]
since most bigger battles are a mess out of lag and interceptors easily reaching everyship on the battlefield this logistic cruiser will harldy pay out
even more since you will have problems to find a safe warp in spot when the battles started
enemy ships warp in at all angeles, giving you a hard time
and their defence is not strong enough to survive a 15 seconds battleship fire
and when you say, in this time you could kill a enemy BS, well thy will looste 10% of that what you will loose  Wanna fly with me?
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NightDragon
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Posted - 2004.09.09 09:20:00 -
[39]
gotta love how ccp thinks how things should work and not how it really works in game |

NightDragon
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Posted - 2004.09.09 09:20:00 -
[40]
gotta love how ccp thinks how things should work and not how it really works in game |

Siddy
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Posted - 2004.09.09 11:07:00 -
[41]
ill rather have an exstra pilot in BS/ceptor in fleet battles than in Support ship ... -------------------------------------------
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Siddy
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Posted - 2004.09.09 11:07:00 -
[42]
ill rather have an exstra pilot in BS/ceptor in fleet battles than in Support ship ... -------------------------------------------
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Celeste Fireo
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Posted - 2004.09.09 11:27:00 -
[43]
I have to agree, logistics will get popped in any fleet battle and i can only see them in a non-battle role. Like repairing ships after a battle in space or something. i can't think of any game i've played, where a "medic" class could heal someone while the fighting was going on and still live to tell the tale.
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Celeste Fireo
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Posted - 2004.09.09 11:27:00 -
[44]
I have to agree, logistics will get popped in any fleet battle and i can only see them in a non-battle role. Like repairing ships after a battle in space or something. i can't think of any game i've played, where a "medic" class could heal someone while the fighting was going on and still live to tell the tale.
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Harry Voyager
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Posted - 2004.09.09 13:37:00 -
[45]
Originally by: Celeste Fireo I have to agree, logistics will get popped in any fleet battle and i can only see them in a non-battle role. Like repairing ships after a battle in space or something. i can't think of any game i've played, where a "medic" class could heal someone while the fighting was going on and still live to tell the tale.
Actually, it's a very common tactic in PvE MMOs. In Final Fantasy XI you are all but required to have a White Mage in your party, just to survive hunting single monsters, but there too, it depends very much on keeping the monster firmly locked on the 'Tank' of the party. Most monsters, if they even look cross-eyed at the mage, the mage dies, and the rest of the party shortly follows.
Harry Voyager
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Harry Voyager
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Posted - 2004.09.09 13:37:00 -
[46]
Originally by: Celeste Fireo I have to agree, logistics will get popped in any fleet battle and i can only see them in a non-battle role. Like repairing ships after a battle in space or something. i can't think of any game i've played, where a "medic" class could heal someone while the fighting was going on and still live to tell the tale.
Actually, it's a very common tactic in PvE MMOs. In Final Fantasy XI you are all but required to have a White Mage in your party, just to survive hunting single monsters, but there too, it depends very much on keeping the monster firmly locked on the 'Tank' of the party. Most monsters, if they even look cross-eyed at the mage, the mage dies, and the rest of the party shortly follows.
Harry Voyager
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Vigilant
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Posted - 2004.09.09 15:00:00 -
[47]
Originally by: Celeste Fireo I have to agree, logistics will get popped in any fleet battle and i can only see them in a non-battle role. Like repairing ships after a battle in space or something. i can't think of any game i've played, where a "medic" class could heal someone while the fighting was going on and still live to tell the tale.
Ever play PlanetSide....Medics and Engineers are one of the most certified groups in the game....Why..I can fix me and me mates...
But, yeah...in EVE...if a fleet to fleet engagement occured..the smart Admiral (learder of the attacking group) would send two or three ceptors in and pwn the heck out of the support ship....
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Vigilant
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Posted - 2004.09.09 15:00:00 -
[48]
Originally by: Celeste Fireo I have to agree, logistics will get popped in any fleet battle and i can only see them in a non-battle role. Like repairing ships after a battle in space or something. i can't think of any game i've played, where a "medic" class could heal someone while the fighting was going on and still live to tell the tale.
Ever play PlanetSide....Medics and Engineers are one of the most certified groups in the game....Why..I can fix me and me mates...
But, yeah...in EVE...if a fleet to fleet engagement occured..the smart Admiral (learder of the attacking group) would send two or three ceptors in and pwn the heck out of the support ship....
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Riddari
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Posted - 2004.09.09 15:53:00 -
[49]
The depot is a nice idea, *after* a battle.
The 4 pilots would probably be more effective by taking active part in the battle in battleships, cruisers or interceptors.
An interceptor would make short work of a support cruiser, who would have to have another pilot(s) dedicated to defending it... somewhat muting it's effectiveness as it draws more resources out of battle for very little gain.
¼©¼ a history |

Riddari
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Posted - 2004.09.09 15:53:00 -
[50]
The depot is a nice idea, *after* a battle.
The 4 pilots would probably be more effective by taking active part in the battle in battleships, cruisers or interceptors.
An interceptor would make short work of a support cruiser, who would have to have another pilot(s) dedicated to defending it... somewhat muting it's effectiveness as it draws more resources out of battle for very little gain.
¼©¼ a history |

Amitious Turkey
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Posted - 2004.09.09 16:08:00 -
[51]
i agree
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Amitious Turkey
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Posted - 2004.09.09 16:08:00 -
[52]
i agree
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Griskin Thor
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Posted - 2004.09.09 20:29:00 -
[53]
Edited by: Griskin Thor on 09/09/2004 20:42:02 Here's a thought: Might not the biggest use of Logistics Cruisers (CL) will be in aiding in POS battles?
My theory at the moment is that the addition of POSs in need of defense, surrounded by warp disruptors, would tend to create the kind of 'line of battle' that these ships are designed to support. The attackers and defenders meet along the edge of the warp disruptor area, giving CLs on both sides a place to hang back and offer support from the rear. Also, I suspect that economical defense turrets could well lead to defenders leaving most of their BBs at home, instead relying on stockpiles of frigates and cruisers in hangars on site with a small number of BCs and BBs to shore up the defense turrets. With smaller ships to support, the CLs could mount smaller repairers, letting them mount more modules for their own defense. And of course those ships sitting at the POS waiting to defend it would know they have CLs to rely on and can leave off their own repair/boost modules to boost their damage higher.
edit: me fail english? That's unpossible!
Griskin Thor Chief Operations Officer >Lightwave Enterprises<
- "Oh yeah? Well, back in my day we had to mine omber with our teeth! And walk back to the station to sell it. Up the gravity well. Both ways!" |

Griskin Thor
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Posted - 2004.09.09 20:29:00 -
[54]
Edited by: Griskin Thor on 09/09/2004 20:42:02 Here's a thought: Might not the biggest use of Logistics Cruisers (CL) will be in aiding in POS battles?
My theory at the moment is that the addition of POSs in need of defense, surrounded by warp disruptors, would tend to create the kind of 'line of battle' that these ships are designed to support. The attackers and defenders meet along the edge of the warp disruptor area, giving CLs on both sides a place to hang back and offer support from the rear. Also, I suspect that economical defense turrets could well lead to defenders leaving most of their BBs at home, instead relying on stockpiles of frigates and cruisers in hangars on site with a small number of BCs and BBs to shore up the defense turrets. With smaller ships to support, the CLs could mount smaller repairers, letting them mount more modules for their own defense. And of course those ships sitting at the POS waiting to defend it would know they have CLs to rely on and can leave off their own repair/boost modules to boost their damage higher.
edit: me fail english? That's unpossible!
Griskin Thor Chief Operations Officer >Lightwave Enterprises<
- "Oh yeah? Well, back in my day we had to mine omber with our teeth! And walk back to the station to sell it. Up the gravity well. Both ways!" |

Ephemeron
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Posted - 2004.09.09 21:02:00 -
[55]
would this work?
Get a pair of logistic cruisers, have them boost each other in battle - they would become hard tanks, right? So enemy will waste lots of time trying to kill them. And if they decide it's a bad idea to keep pounding those self boosting LCs, switch targets, THEN the LCs can start boosting nearby friendly ships. As soon as fire is back on them - revert to boosting each other
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Ephemeron
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Posted - 2004.09.09 21:02:00 -
[56]
would this work?
Get a pair of logistic cruisers, have them boost each other in battle - they would become hard tanks, right? So enemy will waste lots of time trying to kill them. And if they decide it's a bad idea to keep pounding those self boosting LCs, switch targets, THEN the LCs can start boosting nearby friendly ships. As soon as fire is back on them - revert to boosting each other
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Istvaan Shogaatsu
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Posted - 2004.09.09 21:10:00 -
[57]
Yeah, in retrospect you're all right. A repair depot like that could be far better manned by battleships than logistics cruisers...
OHWELL, GUESS THE DEVS SCREWED UP AGAIN! Two for two, assaults and logistics, let's keep the failures coming!
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Istvaan Shogaatsu
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Posted - 2004.09.09 21:10:00 -
[58]
Yeah, in retrospect you're all right. A repair depot like that could be far better manned by battleships than logistics cruisers...
OHWELL, GUESS THE DEVS SCREWED UP AGAIN! Two for two, assaults and logistics, let's keep the failures coming!
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