Nuthyn
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Posted - 2012.05.11 22:39:00 -
[1] - Quote
I have been playing the game for nearly five years and I have planted a seed into the hearts of many new players to the game.
I help grow the game.
I am voicing my opinion, not as a rage, but merely as an observation and opinion.
I tell new players, that I persuade to join, that EVE is a sandbox.
Make your choice and the game will reward you. Some rewards are better than others. Make your choice carefully because some are risky and the consequences are more realistic. No respawn and you will lose your stuff. This isnGÇÖt WoW. This isnGÇÖt CoD. The realistic nature of this game is what makes it so great and so rewarding.
EVE has always had a neat passive side that many of our more casual players not only enjoy, itGÇÖs the reason we play in the first place. Most of us have families and job commitments and the passive nature of the game suits us. Few teens have theses adult commitments, so they can spend hours a day grinding away at their accounts. Adults live in the real world.
Training in EVE is passive and I have no complaints. Mining is a bit active, but letGÇÖs face it, pretty passive. PI is passive and can be a bit more active if you play with cycle time, but still pretty passive. Selling our stuff is fairly passive once we put our stuff up on the market or in contracts and wait for the ISK to roll in.
Training in WoW and many other MMOs is active (The Grind).
The average age of an EVE player is much older than most MMOs. We are a demographic of adults. The average age of a WoW player is way lower and these kids have the time to grind and get all their characters to high level and so on and so on.
We are EVE players and we train passively.
I donGÇÖt understand the NERF to datacores?
Is EVE a huge sandbox with almost infinite choice or does it pigeonhole you into playing the game chosen by the designers???
If you want to buff Faction WarfareGǪ.awesome. If you want to create a huge amount of buffs to this aspect of the gameGǪ.cool. Give them a huge way to get datacores and let the market decide future pricingGǪ. That feels like the EVE I know and love.
Do you have to NERF datacores for EVERYONE ELSE WHO CHOOSES DIFFERENTLY?
So much for the sandbox. I am NOT going to quit. This is still the best game ever.
I am sorry if my language is strong.
But, the NERF to my datacore production by more than 50%?
In my opinion, that is not a NERF. It is something far too drastic to be described as such.
GÇ£Among game developers, MMORPG designers are especially likely to nerf aspects of a game in order to maintain game balance. Occasionally a new feature (such as an item, class, or skill) may be made too powerful, unfair, or too easily obtained to the extent that it unbalances the game system.GÇ¥
Does the present system break the game as far as balance?
Is it too powerful?
Is it unfair that everyone in the game could run missions for not just the best corporations with the best LPs but give you a few datacores once in a while?
Where the hours and hours of grind to increase some of the more passive aspects of the game really breaking anything or was this too easy?
My answer to all of the above is no.
ItGÇÖs a sandbox and I chose to play HERE.
Thank you for rewarding all of us who agree by diminishing our returns by 50% and forcing us to get involved in Faction Warfare.
I am sorry for the sarcasm, but to me, and the passive play styles of many othersGǪ..
GǪGǪ.our sandbox just got quite a bit smaller.
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