Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Bishop120
|
Posted - 2009.05.24 18:21:00 -
[1]
First off let me say that I have only been playing about a year or so and that I have two accounts which both have Recon, 1 specced Caldari (for Falcon/Rook) and the other specced Gallente (Arazu/Lachesis). I have worked a lot with ECM and have been very interested in the EWAR mechanics of EVE. I understand the pros and cons of all the EWAR and have through my two accounts been testing them all as best I can. Also understand at this point I am not saying that ECM is overpowered.. it has numerous drawbacks and personally I dont like flying ECM boats because I love being the damage dealer and kill mail *****
In a nut shell the reason ECM is greater than all the other ECMs is because you can practically guarantee to shut down 1-3 opponents with 1 ship in combat in a near permanent basis. With the dedicated racial ECM modules (especially T2 and with mods/rigs) you have a 50-80% chance of jamming for a full 20 secs. If you fail a jam most times that gives you opponent if they are quick mind you a chance to lock and fire once maybe twice before they jam again. The ability to do this to 1-3 people in combat and almost always at a range far enough away to ensure that you are not warp disrupted is supperior to say the Gallentes ability to reduce range and lock times. For sensor disruptors if you out of range you just move closer, but usually most of the oppenents you want to shoot are already close enough. As far as lock times goes it doesnt matter once you lock.
As it sits right now what makes the ECM superiour to all other forms of ECM is the GO/NO GO nature of it. If it jams, then your combat options are nullified and you really have to wait and hope for the lock to miss a cycle. Most times for people this means sitting helplessly or running away. Against sensor dampners you can at least wait for the lock time to go through or MWD closer in a hopes that you can get into your shorter targetting range which thankfully you can most times because you cant get webbed or scrambled untill you are that close so.. anyways it gives you a way to overcome it. For ECM it doesnt matter if your jammed point blank or at distance.. a jam is still a jam for 20 secs. Modules while reducing your chance of a jam do not nullify its effects.
As far as the devs go they know all this. I know many ideas have been posted on this. This is just my idea of a change that makes ECM more of an inconvience like other forms of EWAR and not just an outright combat nullifier.
Change ECM to chance to "miss" instead of chance to jam. Keep ECM against sensor strength but change it to a chance for all weapons and offensive mods to "miss" for a cycle. In essessence they think their locked but instead their locked onto a ghost and for that cycle or shot the weapons/mods do not work. Missles would have a chance to just fly wide and dont connect. Guns just miss their target. An ECM of 12 against a sensor strength of 24 would mean all weapons mods just miss 50% of the time. Stacking penalties would apply so you could only use 1 module per target since the modules would already be buffed by modules and rigs on the ECM ship. If a target is hit by 2 ECM modules only the strongest module would apply. You could still keep the dedicated racial modifications or this could be a chance to reduce confusion and get everything onto only a single flat sensor type. This would reduce the number of modules out there by elimanting 4 types of ECCM and 4 types of ECM modules to a flat 1 type. I would think this would be a good thing database wise.
On the one hand this may be more of a server load but honestly I think it makes ECM as fair as the other forms of EWAR. Its just an idea from a newb.. feel free to flame away. I know its idea 1,999,999 by this point but its an idea non the less.
|
Bishop120
|
Posted - 2009.05.25 04:29:00 -
[2]
Wow no flames so far... figured there would be at least a dozen flames about how this is idea 2 billion for a change to ECM... dont know if thats a good or bad thing. I also wanted to clarify that I dont think ECM is overpowering because its not but its more of an inconvenience than the other forms of EWAR and I personally was just trying to think of way of changing it but letting it keep its unique flavor.
|
Tagami Wasp
|
Posted - 2009.05.25 05:29:00 -
[3]
0/10. If you don't get ECM, don't write before you look it up in wikipedia, at least.
|
Bishop120
|
Posted - 2009.05.25 06:19:00 -
[4]
Originally by: Tagami Wasp 0/10. If you don't get ECM, don't write before you look it up in wikipedia, at least.
I understand ECM both in game and IRL. My suggested change makes ECM in game a little closer to IRL actually that you bring that up. What part of my post suggests to you that I dont understand it? I understand jam str compared to sensor str gives the chance to jam thereby making the target unable to lock anything. IRL ECM does one of two things.. either it misdirects radar/targeting systems onto a secondary target or it makes a target virtually invisible to radar.. all depends upon how technical into the term you wish to get and with whom you wish to argue it with. I figured with my change it removed the most annoying part about ECM while still keeping it a viable option for pvp use, keeping it specially flavored compared to the other EWAR options, and now that you bring it up actually made it more lifelike.
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |