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Keigari
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Posted - 2009.05.25 16:52:00 -
[1]
This is totally stupid. I bought me a t3 cruiser because i tought, the modular build up would be perfekt for living in wormhole space. I can fit the ship as a exploration cruiser, then refit it to do the sites accordingly and also fit for pvp if needed. But when i tried to change from my cloaker setup back to somethig usable it gave me the message at the ship maintenance array "can not replace subsystems in space"
what are you at ccp thinking? T3 is pricy, performs not better than their t2 counterpart, and now the flexibility of that shipclass is absolutely worthless because you cant refit in w-space at a pos? Will there be any patch to resolve this issue? is it a bug? intended?
I find it totally bad game design to only be able to refit a t3 ship if you are docked in space...
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Chris Liath
Gallente Nex Exercitus Skunk-Works
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Posted - 2009.05.25 16:57:00 -
[2]
Oh snap. |
Shining Tears
Caldari The DARLEXS
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Posted - 2009.05.25 17:02:00 -
[3]
how are you suppose to remove the bow of ship in water without it sinking? sounds weird but same concept |
Quantar Raalsken
Gallente
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Posted - 2009.05.25 17:10:00 -
[4]
Originally by: Shining Tears how are you suppose to remove the bow of ship in water without it sinking? sounds weird but same concept
seal off the hatches / ======= Homeworld Hamachi Network
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Blane Xero
Amarr The Firestorm Cartel
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Posted - 2009.05.25 17:22:00 -
[5]
Originally by: Quantar Raalsken
Originally by: Shining Tears how are you suppose to remove the bow of ship in water without it sinking? sounds weird but same concept
seal off the hatches /
Them there is some big ass hatches, covering ever nook and crany that comes off with a subsystem. |
Rakshasa Taisab
Caldari Sane Industries Inc. Ethereal Dawn
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Posted - 2009.05.25 17:24:00 -
[6]
T3 ships are like models made of LEGO[tm] pieces, ever tried to replace a piece under water? |
Keigari
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Posted - 2009.05.25 17:30:00 -
[7]
its not like i dont have a huge ship maintenance array that can store multiple bs, orcas and whatnot inside. But it is impossible for it to bring my t3 cruiser in to refit there?
And yeah i played a lot lego and even played with it underwater when i was a kid, had no problem with it, i had my crew always sitting in the middle shut off from the rest of the ship by doors or walls :)
its not like that ship is modular and designed for having replacable submodules, so it would not be totally obvious that some kind of sealing mechanism between the single subsystems would be in place?
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Mr Reason
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Posted - 2009.05.25 17:30:00 -
[8]
All joking aside, the OP's question is legit.
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Berta Fokker
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Posted - 2009.05.25 17:31:00 -
[9]
I m so glad I continnue to stay away from t3 crap ^^
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fuze
Gallente Chosen Path Veritas Immortalis
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Posted - 2009.05.25 17:42:00 -
[10]
Ship maintenance array allows pilots to change modules with those are in the ships cargohold. Since subsystems are 40m^3 each and the defensive subsystem is giving the ship the cargohold space. That makes is virtually impossible to exchange modules. (And to implement it.) So you have to dock to exchange subsystems seems the only way possible.
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Ki Tarra
Ki Tech Industries
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Posted - 2009.05.25 17:43:00 -
[11]
Originally by: CCP Nozh
Originally by: Gnulpie Yay \o/
Balancing will be tough though, very.
Also I wondered about:
"Once the ship has been assembled, players are free to switch out the subsystems completely at will, given they are docked at a station."
How about using a ship maintainance array at a pos also?
For the time being the configuration will only be available in stations.
Originally by: CCP Lemur
Originally by: Avalira Oh yeah, will carriers/MS/Titans give us the ability to change the subsystems while "in space". I know you only said stations but it would be cool to be able to swap them out too. Same thing with POS's.
Removing whole sections of your ship in space might not be such a wise idea.
They are probably restricting subsystem changes to station to simplify the debugging needed to ensure everything works right: they already have enough random bugs popping up with changing modules in space.
BTW - buying a shiny new toy without reading the dev blog and comments thread about it is not such a good idea.
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Lonzo Kincaid
Duty.
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Posted - 2009.05.25 17:47:00 -
[12]
Originally by: Blane Xero
Originally by: Quantar Raalsken
Originally by: Shining Tears how are you suppose to remove the bow of ship in water without it sinking? sounds weird but same concept
seal off the hatches /
Them there is some big ass hatches, covering ever nook and crany that comes off with a subsystem.
bulkheads? |
gfldex
Kabelkopp
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Posted - 2009.05.25 17:54:00 -
[13]
Because a change of Subsystems can lead to a change of slots. Any module in a slot that is not there anymore will pop into your hangar. You don't have a hangar when you are in space.
Until EVE learns to move stuff from slots into your cargo hold you can't be allowed to reconfigure it in space. |
Blane Xero
Amarr The Firestorm Cartel
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Posted - 2009.05.25 17:58:00 -
[14]
Plus only stations have the correct equipment to sufficiently and securely re-configure complete hulls. |
Maria Kalista
Amarr Emerald Forest Securities
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Posted - 2009.05.25 18:06:00 -
[15]
Originally by: Blane Xero Plus only stations have the correct equipment to sufficiently and securely re-configure complete hulls.
God. Last thing we want is to have Scotty out of a job. |
Blane Xero
Amarr The Firestorm Cartel
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Posted - 2009.05.25 18:07:00 -
[16]
Originally by: Maria Kalista
Originally by: Blane Xero Plus only stations have the correct equipment to sufficiently and securely re-configure complete hulls.
God. Last thing we want is to have Scotty out of a job.
Precisely, he's been ever so good to me over the years. ___________________________________________ Haruhiist since December 2008
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5pinDizzy
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Posted - 2009.05.25 18:25:00 -
[17]
Originally by: fuze Ship maintenance array allows pilots to change modules with those are in the ships cargohold. Since subsystems are 40m^3 each and the defensive subsystem is giving the ship the cargohold space. That makes is virtually impossible to exchange modules. (And to implement it.) So you have to dock to exchange subsystems seems the only way possible.
You can do it, just make it so you can dock your ship inside some fitting assembly so it dissapears off the screen, while you leave your pod outside, then makes it not let you take it out again via the same rules of undocking.
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2009.05.25 18:39:00 -
[18]
this is an outrage! How will I now refit my Cargo Rigs!?! |
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Breaker77
Reclamation Industries New Eden Research
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Posted - 2009.05.25 18:42:00 -
[19]
Originally by: Keigari I find it totally bad game design to only be able to refit a t3 ship if you are docked in space...
Since you can't even jump through gates without crashing, I'm guessing this will never happen. |
Some Advisor
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Posted - 2009.05.25 18:44:00 -
[20]
Originally by: Shining Tears how are you suppose to remove the bow of ship in water without it sinking? sounds weird but same concept
transformers, forcefields, organic ships, space games (systemshock2 had forcefields, scar.. far.. farscape had surely somethign too and changed, other examples have possible ways)
but yeah , iam not 100% sure it should be possible or not. i mean, get a proper ship, there is usually always a wh out in k space to dock :P but .... t3 cruiser. comes from sleeper... its in wspace, you reverse enginered "their" ship. and now you cant refit whiel youre "there" meh :P still need to build before i can whine about it |
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Keigari
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Posted - 2009.05.25 18:46:00 -
[21]
its simply annoying, you are restricted with t3 cruisers to space where you have stations so you can benefit from the utility of having a modular ship, its useless in w-space. T3 comes from w-space, it would be awesome to w-space cause of its modular nature and in additon help alot with the wormhole masses. Oh well its back to command ships i think for now until ccp decides to let us refit at ship maint arrays. |
Agent Known
Apotheosis of Virtue
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Posted - 2009.05.25 19:49:00 -
[22]
Originally by: gfldex Because a change of Subsystems can lead to a change of slots. Any module in a slot that is not there anymore will pop into your hangar. You don't have a hangar when you are in space.
Until EVE learns to move stuff from slots into your cargo hold you can't be allowed to reconfigure it in space.
Actually, I believe you can refit using mods from a nearby corp hanger if you're close enough to both to open them. I think I did that on SiSi a few times when I was messing around with a POS. I could be wrong, though. |
Cypherous
Minmatar Liberty Rogues Rally Against Evil
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Posted - 2009.05.25 19:58:00 -
[23]
Originally by: Agent Known
Actually, I believe you can refit using mods from a nearby corp hanger if you're close enough to both to open them. I think I did that on SiSi a few times when I was messing around with a POS. I could be wrong, though.
This is true
And from what i understand there is also a client limitation that doesn't stop you refitting but breaks things, seeing as your ship model is never reloaded in space you would have turrets mounted in really bad not even stuck on the ship places, the RP part is just used as more of a reason to explain game mechanics |
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