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Mafaka
Amarr The 5th Freedom Wildly Inappropriate.
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Posted - 2009.05.26 06:59:00 -
[1]
Edited by: Mafaka on 26/05/2009 07:03:23 Edited by: Mafaka on 26/05/2009 07:02:05 Edited by: Mafaka on 26/05/2009 07:01:49 Edited by: Mafaka on 26/05/2009 07:01:04 Edited by: Mafaka on 26/05/2009 06:59:49 its happens so often its just unforgivable not to implement this feature.
when u do missions u can get disconnected sometimes and when u connect, your drones lost - in many cases unrecoverable , killed or forgotten.
when u dock u lose them too, because u cant warp back to them, its hard to scan them in high sec due to hundred lost drones around.
so why not make recall button which connects to all drones and recall them with timer of 5 minutes ( that what it will take for drones to connect and warp back to the ship)
especially important for carrier pilot - if u get disconnected - good luck picking up your drones in space - 160 mill just lost for nothing, that easy
seriously we can warp Probes ( 10.000isk ) back to the ship , but we cant use same feature for the Hammerhead 2 ( 500.000isk ) item - whats up with that. average player |
Lilla Kharn
Amarr
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Posted - 2009.05.26 07:20:00 -
[2]
Sucks when your in a carrier and you forget to recall them when you press doc and they are on the opposite end of an Amarr station. |
Mafaka
Amarr The 5th Freedom Wildly Inappropriate.
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Posted - 2009.05.26 07:45:00 -
[3]
fighter drones are not t2 so why not give them also an insurance , u can get insurance on all t1 ship even frigs , why not 16 mill fighter drone. |
AppLeNaToR
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Posted - 2009.05.26 10:32:00 -
[4]
And i also want an insurance on my Torpedos!!!! I just fire them to scare the enemy off. If they blow up, they should get replaced..
Joking
Insurance for drones is bull****.
But this 5Minute Reconnect thingy sounds reasonable for me. (As long as the left drones stay in space where other can pick them up even when the 5 minutes did not pass jet. Otherwise many drone pilots would use this tactic to save their drones from being killed/scooped when they need to warp off.
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Mafaka
Amarr The 5th Freedom Wildly Inappropriate.
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Posted - 2009.05.28 00:18:00 -
[5]
ye - maybe insurance is not needed , but recall button after disconection is needed , average player |
Zarlis
Gallente
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Posted - 2009.05.28 01:12:00 -
[6]
Originally by: Mafaka
its happens so often its just unforgivable not to implement this feature.
when u do missions u can get disconnected sometimes and when u connect, your drones lost - in many cases unrecoverable , killed or forgotten.
this
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Roidest
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Posted - 2009.05.28 02:25:00 -
[7]
/signed Lost many drones because of disconnects. Would be just fine to have "reconnect to drones" buttons. Because it takes ages to scoop drones back after disconnect or after rewarp(when you forgot to scoop drones and jumped to another pocket). And it would be perfect to have "recall drones" button to recall drones in distant space.
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Chisi
The Caldari Confederation
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Posted - 2009.05.28 09:06:00 -
[8]
/signed.
Something is definately needed. Cheers........Chisi |
Bronson Hughes
ADVANCED Combat and Engineering
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Posted - 2009.05.28 14:33:00 -
[9]
Before the new probing changes, I would have just said 'no'. But since you now have the option to 'reconnect' to lost probes, I think you should at least have the same option for fighters/drones. Granted you'd need to be on-grid and in drone control range for it to work on normal drones (since they have no warp drive and cannot accept orders beyond that range), but its better than nothing. -------------------- "I am hard pressed on my right; my centre is giving way; situation excellent; I am attacking." - Ferdinand Foch at the Battle of the Marne |
Mafaka
Amarr The 5th Freedom Wildly Inappropriate.
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Posted - 2009.05.28 22:44:00 -
[10]
Edited by: Mafaka on 28/05/2009 22:45:56 yes , in a distance of like 300km from to your drones to make the button work and connect u back to them.
but a system range for fighters - because they can be lost everywhere in space - how would u scan them - it would take ages
this would definitely solve some problems average player |
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Coadepaeha CorWe
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Posted - 2009.05.28 22:54:00 -
[11]
Something
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GENORION
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Posted - 2009.05.29 02:54:00 -
[12]
yes please yes i have lost so many drones and fighters i could buy another carrier by now.
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Mafaka
Amarr The 5th Freedom Wildly Inappropriate.
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Posted - 2009.05.29 11:10:00 -
[13]
Edited by: Mafaka on 29/05/2009 11:10:40 the fact that it is possible to connect to Probes means that the tool and method is already developed.
it is just required a bit of adaptation to drones - not such a great difficulty in terms of actually introducing this feature or maybe it is - but this reconnect button is really needed.
seriously , many people wrote about this idea years before me , but the was nothing really to compare its with. Now that Probes can be reconnected - its just unbelievably strange and unforgivable not to introduce this feature to at least to a Fighter Drones.
10 fighter out = 160 mill loss on average - if u get disconnected , no drones no combat , do u know how difficult its to come by and shop for fighter drones? , they 5.000 m3 cargo - try to transport or carry more with u all the time.
i know all the developers have been busy with balancing and stuff like t3 and wormholes.(not everyone is gona fly t3)
just look at it as creating a drone reconnect button = helping everyone in EVE - everyone uses drones - everyone will appreciate the improvement. average player |
Humphrey Goff
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Posted - 2009.05.30 21:12:00 -
[14]
Hi,
Ive often used a ishtar with sentries (<120km range). What you do is basically to deploy the drones and then keep yourself safe while target painting and/or maybe shoot a little with spike ammo.
A reconnect button would give massive tactical benefits, by enabling you to switch to light drones for a moment and back to the sentries wo having to get back in scoop-range.
I want this now :)
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Mafaka
Amarr The 5th Freedom Wildly Inappropriate.
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Posted - 2009.05.31 05:56:00 -
[15]
Originally by: Humphrey Goff Hi,
Ive often used a ishtar with sentries (<120km range). What you do is basically to deploy the drones and then keep yourself safe while target painting and/or maybe shoot a little with spike ammo.
A reconnect button would give massive tactical benefits, by enabling you to switch to light drones for a moment and back to the sentries wo having to get back in scoop-range.
I want this now :)
i havent even thought of this - great point average player |
Serge Bastana
Gallente Rule of Five The Junta
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Posted - 2009.05.31 09:37:00 -
[16]
It can be done with probes, so why not with drones, certainly fighters which can warp. For drones you would need to be on grid and it could take a while but such a feature would be immensely useful.
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Aeryth Ethed
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Posted - 2009.05.31 11:27:00 -
[17]
The Fear of losing fighter drones or any drones of value keeps me from trying out this part of the game. If the recall drone feature was made active I would invest more time into drones.
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Griffon26
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Posted - 2009.05.31 11:32:00 -
[18]
Originally by: Humphrey Goff
Ive often used a ishtar with sentries (<120km range). What you do is basically to deploy the drones and then keep yourself safe while target painting and/or maybe shoot a little with spike ammo. A reconnect button would give massive tactical benefits, by enabling you to switch to light drones for a moment and back to the sentries wo having to get back in scoop-range.
For this reason I would hope that they would not allow the use of this button if you explicitly abandoned your drones. I do like this feature, but only as a way of limiting the effects of a lost connection.
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angulion
Gallente Rule of Five The Junta
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Posted - 2009.05.31 11:47:00 -
[19]
While it sounds like a nice idea, I think it has more consequences than you thought.
There are people making part of their living by scanning down and scooping up other peoples lost drones... I have no facts, but I'd guestimate 20% of drone market comes because of lost drones, perhaps even more. In other words, it would have a significant impact on the market and on the industrialists that make the drones.
Other thoughts.. Go to gate, field 5 drones, disconnect&reconnect, fetch more drone and field them, do this until you have plenty. Get into a fight at said gate, after you loose a drone, just reconnect a new :) Always 5 available to you.
I'm neither for or against, just saying there is more to be thought of with this kind of change.
Also, if you are going to compare drones to probes, do you want there to be a expiry timer set on drones as well? Bet not.
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Mafaka
Amarr The 5th Freedom Wildly Inappropriate.
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Posted - 2009.05.31 13:58:00 -
[20]
lets not go too far from the topic of discussion here , we are not designers or developers here - we just station a problem - and some sort of solution.
as an example :
some capital fights last long time , some times u can lagg out and get disconnected and the consequences of this can are terrible for cap pilot!!!
carrier got disconnected with drones ( fighers out )- it loses its drones - so no DPS - it can be compared to turret ship which just logged in with no ammunition .
dread got disconnected - when he logs back he still can shoot - he does not lose ammunition but just few drones - no big difference in dps and combat ability.
we talk here about 160 mill worth of fighters - seriously can u think an more easy way to just lose isk and its not being your fault? the question of " oh - u can pick it up" can not be discussed here because its not players fault that the drones no longer under control when he got back online.
the feature is needed but the details are not up to us.
all the drone users are u with me on this one? average player |
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Hermiod
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Posted - 2009.05.31 14:20:00 -
[21]
Edited by: Hermiod on 31/05/2009 14:21:26 Edited by: Hermiod on 31/05/2009 14:21:11 One problem could be this: you can abandon your drones in space and launch new ones. If you would disconnect and reconnect from the client after that, wich drones will the client pick up on reconnect? The last ones?.. the first ones (that you abandoned on purpose)? Or all? (but you can't control more then 5 at a time). Or first the last ones,.. then reconnect again and get the first ones as well? Things are a bit more complicated then you'd think...
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Mafaka
Amarr The 5th Freedom Wildly Inappropriate.
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Posted - 2009.05.31 15:01:00 -
[22]
Edited by: Mafaka on 31/05/2009 15:03:13 Edited by: Mafaka on 31/05/2009 15:01:53 well the solution will be - when u reconnect - u still not in control - the only thing u can do is only recall them back into drone bay ( which is only thing i want to achieve with this post) - u can send them fight only after relaunch into space .
does it make sense average player |
Percivs
Rule of Five The Junta
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Posted - 2009.05.31 15:13:00 -
[23]
Edited by: Percivs on 31/05/2009 15:16:11 I would love to see this feature implemented as follows:
1. Reconnect/recall to drones on-grid after disconnect 2. Reconnect/recall to fighters within 10,000 km after disconnect 3. Reconnect fails if you abandoned your drones/fighters 4. Reconnect always forces recall to discourage someone disconnecting to avoid combat and then logging back on and attempting to control their drones again to re-engage 5. Reconnect always takes a pre-set amount of time to reconnect to drones (maybe 2 minutes before drones begin to return), again to discourage intentional disconnect tactics 6. Reconnect fails if your dronebay is full (you cannot reconnect to drones if you have no room to store them in your drone bay.)
fn1: Reconnect should be by type (drone/fighter) and should reconnect to the X (X = maximum number you can field) closest drones/fighters. Reconnect only works on drones from your corporation.
This is to prevent someone logging off/on in a battle and reconnecting to ally or hostile drones which are idle and "stealing them" in combat. It's also a programmer cheat to minimize the amount of effort needed to implement the feature, since they will not have to tag ownership of drones on disconnect/reconnect to make sure you get *your* drones.
This does create a stituation allowing a ship that has lost drones to reconnect to friendly drones (from the same corp) and recall them for redeployment as their own (when the original owner is disconnected/destroyed or has run from the engagement). This scenario is mitigated by (5) above.
fn2: The limitations specified in the above setting prevent someone from warping away from an engagement and then recalling their drones, but if the pilot disconnects and reconnects, then they will be on the grid where the drones/fighers were deployed and presumably within the specified range to permit recovery.
fn3: The limitations specified above prevent someone from being overloaded with drones prior to an engagement by having a friendly pilot deploy drones and then abandon them (in some way) to permit drone ships (or carriers) to recover the drones, thus exceeding their maximum drone/fighter bay capacity.
fn4: Programmers would have to trag an additional stat per drone (binary:Abandoned?)
Basically, I think the suggestion has merit, but I think an eye has to be taken to preventing new abusive combat tactics surrouding the change and to minimize the load that will be added to the servers in order to implement the feature (to make it more attractive to the devs.)
Edit: typo --- "All of us who are concerned for peace and triumph of reason and justice must be keenly aware how small an influence reason and honest good will exert upon events in the political field" - A.E. |
BETCHU WONT
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Posted - 2009.05.31 15:15:00 -
[24]
yes this is an awesome idea!!!! just need to be able to reconnect to them...please help us ccp
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THEFLAME
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Posted - 2009.05.31 15:16:00 -
[25]
great idea!!
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Dirty Dog31
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Posted - 2009.05.31 15:17:00 -
[26]
ya know this would be a great help to everyone in eve theres no argument there..need the recall button for sure.
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Mafaka
Amarr The 5th Freedom Wildly Inappropriate.
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Posted - 2009.05.31 15:31:00 -
[27]
Originally by: Percivs Edited by: Percivs on 31/05/2009 15:16:11 I would love to see this feature implemented as follows:
1. Reconnect/recall to drones on-grid after disconnect 2. Reconnect/recall to fighters within 10,000 km after disconnect 3. Reconnect fails if you abandoned your drones/fighters 4. Reconnect always forces recall to discourage someone disconnecting to avoid combat and then logging back on and attempting to control their drones again to re-engage 5. Reconnect always takes a pre-set amount of time to reconnect to drones (maybe 2 minutes before drones begin to return), again to discourage intentional disconnect tactics 6. Reconnect fails if your dronebay is full (you cannot reconnect to drones if you have no room to store them in your drone bay.)
fn1: Reconnect should be by type (drone/fighter) and should reconnect to the X (X = maximum number you can field) closest drones/fighters. Reconnect only works on drones from your corporation.
This is to prevent someone logging off/on in a battle and reconnecting to ally or hostile drones which are idle and "stealing them" in combat. It's also a programmer cheat to minimize the amount of effort needed to implement the feature, since they will not have to tag ownership of drones on disconnect/reconnect to make sure you get *your* drones.
This does create a stituation allowing a ship that has lost drones to reconnect to friendly drones (from the same corp) and recall them for redeployment as their own (when the original owner is disconnected/destroyed or has run from the engagement). This scenario is mitigated by (5) above.
fn2: The limitations specified in the above setting prevent someone from warping away from an engagement and then recalling their drones, but if the pilot disconnects and reconnects, then they will be on the grid where the drones/fighers were deployed and presumably within the specified range to permit recovery.
fn3: The limitations specified above prevent someone from being overloaded with drones prior to an engagement by having a friendly pilot deploy drones and then abandon them (in some way) to permit drone ships (or carriers) to recover the drones, thus exceeding their maximum drone/fighter bay capacity.
fn4: Programmers would have to trag an additional stat per drone (binary:Abandoned?)
Basically, I think the suggestion has merit, but I think an eye has to be taken to preventing new abusive combat tactics surrouding the change and to minimize the load that will be added to the servers in order to implement the feature (to make it more attractive to the devs.)
Edit: typo
yes something like that - i wish ccp would reply something on that topic.
it will be a good fix up and help for all average player |
YiJingLiBo
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Posted - 2009.05.31 15:40:00 -
[28]
Looks like between Mafaka and Percivs, most of the work has been done in the thought department. I hope CCP can listen to this idea and, in turn, generate an equitable and balanced solution to this issue.
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Ursulet
Minmatar
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Posted - 2009.05.31 17:04:00 -
[29]
/signed . pls ccp do implement a drone reconnect feature
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angulion
Gallente Rule of Five The Junta
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Posted - 2009.05.31 20:12:00 -
[30]
How about drones get sent "Return to dronebay" on disconnect? Like you would have done it yourself on your drones? Wouldn't that be the simplest solution..
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