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Dr BattleSmith
PAX Interstellar Services
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Posted - 2009.05.28 06:41:00 -
[31]
Edited by: Dr BattleSmith on 28/05/2009 06:42:53 Feature bloat is a problem that effects traditional software schemes where users purchase a license, then need features to convince them to buy a new version a year later.
Eve is an ASP subscription setup. This is designed to eliminate feature bloat through having your users pay for constant development, ensuring old bugs are fixed before new features are introduced. Keeping the existing customers happy before reaching out for new ones with silly features.
It provides cash for further development from the existing user-base without needing to add stupid features just to get the cash-flow to pay programmers and support for another year. Eve shouldn't suffer from this problem.
Evemail needs an update. Bugs and UI problems from 2004 need fixing.
We don't need another T3. We don't want another ship. We wouldn't mind the stuff you've already put in working first.
You're in this subscription model, you don't have the problem of upgrades and feature bloat. Why buy into that problem just so you can recruit a few users with a press release on MMORPG.whatever.....
It's 5 times easier to keep an existing customer then it is to recruit a new one.
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Angry Fist
Tribal Core
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Posted - 2009.05.28 11:24:00 -
[32]
FW FTW
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Erik Finnegan
Polytechnique Gallenteenne
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Posted - 2009.05.28 21:02:00 -
[33]
As I have sketched during my campaign, I want FW to grow into something really big.
The empires are at war! This part of the game should attract and bind a lot more infrastructure and influence a lot more pilots than it currently does. This is not supposed to mean that everyone shall fight. No ! Supply, resources, and trade should be required for and affected by the war. Also as a "natural" correction measure to avoid one empire to "win". "Game over" would not be good for the evolution of the backstory.
As well, I want standing to play a major role. It may be the lever or binding element to a greater FW picture, that will eventually reach Alliance space as well.
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Hotep Shakkara
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Posted - 2009.05.29 18:00:00 -
[34]
Too much unfinished crap in FW now.
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arbiter reborn
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Posted - 2009.05.29 18:39:00 -
[35]
Originally by: ITTigerClawIK Edited by: ITTigerClawIK on 26/05/2009 20:02:35 FW is in dire need of a complete re-think and overhaul, it needs better objectives, better rewards and better consequences.
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Torrelus Toh'Kon
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Posted - 2009.05.30 12:34:00 -
[36]
A few months ago you tried to fix the lag, and you had some success in reducing it, but by no means removing it!
However, lag is not the only problem in FW. Quite simply, FW serves no purpose. It is a huge drain on resources, both personal and regional, and the only benefits are in the pockets of the ship builders. The combatants don't gain anything from shooting each other, nor for capturing plexes (aside from ranks) and systems.
Worse yet, FW is actually getting MORE broken... capturing plexes in cloaked ships... WTH, fail!
Please CCP, fix my war.
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TraininVain
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Posted - 2009.05.30 13:18:00 -
[37]
Very signed.
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Drake Neutrino
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Posted - 2009.05.31 16:32:00 -
[38]
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Meridius Dex
Gunship Diplomacy
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Posted - 2009.05.31 17:29:00 -
[39]
I posted a thread recently addressing my ideas for improving FW and would like to repost them here, if for no other reason than - if I post it enough - at some point there must be a dev response of some kind:
a.) Wardec mechanics which allow pirate corps to 'cherry pick' individual FW player corps without drawing aggression from the rest of the militia.
This fix would mean nothing more than making all four militia factions into Alliances insofar as wardec game mechanics are concerned. Can't dec one corp within without deccing them all. Hell, it'd probably involve changing one line of code for each militia.
b.) Provide a real advantage to establishing sovereignty. Deny station services (but allow docking) to enemy combatants in non-militia (npc corp) stations and disallow docking altogether in militia-labeled stations.
Doesn't have to be complicated, doesn't need any new set of rules. Just use the nullsec docking code for FW with those stations that are militia in nature (those having the respective militia in their names - Tribal Liberation Force Logisitics Plant, 24th Imperial Crusade Testing Facilities, etc.). If you don't have occupancy, your militia can't dock in those stations. You could still dock in any non-militia stations in any system (Quafe Company Warehouse, etc.) regardless of occupancy, but perhaps with station services cut off to whichever militia does not have system occupancy. Perhaps cutting off station services in NPC stations might be seen as too extreme, I don't know.
Some faction warfare systems have NPC corp stations in them, others do not. Systems which have only militia stations will be something for enemies to consider when flying through an enemy-occupied system -- and give them a good reason for taking said systems themselves.
This would make FW a little bit more like 0.0-with-training-wheels, as CCP say they intend. If you are "behind enemy lines" roaming or fighting in enemy occupied space, it will not be so easy to just dock up and get repairs (or avoid fights).
c.) Plex spawning. Insure the mechanics are such that plexes spawn more evenly throughout the day and in plenty of out-of-the-way FW systems to encourage more solo and small gang roaming outside the major pipes (Kamela/Kourm/Auga/Amamake, Tama/Suj/Heyd/OMS).
This requires no further explanation, as most everyone - CCP included - agree the plex spawning mechanics are fubared at the moment. As far as cloaking and speedtanking the plexes, the solution there is also a simple one: One must destroy all NPCs in a plex in order to finish said plex. You can still run the timer down, cloak up and speed tank all you like, but it will just keep flashing "0.00 seconds" until someone finishes off any and all rats.
(continued) -- Meridius Dex Visit the Gunship Forums --
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Meridius Dex
Amarr Gunship Diplomacy
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Posted - 2009.05.31 17:30:00 -
[40]
d.) Establish modest Loyalty Point awards for FW activity. This should be low enough that high-level mission running is still far more lucrative to dissuade farming, yet provide enough incentive to plex, thus opening more pvp opportunities in more systems not in the main pipes mentioned above.
Taking a couple minor plexes down might grant enough LPs to buy faction ammo, for example. Changing sovereignty (or successfully defending a bunker) should grant enough LP to purchase faction frigates. Faction cruisers and other significant rewards should be the result of accumulating larger amounts of LP.
I don't think giving actual ISK rewards would be the way to go with this at all. It should be Loyalty Point based for such items as may be purchased only in the Faction store. And to avoid farming, make taking a Major Unrestricted plex scale to about 2/3 what a single Level IV mission would earn a high sec carebear, and scale all LP rewards for lesser plexes down from there.
Remember that this is not like mission running. If these changes are implemented, you'll have to not only kill all the rats in a plex but do so with potentially scores of WTs searching through many of these systems looking to gank you. As always, make offensive plexing more rewarding then defensive plexing. -- Meridius Dex Visit the Gunship Forums --
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Solo Player
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Posted - 2009.05.31 19:57:00 -
[41]
Sheesh - another Ankhe thread I find worth supporting.
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Kaito Haakkainen
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Posted - 2009.06.01 00:39:00 -
[42]
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Tlar Sanqua
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Posted - 2009.06.01 10:44:00 -
[43]
This is why we voted, lets see CCP do something about this.
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Enden Assulu
Blood Money Inc. Blood Money Cartel
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Posted - 2009.06.01 11:17:00 -
[44]
I agree with most for what you are saying despite my limited FW experience. My one problem is alliances in FW. For example my alliance could join FW not for the whole FW type thing but for the fact it gives you 2 large groups of targets to kill with out GCC and it doesn't cost you a penny unlike a war.
Alliances could also join FW casually i.e. a big 0.0 entity could join the Caladari faction warfare and not partake in it but just use it for some extra target practice or they could completely dominate the FW with their superior organisation and numbers.
So with alliances in FW you would have to tread very lightly in order to not make a huge imbalance although it would bring more people to the joy of PvP which is of course a positive.
Click the image! |
Mister Xerox
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Posted - 2009.06.01 11:35:00 -
[45]
Agreed... FW is fubar out the box as it stands. It's utterly pointless. Ping-ponging systems back and forth with no real consequences or advantages to or for anyone.
FW specific LP offers would help quite a bit... new faction ships (Fleet Breacher, Bellicose, Typhoon) for example, or other items simply not available through the regular empire mission agents (equitable to those, however, with different traits). Perhaps even T3 stuff.
Get rid of the reduced returns for higher ranks... gaining rank right now only slows you to a crawl when you're taking larger and larger complexes/missions but recieving less and less reward is pointless.
Many of the ideas postulated here are good; denying station services or entire stations (Faction stations firing on opposing forces with sentries, etc) is one of the most logical ideas. Also, a far more clear method of determining system holding status would also be a massive improvement.
Further reduction in FW specific lag (which is not even seen when massive 0.0 fleets go toe-to-toe) is a MUST.
War declarations against an FW corp should, by anyone's logic, mean you're at war with the entire faction. That may deny the warring corp's access to enemy space for the duration... but that's what they should expect when declaring war against an entire Empire's mercenary front. Likewise a loss of standing with that faction, massive during the war itself and then a lesser lingering loss subsequently.
Complex rats for FW should use the new reactive AI developed for the 'sleepers', but without the freakish damage outlay. Remote repping of allied forces (NPC and PC), dynamic threat assessment, ect would make the complexes much more interesting and not the cakewalk they are currently.
Shifting of surrounding systems to lower security as nearby systems fall under opposing control would make the entire Empire map a lot more fluid and dynamic... and may motivate more people to get into the fighting. Likewise a raise in security as systems are held for longer periods of time (Amamake shifting to 0.5+ would be hilarious). Moving of empire L4 agents into newly secured systems (an overall shifting of L4 agents fluidly dependant upon in-game empire mechanics would do wonders for un-hubbing empire regions, I'm not saying 'move L4 to lowsec', just move them *around* more).
Like COSMOS, I fear that FW has been aborted post-delivery...
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Pliauga
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Posted - 2009.06.02 08:34:00 -
[46]
Yes, fixy fixy please.
Consequences and unique rewards are a must.
------- "Skynet" is my internet provider, should I be worried? |
Holy Lowlander
Lone Star Joint Venture Wildly Inappropriate.
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Posted - 2009.06.02 11:12:00 -
[47]
_______________
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fuze
Chosen Path Veritas Immortalis
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Posted - 2009.06.02 11:32:00 -
[48]
Originally by: Hotep Shakkara Too much unfinished crap now.
/fixed
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Ulstan
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Posted - 2009.06.02 19:19:00 -
[49]
Edited by: Ulstan on 02/06/2009 19:24:22 Fix the lag.
Make plexes spawn properly.
No capturing plexes while cloaked.
Give it an impact - something meaningful about system control. (Reset the zones regularly, announce a 'winner' and give them a reward if appropriate)
on the backburner: ambitious expansion of FW to encompass all NPC corps and let you take hi sec from the enemy
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Daphne Mezereum
Half Lethal
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Posted - 2009.06.02 19:32:00 -
[50]
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X Gallentius
MicroFunks
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Posted - 2009.06.04 21:42:00 -
[51]
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1088349
My two cents on occupancy mechanics.
tl;dr - effects should exponentially decay with time.
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Ziriko Keplit
State Protectorate
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Posted - 2009.06.05 06:43:00 -
[52]
/signed
P.S. Would be good to fix Ankh-feature as well (capturing enemy plexes while enemy npc are ignoring you due high standing) |
Dr BattleSmith
PAX Interstellar Services
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Posted - 2009.06.11 02:38:00 -
[53]
Edited by: Dr BattleSmith on 11/06/2009 02:38:54
Originally by: Droog 1 I pay the same for my subs as someone in 0.0. Any chance I could get the same service?
Have to agree with that one.....
Any movement on this very important issue by the CSM?
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Gabriel Darkefyre
Shadows Of The Federation
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Posted - 2009.06.11 09:15:00 -
[54]
Supported, not much point in putting in Why as most of my reasons have already been Covered by Other Posters above |
Wiccerakith
24th Imperial Crusade
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Posted - 2009.06.11 09:16:00 -
[55]
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Jowen Datloran
Science and Trade Institute
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Posted - 2009.06.11 14:38:00 -
[56]
Edited by: Jowen Datloran on 11/06/2009 14:38:03 It is really awful having so much potential in the Factional Warfare mechanics and CCP doing nothing.
I suggest that rank should be rewarded based on kills and little on capturing complexes. Also, kills should provide loyalty points to be used in the store (more on that later). Rank points should be rewarded by the type of ship killed and be distributed among participants. If other MMOs can manage to do this for experience points so can CCP, you would think.
The amount of points should be according to ship type only, with more expensive ships (by market price) yielding more points. A simple weekly/monthly market survey of the 5-10 biggest trade hubs should quickly be able to establish the order. Modules and cargo should have no point value, as they all have a chance to drop and by that giving reward that way. Of course the system has to be tuned so that it will be highly unprofitable to simply blow up ships on an alt to gain points, but of course it should be a possibility for the crazy minded.
Secondly, the LP stores of the militias should contain unique items of high quality. Selling these could be one way of funding your FW loses. Another option would be to have relatively cheap ships available in the LP shops that could only be undocked if you are a member of the militia and maybe of a certain rank. The ships doesn't need to have special abilities just other skins will be enough.
Doing the FW missions should grant you a good deal of LP points due to their high risk nature.
Now, to make system occupancy matter I have no suggestions (yet). ---------------- Mr. Science & Trade Institute
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Vaneshi SnowCrash
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Posted - 2009.06.11 14:47:00 -
[57]
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Don Pellegrino
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Posted - 2009.06.17 03:01:00 -
[58]
supported
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Louis deGuerre
Azure Horizon Federate Militia
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Posted - 2009.06.19 15:19:00 -
[59]
Supported for great justice ! --- Sol: A microwarp drive? In a battleship? Are you insane? They arenĘt built for this! Clear Skies - The Movie |
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