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Author |
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Siigari Kitawa
Gallente The Aduro Protocol
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Posted - 2009.05.27 13:14:00 -
[1]
I just had an epiphany. This will reduce the risk/reward ratio to a reasonable level, removing "grinding" and introducing a little flavor into the mix of mission running. It also has the side effect of nerfing Level 4 isk/hr.
Anyway, without further ado, my idea:
When you run a level 4 mission, you receive your next job request from another agent of similar quality in a random location but for the same corporation. Over time as your standings to that corporation go up, you will eventually naturally receive high faction standings. As those faction standings increase, your agent begins to increase the distance to missions and potential for you to enter lowsec to complete a mission. This is to encourage you to actually participate in the game somewhat, helping out others from the same corporation.
Why is this such a great idea?
The idea of Missioning in EVE in my opinion is the placeholder of "questing" in other MMOs. To put it plainly, questing in other mmos is a tedious and often mind-numbing ordeal (that right there puts it in line with mission grinding in EVE) but you have to move around to complete quests. Typically you receive dailies, but those can be equated to Faction Storylines. The idea here is to increase the time spent doing each mission so the reward diminishes in an isk/hr ratio.
I believe this would be a good start to denting level 4 missions. The more you run, the better equipped you are to enter low security space (one can only assume.) It forces you for once to actually work for what you are getting and also helps you to learn about new aspects of the game if you truly do enjoy running your only character(s) through missions.
:D
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2009.05.27 13:16:00 -
[2]
So all you have to do is to periodically reject some missions to drop standings to avoid all of this ?
EVE issues|Mining revamp|Build stuff|Make ISK |
Siigari Kitawa
Gallente The Aduro Protocol
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Posted - 2009.05.27 13:21:00 -
[3]
Edited by: Siigari Kitawa on 27/05/2009 13:24:41 No, that's not what I'm saying.
Say for example I start doing level 4s in Villore for Fed Navy. As I get my standings up beyond the level 4 baseline, my agent starts saying "Go see this other person in Villore for your next mission". You cannot get a new mission from that agent at this time. If you go to the agent and decline their mission, they will have a new mission to offer you. Anyway, as you run missions for that agent, your standings naturally go up. Eventually, they'll tell you that they need you to help out some Fed Navy station in Sarline or something, which is in a completely different region.
That causes you to have to use your mind to do level 4 missions. If you refuse the mission sending you to Sarline, it will request that you complete two mundane bookkeeping missions or something.
I don't know. Help me expand the idea. Also, because some corporations also have only one or two stations (Senate comes to mind), you could have it expand to running missions for the faction eventually.
Edit: I get what you're saying.
The penalty for dropping missions from multiple agents in a certain block of missions (say, 50) would result in severe consequences, such as a -100% standings hit, knocking you down to level 2s or something. Why? Because if you're rejecting an important mission from your agent who has NOBODY ELSE to finish the job, you're not much of a help to their corporation, are you?
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Abrazzar
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Posted - 2009.05.27 13:27:00 -
[4]
More time spend watching their ships doing nothing in warp will sure make people happy. All you do is adding a location grind to the mission grind. -------- Ideas for: Mining
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2009.05.27 13:28:00 -
[5]
THIS is a much better solution.
EVE issues|Mining revamp|Build stuff|Make ISK |
Tiny Tove
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Posted - 2009.05.27 13:32:00 -
[6]
If you really really want people to go to lowsec, then simply have CONCORD respond in lowsec like they do in hisec.
/fixedonceandforallisn'tfouryearsenoughtimetofigureitout?
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Maxpie
Cross Roads
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Posted - 2009.05.27 13:35:00 -
[7]
I must disagree. Travel is the most un-fun part of any mmo. There should be no increase in the time we spend traveling, that is not a solution, that is simply making the game less fun to reduce a perceived problem. This is why warp-to-zero was, in my opinion such a good change. It had nothing to do with gatecamps or ganks or anything like that, it had to do with the fact that people could now spend more time playing and less time traveling.
Honestly, I'd prefer reducing rewards or moving level 4's to lowsec before I'd go for a change that would only serve to increase boredom and reduce 'real' playtime.
He put... creatures... in our bodies... to control our minds. He made us... say lies... do things. |
Rordan D'Kherr
Amarr
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Posted - 2009.05.27 13:35:00 -
[8]
Originally by: Tiny Tove If you really really want people to go to lowsec, then simply have CONCORD respond in lowsec like they do in hisec.
/fixedonceandforallisn'tfouryearsenoughtimetofigureitout?
Which turns lowsec into highsec. You're smart.
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Tiny Tove
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Posted - 2009.05.27 13:44:00 -
[9]
Originally by: Rordan D'Kherr
Originally by: Tiny Tove If you really really want people to go to lowsec, then simply have CONCORD respond in lowsec like they do in hisec.
/fixedonceandforallisn'tfouryearsenoughtimetofigureitout?
Which turns lowsec into highsec. You're smart.
Oh we've got a live one here.... give this five, maybe eight years, and I think you'll figure it out too.
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Theocrates
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Posted - 2009.05.27 13:47:00 -
[10]
There is NO solution to the High Sec "Issue". None. There never will be a solution. There are simply too many people who will never leave high sec simply because they PREFER NPC mission running. If you cut the cash value in half most won't leave anyway. If you cut it to the bone in some attempt to increase the "value" of Low Sec all you will do is harm the subscription base. Most will still remain in High Sec if they stay in Eve at all.
You see they don't ENJOY the game in the same method you do. I don't expect most Low Sec people to understand it since its like trying to describe the color blue to someone born with no eyes. You see, they like to shoot NPC ships, buy ships of their own, talk to friends, build stuff, and not have it blown to snot so someone else can have a good day. As long as that's High Sec they will remain there.
That simple. The two play styles can not be reconciled by value adjustments or brute force game mechanics. ***By coffee alone I set my mind in motion, by the beans of Java thoughts acquire speed, the hands acquire shaking, the shaking becomes a warning, by coffee alone I set my mind in motion.*** |
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Bruno Capri
Minmatar The Scarecrows
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Posted - 2009.05.27 13:50:00 -
[11]
Originally by: Theocrates There is NO solution to the High Sec "Issue". None. There never will be a solution. There are simply too many people who will never leave high sec simply because they PREFER NPC mission running. If you cut the cash value in half most won't leave anyway. If you cut it to the bone in some attempt to increase the "value" of Low Sec all you will do is harm the subscription base. Most will still remain in High Sec if they stay in Eve at all.
You see they don't ENJOY the game in the same method you do. I don't expect most Low Sec people to understand it since its like trying to describe the color blue to someone born with no eyes. You see, they like to shoot NPC ships, buy ships of their own, talk to friends, build stuff, and not have it blown to snot so someone else can have a good day. As long as that's High Sec they will remain there.
That simple. The two play styles can not be reconciled by value adjustments or brute force game mechanics.
/thread _______________ ₪Fight the Power |
Shadowsword
Epsilon Lyr Tau Ceti Federation
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Posted - 2009.05.27 13:50:00 -
[12]
Originally by: Siigari Kitawa Why is this such a stupid idea?
Fixed.
Quote:
The idea of Missioning in EVE in my opinion is the placeholder of "questing" in other MMOs. To put it plainly, questing in other mmos is a tedious and often mind-numbing ordeal (that right there puts it in line with mission grinding in EVE) but you have to move around to complete quests. Typically you receive dailies, but those can be equated to Faction Storylines. The idea here is to increase the time spent doing each mission so the reward diminishes in an isk/hr ratio.
In those other MMOs, npcs giving quests are gathered in clusters for the express purpose of reducing the "no fun" time, and their quests are done within the vicinity. You reach a cluster, take all the quests, do them, leave for the next cluster.
Your proposal is so terrible that no one would do missions again. Afk-Mining would be both more profitable and less risky.
This is so poorly tought-out on the surface that, unless you have the IQ of an oyster, I suspect a hidden motive. You probably made huge stocks of faction ammos and want to kill missioning in order to increase their value, or something similar. ------------------------------------------
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2009.05.27 13:50:00 -
[13]
Edited by: Akita T on 27/05/2009 13:51:08
Originally by: Theocrates There is NO solution to the High Sec "Issue". None. There never will be a solution. There are simply too many people who will never leave high sec simply because they PREFER NPC mission running. If you cut the cash value in half most won't leave anyway. If you cut it to the bone in some attempt to increase the "value" of Low Sec all you will do is harm the subscription base. Most will still remain in High Sec if they stay in Eve at all.
Pfft, the solution exists and should have been obvious to you from your own outburst... ...leaving all highsec untouched and BUFFING EVERYTHING ELSE SIGNIFICANTLY would be the logical choice.
EVE issues|Mining revamp|Build stuff|Make ISK |
Gnulpie
Minmatar Miner Tech
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Posted - 2009.05.27 13:54:00 -
[14]
Most of the people just want to chill out when they come home from work or whatever.
They want to relax, chat with friends in Eve and casually run some level-4 missions.
Why do you want to hurt those people? There is nothing wrong with what they are doing! Sending those people to some other agent after every mission is a really stupid idea, no good can come from that.
Against excessive mission running CCP already began to install more and more faction missions so that you will either lose standings when you decline those missions or you will be sooner or later kill-on-sight in the opposing factions or you need to relocate to other factions after a while.
This system is good, it maybe needs some little balancing but in general it is good. No need for any drastic changes.
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Anslo
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Posted - 2009.05.27 13:56:00 -
[15]
Originally by: Siigari Kitawa I just had an epiphany. This will reduce the risk/reward ratio to a reasonable level, removing "grinding" and introducing a little flavor into the mix of mission running. It also has the side effect of nerfing Level 4 isk/hr.
Anyway, without further ado, my idea:
When you run a level 4 mission, you receive your next job request from another agent of similar quality in a random location but for the same corporation. Over time as your standings to that corporation go up, you will eventually naturally receive high faction standings. As those faction standings increase, your agent begins to increase the distance to missions and potential for you to enter lowsec to complete a mission. This is to encourage you to actually participate in the game somewhat, helping out others from the same corporation.
Why is this such a great idea?
The idea of Missioning in EVE in my opinion is the placeholder of "questing" in other MMOs. To put it plainly, questing in other mmos is a tedious and often mind-numbing ordeal (that right there puts it in line with mission grinding in EVE) but you have to move around to complete quests. Typically you receive dailies, but those can be equated to Faction Storylines. The idea here is to increase the time spent doing each mission so the reward diminishes in an isk/hr ratio.
I believe this would be a good start to denting level 4 missions. The more you run, the better equipped you are to enter low security space (one can only assume.) It forces you for once to actually work for what you are getting and also helps you to learn about new aspects of the game if you truly do enjoy running your only character(s) through missions.
:D
I am participating in the game, missioning. I play it my way, you play it your way. Shut the hell up. I'm so tired of ****ty piewats wanting easy kills from missioners because the majority of us are onto your ninja looting game, and either ignore you or shoot the wrecks before you get to it.
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Durzel
The Xenodus Initiative.
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Posted - 2009.05.27 13:59:00 -
[16]
Originally by: Theocrates There is NO solution to the High Sec "Issue". None. There never will be a solution. There are simply too many people who will never leave high sec simply because they PREFER NPC mission running. If you cut the cash value in half most won't leave anyway. If you cut it to the bone in some attempt to increase the "value" of Low Sec all you will do is harm the subscription base. Most will still remain in High Sec if they stay in Eve at all.
You see they don't ENJOY the game in the same method you do. I don't expect most Low Sec people to understand it since its like trying to describe the color blue to someone born with no eyes. You see, they like to shoot NPC ships, buy ships of their own, talk to friends, build stuff, and not have it blown to snot so someone else can have a good day. As long as that's High Sec they will remain there.
That simple. The two play styles can not be reconciled by value adjustments or brute force game mechanics.
Brilliantly put.
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Phantom Slave
JUDGE DREAD Inc.
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Posted - 2009.05.27 14:04:00 -
[17]
If level 4 missions make so much money, why don't all the "nerf lvl 4's!!!" people run them? Boring as hell? Yes they are, but we run them anyway. If you would just stop fighting it and just start running missions you wouldn't have anything to complain about.
Stop asking for nerfs, ask for higher rewards for the higher lowsec/0.0 risks.
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Bigpimping
Pimp Inc.
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Posted - 2009.05.27 14:05:00 -
[18]
I say we fill high sec with custard. That'll teach those ebil fwiends. ________________________________________ He who pimps, is God... |
Verite Rendition
Caldari F.R.E.E. Explorer Wildly Inappropriate.
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Posted - 2009.05.27 14:21:00 -
[19]
Originally by: Akita T Edited by: Akita T on 27/05/2009 13:51:08
Originally by: Theocrates There is NO solution to the High Sec "Issue". None. There never will be a solution. There are simply too many people who will never leave high sec simply because they PREFER NPC mission running. If you cut the cash value in half most won't leave anyway. If you cut it to the bone in some attempt to increase the "value" of Low Sec all you will do is harm the subscription base. Most will still remain in High Sec if they stay in Eve at all.
Pfft, the solution exists and should have been obvious to you from your own outburst... ...leaving all highsec untouched and BUFFING EVERYTHING ELSE SIGNIFICANTLY would be the logical choice.
Stop being so logical Akita, you may cause players' brains to explode. ---- FREE Explorer Lead Megalomanic EVE Null-Sec Player Influence Map http://dl1.eve-files.com/media/corp/Veritefw/FWinf |
Xylia Ailyx
Minmatar
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Posted - 2009.05.27 14:31:00 -
[20]
if it is tied to faction standings then pilots who have gained it in FW are getting screwed a lot harder than many hisec bears.
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.05.27 14:33:00 -
[21]
Originally by: Verite Rendition
Originally by: Akita T Edited by: Akita T on 27/05/2009 13:51:08
Originally by: Theocrates There is NO solution to the High Sec "Issue". None. There never will be a solution. There are simply too many people who will never leave high sec simply because they PREFER NPC mission running. If you cut the cash value in half most won't leave anyway. If you cut it to the bone in some attempt to increase the "value" of Low Sec all you will do is harm the subscription base. Most will still remain in High Sec if they stay in Eve at all.
Pfft, the solution exists and should have been obvious to you from your own outburst... ...leaving all highsec untouched and BUFFING EVERYTHING ELSE SIGNIFICANTLY would be the logical choice.
Stop being so logical Akita, you may cause players' brains to explode.
Mine exploded trying to figure out how that will get mission runners out of high sec. No matter how high the potential reward a typical empire carebear is not going to do anything risky to attain it. Basically all that will happen is that everyone else besides the dedicated empire mission runner will suffer as inflation goes on a rampage with traders upping prices due to everyones fat wallets bulging seductively from the significant isk boost to low sec and 0.0 space. So pvpers are ****ed that replacement stuff cost so much moar now and the pvers could care less as once something is purchased it is never lost.
Originally by: Fifinella As to trying to scare me with 0.0/lowsec, well,..... I've been there, and wasn't very scared at all. Only a little.
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Reven Cordelle
Caldari Yamainu-Mirai Heavy Industries
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Posted - 2009.05.27 14:43:00 -
[22]
So in summation;
* Less Lag as missions are randomly scattered about through all of EVE Space and not concentrated in certain systems.
* Pirates get more juicy faction fitted CNRs to gank.
* Mission Macros get kicked in the balls.
I wholeheartedly endorse this service and/or product.
/Signed.
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Destination SkillQueue
Are We There Yet
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Posted - 2009.05.27 14:46:00 -
[23]
Originally by: Theocrates There is NO solution to the High Sec "Issue". None. There never will be a solution. There are simply too many people who will never leave high sec simply because they PREFER NPC mission running. If you cut the cash value in half most won't leave anyway. If you cut it to the bone in some attempt to increase the "value" of Low Sec all you will do is harm the subscription base. Most will still remain in High Sec if they stay in Eve at all.
You see they don't ENJOY the game in the same method you do. I don't expect most Low Sec people to understand it since its like trying to describe the color blue to someone born with no eyes. You see, they like to shoot NPC ships, buy ships of their own, talk to friends, build stuff, and not have it blown to snot so someone else can have a good day. As long as that's High Sec they will remain there.
That simple. The two play styles can not be reconciled by value adjustments or brute force game mechanics.
Yes there is, unless the "issue" is trying to get everyone to leave highsec. Other then some trolls, no one has seriously suggested anything that stupid. One possible solution would be to boost lowsec/0.0 rewards and develop the gameplay opportunities and mechanics used there. For some people missions are just a grind they have to do to get to the fun things. These people will leave highsec, if the extra risk and effort gets sufficiently rewarded. Nerfing lvl4s isn't necessary to do this though, but sometimes it's easier to nerf few things, than it is to boost the rest.
It should also be pointed out, that lvl4 mission combine many different issues and not everyone is interested in solving them all or even sees some of them as problems. The fact that some like to only grind missions isn't relevant in most cases, since the solutions don't require missions to be changed in any drastic ways.
Let's take the issue of the ammount of minerals you can refine from mission loot. Nerfing mineral values or lowering meta 0 droprates doesn't ruin your enjoyment and might be necessary part of boosting other professions. We all effect the game and how it works even when playing solo, so these issues can't be ignored just because someone enjoys them. But since missioning is a legitimate playstyle it limits the methods that can be used to fix any perceived issues. So the fact you and others enjoy doing them in safety does matter, but it doesn't make lvl4s immune to changes, if any change is deemed necessary.
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Aodha Khan
Minmatar Cruoris Seraphim Exalted.
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Posted - 2009.05.27 14:46:00 -
[24]
Long spells travelling....yeh, that solves everything....
If you want people in low sec. Boost low sec missions and boost the belts! See? Thats easy!
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Theocrates
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Posted - 2009.05.27 14:48:00 -
[25]
The issue of Low Sec risk vs. rewards is indeed something that needs solving via a "buff", this however has nothing to do with the people who run High Sec because it suits their playstyle. Indeed, while a value added response to low sec would increase population this also has its drawbacks. It is likely that a portion of High Sec would be enticed but should be noted that an enticement sufficient to draw a large number of people out of High Sec will be sufficient to draw a similarly large yet more organized and better equipped group out of 0.0.
One way of doing this as a small scale test would be to increase officer spawns in Low Sec aimed to be enough to draw out hunters from High Sec but not large enough to draw people from 0.0 due to similar rewards already present and obtainable there. Should the test go forward well spawn size and ship composition could also be adjusted. This would give Low Sec an income stream and possibly increase its full time(more likely hunter/tourist) population. ***By coffee alone I set my mind in motion, by the beans of Java thoughts acquire speed, the hands acquire shaking, the shaking becomes a warning, by coffee alone I set my mind in motion.*** |
Durzel
The Xenodus Initiative.
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Posted - 2009.05.27 14:52:00 -
[26]
Edited by: Durzel on 27/05/2009 14:54:43
Originally by: Zeba
Originally by: Verite Rendition
Originally by: Akita T Edited by: Akita T on 27/05/2009 13:51:08
Originally by: Theocrates There is NO solution to the High Sec "Issue". None. There never will be a solution. There are simply too many people who will never leave high sec simply because they PREFER NPC mission running. If you cut the cash value in half most won't leave anyway. If you cut it to the bone in some attempt to increase the "value" of Low Sec all you will do is harm the subscription base. Most will still remain in High Sec if they stay in Eve at all.
Pfft, the solution exists and should have been obvious to you from your own outburst... ...leaving all highsec untouched and BUFFING EVERYTHING ELSE SIGNIFICANTLY would be the logical choice.
Stop being so logical Akita, you may cause players' brains to explode.
Mine exploded trying to figure out how that will get mission runners out of high sec. No matter how high the potential reward a typical empire carebear is not going to do anything risky to attain it. Basically all that will happen is that everyone else besides the dedicated empire mission runner will suffer as inflation goes on a rampage with traders upping prices due to everyones fat wallets bulging seductively from the significant isk boost to low sec and 0.0 space. So pvpers are ****ed that replacement stuff cost so much moar now and the pvers could care less as once something is purchased it is never lost.
And right there is the reason that "just buff rewards for everything else, it's so simple I dunno why no one else thought of it!" fails completely.
Just arbitrarily increasing the amount of ISK in everyones wallets doesn't magically solve "the problem" when people collectively have more ISK to spend then prices of everything creep up accordingly. It's basic economics, and lest we forget CCP have an economist on the payroll for pitys sake.
Officer mod prices have creeped up consistently across the board yet (afaik) the spawn/drop rate hasn't been changed dramatically. Why is this? People have more ISK to burn than they did years ago.
"Print more ISK" isn't a solution to anything, all it achieves is devaluing the ISK people already have and once the market settles itself (as it always will) we end up in a climate where T2 ships cost 3x as much as they do now (just because people can and will pay that much for them), etc. All it ultimately achieves is to colloquially turn "billions" into "millions".
So the only right choice - if you believe that mission runners make too much ISK - is to nerf L4 missioning by one of the many "amazingly simple with no drawbacks!!!one" ideas that have been posted.
If/when that actually did happen, Theocrates's vision would simply become a reality.
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Alex Raptos
Caldari Phoenix Rising.
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Posted - 2009.05.27 14:53:00 -
[27]
What do people complain about most regarding empire level fours?
The lack of risk. This, is honestly, all you have to "Fix".
How would you go about fixing this? You can't!
Wrong, and I'll show you how;
Make level fours require the player to be in a Player Corporation with at least positive standings to the corporation. They do not need the corp to have High positive standings, just some.
Hah! They'll just accept the missions with alts and run them with a char not in the corp!.
No, because level four deadspace gates will not accept pilots not in a player corporation. This will require all level 4 mission runners to be in a corp. Making them open to war decs like any other organised group in Eve. The people declaring war can still enter because they are also in a player corp.
But they'll just corp-hop between the two/three corps!
Then we'll fix this. Its quite simple; If player A has been in a corp within the last two weeks, and that corp was initially declared against while he was a member, Should his current corp be declared against while he is a member, he is then locked into this war for at least a week. Further corp-hopping increases this to two weeks.
But this promotes Griefing!
Then stop being such a raging carebear and fight back?
__________________
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Darwin Duck
Ihatalo Navy Ihatalo Cartel Navy
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Posted - 2009.05.27 14:53:00 -
[28]
Why not just increase the reward of L5 missions so people want to do them over L4?
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Reven Cordelle
Caldari Yamainu-Mirai Heavy Industries
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Posted - 2009.05.27 14:55:00 -
[29]
Originally by: Alex Raptos What do people complain about most regarding empire level fours?
The lack of risk. This, is honestly, all you have to "Fix".
So... Get rid of pushover rats and give them sleeper AI?
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Theocrates
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Posted - 2009.05.27 14:55:00 -
[30]
Originally by: Destination SkillQueue
Originally by: Theocrates There is NO solution to the High Sec "Issue". None. There never will be a solution. There are simply too many people who will never leave high sec simply because they PREFER NPC mission running. If you cut the cash value in half most won't leave anyway. If you cut it to the bone in some attempt to increase the "value" of Low Sec all you will do is harm the subscription base. Most will still remain in High Sec if they stay in Eve at all.
You see they don't ENJOY the game in the same method you do. I don't expect most Low Sec people to understand it since its like trying to describe the color blue to someone born with no eyes. You see, they like to shoot NPC ships, buy ships of their own, talk to friends, build stuff, and not have it blown to snot so someone else can have a good day. As long as that's High Sec they will remain there.
That simple. The two play styles can not be reconciled by value adjustments or brute force game mechanics.
Yes there is, unless the "issue" is trying to get everyone to leave highsec. Other then some trolls, no one has seriously suggested anything that stupid. One possible solution would be to boost lowsec/0.0 rewards and develop the gameplay opportunities and mechanics used there. For some people missions are just a grind they have to do to get to the fun things. These people will leave highsec, if the extra risk and effort gets sufficiently rewarded. Nerfing lvl4s isn't necessary to do this though, but sometimes it's easier to nerf few things, than it is to boost the rest.
It should also be pointed out, that lvl4 mission combine many different issues and not everyone is interested in solving them all or even sees some of them as problems. The fact that some like to only grind missions isn't relevant in most cases, since the solutions don't require missions to be changed in any drastic ways.
Let's take the issue of the ammount of minerals you can refine from mission loot. Nerfing mineral values or lowering meta 0 droprates doesn't ruin your enjoyment and might be necessary part of boosting other professions. We all effect the game and how it works even when playing solo, so these issues can't be ignored just because someone enjoys them. But since missioning is a legitimate playstyle it limits the methods that can be used to fix any perceived issues. So the fact you and others enjoy doing them in safety does matter, but it doesn't make lvl4s immune to changes, if any change is deemed necessary.
While this would somewhat reduce materials available in the market do you think that reduced refining is the answer? I'm not sure that the mechanic exits to reduce the refine rate without also altering build costs etc. Someone more versed in production etc would have to tackle that idea. I do believe that Materials are low in price now but don't wish to see things reach the levels of the invented Items like CCC2's and the t3 cruisers. I think the low cost of ships has lead to a better risk vs. reward feeling and should they climb to much would cause people to be much more cautious. ***By coffee alone I set my mind in motion, by the beans of Java thoughts acquire speed, the hands acquire shaking, the shaking becomes a warning, by coffee alone I set my mind in motion.*** |
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