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Thread Statistics | Show CCP posts - 3 post(s) |
Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2009.05.29 11:46:00 -
[1]
Originally by: Kern Hotha If you're really hoping that these agents will lure mission runners away I don't think it will succeed. The criteria for a good level 4 agent are:
1. Agent quality 15+ 2. 0.5 or 0.6 system 3. No low sec within 2 (preferably 3+) jumps
By those criteria I see maybe one agent worth looking at on the list. Just sayin'.
Kern and Chainsaw have already quite covered what I was planning to say after looking a bit at that devblog.
Altho I will add, that those are not the main criterias for creation of mission hub - the main criteria is having several agents in close proximity allowing one to 'cherrypick' only profitable missions without running into 4h timer. If agent cluster is combined with quoted 3 conditions you will get major missionrunning hub - even if you place it in hi sec pocket inside zerozero space.
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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2009.05.31 05:48:00 -
[2]
Originally by: Shart McBart
Originally by: Sidrat Flush 5 Pages of similar views without a dev response or confirmation always makes me nervous.
They only respond to fanbois ... not ****ed off customers.
If you really are feeling ****ed off then I would reccomend not to let that door hit you on your way out. It's not good to get that stressed over a game. Granted it's EVE so it's somewhat more than 'just a game' for most but still ... Besides they do answer sometimes to whiners. Those poor whiners sit still shocked for a bit and then start moaning about dev trolling on them after that.
As far as agents themselves go - I'm not stressed about it. Purpose of this change was not to revamp whole agent system, purpose was to redistribute missionrunning load from systems with heaviest population densities. While I do not believe it will work really bcos of beforementioned reasons on page 2 it will not do anything engative to situation either.
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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2009.06.03 04:28:00 -
[3]
Originally by: Arran Ramir
Originally by: Rip Minner Edited by: Rip Minner on 02/06/2009 14:44:57 Edited by: Rip Minner on 02/06/2009 14:43:06
Originally by: Arran Ramir Edited by: Arran Ramir on 02/06/2009 12:38:13 1 : Risk vs Reward in lowsec/0.0 is off, in fact i can make ISK faster in Empire as in lowsec/0.0
If you cant make more isk in low sec or 0.0 then mission runing in high sec its becouse you lack the skills to harvest/refine/use the invaluble resoures that make what low sec and 0.0 what they are. And you lack the brains to see this.
Edit: But I bet your corp's and allance thx you for the cheap guard and fighter so they can make big isk.
Guess you never been into 0.0 space i guess, or at least never expierenced real 0.0 life, wars etc.. Try too grind a pocket/plex, i give you 20secs before your probed out, and ganked in that plex pocket...
You are not looking at whole picture in here. While it is true that some (majority) of 0.0 areas have 'crap' quality the rewards are still there. They are just not 'personal' level rewards but more like corporate/alliance level rewards in the form of higher end moons and refining taxses in outposts. Those rewards do offer you as an alliance footsolider some indirect benefits - usually in the form of various replacement or dotation schemes or just being able to get some extra dreadnaughts into battles or even simply 'free jumps' for your transportation needs. If you are really getting absolutely nothing from those rewards there is good propability someone in the leadership is saving alliance money for personal titan or whatever just poke around to find where it is going and if you don't like it you can always throw a tantrum about it.
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