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Alteris Domond
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Posted - 2009.05.28 23:49:00 -
[1]
I have been reading trading guides and all concepts and ideas are sound, but i have 1 question....... when they speak of trade goods, are they literally speaking of npc gear and items? like buying luxury hovercars (no use to players) and selling them somewhere else to npcs?
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Devian 666
Igneus Auctorita GoonSwarm
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Posted - 2009.05.29 00:24:00 -
[2]
A number of the guides refer specifically to NPC trade goods, which are more commonly refered to as trade goods (because of the market window category).
They might be refering to them but there is more isk in trading goods useful to players. Even though you can use software to find an optimal npc trade good route that will keep you busy for an hour, all you will get is around 15-18m and that profit will be wrecked for a few days. To much time and effort for too little return. http://obeythekitten.com/ |
Alteris Domond
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Posted - 2009.05.29 00:33:00 -
[3]
so using player goods, assuminging mid investment( minerals, ice goods, and the such) and selling them over a different area for profit follows the isk/m^3 theroy much better? example cuz i kinda want this right......
Im in jita...... lag..... lag ..... and manage to buy 40 mil units of pyr at 3.5 isk per unit. I load it into my Frieghter and move it to oipo in lonetrek, where the average of buy orders is 4.6. assuming taxes are mitagated and such, i make my return and marvel at how savy i am.
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Devian 666
Igneus Auctorita GoonSwarm
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Posted - 2009.05.29 01:40:00 -
[4]
If you haven't done the run before do a test run (it is a part of your market research). Try a small hauler load first to see how it works out.
Percentage and actual profit are one thing but the volume of sales is also important. http://obeythekitten.com/ |
Alteris Domond
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Posted - 2009.06.01 19:16:00 -
[5]
so i am learning. i ran a few trades last night, in npc goods to test the waters. made some decent isk, but margins were only so so. using the guide in eve-wikia, made 80 isk per m^3. thought it was ok, and made 2.4mil but consumed probably 30-40 mins. i can make 10-15 an hour in missions... hmmmmmm
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Professor Leech
Transmetropolitan
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Posted - 2009.06.01 22:53:00 -
[6]
Originally by: Devian 666 Even though you can use software to find an optimal npc trade good route that will keep you busy for an hour, all you will get is around 15-18m and that profit will be wrecked for a few days. Too much time and effort for too little return.
The bolded parts are important.
Worth trying things but so long as you realise how poor the returns can be and find other stuff to do you'll be fine.
Originally by: Crawe DeRaven this thread is obviously going places
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Alteris Domond
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Posted - 2009.06.01 23:57:00 -
[7]
Originally by: Professor Leech
Originally by: Devian 666 Even though you can use software to find an optimal npc trade good route that will keep you busy for an hour, all you will get is around 15-18m and that profit will be wrecked for a few days. Too much time and effort for too little return.
The bolded parts are important.
Worth trying things but so long as you realise how poor the returns can be and find other stuff to do you'll be fine.
do you have any recommendations as of which to use?
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Frenden Dax
Dax Acquisitions
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Posted - 2009.06.02 00:28:00 -
[8]
NPC trade goods are like running around collecting pennies from gutters, fountains, and couches. At the end of a couple hours you will have a god-awful lot of pennies... but you have probably only made a dollar or two at most.
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Devian 666
Igneus Auctorita GoonSwarm
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Posted - 2009.06.02 02:12:00 -
[9]
I recommend forgetting about npc goods and focusing on goods which players use. Start researching and you'll find plenty of items to profit from. http://obeythekitten.com/ |
Hayaishi
Gallente Deus Imperiosus Acies
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Posted - 2009.06.02 06:05:00 -
[10]
Originally by: Devian 666 I recommend forgetting about npc goods and focusing on goods which players use. Start researching and you'll find plenty of items to profit from.
care to elaborate?
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Agent Known
Apotheosis of Virtue
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Posted - 2009.06.02 06:41:00 -
[11]
Originally by: Hayaishi
Originally by: Devian 666 I recommend forgetting about npc goods and focusing on goods which players use. Start researching and you'll find plenty of items to profit from.
care to elaborate?
Traders don't often reveal their secrets.
By the way, never ever auto-pilot your freighter if you're carrying anything valuable, especially into 0.5 systems. It WILL get blown up...seen it happen many times, especially the pipe between Jita and Amarr.
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Karlemgne
Tides Of War
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Posted - 2009.06.02 08:44:00 -
[12]
Edited by: Karlemgne on 02/06/2009 08:45:09
Originally by: Hayaishi
Originally by: Devian 666 I recommend forgetting about npc goods and focusing on goods which players use. Start researching and you'll find plenty of items to profit from.
care to elaborate?
Fine, I'll do it if Devian won't. A good place to start is skill hardwiring implants. You need to do a few things, I will tell you about them, but not give you details as to the "whats" and the "wheres."
1. Figure out skill hardwiring implants that people buy a lot of. 2. Do some research to find which of these will give you a better margin. 3. Find a system to do your buying. Here's a hint, forget about Jita. Look for a mission hub. 4. Find a system to do your selling. Here's a hint, forget about Jita. Typically high-sec trade hubs on the edge of low-sec work best. 5. Using BUY ORDERS (don't buy straight off of the market where possible), buy said implants. 6. Haul said implants from the "buy" system to the "sell" system. Don't afk your hauler. 7. Sell your implants, be on top of keeping your price lower than your competitors. Rake in billions (yes billions) of isk.
An important caveat is that it doesn't actually HAVE to be skill hardwirings. Best named items used in pvp or faction ammo, for instance, are other examples of things you can "trade."
Cheers,
-Karlemgne My sig don't fracking work. |
Alteris Domond
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Posted - 2009.06.02 16:41:00 -
[13]
mk all great ideas. and amazing advice. thanks for help with that. but some1 did mention programs to helpfind and monitor this stuff. Is this too good to be tru? as a program like that would make mining easy mode, like auctioneer for wow
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Jotobar
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Posted - 2009.06.02 16:50:00 -
[14]
Originally by: Alteris Domond mk all great ideas. and amazing advice. thanks for help with that. but some1 did mention programs to helpfind and monitor this stuff. Is this too good to be tru? as a program like that would make mining easy mode, like auctioneer for wow
Read the stickies, there are ALOT to choose from. I suggest for starters you explore www.eve-central.com and get EVEMarket Scanner or a bunch of the others.
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ingenting
20th Legion Sodalitas XX
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Posted - 2009.06.02 16:56:00 -
[15]
Originally by: Karlemgne A good place to start is skill hardwiring implants.
and another market trashed... _________________ - "Welcome to EVE, remember to insu *BAAOOM*... Told you, newb."
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Seth Dekkard
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Posted - 2009.06.02 17:05:00 -
[16]
Originally by: Alteris Domond as a program like that would make mining easy mode, like auctioneer for wow
I am a transfer from WoW. And there are many things I'm missing that I think EVE won't or doesn't allow. Damagemeters, target-of-target, Cartographer, auctioneer, carbonite.
I don't think EVE is interested in opening its source code, and allowing players to alter their UI. I don't know why game developers make that choice. I believe that user-created addons has helped WoW become the most successful MMO. I don't want EVE to ever become "WoW Junior," but, seeing a successful model and learning from it is not a bad thing.
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Kes Yogaila
Minmatar Brutor tribe
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Posted - 2009.06.02 17:18:00 -
[17]
Devs only don't allow addons because the default UI is perfect and there's absolutely no room for improvement. In other words:
CCP: our user interface is perfect, and 99.9% of players agree. CCCP: The Communist Party is perfect and 99.9% of people agree.
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Alteris Domond
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Posted - 2009.06.02 18:49:00 -
[18]
I think that topic is more for another thread and only a little on topic for this 1. CCP enjoys us living and playing in a world that they believe would be "realistic" for era. yes there are some stretchs, but not the point. if they want u to play and feel with the window system. if an addon allows me to see my enemy's resists i have an unfair advantage. some would argue otherwise this is not really place. The big thing is market, which, yes there are resources to help, but still is fairly research driven. they want it that way. if i could, at 5 months old, rig an itty 5 until i can get a frieghter, fly to jita, find the low sale items, and then plan out a trade route, and execute. thats smart buisness. now imagine all that done with no player input, just a program tells u to goto jita, buy XXX for YYY, take it to piak X-5 and sell, rinse repeat. that makes game easy mode and leads to integration by isk sellers, which will hurt us all
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Vaerah Vahrokha
Minmatar Dark-Rising
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Posted - 2009.06.02 22:06:00 -
[19]
Quote:
I don't know why game developers make that choice
Because
1) EvE is a real PvP game, where you can lose months worth of effort. Having a mod give edges in EvE would have serious consequences.
2) They abhor what is almost cheating. I.e. the mods to auto setup the primary target, mods saying what the opponents use (without the proper ship equipment), mods saying where everything is (you are meant to explore).
3) In things like trading, people with something like Auctioneer mod would completely kill the whole thing in few days.
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xCougar
Caldari Tadakastu-Obata Corporation
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Posted - 2009.06.02 22:26:00 -
[20]
Edited by: xCougar on 02/06/2009 22:26:45
Originally by: Seth Dekkard
Originally by: Alteris Domond as a program like that would make mining easy mode, like auctioneer for wow
I am a transfer from WoW. And there are many things I'm missing that I think EVE won't or doesn't allow. Damagemeters, target-of-target, Cartographer, auctioneer, carbonite.
I don't think EVE is interested in opening its source code, and allowing players to alter their UI. I don't know why game developers make that choice. I believe that user-created addons has helped WoW become the most successful MMO. I don't want EVE to ever become "WoW Junior," but, seeing a successful model and learning from it is not a bad thing.
You are exactly right sir, however you're using it in the wrong context.
Learning from it and implementing features that don't break the game are good.
Copying it can potentially destroy the game.
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Alteris Domond
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Posted - 2009.06.02 23:59:00 -
[21]
Edited by: Alteris Domond on 03/06/2009 00:03:33 I /sign both reasons. and i think the tools are great but very limited for a reason. i really want to 'play' a trader, not just type in my space, seed money and afk auto pilot from station to station for a pre-told list of purchases and sales
plus the model of wow is much less complicated. wow is 95% combat, pvp or pve. eve has a smaller % for that. when i play this game i can spend entire life in industy and trade, and mostly never pick up fighting skills. albiet i would miss a lot but still be succesful.
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Karlemgne
Tides Of War
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Posted - 2009.06.04 19:48:00 -
[22]
Originally by: ingenting
Originally by: Karlemgne A good place to start is skill hardwiring implants.
and another market trashed...
Sorry, I'm a Marxist, and I don't believe in that "wall of silence to keep the profits in my pocket" bull****.
Given that, I don't feel like closing ranks with my fellow implant traders.
-Karlemgne My sig don't fracking work. |
Alteris Domond
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Posted - 2009.06.04 19:56:00 -
[23]
hehehe well yeah im just doing research on the markets to see what i can trade so.......and how to trade it.
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