Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
BharkKoum Zeer
Gallente Amarr Empire Research Copr
|
Posted - 2009.05.29 19:08:00 -
[1]
The pirates playing the game and the PVP players are upset because they do not enough targets for them to shoot at. The players primarily living in empire do not like going down into low security systems because they are threatened with destruction as soon as they enter low security system.
The mechanism would work as follows:
1) Players would register and pay a fee for "pre-protection" services. The fee would depend on the number of days that the player would be working in low security systems (0.1-0.4 only) ( This fee would be an isk sink). Once you pay the fee your ship would be quzlified for "ransom services" for a set period of days
2) Pirates would pay a fee for daily ability to demand "ransom service fee" from other players. If they do now pay the pirate fee, they would not be allowed to shot at players in systems that are 0.1-0.4 security rating. The pirate fee would be 1/2 of what is paid by the players for "pre-protection"
Scenarios for how the proposed systems would work:
Example 1: Pirate (that has paid fee) lock onto hulk mining in .3 system and hits "ransom fee". The player in hulk would then pay the pirate a set fee of $$$ isks (ransom to be paid depends on class of ship, for example a hulk would pay 10 million isks ransom, see below for more examples) in order for the pirate not to destroy him. If player pays (the pirates gets the isks) then pirate cannot destroy his ship. If player does not pay, then pirate can go ahead and destroy the hulk.
Example 2: Pirate (that has paid fee) locks onto and webs a freighter in a .4 system. The player would pay 80 million isks (to the pirate) and be free to go. Now if player has not paid pre protection, then he can be destroyed. If pirate has not paid pirate fee, then he cannot shot at other player.
The system above would immediately open the 0.1-.4 systems for exploitation since pirates will be free to go out and hunt for ransoms all that they want and be guaranteed making either money or a ship destruction as long as they are registered pirates.
Players that are carebears will then be free to go to 0.1-.4 systems to exploit the resources since they consequence of getting found out by a pirate will be to just pay a ransom fee and be free to go as long as they have paid for "pre-protection" services.
New systems will now be open for everyone and a organized systems will now available for pirates to make an income and for carebears to exploit low security systems since the consequence will be just paying a set ransom. The ransom of course will be lower if for example a player is a frigate or shuttle they they get locked on and stopped (lets say 1 million isks for the smaller ships as long as they have paid pre-protection)
Some regulations to prevent abuse: 1) Players cannot pay for protection in NPC corporations (to prevent farmers from using this) 2) Different pirates can stop in on the same ship to collect protection so that pirates can tell their friends about ransom opportunities. If a system becomes too pirates choked, the ransom opportunities will go elsewhere thus preventing the low sec system, from becoming deserted again. 3) Pirates can freely shot at any other registered pirates in system 4) Players can only register for Pre-ransom or to be a pirate but not both!!! 5) Systems that are 0.0 and wormholes continue to be free for all in terms of shooting and ganking.
Pirates will learn to manage and harvest systems for ransom and carebears will now be free to go into 0.1-.4 knowing the cost will be a ransom or two in order to get in and out and that their ships will be preserved as long as they registered and pay the pirate ransom.
Ok flamers go for criticizing my proposal!!!
|
FOl2TY8
Tribal Liberation Force
|
Posted - 2009.05.29 19:12:00 -
[2]
This sounds like a lot of added mechanics to do something that players already do without the mechanics. Part of the reason I think this is a bad idea is that if a pirate ransoms a player now he has the freedom to ask whatever price he wants.
This also takes away the freedom to dishonor ransoms. Although some people don't like it I think that players should have the freedom to do so. ---------- This post brought to you by the worst PVP'er in Eve |
Komlandro Z
|
Posted - 2009.05.29 19:15:00 -
[3]
Edited by: Komlandro Z on 29/05/2009 19:16:42 The current system is not working. Pirates want more targets and income and players want to be able to exploit the .1-.4 systems without losing ships.
The fee is set based on the class of the ship and is not negotiable. This guarantees income for pirates and gives the carebear a way to get out without losing ship if they have paid pre-protection and the ransom.
Edit: Used an alt by accident, my apologies
|
FOl2TY8
Tribal Liberation Force
|
Posted - 2009.05.29 19:17:00 -
[4]
To be honest I don't see a lot of pirates complaining about lack of targets in C&P. I think if they want more targets they just move or war dec someone. You don't have to implement all these changes just to find more targets. On the flip side you don't have to implement all these changes just to avoid getting shot in lo-sec. If you want to mine in lo-sec go to a vacant system, there are plenty. ---------- This post brought to you by the worst PVP'er in Eve |
Dominatus Crispus
Gallente Nation of Muppets
|
Posted - 2009.05.29 19:24:00 -
[5]
this system fails... i do not pirate in low sec. i do not ask for ransoms in low sec. i shoot to kill. its not about money, its about a$$'hatery and anarchy.
and having to pay to do this fails. if i wanna pay, i war dec. low sec is low sec. i do think low sec needs more resources to pull carebears in, but oh wells...
there are still plenty to kill in high sec, without decs...
Corp/Allaince Setup & Tweaking / Faction Standings Boost [Details] |
Kezzle
|
Posted - 2009.05.29 19:30:00 -
[6]
Registered pirates? Please.
Now a protection racket, that'd be cool.
[Pirate Vinny warps in to hulk's location] "Nice Hulk you got there. Wanna keep it that way?"
Of course, the pirate has to ensure no other "businessmen" horn in on their territory.
|
BharkKoum Zeer
Gallente Amarr Empire Research Copr
|
Posted - 2009.05.29 19:35:00 -
[7]
Edited by: BharkKoum Zeer on 29/05/2009 19:35:32 This is a protection racket that also serves as an ISk sink, income producer for pirates, and opens 0.1-0.4 to players to use as long as they pay ransom to the pirates. Pirates can shot at any other registered pirates so that a pirate "family" can control a region and harvest ransom from carebears!
Also, if level 4 missions are moved to low sec, then those players can take advantage of protection services!!
|
FOl2TY8
Tribal Liberation Force
|
Posted - 2009.05.29 19:44:00 -
[8]
Originally by: BharkKoum Zeer Edited by: BharkKoum Zeer on 29/05/2009 19:35:32 This is a protection racket that also serves as an ISk sink, income producer for pirates, and opens 0.1-0.4 to players to use as long as they pay ransom to the pirates. Pirates can shot at any other registered pirates so that a pirate "family" can control a region and harvest ransom from carebears!
Also, if level 4 missions are moved to low sec, then those players can take advantage of protection services!!
Right but you can do this already without the proposed mechanics. You don't need to change the game you just need to be organized. ---------- This post brought to you by the worst PVP'er in Eve |
Myra2007
Shafrak Industries
|
Posted - 2009.05.29 19:46:00 -
[9]
Edited by: Myra2007 on 29/05/2009 19:48:58 10m for a hulk? 80m for a frikkin freighter? yeah, i'd rather blow them up anyway.
And whats that bull about not being able to shoot other unless i pay a pirate fee? lol? go away --
Originally by: Jasper Dark
I agree! Lets go back into caves and lick rocks!
|
BharkKoum Zeer
Gallente Amarr Empire Research Copr
|
Posted - 2009.05.29 19:49:00 -
[10]
The way things are right now the hulk and the freighter stay in empire so that you get $0 isks from them. Until a minimal margin of safety is placed, the .1-.4 systems will remain as they are today, full of pirates and no victims to shot at.
Would you rather get 10 million or zero? Right now zero will be all you will get!
|
|
Herzog Wolfhammer
|
Posted - 2009.05.29 19:51:00 -
[11]
"Carebears" don't want to go into lowsec because they don't want to be instaganked.
Pirates are crying emo tears because they don't have enough targets to instagank.
Either get rid of the ability to instagank or ....
declare that nothing is wrong and everything is working fine. Pirates want targets, missioners don't want to be targets. The game lets people be targets, the game lets people have chances not to have to be targets.
If it ain't broke, don't fix it.
|
Cat o'Ninetails
Rancer Defence League
|
Posted - 2009.05.29 19:54:00 -
[12]
jeez i keep seeing all these threads called 'proposal' and i am expecting some romantic stuff (i guess even pirates can be romantic lol) but i am always disappointed.
sir i demand a refund
|
Myra2007
Shafrak Industries
|
Posted - 2009.05.29 19:57:00 -
[13]
Originally by: BharkKoum Zeer The way things are right now the hulk and the freighter stay in empire so that you get $0 isks from them. Until a minimal margin of safety is placed, the .1-.4 systems will remain as they are today, full of pirates and no victims to shot at.
Would you rather get 10 million or zero? Right now zero will be all you will get!
Dude i live in lowsec full time. I have enough targets to shoot at so plz stfu about stuff you know absolutely nothing about.
Truth be told you want to change lowsec to accomodate for YOU. Any decent pirate i know loves lowsec the way it is so stop trying to change what you don't understand. --
Originally by: Jasper Dark
I agree! Lets go back into caves and lick rocks!
|
Santiago Fahahrri
Galactic Geographic
|
Posted - 2009.05.29 19:59:00 -
[14]
Originally by: Kezzle Registered pirates? Please.
This. The whole idea is silly. ~ Santiago Fahahrri Galactic Geographic |
Herzog Wolfhammer
|
Posted - 2009.05.29 20:03:00 -
[15]
Originally by: BharkKoum Zeer Edited by: BharkKoum Zeer on 29/05/2009 19:35:32 This is a protection racket that also serves as an ISk sink, income producer for pirates, and opens 0.1-0.4 to players to use as long as they pay ransom to the pirates. Pirates can shot at any other registered pirates so that a pirate "family" can control a region and harvest ransom from carebears!
Also, if level 4 missions are moved to low sec, then those players can take advantage of protection services!!
That is likely to bring out the Italian in me. How do I get cut in for a piece of the action?
Of course there is much to be said for protecton rackets. Um... this has nothing to do with the fact that when I watch an epidode of "The Sopranos", I feel like I am at a family reunion....
What you get, though, is that once you paid off a, uh, respectable organization,. yeah, that's it... you get not only the right to operate freely as long as the CEO gets to dip his beak in, you also get protection from the other families.... uh... corporations in your endeavors. Therefore the people you have, um.... contracted... for the eh... services, have a vested interest in your safety and success and will protect you.
I think dis racket ting would work, but don't see no means to go changing around these game mechancics and other stuff. But I think pirates should consider this as a chance to get ISK from missioners and miners - this percantage ting. You know?
Of course, that might be too much to ask from some of these mooks, you know. That wuld require some honor, some decorum, from them. All dey want is kill mails. They got somethin of a Jan Bdary thing goin with "their" space. So protection might hvae to be agreed upon from a third party perhaps. It would be amuzing to see dat happen, putting pirates against pirates in their own space. Thogh I would like to see pirates with a lttle class taking some dough and offering their own gank services aginst those little kill mail addicts. Dat would be funny.
Maybe I can go into busniss myself.
|
Tom Zoll
|
Posted - 2009.05.29 20:15:00 -
[16]
why dont you just rename this thred to "change eve into wow"
|
Alora Venoda
GalTech Whiskey Creek Alliance
|
Posted - 2009.05.29 20:31:00 -
[17]
Originally by: Cat o'Ninetails jeez i keep seeing all these threads called 'proposal' and i am expecting some romantic stuff (i guess even pirates can be romantic lol) but i am always disappointed.
sir i demand a refund
LOL between the eve dating thread and this post... i think cat is lovesick...
~~~~~ Remember, EVE is a sandbox and other MMOs are rock gardens. Pretty rocks can be collected, but collecting sand is pointless. Instead build a sandcastle and keep it from being knocked down. |
Becq Starforged
Minmatar Ship Construction Services Ushra'Khan
|
Posted - 2009.05.29 23:09:00 -
[18]
This 'idea' would result in what I will call the 'Pirate Congo Line Of Cash' whereby a pirate finds that sample freighter you used in an example, and tackles it, but calls all of his friends before hitting the ransom key. Then each one will, in turn, demand ransom from the freighter. Why exactly would a freighter pilot want to pay for this priveledge?
My impression is that pirates in modern EVE are, on the whole, in it for ganks first and money second. This idea would be cursed by nearly everyone, and left unused.
-- Becq Starforged
The Flame of Freedom Burns On! |
Vladmir Loki
Caldari Hole Sail Slotter
|
Posted - 2009.05.29 23:33:00 -
[19]
Who is complaining about a lack of targets? If I sit on a gate, there are plenty of times when I can't keep up with the targets coming in to die. And if people would understand that they won't insta-die when they get into low sec, there would be more population. All you need is a freakin scout. Geez.
Go away until you know what you're talking about. Go try low sec, you'll come back rich.
************************************* Spoony G > CCP will have to reimburse me for what i paid for all that iskies |
THE L0CK
|
Posted - 2009.05.29 23:34:00 -
[20]
Yaknow I always hear complaints about pirates having a lack of targets. There's 10 of you on that gate, START SHOOTING!
|
|
Nuzzy Futs
|
Posted - 2009.05.29 23:42:00 -
[21]
Originally by: Myra2007
Dude i live in lowsec full time. I have enough targets to shoot at so plz stfu about stuff you know absolutely nothing about.
Truth be told you want to change lowsec to accomodate for YOU. Any decent pirate i know loves lowsec the way it is so stop trying to change what you don't understand.
Your probably doing it wrong being all solo or small gang - the op wants his blob to have easy targets.
If the targets are too tough they have to nap or join them then there are less targets, so obviously since you are having fun and have plenty of targets you are doing it wrong.
The OP has it on good authority (Mommy said so) that he is the center of the universe and a pretty pretty butterfly, so it can't be him.
|
Tressin Khiyne
Minmatar The Ronin Syndicate
|
Posted - 2009.05.29 23:51:00 -
[22]
Originally by: THE L0CK Yaknow I always hear complaints about pirates having a lack of targets. There's 10 of you on that gate, START SHOOTING!
I lol'd --
Save the SEXY in EVE!
|
Krasnij Okjabre
the united Negative Ten.
|
Posted - 2009.05.30 00:43:00 -
[23]
You don't 'get' low-sec, do you?
Kras.
|
Krystal Vernet
Minmatar Gradient Electus Matari
|
Posted - 2009.05.30 01:02:00 -
[24]
Originally by: THE L0CK Yaknow I always hear complaints about pirates having a lack of targets. There's 10 of you on that gate, START SHOOTING!
This man has a compelling point.
|
|
CCP Mitnal
C C P
|
Posted - 2009.05.30 02:18:00 -
[25]
Moved to Features and Ideas.
Mitnal Community Representative CCP Hf, EVE Online Contact us |
|
Jmanis Catharg
Caldari Surfers Anonymous
|
Posted - 2009.05.30 02:18:00 -
[26]
It's pretty obvious that the thing stopping people getting into lowsec are the entrances to lowsec from highsec (and even lowsec to 0.0 space).
Covops Cloaked blockade runners did a lot to help that and to be frank, I don't think any extra mechanics need to be in place.
Once I get my goods into one central backwater, I just operate around there and never have to worry about gatecamps really, unless local spikes to 13 or so and then I just move on to a different backwater.
What pirates never seem to understand is that lucrative piracy is not only an oxymoron, but is self-denying. The minute it starts making you rich, it makes your mate rich, and then your mates mate, and then everyone is doing it, and before you know it every choke is guarded by a 10 man camp and the people trying to get through are like "Well **** that. By the time I get through that and work my operations I'll have made more money running lvl 4s".
Then the lucrativeness wears off, because people realise they're shoving all their ISK into pirates hands by trying to get into lowsec, and we're back at square one with pirates saying "Oh, there's no targets, boost piracy with more ways to kill people", which just worsens the situation.
The reality is that pirates *generally* boil down to gatecamps. The ones who just care for the kills do other things, but generally it just boils down to gatecamps. Because it's easy, just like running lvl 4 missions in high sec is easy. Carebears fly battleships. Battleships don't survive gatecamps. And loot has to get back out for sale too. Industrials don't survive gatecamps either.
Sadly the creativity of both parties is the reason behind the problem. Ever since I worked out how to get in and out of low/0.0 sec, I've never looked back to level 4's, they're an incredible waste of my time.
The biggest tip I'll give anyone is *don't* go where autopilot tells you to. Once carebears learn how to get in and out of low/0.0 safely *and* reap the rewards on their own (also pretty easy) piracy will get it's boost.
Uh..... On the topic of the OP now. Way too complicated and full of holes is the tl;dr version of my response to that.
---
Originally by: CCP Mitnal I went to the forums for special powers and all I got was a dancing padlock and a banhammer.
|
Santiago Fahahrri
Galactic Geographic
|
Posted - 2009.05.30 02:38:00 -
[27]
Originally by: Jmanis Catharg It's pretty obvious that the thing stopping people getting into lowsec are the entrances to lowsec from highsec (and even lowsec to 0.0 space).
Covops Cloaked blockade runners did a lot to help that and to be frank, I don't think any extra mechanics need to be in place.
Once I get my goods into one central backwater, I just operate around there and never have to worry about gatecamps really, unless local spikes to 13 or so and then I just move on to a different backwater.
What pirates never seem to understand is that lucrative piracy is not only an oxymoron, but is self-denying. The minute it starts making you rich, it makes your mate rich, and then your mates mate, and then everyone is doing it, and before you know it every choke is guarded by a 10 man camp and the people trying to get through are like "Well **** that. By the time I get through that and work my operations I'll have made more money running lvl 4s".
Then the lucrativeness wears off, because people realise they're shoving all their ISK into pirates hands by trying to get into lowsec, and we're back at square one with pirates saying "Oh, there's no targets, boost piracy with more ways to kill people", which just worsens the situation.
The reality is that pirates *generally* boil down to gatecamps. The ones who just care for the kills do other things, but generally it just boils down to gatecamps. Because it's easy, just like running lvl 4 missions in high sec is easy. Carebears fly battleships. Battleships don't survive gatecamps. And loot has to get back out for sale too. Industrials don't survive gatecamps either.
Sadly the creativity of both parties is the reason behind the problem. Ever since I worked out how to get in and out of low/0.0 sec, I've never looked back to level 4's, they're an incredible waste of my time.
The biggest tip I'll give anyone is *don't* go where autopilot tells you to. Once carebears learn how to get in and out of low/0.0 safely *and* reap the rewards on their own (also pretty easy) piracy will get it's boost.
Uh..... On the topic of the OP now. Way too complicated and full of holes is the tl;dr version of my response to that.
Awesome.
Smart piloting FTW. ~ Santiago Fahahrri Galactic Geographic |
Galan Amarias
Amarr The Drekla Consortium
|
Posted - 2009.05.30 05:07:00 -
[28]
When we can't get targets in low sec we rat our sec back up and make friends in empire. Or find some unasuming folks in 0.0 but then again it's always good in low sec.
Thing about your idea is I don't want a ransom I want to see you explode. That's way better than a coupla million isk. Woo.. 10mil that's one gun, yay.
Anyway, too many mechanics and too much safty. EVE is all about being able to press F1 anywhere and watch the other guy melt.
-Galan
|
Pjotr Andreikovch
|
Posted - 2009.05.30 14:12:00 -
[29]
One proposal that came into my mind and wouldn't be that much of a hassle to introduce; how about making 2/10 and bigger complexes, even in highsec, concord-free zone. I understand that 1/10 are ofcourse for the very youngest of us, but it's not true for the rest. In 2/10 complexes you can make 100mil / day easy, and so far I haven't seen any newbies (to whom they're meant for anyway) in these. It's always an older character with a t2 equivalent of the biggest ship allowed in, scaring the stuff away from the youngers.
Now. If they were concord free zones, these grinders (I sure as **** am one of them nowdays myself) would face similiar risk vs. reward as 0.0 pilots. And considering that the income is easily the same, why should they/we feel safe making money while others whine on the forums.
This would give few (I'd guess merely hundreds) of new targets to the pirates who still can fly in highsec. Or a budding pirate, why not. More pvp anyway. But the fights would be more equal than anywhere in eve now. Same kind of ships, at least in size, no mwd and so on. It's like going to an arena where you can fight your way to a prize. Now the moments of truth stays in the very moment people shoot the faction spawns trying to get the killing shot and occasional theft afterwards.
For roleplayers and lore it wouldn't change anything. There's already pirate / drone infestation in these systems which Concord just ignores. But just wait, two people helping them out, but the one feeling he's done more to help goes and shoots the other without canbait, he gets concordokken in seconds.
This is already, ofcourse, applied in lowsec, but considering 2/10 complex loot of tens of millions (gistii b-type shield booster and stuff) for a 20minute job .. *sigh* It should be applied in highsec as well. Wowish battleground, I know, but truly in EvE-style. You know where you've stepped and what's to gain and to lose.
Risk vs. reward would actually be in perfect balance. You might lose your frigate (or usually AF) and mods, worth maybe maximum of 40mil. The reward insted, if that shield booster comes along, would be around 50mil. And I'm talking about 0.9 systems' 2/10 complexes...
|
Pjotr Andreikovch
|
Posted - 2009.05.30 14:34:00 -
[30]
Edited by: Pjotr Andreikovch on 30/05/2009 14:34:56 A bit more about implementation. If making a complex in highsec seem as 0.0 is hard cause of the code, would it be easier to give the one entering the complex this 'can-aggro'. But against all players of eve. And why not even Concord. There'd be a warning - something like "You were ORDERED not to go in - there will be consiquences!" by Concord and that after entering would stay for the usual 15min.
Propably easier to implement like this. "Just don't go through this gate, it's Concord's responsibility"
Sort of pirates' nests in highsec.
|
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |