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Fidelium Mortis
Quantum Cats Syndicate
101
|
Posted - 2012.07.12 14:03:00 -
[121] - Quote
I'm not really seeing a need for additional logistics in this game, and the current state of neutral logi in high-sec is already rampant enough as it is. Also you have the issue of this ship keeping up with a fleet. The nice thing about a triage carrier is that you don't have to lug around a big ship - BS hulls are slow enough as it is, and if it's a HAC/BC gang you get a lot more fleet agility.
If this ship is intended for PvE content, there would need to be a much greater expansion to the content available in EVE, there are very few instances that can use anything larger than a BS in high-sec (or most PvE content). ICRS - Intergalactic Certified Rocket Surgeon |
a newbie
tech-legion AAA Citizens
5
|
Posted - 2012.07.12 14:42:00 -
[122] - Quote
Marwolaeth Arglwydd wrote:Few things I would change is not having a Ship Maintance Bay; if you want that, use a Carrier or Mom. And possible not allowing them to use Capital reppers, rather give a good boost to Large ones instead. Again if you want Capital Reppers fly a Carrier.
Also no Triage as this would be a small carrier. Not some large monster of a ship.
The OP plus this above and it would have my Stamp of Approval (which is utterly worthless). |
Nikk Narrel
Infinite Improbability Inc Mordus Angels
401
|
Posted - 2012.07.12 17:14:00 -
[123] - Quote
This sounds like it would be a fun ship to pilot.
As something that would fill a supporting role in many fleets, I would personally fly one if given the opportunity. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
Krotch Vader
Tribal Liberation Force Minmatar Republic
0
|
Posted - 2012.07.13 14:35:00 -
[124] - Quote
What effect would this have on FW? |
Fidelium Mortis
Quantum Cats Syndicate
107
|
Posted - 2012.07.13 19:55:00 -
[125] - Quote
Nikk Narrel wrote:This sounds like it would be a fun ship to pilot.
As something that would fill a supporting role in many fleets, I would personally fly one if given the opportunity.
Please elaborate.
What would this ship bring to the field that isn't already done (if not better) than a triage carrier, or logistics ship? Without the carrier bonus to capital RR modules and triage locking bonus it would be very difficult for this ship to keep a fleet up, and if you're having a tough time locking BSs before they pop, then there's a good chance that a ship with 150% BS EHP will likely pop in similar order.
On the DPS end. It's slower than a BS but essentially does the same amount of damage. Why not just use a BS then?
In FW if we want some capital-like gameplay we just field capitals. BS gangs are cumbersome enough as it is, and it is more effective to fit a cyno on a ship than to move even slower (while showing your full fleet composition) with a larger-than-BS sized ship. Overall, there's a pretty good balance between capital and sub-cap warfare in FW, I don't think there's much of a desire to see a significant escalation.
The only real benefit I can see is its use as a ship transport that is less cumbersome than an orca, with less mass than an orca and a carrier. Even then, there's a high likelihood that the ship would be caught on gates and would require an escort.
ICRS - Intergalactic Certified Rocket Surgeon |
Nikk Narrel
Infinite Improbability Inc Mordus Angels
404
|
Posted - 2012.07.13 21:47:00 -
[126] - Quote
Fidelium Mortis wrote:Nikk Narrel wrote:This sounds like it would be a fun ship to pilot.
As something that would fill a supporting role in many fleets, I would personally fly one if given the opportunity. Please elaborate. What would this ship bring to the field that isn't already done (if not better) than a triage carrier, or logistics ship? Without the carrier bonus to capital RR modules and triage locking bonus it would be very difficult for this ship to keep a fleet up, and if you're having a tough time locking BSs before they pop, then there's a good chance that a ship with 150% BS EHP will likely pop in similar order. On the DPS end. It's slower than a BS but essentially does the same amount of damage. Why not just use a BS then? In FW if we want some capital-like gameplay we just field capitals. BS gangs are cumbersome enough as it is, and it is more effective to fit a cyno on a ship than to move even slower (while showing your full fleet composition) with a larger-than-BS sized ship. Overall, there's a pretty good balance between capital and sub-cap warfare in FW, I don't think there's much of a desire to see a significant escalation. The only real benefit I can see is its use as a ship transport that is less cumbersome than an orca, with less mass than an orca and a carrier. Even then, there's a high likelihood that the ship would be caught on gates and would require an escort. I don't do carriers personally, although I know some pilots.
One thing I pick up from them is that they don't use jump ships for roams. Larger fleets are different on many levels, and here they shine.
I see this as something that would make roams better for the BS range. No ship should be a total game changer, and while this would be genuinely desirable, it won't be overwhelming. Like many tactical situations, it has a good chance of standing out as the primary target if it's the biggest ship on that side.
I think a pilot would have to be nuts to use this solo. It should always have an escort of some kind. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
Vaako Horizon
Casual Slackers Daily Operations
33
|
Posted - 2012.07.14 10:18:00 -
[127] - Quote
While I agree on meny things in this thread I still say skip all repping and focus on an actual drone carrier
( and no, domi/rattle are not pure drone carriers, they are hybrids. there is no actual offensive drone carrier in the game ) |
Mhari Dson
Lazy Brothers Inc
10
|
Posted - 2012.07.17 19:50:00 -
[128] - Quote
like the EC idea, I'd live in one given the chance. Can' say i want the lowsex/cynogank experience so I gave up on the idea of moving out of hisec (never much cared for pvp or the way carriers are forced to move).
Forget the reps, make it a killing machine.
(shameless bump) |
Saul Elsyn
State Protectorate Caldari State
0
|
Posted - 2012.07.19 04:21:00 -
[129] - Quote
Well maybe a step back and a hard look at the ship's role and the comments made should be done.
1. Fighter mechanics at present allow safe-spotted fighter support on the field. In Hi-sec this has tons of inherent problems among them being that Concord has to be able to kill you when your drones give you a GCC. Being in a POS gives you protection from that. Therefore current fighters as we know them would be unsuitable.
2. There are worries that remote repairs from this ship would make Logistics Ships less useful in fleet warfare because the ship could fill that role. Admittedly a spider-tanking battleship fleet does that just as well.
3. Worries about cost/benefit and mobility to keep up with battleships.
Now my thoughts on this...
When I first heard the idea for an 'escort carrier' I immediately thought of a Charon-class Freighter with it's cargo-bays converted to a flight deck... I just did. Now, historically the role of Escort Carriers is to protect stuff like freighters, merchant ships, amphibious assault ships and so forth. They have 1/4 the capacity of aircraft of a fleet carrier and are meant simply to be a cheap alternative to fleet carriers.
To get something with a similar niche in EVE requires some hard thinking, and will unfortunately require a new type of fighter craft as the ability to field fighters is actually the definitive ability to the Carrier Skill in EVE. As we already have frigates named interceptors, my first choice of name is off the books as Interceptors as short range fighters that lack a warp drive would have been ideal.
Oh what the heck... Fighter Interceptors, there we go. Fighters that can't go to warp, Interceptors... which considering the ship's role is an Escort. Makes sense.
So what are Fighter Interceptors? Well... looking at the stats for Fighters and Fighter Bombers show a clear trend... Fighters have a sig radius of 100 or so... which is much closer to cruisers than frigates. Their weapons also have a signature of 125 meters, the same as a cruiser size turret. Fighter Bombers... or just Bombers as they've removed the second attack from them due to load issues are meant specifically to kill Dreadnoughts with their damage radius of 2.25 kilometers or so. Nothing but a Super Capital really takes full damage from them.
Interceptors are therefore the little brothers of Fighters with weapons with a signature and tracking comparable to frigate size turret and slightly less dps then a fighter. They should be fast with a speed of around 3 km/sec (compared to the 2km/sec of fighters or the 1.5 km/sec of Fighter Bombers). They also have less HP's and a smaller signature radius of around 40-50 meters. Their lack of warp drive will keep them from being abused and at 3km/sec with a viable reach they might be a decent weapon to use against Interceptors.
As for the Escort Carrier itself... I still really like the idea of a ship with the HPs and size roughly like a freighter, but shrinking it to be viable to keep pace with current Battleships would definitely need to be done... though the Freighter does probably give a good reference for how much EHP should be in an Escort Carrier. |
Griffin Omanid
IntersteIIar Moneymakers
2
|
Posted - 2012.07.19 09:09:00 -
[130] - Quote
I suggest these Fighter Interceptores (FI) should also be allowed on Carrier and SuperCarrier, shouldn-Št they? Interresting idea, and i would support this. But i thought that SuperCarriers, Dreadnaughts and Titans lost their ability to carry Drones with Crucible, because CCP wanted them to be weak against Frigattes especially Stealth Bomber. Cause at the moment the only effective way against frigates for these three Capitals is to tank them and wait for reinforcement. These FI would be perfect against Frigs, so they need some kind of weakness on the field. For example, normaly drones approach their target with a mwd in a straight line, this is normaly the weakest moments of drones. So I think these FI should have so few EHP that a single cruiser should be able to easily kill a pack of them, when the escort carrier sent them to a target at a distance of 100 km. It should be acceptable cause Drones also need the most micromanagment of all weapon systems.
But i also think that with these fighters, there should be some support skills for fighters like there are for drones (like drone navigation or drone sharpshooter)
|
|
DTson Gauur
Underground-Operators
4
|
Posted - 2012.07.19 09:28:00 -
[131] - Quote
Saul Elsyn wrote:Well maybe a step back and a hard look at the ship's role and the comments made should be done.
1. Fighter mechanics at present allow safe-spotted fighter support on the field. In Hi-sec this has tons of inherent problems among them being that Concord has to be able to kill you when your drones give you a GCC. Being in a POS gives you protection from that. Therefore current fighters as we know them would be unsuitable.
Have to correct you on this, if you don't believe me, do test it on SISI:
Faction Police and CONCORD use nasty devhaxx and gleefully shoot through POS forcefield |
Vaako Horizon
Casual Slackers Daily Operations
33
|
Posted - 2012.07.20 10:45:00 -
[132] - Quote
getting back to what I have said before, skip reppers and fighters and just make an actual offensive drone carrier somewhere in between BS and capitals ( usable in high sec )
I will fly it, I promise |
Miss Everest
Perkone Caldari State
0
|
Posted - 2012.07.23 06:24:00 -
[133] - Quote
Saul Elsyn wrote:Well maybe a step back and a hard look at the ship's role and the comments made should be done.
1. Fighter mechanics at present allow safe-spotted fighter support on the field. In Hi-sec this has tons of inherent problems among them being that Concord has to be able to kill you when your drones give you a GCC. Being in a POS gives you protection from that. Therefore current fighters as we know them would be unsuitable.
2. There are worries that remote repairs from this ship would make Logistics Ships less useful in fleet warfare because the ship could fill that role. Admittedly a spider-tanking battleship fleet does that just as well.
3. Worries about cost/benefit and mobility to keep up with battleships.
Now my thoughts on this...
When I first heard the idea for an 'escort carrier' I immediately thought of a Charon-class Freighter with it's cargo-bays converted to a flight deck... I just did. Now, historically the role of Escort Carriers is to protect stuff like freighters, merchant ships, amphibious assault ships and so forth. They have 1/4 the capacity of aircraft of a fleet carrier and are meant simply to be a cheap alternative to fleet carriers.
To get something with a similar niche in EVE requires some hard thinking, and will unfortunately require a new type of fighter craft as the ability to field fighters is actually the definitive ability to the Carrier Skill in EVE. As we already have frigates named interceptors, my first choice of name is off the books as Interceptors as short range fighters that lack a warp drive would have been ideal.
Oh what the heck... Fighter Interceptors, there we go. Fighters that can't go to warp, Interceptors... which considering the ship's role is an Escort. Makes sense.
So what are Fighter Interceptors? Well... looking at the stats for Fighters and Fighter Bombers show a clear trend... Fighters have a sig radius of 100 or so... which is much closer to cruisers than frigates. Their weapons also have a signature of 125 meters, the same as a cruiser size turret. Fighter Bombers... or just Bombers as they've removed the second attack from them due to load issues are meant specifically to kill Dreadnoughts with their damage radius of 2.25 kilometers or so. Nothing but a Super Capital really takes full damage from them.
Interceptors are therefore the little brothers of Fighters with weapons with a signature and tracking comparable to frigate size turret and slightly less dps then a fighter. They should be fast with a speed of around 3 km/sec (compared to the 2km/sec of fighters or the 1.5 km/sec of Fighter Bombers). They also have less HP's and a smaller signature radius of around 40-50 meters. Their lack of warp drive will keep them from being abused and at 3km/sec with a viable reach they might be a decent weapon to use against Interceptors.
As for the Escort Carrier itself... I still really like the idea of a ship with the HPs and size roughly like a freighter, but shrinking it to be viable to keep pace with current Battleships would definitely need to be done... though the Freighter does probably give a good reference for how much EHP should be in an Escort Carrier.
You really thought this through. Thank you. If you can get more statistics then there is a good chance CCP might add it. |
Liafcipe9000
Smeghead Empire
16
|
Posted - 2012.07.25 02:37:00 -
[134] - Quote
IMO they'd be better as a mobile home for the hisec-dwelling corporations and/or alliances.
restrict them to: - up to heavy drones - no capital-size modules
on the other hand: - give it more module slots and powergrid than a battleship and also a tank of a size somewhere between battleships and capitals, like 20-25,000 base HP for the main tanking layer(shield/armor/hull). - give them a ship maint. bay which is somewhat bigger than an orca's(because orcas have the potential to be highsec capitals, although they're not designed for that so they don't really make good caps) but also somewhat smaller than a cap like a thanatos. - the ship should have a bonus to remote repair systems - +1 drone controlled per skill level
bottom line: a proper highsec carrier. there already is one and if you actually read what i said you'd know which one it is, but it's not a proper carrier for highsec. |
Loius Woo
PATRIOT KNIGHTS
128
|
Posted - 2012.07.26 18:30:00 -
[135] - Quote
Saul Elsyn wrote:Well maybe a step back and a hard look at the ship's role and the comments made should be done.
1. Fighter mechanics at present allow safe-spotted fighter support on the field. In Hi-sec this has tons of inherent problems among them being that Concord has to be able to kill you when your drones give you a GCC. Being in a POS gives you protection from that. Therefore current fighters as we know them would be unsuitable.
2. There are worries that remote repairs from this ship would make Logistics Ships less useful in fleet warfare because the ship could fill that role. Admittedly a spider-tanking battleship fleet does that just as well.
3. Worries about cost/benefit and mobility to keep up with battleships.
Now my thoughts on this...
When I first heard the idea for an 'escort carrier' I immediately thought of a Charon-class Freighter with it's cargo-bays converted to a flight deck... I just did. Now, historically the role of Escort Carriers is to protect stuff like freighters, merchant ships, amphibious assault ships and so forth. They have 1/4 the capacity of aircraft of a fleet carrier and are meant simply to be a cheap alternative to fleet carriers.
To get something with a similar niche in EVE requires some hard thinking, and will unfortunately require a new type of fighter craft as the ability to field fighters is actually the definitive ability to the Carrier Skill in EVE. As we already have frigates named interceptors, my first choice of name is off the books as Interceptors as short range fighters that lack a warp drive would have been ideal.
Oh what the heck... Fighter Interceptors, there we go. Fighters that can't go to warp, Interceptors... which considering the ship's role is an Escort. Makes sense.
So what are Fighter Interceptors? Well... looking at the stats for Fighters and Fighter Bombers show a clear trend... Fighters have a sig radius of 100 or so... which is much closer to cruisers than frigates. Their weapons also have a signature of 125 meters, the same as a cruiser size turret. Fighter Bombers... or just Bombers as they've removed the second attack from them due to load issues are meant specifically to kill Dreadnoughts with their damage radius of 2.25 kilometers or so. Nothing but a Super Capital really takes full damage from them.
Interceptors are therefore the little brothers of Fighters with weapons with a signature and tracking comparable to frigate size turret and slightly less dps then a fighter. They should be fast with a speed of around 3 km/sec (compared to the 2km/sec of fighters or the 1.5 km/sec of Fighter Bombers). They also have less HP's and a smaller signature radius of around 40-50 meters. Their lack of warp drive will keep them from being abused and at 3km/sec with a viable reach they might be a decent weapon to use against Interceptors.
As for the Escort Carrier itself... I still really like the idea of a ship with the HPs and size roughly like a freighter, but shrinking it to be viable to keep pace with current Battleships would definitely need to be done... though the Freighter does probably give a good reference for how much EHP should be in an Escort Carrier.
I really like your rendition of Interceptor Fighters. Would need some balancing to make them nasty against smaller ships and larger ships when used in force. But overall I like the idea. |
Nikk Narrel
Infinite Improbability Inc Mordus Angels
434
|
Posted - 2012.07.26 19:15:00 -
[136] - Quote
Since point one got shot down, Concord being able to ignore POS shields, I would suggest remote assignment be put back on the table, along with their ability to warp around systems.
These snub fighters or interceptors are already diminished by comparison, so fill the description well enough.
I would put a different limit on these. If anything, I would put in no shield regen while deployed, so they would have a limit requiring them to return and resupply. (A decaying cap reserve could accomplish the same thing, create a need for support with a limit) Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
Hans Zwaardhandler
Borealis Mining Concern IMPERIAL LEGI0N
16
|
Posted - 2012.07.27 00:22:00 -
[137] - Quote
I like the general idea of the Escort Carrier, and giving it the ability to ten or so drones at a time would undoubtedly be quite nice and very powerful to wield and use. Fighter Interceptors might be nice and all, but I can't really voice an opinion on them, but I will say that fighters on a Escort carrier would be rather bad (instead, if you want a smaller carrier with fighters on them, why not have something like an Assault carrier made for attacking). Give the ship a battleship sized tank/buffer, and it looks like it would do quite well.
I really do like the idea that you have Loius Who. If I may ask though, how many high slots would these vessels have? It would make sense to have more than just five or so, if you wanted to put high slot drone control modules up there.
Really good idea though. |
Omnathious Deninard
M'Tar Logistics Division Night Sky Alliance
27
|
Posted - 2012.07.27 00:44:00 -
[138] - Quote
Liafcipe9000 wrote:IMO they'd be better as a mobile home for the hisec-dwelling corporations and/or alliances.
restrict them to: - up to heavy drones - no capital-size modules
on the other hand: - give it more module slots and powergrid than a battleship and also a tank of a size somewhere between battleships and capitals, like 20-25,000 base HP for the main tanking layer(shield/armor/hull). - give them a ship maint. bay which is somewhat bigger than an orca's(because orcas have the potential to be highsec capitals, although they're not designed for that so they don't really make good caps) but also somewhat smaller than a cap like a thanatos. - the ship should have a bonus to remote repair systems like current capitals do - +1 drone controlled per skill level
bottom line: a proper highsec carrier. there already is one and if you actually read what i said you'd know which one it is, but it's not a proper carrier for highsec. We don't need another logistics ship, if a high sec carrier were to be introduced i would say it should be a Attack Carrier, damage tank, no bonus to RR |
Eija-Riitta Veitonen
Unicorn Enterprise
18
|
Posted - 2012.07.27 01:25:00 -
[139] - Quote
DTson Gauur wrote:Saul Elsyn wrote:Well maybe a step back and a hard look at the ship's role and the comments made should be done.
1. Fighter mechanics at present allow safe-spotted fighter support on the field. In Hi-sec this has tons of inherent problems among them being that Concord has to be able to kill you when your drones give you a GCC. Being in a POS gives you protection from that. Therefore current fighters as we know them would be unsuitable.
Have to correct you on this, if you don't believe me, do test it on SISI: Faction Police and CONCORD use nasty devhaxx and gleefully shoot through POS forcefield Furthermore, you can't have drones out and being inside the pos forcefield, the fighters will just return. And then up until recently you couldn't even assign fighters in .4 security space (this, however, might be fixed already, i haven't tried that in a while now), but the point being - don't allow assigning of fighters in hisec, problem solved! |
Mhari Dson
Lazy Brothers Inc
21
|
Posted - 2012.07.31 18:00:00 -
[140] - Quote
bump
hopefully we can get some dev attention in here |
|
Miss Everest
Perkone Caldari State
0
|
Posted - 2012.07.31 20:35:00 -
[141] - Quote
Mhari Dson wrote:bump
hopefully we can get some dev attention in here
I am not one to bump things but I really like this idea. |
Mary Annabelle
Moonlit Bonsai
61
|
Posted - 2012.07.31 21:08:00 -
[142] - Quote
Eija-Riitta Veitonen wrote:DTson Gauur wrote:Saul Elsyn wrote:Well maybe a step back and a hard look at the ship's role and the comments made should be done.
1. Fighter mechanics at present allow safe-spotted fighter support on the field. In Hi-sec this has tons of inherent problems among them being that Concord has to be able to kill you when your drones give you a GCC. Being in a POS gives you protection from that. Therefore current fighters as we know them would be unsuitable.
Have to correct you on this, if you don't believe me, do test it on SISI: Faction Police and CONCORD use nasty devhaxx and gleefully shoot through POS forcefield Furthermore, you can't have drones out and being inside the pos forcefield, the fighters will just return. And then up until recently you couldn't even assign fighters in .4 security space (this, however, might be fixed already, i haven't tried that in a while now), but the point being - don't allow assigning of fighters in hisec, problem solved! I think she has nailed it. Only allow assigning in the systems where carriers could do the same.
Call it the leash law. In high sec, your fighters must be on leashes and you gotta clean up after them too. |
Liafcipe9000
Smeghead Empire
17
|
Posted - 2012.08.03 03:58:00 -
[143] - Quote
Omnathious Deninard wrote:We don't need another logistics ship, if a high sec carrier were to be introduced i would say it should be a Attack Carrier, damage tank, no bonus to RR I know what you're saying, but that would be the first carrier that will be focused on combat instead of logistics. nevertheless that is a good idea which could bring a rather interesting change to capital ships. |
Griffin Omanid
IntersteIIar Moneymakers
8
|
Posted - 2012.08.03 09:49:00 -
[144] - Quote
Liafcipe9000 wrote:Omnathious Deninard wrote:We don't need another logistics ship, if a high sec carrier were to be introduced i would say it should be a Attack Carrier, damage tank, no bonus to RR I know what you're saying, but that would be the first carrier that will be focused on combat instead of logistics. nevertheless that is a good idea which could bring a rather interesting change to capital ships.
An Attak Carrier would be really interesting. But it still should get some High Slots (maybe 4), no Hard points, which can be used for Large Shield/Armor/Hull Repairer or Gang Links or Large Neuts/Nos, but without bonis for these moduls so that the Drones are still the main weapon. |
Loius Woo
PATRIOT KNIGHTS
130
|
Posted - 2012.08.09 16:49:00 -
[145] - Quote
Griffin Omanid wrote:Liafcipe9000 wrote:Omnathious Deninard wrote:We don't need another logistics ship, if a high sec carrier were to be introduced i would say it should be a Attack Carrier, damage tank, no bonus to RR I know what you're saying, but that would be the first carrier that will be focused on combat instead of logistics. nevertheless that is a good idea which could bring a rather interesting change to capital ships. An Attak Carrier would be really interesting. But it still should get some High Slots (maybe 4), no Hard points, which can be used for Large Shield/Armor/Hull Repairer or Gang Links or Large Neuts/Nos, but without bonis for these moduls so that the Drones are still the main weapon.
If they were to have an attack bonus instead of an RR bonus, what should the bonus be?
Perhaps the best answer would be to have a tech 1 version of each Escort Carrier that are just like the OP, but with no bonus to RR at all, then have two Tech 2 versions, one with a damage bonus (call it an assault carrier) and one with an RR bonus (call it a support carrier), then the capital versions could just be called Fleet Carriers.
So in that sense, the full "family" of carriers would look like: Escort Carriers, T1 Battleship+ (combat role, general) Assault Carriers, T2 Battleship+ (heavy combat boosted for damage) Support Carriers, T2 Battleship+ (Logistics support, boosted as written in OP) Fleet Carriers, T1 Captial Super Carriers, T1 SuperCap
Thoughts? |
Hans Zwaardhandler
Borealis Mining Concern IMPERIAL LEGI0N
17
|
Posted - 2012.08.09 18:47:00 -
[146] - Quote
Wouldn't mind that at all, actually sounds pretty decent. |
Omnathious Deninard
Extrinsic Operations
30
|
Posted - 2012.08.09 19:15:00 -
[147] - Quote
Loius Woo wrote:Griffin Omanid wrote:Liafcipe9000 wrote:Omnathious Deninard wrote:We don't need another logistics ship, if a high sec carrier were to be introduced i would say it should be a Attack Carrier, damage tank, no bonus to RR I know what you're saying, but that would be the first carrier that will be focused on combat instead of logistics. nevertheless that is a good idea which could bring a rather interesting change to capital ships. An Attak Carrier would be really interesting. But it still should get some High Slots (maybe 4), no Hard points, which can be used for Large Shield/Armor/Hull Repairer or Gang Links or Large Neuts/Nos, but without bonis for these moduls so that the Drones are still the main weapon. If they were to have an attack bonus instead of an RR bonus, what should the bonus be? Perhaps the best answer would be to have a tech 1 version of each Escort Carrier that are just like the OP, but with no bonus to RR at all, then have two Tech 2 versions, one with a damage bonus (call it an assault carrier) and one with an RR bonus (call it a support carrier), then the capital versions could just be called Fleet Carriers. So in that sense, the full "family" of carriers would look like: Escort Carriers, T1 Battleship+ (combat role, general) Assault Carriers, T2 Battleship+ (heavy combat boosted for damage) Support Carriers, T2 Battleship+ (Logistics support, boosted as written in OP) Fleet Carriers, T1 Captial Super Carriers, T1 SuperCap Thoughts? So in that sense, the full "family" of carriers would look like: Escort Carriers, T1 Battleship+ (combat role, general) +1 Drone Control Per Level, +20% Drone Control Range Per Level
Assault Carriers, T2 Battleship+ (heavy combat boosted for damage) As T1 plus 10% Drone Damage and Hitpoints per level, 7.5% drone tracking per level (Racial Bonus) Amarr 5% armor resistances per level, Caldari 5% shield resistances per level, Gallente 7.5% Armor Repair amount per level, Minmatar 7.5% shield boost per level.
Support Carriers, T2 Battleship+ (Logistics support, boosted as written in OP)
Fleet Carriers, T1 Captial As is Super Carriers, T1 SuperCap As is |
Hans Zwaardhandler
Borealis Mining Concern IMPERIAL LEGI0N
17
|
Posted - 2012.08.09 19:21:00 -
[148] - Quote
If I may ask a quick question, both the Assault and the Escort Carriers will have the drone bay amount to carry a full amount (10 or so), of heavy/sentries, medium, and lights, or will they simply have enough space to use just the ten heavies/sentries? |
Omnathious Deninard
Extrinsic Operations
30
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Posted - 2012.08.09 19:26:00 -
[149] - Quote
Hans Zwaardhandler wrote:If I may ask a quick question, both the Assault and the Escort Carriers will have the drone bay amount to carry a full amount (10 or so), of heavy/sentries, medium, and lights, or will they simply have enough space to use just the ten heavies/sentries? escort should be around 800 to 1000 drone bay assault should be around 1200 support around 900 |
Hans Zwaardhandler
Borealis Mining Concern IMPERIAL LEGI0N
17
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Posted - 2012.08.09 19:36:00 -
[150] - Quote
Omnathious Deninard wrote:Hans Zwaardhandler wrote:If I may ask a quick question, both the Assault and the Escort Carriers will have the drone bay amount to carry a full amount (10 or so), of heavy/sentries, medium, and lights, or will they simply have enough space to use just the ten heavies/sentries? escort should be around 800 to 1000 drone bay assault should be around 1200 support around 900
Ah, I see.
My thanks, friend. |
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