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Thread Statistics | Show CCP posts - 1 post(s) |
Juwi Kotch
Gallente
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Posted - 2009.05.31 23:07:00 -
[1]
... by introducing a bounty system.
We all know, that the present bounty system is nothing else then a bad joke. Righteous industrial pilots who have fallen victim to pirates have no chance for revenge. On the other side, PvPers need to fall back on mining or mission running from time to time to finance their expensive main occupation.
A working bounty system could be the solution for both.
1. A bounty can only be attached to a pilot who is on the kill list of the bounty assigning pilot, aka by a pilot who was killed by some other pilot(s). 2. The bounty assigning pilot adds a bounty to those pilot(s) on his kill list he wants to be hunted down, with a minimum of 10 mil ISK per pilot. 3. This bounty will be converted into a public contract. 4. Any bounty hunter can accept the contract, with a collateral of 1 mio ISK. 5. The acceptance of the contract (and the payment of the collateral) will become valid only if the bounty offering pilot again acknowledges the acceptance of the bounty contract by the bounty hunter. 6. The bounty hunter can then hunt without Concord interference in all systems, will get the bounty if successful, plus the collateral. 7. The contract is open, public and acceptable anytime until the bounty is collected, meaning that multiple bounty hunters can accept it.
This system would make bounties worthwhile and additionally motivate pirate victims to offer bounties, since they will keep the collateral from the bounty hunters who where not successful. It would motivate bounty hunters to really hunt down pirates, not only to get the bounty, but also to not loose the collateral.
Juwi Kotch
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Alpha Rose
Gallente
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Posted - 2009.05.31 23:12:00 -
[2]
I see this happening- I log in two accounts. One account issues a bounty on a person outside the station. No reason what-so-ever. Second account accepts. Second account undocks. Second account OMGWTFBBQ's unsuspecting person. Send money back to First account. Rinse & Repeat.
I personally wouldnt do it. But I see it happening.
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Rhinanna
Minmatar
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Posted - 2009.05.31 23:14:00 -
[3]
Yeah, lets give everyone a really easy way to ignore Concord... yeah thats a good plan..... /sarcasm
Please use brain BEFORE posting, Thanks
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Ben Bow
Bulk Sale Outlet
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Posted - 2009.05.31 23:14:00 -
[4]
Edited by: Ben Bow on 31/05/2009 23:15:16
Read no. 1 of the requirements. You can only hand out a bounty on a pilot who is on your kill list, aka has killed you before.
Ben Bow
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Juwi Kotch
Gallente
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Posted - 2009.05.31 23:21:00 -
[5]
What Ben said. Reading skills ftw.
Juwi Kotch
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Ciara Daag
Caldari Science and Trade Institute
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Posted - 2009.05.31 23:22:00 -
[6]
Originally by: Ben Bow Edited by: Ben Bow on 31/05/2009 23:15:16
Read no. 1 of the requirements. You can only hand out a bounty on a pilot who is on your kill list, aka has killed you before.
Ben Bow
Thats actually not a bad idea. Currently the risk you run by killing someone in low sec is minimal. Yes,they COULD hunt you down and kill you,but industrialists who get ganked are not really going to. Most don't even have the skills to take on a hardcore pirate and ever hope to win. What this would allow is for that industrialist to pay someone else to do that dirty work for them. To look at it another way,if someone kills you in low sec and is on your kill list,then you have a right to get your revenge. Its very reasonable that you could pay someone to do that for you rather than do it yourself. Thats what bounty hunting is all about.
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Rhinanna
Minmatar
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Posted - 2009.05.31 23:30:00 -
[7]
Edited by: Rhinanna on 31/05/2009 23:30:53 The point been attacked in Low-sec shouldn't give you a right to bypass Concord, certainly not for long periods.
I'm not a pirate but I'm fairly sure this would seriously nerf pirating which is a valid eve professions.
edit: grammer
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Nuzzy Futs
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Posted - 2009.05.31 23:33:00 -
[8]
Wouldn't it be easier to have sellable kill rights - a person still could kill himself but he would have to pay for the privilege of buying his kill rights.
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Juwi Kotch
Gallente
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Posted - 2009.05.31 23:34:00 -
[9]
Edited by: Juwi Kotch on 31/05/2009 23:36:03
Originally by: Rhinanna Edited by: Rhinanna on 31/05/2009 23:30:53 I'm not a pirate but I'm fairly sure this would seriously nerf pirating which is a valid eve professions.
Pirates at present have no risk at all at their job. If you consider adding risk to pirating a nerf, then yes, it is a nerf.
Juwi Kotch
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Nomad Storm
The Wandering Path
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Posted - 2009.05.31 23:37:00 -
[10]
Quote: I'm not a pirate but I'm fairly sure this would seriously nerf pirating which is a valid eve professions.
Not really, it only effects non-outlaws.
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Juwi Kotch
Gallente
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Posted - 2009.05.31 23:38:00 -
[11]
Originally by: Nuzzy Futs Wouldn't it be easier to have sellable kill rights - a person still could kill himself but he would have to pay for the privilege of buying his kill rights.
That would not achieve one of the major objectives of this idea, to provide an income opportunity for PvPers. Besides, I like the idea to add risk to the pirate profession.
Juwi Kotch
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Alex Raptos
Caldari Phoenix Rising.
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Posted - 2009.05.31 23:54:00 -
[12]
Originally by: Juwi Kotch Pirates at present have no risk at all at their job.
You just made yourself look really dumb. Really. Really Dumb.
Originally by: Dirk Magnum I've become gay for Mark Harmon despite my initial reservations about the show NCIS but nobody will ever know
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Nuzzy Futs
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Posted - 2009.06.01 00:03:00 -
[13]
Originally by: Juwi Kotch
Originally by: Nuzzy Futs Wouldn't it be easier to have sellable kill rights - a person still could kill himself but he would have to pay for the privilege of buying his kill rights.
That would not achieve one of the major objectives of this idea, to provide an income opportunity for PvPers. Besides, I like the idea to add risk to the pirate profession.
Juwi Kotch
There is income from both sides in sellable kill rights, the injured party can recoup part of their loss by selling. The buyer gets kill rights on a target. The failing is that most people that are pirates wont be in empire and in order to kill them you will have to go to their stomping grounds.
I'm not sure how you will make money beyond what you can under current game mechanics where you can already go to their blob and kill them. Perhaps Im missing some subtlety in your proposal?
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Intense Thinker
Minmatar
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Posted - 2009.06.01 00:07:00 -
[14]
Originally by: Juwi Kotch Pirates at present have no risk at all at their job.
Wish I could just post the pic here
Pomp FTW!!! |
Myra2007
Shafrak Industries
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Posted - 2009.06.01 02:00:00 -
[15]
Originally by: Juwi Kotch
Pirates at present have no risk at all at their job.
Maybe you should educate yourself a bit more before you try and propose improvements to the game. Its quite obvious at this point that you either are a troll or don't really know how the life of a typical pirate looks like. (In which case you might want to keep your prejudiced and judgmental opinion on things you don't have a clue on for yourself.)
Why you chose to discredit yourself in such a way (when tradable killrights are actually a nice idea and getting a discussion on the details on the way would be good) is beyond me.
My guess is that you're "butthurt" because of prior experiences with pirates (in which you probably got owned).
See how fun stereotypes can be? --
Originally by: Jasper Dark
I agree! Lets go back into caves and lick rocks!
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Juwi Kotch
Gallente
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Posted - 2009.06.01 08:18:00 -
[16]
Originally by: Ciara Daag
You would need to be careful with the details though. You have to make sure that for instance,people cant have their friends take the contract and sit on it,or have their friends take a 100 million bounty just to take your money.
That's correct and the reason why the bounty giving pilot has to acknowledge the acceptance of bounty contract by a bounty hunter. Known bounty hunters will easily be accepted to hunt down a pirate, this will be another reputation based profession.
Originally by: Ciara Daag
One way to do things might be 50% of the cost of the ship you destroy up to a maximum. ... If you kill a target in a navy raven,you deserve credit for killing a 350million isk ship,not a 80 million isk ship. Its also not clear to me whether you want to include the value of modules.
I would not want to make this system more complicated as it already is because of its safeguards against abuse. Just let the pilot been killed set the bounty, and if he is so upset about being killed in a shuttle that it is worth for him to hand out a bounty of a billion ISK to kill that pirate, than its up to him.
Originally by: Ciara Daag
The biggest issue is you would want to make sure that people cannot just game the system to kill industrialists,and then steal their bounty money.
Absolutely correct. I have tried that.
Juwi Kotch
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Juwi Kotch
Gallente
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Posted - 2009.06.01 08:23:00 -
[17]
Edited by: Juwi Kotch on 01/06/2009 08:25:01
Originally by: Myra2007 (et al)
Originally by: Juwi Kotch
Pirates at present have no risk at all at their job.
Maybe you should educate yourself a bit more before you try and propose improvements to the game. blablabla ...
I was expecting these whining tirades of pirates when writing this sentence. And of course, no one bothered to explain the risk of being a pirate here. I can imagine the pirate's nightmares about being hunted down by Hulk and Industrial pilots left and right ...
Originally by: Myra2007
Originally by: Juwi Kotch
My guess is that you're "butthurt" because of prior experiences with pirates (in which you probably got owned).
See how fun stereotypes can be?
You obviously don't know who I am.
Juwi Kotch
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CCP Applebabe
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Posted - 2009.06.01 08:23:00 -
[18]
Moved to " Features & Ideas Discussion ".
Applebabe Community Representative CCP Hf, EVE Online Contact us |
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Juwi Kotch
Gallente
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Posted - 2009.06.01 08:27:00 -
[19]
This might be the correct place for the topic, but rarely anybody bothers to look here. I wonder why CCP officials are interested to keep this topic in the dark ...
Juwi Kotch
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Alex Raptos
Caldari Phoenix Rising.
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Posted - 2009.06.01 08:45:00 -
[20]
Originally by: Juwi Kotch I was expecting these whining tirades of pirates when writing this sentence. And of course, no one bothered to explain the risk of being a pirate here. I can imagine the pirate's nightmares about being hunted down by Hulk and Industrial pilots left and right ...
I'll tell you right now, Pirates are as vulnerable in lowsec as the hulks are. They do not get special rights that suddenly make them immune to everything with guns.
Quite funny, actually. Couple of days ago i was being camped in a system doing exploration, 4 pirates set-up shop at the other side of my only exit (Deadend systems FTW) while a couple kept trying to scan me out (Even though i'm cloaked, as i was polite enough to inform them to save time) and much to my own amusement, another group of pirates came in, killed them, and moved on.
Everyone who is in 0.4, 0.3, 0.2, 0.1 and 0.0 have the same risks. Some people just take more measures to safe-guard themselfs from loss.
Originally by: Dirk Magnum I've become gay for Mark Harmon despite my initial reservations about the show NCIS but nobody will ever know
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Juwi Kotch
Gallente
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Posted - 2009.06.01 08:51:00 -
[21]
Edited by: Juwi Kotch on 01/06/2009 08:53:02
Originally by: Nuzzy Futs
Originally by: Juwi Kotch
Originally by: Nuzzy Futs Wouldn't it be easier to have sellable kill rights - a person still could kill himself but he would have to pay for the privilege of buying his kill rights.
That would not achieve one of the major objectives of this idea, to provide an income opportunity for PvPers. Besides, I like the idea to add risk to the pirate profession.
Juwi Kotch
There is income from both sides in sellable kill rights, the injured party can recoup part of their loss by selling. The buyer gets kill rights on a target. The failing is that most people that are pirates wont be in empire and in order to kill them you will have to go to their stomping grounds.
I'm not sure how you will make money beyond what you can under current game mechanics where you can already go to their blob and kill them. Perhaps Im missing some subtlety in your proposal?
Sellable killrights would more often then not result in the pirate not being killed, because he bought the killright himself. There would be no increased risk for or revenge against rich pirates.
For the bounty hunter side: How should the price for a sellable killright be set? If it would be flexible enough to place a substantial sum on someone who has killed an empty shuttle, and if there would be some kind of open market for bounty hunters to learn that there are killrights offered, that would be a valid alternative.
My proposal would lead to the situation, that a pilot could be hunted by multiple bounty hunters, because the kill right would effectively be multiplied. In the kill right sale variant there would only be one bounty hunter getting the job. At least, that would already be much better then what we have now.
Juwi Kotch
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Juwi Kotch
Gallente
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Posted - 2009.06.01 09:00:00 -
[22]
Originally by: Alex Raptos
I'll tell you right now, Pirates are as vulnerable in lowsec as the hulks are. They do not get special rights that suddenly make them immune to everything with guns.
...
Everyone who is in 0.4, 0.3, 0.2, 0.1 and 0.0 have the same risks. Some people just take more measures to safe-guard themselfs from loss.
That is correct. I just would like the profession of a bounty hunter to be applied in the game (we have bounties already after all, haven't we?).
Pirates in low sec are not as vulnarable as miners, mission runners, or traders, since they are sitting in ships fitted for PvP. The only risk for a pirate gang is to meet one of its own kind, and if they do they generally have a good chance to win the battle. Miners, mission runners and traders don't have this chance.
On a side note: A working bounty system would create the foundation to finally move all lvl4 missions to low-sec, since mission runners being killed there than could invest part of the money earned in have the pirates killed.
Juwi Kotch
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oniplE
Point of No Return
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Posted - 2009.06.01 09:20:00 -
[23]
Here's my view on a new bounty system. It will be based on the insurance cost of destroyed ships.
-Player A places a bounty of 100m on Player B for the duration of 1 month. -Player C kills Player A's ship. -A percentage (not sure what % yet) of the insurance costs (cost, not payout) is deducted from the 100m bounty and deposited in the wallet of player C.
Other rules: -No restriction on who you can place bounties on -Bounties can be public or for specific bounty hunters -Bounties can be corp/alliance wide -Remainder of bounty is refunded when the bounty contract expires
This system prevents having a friend collect your bounty because it will cost you more than it will pay. A corp/alliance wide bounty can be used for mercenary contracts, the more ships you kill the more cash you will get. x |
Alex Raptos
Caldari Phoenix Rising.
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Posted - 2009.06.01 09:42:00 -
[24]
Originally by: oniplE Here's my view on a new bounty system. It will be based on the insurance cost of destroyed ships.
-Player A places a bounty of 100m on Player B for the duration of 1 month. -Player C kills Player B's ship. -A percentage (not sure what % yet) of the insurance costs (cost, not payout) is deducted from the 100m bounty and deposited in the wallet of player C.
Other rules: -No restriction on who you can place bounties on -Bounties can be public or for specific bounty hunters -Bounties can be corp/alliance wide -Remainder of bounty is refunded when the bounty contract expires
This system prevents having a friend collect your bounty because it will cost you more than it will pay. A corp/alliance wide bounty can be used for mercenary contracts, the more ships you kill the more cash you will get.
Fixed a slight typo,
Originally by: Dirk Magnum I've become gay for Mark Harmon despite my initial reservations about the show NCIS but nobody will ever know
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oniplE
Point of No Return
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Posted - 2009.06.01 09:57:00 -
[25]
Thanks, edited! x |
Caldari 5
Amarr The Element Syndicate Black Mesa Project
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Posted - 2009.06.01 10:55:00 -
[26]
Originally by: Juwi Kotch Edited by: Juwi Kotch on 01/06/2009 08:28:17
This might be the correct place for the topic, but rarely anybody bothers to look here. I wonder why CCP officials are interested in keeping this topic in the dark ...
Juwi Kotch
Where was it originally posted, I hardly ever read anything outside of S&I or F&I
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Juwi Kotch
Gallente
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Posted - 2009.06.01 11:06:00 -
[27]
Originally by: Caldari 5
Where was it originally posted, I hardly ever read anything outside of S&I or F&I
In General Discussions. In the few hours it was active there this topics collected some 500 hits, since it is here only 100 hits were added. What in fact is more then I expected.
Juwi Kotch
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Juwi Kotch
Gallente
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Posted - 2009.06.01 11:14:00 -
[28]
I just realized a flaw with my idea: If someone kills more then one pilot (what is said to happen from time to time), and more then one of those victims place a bounty on that killer, who will get the bounty.
In result it could occur, that a pirate who has collected a billion ISK of bounties on his head just kills his friend, who then has him listed on his kill list and thus can now place a bounty on him. He than can acknowledge a bounty contract acceptance from the other mutual friend, who would kill that pirate and collect all of the bounties.
Thus, the system would be circumvented.
So, the kill right sell option probably would be the better idea.
Juwi Kotch
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Caldari 5
Amarr The Element Syndicate Black Mesa Project
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Posted - 2009.06.01 11:17:00 -
[29]
Originally by: Juwi Kotch In General Discussions. In the few hours it was active there this topics collected some 500 hits, since it is here only 100 hits were added. What in fact is more then I expected.
Juwi Kotch
Personally I stay out of General Discussions, as it is primarily a whinge fest, typically F&I has civil discussion :)
As for the Idea in the OP Seems like a system that would work, rules out random griefing because it requires the loss of a ship as a pre-req.
Personally I'd extend the max length of the contract to a month(instead of the standard 2 weeks) so that there is actually time to track and hunt down the person, and some people only play weekends etc.
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Haks'he Lirky
Durgarnir
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Posted - 2009.06.01 11:21:00 -
[30]
Originally by: Juwi Kotch I just realized a flaw with my idea: If someone kills more then one pilot (what is said to happen from time to time), and more then one of those victims place a bounty on that killer, who will get the bounty.
In result it could occur, that a pirate who has collected a billion ISK of bounties on his head just kills his friend, who then has him listed on his kill list and thus can now place a bounty on him. He than can acknowledge a bounty contract acceptance from the other mutual friend, who would kill that pirate and collect all of the bounties.
Thus, the system would be circumvented.
So, the kill right sell option probably would be the better idea.
Juwi Kotch
Why not have it ship based, I will pay 25% of the ships worth to whoever destroys a ship a bounty target is flying for the next 5 kills with a limit of 10 million per kill.
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