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Lana Hellfury
Minmatar Minmatar Republic Military Skool
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Posted - 2009.06.02 00:25:00 -
[1]
OK, we all want lowsec buffed and I have been thinking of a solution for at least 5 seconds now, so I figure its about right to post it (anyone that knows me knows 5 seconds is a long time for me to have a thought in my head). So here's the idea is the simplest form I can make it.
[start TL;DR version] Removed named drops from highsec and buff named drops in to lowsec. [end TL;DR version]
Now.. By 'remove' you could just interpret it as 'greatly reduce the chances of a drop' rather than completely remove.. I mean in theory you get faction spawns in highsec too but I don't know anyone that has actually seen one.. You could even just drastically reduce the best named and second best named drops. This would push their prices WAY up and if they still dropped in lowsec mission/ratting then there would be an added incentive to run those missions.
The bad news would be that best named items which I know we all love to use would become horrendously expensive. I for one an willing to take that hit to get carebears in to lowsec..
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soldieroffortune 258
Gallente Soldier of Fortune Inc.
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Posted - 2009.06.02 00:27:00 -
[2]
Originally by: Lana Hellfury I for one an willing to take that hit to get carebears in to lowsec..
but are the carebears (who make up the majority of EVE's population)?
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Lana Hellfury
Minmatar Minmatar Republic Military Skool
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Posted - 2009.06.02 01:18:00 -
[3]
Originally by: soldieroffortune 258
Originally by: Lana Hellfury I for one an willing to take that hit to get carebears in to lowsec..
but are the carebears (who make up the majority of EVE's population)?
I'm fairly sure that the carebears would be against anything that means they might have to leave highsec..
I'm not usually one to say 'buff lowsec! nerf highsec!' but something needs to be done to get the population moving away from highsec. I also say 'moving away'.. people need highsec. eve needs highsec.. noobs need highsec (and TBH, noobs need to stay the hell away from lowsec). but what we need is a reason for the highsec dwelling 4 year olds to go out in to lowsec.. Level 5 missions is almost a step in the right direction, except until recently the reward wasn't worth it (took you 10 times as long as doing a lvl4 and you got about twice the reward, better off running lvl4's, and that doesn't even take in to account the risk of running missions in lowsec).
Radical changes to the game arent going to fix the problem, they are just going to drive people away from the game.. Subtle changes (like changing the drop ratio which will make highsec missioning less profitable, and lowsec more profitable) will probably be the only way it can be done.
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Intense Thinker
Minmatar
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Posted - 2009.06.02 01:24:00 -
[4]
5 seconds is plenty of time to have a thought in there... I would know
Pomp FTW!!! |
Lana Hellfury
Minmatar Minmatar Republic Military Skool
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Posted - 2009.06.02 01:29:00 -
[5]
Originally by: Intense Thinker 5 seconds is plenty of time to have a thought in there... I would know
Been practicing to get it up to 5 seconds? I'm impressed!
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Future Mutant
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Posted - 2009.06.02 01:34:00 -
[6]
Edited by: Future Mutant on 02/06/2009 01:34:36 Instead of all the crazy ideas to try to "force" carebears into lowsec- Why dont pirates simply go to high sec?
And for the record- null sec is greatly more profitable then high sec already.
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Sytoru Hiroshyma
SkillzKillz
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Posted - 2009.06.02 01:39:00 -
[7]
Originally by: Lana Hellfury I mean in theory you get faction spawns in highsec too but I don't know anyone that has actually seen one..
You should really hit me up for a chat. Not only seen one, but got a low-grade crystal something-or-other out of it (i'm thinking it was a delta). I even have pics. Then you wouldn't be a sad panda.
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Lana Hellfury
Minmatar Minmatar Republic Military Skool
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Posted - 2009.06.02 01:39:00 -
[8]
Originally by: Future Mutant Edited by: Future Mutant on 02/06/2009 01:34:36 Instead of all the crazy ideas to try to "force" carebears into lowsec- Why dont pirates simply go to high sec?
And for the record- null sec is greatly more profitable then high sec already.
Wardecs take proper dedication. You have to scout out a target, make sure its worth the cost of the dec, hope they just don't dock up for a week.. Its a pain.. Sure, many people love it but I simply don't play enough to make it work for me.
I have no problem with nullsec being the most profitable, in fact, it SHOULD be.. safest should be least profitable, but it isn't (nullsec is inherently dangerous and unstable)
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Intense Thinker
Minmatar
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Posted - 2009.06.02 01:41:00 -
[9]
What we need are a lot of people to join highsec corps and just start killing the other members. That'll learn them good
Pomp FTW!!! |
Dirk Magnum
Royal Hiigaran Navy SCUM.
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Posted - 2009.06.02 02:26:00 -
[10]
Buffing high sec combat is a much better fix for PvP than trying to move people from high sec to low sec. Anyone older than a certain age should be able to have a contract taken out on them individually, and of course you have the war dec system for engaging entire corps.
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Rajere
No Trademark
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Posted - 2009.06.02 02:39:00 -
[11]
I kinda like this idea when combined with a few other changes: No change to highsec loot drops, highsec drops meta 0 through meta 4 loot at the same rate as it does currently Low sec drops meta 2-meta 4 loot only. Every rat, every mission npc, etc drops crappy named to best named stuff. maybe need to tweak drop rates a bit to keep the markets from collapsing, but basically rat either drops nothing, or drops named t1 loot. Change probing system so that it's based on sec status of the system. It should take 10 seconds to probe out mission runners in highsec space, even for a newb char with astrometrics 1 (make probing in highsec the same as probing for anomalies, a single probe scan finds every mission space in scan range with 100% accuracy)
Intended consequences: Highsec is not "nerfed" so carebears don't cry about nerfing highsec. On paper. However, it's far far easier to ninja loot mission runners in highsec to the point that carebears either fight back (and perhaps get ganked more often in highsec) or they stop counting loot drops in their ISK/hour highsec missioning efficiency since the loot is guranteed to be stolen/ninja salvaged and if they shoot back against the players who are stealing from them, they run the risk of getting ganked.
Alternatively, the isk/hour ratio of missioning/npcing in low sec on paper gets a marginal buff, basically the isk/hour of current lvl4 highsec missions can only be achieved in low sec, but at higher risk.
The opinions expressed in my posts do represent my corp -------------------------- NOTR |
Lana Hellfury
Minmatar Minmatar Republic Military Skool
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Posted - 2009.06.02 02:49:00 -
[12]
Originally by: Dirk Magnum Buffing high sec combat is a much better fix for PvP than trying to move people from high sec to low sec. Anyone older than a certain age should be able to have a contract taken out on them individually, and of course you have the war dec system for engaging entire corps.
IF this were to be done (and I don't agree that its the correct solution) the ability to scan down specific people really needs to be added (and I also don't agree that this needs to be added)
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Nuzzy Futs
Amarr Hedion University
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Posted - 2009.06.02 02:59:00 -
[13]
Originally by: Lana Hellfury *stuff removed * I have no problem with nullsec being the most profitable, in fact, it SHOULD be.. safest should be least profitable, but it isn't (nullsec is inherently dangerous and unstable)
I agree - and in order to bring the Nullsec risk/reward to fruition CCP needs to lower the rewards for alliances based on size of Blue list, since after all the blob makes them more secure and therefore they should get less reward.
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Misanth
RABBLE RABBLE RABBLE
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Posted - 2009.06.02 13:50:00 -
[14]
Originally by: Lana Hellfury Now.. By 'remove' you could just interpret it as 'greatly reduce the chances of a drop' rather than completely remove.. I mean in theory you get faction spawns in highsec too but I don't know anyone that has actually seen one..
Weird thing is, I played this game now for hmmm.. 4? years? And the few faction spawns that actually gave me valuable loot, came from high- and lowsec. There was a time I lived in Syndicate (quite rotten region in terms of rats), where I spent a few hours/day, or sometimes, whole days, ratting. Ok, so to the point;
It's pretty easy to get faction spawns. I had 15-30 faction spawns weekly while living in Syndicate. I had something similar in Fountain, and Vale, and whatever regions I lived in in 0.0. But, they never ever dropped me anything good. Ever.
Roll back to high- and lowsec.. Obviously I never rat here, since the rats uhm, suck? And yet I have a heap of faction spawns in various different high- and lowsec systems. Just a few days ago I sold a Dark Blood Medium Armor Rep (ding, 150mil+ yay) which I got from lowsec, when out PvPing. Hell it even spawned on a gate.
The top five highest valued items I got from faction spawns comes exclusively from low sec faction rats.
Unless you pick up the X-L boosters or something, the rest of the faction modules that drop are generally wanted for cruiser sized hulls (HAC, Recon, CS, etc), and resist/tank mods drop in plenty from cruiser/bc hull factions..
I doubt the OP was really serious in the suggestion but meh, I'm just saying, faction spawns in low- and highsec are fine. I just love it when you bought/fitted a ship in highsec and want to test it out, randomly warp to belts and get a faction spawn.. last time it happened to me I got 18mil, just a random warp to check the ships agility/speed.
If anything, boost nullsec faction spawns! - I'd tell you why but then I'll have to kill you. And to kill you I'd have to log in. And to log in I'd have to stop browsing these forums. Both you and me knows that'll never happen. |
Sanguis Fluibant
Amarr The Rehabilitators
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Posted - 2009.06.02 13:52:00 -
[15]
attempt to derail a thread that is (no longer) in danger of being productive and serious
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Moloch Baal
Amarr
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Posted - 2009.06.02 15:35:00 -
[16]
make sure the certainty of getting a pirate blob when entering losec drops and you'll have a lot more people coming to losec. Dont expect people to go there if the only thing they'll experience is getting their ship blown up/podded.
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Jared D'Uroth
Universal Peace Operation
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Posted - 2009.06.02 15:47:00 -
[17]
All that will happen is the price of named mods will go up. ===
Originally by: RedSplat
Originally by: Insurgo Malvir No, but acting like i want + pirate's positive standing = he don't pod me.
Logical Fallacy detected
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Kazang
Gallente Wrecking Shots
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Posted - 2009.06.02 16:38:00 -
[18]
Edited by: Kazang on 02/06/2009 16:38:31 In principle i agree that lowsec needs to be more profitable but making meta 4 items crazy expensive would not help pvp, it would do the opposite as it would be more expensive to fit a ship properly and thusly making less people risk their ship in low sec or in pvp.
Kazang
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Ehranavaar
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Posted - 2009.06.02 16:49:00 -
[19]
Originally by: Lana Hellfury
I mean in theory you get faction spawns in highsec too but I don't know anyone that has actually seen one.. Quote:
one evening mining in an osprey mostly watching tv in 2 hours i had 3 faction frigates show up to bother me. the drones slaughtered them and it wasn't till i was cleaning up the mess that i noticed their wrecks. didn't get anything worthwhile of course but still 3 faction ships in under 2 hours is odd. another time i had no less than 2 hauler spawns show up in the same belt in 15 min while i was ratting in high sec testing a fit. had no idea what they were back then so i didn't realize just how improbable it was.
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Crais Reiter
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Posted - 2009.06.02 17:05:00 -
[20]
Seems pirates want to destroy more carebear ships then actually having a challenge. Yet, they forget that lowsec is a buffer between highsec and nullsec space. If highsec doesn't come to you, try going to nullsec where you will actually have a challenge. I currently have no interest in lowsec myself, as my money = my time > training que > replacing implants > updating clones > reinstalling EVE again when it crashes like yesterday and fixing the damn overview again this month. If you want a challenge move out of lowsec and grow some balls by ganking carebears or go back to CounterStrike where you can kill with impunity and not be bored with gate camps.
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Adeptus mecanicus
Caldari The Flaming Sideburn's
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Posted - 2009.06.02 17:58:00 -
[21]
well i suggest several things that will increase the population and fighting in low sec.
1. ice belts are only in low sec/0.0 2. refinig rates are better in low sec than high sec 3. yield of ore in high sec are lowerd 4. agents over lv 3 are moved to low sec 5. "criminal" agents like serpentis/angels+++ can be contacted in systems bordering npc 0.0 to get ppl into running 0.0 agents
by doing so we will hurt macros and push ppl into low sec, corp's and alliances will stake claims in low sec to build themselves. fighting over their and others "turf" will make things more fun and piracy and mercenary trade will have more targets.
Fat ppl are harder to kidnap |
Cryptical
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Posted - 2009.06.02 19:09:00 -
[22]
Local chat should be reserved for upstanding members of society and as such people with a standing of -5.0 or lower should be kicked from that comm channel.
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Neacail
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Posted - 2009.06.02 19:13:00 -
[23]
Originally by: Cryptical Local chat should be reserved for upstanding members of society and as such people with a standing of -5.0 or lower should be kicked from that comm channel.
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Gustave Moreau
Gallente Galactic Extensive Enterprises SUB ROSA ALLIANCE
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Posted - 2009.06.02 19:15:00 -
[24]
More people in lowsec equals more ship kills... equals more need for manufacturing, done most safely in highsec. There's an equilibrium here.
Add in the fact that a LOT of the people you complain about in highsec have lowsec alts, and there's hardly much to worry over. Why bother? I used to want to change the world. Now I just want to leave the room with a little dignity. |
Akira Kurosaw
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Posted - 2009.06.02 19:18:00 -
[25]
Edited by: Akira Kurosaw on 02/06/2009 19:23:23
Originally by: Adeptus mecanicus
1. ice belts are only in low sec/0.0 2. refinig rates are better in low sec than high sec 3. yield of ore in high sec are lowerd 4. agents over lv 3 are moved to low sec 5. "criminal" agents like serpentis/angels+++ can be contacted in systems bordering npc 0.0 to get ppl into running 0.0 agents
being a mission runner/inventor/producer, i solve this like so
edit: if i wanted to move out of high it would never be to low but straigt to 0.0 1. continue to buy ice for pos on the market, increase price of t2 items to offset the extra fuel costs 2. i have to buy most of my ore from the market, increase the price of end produces to compensate for new higher production costs 3. a bit of 2 4. do something else, plenty options 5. sound like a good idea, but are they not already in 0.0
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Lexa Hellfury
SPORADIC MOVEMENT Cult of War
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Posted - 2009.06.02 19:23:00 -
[26]
Originally by: Lana Hellfury I mean in theory you get faction spawns in highsec too but I don't know anyone that has actually seen one.
Low Grade Crystal Alpha, Dread Guristas 125mm Railgun, True Sansha Small Nosferatu. And I don't even belt rat (certainly not in highsec).
As far as getting people to lowsec, I've been saying for years that you can't force people to do anything. It's supposed to be a "sandbox", and as soon as you start nerfing things that people want to be doing in an effort to try and "make" them do something else they will be more likely to quit the game than actually do what you want them to.
The only way this works is if you give them incentive to make them want to go to lowsec, and I don't think named drops are a powerful enough incentive. Also, I'm already paying 3.6m for Rolled Tungsten, I think I'd slit my wrists before paying 7 or 8m.
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Neacail
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Posted - 2009.06.02 19:28:00 -
[27]
Originally by: Akira Kurosaw
Originally by: Adeptus mecanicus
1. ice belts are only in low sec/0.0 2. refinig rates are better in low sec than high sec 3. yield of ore in high sec are lowerd 4. agents over lv 3 are moved to low sec 5. "criminal" agents like serpentis/angels+++ can be contacted in systems bordering npc 0.0 to get ppl into running 0.0 agents
being a mission runner/inventor/producer, i solve this like so
1. continue to buy ice for pos on the market, increase price of t2 items to offset the extra fuel costs 2. i have to buy most of my ore from the market, increase the price of end produces to compensate for new higher production costs 3. a bit of 2 4. do something else, plenty options 5. sound like a good idea, but are they not already in 0.0
1. Acceptable. Good even. 2. Acceptable. 3. Acceptable. 4. Of course. 5. You misunderstood him. Those agents are in 0.0. He wants them accessible in low sec in bordering systems through remote interaction. Wouldn't work at all because 3 out of the 5 regions that have good factions (Venal, Fountain and Stain) border other 0.0 regions. So we'd be left with a handful of systems in Derelik and Aridia that have access to Delve and Curse agents.
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Akira Kurosaw
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Posted - 2009.06.02 19:36:00 -
[28]
but how will all that then increase low sec population then? Only prices will increase it seem, which would make people more carefull ill assume.
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frog'us
Minmatar
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Posted - 2009.06.02 19:59:00 -
[29]
Edited by: frog''us on 02/06/2009 20:00:35 Edited by: frog''us on 02/06/2009 20:00:05 op lemme check my crystal ball.
low sec population will stay the same profit in high sec will be lower, mineral prices will increase. you will pay more for everything.
you guys still want easy ways to shoot carebears in empire ? :)
tip: ask for pve ships setup to work in pvp combat for a start.
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CrimsonLobo
Caldari Galaxy Punks
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Posted - 2009.06.02 20:40:00 -
[30]
Oh hi guise, what i miss?
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