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Zastrow J
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Posted - 2009.06.02 02:47:00 -
[1]
Ok so I think most everyone agrees that the Black Ops battleship is in need of a role, it just doesn't do anything that really justifies its cost. (Portalling is cool but difficult/rarely used and more of a gimmick, similar to clone vats) Recent updates have seen a massive surge in popularity for stealth bombers. Anyone flying around in 0.0 spaces knows, these things are everywhere. So here's the idea for a new Black Ops battleship role: a sort of sub-hunter.
A new skill and new module would give Black-Ops Battleships a decloaking-device. (We referred to it as Black Ops SONAR, or BONAR) Say, a 50km radius pulse that decloaks any cloaked ships, with a 3 minute cooldown. This would give Black Ops BS something unique to do and also add a reasonable counter to cloaked gatecamps.
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Mori Kaal
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Posted - 2009.06.02 02:51:00 -
[2]
This is the best idea I have ever, ever heard.
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May Zonday
GoonFleet GoonSwarm
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Posted - 2009.06.02 02:52:00 -
[3]
Supported.
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Pringlescan
GoonFleet GoonSwarm
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Posted - 2009.06.02 02:53:00 -
[4]
This is an awesome idea and would do a great job towards explaining why it costs more lose to a black ops bs then it does to lose an insured dread.
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D'Nealian
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Posted - 2009.06.02 02:54:00 -
[5]
Yes. |
Cursive
Ars ex Discordia GoonSwarm
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Posted - 2009.06.02 02:54:00 -
[6]
HubbaHubba. |
WilWheaton
GoonFleet GoonSwarm
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Posted - 2009.06.02 02:59:00 -
[7]
I would definitely launch bonars *snip* Signature removed and locked. Email us if you want it unlocked. -Ivan K |
Alexander Knott
Ars ex Discordia GoonSwarm
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Posted - 2009.06.02 02:59:00 -
[8]
Neat idea. I'd probably want to add "no cloaking while the BONAR is in cooldown", but I like the overall concept.
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Explodey
Merch Industrial GoonSwarm
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Posted - 2009.06.02 03:02:00 -
[9]
This idea sounds pretty good. Instead of a sonar ping, activating this should go BONG.
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Syndemic
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Posted - 2009.06.02 03:03:00 -
[10]
Give me a ping, Vasili. One ping only, please.
This is a great idea but add two modes, passive that can used while the BS is cloaked and has very short range and active where the BS has to be uncloaked and has the 50 km range. This would be hell for recon pilots trying to get through camps though.
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Pringlescan
GoonFleet GoonSwarm
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Posted - 2009.06.02 03:03:00 -
[11]
Also How about making it so it has a timer before decloaking dependent on black ops skill level? Make it so that at black ops level 4 it takes 10 seconds to charge and at level 5 it takes 5 seconds? This way it won't screw over all the covert op cloaked ships running through gatecamps, yet it still messes with all the ships without cloak bonuses.
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Ivan Shenovich
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Posted - 2009.06.02 03:03:00 -
[12]
Black Ops Navigation And Ranging is a module which I fully support. |
William Romeo
DarkStar 1 GoonSwarm
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Posted - 2009.06.02 03:06:00 -
[13]
this
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Zastrow J
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Posted - 2009.06.02 03:07:00 -
[14]
my idea is that this wont affect your gate cloak just deactivate cloaking devices.
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Rajere
No Trademark
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Posted - 2009.06.02 03:45:00 -
[15]
Sure, if it doesn't nerf anything to the current ships. Would be yet another module I won't fit on my blackops. |
Niar Khanna
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Posted - 2009.06.02 04:06:00 -
[16]
All the goons support this. Its got to be bad. I would lower the radius to 40 km and have it not be able to decloak gate cloaks.
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Isaac Starstriker
Amarr Solaris Operations
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Posted - 2009.06.02 04:11:00 -
[17]
Oh lord, a Goonswarm on the CSM....
Sorry, but unless the cloaking mechanic was changed, I wouldn't support this super-mega-awesome-smartbomb-ish-module.
--Isaac Isaac's Haul*Mart - Closed
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Herschel Yamamoto
Agent-Orange
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Posted - 2009.06.02 05:16:00 -
[18]
lololol he said bonar
Goonish fake immaturity aside, this is certainly an interesting idea, though it doesn't seem to fit all that well with the role of the Black Ops at present. I'd rather see a genuine role for covert operations - dropping cynojammers in surprise attacks seems the natural one, though admittedly hard to balance - than tacking on an anti-covert module to a covert ship. If the standard list of black ops buffs - fuel bay, ship stats, maybe a COCD - doesn't do the trick, then this might be the sort of thing to try. But I'd prefer to make it good at its role, if that's possible, than to give it a new one whole cloth.
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Rajere
No Trademark
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Posted - 2009.06.02 05:41:00 -
[19]
Originally by: Herschel Yamamoto lololol he said bonar
Goonish fake immaturity aside, this is certainly an interesting idea, though it doesn't seem to fit all that well with the role of the Black Ops at present. I'd rather see a genuine role for covert operations - dropping cynojammers in surprise attacks seems the natural one, though admittedly hard to balance - than tacking on an anti-covert module to a covert ship. If the standard list of black ops buffs - fuel bay, ship stats, maybe a COCD - doesn't do the trick, then this might be the sort of thing to try. But I'd prefer to make it good at its role, if that's possible, than to give it a new one whole cloth.
why on earth would you think using an ability they didn't have until like 10 minutes ago to shoot cynojammers is a "natural" role for a ship class (BOs) and it's associated ship classes (SB, Force Recons, Cov Ops) that by definition are used by a subset of players (small gang pvp enthusiasts, typically involving asymmetrical fights vs larger opponents) who couldn't possibly care less about shooting cynojammers, and even if they wanted to shoot cynojammers, would chose any other ships to do so, rather than try to use the least effective ship classes ever for dealing with POSes?
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Herschel Yamamoto
Agent-Orange
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Posted - 2009.06.02 06:27:00 -
[20]
Originally by: Rajere why on earth would you think using an ability they didn't have until like 10 minutes ago to shoot cynojammers is a "natural" role for a ship class (BOs) and it's associated ship classes (SB, Force Recons, Cov Ops) that by definition are used by a subset of players (small gang pvp enthusiasts, typically involving asymmetrical fights vs larger opponents) who couldn't possibly care less about shooting cynojammers, and even if they wanted to shoot cynojammers, would chose any other ships to do so, rather than try to use the least effective ship classes ever for dealing with POSes?
You're right, I phrased that badly. Cloaks have two uses - the first, to evade combat, is rather irrelevant on a combat ship most of the time, and cloak bonuses have no real relevance on this role. The second, to dictate the terms of combat, is relevant. The utility of them is somewhat degraded by local chat, but the principle is essentially that of guerrilla warfare. Strike from hiding, hit an underdefended target in an unexpected place, do disproportionate damage, and retreat.
Thing is, that tactic is the standard one for guerrilla warfare, but it also sees use in conventional warfare - think of it as an ambush. In a symmetrical fight in Eve at present, the only target really worth ambushing is a cyno jammer. Convoys are virtually nonexistent with all the buffs to jump logistics over the years, and it's not like you can drop a POS with a lightning strike - even if the HP counts allowed it, strontium doesn't. Because of this, in alliance warfare "covert attack" = "drop a cyno jammer before the defender can respond" so far as I can tell. Once the jammer is down, your capitals come in and you're on an equal footing, but you have to break the defence first. The standard battleship column does this, but that's not stealthy in the slightest, and as such exposes you to counterattack. On the other hand, you can(theoretically) send a few covops to wander through enemy territory, find an unoccupied system, drop a covert cyno, bring in a hundred bombers, put down a jammer in a few minutes, extract the fragile ships, and get to the whole happy-fun-dreadnought-time phase of the battle.
As for actual asymmetric warfare, I think the ship sort of performs its role properly, and the proposed change isn't really a buff. If you want to make black ops work better for proper asymmetric warfare, you're going to have to put a module on it that breaks local chat somehow - let you actually have hidden forces hang around, instead of just cloaking and telling the enemy that there's 50 reds in system. Yes, the bridge does a similar job at present, but that's the only way of giving them an asymmetrical warfare boost I can think of offhand, and since it's at least moderately insane it won't happen. BO already provide huge mobility for strike fleets of the right composition, both in the attack and the retreat. If you can't figure out a way to make use of that as a guerrilla, I really don't know what to give you.
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Rajere
No Trademark
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Posted - 2009.06.02 06:52:00 -
[21]
covert attacks and alliance level warfare over sovereignty do not mix. You can easily achieve a "surprise" attack which is far more effective than your 100 bombers on a cynojammer with a conventional fleet + titan bridge to a nearby system. Or simply attack someone who's primetime is a different TZ than yours. You don't see a cry for more "covert" attack options for sov warfare, or complaints about lack of ships which would fill the "role" of covert sov attacks because not only is it already achievable as described above, but because it's of very marginal benefit. "Surprise! we're taking your space!" doesn't really amount to much when the attack is going to take a month to finish even if they don't defend, and even if you had enough forces you still can't simultaneously "surprise!" attack enough systems to achieve victory any faster.
That leaves asymmetric warfare, which you agree they fulfill their role there. However if you wanted to boost them there, you simply need to increase their dps. There's no point in mucking about with local at all, the blackops role exists primarily because of local.
The opinions expressed in my posts do represent my corp -------------------------- NOTR |
Omega87
Caldari Griefer-B-Gone Ushra'Khan
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Posted - 2009.06.02 10:00:00 -
[22]
Edited by: Omega87 on 02/06/2009 09:59:57 Obviously every Goon within a 500 LY radius will be running to this thread to support it.
I however will not. find 50k radius of such a device to be extremely excessive. Stick with interceptors and drone dragging ect. Cloakers already get caught and cloaking is certainly not the end all be all of warfare. I DO agree that Black Ops need a role, but making an iWin button against cloakers is not the solution.
Not Supported. ------ "Nothing ventured, nothing ganked." - Me |
Zostera
Minmatar Honour Bound Sc0rched Earth
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Posted - 2009.06.02 10:15:00 -
[23]
Considering a Bops BS is likely flying with a cloaking gang of recons and bombers I think this would end up being a white elephant mod. Decloaking your own gang ftl.
Not supported. Zos |
Dragon Greg
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Posted - 2009.06.02 11:32:00 -
[24]
Originally by: Zostera Considering a Bops BS is likely flying with a cloaking gang of recons and bombers I think this would end up being a white elephant mod. Decloaking your own gang ftl.
Not supported.
Got to agree there :/
There's more elegant ways to deal with excessive abuse of cloaking: one could imagine having it use fuel proportional to the ship's mass for instance.
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Mana Sanqua
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Posted - 2009.06.02 14:02:00 -
[25]
I'd rather a dedicated ship such as a second tech 2 dessie was brought in to do this. Fragile, but lethal to covops would seem to be a fair trade off given the effectiveness of such a module.
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Santiago Fahahrri
Galactic Geographic
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Posted - 2009.06.02 14:18:00 -
[26]
No. A decloaking module equipped ship would be come standard at every bubble camp. ~ Santiago Fahahrri Galactic Geographic |
Drake Draconis
Minmatar Shadow Cadre
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Posted - 2009.06.02 14:21:00 -
[27]
1: Stupid idea that makes Black ops worse 2: Goonswarm spam posting = Epic Fail thread.
not supported. ========================= CEO of Shadow Cadre http://www.shadowcadre.com ========================= Dependable, Honorable, Intelligent, No-nonsense Vote Herschel Yamamoto for CSM! |
De'Veldrin
Minmatar Special Projects Executive
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Posted - 2009.06.02 14:30:00 -
[28]
Based on my previous forum postings (e.g. Never trust anyone from GS - ever), I have to decline to offer my support to this idea.
--Vel
Experience is what you get right after you need it.
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Wu Jiaqiu
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Posted - 2009.06.02 14:36:00 -
[29]
supported
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Ahz
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Posted - 2009.06.02 15:47:00 -
[30]
Edited by: Ahz on 02/06/2009 15:48:13 Stumbling across this topic in the assembly hall explains a lot.
Would prefer that BONAR is implemented on some other ship. The BO are rapidly approaching awsomeness. BONAR will cause them to be nerfed in some other way.
There are T1 frig hulls without a T2 variant. Put BONAR on that.
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Zastrow J
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Posted - 2009.06.02 16:38:00 -
[31]
Think this through before dismissing it simply because I'm a goon. The range, cooldown, charge time, and whatever can all be decided later, all we're talking about in this thread is the concept of BONAR. What do you have with a Black Ops battleship? You have an 800m isk hull which is about as effective in combat as a tech 1, 100m isk battleship, and will require more expensive fittings. For the extra three quarters of a billion isk you can slowboat faster cloaked, and use the covert portal generator. Obviously this isn't worth the increased cost. What do you consider the role of a blops bs? To be the flagship of a cloaking gang? A big slow battleship that can't warp cloaked just doesn't fit in with a recon gang. It does need an entirely new role.
Obviously any new mod that would potentially disable a cloaking device would have serious implications. This type of mod needs to have limits. Putting this type of module on a cheap disposable ship like a T2 frigate would make them ubiquitous. Putting the mod on an expensive T2 battleship keeps the module rare while giving a unique role to an otherwise underpowered ship. We're talking about the broad concept here and not specific stats, so feel free to discuss other limitations such a mod should have, like what range it should have, skill req's, or cooldown time.
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Santiago Fahahrri
Galactic Geographic
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Posted - 2009.06.02 16:43:00 -
[32]
Edited by: Santiago Fahahrri on 02/06/2009 16:43:41
Originally by: Zastrow J
Obviously any new mod that would potentially disable a cloaking device would have serious implications. This type of mod needs to have limits. Putting this type of module on a cheap disposable ship like a T2 frigate would make them ubiquitous. Putting the mod on an expensive T2 battleship keeps the module rare while giving a unique role to an otherwise underpowered ship. We're talking about the broad concept here and not specific stats, so feel free to discuss other limitations such a mod should have, like what range it should have, skill req's, or cooldown time.
Putting a BONAR on any ship would be a huge boost to gate camps, particularly those with bubbles. They will become standard equipment for all camps, mostly eliminating the ability of even covert and recon ships to slip through.
Bubble prevents warp, BONAR decloaks... all over. ~ Santiago Fahahrri Galactic Geographic |
Heartstone
Jericho Fraction The Star Fraction
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Posted - 2009.06.02 16:44:00 -
[33]
Originally by: Zastrow J
(Portalling is cool but difficult/rarely used and more of a gimmick, similar to clone vats)
In case you were wondering this is the point when I stopped reading.
---
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Zastrow J
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Posted - 2009.06.02 16:52:00 -
[34]
Originally by: Santiago Fahahrri Edited by: Santiago Fahahrri on 02/06/2009 16:43:41
Putting a BONAR on any ship would be a huge boost to gate camps, particularly those with bubbles. They will become standard equipment for all camps, mostly eliminating the ability of even covert and recon ships to slip through.
Bubble prevents warp, BONAR decloaks... all over.
We thought about this. Pringlescan suggested a firing time similar to a titan's DD, 10 seconds or whatever. And really do you honestly think a billion isk uninsurable T2 battleship is going to be standard equipment on gatecamps? God I hope so. Baiting and setting traps to kill such an expensive ship would be awesome.
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Drake Draconis
Minmatar Shadow Cadre
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Posted - 2009.06.02 17:30:00 -
[35]
Originally by: Heartstone
Originally by: Zastrow J
(Portalling is cool but difficult/rarely used and more of a gimmick, similar to clone vats)
In case you were wondering this is the point when I stopped reading.
Yup ========================= CEO of Shadow Cadre http://www.shadowcadre.com ========================= Dependable, Honorable, Intelligent, No-nonsense Vote Herschel Yamamoto for CSM! |
Ahz
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Posted - 2009.06.02 18:24:00 -
[36]
Originally by: Zastrow J Obviously this isn't worth the increased cost.
Cost arguments in Eve are problematic at best. The game continually generates ISK and characters live forever. Large corps are turning out Titans on a weekly basis.
The only true metric of whether or not something is useful or correctly valued is whether or not people use it. BO adoption is low but slowly growing. The ship has the correct feature set. It needs simple additions to support it's role: Fuel bay, etc...
BONAR is a new role for a new ship.
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Hyrieus
Battlestars GoonSwarm
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Posted - 2009.06.02 23:50:00 -
[37]
Originally by: Heartstone
Originally by: Zastrow J
(Portalling is cool but difficult/rarely used and more of a gimmick, similar to clone vats)
In case you were wondering this is the point when I stopped reading.
I wasn't, thanks though.
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Oam Mkoll
Caldari The Legion of Spoon Curatores Veritatis Alliance
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Posted - 2009.06.03 06:35:00 -
[38]
I'm afraid that from that point on every gang would be expected to have 6 of the BONARs to fire them repeatedly, kinda like the anti-tackle DDD on standby to rescue other titans. Besides it's a counter for cloaked campers which is impossible to counter. Sorry, nice idea but can't support it. ---
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Mos7Wan7ed
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Posted - 2009.06.03 07:03:00 -
[39]
the current usage and current price is not a good enough reason to put a mod like this on a ship like that.
sure even the hint that ccp would allow you to put a titan dd on it for the next patch and you'll see every last BOBS sold in under and hour. doesn't mean its a good idea to allow them to have titan dd fitted to them.
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Alekseyev Karrde
Noir.
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Posted - 2009.06.03 14:41:00 -
[40]
If not on a Black Ops, some kind of Covert Jump Portal compatible destroyer (another ship class that needs lovin) ---
Zombie Apocalypse Guitar-Wielding Superteam |
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Shadow Devourer
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Posted - 2009.06.03 15:00:00 -
[41]
Great idea - supported.
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Misanth
RABBLE RABBLE RABBLE
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Posted - 2009.06.03 16:14:00 -
[42]
Not supported. I have several characters that fly nothing but covert ops and recons, and while I spend the majority of the time watching my screen, and while the OP suggested the sonar to have a limited range.. sure I could warp to a SS and stay cloaked and be 'safe'. I still don't like the idea of having a tool to de-cloak ships, in general, at all.
Perma-cloaking isn't godmode. It has counter-measures, and recons are squishy. It's main strength is the harrassment-tool it brings; i.e. just sitting there for hours, disturbing people.
If something anti-cloaky needs to be introduced, it should go towards non-covert ops ships (minus supercaps, who'd fly supercaps but huge alliances if they had to hug a POS nonstop). Not something that strikes cloaking overall.
Not supported. - I'd tell you why but then I'll have to kill you. And to kill you I'd have to log in. And to log in I'd have to stop browsing these forums. Both you and me knows that'll never happen. |
Juliter
FW Scuad
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Posted - 2009.06.03 17:13:00 -
[43]
remove the cynosural field lvl 5 req for covert cyno field generator(lvl 4 will be fine) and boost the cpu and pg of BO ships...pheraps give em some EW bonus like recon ships and cover ops cloaking....
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Nova Soldier
ROMANIA Renegades Legiunea ROmana
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Posted - 2009.06.03 17:28:00 -
[44]
Hell yeah.
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Mara Rinn
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Posted - 2009.06.04 05:17:00 -
[45]
Edited by: Mara Rinn on 04/06/2009 05:19:08 Excellent idea!
Put up large warp disruption fields all over the gate, have a couple of black ops BONAR ships around, and there's absolutely no way anyone is getting through that gate camp.
Brilliant!
But foolish, as this will reduce territory warfare in nullsec down to gatecamps. POS bashing would just be cleanup work.
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NickSuccorso
Interstellar Brotherhood of Gravediggers Privateer Alliance
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Posted - 2009.06.04 06:39:00 -
[46]
Originally by: Mara Rinn Edited by: Mara Rinn on 04/06/2009 05:19:08 Excellent idea!
Put up large warp disruption fields all over the gate, have a couple of black ops BONAR ships around, and there's absolutely no way anyone is getting through that gate camp.
Brilliant!
But foolish, as this will reduce territory warfare in nullsec down to gatecamps. POS bashing would just be cleanup work.
Yes, because nobody fits a Microwarpdrive in 0.0. If you go with the idea that the module has to take some time to spool up, I don't see any reason why any COCD equipped ships shouldn't escape from that so called un-passable camp. Hell, non COCD ships using standard cloaks should be able to also. Personally, I think it'd be ****in great to come up on a gang of Black Ops BS on a gate surrounded by a bunch of bubbles, like in the scenario you suggest. That'd be an awful expensive camp to lose.
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McFly
Guiding Hand Social Club Privateer Alliance
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Posted - 2009.06.04 08:17:00 -
[47]
Decloaking Burst Sounds Awesome to me, although it would require a lot of work on CCP's part as they've previously stated when a ship is cloaked in the eve engine it basically doesn't exist until something hits it. So maybe some sort of way to use this module to trigger the automatic decloak from objects.
Also the BONAR, is a little more tactical, due to not wanting to decloak your own forces with it. But it wouldn't be too hard to use 2 BO's one with Bonar and BO Cyno, other with the bridge and stealth bombers next door.
But does sound promising, I'd use one just to hunt those cloaking ratters all over 0.0, you know the ones that cloak in the belt just as you land and ur not sure if they are to the left or slightly up or... DAMMMIT!!!!
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Tsubutai
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Posted - 2009.06.04 09:32:00 -
[48]
Originally by: NickSuccorso
Originally by: Mara Rinn Edited by: Mara Rinn on 04/06/2009 05:19:08 Excellent idea!
Put up large warp disruption fields all over the gate, have a couple of black ops BONAR ships around, and there's absolutely no way anyone is getting through that gate camp.
Brilliant!
But foolish, as this will reduce territory warfare in nullsec down to gatecamps. POS bashing would just be cleanup work.
Yes, because nobody fits a Microwarpdrive in 0.0. If you go with the idea that the module has to take some time to spool up, I don't see any reason why any COCD equipped ships shouldn't escape from that so called un-passable camp. Hell, non COCD ships using standard cloaks should be able to also. Personally, I think it'd be ****in great to come up on a gang of Black Ops BS on a gate surrounded by a bunch of bubbles, like in the scenario you suggest. That'd be an awful expensive camp to lose.
If it can't catch cloaky ships at a gate, how exactly would it be useful? I don't like this idea because it seems that either it instantly kills the utility of COCD ships or its a useless gimmick.
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Spyra Gryra
Cruoris Seraphim
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Posted - 2009.06.04 11:45:00 -
[49]
The Spyra Gryra supports this. You are a wonderful man.
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Grann Thefauto
Internal Anarchy
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Posted - 2009.06.04 17:34:00 -
[50]
No we don't need decloaking. Cloaking is one of the only legitimate anti-blob tactics.
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Slave 2739FKZ
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Posted - 2009.06.04 17:52:00 -
[51]
original idea
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NickSuccorso
Interstellar Brotherhood of Gravediggers Privateer Alliance
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Posted - 2009.06.04 18:37:00 -
[52]
Edited by: NickSuccorso on 04/06/2009 18:37:22
Quote: If it can't catch cloaky ships at a gate, how exactly would it be useful? I don't like this idea because it seems that either it instantly kills the utility of COCD ships or its a useless gimmick.
Who said that it can't at least aid in catching cloaked ships? |
Mr Laden
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Posted - 2009.06.05 11:37:00 -
[53]
first FIX the blackops by giving it more love to the seperate fuel bay.
And is this guy REALLY in a CSM delegate? OMG
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Tobruk
Black Omega Security Pandemic Legion
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Posted - 2009.06.05 14:11:00 -
[54]
Quote: BONAR
supported |
Admiral IceBlock
Northern Intelligence
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Posted - 2009.06.05 14:31:00 -
[55]
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Kralin Ignatov
Mentis Fidelis Aggression.
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Posted - 2009.06.05 17:21:00 -
[56]
although i like the idea of this module, i do not think it is needed to reinvent the Black Ops.
Black Ops has great potential, just needs more buffing from ccp to be truly effective.
However, the module is a good idea. Perhaps a chance for a t2 tier 2 Battlecruiser?
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Big Bit
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Posted - 2009.06.05 18:51:00 -
[57]
I would lower the radius to 20 km and have it not be able to decloak gate cloaks. |
Santiago Fahahrri
Galactic Geographic
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Posted - 2009.06.05 19:00:00 -
[58]
Originally by: Big Bit I would lower the radius to 20 km and have it not be able to decloak gate cloaks.
The gate cloak thing wouldn't help at all. Just wait for the cov ops to leave gate cloak, enter their own cloak, then decloak them as they slow-boat out of the bubble and they all die. ~ Santiago Fahahrri Galactic Geographic |
Big Bit
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Posted - 2009.06.05 19:07:00 -
[59]
Originally by: Santiago Fahahrri The gate cloak thing wouldn't help at all. Just wait for the cov ops to leave gate cloak, enter their own cloak, then decloak them as they slow-boat out of the bubble and they all die.
No, that meant to save you from lag death or give you time to look what is around you. I want to see mine death, not to wake up in station, knowing nothing.
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DCBomB
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Posted - 2009.06.06 06:42:00 -
[60]
I think that if it's implemented, we could assume that it won't affect gate cloaks weather we want it to or not. |
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Mrs Trzzbk
Mothership Connection Inc. GoonSwarm
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Posted - 2009.06.08 06:52:00 -
[61]
I like the idea and even remember seeing mods like this in the DB a while back. 50km is too far, but aside from that, I'm all for it. |
Higurashie
Minmatar
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Posted - 2009.06.08 09:30:00 -
[62]
Originally by: De'Veldrin Based on my previous forum postings (e.g. Never trust anyone from GS - ever), I have to decline to offer my support to this idea.
I agree |
TheBaptist
Vori V Zakoni Parallax.
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Posted - 2009.06.08 14:32:00 -
[63]
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Scatim Helicon
GoonFleet GoonSwarm
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Posted - 2009.06.08 15:50:00 -
[64]
Ugh, no.
The contest between cloakers attempting to get safely through a bubbled gate and gatecampers to decloak and kill them is a fun challenge, one of the few areas of EVE PvP where the intelligence and ability of individual players really matters. Reducing this to 'press butan, decloak Falcon', even in a 1bn ship, is a step backwards.
A module or ability which gave much more limited information (for example, a new scanner module which told you the distance to all cloaked ships on grid, without giving you the pilot name or or ship type) would be a reasonable option and would retain, in fact add to, the cat-and-mouse aspect of cloaking operations.
Originally by: Omega87 Obviously every Goon within a 500 LY radius will be running to this thread to support it.
hurrrr
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