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Hoshi
Deep Core Mining Inc. Caldari State
11
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Posted - 2012.05.20 18:56:00 -
[1] - Quote
Well normally there are no need to have that exact control over direction. There where some use cases like the initial probing system, moon probing and alining but they have all been solved in one way or another to either no longer having that need or allowing that precision by automatically setting the direction instead of manual. The only use cases I can think of that still requires precision manual direction is bomb runs, bumping and decloaking, but in neither case is the needed precision even close to the one need by the initial probe system for example and all are just as much of an acquired skill as using a joystick.
Also you are not an airplane pilot you are a captain of a large starship. You are the one that says "5 degrees starboard", not the one that turns the wheel/joystick to make it happen.
And it's not lame programming it's design choices. For example someone above mentioned that the planets in eve does not orbit. This is not because they are lazy, they even tested it in an early version but came to the conclusion that it did not really add anything gameplay wise while completely screwing up bookmarks so they made the design choice to have them stationary. "Memories are meant to fade. They're designed that way for a reason." |
Hoshi
Deep Core Mining Inc. Caldari State
11
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Posted - 2012.05.21 19:13:00 -
[2] - Quote
Being able to warp to any place even within certain bounds changes A LOT of both game and meta game mechanics. It's not something you add without very carefully considering the implications of such addition.
Just a simple example, such a change would allow me to warp to any place within the grid as well.
I'm not saying it's a bad change per se, there are just too many things that are touched by it for me to start deciding if I think it's good or not. Which goes back to what I was saying in my last post, these restrictions are not there just because the devs are lazy, they are there because in most cases they are high level design decisions about how things should work. Some might have initially been because of lack of time but the reason they have not been "fixed" is often because the devs does not want to touch the meta game that has developed around features (or lack of such) without a very good reason to do so.
If we go back to maneuvering I don't think it would be difficult to implement a system that would allow you to steer by inputting numbers for degrees of direction change or similar but such a system would be fairly pointless because the few time where you really need precision are times when you also need to do it fast. And such a system would just be too slow for anyone to ever use it. A more interesting implementation would be to be able to hold down a key and see an extend line in the combat overlay where the ship would be heading if I double click at that point. That's something that is probably worth posting in the Features & Ideas section. "Memories are meant to fade. They're designed that way for a reason." |
Hoshi
Deep Core Mining Inc. Caldari State
11
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Posted - 2012.05.21 21:54:00 -
[3] - Quote
Maybe I am too colored by the time spent in the 2 previous probe systems but I don't find it broken at all. Especially the the one between Revelations and Apocrypha would have been broken if you could warp any ware. For the current one I guess it's doesn't matter that much anymore but there are again so many other side effects of such a system that implementing it is a huge undertaking, and I am not seeing the direct improvement it would bring other than just completely changing the meta game. Not that changing the meta game is a bad thing but only if there is something wrong with it.
You say that the major reason to do it would be to allow people to go to all those places in the systems that used to be inaccessible. But there are no real reason to visit those places as there are nothing there. It would be a change very similar to making the solar systems rotate, it wouldn't actually make any useful game play mechanics while breaking a lot of other stuff.
As for whatever "lame" change they made in the past I can't say for sure. While my account is for 2003 I didn't seriously start playing until 2005 so I don't remember too much from those early days. But I don't think the release system ever allowed free warping, if it did it was in alpha or beta in if that's the case than I can definitively understand why they possibly took a shortcut, there are some old close to release interviews you can dig up where the devs look seriously haunted because of lack of sleep as they where trying to get the game out on time. They where very understaffed back then and had to cut a lot of corners, some of that has come back to haunt them later like the difficulty of updating the UI because it's too integrated with the rest of the client. But IMHO non-free warp is not one of those. The limitations created by this system makes for a much more interesting meta game than free warp would ever had.
Now if I imagine at that eve will become in the future then I'm fairly certain that we will see free warp one day. But not until where are actual game play reasons to have it and not just because someone think it's lame. "Memories are meant to fade. They're designed that way for a reason." |
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